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WAIU' _
THE NEW REPUBLIC
GAL A X Y G U IDE 11
CRIMINAL ORGANIZATIONS
by Rick D. Stuart
Published by
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_Introduction
"A pardon? I don't issue pardons for parasites. " crecy that cloaks the average criminal's illegal
- Moff Shendar to Governor Ukass activities, few realize h·ow powerful many local
crimelords are. Likewise, few understand how
It is not always a pleasant universe out there. influential organized crime in the galaxy has
Ask Grison Jarn or Sub-Prefect Neris if you doubt become. Many would-boe shocked to learn, for
that! example, the extent to which the Hutts dominate
Throughout galactic history, there have al- planets in a hundred different sectors. Despite
ways been persons who deliberately flaunt the death of master criminal Jabba, the Hutts
society's rules. Not content to live in peace with continue conspiring behind the scenes, directing
their neighbors, these individuals seek instead the criminal underworld on thousands of worlds.
to live at their neighbor's expense. From the In light of these facts, adventurers are warned to
earliest days of the Republic, criminal master- keep their friends close at hand and their blast-
minds have plagued the galaxy at large. Long ers even closer.
before there was a Death Star, or even an Em-
peror, agents of organized crime have preyed on Setting The Stage
the weak with a deadly efficiency. Sadly, these Galaxy Guide II: Criminal Organizations is set
predators have often been aided by corrupt offi- approximately six years after Return of the Jedi,
cials who abandoned Republic law for a large after the events depicted in the Dark Empire
stack of credits. Galactic history is littered with comic series and its companion Dark Empire
examples of gangsters and outlaws who have Sourcebook. During this period, war between the
made good at the expense of others. Empire and the New Republic has resumed in a
Today's galaxy is no different. The rise of most devastating manner. The Empire has re-
advanced technologies has witnessed the rise of taken the Core Worlds and the Inner Sphere, as
powerful criminal elements. The isolation of nu- well as numerous bases within the Mid-Rim. It
merous planets with the continued strife be- has even forced the New Republic from Coruscant.
tween the New Republic and the Empire has only Yet, despite these many victories, the Empire
contributed to the problem. With much of the suffers from internal divisions. Personal rivalries
galaxy's resources committed to the war effort, and disagreements over policy have made con-
little is left to combat local crimelords. On many solidation of hard won gains difficult. In many
worlds, the rewards of hard work are often lostto parts of the galaxy, government control exists
armed enforcers in the pay of underworld mob- more in theory than in practice. Resources and
sters. Often, for every planetary official seeking trained personnel are spread thin. On hundreds
to maintain law and order, a dozen dishonest of populated worlds, the absence of a strong,
officials attempt to undermine those same ef- central authority has created a power vacuum.
forts. Galactic crime is on the rise. This is especially true on several worlds like
As characters venture deeper into the Star Andasala, which have declared themselves neu-
Wars universe, their chances of confronting crimi- tral in the continuing struggle. Into this vacuum
nal elements increases dramatically. These en- have filtered a variety of underworld elements:
counters may involve desperate space-jackers, local crimelords, would-be tyrants, and seedy
unscrupulous slavers, or shifty black marketers. opportunists. These people thrive on the anar-
The more characters explore the galaxy around chy the war creates.
them, the greater the risk of running afoul these Despite the Empire's stated claim of re-uniting
various unsavory types. Unfortunately, most are the galaxy, many planetary economies have suf-
unprepared for such encounters. Given the se- fered dramatically during the continuing con-
flict. Interstellar trade routes are often block- with it the means to feed a hungry family) is
aded or mined without warning. Small compa- gratefully accepted with no questions asked. In
nies are habitually raided (financially and liter- times of need, few care who they work for as long
ally) by larger ones. Once prosperous business as they're working. The more independent and
empires have simply ceased to exist in the wake desperate look to other ways of making ends
of planetary bombardments. meet. Some drift into their planet's black market
The result has been a dramatic rise in unem- system. Those tough enough to survive occa-
ployment on thousands of planets. From the sionally carve out lucrative, if trouble-filled, lives
growing number of frightened, unemployed for themselves. For many others, gun-running,
people local crime bosses have recruited a loyal smuggling, and even slaving are a way of avoiding
follOWing. Often the simple offer of a job (and starvation. Whatever the choices made, the suc-
Bad Happenings
"Just who do you think you are, anyway? 1 "Well, I guess it worked pretty good! The
don't care if you are carrying blasters! You Rebels have agents all through these parts.
listen up, sonny, and listen up good! They 'observed' them setting up shop. Later,
"Last year the Rebels took my gravtrac. They when they raided the place, they 'observed' it
gave me this datachip in return. They said 1 gettin' freg'd right to the ground.
could claim my property at their depot when "Now, you people from Boss Jorrn come
they were through with it. along. You tell me how Ihave to buy protection
"Well, chip or no chip, I lost my gravtrac from you from now on or bad things are goin'
when the Empire kicked them Rebels off the to happen to me.
planet. So I went to the garrison commander. "A little late, aren't you boys?You should've
She just smiled and said it was 'confiscated been here last year! I've got nothing left worth
Rebel contraband.' Next thing I know, those protectin' now, have I? Bloodyamateurs! After
Empire toughs took my son and put him in the what I've been through, your kind are almost
militia. They said he'd gone an' volunteered welcome around here."
like. Then they requisitioned my farmhouse - Farm Master Crison Jam
and kicked me out without so much as a 'by Extract from recorded conversation with
your leave.' They said it was now - what'cha members of the Jorrn Kresh gang
call it - an observation post.
Family Matters
"You're looking a bit worn outtoday father. "Indeed? Troublesome to be sure. But, you
What can I do for you?" know you really should take better care of
"Brahle. I've been expecting you. Come in yourself father. You're not looking at all well.
and close the door." Here, have a stress tab."
"Mind if I pour myself a drink? You look like "I don't need a drink, and I don't need a
you could use one, too." stress tab. What I need is an explanation."
"What I want, Brahle, is an explanation. "An explanation?"
Look at these figures Ireceived from our home "There is only one person who could have
office." manipulated these accounts. Only one person
"Really father, you know how tedious I find I know has the skill and the inside information
interstellar commerce shop-talk. To your good to pull off this sort of thing."
health!" "Oh that. Yes, it was rather a challenge, at
"They tell me someone's been embezzling that. You know you really don't look at all well,
millions of credits from our corporate ac- father. Are you sure you feel all right?"
counts. Someone on the inside. Someone with "You admit it! You admit stealing from your
access to special information. No, Idon't want own father. What are you laughing at?"
any ..... "I admit to my own genius, yes. I'm laughing
because, from the way you're clenching your
stomach I'd say I've out-smarted you again."
"What do you mean?"
"A slow-acting contact poison, father dear."
"The drink. The pill. But you just took ...
but, I didn't take any. I refused. How ...?"
"Please, father, I would never be that obvi-
ous. Actually, Idiscovered yesterdayyou were
closing in on me, electronically speaking. I
decided I'd strike first. Icovered the surface of
your comp with the necessary preparation
last night. Your instrument of proof against
me became my instrument of your demise. It
simulates heart failure quite nicely, don't you
think?"
"But why?"
"I was bored! I wanted the credits you have.
Iwanted the freedom to spend them as Iwished.
And, it was a challenge. My, but you do look
i1
pale.
"Antidote ... "
"Oh yes, I almost forgot. You'll appreciate
this. There was an antidote, father. Part of the
compound was in the drink Ioffered you. That,
combined with the ingredients in the stress
tab I just took was all the safeguard I needed.
And you refused both! Father? Oh, dear me, I
do seem to have ruined your weekend, haven't
I?"
of the galaxy's more notorious criminals, their tion. Such preparation often makes the differ-
organizations and operations. ence between arriving with your cargo safely in
.Gamemasters should view this guide as an port or breathing vacuum in an asteroid field.
information tool. By using this supplement, the Galaxy Guide I J: Criminal Organizations is
reader will gain a new appreciation for the wide designed to give characters just that kind of
range of criminal activities in the galaxy. The edge. It provides useful information that can
persons described in these pages are accurate increase a character's chances of survival. Such
representations of criminal characters found in information may be critical in situations where
every part of the galaxy. Criminal agents like the the criminal has the upper hand.
data fixer, the enforcer, or the slaver can be
found in virtually any sector of space. The game- What Goes Around
master may elect to have characters encounter The astute reader will quickly note the ab-
these - and other criminal "models" - in any sence of any material governing new player char-
number of possible settings. acters. This is an intentional design decision.
Equally important, however, this guide aims Players are discouraged from attempting to adopt
at proViding the gamemaster with a new sense of such roles. Despite the lure of fast living and easy
atmosphere: dark, brooding, gritty, in keeping credits, the life of the average Star Wars criminal
with the nature of the galactic underworld. is short and brutish. It is characterized by peri-
Though intended primarily for gamemasters, ods of intense violence, and intense fear. Most of
players can also benefit from this material. Those these characters face opposition from both law
venturing into the criminal underworld for the enforcement agents and rival criminals alike.
first time are well advised to read up on survival Survival is often a matter of reacting violently
tactics in the black market! These days charac- first.
ters need to invest considerable time and effort However, what goes around comes around.
to adequately prepare for each new mission. Few of these characters enjoy long or rewarding
Whenever possible, acquiring specialized infor- careers. None are the kind of characters players
mation relating to one's mission is a wise precau- would be proud to acknowledge as their own.
_Chapter One
Faces In The Darl<
Assault. Racketeering. Piracy. Murder. to find yourself facing the business end of a
In every city, on every planet, in every system blaster in no time. A careless slip of the tongue
of the galaxy, scores of beings devote their lives over a glass of chafir and before you know it
to these unsavory practices. Many are driven to pirates are emptying your cargo holds out near
a life of crime seemingly out of necessity. Others the Rim.
enjoy the power they exert over their victims. Has the First Interstellar Trust turned you
The galaxy's lifeblood is trade and the free ex- down for that important loan? No problem. As
change of information. Every day these scaven- every loan shark knows, these things can be
gers prey on that precious flow of goods and arranged! Looking for that special gift, for that
services, like so many galactic leeches. Some special someone? Your friendly, neighborhood
work alone, their faces hidden in the shadows of black marketeer is there to help ... for a price.
dark alleys, attacking at will. Some join forces Sometimes, just belonging to the wrong family
with others of their kind, to pull off that "Really or political faction can make you a target for
Big Job" against incredibly long odds. kidnapping or assassination. With galactic crime
There are many ways to run into a galactic on the rise, these days keeping your wits about
criminal without really trying! Flash a lot of cred- you is not enough to keep you out of trouble. Just
its around any major spaceport and you're likely knowing who the real criminals are is getting
harder and harder. To keep the odds in your move uncooperative rivals and generally rein-
favor, you need to understand just who you're force their crimelord's in[luence through fear.
dealing with. A common misconception of the galactic as-
sassin is the image of a dedicated professional.
Profiles In Villainy This picture paints the contract killer as a dedi-
The galaxy's criminal element comes in all cated perfectionist. The executioner is thought
shapes and sizes. Some are Human, and some to be constantly refining techniques and improv-
not. Some operate within the confines of the ing efficiency. In so doing he or she minimizes
Empire, while others are at home on New Repub- any suffering on the part of the victim.
lic planets. Many appear as refined business In real life, nothing could be farther from the
persons, while others are little more than thugs. truth. The typical assassin employs a standard
Common to all, however, is the desire to make a method of execution and deviates only when
fast credit, regardless of how many people are circumstances demand. Few have the time or
hurt in the process. inclination for "scientific research" aimed at im-
Just as their origins vary widely from planet to proving efficiency. Even fewer hold any concern
planet, so do the various criminal "professions" for their victim's suffering or the pain felt by
these outlaws adopt vary. This chapter examines friends and relatives. Credits - lots of them -
the major underworld occupations that are com- are all that matter. If someone has to die in order
mon in the galaxy. Afterwards, this chapter offers to acquire those credits, so be it.
a look at how these criminal elements typically
band together into organized groups. In the chap- TracSheet Subject: 43985934-
ters that follow, specific examples of representa- AFEG-485908
tive criminal organizations will be examined in Name: Brahle Logris
greater detail. This leads to a close look at one of Criminal Occupation: Assassin
the more infamous criminal institutions in the Species: Human
galaxy: the Hutt kajidic.
Sex: Male
Height: 1.8 meters
Criminal Occupations Age: 28
The following profiles represent the many Description: Tall and thin, average build.
major criminal occupations found in the galaxy. Light complexion. Black hair, brown eyes.
Other criminal pursuits, such as con artist and Logris is obsessed with personal appearance
kidnapper, also exist, but represent a smaller and will almost always appear immaculate.
percentage of criminal activity when compared Charges and Specifications: Attempted
with the professions given here. The gamemas- murder. Murder. Posses-
ter is free, however, to examine the criminal sion of illegal chemicals.
types detailed in this chapter and develop addi- Unlawful accessing/repli-
tional minor criminal templates as desired. cation of patient medical
records.
Assassins Operative Nonns: An in-
Assassins in the Outer Rim Territories are dependent operator.
often called "exterminators." Among the planets Logris specializes in the
ofthe Corporate Sector, they are known as "prob- application of rare poisons
lem solvers." In the Core Worlds, they are re- selectively prepared for
ferred to simply as "slayers." Whatever the name, his victims, often based
the threat is the same. on examination of confi-
Professional assassins are among the highest dential medical records.
paid and most despised members of the galactic Trademark: Delayed-ac-
criminal fraternity. Some function independently, tion poisons are his speci-
acquiring "targets of opportunity" from wealthy ality. However his poisons
clientele. For the right price, personal enemies or are induced into the vic-
political opponents are quietly and conveniently tim, Logris makes ita point
eliminated with no connection between the vic- of always being in proxim-
tim and the actual employer. In recent years, ity to his victim when their
however, many professional killers have entered effects are triggered.
the exclusive pay of various crime syndicates. Statement On File: "I do
They are lured by the promise of guaranteed so love seeing 'that' ex-
wages and "fringe benefits" based on personal pression on their faces."
vices. These syndicate executioners act to re-
Locaaon Sense: Sullustans can always remember how to vices they render. However, just let a new crime
return toan area they have visited before. + 1D toastrogation group move into town and start squeezing out the
for someplace they have visited before.
Character Points: 9 locals. Suddenly, all the money and "criminal good-
Move: 10 will" in the world won't buy a local dealmaker the
Equipment: Tri-Iaser engraver. vials of acid, jeweler's protection needed to stay in business.
abrasives, 1,000 credits, variable amount of phoney cred-
its • Magris Quill
Type: Anomid Oealmaker
Capsule: Magar Jaros is a small-time operator who DEXTERITY ID
produces an unexpectedly high-grade product. His KNOWLEDGE ID+2
skill with a tri-laser engraver is widely respected. Business 50+1, business: black market operations 60+1,
Unfortunately, that is about the only skill Jaros has business: fencing 90+2, bureaucracy 50+1, law enforce-
going for him. Mild-mannered and lacking in self- ment 50+2, streetwise 80, value 80
confidence. his profile suggests repeated rejection
and personal humiliation. Jaros uses his counter-
feiting ability to "get back" (in some small way) at TracSheet Subject: 55829866-
those who have scorned and neglected him in the MBGT-97664
past. Name: Magris Quill
Criminal Occupation:
Dealmaker Dealmaker
In galactic parlance, the term "dealmaker" is Species: Anomid
another name for fence. Dealmakers are movers Sex: Male
of merchandise and masters of the fine art of Height: 1.4 meters
buying low and selling high. Never mind that the Age: 42
goods being purchased are illegal, stolen, or are Description: Small, close-set
destined for use in other crimes. eyes, balding grayish hair,
These underworld advocates of the free enter- brown eyes. Missing thumb
prise system maintain a vast network of con- from left hand. Wears cus-
tacts. These contacts can typically be found in tomized vocalizer mask.
the average planet's black market, as well as Charges and Specifications:
within virtually every criminal group on the Illegal possession of stolen
planet. Dealmakers also maintain close connec- goods.
tions with smugglers who frequent their system. Operative Nonns: Owns and
Being a neigh borhood fence means being able operates a string of import
to do three things very well: find buyers where shops through which goods
others would come up empty, maintain every are channeled.
semblance of a legitimate business "front," and Trademark: Guaranteed
being able to keep one's mouth shut, no matter movement of goods off-world
how big the bribe being offered. in three days.
Dealmakers are usually highlyrespected in crimi-
nal circles. Most crime bosses appreciate the ser-
Gamemaster Note
Most dealmakers maintain and operate a funnelled, he realized asecond round of illegal
respectable business or profession. This profit.
means characters can interact with a fence Later, as a private citizen with "connec-
without realizing it. One particularly success- tions," he would approach the party whose
ful example of this sort of thing involved a ship had been iooted and, for a small price,
customs official on Tregillis. This person was offer to put them in touch with someone who
responsibie for routinely inspecting incoming could get them "replacements" in a hurry.
cargo ships for contraband (charging his own All went well until the official in question
"value tax" on the side), while sizing up likely made the mistake of targeting a cargo ship
targets for theft. belonging to Cybot Galactica. The ship's cap-
After locating a likely cargo, he would sell tain contacted his superior, who had his own
the manifest information to "the right people" contacts in the underworld. After some nego-
for a profit on the side. After the ship was tiation, it was decided that the official in ques-
broken into, the customs official by day turned tion had showed exceptionally poor judgment
dealmaker by night. Acting as the conduit and should be retired from his position. Three
through which the stolen goods were days later he was. Permanently.
niche for themselves by promoting the sale of member that most slavers consider themselves
specialized merchandise. An example is the new superior to most other life-forms in the galaxy.
Markresh Slaver's Consortium, specializing in They tend to measure a person's worth in so
the sale of adolescent Yaka cyborgs. many credits.
Regrettably, the upsurge in slaving is due to an There is no such thing as an "honest" slaver.
increase in demand. Whether in the Rim worlds, Hiding behind legal fictions and the clemency of
where impressed servants possess talents and pre-purchased judicial prosecutors, most exer-
skills in short supply, or the Corporate Sector cise their trade with an open contempt for moral
Authority, where cheap labor means higher prof- standards. There is little good that can be said
its, or within the private menagerie of some Core about slavers excepting that there aren't more of
World executive, the demand for slaves is grow- them around. As a gamemaster, play them for the
ing. With fewer and fewer resources to combat scum that they are.
them, the number of slavers is likely to grow as • Malak
well. Type: Radian Slaver
Characters can run afoul of slavers in several DEXTERITY 3D
ways. Having caught sight of a character who Blaster 50, dodge 40+1, melee combat 50+1
catches their fancy, a client can secretly commis- KNOWLEDGE 3D
Alien species 60, business: slaving 90, intimidation 60.
sion a slaver to arrange for that character's dis- intimidation: torture 80+ 1
appearance. A contact the characters desper- MECHAMCAL 2D+1
ately need to find may, for instance, have been Astrogation 40+2, repulsorlift operation 40+ 1, spacetrans·
caught in a recent slaving raid. Then too, an ports 60
independent slaver may know the whereabouts PERCEPTION 3D+ I
Bargain 50, command: Malak's slavers 60, persuasion
of a person the characters are eagerly trying to 60+2
track down. Whatever the circumstances, re- STRENGTII 4D+ I
Brawling 5D+l
TECHNICAL 2D
TracSheet Subject: 11706900- Force Points: 1
Dark Side Points: 5
AGTY-233476 Character Points: 12
Name: Malak Move: 11
Equipment: Modified slaver snare gun (2D stun damage,
Criminal Occupation: Slaver entraps with tendrils that have5DStrength), blaster pistol
Species: Rodian (4D), magnacuffs, 5,000 credits
Sex: Female
Capsule: Malak loves violence. This, combined with
Height: 1.5 meters a basic dislike of non-Radians, makes her an ideal
Age: 36 candidate for her position. Malak enjoys leading
Description: Pale green skin. raids against unsuspecting communities far re-
Several head spines missing. moved from any protection. She is in the business
Her fingers are typically solely for the money and gives little thought to the
adorned with numerous, ex- ultimate disposition of those whose lives she dis-
pensive rings. rupts so completely.
Charges and Specifications:
Conspiracy to deprive sen- Slicers
tient beings of their freedom The criminal "slicer" is the galaxy's quintes-
and personal rights. Suspi- sential computer criminal. Slicers are individuals
cion of piracy. Kidnapping. who break into "unbreakable" computer sys-
Possession of illegal weap- tems. Once inside, they use accessed informa-
ons. tion to manipulate financial arrangements, ob-
Operative Norms: Shows tain trade secrets for sale to the highest bidder,
little concern for damaging and even use personal information to blackmail
merchandise during acquisi- wealthy citizens. Not all slicers, however, are
tion. motivated solely by the lure of easy credits.
Trademark: Private commis- Many engage in a more nefarious form of activity
sions for the delivery of "spe- involving information sabotage. In such instances,
cialty goods." haVing breached the host computer's security
Statement On File: (Trans- systems, the slicer will often wipe out files vital to
lated) "I wouldn't be in busi- the target's continued operation. In extreme case,
ness if there wasn't a market slicers may even plant computer viruses which
for what I sell. Just you re- eliminate vital information long after the slicer
member that!" has withdrawn from the system completely. Many
slicer viruses can even spawn electronic copies
wallet. The work itself - and the pay - must to gain power through acts of terrorism. The
appear commensurate with their talents. timely arrival of smuggled weapons can lead to
In dealing with a typical slicer, characters will attacks on innocent, civilian populations.
be wise to entice with a suitable artistic chal- Some smugglers also specialize in other, bi-
lenge first rather than lead in with a stack of zarre cargoes. Some, known as "organ-Ieggers,"
credits. for example, earn their keep by hauling iilegal
• Ballin Dreshig shipments of donor organs (not all of which have
Type: Slicer been legally obtained). For others, the distinc-
DEXTERIlY 2D+2 tion between smuggler and slaver is a fine one
KNOWLEDGE 3D+1 that is easily ignored. However glamorized and
Bureaucracy 5D+l, business administration 5D+l glorified they may be as a whole, most smugglers
MECHANICAL 4D
Communications 70, sensors 60, repulsorlift operation
remain individuals operating outside the bound-
5D aries of law. Their interest remains primarily
PERCEPTION 2D concerned with amassing sizeable amounts of
Bargain 40, hide 30+1, forgery 70 credits, no questions asked.
STRENGTH 2D It would be easy to cast all smugglers in the
TECHNICAL 4D
Computer programming/repair 60+2. droid programming same mold as Han Solo. To do so is to make a
5D, security 5D+ 1 serious mistake. Don't expect all others of his
Move: 10 kind to be as charitable or as self-sacrificing.
Equipment: Datapad. comlink, personalized computer, Many smugglers belong to one of several smug-
personal datachips
gler guilds. Through these associations, under-
Capsule: Dreshig is an egotistical upstart with an world contacts can be formed and lucrative con-
exaggerated sense of his own abilities. Unwilling or tracts obtained. Those working as independent
unable to accept the limitations imposed by most operators will have their own connections with
social environments, Dreshig believes that the gal-
axy "owes him." To this end, he believes that no
black markets in dozens of star systems.
information can be or should be hidden from his
Smugglers make for excellent sources of infor-
wants or desires_ The very thought of an unbreak- mation and contacts, largely because they are
able system is taken as a personal affront to his part of the same underworld their activities sup-
personal genius. He is continually driven to prove port. A smuggler who owes an underworld con-
himself. tact a favor may be well disposed to cast charac-
ters adrift in a leaky escape pod if in doing so it
Smuggler means squaring an old debt. Then too, the Em-
Wherever in the galaxy a planetary govern- pire has taken to relying on smugglers forthe safe
ment imposes restrictions or even taxation on arrival of important military cargos.
trade, look for smugglers to appear almost over- If you see your characters suffering from the
night. These hard-bitten adventurers will go any- "Han Solo Act-Alike Syndrome," feel free to wake
where, and defy any odds, delivering goods wher- them up ...
ever and whenever the price is right. Some rely • Roget Jiriss
on broken-down freighters and dilapidated run- Type: Smuggler
abouts, while others have the sleekest yachts DEXTERITY 3D
and cruisers money can buy, but all smugglers Blaster 5D+2, dodge 40+2, melee combat 40+2
share in common a strong distaste for authority KNOWLEDGE 3D+1
Alien species 5D, business 50, business: smuggling 90,
in all its forms. languages 50, planetary systems 50+2, vaJue 70+2
Many see the smuggler as a courageous ad- MECHANICAL 3D+2
venturer, rough around the edges, but a person Astrogation 40, space transports 80, starship gunnery
with a noble heart. This image is no doubt col- 50+ 1, stars hip shields 60
ored by the popularized exploits of smugglers PERCEPTION 3D+1
Bargain 60, con 40+2, gambling: 50, persuasion 50+ 1
used by the Rebel Alliance and subsequent New STRENGTH 2D
Republic to haul precious cargos. Brawling 30+2
Those who accept this notion are wise to TECHNICAL 2D+2
consider the implications of a typical smuggler's Blaster repair 40, space transports repair 50+1
Force Points: 1
run. Sometimes the arrival of smuggled goods Character Points: 5
depresses a critical planetary market. This de- Move: 10
pression can have ripple effects, leading to plan- Equipment: Frontier Hawk (modified YT-1300 freighter),
etary business failures and loss of jobs. Many com link, blaster pistol (40)
smugglers specialize in gunrunning, and not ev- Capsule: Jiriss is an old hand at the smuggler's
ery revolutionary on every planet is as dedicated game. Her delivery rate is high, as are her fees.
to freedom and liberty as the Rebel Alliance was. While refusing to deal with various syndicates di-
Some represent very desperate factions seeking rectly, Jiriss will quickly grab up a cargo from a
Spice-Jacl<er
"No one moums a dead smuggler!"
- Traditional jacker saying
The proliferation of hijackers, or "jackers,"
and spice-jackers in particular, illustrates how
bad thIngs have gotten in the galactic under-
world. In the days of Jabba the Hutt, few
crimelords had any dealings with hijackers. Most
criminal leaders were naturally reluctant to in-
volve themselves with anyone who threatened • Determine the content ofthe ship's cargo holds,
thesafetyofvaluablecargoshipments. ButJabba
is gone and times are changing. • Assess the risk posed by the ship's captain,
In the race to build their own mini-empires, • Acting either alone or in cooperation with other
many newly established crimelords now eagerly jackers, gain access to the vessel and over-power
welcome jackers into their ranks. Ajacker's abil- the captain and crew, and
ity to procure valuable materials with high black
• Off-load the cargo for sale on the black market
market values ensures a steady flow of illegal at the earliest opportunity.
credits. Spice-jackers, who specialize in divert-
ing spice into local underworld storage bins, are Few jackers can manage all this by themselves,
becoming particularly welcome. Jackers of all however. Some jackers employ slicers to deter-
kinds prey on standard commercial transports mine transport time tables and manifests. Many
and smugglers alike. Jackers prefer the later, work in tandem with corrupt customs officials,
however, given "company" ships are usually bet- who seize a ship's cargo on a trumped-up techni-
ter armed and protected. And, as any jacker will cality, after which the impounded cargo is sold to
tell you, "no one mourns a dead smuggler." the jacker for a cut of the profits. Many' jackers
The typical jacker strategy goes something thrive because they fill a specific niche in the
like this: criminal community that avoids direct competi-
tion with other criminal elements .
• Spy out a likely freighter recently arrived in
spaceport,
Crime Guild
The traditional guild has long been an estab-
lished pillar of interstellar commerce. Most are
legitimate associations of individuals engaged in
the same occupation. drawn together for mutual
to control a variety of criminal activities within a support and the advancement of their profes-
finite domain. Within these local spheres of inter- sion. Some, like the huge Corellian Merchants'
est. any number of different operations may be Guild (CMG). are among the most influential
conducted: bookmaking. protection. and extor- lobbying groups in the galaxy. Not every guild.
tion are the most common. however. has its roots in legitimate business
In some cases. however. gang violence is the endeavors.
primary reason a group comes together. On many Some, like the Zygerian Slavers. or the many
planets in the Outer Rim Territories. for example. smugglers guilds scattered about the galaxy. are
local swoop gangs exist primarily to plunder formed with distinctly illegal goals in mind. Un-
local communities at will. See pages 66-69 of like territorial gangs, criminal guilds are gener-
Galaxy Guide 9: Fragments from the Rim for some ally unconcerned with dominating a specific lo-
examples. cality. Crime guilds are instead characterized by
In some instances, gang members use orga- their efforts to monopolize the talents of numer-
nized violence to extract monthly or annual "trib- ous individuals. Guild members can come from
utes" from local citizens. These funds finance any number of star systems. some extending
other clandestine activities. across hundreds of parsecs of space. Most come
A feature common to most territorial gangs is together from a common criminal interest. and
their competitiveness. Unlike some criminal en- the need for protection against competing crimi-
tities that attempt to avoid direct competition. nal groups.
damning weakness. Nothing breeds competition ments into one grand criminal conspiracy. The
like success. Ironically, the most successful syn- Hutt crime empire which existed prior to Jabba's
dicate operations today are often limited by the death was among the most famous of these em-
sudden deaths of key leaders at the hands of pires, but many others exist.
various rivals. With Jabba's death, this situation In their heyday, the Hutt clans controlled im-
has become intensified. At present, conditions mense resources stretching across large por-
remain too volatile to make accurate predictions tions of the galaxy. With Jabba's death, the em-
about the future of syndicate operations. pire has disintegrated into the more traditional
model of various Hull clans engaging in active
Criminal Empire "competition." Just how widespread the direct
Largest of all known criminal organizations is and covert influence of this particular species
the criminal empire. These massive criminal extends will be examined in Chapter Three, "The
unions strive to combine all of the above ele- Hull Crime Empire."
_Chapter Two
Fringe Elements
The galaxy is convulsed by renewed warfare. Here also can be found entire planets given over
Neither the Empire nor the New Republic have to criminal rule, and more than a few that delib-
the clear advantage. It is a time when few feel erately cater to criminal needs as a way of life.
secure and fewer still gaze hopefully towards a Out here, every vice and venal act imaginable is
brighter tomorrow. In thousands of star systems available ... for a price.
across the galaxy, the crime rate escalates, as There is a saying common to Rim residents:
does the anxiety level of the average citizen. "life is cheap and cheaper by the dozen." Anyone
Many persons seeking to escape the confusion wishing to test the notion that "crime does not
and turmoil of the inner systems look to the pay" would have no better place to challenge that
Outer Rim Territories as a possible refuge. Per- assertion than out along the Rim. For these rea-
haps, there, it is thought, far removed from the sons, any examination of major criminal organi-
clash of arms, one can start over again. Perhaps, zations in the galaxy would bewell served to start
out there, one can get a second chance to live in with the Outer Rim Territories.
peace. In the previous chapter, the different types of
Big mistake! crimini!l organizations, and the criminal occupa-
Perhaps nowhere else in the galaxy Is there a tions they support, were introduced. This chap-
place where criminal activities have taken root ter takes a closer look at an example of each
more thoroughly than in the Outer Rim Territo- organization, using examples drawn from hun-
ries. Perhaps nowhere else can be found agreater dreds of similar crime groups scattered through-
concentration of cutthroats, back stabbers, so- out in the Rim. These examples will illustrate the
ciopaths and ne'er-do-wells. Certainly nowhere different ways in which criminal organizations
else has the criminal element found an environ- throughout the galaxy routinely carry out their
ment more to their liking. operations. With a better understanding of how
Though first colonized at the height of the Old these criminal alliances operate, the reader will
Republic, the Outer Rim Territories remain a be better prepared, in turn, to appreciate the
galactic frontier of sorts. The area is lightly popu- magnitude of the Hutt criminal empire detailed in
lated and largely unimportant - and many sys- Chapter Three.
tems remain unexplored. Despitespirited coloni- The violence index included in the organiza-
zation efforts in the days prior to the rise of tion profiles in this chapter is an attempt to
Emperor Palpatine, few planets in the region approximate the level of violence typically asso-
have developed into commercial success sto- ciated with a crime group's routine activities.
ries. Into this frontier region have come desper- Where several different types of operations are
ate men and women running from the law, from being run simultaneously, the index is an ap-
their past, and sometimes from themselves. In proximate average. Ratings over 70 percent sug-
their wake have come ambitious men and women gest a very ruthless organization with little re-
eager to carve out their own empires in the gard for life and personal property. Ratings un-
shadows of the fringe's underworld. To the sor- der 30 percent indicate a relatively low-key op-
row of many, a few have succeeded beyond their eration that only uses force when necessary to
wildest expectations. enforce its hold or protect its territory from
The Outer Rim Territories are a microcosm of others attempting to "muscle in." Use these as
galactic crime in general. Here can be found benchmarks only; remember that local excep-
examples of the galaxy's most ruthless criminals. tions to the rule can always occur.
The Territorial Gang: The Emperor's action by members of her own stalf.
Sabrin Ring In the months that lollowed, Sabrin's mood
continued to darken. Every day came reports 01
"Got a ring on your finger? You '/I get one on your entire planetary populations bombarded out 01
throat by nightfa/l. " existence. Scattered among them were stories 01
- traditional Sabrin saying detentions, executions, and military- and state-
Miletta Sabrin began her life surrounded by sponsored atrocities. Even in her own capital,
the many luxuries the Core Worlds could pro- Miletta was unable to stop the torture 01 hun-
vide. Born to an influential family with important dreds 01 suspected Rebel sympathizers byover-
political connections, Miletta's future seemed zealous subordinates.
promising to say the least. Early on, Miletta fash- Nor did the Rebels lare any better in her
ioned a distinguished military career that in- estimation. Though many acted, no doubt, out of
cluded the suppression of several Rebel under- desperation and despair, Miletta continued to
ground cells in the Koradin sector. She was later liken the average Rebel with terrorists. Did they
appointed Prefect; and afterwards Governor, of not consort with smugglers? Did they not employ
the Renillis star system. She held this important contemptible scoundrels 01 the lowest order?
post without incident for over four years. During Did they not strike at the very loundations 01
that time she kept the peace with a firm hand. galactic society, destroying the good with the
Then came Alderaan. The destruction of this bad?
beautiful world shocked Governor Sabrin to her The Battle 01 Endor was the turning point for
very core. Miletta was appalled at the horren- Miletta. With the apparent death 01 her Emperor,
dous loss of life. She was equally horrified at the Governor Sabrin decided her allegiance to a cor-
casual acceptance - and approval - of the rupt regime was at an end. Having no desire to
live in a galaxy run by "Rebel mercenaries," Miletta
made good her plans lor escape. Gathering about
Recess her a small group of adherents, Sabrin comman-
The Teklos armored battle vehicle deered a small frigate and headed towards the
ground to a halt only meters away from the lurthest reaches 01 the Outer Rim Territories.
club's entrance. As masked figures emerged Their llight was not without incident, how-
from inside the mammoth speeder, rocket ever. Wary of her true intentions, a rival governor
projectiles smashed the protective blast dispatched forces to intercept Sabrin's ship. [n
doors into slag. Amid the wailing of a dozen the sharp clash that lollowed, Miletta's crew won
motion sensors, the assailants, some wear- out. The Sabrins made good their escape, but not
ing battle armor, advanced while turret without casualties. Among them was Miletta's
mounted guns laid down supportive fire. A only son, Sallast. Miletta had lost her husband in
few made it to the doorway only to be a Rebel commando raid the year belore. Now, her
brought down by return fire. Someone cried, only son was dead at the hands of the Empire.
"Bring up the satchels!" As others hurried Bitter, as she left [mperial space for the last time,
to comply, red and green blaster bolts be- Miletta was heard to comment, "Let them all be
gan to shoot out from neighboring balco- damned'"
nies and terraces above them. Miletta had the foresight to secretly obtain
"Well, I say they're gonn'a make it." classified survey data prior to her departure. She
"Don't be silly. Just goes ta show you used this data to guide her people to what was
what boys know! They're gonna get gralted then an uncharted planet in the Samix sector.
from every window on the block." Milettaremained bitter and changed for the worst.
"Are not!" She quickly found she liked the idea of having her
"Are too!" own petty kingdom out on the edge of nowhere.
"Wanna bet?" She could do as she pleased and try to forget her
"What'cha got?" past life. Soon, her empire and her servants were
"Three packs 01 peppermint rollocks and raiding nearby star systems for forced labor.
a vid chip 01 Rail Vorkan And The Space Quiet deals with a few pirates provided machin-
Pirates. How 'bout you?" ery and raw materials in short order. In exchange,
"I got my lucky dejgi loot, and a Boss pirates came to enjoy free right 01 passage through
Zorkiss trading holocard!" her system and access to her planet's repair
"Make it rea!!" facilities at a nominal cost.
"It's a deal! [ still say they're all goners." It was not long, however, before the Hutts
"We'll see. Let's just hope they linish determined the whereabouts of the newly fash-
before recess is over." ioned Sabrin Ring. Through intermediaries a deal
was quickly struck: the Hutts would import cheap
in turn, to purchase new labor replacements tured servants: people who, either from bad
from Hull controlled sources, and the cycle be- debts or a genuine desire to move elsewhere,
gins all over again. serve as low-paid servitors for a specified period
Not all the radioactives unearthed are shipped of time. Unfortunately, once in the mines, a vari-
off-world. Some are stored locally and are slowly ety of local infractions are often imposed on the
being refined into born b-grade material. Lady miners, resulting in extended periods of servi-
Sabrin is using the potential of her nuclear threat tude.
to extort what amounts to large-scale protection
from neighboring systems. Although she does Territorial Gangs Commentary ,
not actually have such weapons now, she is not As a general rule, territorial gangs thrive
far from completing them. For the time being, through a mixture of intimidation and corrup-
Sabrin is proceeding slowly, lest anyone call her tion. When first starting out, the average gang
blufr. Once the first of her devices are ready for has the advantage of anonymity. Local enforce-
use, a modest "demonstration': will like as not be ment agencies may not be aware a new group has
carried out ... following shortly thereafter by a moved in, nor what its intentions are. Clashes
rise in prices. with rival gangs or a sudden rise in localized
In the Sabrixin system, the population is grow- crime is often the first indication authorities
ing. Of those newly arrived, very few persons are have that a new threat has set up shop. By that
actually slaves. Lady Sabrin has little to do with time, sufficient profits have been realized to buy
professional slavers, whom she personally de- protection from a few local oflicials. With a buffer
spises. Those who mine Sabrin ores are inden- between themselves and regional law enforce-
ment, gang members can increase their activities It is entirely possible for characters to deal
and begin investing profits into legitimate busi- with legitimate businesses (banks, bars, casinos,
ness operations. hotels, outfitters, etc.) that, unbeknownst to them,
Thereafter, barring dissention from within or are not only owned and operated by criminals,
large-scale attacks from outside, the pattern is but are staffed by people more than willing to
repeated: violent clashes to expand territory, report the characters' actions and movements to
purchase additional protection, increase activi- their superiors.
ties in newly acquired turf, invest, expand. • Sabrin Enforcer
Never underestimate the importance- or the Type: Typical Sabrin Enforcer
scope - of a gang's investment in legitimate DEXTERITY 3D
businesses. Such investment does three things: Blaster 50, dodge 40, melee combat 40+2
first, it permits the crime gang to funnel illegally KNOWLEDGE 3D
Intimidation 40+2, intimidation: bullying 60, languages
obtained credits into local concerns that sup- 30+ 1, planetary systems; Sabrixin system 4D+2
port the general population, while disguising MECHANICAL 2D+ I
their origin. Secondly, it provides further sources Repulsorlift operation 30+2
of legally produced revenues that lend to the PERCEPTION 3D
fiction of the crime gang as a law-abiding com- Persuasion 40+2
STRENGTH 3D
mercial enterprise. Thirdly, and perhaps most Brawling 70, stamina 40+2
importantly, it creates support among the local TECHNICAL 2D+2
populace when jobs are in short supply. Force Points: 1
'/
/L
business with the local bosses. Hutt emissaries The Crime Guild: The I<arazal(
are also occasionally sent out to keep an eye on Slavers Guild
their clan's interests. Others are deserters and
disillusioned ex-servicemen who want nothing "We believe that at the heart ofevery intelligent
more than to be forgotten by the galaxy at large. person lies a secret desire to have dominion ouer
Many of these people find the overall lack of another sentient being. Some pander to this desire
regulation and law enforcement a welcome by buitding empires. Others sit injudgment oftheir
change and they stick around longer than ex- fellow creatures. The Karazak acknowtedge this
pected. very fundamentat need. We accept it and we pro-
Despite the semblance of a growing, thriving, vide for it. "
interplanetary community, the Sabrixin system - extract from Karazak
is home to a captive popuiation controlled by promotional literature
provincial strong arm gangs led by bullying en- The practice of enslaving sentient life-forms
forcers. Taxes are routinely collected at the point for sale to other beings is an ancient one. Though
of a blaster and failure to pay quickly gets one a few care to admit it, many of the New Republic's
free mining laser. Those who manage to stay staunchest supporters of individual freedoms
above ground face a variety of shakedowns at the have endorsed slavery at one time or another in
hands of skilled extortionists employed by local their history.
Sabrin bosses. Complaints are dealt with in back Slaving has acquired a recognized legal status
alleys. throughout the Empire in accordance with Impe-
Those wishing to leave are free to do so, but rial Decree A-SL-4557.607.232. Out in the Outer
only after obtaining a very expensive "Exit Per- Rim Territories, slavers are a disturbingly com-
mit." Few have the means to cover the added cost mon sight. Here can be found one of the largest
of bribes to a host of mob-sponsored bureau- concentrations of slaver activity anywhere in the
crats. Those who do have the credits often find galaxy. Many slaver groups use the Rim as their
themselves compelled to make midnight contri- base of operations. From there, they strike deep
butions to members of the "Sabrin Benevolence into Imperial and New Republic space. Others
Society." operate exclusively within the unpatrolled re-
gions of the galaxy, attracting little attention to
themselves while preying on those least likely to
be missed.
At present, there are at least three major con-
II ~~~~I
wide range of backgrounds, these skilled slaver Violence Index: 88 (with
"specialists" are quickly carving out a sizeable regard to criminal kidnap-
niche for themselves. Though their operations ping and violation of sen-
lack the volume sales of their competitors, few tient rights); 35 (with re-
can argue over the quality of Karazak Coopera- gard to the care, handling,
tive goods. There are several reasons why the
~
and distribution of victims
Karazaks have become so successful so quickly. after the fact).
The lirst lies in the deeply rooted commonality of
purpose shared by its members. Unlike other
criminal groups that dabble in slaving, in addi-
criminal organizations in the Rim. Should a
tion to a dozen other "rackets," all of the KSC's Karazak slaver be killed or executed before help
resources are focused towards a single goal: the
can arrive, the individual's family is provided for
safe, efficient, and controlled acquisition of life-
thereafter without question. In times of economic
forms for sale to the highest bidder. For many
hardship throughout the galaxy, the attraction of
Karazaks, slaving is a way of life. Many are sec-
such measures cannot be minimized.
ond and third-generation slavers. Those unwill- Equally important to the KSC's rising notoriety
ing to devote themselves to the KSC's high stan-
is its commitment to superior organization at all
dards of excellence are refused membership.
levels of activity. No Karazak operation takes
One reason many highly trained specialists place without a battery of experts first planning
join the Karazak Slavers' Cooperative, as op-
out every move and preparing for every possible
posed to the other slaver guilds, is the unspoken
contingency. Few Karazak operations are fail-
understanding that the KSC takes care of its own.
ures. None are executed unless first approved as
No KSC slaver is allowed to remain incarcerated being cost-€ffective. Moreover, Karazakresearch-
for more than 30 standard hours. Whatever the
ers are continually looking for new and better
legal expense or cost of bribery on a given planet,
ways to improve their operations. Here, the em-
if apprehended, members can smugly look for-
phasis is on minimizing the risk each strike team
ward to a quick release. Some, of course, eventu-
member takes. By virtue of its structure, the KSC
ally require the employment of special "tactical
can maintain a low profile with a decentralized
initiative squads" to gain their release, but such approach to its criminal activities. Unlike territo-
is the price of doing business in the Rim. Though rial gangs, which try to maintain rigid control
unconcerned with the disruption of personal over a finite area of activity ("Like a little
lives where their quarry are concerned, para- Gamorrean pup tracing a line in the sand and
doxically, the Karazak leadership seeks to pro- daring you to step over it!"), the Karazak Slavers'
vide for the welfare of its employees - and their Cooperative uses its membership to carefully
families - to an extent unheard of in other
~
~
m
~..;::,....;""J8
als often seals the fate of hundreds (and some- has so far avoided successful prosecution at the
times thousands) of enslaved beings at one time. hands of law enforcement agents. Few who know
Without the efforts of skilled distribution manag- him, however, doubt that Dev is his own worst
ers to find the right buyer, on the right planet, at enemy. One day he will trip over his own ego and
the right time, the efforts of fellow guild members when he does, he will fall very hard.
can quickly be negated. If distribution efforts With the continued dislocation of planetary
over multiple sectors becomes a problem, the populations due to the continued hostilities, de-
entire organization may suffer. mands for both skilled and unskilled labor are
rising. Where other inducements have failed, as
.Yanix Dev long as there are those willing to pay large sums
Type: Karazak Slaver: Distribution Manager
DEXTERITY 2D of credits to obtain critically needed labor, there
Blaster 30+ I, dodge 3D will be people like the Karazaks ready, willing,
KNOWLEDGE 3D+1 and able to fulfill that demand.
Business 5D, business: black market operations 6D, busi-
ness: slaving 7D+l, cultures 4D+2, languages 40+2, law A Slaver's Point of View
enforcement 4D+2
MECHANICAL 2D+2 For all their professional detachment and lip
PERCEPTION 4D+1 service about minimizing risks, slavers do not
Bargain 5D+l, con 5D+l, hide 5D+2, persuasion 7D hold the rights of other sentient beings in high
STRENGTH 2D
TECHNICAL 3D+2
regard. When necessary, they will justify their
Computer programming/repair 40+2 actions by first "dehumanizing" their prey. By
Force Points: 1 looking at their unwilling victims as something
Character Points: 18 other than intelligent life-forms, slavers find it
Move: 10 easy to avoid thinking about the implications of
Equipment: Hold-out blaster (3D+I), comlink, datapad,
expensive tailored clothes, 15.000 credits
their actions. This is a policy the Empire itself has
reinforced by classifying many species as "non-
Capsule: To pass him on the street, one might intelligent" when the evidence has clearly sug-
mistake Yanix Dev for a business executive for any
of a hundred major corporations in the InnerSphere.
gested otherwise. As with slavers in general, the
Beneath this polite, well-mannered fa~ade is a cold- Karazaks are very good at what they do because
blooded mercenary who enjoys his role as "body they don't see theirviclims as rational creatures,
broker." Dev possesses a monumental ego sup- or if they ever do, they just don't care.
ported by a distaste for anyone he deems to be his Either way, the gamemaster should not be
intellectual inferior. Through cunning and guile, he taken in by their business-like approach to dis-
rupting the lives of others. At the heart of their Droxian Traders League, whose legitimate com-
guild's activities lies the vilest form of greed. The mercial enterprises in over a dozen systems
gamemaster should never pass up an opportu- provide equipment and raw materials in abun-
nity to play up these individuals as the heartless dance. The third member of this criminal triad is
predators they are. the Anavil Smuggler's Guild, a loose association
of independent operators who manage the distri-
The Crime Cartel: The bution of spice shipments throughout the sector.
What makes the Mandroxans so special is the
Mandroxans way they conduct their affairs. Unlike the major-
One of the most profitable sources of illegal ity of criminal groups in the fringe, Mandroxan
revenues today is spice. Control of the spice carries out its operations in the full light of day,
trade is the target of one of the most insidious in open defiance of the law. That this is possible
criminal conspiracies in the Outer Rim: the is partly due to location. The Manliss Enterprise
Mandroxan alliance. center of operations is the planet known as Bridin
The name Mandroxan is derived from the Anchorage. Lying near border regions hotly con-
three principle criminal organizations that make tested by Imperial and Republic forces, Bridin
up this cartel: the Manliss Enterprise, the Droxian Anchorage lies along a natural invasion route.
Traders League, and theAnavillSmuggler's Guild. For many years, this unfortunate geography
All lie within the boundaries of the Portmoak placed it under constant threat of attack from
sector (in fact, Mandroxan does a great deal of both sides.
business with Torel Vorne on Reuss Vlll; see Bridin Anchorage eventually opted for sur-
pages 33-35 of Galaxy Guide 9: Fragments from the vival by declaring itself a free and neutral planet.
Rim). With agents in every major star system in This "hands-off" approach has resulted in Bridin
the region, Mandroxan is in an ideal position to Anchorage becoming one of the most heavily
control the flow of spice across several major shielded planets in the sector, impervious to all
Rim trading routes. but the most determined assault. The price of
The heart of the Mandroxan alliance is the this dubious freedom has been the rise to power
Manliss Enterprise. Located in the Jermac star of a leadership willing to court a variety of crimi-
system, under the direction of crime lord Artur nal gangs with hard cash and no questions asked.
Manliss, this criminal cabal is responsible for With its freedom from Imperial interference,
over two-thirds of all illegal spice production in and its planetary policy of "no questions asked,"
the sector. They are aided and abetted by the Bridin Anchorage is an ideal setting for
••
<= ~
• Instant reprisal for betrayal: Any member of neighboring sectors. Several of the more promi-
the syndicate proven to have betrayed the com- nent casinos are suspected of being financed and
mon good of the organization will be summarily controlled by Hutt operatives.
punished without delay or appeal.
Lucin Syndicate
Anatomy Of A Crime Syndicate: The HomeworId: Majilop, Lol sector
Tenloss Collection A major center of illegal holoporn production
and distribution in the Rim.
Baradis School of Technology
Lucress Collections
HomeworId: Jarvanam, Astal sector
Baradis uses an exclusive private school as a Homeworld: Wodenstam, Skine sector
front for a covert criminal training system. Any- A highly centralized loan sharking and credit
one needing to acquire specific skills in order to laundering operation with a reputation for over
carry out a given crime comes to Baradis. At zealous "collections agents."
another level of activity, Baradis executives work Malakin Enterprises
to promote cooperation between rival gangs by
HomeworId: Lesu, Dail sector
providing administrative support aimed ata pool-
A multi-classed operation known for extor-
ing of criminal resources.
tion, loan sharking, industrial espionage, and
Friij News Services countless other related activities. Malakin is sus-
HomeworId: Friijillis, Dail sector pected of being secrelly controlled by the Hutts.
Asecrelly Hutt-sponsored news networkwhich
coverlly serves as a clearing house for informa-
tion and illegal data acquisition and replication.
Galindas Exports
Homeworld: Lucrenn, Skine sector
A "mass-market" fencing operation that
maintains close ties with various smuggler
guilds. Owns and operates several secret as-
teroid storage bases throughout the sector.
Kendamari Casinos
HomeworId: Kendamar, Lol sector
A collection of upper-class gambling estab-
lishments located throughout the Lol sector. In
addition to standard games of chance (not all of
which are fixed), Kendamari Casinos sponsors
numerous sporting events. These include annual
sun-jammer races, which attract gamblers from
Natori Association
Homeworld: Sperin, Bajic sector
A loose collective of ex-military personnel
banded together to train mercenaries for hire.
Working from a secret base in the Palaquin sys-
tem, they train recruits in a rigorous program
which sees most candidates "permanently wash
out." Natori has become a successful rival of
other groups like the Ragnar Syndicate given
their willingness to employ non-Human specialty
shock teams at low rates (often undercutting the
competition).
Groro Transportation areas. Often this involves buying up or "disrupt-
Homeworld: Eredin, Astal sector ing" critical suppliers. Sometimes it involves shut-
With numerous ties to several smuggling guilds ting down distribution networks (pirates are very
throughout the Rim, Ororo acts as the principle useful in this regard) or cutting a deal with the
distributor of illegal merchandise for other distributor to take his or her business elsewhere.
Tenloss operations in over 100 star systems. Occasionally, such operations take on a more
Ororo has recently come under investigation by personal tone as individual family members are
law enforcement agents for its suspected collu- abducted while negotiations are in progress.
sion with fringe pirates regarding the purchasing Once the targeted group is aware of their
and shipping of hijacked goods. assailant, one of several things can occur. Open
warfare between the rival groups can occur, with
Palkandi Brokerage House the stronger taking over the weaker. The attacker
Homeworld: Yasilor, Bajic sector can call in a variety of personal favors from
A front for Tenloss investments into fnner corrupt officials to put additional pressure on
Sphere stock exchanges, Palkandi is funded with the targeted group. (Not every planetary
proceeds from illegal gambling activities. governor's "Crusade Against Crime" is initiated
out of concern for one's subjects!)
Relekin Confidential
The targeted group can attempt to draw in
Homeworld: Danadine, Dail sector other allies into the conflict which may, or may
Formed by a small group of skip-tracers who not, be available. Barring any other recourse,
decided working on the other side of the law was negotiations can commence leading to a deal
more profitable. A collection agency which "guar- that brings the targeted criminal organization
antees injuries," this group tracks down debtors into the syndicate fold, no matter how reluc-
anywhere in the galaxy"and makes them pay "one tantly. These mergings need not be without res-
way or the other." Relekin is not averse to em- ervations, nor even amiable for that matter, pro-
ploying bounty hunters for more important as- vided they are profitable.
signments. For this reason, many wealthy crime While commanding considerable power and
bosses use Relekin to post illegal bounties. underworld influence, most syndicates suffer
The Tenloss Coalition from several inhibiting factors. The first is a basic
distrust of one's fellow members. No matter how
Homeworld: Verisin, Bajic sector long syndicate partners are in business together,
Specializes in kidnapping and slaving. Caters there remains the deeply rooted suspicion that
especially to wealthy political clientele. one's accomplices might sell you out without
Making The Best Of A Bad Situation warning.
Likewise, most members of the syndicate's
Unlike a cartel, where a common interest can ruling body will secretly believe the business
be found among the organization's members, in could be run more efficiently "if only they were in
asyndicate few partners willingly join up. Almost charge." The moment an unexpected downturn
all are invariably coerced into doing so. Typically in profits occurs, accusations and incriminations
the way in which this happens is as follows: first, begin flying in all directions.
informants and other special operatives infil- Tenloss is no exception. Despite its size and
trate a target crime group. Their mission is to massive credit reserves, law enforcement agents
determine the group's weak points - commod- in the Rim suspect at least four "reorganizations"
ity suppliers, bottlenecks in distribution, and so of the syndicate's ruling body have been at-
forth. Once these weaknesses are identified, the tempted in the last decade. This further suggests
"assaulting" organization moves against these
that one or more principal partners have either
made power plays aimed at advancing their posi- The Crime Empire
tion - and failed - or that several different
There remains one last type of criminal orga-
"voting blocks" within the organization have at- nization to be considered: the criminal empire.
tempted to push through policy changes that Laraest and most powe'rful of all criminal confed-
were resisted at blaster-point. erations, it poses a serious threat to the contin-
A house divided against itself stands little ued peace and stability of the galaxy, wherever it
chance of surviving in the Rim, which is why may be encountered. Few criminal empires are
many syndicates are short-lived affairs. Until all all that visible, however, and most are well pro-
the facts are known, Tenloss's future remains the tected,
subject of speculation.
_Chapter Three
The Hutt Crime Empire
When Boss Jorrn took over the Kressar gang, organized crime than most other species com-
he found a large strongbox in the office belonging bined. Before his death, the Hutt known as Jabba
to his predecessor. Inside were two envelopes. (full name: Jabba Desilijic Tiure) dominated one
Each had been written on by Boss Kressar. The of the largest criminal empires in the Outer Rim
first was marked "Open after the first assassina- Territories, and with his contacts influenced a
tion attempt against you." The second envelope number of other major criminal empires.
was labeled "Open if you find out the Hutts are Hutts are among the more long-lived species
involved." in the galaxy, with a life span measured in centu-
Sure enough, two months later someone tried ries. This longevity produces intelligent beings
to do him in during a plate of drejil at Sullinil's equipped with a well-developed sense of pa-
Calamari Cuisine. Later that night, an angry Boss tience and a willingness to hold grudges over
Jorrn returned to his office. Recalling the myste- long periods of time.
rious envelopes, he opened the strongbox and Hutts have been described as being extremely
removed the first of the pair. Inside was a short self-centered; this is putting it mildly. However,
message written in Kressar's own hand. The the Hutt does value others, particularly fellow
message read simply, "Blame everything on me clan mem bers, as they can often perform useful
and my boys!" (and dangerous) tasks. While Hutts are extremely
Jorrn took Kressar's advice to heart. The next competitive amongst themselves, they believe
day, he announced the attack had been the work they have a special place in the galaxy: after all,
of Kressar sympathizers. He declared his inten- they are superior to all other life-forms.
tion to use the incident to do some "house- Either directly or indirectly, the Hutts control
cleaning" among the ranks. a large number of criminal organizations scat-
A month later, a second attack was narrowly tered throughout the Empire. Hutt underworld
foiled. This time, one of the conspirators re- activity also extends beyond the borders of
mained alive long enough to confess he was Palpatine's former domain.
working for the Hutt Desilijic clan. On learning
this, Jorrn took out the strongbox and quickly
opened the second envelope. Inside a shorter, Hutt Names
more cryptic message read, "Make up two more A quick word about Hutt names. Hutts
envelopes ..." have three names, though only the first is
typically known to outsiders. The second is
The Hutts their cuirvas, which identifies their clan.
If there was ever a species dedicated to the
Scholars are uncertain as to the nature of
proposition of making crime payoff, that species the third name as so few are known. Some
is the Hutt. believe it names the family the Hutt belongs
For many, these slimy gastropods are the es- to. Others suggest it is a form of honorary
title that conveys a measure of importance
sence of all that is evil. While this may be a slight
exaggeration, there is little doubt Hutt business from one Hutt to another.
Whatever the case, a Hutt will only reveal
ethics (a contradiction in terms?) advocate the
use of murder and terrorism against their oppo- its first name to non-Hutts. This is seen by
some to indicate the Hutt's desire to "pro-
nents.
Case by case, creature by creature, the Hutts tect" his clan from becoming targets of
inferior "outsiders."
have probably contributed more to the spread of
however, requires more than just the basics for all, renaming it Nal Hulla (meaning "Glorious
personal survival. In the light of fierce clan rival- Jewel" in Hullese) and declaring it their new
ries from within, and outside influences from the homeworld. This practice has been successfully
galaxy at large, a clan needs power! Power to repeated on numerous worlds since.
compete, to grow, to dominate, and thus, to Why have the Hulls been so successful? Deter-
survive. mination and a questionable air of superiority
Some scholars believe the Hulls learned by alone are not enough to explain their phenom-
examples around them. Given their innate desire enal achievements in the criminal underworld.
to dominate others, the Hulls may have seen the Part of the reason lies in the unique Hutt ability to
exploitation of sentient beings by criminals as a let others be themselves! Hulls have been called
very natural arrangement. Others argue the Hutts "the galaxy's perfect middlemen." They enjoy
began forming criminal leagues as a response to working behind the scenes, pulling strings and
the rise of the Republic - Hutt allempts to influencing countless lives from the security of
control the galactic underworld are seen as a their well-guarded palaces. Hull clan agents are
protective counter to a galactic government's always on the alert for a promising crimelord on
more overt command of people and places. Still the rise. Once identified, an appeal is made to the
others believe that the Hutts see crime as a person's greed. The would-be business partner
simple and efficient way of making money, which is offered financing, enforcers, technical sup-
is also a form of power. port, and anything else required to eliminate the
Any of the theories commonly held can serve competition. In exchange, the Hull financier re-
as rational explanations for Hull sponsored crimi- ceives a generous cut ofthe profits, which is used
nal operations. It really doesn't maller which to finance similar operations elsewhere.
"why" was which! What is important is that once While each deal varies from gangster to gang-
the first clan started down that path, the others ster, a typical Hull arrangement sees the Hulls
followed. receiving a modest return on their investments
for the first few years. Over time this rate rapidly
Hutt Strategy and Tactics escalates so that after a few years the crimelord
"If not us then, someone else. So why not us?" is paying out majority profits just to keep their
"employer" happy. During this growth period,
- Traditional Hull saying the Hulls ensure a controlled influx of goods and
Whatever the reason, Hulls found they en- services to keep the crimelord dependent on
joyed crime! Crime in its many forms appealed to Hutt support. Ironically, the more successful the
their sense of superiority and their need to domi- local mobster is, the more that person becomes
nate others. It provided new opportunities to
extend the influence and authority of one's clan. The Kajidic
It gave them a means of accumulating wealth to
further protect one clan from another. Having The term kajidic can mean many differ-
determined to set themselves on this new path, ent things, depending on how it is used. A
one of their first real exerclses of criminal power literal translation is rendered as, "The means
involved the Evocii. by which we prosper."
The Evocii are a humanoid species native to The "we" typically refers to the either the
the large planet Evocar in the Y'Toub system. Hull's immediate family, one's business
Upon discovering Evocar, the Hulls systemati- partners, or an individual clan. The more
cally set about to wrest control of the planet from common galactic usage of kajidic is a ge-
its natives. neric term referring to any form of orga-
The Hulls quickly established numerous nized Hutt business venture, legal or illegal.
kojidics, or "business enterprises" to bring their Lately, the term is becoming increasingly
new "friends" the benefits of technology. A com- associated with individual clan crime em-
mon arrangement was quickly put into effect, pires as well as the notion of the HUll crimi-
whereby Hull kajidics would exchange technol- nal empire that may one day come about.
ogy for unused Evocii land. Within the span of a This diversity in language use also re-
single generation, over three-quarters of the flects the way in which individual Hulls
Evocii homeworld had been ceded to various view their actions: virtually anything can be
HUll clans. These clans, in turn, proceeded to interpreted in numerous ways, and always
import their own culture as well as their technol- to the benefit of the Hull in question. Hulls
ogy. Fantastic palaces and Hull pleasure gardens tend to see even the most trivial arrange-
soon dotted the once pristine landscape. In the ments as a means of gaining more power
end, the Evocii were relocated. The Hulls trans- and influence, as well as having profound
formed the remainder of the planet once and for effects on family and clan.
enslaved to their Hutt masters. Given the way gos (of course, it doesn't take a genius to figure
greed typically impairs one's vision, few see the out who was hampering said shipping efforts in
danger until it is too late. the first place).
Not every person the Hutts back, however, Yet another reason for the Hutt's many crimi-
need be a rising crimelord. Hutts appreciate nal success stories is their ability to continually
talent and skill wherever they find it, if only to divide and conquer. Territorial gangs, for ex-
eliminate it before it becomes a threat to them. ample, are often incited to violence against turf
More than one counterfeiter or data fixer in the rivals after a Hutt agitator has secretly set the
galaxy has received the means to ply their trade two groups at each others' throats. Whatever the
in exchange for giving the Hutts a slice of the outcome, the Hutts quickly move in to take over
profits. Multiplied that sum by the tens of thou- the weakened organizations, rebuilding them in
sands of similar individuals in as many planetary their own image.
systems, and such nominal individual kickbacks In much the same way, individual corpora-
begin to add up very quickly. tions are often pitted against each other in Hutt
Another common Hutt business strategy in- inspired trade wars, with a strong Hutt spon-
volves supporting "friends" in need. Friends, in
this context, refer to those like-minded individu-
als who are willing to support (or at least over- Nar Shaddaa. the "Smugglers'
look) Hutt operatives in a given sector in ex- Moon"
change for Hutt support oftheir cause. In this the Many smugglers have emigrated to Hutt
Hutts have been greatly aided of late by the Space, and the "Smugglers' Moon" Nar
Imperial Civil War. During this period of political Shaddaa in particular, in an attempt to avoid
upheaval, more than one local governor or Moff renewed efforts on the part ofthe Empire to
has received clandestine Hutt support in ex- crack down on smuggling. Here, smugglers
change for turning a blind eye to Hutt-sponsored are secretly tolerated by the Empire, as
slaving and smuggling operations. Often the "sup" most quickly come under the control of one
port" an Imperial official receives is not so much Hutt clan or another. Many of these recent
money as the satisfaction of a personal vice or immigrants are secretly hired by the Em-
desire. In a variation on a theme, many Imperial pire to haul fuels and armaments to distant
officials in recent months have begun dealing outposts and the heart of the rebuilding
with smugglers working directly for the Hutts to Empire.
ensure the safe arrival of important military car-
sored third-party waiting in the wings to take illegal Hutt activities can be sponsored and sup-
control at just the right moment. ported.
Using a more direct approach, the use of delib- The Hutts have shown that one doesn't have
erate violence is also an effective means to an to own every major corporation on a planet to
end. One or more criminal organizations are effectively control the economy of an entire star
selectively "targeted" for a series of ill-concealed, system. As long as the key industries in a system
Hutt-directed assassinations. In the short run, are theirs, working "arrangements" with sup-
these attacks force gang members to divert re- porting companies can produce control over the
sources from normal operations to personal pro- entire network.
tection. In the long run, personal fear and lost Ironically, one of the most successful ways in
revenues often results in the organization com- which Hutt kajidics have repeatedly gained con-
ing to the negotiating table. Most are satisfied to trol of entire planetary populations is through a
broker a deal that will let them off the hook. Such practice of generosity. Sort of.
arrangements routinely include a change in the Every populated planet has one or more in-
organization's leadership, placing Hutt directors trinsic weaknesses. Some are industrially poor.
in charge. Others lack natural resources, while still others
One of the best weapons in the Hutt arsenal is are at the end of very long supply lines. With the
legitimacy! Working through clandestine inter- latter particularly in mind, Hutt-sponsored pi-
mediaries, and backed with credits siphoned off rates are often used to sever critical interstellar
countless underworld operations, vast numbers trade routes. Medicines, foodstuffs, machinery,
of legitimate business have become directly and even people taken in such raids are held until
owned and operated by Hutt clans in recent a critical shortage develops. Then, in exchange
years. Banks, shipping conglomerates, travel for a sudden "gift" of valuable commodities, the
agencies, entertainment firms, and food proces- Hutts are granted a foothold on a suitable world
sors are just some of the diverse interests that by a grateful populace. Once in place, time and
have fallen under Hutt control. bribery is usually all that is needed to ensure
Often, large segments of a planet's entire eco- favorable government regulations. Any opposi-
nomic system have been legitimately purchased, tion is typically rewarded with the imposition of
allowing a Hutt clan to virtually control entire a virtual planetary blockade until the dissident
star systems. Even in isolated cases, the legiti- residents back down. Eventually, Hutt puppets
mate control ofagiven business "front" can allow are installed in office and a general takeover of
a ready means through which dozens of other the planet begins.
~ tVA}'
Bargain 50+ I, command 50+ I, con 40+2, hide40+ I, search
40+1, sneak 40+2
t....__..........__ 7
...L..IJ.IJC:-....;.,.....;IIl.._.l-_ ... STRENGTH 4D+1
Brawling 70+1, climbing/jumping 50+1, lifting 60+1,
stamina 70+ 1
Cybernetic Enhancement: Undisguised left arm replace- TECHNICAL lD+l
ment. Adds + I 0 to all Strength rolls pertaining to lifting and Demolition 30+2, first aid 30+2
to causing damage in brawling and melee combat (does Special Abilities:
not help when resisting damage). Natural Body Annor. +20 against physical.
Force Points: 1 Color Change: Brubbs can change color to match their
Dark Side Points: 4 surroundings. Add +10 to any sneak attempts.
Character Points: 12 Force Points: I
Move: 10 Dark Side Points: 3
Equipment: Comlink, heavy blaster pistol (50), recording Character Points: 7
rod. 20,000 credits Move: 9
Equipmenl: Comlink, concealed body armor (+20 physi-
Brasck cal, + 10 energy), heavy blaster pistol (50), vibro-knire
Aone-time mercenary with a taste for the finer (STR+20), 40,000 credils
things in Iile (never mind how they are acquired), Jelasi
this Brubb once enjoyed the dubious distinction
of being one of Jabba's leading "hatchetmen." A declared opponent of Kumac and her sup-
Brasck's talents as a hired gun were used to porters, Jelasi is thought to be a likely candidate
eliminate the occasional personal rival and to to become a major underworld player. Seen by
carry out "object lessons" to those who seemed many as Jabba's "heir apparent," despite his rival
unsure of where their loyalties should be placed. clan affiliations, Jelasi is largely unknown to out-
After Jabba's death, however, Brasck decided siders because of his insistence on working within
the system. Jelasi long advocated the need to
"legitimize" as many of Jabba's termine another being's emotional state and in-
criminai operations as possible. tent.
While this often provoked Llleag'Mak drifted into the criminal under-
clashes between the two over world quite naturally; as a youth, he quickly
matters of policy, Jabba ac- learned the ways of extortion, assault and loan
knowledged this Hutl's insight sharking. Llleag'Mak eventually wound up as a
into big business. With the death local Hutt enforcer. His ability to detect the greed
of Jabba, Jelasi has stepped in and self-interest common to those he came in
to take command of the 19'zxyck contact with only heightened his personal lack of
Flare criminal syndicate, which ethics and morals. ,
specialized in control of legiti- Rising quickly through the ranks, Llleag'Mak
mate businesses in several Mid- marked each promotion by the overthrow (often
Rim sectors. Since then, he has violent) of asuperior. Llleag'Makmight well have
embarked on an active program been killed by his superiors out of "self-defense"
of "legitimization" of other crimi- were it not for his unusual abilities.
nal organizations that he has LlIeag'Mak had been a part of Jabba's opera-
managed to rein in under his tions for only a year when the end came. When
control. Those who refuse to go news of Jabba's death arrived, Llleag'Mak was
along with Jalasi's vision of the the first to bring the words to his Hutt master.
future are quickly and quietly Immediately thereafter, he killed his superior
eliminated. In adopting this and took his place. Surrounding himself with a
policy he has incurred the wrath personal guard, Llleag'Mak brazenly defied any
of several important clans - to oppose him. Matching threats with lavish
including Kumac's - who pre- bribes, Llleag'Mak won over additional Hutt ad-
fer a more old fashioned way of doing Hutt busi- herents by declaring war on rival clan members
ness: intimidation. while playing the various players off each other.
For his part, Jelasi has the support of many By playing up old hatreds and clan rivalries,
within the Empire, who prefer any expansion of Llleag'Mak gained sufficient time to consolidate
Hutt criminal activities to be low-key in nature. his power.
• Jefasi Llleag'Mak never stays too long in one place,
Type: Hutt Entrepreneur
making him a difficult target. Instead, he continu-
DEXTERITY ID ally journeys throughout his sphere of influence.
KNOWLEDGE 4D His real power lies in his connections with the
Alien species 50+2, bureaucracy6D. business administra- spice trade. At present Llleag'Mak controls sev-
tion 6D. business: banking8D. cultures 50+2. intimidation
90. street wise: Jabba's organization 80. value lOD
eral spice production and smuggling rings in the
MECHANICAL ID Inner Rim.
Repulsorlift operation: Hutt floater 3D
• Lfleag'Mak
PERCEPTION 5D
Type: Kian'thar Gangster
Bargain 8D. command 70, persuasion
DEXTERITY 3D
8D Blaster 40, brawling parry 50, dodge
STRENGTH 3D
40+2, melee combat 40+1, melee
TECHNICAL 4D
parry 40+1
Special Abilities:
KNOWLEDGE 3D+ I
Force Resistance: HuUs have an innate
Alien species 50. business 40,
defense against Force-based mind ma-
intimidation 60, streetwise 60+2
nipulation techniques; they roll double
MECHANICAL 2D+l
their Perception dice to resist such at-
Astrogation 3D, repulsorlift opera-
tacks. HuUs cannot learn Force skills·,
tion 3D. space transports 40+1
Character Points: 15
PERCEPTION 3D+ I
Move: 1
Bargain 50. command: Hutt hench-
Equipment: Comlink, datapad, Hutt
men 70, con 50, persuasion 70+ I,
noater
sneak 40+1
STRENGTH 3D+2
LJIeag'Mak Brawling 40, stamina 50
Llleag'Mak is a Kian'thar, a spe- TECHNICAL 2D+ I
cies originating on the planet Blaster repair 3D, first aid 3D
Special Abilities:
Shaum Hi!. Kian'thars are reputed Emotion Sense: Emotion sense 40+2.
to have a strong predisposition Kian'thar can sense the intentions
for modest mental abilities, and and emotions of others. They begin
Llleag'Makappears to have a more with this special ability at 20 and can
advance it like a skill at double the
sophisticated version of this normal cost for skill advancement;
sense: he seems to be able to de- emotion sense cannot exceed 60.
Mike Vilardi
When trying to use this ability, the base difficulty is Easy, By all accounts, Serimirl is a
with an additional +3 to the difficulty for every meter away refined individual whose charm
the target is. Characters can resist this ability by making
Perception or control rolls: for every four points they get and reputed seductive abilities
on their roll (round down), add + 1 to the difficulty. are matched only by her grace
Character Points: 23 under pressure. She has adapted
1\1ove: 10 quickly to changing circum-
Equipment: Comlink, blaster carbine (50), hold-out blaster
stances and must be viewed as a
(3D), blast vest (+10 to front from physical; +1 energy)
very capable person. She is also
Serimirf very dangerous if crossed. At
At the time of Jabba's death, Serimirl was a present, Serimirl is content to
young being with an established reputation for continue her private war against
personal devotion to Jabba and hatred for those the New Republic. While not as
who opposed him. powerful as others who have
Little is known of her, not even her real name. profited from Jabba's death, she
Her adopted name, "Serimirl," is a Hutt term is well protected and fully ca-
commonly translated as "allegiant." Serimirl's pable of taking care of herself.
origins are a mystery, and while it is obvious that • Serimirl
she is a near-Human, no one is sure of her race. Type: Young Crime Boss
What is known of her begins when Jabba in- DEXTERITY 30+ I
Blaster 5D, dodge 40+2
stalled her as the head of his largest "dummy" KNOWLEDGE 40
corporation in the Outer Rim Territories some Business 9D, cultures 50, econom-
eight years ago. Until his death, two years later, ics 70, intimidation 60+2, streetwise
she served Jabba's interests with unswerving 70+2
loyalty. MECHANICAL ID
PERCEPTION 40
With details of her master's death still sketchy, Bargain 60, command 70+ 1, con 60, persuasion 70+ 1.
Serimirl assumed the attack to be the work of a persuasion: seduction 100
rival clan. Reacting accordingly, she immedi- STRENGTH 30+2
ately purged her own organization of potential Stamina 50
TECHNICAL 20
rival sympathizers. This done, she temporarily Character Points: 15
withdrew her organization while waiting to see Move: 10
what happened. Equipment: Comlink, hold-out blaster (30),12.000 credits
Later, Serimirl iearned the true nature of
Jabba's death. Serimirl vowed to seek revenge Shades Of Things To Come
against Jabba's "Rebel murderers" and to elimi- While the preceding individuals have emerged,
nate those who had "betrayed Jabba's legacy" by one way or the other, with a reasonable share of
forming their own factions (no one near her Jabba's former power, the maintenance of such
pointed out that she was doing the very same power is proving to be both costly and time
thing). consuming. Members of Jabba's own clan, plus a
While the persons actually responsible for her host of rivals, continue to struggle to gain control
master's death remain at large, Serimirl has made over Jabba's former holdings. In such a struggle,
good her threat in other ways. Her personal untold numbers of otherwise loyal but expend-
vendettas against leading members of the New able operatives have already been sacrificed in
Republic have disrupted governmental adminis- the cause of acquiring power. Jabba's clan mem-
tration on several New Republic member worlds. bers have placed an enormous bounty on Han
Under her direction, members of various New Solo's head, and - for reasons of expediency-
Republic-allied governments have been assassi- any of the persons mentioned here may find
nated. All this has contributed to the rise of themselves next in line.
mutual suspicion and discontent among various
New Republic member worlds.
_Chapter Four
The Invisible Marl<et
The black market, or "invisible market" as it is ing potential "customers." The consequences of
often called, is a familiar criminal institution a bad deal are very real to characters.
found on practically every populated planet. Even in the New Republic, black market spices
While few respectable citizens are aware of its are bought and sold with surprising regularity. In
existence, few in the criminal underworld fail to the Outer Rim Territories, marketeering is an
interact with this shadow economy on a regular accepted way of life. In these hard economic
basis. The invisible market is more than simply a times, many planets survive only because of
place where illegal sales are conducted. For many, revenues generated by kickbacks from market
the market is a loosely knit community: a net- operators.
work of people helping people, and never mind Exactly who, or what, the black market is
the legality of it all. For most, it remains a means depends on where you happen to be in the gal-
to an end: a way of obtaining the unobtainable as axy. The scope of each market's operation var-
long as you're willing to take a few risks. ies, depending on why it came about in the first
To the outsider, dealing with the black market place. Often, an invisible market springs up in
is full of risks. Marketeers are hardened crimi- response to high tariffs on off-world goods. For
nals, often motivated only by the desire for cred- example, through the assistance of a local mer-
its. Few marketeers will think twice about betray- chant, who knows a certain smuggler, who has
Dirty Money
"The deal is one sporting blaster with high- too. You won't mind if 1 examine these for a
power magnascope with a combo large-cali- moment, do you? You know, a person can't be
ber slug thrower slung beneath the primary too careful around here. Never know when
tube. The total package is 25,000 credits. Feel you might run into a slick counterfeiter want-
free to examine it all you like. I only deal in ing to make you his latest mark."
quality merchandise. By the way, Ididn't catch "By all means, my suspicious friend. Iantici-
your name ..." pated you would wish to examine those coins.
"I didn't offer it." In fact, I'm counting on it."
"Ab, right, that's your business. And I don't "What's this sticky stuff all over them?"
want to know what you need this rig for. I "Why, that's just my latest concoction. A
suppose you know you need a special permit dreadfully simple contact poison. Designed
for that. If the constabs find you carrying that, for dreadfully simple little people like you. It's
1never heard of 'ya." quite lethal ... the end will come quite quickly."
"I doubt that will be a problem." "Poison?"
"Sure. Well, if you're finished - hey!" "But of course! You really didn't think 1
"Do relax, my suspicious friend! I was only would pay such a ridiculously high price for so
withdrawing my wallet." crude a weapon as this. I'll give you a piece of
"Oh, fine, fine. Listen, a piece of advice: advice. Be very careful whom· you take dirty
don't make sudden moves around here. People money from, especially if your customer's
get a little edgy when they don't know what name is Brahle Logris. Ah, I see that name
you're up to." means something to you! Well, I must be off. A
"... 23,24,25." pleasure doing business with you."
"That's right. And all new 1,000 credit chips,
ties with a particular pirate, who happens to new power coil for his aging hyperdrive. Given
knows when a choice shipment of Corellian rum the way business is conducted on Andasala,
is due, another black market is born! however, obtaining a replacement could be diffi-
In some cases, black markets come about cult and time consuming. Availability is not the
because of social or religious pressures. Intoler- problem. Getting the necessary permits to install
ance seldom stops dissident elements from ac- a "potentially hazardous device" on his ship,
quiring "unacceptable" goods; these people just however, could take a mountain of credits for
rely on "Iess-than-Iegal" channels. Sometimes, bribes. Not wishing to spend his last credit, or
the invisible economy springs up simplyas a way the rest of his life, on this otherwise barren rock
of getting back at "the system." in space, he decides to try purchasing a replace-
Similarly, not all black marketeers are alike. ment on the black market instead.
Not all dealers are motivated by a desire to get Fine.
rich quick-few ever do. For some, it is a matter So, what does he do first? One doesn't simply
of survival in the best way they know how. Others walk into the first seedy tavern on the left, step up
simply know no other way of life. to the one-eyed innkeeper, and in one's best
business-like voice proclaim, "1 would like to
Market Principles speakwithyourresident blackmarketeer, please."
"I've been working the market for over 20 years, Black marketeers don't come to a customer;
boy! There's no real trick to it. All you have to the buyer must go to them. So, where does a
remember is the numberofdealsyou walkaway from character in need find a market operator on short
must always equal the number ofdeals you set up. " notice? The answer is, any place people congre-
- Pratari Cinn gate in large numbers. Preferably, in places where
Working the black market need not be a com- those numbers include people plying a criminal
plex business. Most black market transactions, occupation - these are the people the marketeer
whatever the merchandise involved, are made is likely to do the most business with, after all.
up of several common elements. These common Still more preferable is any place law enforce-
elements can be summarized along the following ment agents are unlikely to ·frequent.
lines: Using this selection criteria, one could single
out the Corellian Stock Exchange just as easily as
• Establish contact with a market operator Chorka's Chop House in the city's Gamorrean
• Strike a deal sectorl Why not? The CSE routinely houses a
large mass of people. Some of them are likely to
• Take delivery work as informants dealing inside trader infor-
• Walk away in one piece mation. And, unless responding to a complaint,
Governing each of these steps is a set of un- few law enforcement agents have the time or
written rules. Market novices would do well to resources to make the CSE their normal beat.
acquaint themselves with these unwritten "mar- There is nothing that prevents a market analyst
ket principles" before proceeding further. by day from turning black marketeer by night ...
As an aid in better understanding these guide- after all, these traders have to have some way of
lines, several sidebars will introduce the bounty covering those unexpected margin calls!
hunter Suroc. One of Suroc's own encounters Assuming one has arrived at a likely meeting
with the Andasala black market will be presented place, the next' step is making contact. Here
to reinforce the points made so that the market rule number one comes into play: "Never
gamemaster will know how to use this setting in give away too much too quickly." This means
a game context. information as well as money!
The examples are intended to give the Casual conversation, with references to sec-
gamemaster a feel for how buyer and seller typi- ond or third parties, is the order of the day. A
cally interact in a black market environment. character who walks into a tavern and announc-
Each setting will, of course, be different. In some ing that he is looking for someone who special-
locales, people will be less trusting than others. izes in hard-to-find merchandise immediately la-
In other places, the market may be more insu- bels him as an amateur and an easy mark. Com-
lated from view. In yet other instances, a more pounding the problem by flashing a pocket full of
refined, slightly less ruthless approach to busi- credits invites a quick assault in a convenient
ness may be the norm. dark alley. The only question atthis point is who,
among the innkeeper's assembled patrons, will
Establish Contact With A be the first to do the honors.
Most black market dealers generally keep close
Marl<et Dealer to their information sources. Success in the invis-
Consider the case of a newly arrived trader on ible market often means being able to connect
the "haven" world of Andasala. He has need of a with aclient ahead of the competition. This means
once the word has gotten out, one can reason- Stril<e A Deal
ably expect a response in short order. If a market Once the marketeer and client meet, a deal
operator is connected with a local establish- needs to be struck. Here, full and complete spe-
ment, that person (or a go-between) will hear cifics about what is wanted - not why it is
about any strangers in need soon enough. If a wanted it - are required. Three things generally
contact is not made within a couple of hours, go into making a successful black market deal: an
chances are it's time to move on.
agreed upon price, availability of the merchan- deal is an intricate process of give and take,
dise in question (orthe prospect of a buyer if one remember market rule number four: "Never ap-
is selling), and a mutually acceptable place of pear to lose control of the situation."
transfer. One should always remember market A character doesn't have to like how the deal
rule number two: "There is no such thing as a is working out, but never letthe opposition know
perfect deal." what it is that is disliked. In a worst case situa-
Odds are that no one will be satisfied with all tion, the buyer should just stop talking, get up,
the arrangements being made. This is to be ex- walk out, and try elsewhere.
pected going in. The art of black market dealing
is getting as many of the details as possible in Ta'<e Delivery
one's favor.
The act of exchanging goods for credits is the
Two additional guidelines also govern deal- most dangerous part of any black market trans-
making in the invisible market. Market rule num-
action.
ber three: "Never pay credits up front." With terms agreed to, some prior planning is
Likewise, given that the typical black market
in order before taking possession of the mer-
chandise. Market rule number five now comes suggest every black marketeer is a double-deai-
into play: "Always have insurance." ing scoundrel. It would be stupid, however, to
Insurance can take many forms: a couple of assume that the buyer is dealing with one who
husky friends as backup, a call to an associate in isn't! These people are criminals, after all!
the prefect's office, or, when all else fails, using When it comes time to finalize the deal, at the
common sense. The setting may not be to one's first sign of trouble characters should use said
liking. Most likely, the buyer will be dealing on insurance for all its worth. They may not get
the marketeer's home turf. Now it's unfair to another chance! On the other hand, characters
shouldn't get cocky and tip their hands too soon! or she has lost out in the deaL"
Odds are the dealer has some insurance of his People who have little or nothing to lose dis-
own. like feeling they've lost even a little. Avoid injur-
ing the other person's pride. Such actions can
Walk Away In One Piece lead to swift retaliation.
The interested parties having assembled, cred-
its and goods having been exchanged, each side Closing Considerations
seems satisfied with arrangements as concluded, A few comments are in order. Characters are
Thus ends another midnight deal on the black foolish to assume that just because today's black
market. Right? market deal came offsuccessfully that tomorrow's
Wrong! deal will be any easier. Even if one deals with the
There remains one last stage to be completed, same operator, there is no way to determine the
Understanding this very simple fact can mean other's state of mind in advance. Any number of
the difference between doing business another transactions may have been carried out since the
day or never doing business again, In their haste last encounter. Not all of them may have been
to be well away, many clients and dealers fail to satisfactory.
follow through with a last bit of caution. That The best rule of thumb is to never deal with the
oversight can be deadly. Recall market rule num- same market operator twice. Barring that possi-
ber six: "Never turn your back on the other guy." bility, never deal with the same one twice in a
Remember, black marketeers are persons pos- row.
sessing a criminal mentality as well as a criminal
record! The dealer most likely expects the buyer The Opposite Side Of The
to think and act just like him! However pleased Credit
either party may be with the deal to this point,
the other side is like as not anticipating an at- So far this chapter has focused on the ways in
tempt to cheat them at the last moment. In such which the buyer maneuvers through the market.
a frame of mind, the other person may decide to An accurate picture of a typical black market
act first in "self-defense." must also consider the dealer's perspective as
Logical? Perhaps not. But no one ever said well. While each marketeer is dilferent, and indi-
criminals have to be logical. In a situation already vidual perspectives vary from planet to planet,
dangerously tense, the chances ofviolence break- the following guidelines can be accurately ap-
ing out are heightened if market rule number plied to most market situations.
seven is ignored. Market rule number seven
warns: "Never make the other person feel that he
_Chapter Five
Havens
Not every comer of the galaxy is hostile to the all manner of galactic scum, ready and willing to
criminal element. Some planets tolerate those of cut a throat for a credit or three. Here organized
the criminal persuasion. Others actively solicit crime CilIl establish itself, protected by the tacit
criminal immigration and the influx of illegal support of the government. Here, also, can be
credits they bring with them. Such places are found sources of equipment, information, and
commonly referred to as "haven" worlds. personal contacts generally unavailable else-
A haven world is a planet where criminals can where in the galaxy. A haven's underworld can
safely ply their illicit trade. Many activities held provide ample assistance ... if one lives to tell
to be criminal elsewhere are completely "legal" about it.
on haven worlds. On haven worlds can be found As with criminal organizations in general, crimi-
nal havens can exist anywhere in the galaxy. The the New Republic. Andasala is a world claimed by
examples of havens used here are drawn from both and controlled by neither. In its recent
the Outer Rim Territories. The rise of additional history, this once prosperous colony has hosted
havens in other regions of the galaxy is docu- occupation forces from both sides. Like many
mented; the continuing civil war between the border worlds, Andasala has been subjected to
New Republic and the various Imperial factions planetary assault, conscription of its citizenry,
has left few resources for stopping such develop- and a systematic extraction of its native re-
ments. sources. Today, it retains a mere shadow of its
The recent Imperial successes have regained former prosperity.
territory but have done little to reunite the hearts Tired of the war's ceaseless ebb and flow,
and minds of Imperial citizens. Many systems Andasala's citizens desperately sought someone
have begun forming their own collective security who could save them from lurther pain and suf-
arrangements. Still others have declared them- fering. In the end, the Andasalans found an un-
selves "open planets," where Imperial and Re- likely saviour in the local crimelord, Valis Lorn.
public citizens alike can come and go as they Lorn capitalized on the general despair of
please. As the war between the Empire and the Andasala's citizens by creating a criminal infra-
New Republic continues, each day brings more structure that protected people in time of need.
economic dislocation, loss of trade, and disrup- Starting with a small group of supporters, Lorn
tion of local communities. Under these circum- created a loose confederation (i.e. syndicate) of
stances, the prospect of new and more powerful planetary bosses. Working within the legal bounds
criminal organizations springing up seems a rea- of the planet's political system, Lorn had himself
sonable outcome. elected to the position of Provisional Governor.
Wherever these organizations can join together Afterwards, he used his position of authority to
in (more or less) peaceful coexistence, the forces place allied bosses in legal control of the planet's
of law and order can be quickly overcome. In government.
examining the haven worlds given here, observ- Lorn next declared Andasala an "open planet,"
ers may well be getting a glimpse of their own where all could come and go as they pleased -
planet's dark future. provided they left their political squabblings at
home. To reinforce his claims, he contracted
Andasala with the Mantis Syndicate for a company of mer-
cenaries as his new "peacekeepers." Imperial
Andasala is a planet in the fringes of populated
space, in a region lying between the Empire and military and civilian leaders operating near
Andasala
Originally founded by a subsidiary of This appointment is likely to remain for some
Gesenix Mining. Andasala started out as a time, at least until the military of either the
promising community, with natural resources Empire or the New Republic can more firmly
and a favorable position for servicing numer- wrest control of the space around Andasala.
ous nearby systems. Lying not far from the .Andasafa
shipping center at Svivren, Andasala quickly Type: Forested terrestrial
expanded its population and economy. With Temperature: Temperate
the coming of the New Republic, however, Atmosphere: Type I (breathable)
Andasala's location quickly became a handi- Hydrosphere: Moderate
Gravity: Standard
cap. Both Imperial and New Republic forces Terrain: Forests, mountains
have used the system as a corridor through Length of Day: 25 standard hours
which other targets could be attacked. This, in Length of Year. 370 local days
turn, has led to numerous battles for Andasala. Sapient Species: Humans, Hults
The latest clash saw the Empire reclaim Starports: 3 standard class
Population: 1.5 million
Andasala after all but eliminating the New Planet Function: Criminal haven, mining
Republic garrison in a massive orbital bom- Government: Organized Crime. Provisional govern-
bardment. Recent events in the Imperial Civil ment supported by criminal syndicate headed by
War left Andasala without a planetary gover- crimelord Valis Lorn.
Tech Level: Space
nor. Into this power vacuum has come a local Major Exports: Tungsten, copper, chromium
strong man, Valis Lorn. For lack of competent Major Imports: Mid technology, unofficial Imports
rivals, Lorn established political control over Include all manner of illegal goods and weapons tech-
the planet, using his criminal henchmen to nology
secure his election as Provisional Governor.
Andasala were quickly bought off with promises Vices, and a vast array of con men, loan sharks
of large "donations." Similar contributions are and informants. Many of these concerns employ
thought to have been secretly made to nearby native Andasalans who would otherwise have
planets allied with the New Republic; in exchange, likely gone without work. Those not directly a
the New Republic's attention has been continu- part of the Hutt infrastructure, however, often
ally "diverted" by these treasonous planets. With find themselves on the receiving end of Hutt
the Empire and the New Republic unlikely to sponsored criminal operations. Faced with a need
intervene in his affairs, Lorn set about converting to protect their families and property, many
Andasala into his own private criminal domain. Andasalans are turning to violence in self-de-
Since his takeover, Lorn has completely trans- fense.
formed Andasalan society. On the surface, native Not everyone is pleased with the arrival of the
Andasalans appear to retain a free and open Lorn's new Hutt friends. Native Andasalan gang-
community. However, it is a community largely land members almost unanimouslyview this turn
given over to violence and crime. Part of the of events with ",larm. Few are sanguine about the
reason for this is Lorn's continued need for ever Hutts trespassing on their territories. In recent
larger bribes to keep Imperial authorities at bay. weeks, the underworld has witnessed a renewal
With much of the native Andasalan economy in of violence not seen since the last New Republic
ruins, Lorn has used the threat of the Empire's garrison was pushed off planet by Imperial storm-
return as a justification to import newer "money- troopers.
making opportunities." In these changing circumstances, many
Nor is the New Republic all that welcome Andasalans remember the days when the local
either! Their presence on Andasala would un- gangs took care of them in times of trouble. Many
doubtedly trigger an Imperial response, bribes are now returning the favor, rallying to their local
or no bribes. With the need, therefore, to keep crime boss's side as enforcers, informants and
both sides at arm's length, Lorn has turned to the the like. The majority are clearly committed to a
Hutts as a source of additional off-world credits. policy of returning Andasala to the Andasalans
Within three months of his assuming office, the - even if that means trading in one set of crimi-
vanguard of a Hut! economic invasion arrived on nal ne'er-do-wells for another!
Andasala at Lorn's invitation. In their wake have No one enjoys this situation more than Lorn
come a variety of gambling palaces, bookmaker himself. As virtual dictator of the planet, he can
shops, export houses fronting for professional sIt back and watch the underworld squabbles
thieves, banks offering credit laundering ser- with acalm complacency. Byinviting in the Hutts,
Lorn has secured a position of considerable criminal underground, Lorn may have made a
wealth. By inviting the Hutts to Andasala, Lorn serious mistake. He has failed to consider how
has also provided another enemy to take the the planet's citizens are being changed as well.
place of the Empire - never mind that Lorn was Even a casual look at the personal ads found in
chiefly responsible for their being on the planet Andasalan daily newsfiles suggests a community
in the first place. The local bosses can easily wholeheartedly embracing the criminal way of
gloss over that one. At the same time, Lorn can life. Forced to adapt as best they can, many
use Hutt sponsored agents to help settle some Andasalans are acquiring the same ruthless men-
old scores. tality that put Lorn himself in power.
At an entirely different level, Lorn has set The time may come when one or more ambi-
about to win young hearts and minds by institut- tious Andasalans, eager to assert themselves
ing a mandatory series of classroom instructions against the Hutts, will unite the populace. When
aimed at glorifying his role as planetary saviour. that happens, an eager "young nashtah" will
Children are routinely taught that Lorn has their bring Lorn's empire crashing down about him.
best interests at heart, and that he alone can keep Whether that will prove a change for the better
the planet safe. To this end, the continued safety remains to be seen.
of the Andasalan people justifies whatever means
Governor Lorn may use. While some parents may Valis Lorn
question the validity of such arguments, none Lorn started out as a local con artist with a flair
dare do so in public. for the dramatic. His many scams at the expense of
In turning his native world into one, gigantic, Imperial and New Republic officials won him aloyal
following, which he used to build up the nucleus of the notorious Glasfir Ring. This particular collec-
his own criminal conspiracy. Never one to let an tion of gangsters serves as the de facto ruling
opportunity slip past him, with the death of the last coalition of this tiny planet despite attempts by
Imperial governor, Lorn used his underworld con- legitimate authorities to maintain control. The
nections to finance asuccessful political campaign. head of the Glasfir Ring is a particularly nasty
His election effectively placed him at the head of Defel by the name of Glasfir'a'lik.
planetary alfairs. Through nepotism and outright Glasfir first came to Demesel as a Hutt en-
extortion he won the support of other local crime forcer. His job was to track down a wealthy
bosses and began turning the planetAndasala into industrialist who had proved reluctant to pay
his private criminal empire. back a recently contracted high interest loan.
• Valis Lorn The selection of this particular enforcer for the
Type: Crimelord, Andasala Provisional Governor
job, it was thought, would make for a singularly
DEXTERITY 2D effective object lesson.
Blaster 3D, dodge 30+1. pick pocket 40 After carrying out his assignment, however, a
KNOWLEDGE4D disagreement with his Hutt paymasters left Glasfir
Bureaucracy 40+2. business 40 .. 1, cultures 40+ 1, intimi-
dation 60, law enforcement 40+2. streetwise: Andasala
effectively stranded. Glasfir was understandably
80. willpower 60 angered by what he saw as a breach of contract.
MECHANICAL 3D He quickly set about to even the score ... by
PERCEPTION 2D+ I eliminating all Hutt agents on Demesel.
Bargain 40+2, command: criminal henchmen 70+1, con For three years Glasfir waged a private war in
70, forgery 3D, hide 40, persuasion 70, persuasion: ora-
tion 60 the underworld shadows. Along the way, his
SfRENGTH3D reputation grew to semi-legendary status. At last
TECHNICAL 3D+2 convinced that he had paid the Hutts back in
Force Points: 1 kind, Glasfir paused to consider his next course
Dark Side Points: 2
Character Points: 18
of action. Given his standing with the Hutts, the
Move: 10 chances for employment with any other criminal
Equipment: Hold-out blaster (30+2), flashy dress clothes. organization off-planet were low. More to the
com link, datapad. 10,000 credits point, the Hutts had posted a 60,000 credit bounty
on Glasfir's head. Not long after, Glasfir "perma-
Demesel nently handled" two Hutt sponsored assassins.
Located in the Meram sector of the Outer Rim Unable to start again elsewhere, Glasfir de-
Territories, Demesel is the base of operations for cided to make the best of his situation on Demesel.
Putting his reputation to good use, Glasfir won The planetary government of Demesel rules
control of several criminal factions on Demesel. the planet by day, maintaining to all outward
This was often accomplished by personally dis- appearances the fiction that everything is busi-
patching the previous ring leader. In some cases, ness as usual. Behind the scenes, however, they
just knowing they were on Glasfir's "hit list" was continue searching for a way to remove Glasfir
cause enough for a local crime boss to hurriedly from his position of power.
arrange for an early "retirement" off planet. In the His complete control of all gangland activities
space of a few short months, Glasfir gained undis- on the planet has brought him considerable
puted control of the Demeselian underworld. wealth and power in a short period of time.
Glasfir found the underworld previously con- Glasfir has wasted no time in using these re-
tent with petty crimes and disturbances over sources to undermine the legitimate
disputed territories; that changed quickly. Un- government's control of the planet. First off,
der his reientless leadership, crime has skyrock- Glasfir's henchmen have made liberal use of
eted on Demesel. Among his followers, those bribery to secretly purchase the cooperation of
who show any mercy towards their victims are governmental officials. At present, an estimated
immediately replaced. In this regard, Glasfir of- one in four Demeselian public servants are on
ten does the honors personally. Glasfir's payroll. Those who have proven
In doing so, Glasfir caught the attention of the unbribable have become the targets of a private
local authorities. Several attempts at apprehend- terrorist war directed by Glasfir's closest lieuten-
ing the Defel resulted in the loss of top law ants. At the same time, a separate campaign of
enforcement agents. Thereafter, the planetary terrorism against civilians seeks to demonstrate
government refused to sanction further direct the government's powerlessness while raking in
operations against Glasfir. Instead, using offers added credits at blaster-point.
of immunity from prosecution, local officials at- To further increase his flow of credits, Glasfir
tempted to bribe members ofGlasfir's inner circle has recently made a deal with a guild ofThalassian
into doing the job for them. Only one person of slavers operating in the vicinity.·In exchange for
the 10 took the bait. It was later learned that their aid in constructing a small, limited service
Glasfir held a late night dinner party for the rest spaceport in a secluded portion of the Favaran
of his trusting subordinates; the traitorous asso- foothills, Glasfir has extended to them a "free
ciate was never heard from again. After news of market" base from which to operate. This ar-
Glasfir's dinner party leaked out, subsequent rangement has afforded Glasfir the means of
attempts at finding a turncoat were abandoned. smuggling into Demesel all manner of illegal goods
/
r~~~~~==================:''TAR
£!:lapter Five: Havens WARS""""
Demesel
Originally founded by a consortium of Inner _ Demesel
Sphere businesses, Demesel has long served Type' Terrestrial
as a trading center supplying the needs of Temperature: Cool
Atmosphere: Type I (breathable)
various frontier worlds along the Outer Rim. Hydrosphere: Moderate
With the coming of the civil war, however, Gravity: Standard
suppliers dried up, trade routes shifted, and Terrain, Plains
Demesellost much of its original importance. Length of Day, 22 standard hours
ld . h .d Length of Year: 285 local days
A peaceful backwater wor ,It as 51 e- Sapient Species: Humans, various aliens
stepped the troubles many other worlds have Starports, I standard class, I limited services
witnessed, mainly by trying hard not to be Population, 720,000
overly conspicuous. Despite the rising chaos Planet Fnnction, Trade
from the disruptions of numerous criminal Government: Organized Crime. OfficiaJly corporate-
owned and operated.
gangs, Demesel remains an anomaly among Tech Level, Space
criminal havens - it is one of the few places l\lajorExports: Biochemicals. herbal pharmaceuticals
where Hutt influence is practically nonexist- MajorImports:Foodstores.eJectronics,unsanctioned
ent. This may quickly change if the current imports include smuggled contraband and slaves
ruler of the Demeselian underground is re-
placed.
deprived of their sight visors or otherwise rendered blind. Few of these gambling concerns are without
Blind fighting teaches a Delel to use it senses of smell and rigged tables. The banks are mostly legalized
hearing to overcome any blindness penalties.
Special Abilities: loan sharking operations. The rest are places
Invisibility: Delels have a +3D bonus when using the sneak never described in Imperial travel brochures.
skill. Located near a major trade route into the Parmic
Claws:The claws of a Delel can inflict Strength +20 damage sector, Tresidiss is also home to an assortment
Light Blind: Delel eyes can only detect ultraviolet light and
the presence of any other light effectively blinds the Defe!.
of intelligence operatives from both the Empire
Defels can wear special sight visors which block out all and the New Republic. On Tresidiss, espionage
other light waves, allowing them to see, but if a Delel loses and intrigue are as common as bankrupt execu-
its visor, the difficulty of any task involving sight is in- tives; the occasional back-alley corpse is only to
creased by one level. be expected.
Equipment: Comlink
Tresidiss stays in business through its close
Capsule: Glasfir is a solitary hunter and his control ties to the Empire. Beyond making annual contri-
over the Demeselian underworld has been accom- butions to the Imperial war effort, several local
plished through a combination of luck, fear, and a governors - and even a few Moffs - are sus-
natural power vacuum. He has ruled the Demeselian
underworld with an iron claw; he has nothing but pected of being silent partners in this planetary
contempt for those he commands. His grudging enterprise. Tresidiss also survives because it
respect is reserved only for his toughest oppo- serves as a convenient "neutral ground" where
nents. Knowing as he does the power of the Hutts, intelligence agents can quietly make deals and
Glasfir secretly believes himself to be liVing on pass information with minimal interference from
borrowed time. That being the case, he intends to official circles. Tresidiss maintains one of the
make good use of what little time he has left. least stringent tariff policies in the galaxy: every
product has the same uniform (and low) tax rate.
Tresidiss Any item - however illegal elsewhere - can be
sold here so long as the Herglic government gets
Tresidiss is privately owned and operated by its share. Not surprisingly, more than a few ter-
a collection of Herglic criminals who find this rorist and sabotage missions are secretly funded,
particular enterprise a wonderful way of mixing recruited, and equipped from Tresidiss.
illegal business with pleasure. Unlike other ha- Perhaps the biggest reason for the planet's
ven worlds, where criminal activities may be success, however, lies in the unusual arrange-
hidden or a semblance of normal life maintained, ment the Herglic syndicate has with the Hults.
on Tresidiss gambling and its associated evils While steadfastly refusing to allow the Hults in
are openly proclaimed. At present, Tresidiss on their original venture, the Herglics have since
boasts over 4,000 independent gambling halls adopted a policy of voluntarily turning over a
and casinos, with twice as many banks and lend- select number of gambling casinos to the Hutts
ing institutions, and easily three times the num- each year. In doing so, the Herglics main'tain an
ber of ancillary establishments catering to other uneasy, yet profitable, alliance. The Hutts get a
vices.
_Chapter Six
Tools Of The Trade
Specialized Weapons
Slaver Snare Gun
A favorite of slaver strike teams throughout
the galaxy, the snare gun is a passive restraint
weapon capable of rendering a targeted victim
immobile in a mailer of seconds. This shoulder
mounted, tube-launched device emits a cone of
chemically treated wire filaments. On striking an
object, these filaments coil themselves tightly
around the intended target. Once exposed to the
open atmosphere, these filaments immediately
begin to expand and contract. The result is a
rapid constriction of movement. In a mailer of
..
seconds the filaments will have fused into a hard
shell, effectively incapacitating the victim within.
• Slaver Snare Gun
Model: Thalassian Corodex Snare
:~=~ ....::~::::::.:-.:.:::: .. .
Type: Ranged Personal Restraint Weapon
Scale: Character ~
Skill: Missile weapons: Thalassian snare gun ~
Ammo: 6
'==.. !·:·~ii~iiii;::;':=== ..J~
,
Galaxy Guide I I: Criminal Organizations 81
£,C!lh~app.t~elr.i:S~ix:;.:.:!T~0:ll0:!iIS:';O~f.:!T:!:h~e:';T!:!r~a~d!.!:e:.:=========================:;W~~'==
Hutts 1, Bresallis 0
Brahle Logris munched down the last of his a loose dressing robe, stood behind his pent-
fringi spice cake as he watched the first streaks house windows, his arms wide as he parted
of dawn slipping through the cracks between the thick curtains to either side of him. Thirty-
the buildings that surrounded him. Taking seven meters across the way and 53 meters
one last sip of Corellian brandy, he patted his down, a man he never knew tightened his
blaster rifle with something approaching af- finger on the trigger, setting in motion events
fection. that seconds later would claim the
Not long now. Ambassador Walads should be ambassador's life.
getting up right about now. Been up practicing From his weapon's top barrel, a bluish-
your speech half the night, haven't you ambas- white beam of highly charged energy shot
sador? Too badyou won't have a chance to ever outward and upward. A microsecond after the
give it. beam's ignition, a second shot from the
Brahle Logris brushed aside the hotel cur- weapon's lower barrel rang out. To the two
tains and opened the window slightly. The occupants of room 547, the shots were virtu-
nose of the double barreled blaster rifle pro- ally simultaneous.
truded ever so slightly outward and upward. The energy beam produced by the first shot
Thirty-seven meters across the way and 53 hit the penthouse window three centimeters
meters up was another window and the object away from the ambassador's chest. Under
of Logris's considerable attention. normal circumstances, the reinforced
Another sip of brandy. Now there was move- polymars security had insisted on coating the
ment from the penthouse beyond. The first windows with would have been sufficient to
stirrings of a man desperately trying to bring absorb the blast without harming the person
peace to this portion of the galaxy. Logris standing close by. Before coming to the hotel,
eased into his firing position. The shadow of a however, Logris had modified the power con-
large man could be seen now, clearly outlined verter in his weapon. As anticipated, while still
in the tracings oftheassassin's infrared sights. insufficient to cause direct injury, the addi-
That's it, ambassador. Now move to the win- tional energy produced was sufficient to burn
dow. It's a fine day for a speech to the BresaWs a hole through the reinforced plate. Through
assembly ... go take a look for yourself this hole, a lead alloy slug fired from the
As his finger slowly increased the pressure weapon's second barrel sped through, hitting
against the weapon's trigger, a muffled mew- the ambassador. Even this, under normal cir-
ing sound behind him broke into his train of cumstances, might not have been sufficient to
thought. Glancing around with a look of an- kill the ambassador outright. But, always the
noyance, Logris regarded the hotel room's thorough killer, Logris had taken the precau-
legitimate occupant, lying bound and gagged tion of coating the slug's surface with a new
on the bed beside him. and very deadly poison. Even as he watched
"I do wish you'd stop that, my dear. It's the ambassador fall to the floor, Logris knew
quite annoying, you know. It isn't as if anyone instinctively that his work was completed.
is going to hear you! Now then, do please be His employers would be pleased.
quiet and let me be on with my work. The After carefully disassembling and packing
sooner I finish, the sooner you can get on with his weapon, to be deposited with his waiter's
your morning." disguise in a nearby garbage atomizer, Logris
Really. Some people. Can't a person be about stopped and considered his reluctant hostess
his business without everyone trying to interrupt one last time. Spying the contents of a forgot-
all the time? ten cosmetics case lying scattered at her feet,
Sighting in on his target once more, Logris a smile came to Logris's lips. Retrieving a tube
reflected that in a few minutes the ambient of vermilion from the floor, he went to the
light would be enough to make his infrared window and, in big, bold letters, composed a
scope useless. short epitaph forthe slain ambassador, "Hutts
There he is! I, Bresallis 0."
Ambassador Walads, his figure wrapped in
Illust make an opposed Strength roll to avoid entangle- where from one tenth of a second up to several
ment; the snare has a beginning Strength of 3D. Failure to seconds.
do so results in entanglement. The snare's Strength in-
creases by .. ID for each additional round as the filaments • Modified E-ll Blaster Rifle
continue to constrict and harden. The filaments cause no Model: BlasTech £-11/5 Blaster Rifle
physical damage. A special formulated dissolving agent Type: Modified blaster/slug-thrower
degrades the filaments. Scale: Character
Skill: Blaster (for blaster). firearms (for slug-thrower)
Modified E-ll Blaster Rifle Ammo: 25 (blaster), 6 (slug-thrower)
The BlasTech E-ll/S blaster rifle and slug- Cost: 7.000
Avaltability: X. 4
thrower combination is a custom-designed Range: ~30/100/300 (blaster). ~30/150/400(slug-thrower)
weapon with a very limited audience. Secondary Damage: 5D (blaster), 4D (slug-thrower)
after-market manufacturers have equipped astan-
dard E-ll blaster rifle with a slug-throwing rifle. Mandroxan Droid Disabler
The weapon has limited utility - after all, the A handy item to have on hand wherever secu-
projectile rifle is not as effective as a standard rity droids are anticipated, the Mandroxan droid
blaster and due to the rarity of projectile weap- disabler fires a tight beam of phased energy
ons, ammunition tends to be expensive. In fact, particles which disrupt a droid's internal electri-
the weapon is a prime choice of those who need cal impulses. Unlike a simple electrical charge,
the unique flexibility that an energy and projec- which quickly dissipates, these phased particles
tile combination offers - a combination per- are attracted by the droid's own mass. Clinging
fectly suited to defeating reinforced building or to thedroid's exterior, they quickly build up their
repulsorcraft structures. As such, the weapon is charge, which further disrupt neural pattern flow
a prime choice for assassins and others who rely in the machine. The result is a temporarily dis-
on quick terrorist attacks to accomplish their abled machine, dead on its feet.
ends. The weapon is largely outlawed through-
out most of the "civilized" galaxy, requiring po- • Mandroxan Droid Disab/er
Model: Mandroxan E;,\:ports Defense Weapon EDWX..s43
tential buyers to deal with the black market. Type: Anti-droid weapon
Since the weapon has only one trigger, most E-ll/ Scale: Character
Ss have a selection lever, allowing the firer to fire Skill: Blaster
from the blaster, the slug-thrower or simulta- Ammo: 10 (power pack)
Cost: 10,000 (black market)
neously from both. There is also a timing adjust- Avaitablllty: 4, X
ment switch so that when both barrels are fired Ranges: 5-10/30/50
the shot from one barrel can be delayed any- Damage: 6D (stun damage); +10 for each hit after the first
Anti-Security Apparatus
Fingerprint Masque
A fi'1gerprint masque is a small, palm-sized de-
vice, similar in appearance to a conventional ink
pad. Its purpose is toenablethe user to disguish his
or her fingerprint patterns by temporarilly over-
Sensor No-Show
The criminal slang term "no shows" refers to
miniature field generators mounted in a wrist-
band configuration. They are commoniy used to
defeat tracking sensors with a high degree of
efficiency. They do so by generating an electro-
magnetic field that covers the user, interfering
with heat and infrared detectors. Motion or vi-
sion-based sensors are unaffected. "No shows"
are ideal for situations involving a covert infiltra-
tion of a facility or compound .
• Sensor No-Show
Model: Individual criminal manufacture
Type: Passive field generators
Availability: 4, F, or X Passengers: 7
Game Notes: Adds +30 to the user's security roll to break Cargo Capacity: I metric ton or 4 additional passengers
through a ship's security code system. Cover: Full
Cost: 45,000 (base commercial model), +20,000 or more
depending on customized modifications; 100,000+ on the
Vehicles black market
Maneuverability: OD
Drogue Move: 35; 100 kmh
Body Strength: 7D
Drogues come in all shapes and sizes, but the Weapons:
most common is a waist-high, V-shaped platform Triple Laser Cannon (fire-linked)
with room to spare for tools and equipment Fire Arc: Turret*
stores. Perfect for that lucrative second-story Crew: 1
Skill: Vehicle blasters
job, the drogue is capable of repuisorlift ascent Fire Control: 1D
up to 200 meters and sustained hovering. Its Range: 50-250/500/1 km
whisper-quiet operation and easy recharge capa- Damage:4D
bility make it a reliable source of easily transport- Two Concussion Grenade Launchers
able conveyance. Fire Arc: Fonvard/left, fonvardjright H
Crew: 1
• Drogue Skill: Missile weapons
Craft: Modified Aratech WorkStar Repulsorlift Skiff Fire Control: 1D
Type: Small cargo skiff Range: 10-50/100/250
Scale: Speeder Damage: 30+ 1
Length: 5 meters .. Notes: The Teklos battle vehicle's laser cannon turret
Skill: Repulsorlift operation: skiff can turn to face left, front and right (ire arcs only. It may
Crew: 1 move the turret one fire arc per turn (from left to front,
Passengers: 1 (in place of normal cargo limits) right to front, front to right or front to left).
Cargo Capacity: 350 kilograms .... Notes: One concussion grenade launcher can face only
Cover: 1/4 foward and left. while the other can face only foward and
Altitude Range: Ground level-200 meters right.
Cost: 1,000 Game Notes: The above is the most common form of
Maneuverability: 10 Teklos battle vehicle. Other variants exist, with weapons
Move: 14; 40 kmh (vertical), 8; 25 kmh (horizontal) and armor protection being the components most often
Body Strength: 20 modified.
_Chapter Seven
The Opposition
Criminal activity in the Empire (and the New Each can also be viewed as emissaries represent-
Republic) is widespread and growing every day. ing the different cultures they are sworn to pro-
In light of this depressing fact, it is easy to forget tect. In this regard, gamemasters should review
how much worse things might be were it not for each section's entry, keeping in mind the com-
the efforts of a dedicated opposition. This oppo- parisons and contrasts of each group.
sition is comprised of highly motivated and spe-
cially trained persons whose job it is to counter The Empire
organized criminal elements wherever they may How criminal elements are dealt with varies
be found. depending on where one happens to be in the
These agents of opposition typically work in-
galaxy. In the Empire prior to the death of the
dependently, waging a private shadow war, Emperor, criminal activities were the domain of
spurred on by personal and private motivations.
the Imperial Office of Criminal Investigations
In other instances, they join together in small (lOCI). In many cases, remaining Imperial fac-
groups of highly trained specialists to openly
tions may retain an office very similar to the IOCr.
combat gangsterism at its worst. However they In most areas, the agency's primary mission is
are employed, their goal is always the same: to
the coordination of efforts aimed at the appre-
halt the growing influence of the crimelords, and hension and prosecution of lawbreakers wher-
uphold the rule of law and order. ever they may be found.
No examination of galactic criminal organiza- Within the staunchest Imperial areas, the lOCI,
tions would be complete without some under- and much of the Imperial bureaucracy, remains
standing of those who oppose them. This chap- virtually identical to the preceding bureaucracy
ter presents the different law enforcement agents under the Emperor. The lOCI routinelymaintains
typically found in the Empire and the New Repub- the Imperial Enforcement DataCore, which is used
lic. At the outset, it should be understood these to keep track of individual criminals, their of-
persons are more than simply sophisticated po- fenses, and past histories. Among its other du-
lice forces armed with a badge and a blaster. ties, the lOCI oversees the licensing of indepen-
dent law enforcement officers (i.e. bounty hunt- of the galaxy, law enforcement exists solely as a
ers), and the registration of Notices of Imperial function of big business. Even on the more law-
Remandation (bounties). In cases where a ques- less "haven worlds" of the Outer Rim Territories,
tion of criminality or local jurisdiction is in doubt, a semblance of peace-keeping authority is main-
the lOCI has the final word on the issuance of tained - it's just that in these cases the number
proper arrest warrants. The lOCI also reviews of law enforcement types are too few, or too
the service records of Imperial law enforcement corrupt, or both, to have an impact.
personnel with regards to promotions, transfers, Whatever their size or composition, these
and special appointments. In cases involving personnel form the first line of defense against
suspected corruption on the part of planetary the criminal element on thousands of inhabited
officials, the lOCI appoints special planetary pros- worlds. Most are under the direction of a civic
ecutors as independent investigators. leader with jurisdiction over a specific city or
The lOCI deals with criminal offenses which populated region. Occasionally, such jurisdic-
do not specifically involve cases of treason or tion extends across an entire planetary system.
conspiracy. Such matters are handled by the Imperial police forces are responsible for the
Imperial Security Bureau and Imperial Intelli- capture of those responsible for crimes against
gence (see Chapter Two, "COMPNOR" and Chap- individual persons or Imperial officials. Their
ter Three, "Imperial Intelligence" of the Imperial focus is on reacting to complaints of local citi-
Sourcebook, Second Edition). Any case uncov- zens, not crime prevention.
ered by lOCI operatives that involves treasonous In times of emergency or rebellion, local po-
overtones is immediately forwarded to the ap- lice personnel may be placed under the direction
propriate ISB and Intelligence authorities. of military authorities, though this is typically for
The lOCI, while concerned with law enforce- the duration of the crisis only. On planets where
ment and criminal apprehensIon, has made vir- the loyalties of the population are in doubt, many
tually no provisions for the rehabilitation of crimi- local planetary police and constabulary forces
nal elements. Such considerations are practi- are placed indefinitely under military command
cally nonexistent within the Empire; prisons and or absorbed directly into their ranks. Sometimes,
slave labor camps are the traditional incarcera- overall control is given to one of the governor's
tion facilities for convicted criminals. Under the chief lieutenants, a prefect or sub-prefect, who
New Order, criminals are seen largely as para- replaces a politically "undesirable" local official.
sites to be eliminated unless - in rare cases - As more and more governors expand their con-
their talents can be put to good use. The Imperial trol - especially those having gone their own
approach to the problem of crime focuses on the way since the initial breakup of the Empire- this
elimination of the problem-makers by the most situation is becoming commonplace in some sec-
efficient manner possible. tors of the galaxy.
Imperial Forces of Law Planetary Prosecutors
Most planetary systems within the Empire Backing up the planetary police are planetary
(and, of course, the various Imperial factions) prosecutors. These persons should not be con-
rule themselves. With Imperial-aligned worlds, fused with members of the local judiciary. Plan-
governors or advisors ensure important govern- etary prosecutors are special justices appointed
ment decisions conform to the Imperial will. How by the lOCI to execute summary justice. Their
local governments keep their own people in line authority overrides that of any local officer of the
is left largely up to them. In this regard, local court.
officials have several means at their disposal. Planetary prosecutors can be likened to Impe-
rial "watchbeasts" within the Imperial adminis-
Planetary Police tration. Prosecutors commonly investigate and
Since the early days of the Republic, individual render decisions on charges of corruption, fail-
planetary systems have maintained local and ure to properly discharge the responsibilities of
regional police forces charged with keeping the office, bribery,and similar crimes. In cases where
peace. The exact composition and jurisdiction of treason is uncovered, the guilty party is handed
such forces varies from system to system. These over to members of the ISB or Imperial intelli-
are often influenced by their location and a vari- gence.
etyof social and economic demands. Some colony Sometimes, the lines of authority get muddled.
worlds have only a modest, part-time law en- This is true of the ISB's Enforcement division,
forcement establishment. On many Core Worlds, which often secretly employs members of local
by comparison, the huge numbers of enforce- law enforcement agencies for special missions.
ment agents present have resulted in the forma- This has led to sharp protests from both ISB's
tion of an entirely new social class. In some parts Internal Affairs division, as well as local officials.
The practice continues, however. systems 50+1, law enforcement 80, streetwise 50+2
This technique is· used most often in cases MECHANICAL 2D
Astrogation 3D, sensors 30+ 1, space transports 3D, star-
where individuals with specializes skills are fighter piloting 3D
needed to carry out ISB missions of a sensitive PERCEPTION 4D
nature. In such cases, the "contacts" are "depu- Bargain 50, command 50. hide SO. investigation 70, sneak
tized" with added legal authority.ISB agents can 5D
SfRENGTH3D
call in additional military resources if legitimate Brawling 40, stamina 40+2
threats are discovered. TECHNICAL 2D
Armor repair 3D, blaster repair 40, computer program·
Sector Rangers mingjrepair 30+ 1
As more and more planets became colonized Force Points: Varies. typically 0-1
Character Points: Varies, typically 0-15
under the Old Republic, the need for law enforce- Move: 10
ment agents capable of operating over expanded Equipment: Blaster pistol (40), blast helmet (+1 head
areas of space became evident. At the instigation energy, +10 physical), com link, medpac, survival kit
of the Senate, under the Old Republic, regional
governors were authorized to create a corps of Special Enforcement Officers (SEOs)
Sector Rangers. These persons were originally From the ranks of the Sector Rangers, the best
charged with apprehending criminals. are typically promoted to posts as Special En-
With the coming of the Empire, the Sector forcement Officers (SEa). SEas are similar to
Rangers, who were focused on law enforcement their sector counterparts but with wider arrest
instead of military or politi- and detention powers; SEas
cal matters, remained virtu- may cross sector bound-
ally unchanged. aries to pursue a wanted
Today, Sector Rangers criminal however far or how-
carry the force of Imperial ever long is necessary.
law from one star system to Within reasonable limits,
another. Where local police they can require local offi-
agencies are limited in their cials to assist them in cap-
jurisdictions and military turing a wanted criminal.
forces are charged with oc- With emphasis on using
cupation and quelling rebel- their special skills and ex-
lion, Sector Rangers are em- perience, many SEas spe-
powered to pursue criminals cialize in anti-terrorist op-
anywhere within a given Im- erations, kidnapping retriev-
perial sector. They may like- als, and counter-espionage
wise demand the extradition efforts. Many are also ac-
of prisoners and are often tively involved in under-
called upon to escort crimi- cover work infiltrating un-
nals from one system to an- 'What Others Abandon. We Protect" derworld gangs.
other for proper trial. It is not unknown for SEas
Sector Rangers are empowered to use what- to develop an ongoing rivalry with a particularly
ever means are necessary to apprehend wanted infamous criminal. Many holo-dramas have fea-
criminals, wherever in their sector they may be tured stories about a dedicated SEa pursuing a
found. This includes the power to "deputize" wanted criminal for years, through system alter
civilian assistants as legal agents of the lOCI, and, system, perhaps driven by a personal involve-
in rare cases, to suspend the powers of local ment in the crime, or the fulfillment of some
officials suspected of aiding and abetting crimi- private passion.
nals. • Typical SEQ
Sector Rangers are reserved for the most dan- Type: Typical SEO
gerous and notorious criminals and are typically DEXTERITY 3D
not assigned to cases invoiving political iI)1plica- Blaster 60+ I, dodge 50, melee combat 50+ 1, melee parry
tions (i.e., tracking down suspected New Repub- 40+2
KNOWLEDGE 4D
lic agents). Alien species 50+2, cultures 50+ 1, languages 50, plan-
• Typical Sector Ranger etary systems 50+ l,law enforcement 90, streetwise60+2
MECHANICAL 2D
Type: Typical Sector Ranger
Astrogation 30+2, sensors 30+ 1, space transports 30+2,
DEXTERITY 3D
starfighter piloting 30
Blaster 50+ I, dodge 40+2, melee combat 50, melee parry
PERCEPTION 4D
40+2
Bargain 50, command 50+2, hide 50. investigation 80,
KNOWLEDGE 4D
sneak 50
Alien species 50. cultures 50+ I, languages 50. planetary
STRENGTH 3D
Brawling 4D, stamina 4D-t-2 continuation of the war against the Rebels, many
TECHNICAL 2D planets have formed their own paramilitary forces
Armor repair 3D, blaster repair 4D, computer program-
ming/repair 3D+ 1 under the direction of military advisors. Stand-
Force Points: Varies, typically 0-1 ing in lieu of regular military garrisons, these
Character Points: Varies, typically 0-15 forces serve to keep local affairs in order. While
Move: 10 not directly charged with arrest powers, in an
Equipment: Blaster pistol (40), blaster rifle (5D), blast
helmet (+ I head energy, + I D physical), comlink, medpac.
emergency situation some or all constabulary
survival kit members may be temporarily "deputized" to as-
sist a sector ranger or magistrate in the capture
lending A Hand of wanted fugitives.
In addition to the established law enforce-
ment agents described above, the Empire occa- Seekers
sionally makes use of other, non-standard en- In the early days of the Empire, local law
forcement elements. These "assistants" mayor enforcement agencies often used small, mass-
may not be available locally, depending on where produced droids to assist in tracking down crimi-
in the galaxy one happens to be searching. nals on the run. These droids would be individu-
ally keyed to a specific individual. Most met with
Citizen Constabulary only limited success. With a limited operating
Sometimes referred to as the militia. With the range and limited programming, seekers were
largely ineffective. Despite their overall lack of
success, many backwater worlds continue to
employ seekers in an auxiliary capacity such as
surveillance and riot control.
• Seeker
Type: Criminal Location Detection Droid
DEXTERITY 2D
Blaster 3D, dodge 3D, missile weapons 3D
KNOWLEDGE 2D+ I
Languages 30+1, law enforcement 40
MECHANICAL 10
PERCEPTION 2D+z
Investigation 30+2, search 40
STRENGTH 10
TECHNICAL 10
Security 2D
Equipped With:
• Spherical body
• Visual and auditory sensor recorders - Human range
• Vocabulator speech/sound system
• AA-I Verba-brain
• TranLang I-A Communications module with over 50,000
languages
• Repulsorlift stabilizers. Altitude: ground level - 50
meters.
• Comlink to local police agency command centraL
Special Abilities:
Perfect Memory: Seeker units keep a permanent record of
all visual and auditory experiences for replay or hard
copy reproduction.
DNA Tracer/Tracing Module: Seeker units are programmed
to home-in on matching DNA traces detected in their
environment, giving them +30 to search when tracking a
target.
Tllreat Evaluation Module: If the subject being tracked is
located, a series of on-board threat analysis programs
determine whether an immediate attempt to disarm/de-
tain should be attempted or requests for general assis-
tance invoked.
Move: 13
Size: 0.35 meters diameter
Cost: 15,00.0 (new; not legally available to private con-
cerns)
Skip Tracers
Skip tracers are privately hired location detec-
tion experts; while they typically specialize the in
tracking and retrieval of property (starships,
droids and the like), they have been known to use
their skills to trace "missing" persons.
Using knowledge of the local underworld of-
ten unavailable to the average police agent, skip
tracers help locate the whereabouts of a wanted
criminal, whether he or she is hiding in a particu-
larly dense urban jungle or on an isolated frontier
world. Tracers get paid to seek out and confirm
the location of a person on the run. As they are
quick to point out, apprehension is someone
else's responsibility.
• Typical Skip Tracer
Type: Skip Tracer
DEXTERITY 2D
Dodge 30.2, running 3D
KNOWLEDGE 20
Alien species 40, planetary systems 40+1, streelwise
6D.2
MECHANICAL 20
Ground vehicle operation 3D
PERCEPTION 20
Bargain 30... 1, con 30+1, hide 40+2, investigation 50... 2,
persuasion 40. search 50. sneak 40+ 1
STRENGTH2D
TECHNICAL 20
Force Points: Varies, typically 0-1
Character Points: Varies, typically 0-8
Move: 10
Equipment: Blaster pistol (40), datapad, 500 credits
Imperial Army
On rare occasions, a general lack of available
manpower sometimes requires the use of mili-
tary regulars as police agents. In this capacity,
Imperial troopers are charged with patrolling the
streets and maintaining order. Few will be con-
cerned with investigative operations. In cases
where a state of emergency is declared, army
troopers will generally carry out their orders criminals are treated with "kid gloves."
without caring overly much about the niceties of In point of fact, New Republic law enforcement
arrest and due process of law. Looters and other agents are empowered to use whatever force is
persons caught in the commission of a crime are deemed appropriate to stop the commission of a
routinely shot on sight. crime or to prevent a criminal from harming
others. Whenever possible, however, New Re-
The New Republic public law requires an officer of the law to pro-
As might be expected, the New Republic tends vide the offender the opportunity to peacefully
to have a different view of criminals. On many surrender. If that offer is refused, however, then
New Republic planets, criminals are often seen so be it!
as theunIortunate byproduct of their times. Many Keep in mind also that in the current times of
are viewed as persons having few alternatives, war, local officials may declare a state of emer-
individuals driven to crime by circumstances gency or martial law. In such situations, with a lot
beyond their control. On many New Republic more to worry about at the moment, law enforce-
worlds, apprehension and rehabilitation takes ment agents will not be too particular about how
precedence over eradication (although this does they deal with petty criminals who give them a
vary greatly depending upon a given planet's hard time.
local legal codes and view towards crime). This is Still, for the most part, the New Republic's
not to suggest, however, thatthe New Republic's approach to the problem of galactic crime is
generally a process of containment, a redress of they are aided by a variety of planetary investiga-
social obligations, rehabilitation, and reintro- tors. These individuals, often acting as indepen-
duction to society. dent, deep-eover operatives, use their special-
ized skills to uncover cases of criminal corrup-
New Republic Forces Of Law tion, slavery, and other forms of organized crime.
Since the days of the Old Republic, individual Both types of New Republic law enforcement
planetary systems have maintained their own officers work in conjunction with local police
independent law enforcement agencies. With the departments. Given insufficient manpower, and
rise of the New Republic as a new political force the large expanse 01 space through which they
in the galaxy, however, it became clear to many operate, both are routinely extended limited ju-
policy makers that something akin to the tradi- diciary powers which can be exercised on the
tional Sector Rangers was required. Some form of spot when, and if, the situation demands it.
expanded agency was deemed necessary to en- Though worlds apart politically, the typical
force a common rule of law throughout the New NRSF agent plays a role similar to Imperial Sector
Republic. Rangers. In fact, many NRSF agents are ex-Rang-
This newly established agency is known as the ers. They are highly trained, deeply motivated,
New Republic Security Force (NRSF). While local and backed by specialized skills and knowledge
planetary agencies continue to function, the databases. Of course, NRSF agents are not wel-
NRSF's jurisdiction extends throughout the New comed by every New Republic citizen with open
Republic. The mission of the NRSF can best be arms. Not everyone at a local level enjoys having
described by a review of its charter, the pre- "fancy-talking troublemakers" barging into "their
amble to which reads in part: territory," and taking over operations. Many feel
"... the primary function of the New Republic the NRSF and their associates should concen-
Security Force shall be the maintenance of lawful trate on stopping the infiltration of Imperial agents
order through the elimination of all agents, for- and leave crime control to local efforts.
eign and domestic, seeking to undermine the • Typical NRSF Agent
lawful authority of the New Republic ... as the Type: Typical NRSF Agent
maintenance of peace can only be ensured when DEXTERIlY 3D
Blaster 50, dodge 50, melee combat 40+ 1, melee parry
the rights of all sentient beings, regardless of 40+2
species, origin, or philosophy, are respected, KNOWLEDGE4D
agents of the New Republic Security Force shall Alien species 40+2, cultures 50, languages 50, planetary
dedicate themselves to safeguarding those rights, systems 50+2, law enforcement 70, streetwise 5D
and to bring to justice any and all violators, MECHANICAL 2D
Astrogation 3D, sensors 30+ 1, space transports 30+ l,
wherever they may be found." starfighter piloting 30+ 1
NRSF agents have a dual role within the New PERCEPTION 4D
Bargain 50, command 50+ 1, hide 50. investigation 60+2,
Republic. It is the NRSF's responsibility to seek sneak 50
out agents of the Empire (and those who assist STRENGTH 3D
them) actively engaged in seeking to overthrow Brawling 40, stamina 40+2
the New Republic. They are equally concerned, TECHNICAL 2D
however, with maintaining civil order. In particu- Armor repair 3D, blaster repair 40, computer program·
ming/repair 30+2
lar, they are charged with ensuring that the basic Force Points: Varies, typically 0-1
rights of all intelligent beings within the New Character Points: Varies, typically 0-15
Republic are protected. In application, this means Move: 10
protection Irom a crimelord's enforcers as much Equipment: Blaster pistol (4D). blast helmet (+1 head
energy. +ID physical), comlink, medpac, survival kit
as the Empire's stormtroopers. In both cases,