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Brian Schomburg. Cover Photos: Lucasfilm Ltd.• Interior Art: Steve
Bryant, Robert Duchlinskl, Tim Eldred, Pablo Hidalgo, Mike Jackson,
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Busch, Sterling Hershey, Pablo Hidalgo, Matt Hong, Wayne Humfleet,
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Publisher: Daniel Scott Palter· Associate Publisher{freasurer: Denl5e Palter· Associate Publisher:
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<lI. 1M and 0 1995 Lucasfilrn Ltd. (U1.). All Rights Rc,se,,·ed. Trademarks 01 U1. used by West End Games under authorlz.llion.
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_Introduction
It's a big galaxy out there ... a galaxy full of beginning, and many Star Wars roleplayers enjoy
incredible places to visit, daring deeds to do, and "saving the galaxy" on a routine basis. This is a
exciting people to meet. Perhaps more than any natural style of play, given the Star Wars saga as
other aspect of play it is the people of the galaxy a model.
"far, far away" that makes Star Wars: The Role- Others prefer to run characters who account
playing Game, Second Edition so enjoyable. for little in the great scheme of things, but lead
complicated, interesting, and often dangerous
New Dimensions lives nonetheless. They are the smugglers, the
Heroes and Rogues contains dozens of excit- bounty hunters, and the gamblers, the members
ing character templates. Ever wonder what it of fringe society who get by day-to-day, only
might be like to roleplay one of the Empire's top occasionally rising to thwart the Empire. Players
undercover operatives? Does the thought of be- can find ready models for this style of play in the
ing a galactic big game hunter appeal to you? pages of Brian Daley's Han Solo novels, and fans
Think you could get rich as an enterprising arms of Lando Calrissian, Talon Karrde, and Platt
merchant working both sides of a dirty outer Rim Okeefe can readily point to other sources.
border war? With Heroes and Rogues, you can Now, however, a third optton becomes avail-
play any of these roles, and many more. able. Players have-lOng expressed an interest in
The c1assicStar Wars campaign is one in which roleplaying Imperial characters. With the popu-
heroic Rebels clash with the dreaded Empire and larity of the TIE Fighter flight simulator by
its many minions. The game has been structured LucasArts Entertainment Company, a whole new
to accommodate this style of play from the very world of playing in the darker side of the Star
Wars galaxy has opened up. For the first time,
"Irrefutable Logic"
Hesoc was a crack fighter pilot, one of the Sector Commander, General Lesilk. In his re-
best. It's said he kept altering his computer quest to remain on active duty, Hesoc argued
records - setting back his date of enlistment - in all seriousness - that, "far from being a
- to keep extending his tour of duty. During hindrance, the synthetic limb recently received
the Matacorn campaign, Hesoc alone ac- provides me with an actual advantage over
counted for 18 TIE fighters and four TIE bomb- other pilots. [n the event of a scramble, [ can
ers before an interceptor caught him on the reach my fighter quicker than most, given I
wrong side of a "Talon Roll." Somehow, Hesoc have one sock and one flight boot already on!"
managed to bring his damaged X-wing back in. After reading Hesoc's appeal, General Lesilk
But neither it, nor he were exactly in one piece. is said to have smiled and replied, "Who can
After that, "Hotshot Hesoc" ended up with argue with such irrefutable logic?" Whether
a cybernetic replacement for his right leg. "Lockjaw Lesilk" actually cracked a grin on
Under normal circumstances, this would have this occasion is not known. Whatever the
meant the end of Hesoc's flying career. But truth of that allegation is, Hesoc got back his
Hesoc made it clear he would never accept a combat slot and the survivors of his squadron
training assignment. are all very glad he did.
Defying orders, he appealed directly to his
·.·,:.I,'.[.I.!,!:.,i:.,ii.,!.!".,a,
:.:.:.::::;~ .
West End Games introduces Imperial templates favors; gather a few enemies and rivals as wefl.
and campaign ideas for gamemasters and play- Does this sound like the character has already
ers. lived a full life? You just generated it an hour ago!
Rebels, Imperials, independents - heroes, Any player wishing to try out new character
scoundrels and villains - are all here. In all, over options can benefit from this supplement. Game-
60 new templates are available. masters looking to inject new challenges into
existing campaigns will find Heroes and Rogues
Using This Supplement helpful. Roleplayers wishing to "rejuvenate" older
Give your characters a solid anchor in the characters will also find Heroes and Rogues of
value. Players and gamemasters desiring to ex-
universe by developing vibrant, interesting back-
pand their Star Wars roleplaying options can use
grounds for them which leave them with unex-
pected resources and allies, and also a few scars the following material to more fully flesh out
their campaign.
and enemies. Heroes and Rogues helps the player
easily develop these histories, even if the player
knows little about the Star Wars universe. A Certain Point Of View
The first section of this supplement focuses on The templates presented in this guide are
expanding the typical Star Wars character into a grouped in three categories: Imperials, indepen-
fully three-dimensional person. Select a homeworld dents, and Rebels. Some templates will naturally
for your character (don't worry if you aren't aStar suggest occupations that are culturally accept-
Wars expert - in this book, some of the most able because they are law-abiding (such as the
notable planets of the galaxy are outlined in one Rodian pacifist or Mon Calamari courier) or un-
place). Develop a family history. Did you grow up acceptable (like the con artist or slicer).
in a wealthy and privileged Imperial household, or Acceptable and unacceptable, right and wrong,
in the humble monastery of poor monks? depend on how players run their selected char-
. Go to college, work the fields of your uncle's acters. An Imperial TIE pilot, for example, may be
farm, or hit the school of hard knocks. Dabble in hailed as a hero within the Empire. The same
shockboxing, or spend a few years as a stunt pilot character may be seen as the worst sort of villain
in a flying circus. Or put in a few years with the within the Alliance. Similarly, a Rebel resistance
Imperial Navy. Experience a few Iife-<:hanging leader can be viewed as a dedicated patriot by
events along the way, and come out the other those he leads. The Imperial troopers charged
side with a few contacts and friends who owe you' with his capture will likely see things diflerently.
Players and gamemasters alike should bear in
mind that the Star Wars universe has a clear cut
Live And In /Bleeding! Color ... view of what is right and what is wrong. With the
" ... over here Andross! Keep that feed addition of Imperial templates, players should be
line clear. Watch your step!" Hailey LaMelle, cautioned that "what goes around, comes around"
Namore's hottest holonews reporter, ges- during the course of the game; blatantly evil acts
tured toward the distant figures across the will have severe consequences.
plaza. "Can you believe it? That's Prefect Complicating matters are the independents
Gerom, talking with Dasar Zorm, who hap- who come in all shapes, sizes, and political stripes.
pens to be just the biggest racketeer on the In the end, the characters offered in these pages
entire planet!" will largely become what you, the player and
"Make sure you're getting this all on holo gamemaster, make of them. Not every template
... " Hailey squinted as she peered through will appeal to every player, of course, but there
her own monocular lens. "Looks like Zorm should be something here for everyone.
is opening that suitcase ... " Her eyes wid- Whatever its origin, each of the templates
ened. "Stang! Look at all t!:lose credits ... presented here is designed to be playable in
What's the Prefect handing Zorm? It looks certain campaign settings. Each has been con-
like some sort of document pouch." structed with an eye to inclusion in existing
Hailey glanced back at her holocam opera- adventures, or as inspiration for new campaigns.
tor. "Think this is some sort of payoff?" The galaxy is vast, and dilferent character moti-
Andross was backing slowly toward the wall vations or goals can easily be factored into play.
with asickexpression on his face. He lowered In each case, the gamemaster has the final say as
his holocam. She frowned. "Andross, what do to how a character is used. This includes ap-
you think you're doing? Keep fIlming!" proval of specific background elements, equip-
It was then than she felt the hard point of ment, or starting funds. The gamemaster is free
a blaster rifle nudge the small of her back. to make reasonable adjustments to these tem-
"Uhah ..... plates in the interests of maintaining game bal-
ance. Please note, however, not every decision a Republic era, such as the NRJ operative and
gamemaster makes need be justified or explained unemployed Imperial bureaucrat. Even they
to the players! might be adapted to the other era with a little
effort, however.
Setting The Stage Think of this supplement as a starting point.
While it is impossible to depict every type of
Many of the templates are useful no matter character a player could run into in the galaxy,
which era the campaign is set in. The newsnet Heroes and Rogues gives the reader a better
reporter, Imperial assassin, and Ithorian story- appreciation for the wide range of clJaracters
teller are equally at home in the classic era that can exist. Hopefully, after examining this
between the A New Hope and Return of the Jedi, supplement, the reader will be encouraged to
and the New Republic era, after the fall of Palpa· develop additional characters, using the tem-
tine. Others are more specifically tied to the New plates presented here as guidelines.
_Chapter One
Character Development
a scholarship to the best prep school and the • You and your entire family were enslaved when
university of your choice. Everyone told you you you were very young. You worked at hard labor
did the right thing at the time, but how do you feel until it was discovered you have a unique artistic
about your actions now? Were they justified, or talent, at which point you were separated from
were you manipulated and brainwashed to turn your family and sold into a large household of a
on your parents? Have you told any of your adult high-ranking Imperial. What was your talent?
friends what you did, or are you ashamed? Do Singing, painting, poetry, sculpture, a musical
you think your parents are still alive? Would you instrument, or something else? Do you still have
like to see them again, or is that part of your life this talent? What sort of household did you grow
over forever? up in? Was your master kind and generous, or
• Your parents were middle class merchants. aloof and demanding? How and why did you win
Your childhood was unremarkable and dread- your present independence? Do you know what
fully boring. Did you long for adventure in your happened to your parents? Have you or do you
youth, or were you content with your lot? Are you intend to take any actions towards finding or
grateful for the stable environment you had, or avenging them?
did you take it for granted? Did you ever do Basic Education
anything interesting and unusual, like go on an
intergalactic student choir tour, or join a swoop Where one goes to school plays a significant
gang? role in the development of life goals, network of
friends, and, of course, education. Species, social
• You grew up in a war zone or a prisoner camp. level, and the character's culture and technologi-
Violence and atrocities were a normal part of your cal level will all impact educational opportuni-
childhood. Who were the warring parties? Was the ties and experiences. In this section, we are
Empire involved, or was the fighting between local concerned with basic education, the childhood
factions or armies? How did the war change your education which consists of the sort of knowl-
outlook on life? Do you hold any group responsible edge and information a person needs to get by in
for your suffering? How would you act today if you Imperial society. University education will be
met a representative of that group? covered in "Past Occupations."
Basic education includes reading and writing, ties to the family, or simpiy a qualified outsider?
mathematics (including specialized education in Were you taught according to your parents' de-
fields common in the Star Wars universe, such as sires, or did your tutor strive to instiil in you
introductory hypernautics theory and droid pro- other values? If so, which values do you now
gramming), political theory and history (iocal, embrace and consider right?
planetary, and galactic), and languages. Alterna- • You were educated in a community-sponsored
tive educational programs, such as vocational school, and provided with the skiils of use in
programs or participation in a family business serving your people. Did this education corre-
might supplement (or take the place of) basIc spond to a basic education, or were you taught
education. significantly different skiils? If you were taught
Once again, a number of scenarios are pre- non-standard skiils and knowledge, what did you
sented below. Use them as is, or as models and learn? Was your community within the Imperial
inspiration for developing custom educational fold, or outside of it? Did it consider itself in
backgrounds. Keep the information you have opposition to the Empire? Was it even aware the
already developed in mind when developing the Empire existed?
educatIonal background of your character. If This educational background works well for
your character grew up in the gutters, for ex- characters from primitive or low-tech communi-
ample, it is unlikely that that character went on to ties. Members of many non-human species espe-
attend an elite private school (though it isn't cially originate in low-tech communities, or those
impossible, either). demanding non-standard skiils. Such communi-
The first entry applies to the vast majority of ties likely place more value on agricultural, hunt-
humans who grew up in urban Imperial environ- ing, mining, and other low-tech skiils than ones
ments in the Core, Colonies, Corporate Sector typical of basic education such as three-dimen-
Authority, and Mid-Rim. Use or adapt this back- sional calculus and Corellian literature.
ground if developing an educational background
for your character does not appeal to you. The • You were educated by a religious or political
other options may be of more use in generating order. You were recruited at an early age to lead
interesting and dynamic characters, however. in a religious sect or political body, and sent to a
special school which set out to groom and mold
• You attended a local branch school of the your character, mind, and body. Did you go to
Imperial educational system. The physical facili- this school wiilingly, or did some authority figure
ties were modern and comfortable, and the edu- (parents, religious or political leaders, local laws
cation was solid and very thorough (and of course, or tradition, etc.) force you to attend? Did you
pro-Imperial). Were your school days unremark- stiillive at home, or did you live in dormitories?
able, or did you do something that stiil affects What sort of religious or political organization
you? Did you excel in anyway, in sports, academ- ran your school? What were its goals? Was this
ics, or art, for example? How wiil this affect your organization powerful and prominent, or small
further life path? with few resources? Was it known throughout
• You were educated at home by your parents or the galaxy, or unique to a specific area? Did your
tutors. You received a decent basic education, school operate in the open, or was it subversive
which may have been supplemented or influ- or secret? Did you learn any special skiils or
enced by family business or social class, political secret knowledge there (such as martial arts, a
leanings, and location (consider what additional slight grasp of the Force, or knowledge of allies in
skiils a child being raised in, say, a small under- high places)? Are your present actions moti-
sea colony or an isolated moisture farm might vated by the teachings and directives of this
learn). Why were you educated at home? Did organization, or have you turned your back on it?
your parents simply wish to have more control Do its adherents stiil seek to manipulate or guide
over your education? Did they object to the you? If so, is this guidance offered with orwithout
political indoctrination of the Imperial schools? your consent?
Were you needed in the family business during • You were apprenticed at an early age to a
normal school hours? Did your local community professional organization, guild, or individual
lack organized schools? Were your parents suffi- master of a profession to learn a trade. What was
ciently wealthy to provide a better education this trade? Were you being trained to be a
than the local schools could offer? plumber, a freighter pilot, a professional athlete,
Who taught you? Was it a mother or father, or an engraver of fine crystal, or something else?
a sibling or more distant relative? Were you What sort of instructors or master did you have?
taught by a tutor, or a series of tutors? Was this Were you well-taught, or was your training sub-
instructor of your species or an alien? Was it a standard? Did you live in a dormitory, with your
droid? Was this tutor a trusted person with long parents, or with the family of your master? Did
you complete your training and move into the on to the next section, or to "Occupations Held"
profession as an accredited journeyman or mas- if your character did something else between
ter, or did you leave (through dismissal or your leaving the military and the present.
own volition) before you completed your ap-
prenticeship? If you left, why did you leave? Were Planetary Militia
you judged unsuited to the profession? Did you • You were drafted into your planet's militia
have a falling out with your master or instruc- shortly after graduating from basic education.
tors? Were they arrested, slain, or otherwise You spent most of your time at an army depot
incapacitated? Do you still maintain ties with somewhere on your homeworld, drinking a lot,
your former teachers orwith fellow apprentices? buying a lot of electronic toys to stuff into your
Or have you left all that behind? quarters, and occasionally doing some sort of
• You grew up in the streets, and the only school peace-time military job (such as disaster relief or
you've attended is the school of hard knocks. other such mercy missions). Your tour of duty
You learned how to survive, how to read a bit, fire was unremarkable and only briefly punctuated
a blaster or wield a vibroblade, and perhaps with excitement (that is, unless your world was
hotwire a speeder bike. What did you do forlood, occupied by the Empire, in which case you spent
shelter, and companionship? Did you beg or a lot of time trying to keep the Imperials happy
subsist on welfare and handouts? Work low- without being seen by your people as a collabo-
paying jobs? If you broke the law to support rator and traitor).
yourself, how did you do it? Did you have any • You joined your local militia navy, and spent
specialities? Did you steal landspeeders, break several years keeping your system swept clean of
into houses, slice into bank accounts, break legs smugglers and vermin aboard a navy cutter. You
for local loan-sharks, or fence stolen goods? Do saw a bit of combat, helped the Imperials in a few
you have a criminal record? Were you in a gang, engagements, and rescued a few ships in dis-
or a loner? tress. Maybe along the way, you developed a
taste for rescue operations, preferring to save
Past Occupations lives over taking them. Or maybe you love the
Most characters have adventured and moved excitement of a good boarding action, relishing
around a bit before settling into their present combat for the adrenaline rush and mental chal-
positions as Rebel operatives, freighter captains, lenge it presents.
military leaders, and so on. Han Solo, for ex- Imperial Military Service
ample, was an Imperial cadet and a smuggler
before finally casting his lot with the Rebel Alli- • You served in the Imperial Navy as a radio
operator at a remote secret listening post far out
ance. Luke Skywalker was a moisture farmer who
honed his piloting skills in his spare time. Prin- in the Outer Rim Territories. The job was dull and
cess Leia was a high-level diplomat and Rebel routine for the most part, but once you inter-
leader, long before this group ever met. Obvi- cepted and decrypted an incredible broadcast
that amazed and frightened you - you knew that
ously, your character did something to earn a
living before they reached their present position. if your superiors were aware that you had been
exposed to the broadcast, your life could be in
Military Service danger. You immediately erased all traces of the
interception from the computers and went about
Many young Imperial citizens (though by no
means all) serve in the military in some capacity. your business. What was In this broadcast, and
Besides the Empire, which conscripts billions of who sent it? Was it an Imperial progress report
recruits annually, each world (including many from a top secret base, a flagship, or even a
non-human worlds not completely annexed by member of the Imperial Ruling Council (Dark
the Empire) has Its own militias and navies which Empire Sourcebook, page 65)? Was it a Rebel
draft or recruit millions of its citizens each year. broadcast reporting atrocities at some remote
If you have already decided that your character
world, welcoming an incoming ship to a Rebel
does not have a military background, move on to safe world, or reporting Imperial fleet move-
"Occupations Held" for other options. ments in an area of space you know to be poorly
If you think perhaps your character might
defended? Or perhaps a report from an Imperial
have a military background, look over the follow- expeditionary force sent far into unexplored ter-
ing character hooks for inspiration or direction. ritory, or an alien armada scouting the Outer Rim
These examples are by no means exhaustive, but region?
might serve to get you moving in an interesting • You served with distinction as a Navy gunner
direction. aboard an Interdictor cruiser, and participated
Alter you've settled on a military past, move in several fleet actions noted with favor on
Coruscant. Your career looked very promising • You had a promising career as the aide of a
before it came crashing down around you. What powerful Imperial colonel on a plush Core world.
happened? Were you accused of cowardice? Were That is, until you got involved in an unfortunate
you framed by a rival? Were you caught in a love affair with the mate of your superior. You
political power play? Did you make a bad deci- narrowly avoided execution under trumped up
sion? Did it cost the lives of those under your charges when he or she found out. Needless to
command? If so, how did you react? Was it really say, your military career was over. Chalk one up
your fault, or were you just a scapegoat? to youthful indiscretion (and don't forget to note
• You were drafted by the Empire to serve in the this little experience when you get to "Romance").
Imperial Army. You spent a number of years as a • You signed on with the Corporate Sector Au-
ground-pounder pacifying and "welcoming" new thority and spent several years as a shuttle and
planets into the Empire. You stayed clear of the dropship pilot aboard several capital ships. You
more horrifying atrocities committed by the Im- longed to join the elite Imperial TIE corps, but
perials, but you did see your fellow soldiers do never quite qualified. Why didn't you qualify? Did
some fairly shocking things. Your unit stayed you fail the qualifying exams? Did you get low
well clear of the stormtroopers, who scared even marks from your political officer? Did you lose
the most sadistic men and women in your com- interest? Or did something become more impor-
pany. tant to you along the way?
• You served as a lowly technician on the bridge
of an Imperial Star Destroyer. You once wit- Rogue Military Organizations
nessed the death of a high-ranking Imperial of- • You joined the Rebels and after field training,
ficer who was slain by Lord Darth Vader for a got sent to Yavin IV as a Y-wing pilot. To your
serious error committed by a subordinate. You eternal shame (or maybe relief), you broke your
had to carry the body away. This got you a lot of leg in a wrestling match two days before the
free drinks from impressed comrades, and also Death Star arrived in orbit, and missed out on the
gave you a great respect for the powers of the Battle of Yavin. You were the only surviving
Force. Nobody ever found out that it wasyouwho member of your squadron as a result. Did you
botched the order, to your great relief. stay with the Rebels after the evacuation, or
move on to something else?
• You were recruited by Rebels on your home- this field? If not, why? Was your work declared
world, and joined a local Rebel cell. From your illegal? Was it so highly regulated by the Empire
cover job, you were able to channel invaluable you could not keep your business? Or did you
information to other cell members until your mismanage it so badly it folded on its own?
network was infiltrated by Imperial spies and you • You were a lesser chef in a rather posh resort.
all had to make a run for it. What kind of cover job You learned to prepare advanced dishes for de-
did you have? Did you relocate to another Rebel manding diners, though the head chef got all the
cell, or get out of the spy business? Do you still glory (and most of the money, too). Is this ineq-
have friends in captivity, or did you all get away? uitable distribution of wealth the reason for your
• You joined the crew of a pirate ship, and spent departure? Or was there another reason for your
several years plying the spaceways looking for leaving the profession?
ships to hijack. The pay wasn't nearly as good as • You were a farmer. What did you farm, and
you had been led to believe, but you did get some where? Did you farm grains or beans planetside,
good piloting and combat experience, and met or did you engage in more exotic activities, like
some fairly interesting people. Life was not bor- kelp farming, space station hydroponics, ormois-
ing. Did you leave the pirate band, or was it ture farming?
forcefully dis banded? Did you betray your com-
rades to collect a bounty, or did someone else • You were a teacher or instructor of some sort.
turn the rest of you in? Are any of your former Did you teach art to children in a standard Impe-
shipmates after your hide? Are you after theirs? rial basic education school, or did you teach
Or did you part company amicably? survival skills to guerillas in a secret Rebel train-
ing facility?
• You joined a company of mercenaries. You
worked for minor nobles, did dirty work for • You were a common laborer. Why did you do
Moffs, ran bandits out of towns on Outer Rim physical labor in a largely mechanized society?
worlds, and anything else remotely military the Were you in a low-tech area, or in an area where
person paying your fees asked. Are you still human labor is cheaper than droid labor? Was
employed by the company? Or did you leave? If the work too delicate for droids? Were you being
so, why? Was it because the nature of the busi- punished? What sort of work did you do? Did you
ness began to leave a bad taste in your mouth? dig ditches, weld plates to Star Destroyer hulls in
Were you sold out by employers? Defeated by shipyards, build dams, or sell bantha burgers to
enemies? Or did the company peacefully dis- the tourists?
band to pursue other interests? • You went to prison. Did you deserve it? If so,
what did you do? If not, who framed you? What
Occupations Held sort of prison was it - a light security affair with
Below is a selection of jobs you might have a swimming pool and wegsphere courts, or a high
held at some point in your past. Feel free to add security prison on an isolated rock of a planet?
to the list if you have some other possibility in Did you meet anyone interesting there? Do you
mind. We have neglected to mention quite a few still maintain any kind of contact with these
possible careers in the Star Wars universe. Bank people? Were you released, or did you escape?
loan officer, high-tech thief, apartment landlord, • You were a civilian pilot. What did you fly?
private investigator, factory worker, and mu- Luxury starliners? Stunt ships in a flying circus?
seum curator are just a few of the possibilities Interplanetary shuttles? Shipyard tugs? Huge
you can develop. cargo transports? Why did you leave such a
• You became a professional athlete for a few plush job, anyway? Looking for more excitement?
years after college, which showered you in glory Fired? On the run?
and credits. What sport did you play? Shockball? • You didn't know what you wanted to do for a
Wegsphere? Unarmed combat? Why did you quit? living, so you stayed in school. You managed to get
Did you retire voluntarily, orwas theresome sort a rather large grant for your research and an
of scandal involved? Did you compete honestly, influential mentor. What did you study? Did you do
or was some form of cheating required to main- a lot of traveling, or did you stay in the university
tain your position and not anger the various libraries or labs? Did you leave academia for pro-
underworld figures who frequently run such con- fessional or personal reasons? Was there, perhaps,
tests? ascandal invoived? If so, what was the nature of the
• You worked as a technician of some sort. What scandal? An illicit love alfair? Cheating? Participa-
did you do? Run diagnostics on home heating tion in "subversive" groups?
systems? Operate the halo-recorders at sporting • You became an artist. Were you a painter, a
events? Reprogram droids? Do you still work in sculptor, or maybe an actor or dancer? Did you
~ ".'
&
We'll not go into a lot of specific examples this be a friend instead of a relative, if you like). This
time: There are plenty of ideas sprinkled here death might have been accidental, murder, due
and there throughout the chapter (remember to disease, or something else.
the affair with the Imperial's spouse?) and you • One of your parents was killed in an industrial
can either build on those or your own ideas. accident when you were very young. Was your
family compensated by the company? Could the
Critical Events death have been avoided, either by your parent or
Critical events are drastic or life-changing epi- the company? How did this affect your upbringing?
sodes in the life of your character. These events • Your parents were on Dentaal on a long-awaited
may have occurred during childhood, adoles- vacation when the Dentaal Uprising occurred.
cence, or while the character was engaged in a They died of Candorian Plague just like everyone
previous job. else on the planet. The Empire and Rebel Alliance
Not everyone will have had a critical event, each blame the other for releasing the horrible
and you can skip over this section if you like, disease into the atmosphere. Who do you be-
especially if some other area of your character lieve? How old were you when this happened?
background already features some significant What happened to you?
event, such as witnessing an execution by Vader
or being taken into slavery during childhood. • Your parents were slain by a criminal when you
Many of these critical events will probably affect were young. Who was this criminal? A common
the background you have already established for thief? A gangster kingpin? A slaver? Why were
your character in some way. Be prepared to re- they killed? For resisting a mugging? Forwitness-
work some details as you go through them. ing a murder or robbery? For not paying protec-
Here are a few critical event ideas, sorted by tion money? For angering the criminal?
category: • Your eldest brother, a young Imperial Naval
officer, was killed by Rebels whilesuppressing an
Death in the Family anti-Empire uprising when you were 12. His death
Someone close to you died at a key moment in crushed your parents. How did it effect you? How
your life or in a dramatic way (this person could do you feel about the Alliance? The Empire?
• Your mother attracted the attentions of a local affected your relationship with your parents? Do
authority figure. She resisted his advances, and you still have to help them financially?
was slain for her trouble. Who was the figure? A
Moff? A Hutt gangster? An Imperial officer? Was Special Gifts
she executed in cold blood, or slain in a fit of Check with your gamemaster before using any
passion? Was the true reason for her death made of these ideas, or any of your own, which result in
known, or was it kept quiet? How did you learn of your having possessions you would not ordi-
it? What did you do? narily start play with.
• Most of your family was killed during a raid on • You inherited a spaceship. Who gave it to you,
your community. Who were these raiders? Pi- and why? Your parents? A distant relative? A
rates? Slavers? Local aliens? Stormtroopers?What grateful friend or acquaintance? A mysterious
became of you? stranger? Is the ship in good condition, or barely
running? Are there any stories associated with it,
Other Family Shake-ups any secret compartments or unique features?
• Your family became embroiled in a tremendous Any glaring weaknesses or failings? Any strings
feud. What participated this feud? A personal attached?
insult? A betrayal? Infidelity? Political opportu- • You inherited a droid which has been in the
nity? Who is the rival family? How serious is the family for generations. This droid has a very
feud? Is it limited to arguments and occasional developed personality (it hasn't had a memory
fist fights, or are family members dying from wipe in centuries), and you have known one
duels or attacks? Has the feud been resolved, or another since you were very small. What kind of
does it continue today? Howdoes this affect you? droid is it? Is it a solidly built farm droid? Ananny
• Your family won the lottery and shipped off to droid? A protocol droid? An ancient navigator
live on Byss in the Deep Core. You stayed where droid? Does it have any unique modifications or
you were to attend university. You heard from features, such as secret compartments, weap-
them twice a few years ago, but haven't heard ons, and so on? What sort of personality does it
anything since. Do you wonder what became of have? Gruff and no-nonsense? Silly and inane?
them? Have you attempted to contact them again? Prissy? Civilized and cultured?
Was this attempt successful? If not, what hin- • You were given a financial grant, an inherit-
dered your investigation? ance, bonds, or some other source of credits.
• Your family was split by conflict. What caused How much were you given? What did you do with
it? A divorce? Personality flaws? An illicit love it? Were there strings attached? (For example:
affair? Political differences? Local legal require- "This 100,000 credit voucher is yours to use as
ments? Are you or a sibling considered a "black you see fit, as long as you join the A1derbathe
sheep?" What did this loss of family unity mean Monastery for life and give it all to them. Love,
for you? Grandpa.")
• Your family defected to a Rebel safe world. Did • You have inherited a residence. Did you sell off
you go with them? Do you know were they are? the property and pocket the credits, or did you'
Do you feel that the Alliance is helping them? Or hold on to it? Is there anything interesting about
do you consider your family hostages or dupes of the residence or its location? Where is it located?
a terrorist faction? Is it large or small? Well-kept, or ramshackle?
• Your sister has disappeared. No one knows • You have inherited a business. Did you sell it
where she is. What were the circumstances sur- off, run it into the ground, or did you hold on to
rounding her disappearance? Have Imperial it? Is there anything interesting about this busi-
forces assisted your inquiries, or have you been ness? Where is it located? What goods or ser-
forced to use illegal methods to find her? vices does it produce? Is it even legal? Does it
Have your efforts met with any success or make or lose money? How much attention from
have you run into a dead end? Have you given up you does it require?
the search or are you convinced you can find • You have been bequeathed a mysterious map.
her? What kind of map is it? Asector map? A planetary
• Your parents were terrible at managing the map? A city map? What does it claim to lead to?
family's money. As a result, your childhood in- Treasure? Mysterious alien ruins? A weapons
volved a great deal of relocating to smaller and cache? A wrecked starship? A secret Imperial
smaller homes, bitter financial squabbles with base? How old is the map? Who gave it to you?
banks and other relatives, and recovering from Are there reasons you can't at present make use
several failed business ventures. How has this of it?
o While on a star voyage, your starliner was something happened to separate you. What hap-
attacked by pirates. They rampaged through the pened to disrupt the friendship? Did he or she
ship, stealing everything ofvalue. You were seized move away? Were you told to stay away from
as a hostage, and injured in the rescue mounted aliens? Was the friend enslaved? Fired? Impris-
by Imperial forces. oned? Deported? Killed? Do you know where he
or she is now?
o You were seriously injured at a swoop race rally
when a swoop jockey lost control of the vehicle Underworld Encounter
and it careened into the stands. You had a major brush with the underworld
o You were stranded on an uninhabited planet for -even if you had regular contact with the under-
several days when accidentally leftlhere by your world, this event was especially significant.
tour group. You survived on food and water from • You saved the life of a gangster kingpin. How
your travel kit, but suffered a few injuries from did you do so? Warn him of a plot against his life
the local wildlife before rescue came. you overheard? Push him out of the way of an
o After a serious childhood illness, you spent oncoming vehicle? Prevent him from eating poi-
several years confined to a hoverchair before soned food? How did he reward you? Credits?
you were able to walk again. Protection? A job? Or did he not reward you? Do
o You were infected by a deadly disease while on
you still have ties with this figure?
a business trip to a remote planet. You spent o You witnessed what was obviously a contract
several weeks abed, and barely survived. Your assassination. Did the assassin know you were a
case has become a textbook study, since the witness? Is so, what did the killer do about it?
disease has a 98 percent fatality rate among Who was the victim?
members of your species. o You found a deactivated droid deep in the
bowels of an abandoned building. When you
Alien Encounter reactivated it, it asked you directions to the
You had a significant or unique encounter governor's estates, and left the building. The
with aliens in your youth. (Non-human charac- next day, you heard that an assassin droid had
ters might have had encounters with humans or gunned down the Imperial governor at breakfast
with another alien species.) before disappearing again. Are local law enforce-
o You participated in a cross-species student
ment officers searching for you as an accom-
exchange program in your youth, and spent a plice? Or does the assassin droid consider you a
year in the family of an alien species while their witness, a loose end to tie up? Did you come
child lived with your family. What planet did you forward with your story or are you in hiding?
live on? What species was your host family? Did
anything interesting happen while you were
there? Gamemaster Notes
Note: This is probably not a program pro- This section is ripe with ideas for bring-
Imperial households would participate in, though ing people and events from a character's
the character might participate in such a pro- past into the campaign. What if the assassin
gram while at university despite parental objec- droid, recently reactivated again, has de-
tions. cided to eliminate all witnesses to its previ-
o You were kidnapped by aliens. Why? Were they ous crimes? What if the character discov-
looking for a member of your species to study? ers that the Imperial brother who died in
Were they members of a radical political or reli- the Rebel uprising was really a Rebel spy-
killed by a fellow ISB agent?
A Caveat
As always, developing a character back- who you thought they would be. Gamemaster
ground is a cooperative effort between player characters are the gamemaster's prerogative,
and gamemaster. This is especially true when and they appear at his or her discretion. Of
it comes to developing gamemaster charac- course, if the gamemaster is willing to develop
ters which may playa part in future adven- such characters with you, you can probably
tures. This is an area in which the gamemaster expect to see them at some point.
has total control. Work with him or her to If your gamemaster is not willing to do so,
come up with contacts you both feel will con- you'll have to do without them. You can use a
tribute to the campaign. This will likely re- lot of the material in this chapter to develop a
quire some compromise if you have your heart character background on your own, but this
set on having a Grand Moff in your pocket. "system" is optional- it only counts as long as
Realize that obtaining contacts and friends your gamemaster is willing to use it. If he or
can be a gamble, because you don't control she isn't hot on the idea of players acquiring
them. If you go through with developing con- contacts in this manner, you're just out of
tacts, don't be too upset if they don't appear luck.
when expected, do what you want, or even be
contact will come with a heavy price tag. afterwards that the victim is the most notori-
Examples: A minor bureaucrat in the Im- ous contract assassin in the star system. The
perial government might be willing to falsify character who would never Willingly go out
an important document, for example, but looking for such a contact now finds he has
only once, and then only for a large amount acquired a new "friend" who insists on pay-
of credits. A slaver might be willing to help a ing back his debt of honor).
character locate a missing person, but only if Professional Contacts. Professional contacts
the player can arrange a fellow slaver's re- are those with whom the character has had
lease from jail first. business-related dealings. These can include a
Another type of contact may be more per- wide range of people. While professionals are
sonal: a friend from the character's Academy normally thought of as trained personnel, spe-
days now works forSienar Fleet Systems, and cialists, or "career" individuais, they can also be
may help the character in a time ofneed. Or relatively obscure persons with specialized
how about characters who were born in the knowledge relating to a little known subject mat-
same hometown and run into each otherhalF- ter. ("We need someone who understands the
way across the galaxy? Or even someone binary language of Verossian computers, huh?
who is a friend ofyour character's parents (or Say, I think I know who might be able to help!")
even just a "friend of a friend")? Academicians can have professional contacts
The key in using this type ofcontact is that in similar fields of academic or scientific pursuit.
they should be oflimited help; the assistance Military personnel who might have once served
they can offer may be vital but the character with the character also fall into this category.
should still have to work to achieve his or her These may now be favorably (or even negatively)
goal. disposed depending on the results of previous
Sometimes conditional contacts are individu- missions together.
als the character would not normally seek out. Influential Contacts, Influential contacts refer
Example: The character saves a person to special personages in position of power who,
from a burning speeder wreck only to find out for reasons of their own, may be willing to help
the character in times of need. These can include people you've betrayed, members of rival Houses,
business persons and customs officials who are and so on.
secretly Rebel sympathizers. Rivals are not nearly as serious a threat, though
Not surprisingly, the real identity of these they may grow to be so. They may even be friends
contacts may not be known to the character. In or occasional allies. Rivals are competitors -
each case, however, what makes these contacts you and they are competing for the same limited
special is a clearly defined area of authority or resource. This may be the hand of a lover, a
level of power that can be used to intervene on coveted promotion, the desire to be the best
the character's behalf. Ironically, while the most pilot on Bespin, the loyalty of the same under-
powerful type of contact available, by virtue of lings, the recognition or patronage of the same
their position and high visibility, they may be the superior, or maybe even just competition over
most infrequent type "tapped" for assistance. ("I an office with a door.
can't possibly help you today. I would be ex- Develop enemies and rivals as you did con-
posed in a minute. Maybe next week. Don't call tacts, using the same methods and sources. For
me again. I'll contact you when it's safe!") example, families can be a source of opposition
Example: Selas Ferr is a member of the as well as support, especially if the character has
Rebel underground on Jastro Ill. He is in love chosen the side of the civil war opposed by his or
with the daughter of the local planetary gov- her parents.
ernor whom he met as a young man. She
returns his affection but is unable to aid him
in any way because of the presence of so Gamemaster Notes
many CompForce personnel. Players will likely approach the task of
Instead, she puts Ferr and his companions developing enemies and rivals with a lot
in contact with a mysterious person known less enthusiasm than they did characters
only as "Alexan." Alexan's true identity is a who would be of use to them. You will
secret. He is known, howeve,; to be someone probably playa much larger role in devel-
in the Governor's hierarchy with consider- oping the bad guys than you did in develop-
able influence. ing the good guys.
In the course of events, two of Ferr's men Develop enemies and rivals with an eye
are captured in an abortive sabotage opera- toward the sorts of adventures you plan to
tion. Ferr contacts Alexan to see if he can run, and your plans for the campaign. One
help. Alexan reluctantly agrees but only if interesting idea is to convert one of the
Ferr takes the governor's daughter away with character's friends into an enemy by some
his men. Puzzled but with no other choice sort of betrayal at some point in the cam-
available, Ferr agrees. paign.
At the appointed time Alexan delivers Alternatively, you may wish to introduce
Ferr's baUered men and Ferr's unconscious enemies and rivals in the normal course of
love. Before safe passage can be negotiated, play, rather than at the onset of the cam-
however, Imperial troopers arrive and an paign.
intense firefight breaks out.
Ferrand his companions survive butAlexan
is mortally wounded. Only after reaching
safety is it revealed that Atexan was, in fact, Putting it all Together
the Governor himself in disguise. Congratulations! You now have a well-rounded
thumbnail background and personal history for
Enemies and Rivals your character. Now comes the most important
Han Solo has about as a many enemies as he question: how does this system enhance game
does friends and contacts: Greedo,Skorr, Hirken, play?
Gallandro, Jabba, Ploovo Two-far-One, Vader, Consider this: when you have played for some
the Emperor, his own cousin ... time with the same character (let's call him
Enemies are in many ways the inverse of con- Turran), you begin to identify with him. Turran
tacts. Like contacts, they fall into two types: has been through dozens of adventures, made
enemies and rivals.
friends and enemies, and you have begun to
Enemies are as interested in foiling your establish his personality and character. You know
character's goals and interests as friends are in how he reacts in certain situations, and know
advancing them. They mayor may not want you how others are going to react to him.
dead, but they will never knOWingly do anything He has, in short, begun to develop a history.
to assist you. They are villains: former students You and he are becoming comfortable with one
who blame you for their failures, jilted lovers, another. By developing a history before play
begins, you greatly accelerate this process of has figured prominently in Star Wars novels,
identifying with your character. comics or game products. They are presented as
This system will not tell you whether your they existed in the classic Star Wars era.
character is a spendthrift or afraid of droids. You This is useful for New Republic--.,ra characters
can develop these sorts of quirks yourself with as well as classic era ones. Remember that we are
little trouble. Nor will it tell you how your charac- interested in the homeworld of the character's
ter will react in specific situations. childhood - most New Republic--.,ra characters
It will help you understand your character grew up in the days of Emperor Palpatine.
better and more quickly, which will enhance The "Dominant Species" notations at the end
game play immensely, and help you make these of the entries indicate the major aliens or hu-
sorts of decisions as the character develops. mans that commonly hail from that planet.
Having a character background will also allow ("Other" indicates a hodge-podge of alien com-
your gamemaster to develop adventures and munities; naturally, humans from Sullust and
characters based upon the past experience of Wookiees from Brentaal are not unheard of, if not
your character. Which sounds more interesting exactly common.) Also listed at the end of the
as a scenario hook: a woman you once knew entries are sources where you can gain addi-
shows up and wants you to help her get the tional information on each world.
poachers off her ranch? Or: Kavree Mile, the
woman who helped you escape the horror of the Bakura
slums, is in trouble with poachers? Who are you Bakura, an isolated world in the Outer Rim
more likely to want to help more? "Generic Plot Territories, was originally settled by the Bakur
Device Character," or dear old Kavree, a charac- Corp, a speculative mining corporation, during
ter you helped develop yourself? the final years of the Clone Wars. The ore veins
narrowed. and the economy foundered. The newly
Homeworlds of the Galaxy formed government diversified exports, and
The following material can be used to provide shifted to the export of repulsorlift components
a more detailed background for your character. and an exotic fruit candy and liqueur made with
Each planet entry below represents a world that the indigenous namana fruit.
~o~
o0
The Bakuran government is horribly misman- them into amazing crystal structures. These crys-
aged, and so laden down with factions and politi- tals, some of them. several kilometers in diam-
cal parties that the groups have great difficulty eter, have been painstakingly sculpted into ac-
reaching a consensus on even the major financial tual cities by the Berchestian artists and archi-
and military issues confronting the world. As a tects.
result, the system defense force is weak and Dominant Species: Human. Last Command
disorganized. Sourcebook, page 65.
Bakuran philosophy stresses the need,for bal-
ance in the galactic scheme of things; which Bespin
tends to sabotage any faction which manages to
dominate for more than a few years. Located near the Corellian Trade Spine, the
gas giant Bespin draws a lot of tralfic to the
Dominant Species: Human. The Truce at system, particularly to the floating city of Cloud
Bakura, by Kathy Tyers. City. Bespin, which features a temperate band
high in its atmosphere, is the home of several
Berchest hovering mining colonies, Cloud City being but
Berchest is 'one of the largest trade worlds of one. The colonies mine Tibanna gas from the
the Anthos sector, and benefits frOln a healthy atmosphere.
volume of Imperial traffic. One of the great won- Cioud City is an independent colony which
ders of the Old Republic, Berchest has long been was built to take advantage of Bespln's great
a major tourist"attraction, though the'tourist secret - that the gas giant produces Tibanna gas
industry has been in slow decline sincethe days with unique properties which boost the fire-
of the Clone Wars and the rise of the Empire. power ofblasters. The station has made its for-
Fortunately, the Imperial trade has helped it tune covertly selling this gas to weapons manu-
maintain its high standards. facturers not associated with the Empire.
Since the early days of the Old'Republic, The casinos, sports arenas, and dance halls of
Berchest has been hailed as a planet of extraor- Cloud City are first class, and draw many tourists
dinary beauty. Its saline-rich seas have left huge to Bespin. Merchants and smugglers come to
crystalline deposits along the coasts, and formed Cloud City's grungy Port Town to trade and make
deals, and between the smugglers and desperate ties, trade markets for a wide variety of goods,
refugees hiding from the Empire, Port Town can financial markets, and industrial centers. It is
be rough at times. strategically located to serve as a major shipping
Cloud City has a small population, so citizens world, and handles a huge volume of traffic flow-
of Bespin encountering one another amongst the ing into the Core and out to Colonies region,
masses of the Core will feel a natural affinity for extending on to the distant Corporate Sector.
one another. Most of the citizens of Brentaal are either directly
Dominant Species: Human, Ugnaughts, other. involved in commerce, or in an industry or busi-
Galaxy Guide 2. ness which supports it.
A popular hero in traditional Brentaal folk
Bimmisaari tales is the fearless spacefaring merchant
trailblazing new hyperspace routes for hIs or her
The temperate world of Bimmisaari is covered
vessels. Brentaal citizens are no-nonsense when
by swaying trees called asaari trees that move it comes to business, and their buildings are
even when no wind blows.
functional and stark, though oddly beautiful, since
The inhabitants of Bimmisaari are Bimms, di-
they favor organic-looking architecture. Politics
minutive people who love storytelling and trade.
are a means to advance one's interests in the
They were nominal members of the Old Republic
commercial world, and little else. Most of
who have escaped the horrors of the Empire
Brentaal's commerce is controlled by the hun-
because of its great distance from the Core.
dreds of noble familIes which dominate the vari-
Bimms are governed by a planetary council,
ous guilds and shipping Houses.
which meets in a deliberations chamber known
as the Tower of Law. The Tower joins with a Dominant Species: Human, other. Star Wars
larger tower which serves as a marketplace. The Adventure Journal #7, page 218.
planet boasts a number of impressive open air Calamari
marketplaces.
Calamari is a watery world far out in the Outer
Dominant Species: Bimms. Heir to the Empire Rim, inhabited by the Mon Calamari and the
Sourcebook, page 77. Quarrens. Great floating cities dot the surface of
Calamari's endless oceans. The Mon Calamari
Bonadan have created a highly civilized culture - art,
From space, Bonadan is a yellow sphere cov- music, literature, and science are highly regarded
ered with rust-red stripes. The planet looks bar- pursuits, and those who practice them are the
ren and parched, for whatever plant life that was most honored in their society.
not deliberately destroyed has largely died due Mon Calamari have long eschewed the prac-
to careless mining operations, abundant pollut- tice of war, and before the Empire came, had
ants, and simple neglect. virtually no offensive weapons or craft. This has
Bonadan is one of the Corporate Sector changed greatly in recent years, and the Mon
Authority's most important factory worlds. Those Calamari have thrown off their oppressors and
who hail from the planet are either from the forged a mighty navy which serves as the back-
families of wealthy corporate officers, or corpo- bone of the Rebel Alliance Navy.
rate serfs who have managed to buyout their They have paid a high price for their resis-
contracts or run away. tance - the world of Calamari has experienced a
The highly industrialized and densely popu- number of environmental disasters during the
lated planet houses many different intelligent conflict, which the Mon Calamari are still strug-
species from all over the galaxy, and interspecies gling to recover from. Mon Calamari warriors are
rivalries are common. To keep some semblance honored for their struggles and sacrifices, but
of peace and order, weapons are banned on the are still viewed with unease by their fellow citi-
planet. Bonadan authorities use a vast and ad- zens for their violent deeds.
vanced network of weapon detectors to enforce Dominant Species: Mon Calamari, Quarren.
the ban. Star Wars Sourcebook, page 77; Dark Empire Sour-
Dominant Species: Human, other. Han Solo's cebook, page 79; Death in the Undercity.
Revenge, Brain Daley.
Chandrila
Brentaal Chandrila is a somewhat contrary world when
Brentaal is a rather dry and arid world, and its compared to most of its fellow Core worlds.
small oceans are very salty. Its eight continents Culturally, Chandrilans dislike piling into huge
are dominated by commercial starports, entire cities, and have taken pains to keep communities
cities of warehouses and container storage facili- small, with a low population density. Chandrilans
have an unusually low birth rate, and families
rarely have more than one child. Chandrila has due to the fact that Corulag latched itseU firmly to
only two continents, both of which are domi- the fortunes of young Senator Pal patine, and
nated by large, grassy plains. rode with him all the way up to the top. It also
While Chandrilans enjoy the same technologi- doesn't hurt that Coruscant is only three hours
cal advances as other Core worlds, they reject away via the hyperlanes.
entirely the notion that progress is linked to a Corulag hosts a branch of the Empire-span-
divorce from nature. Everywhere one goes on ning Academy. Like Raithal, Corulag Academy
Chandrila, one sees naturalistic elements in vir- prepares the most talented young Imperial citi-
tually every facet of life. Elaborate gardens are a zens far military service. A surprising number of
mark of high status. Agriculture is still a large students from Corulag enter the Academy, and
part of Chandrila's economy. There are a huge as a result, many senior Imperial officers are
number of agrifarms on the gently roiling hills natives of Corulag.
and huge grassy plains of Chandrila's two major Dominant Species: Human. Slar Wars Adven-
continents. Farmers specialize in foodstuffs which lure Journal #7, page 214.
are difficult to preserve for long hyperspace
trips. Coruscant
Dominant Species: Human. Slar Wars Adven- Coruscant has served as the seat of galactic
ture Jaurnal #7, page 216. government since the very first union of stars. In
the days of the Old Republic, Coruscant was the
CoreIlia seat of the Senate, and its many supporting com-
One of the founding systems of the Old Repub- mittees and organizations. When Palpatine
lic, Corellia is a major Core world, known for its brought his Empire to power, he chose Coruscant
fast ships and skilled traders. The system has as the site of his Imperial Court, and built a
five fully-inhabitable planets, which leads some monstrous Palace around the Presidential Resi-
scientists to speculate that it is an artificially- dence, itself an enormous sub-city thousands of
constructed system (others have developed al- years old.
ternative theories). Humans dominate politics in Coruscant is a trend setter for all of human
Imperial Coreilia, but there are two other species space. If something comes into fashion on
native to the system, the Drall (evolved from Coruscant, It is sure to spread to the rest of the
predatory mammals) and the Selonians (who Core within weeks, and on into the Colonies and
evolved from water mammals). Mid-Rim not much later. The surface cities of the
Though wily Corellian merchants can be found planet are opulent in the extreme. Immense pala-
everywhere in the galaxy and are generally ca- tial mansions tower over parks, game reserves,
sual in their relationships, they do not often entertainment centers, and business buildings.
speak of their homeworld to outsiders. Corellia The entire planet is covered in a dense network
has long been a major trading center in the Core, of buildings, plazas, roadways, and landing plat-
but there is a steady trend toward isolationism forms hundreds of layers deep.
amongst its people. This is exacerbated by the There are warrens and broken-down sectors
increasingly serious pirate attacks on shipping in deep in the bowels of Coruscant which haven't
the Coreilia sector which the Empire seems pow- been visited by government representatives in
erless to prevent. hundreds of years. There are cities and commu-
Dominant Species: Drall, human, Selonian, nities deep underground, long forgotten to those
other. The Corel/ian Trilogy, by Roger MacBride closer to the surface, inhabited by refugees, out-
Allen. laws, and worse. Still other areas are the domain
of horrible feral creatures which have estab-
CoruJag lished their own brutal ecosystem in the ducts,
sewers, and accessways of the undercity.
The very model of an Imperial Core world,
Corulag is extremely cosmopolitan, and devoid of Dominant Species: Human, other. Heir 10 Ihe
provincial values and loyalties which might in- Empire Sourcebook, page 79; The Jedi Academy
terferewith the New Order ideology. The world is Trilogy, by Kevin J. Anderson; The Carellian Tril-
totally devoted to the Emperor and his philoso- ogy, by Roger MacBride Allen.
phy of human High Culture.
The people of Corulag are wealthy and pro- Elom
ductive, and pay little attention to worlds less Elom is the homeworld of the Elomin and Elom
favored and fortunate. They bask in the knowl- species. A cold, barren world, Elom is a frigid
edge that their success as a society is entirely wilderness far from the warming rays of its sun.
due to their superior abilities and culture. Actu- Rich in mineral wealth, especially the strategi-
ally, their successes in the Imperial era are largely cally important are of lommite, it was warmly
welcomed into the fold of the Old Republic. With which grow to heights exceeding 300 meters.
the rise of the Empire, Elom was placed under Since their branches are few and thinly leafed,
Imperial martial law, and the Elomin became plenty of sunlight shines on the fern-coated for-
slaves mining their own resources forthe glory of est floors.
the Empire. The Ewoks live in treetop communities to
The Elomin greatly resent their enslavement, escape the fearsome predators which roam the
and burn to break free of their Imperial chains. forests at night. Village structures are anchored
Most Elomin consider it their duty to slow the on the thick boles of the trees for support, and
Imperial war machine when possible, through platforms and walkways connect the cluster of
outright sabotage, corruption, bureaucratic red huts on each tree to one another. The Ewoks
tape, and an extremely low work ethic. Some few revere their mighty trees as gods, and express
Elomin have escaped their planet, or migrated their devotion through their music.
from their world before the Empire annexed it. Dominant Species: Ewoks. Star Wars Source-
Eloms are a separate species which dwell in book, page 71; Galmy Guide 5: Return of the Jedi,
warrens of caves deep under the desert surface. page 54-68; The Movie Trilogy Sourcebook, page
They are relatively uninterested in affairs out- 139-147.
side of their underground cities, and withdrew
deeper into their caverns when the Empire in- Esseles
vaded.
Esseles was a highly volcanic world in its
Dominant Species: Eloms, Elomites. Heir to recent geological past (10 million years ago), and
the Empire Sourcebook, page 96; Galaxy Guide 12: its surface is now densely covered by imposing
Alien Races - Enemies and Allies, page 36. young mountain chains. The large population
centers are nestled into the narrow valleys and
Endor few plains which can be found on the rugged
Endor is the homeworld of the Ewoks. A forest continents.
moon of a gas giant, Endor is graced with a wide In the days of the Old Republic, Esseles was a
temperate band, thanks to the planet's low axiai vastly influential world, as befits a Core world,
tilt. The landmasses are covered by giant trees, and a powerful presence in the Senate chambers
on Coruscant. While friendly enough with the Dominant Species: lthorians. Star Wars Sour-
Empire, Esseles has traditionally held itself some- cebook, page 74.
what aloof from the ideologies and programs
emanating from Coruscant. Most Esselians still Kashyyyk
con'sider themselves loyal to Esseles first, the Kashyyyk is the arboreal homeworld of the
Empire second. Wookiee species. It is a jungle world of wondrous
One of Esseles' key sources of income is the beauty and instant death. Massive wroshyr trees
high-technology manufacturing centers necessary cover the surface of the land masses, their
to produce capital ships. In fact, Damorian Manu- branches intertwining at several levels to form
facturing (the shipbuilding firm that constructed an immensely dense canopy which admits little
the Carrack cruiser) is headquartered here. light to the lower levels. The Wookiees live in the
Dominant Species: Human. Star Wars Adven- upper levels of the canopy, and have built mas-
ture Journal #7, page 221. sive cities within the trees, with a seamless inte-
gration of practical technology and naturalistic
Gamorr elements of the local environment.
Gamorr is the homeworld of the porcine Kashyyyk is under Imperial martial law, and
Gamorreans. It is a pleasant planet, featuring a many of its citizens have been exported as slave
variety of terrain types from the icy tundras of labor to hundreds of Imperial worlds. There are
the north to the lush tropics of the equatorial Imperial garrisons located in just about every
inland seas. Its kindly aspects are entirely lost on Wookiee city, enforcing an uneasy peace.
the Gamorreans themselves, who are either pre- Wookiees taken offplanet to work in slave camps
paring for, engaged in, or recovering from an know full well that failure to cooperate means the
endless procession of holy wars and skirmishes death of theirfamilies. Few accept this fact grace-
at any given time. fully.
Gamorrean cities are large, bulky fortresses Dominant Species: Wookiees. Star Wars Sour-
built up out of rock and fusion-hardened clay. cebook, page 84.
They are surrounded by thick walls bristIingwith
armaments and death traps. Gamorr is largely NarShaddaa
self-supporting, and its people do little trading
with offworlders. Those who leave the planet are The moon Nar Shaddaa orbits Nal Hutta, the
mostly mercenaries, bodyguards, slaves, or sim- adopted homeworld of the Hutts and the center
ply unusually intelligent. of Hutt space. It was once the reservation deeded
Dominant Species: Gamorreans. Star Wars to the original inhabitants of Nal Hutta after they
Sourcebook, page 72. lost their world to the Hutts, but then became the
nexus of a huge trade network, and has since
Ithor fallen on hard times as the trade routes shifted
away from the system. The once glorious cities
!thor is the homeworld of the lthorian "Ham- are broken-down slums now, the haven of smug-
merheads." The fourth planet of the Ottega sys- glers, spice-jackers, slavers, and criminals.
tem, lthor is a lush tropical world teeming with a Known as the "Smugglers' Moon," Nar Shaddaa
wide variety of flora and fauna. Most of it has is a comfortable world for criminals with credits
been tamed by the Ithorians, but wild areas and connections, and a miserable ghetto for those
remain. The lthorians live in large flying cities without. Agreatvarietyof species and offworlders
known as "herd ships," which travel at tree-top make their home on Nar Shaddaa, many gather-
level, thus preserving the environment while ing in their own sectors, where they govern them-
allOWing lthorians to partake of modern conve- selves within Hutt perimeters. The Empire does
niences. Thelthorians farm their vegetables from not concern itself with Nal Hutta or its moon so
their cities without setting foot on the ground. long as the Hutts mind themselves.
The various herds on Ithor are autonomous
and self-supporting. Once every Ithorian season Dominant Species: HUlls, humans, other. Dark
(roughly every five Standard years), the herds Empire Sourcebook, page 85.
gather for the "Meet," an enormous time of cel-
ebration, council, and decision-making. The Ralltiir
lthorian herds trade with both the Rebel Alliance RaIItiir, on the very border that separates the
and the Empire, shOWing no favor to either side Core region from the Colonies, is the only world
so long as no one interferes in their affairs. This in the sector that managed to maintain its inde-
strategy has met with limited success: the pendence from Esseles over the past few centu-
!thorians move with relative freedom through- ries. Until recently, it likewise successfully re-
out the Empire, but the Empire nonetheless main- sisted Imperial intervention. For all its indepen-
tains a garrison on the planet surface. dence, RaIItiir has always been a relatively main-
stream Core world, which makes its debasement Most Rodians worship violence and death,
particularly galling to its people. Most have been and this love affair with bloodshed has given rise
perfectly loyal law-abiding citizens, and are in a to the two contributions Rodia has made to the
deep state of shock at finding their beloved Em- galaxy: prime weapons and Rodian drama. The
pire suddenly cruel and impassive. sprawling weapon manufacturing plants of Rodia
Today, Ralltiir is a sad sight. Its once formi- are justly famed for their quality firearms and
dable banking industry lies in shambles, and its blasters - the Empire's orders and contracts
economy is little better off. Many of the unem- alone keep half of the planet employed. Rodian
ployed are routinely shipped to other Imperial drama has earned a prominent place in the
worlds to work as petty clerks and industrial galaxy's pantheon of classical works, and is widely
supervisors. It is still a beautiful, high-tech world, appealing to audiences of a variety of species.
but its infrastructure is showing the first signs of Dominant Species: Rodians. Galaxy Guide 4:
decay. The planet was placed under Imperial Alien Races, page 77.
martial law for suspected "Rebel activity" prior
to the dissolution of the Senate. While the Empire Ryloth
shipped off a large portion of the populace to
Ryloth is the homeworld of the Twi'leks. It is a
interrogation centers, the Imperial Navy block-
dry, rocky world of shadowy valleys and mist-
aded the planet.
covered peaks. Half of Ryloth is locked in eternal
Dominant Species: Human. Star Wars Adven- darkness, and this darkness shelters most of the
ture Journal #7, page 227. planet's inhabitants, including the Twi'leks. Su-
per-heated wind storms originating from the
Rhinnal bright side provide the warmth necessary to
Rhinnal is a world which has freshly emerged sustain the planet's dark-side ecology.
from its most recent ice age. Some of the best The Twi'leks, still a primitive industrial civili-
medical schools in the galaxy are located here, zation, lack space-faring capabilities. This leaves
and Rhinnal is also famous for its weaving indus- them dependent on neighboring systems for
try. trade. The major export of Ryloth is ryll, a min-
People live in both large communities and eral which is used for medicinal purposes as well
small, but almost always gather in ethnic groups as recreational ones.
based on clan kinship. Public affairs on Rhinnal Twi'leks prefer diplomacy and trickery to com-
are mostly handled within periodical gatherings bat, for cunning and pragmatism are more valu-
of clan heads if they are judged to be of little able survival skills on Ryloth than brute strength.
import to the outside galaxy, and bythe governor This attribute is best seen in Ryloth's response to
when they are considered to be significant. the frequent raids by slavers on their populace.
Rhinnalian culture values honor and style, Rather than combat the slavers and risk damag-
and these traits mark the behavior of every na- ing their cliff-dwellings, the Twi'leks sell their
tive. Meetings and partings are attended to with own people into bondage. This results in fewer
great ceremony, and nearly every day on the slaves taken over the longrun, spares their cities,
calendar marks a commemoration of some sort. and puts credits in their coffers.
Clothing, colorful and worn in many layers, is Dominant Species: Twi'leks. Star Wars Source-
considered a very important part of social inter- book, page 82, Platt's StarportGuide, pages 136-160.
action. The dress codes are a way of maintaining
independence and solidarity in the face of centu- Sullust
ries of occupation by a variety of "conquerors."
Dominant Species: Human. Star Wars Adven-
Sullust is the homeworld of the diminutive
Sullustans. A volcanic world, Sullust has an in-
ture Journal #7, page 224.
hospitable atmosphere consisting of thick bil-
Rodia lowing clouds of hot noxious air. The Sullustans
live in the myriad complex of cool, humid caves
Rodia is the homeworld of the Rodians. It is a which criss-cross the planet just under the sur-
worid of dense jungles, which once gave shelter face. They have expanded and adapted the cav-
to fierce predators. The Rodians hunted these erns into beautiful subterranean cities.
species into extinction centuries ago, and having Sullust is home to the SoroSuub Corporation,
built their culture on the hunt, have turned to a leading mineral-processing megacorp that has
stalking sentient game on otherworlds. The planet energy production, space mining, food packag-
has undergone rapid industrialization in the last ing, and high tech divisions throughout the gal-
few centuries, and Rodian cities are a curious mix axy. Nearly 50 percent of the Sullustans work
of modern factories and apartments, and soot- directly for SoroSuub or a supporting business.
crusted crumbling brick structures. SoroSuub took over planetary government when
it became clear ·that the civilian government great expanses of desert and all those who dwell
favored rebellion. there.
Sullustans are greatly divided on the issue of The planet is home to Jawas, Sand People,
corporate annexation. Many are sympathetic to banthas, dewbacks, human settlers, and assorted
the Rebellion, and feel the Sullustans should aliens who populate Mos Eisley's spaceport dis-
stand with the Mon Calamari in open opposition trict. The human settlers, most of whom make a
to the Empire. Those in the other camp point out living as moisture farmers, live in small commu-
that SoroSuub's actions have kept the Empire nities and homesteads. Many members of the
from forcefully occupying their pianet and forc- galaxy's fringe society, such as smugglers, mer-
ing them into slave labor. cenaries, and bounty hunters, use Tatooine as a
Dominant Species: Sullustans. Star Wars Sour· base because of its distance from the watchfui
cebooll, page 81. eyes of the Empire and other galactic govern-
ments.
Tatooine Dominant Species: Humans, Jawas,
Tatooine is a small desert world far from the Sandpeople, other. Galaxy Guide I: A New Hape;
center of activity of the galaxy. Twin suns beat Galaxy Guide 7: Mas Eisley.
down on this sand<overed world, burning the
Growing Up: _
Critical Events: _
Family: _
Contacts: _
Basic Education: _
Past Occupations: _
West End grants permission to photocopy this page for personal use.
_Chapter Two
Roleplaying Imperials
Entering the Imperial World Does this mean every adherent to the Imperial
system is evil? Well, no. To be sure, there are
There is a certain allure to playing characters
of dubious morality, plotting, scheming and fight- those twisted and sadistic individuals who have
found outlets fortheir dark tendencies within the
ing in a dark dystopia. Many players have ex-
pressed an interest in playing Imperial charac- Imperial system. (In fact, as Palpatine tightens
his grip, it appears the Imperial military encour-
ters, both military and civilian. The TIE Fighter
flight simulator from LucasArts Entertainment ages such behavior.) However, few Imperial citi-
zens would condone the more horrendous tasks
Company, which has fueled the already strong
interest in living (and gaming) on the Imperial the Emperor sets for his trusted servants, and
side of the "fence." still fewer would be capable of carrying them out.
Most people who swear allegiance to the Empire
This chapter presents material of interest to
players and gamemasters who would like to par- have higher motives for serving the Emperor.
ticipate in an Imperial campaign. (Not much higher, in some cases, but higher
nonetheless.)
A great many Imperial citizens are genuinely
Hero Or Rogue? convinced that the Empire is an advancement
"Everyone" knows the Empire is an evil institu- over past political systems. They have embraced
tion. It shatters peaceful worlds, crushes freedom the propaganda and dogma of the New Order:
underfoot, enslaves non-human species, and seeks that through the Imperial system, law and order
to dominate every aspect of a citizen's life. are supplanting corruption and chaos, and that a
little freedom must be sacrificed to assure every-
one security and peace.
Thoughts on Rebellion Others see in the Imperial system a way of
Excerpt from a tract by Alendar Jarvis getting ahead. Some human merchants who once
had to compete with Herglic and Sullustan ship-
Chaos and weakness must be avoided at all costs, or we pers eagerly supported the rise of asystem which
will find ourselves once again in the dark final days of the would see alien companies disbanded or cur-
Old Republic, when the leaders were indecisive and feeble. tailed and their own operations given prefer-
The Empire is the natural evolution of human culture. The ences and lucrative contracts. A spoils system
"feel-good, we're-j ust-one-big-happy-family" philosophy of based on species rather than merit found a great
the Old Republic led to corruption and rot. It all sounds so many supporters among the mediocre.
loving and wonderful in the Rebel propaganda broadcasts, The vast majority of people have little say in
but educated people know it just doesn't work. It took the way galactic governments are run, and affect
centuries to prove, but we now know that it absolutely a certain stoic attitude regarding galactic poli-
does not work. tics. Their goals are simply to hang on and get on
The Rebels are dangerous because they defy authority, with their lives, no matter what happens. They
and encourage us to turn back the clock and adopt a dead- say what they must to be left alone, and do not
end philosophy that has already proven itself unworkable. make waves.
To be sure, some of the misguided fools may have good Do not misinterpret this to mean that there is
intentions, but they are the most dangerous fanatics of the no room for personal heroism within the Empire's
lot, even more so than the Justice Action Network terror- institutions. Far from it. Despite the many disad-
ists. For the sake of the Empire and its citizens, they must vantages Imperial citizens and soldiers deal with
be convinced to lay aside their senseless Rebellion or be everyday, many competent, caring, and capable
destroyed. persons are genuine heroes. Many do achieve
fame, position and power through hard work and ages. The more divided and weak his potential
their own abilities. Along the way, however, many opponents are, the less likely they are to plot
have a change of heart. Many eventually come to against him, and the easier they are to manipu-
doubt whether they are fighting for the right side. late to serve his purposes.
Still others begin to question where it will all end. Members of the elite class are most often
For some, questioning whether the fame, the members of a royal house, high-ranking military
position, and the power are worth it, after all, is officers, politicians (governors, Imperial advi-
the beginning of true heroism. sors, and so on), or Dark Adepts. Not all elites
The bottom line is that Imperials are not a need fall into these categories, however - even
homogeneous lot. There are distinct sub-divi- if rank and high birth do not admit one into this
sions among Imperial supporters, which may be exclusive company, fanaticism and incredible
broken down into four categories: elite, tradi- ability may. The Emperor's Royal Guard and the
tional, citizen, and renegade. Imperial stormtroopers are prime examples of
this.
Imperial Elites Of the character templates offered in Chapter
Three, the arrogant noble, the CompForce As-
Imperial "elites" are people who owe their
power to the Emperor and serve as his power sault trooper, the Imperial adjutant, the Imperial
base; as powerful as the Emperor is, he could not double agent, the Imperial morale officer, the ISB
protocol officer, the COMPNOR SAGroup youth,
easily rule without the support of certain key
aristocrats and military leaders. In either case, and the wealthy physician templates are examples
the elites know that they need Palpatine where of the elite Imperial (though some of these might
he is if they are to continue thriving - their also qualify as traditional Imperials, depending
fortunes are tied with those of the Emperor, like on how they are played).
it or not. Consequently, their loyalty is to Palpatine
first, the greater good of the Empire second. Traditional Imperials
Though of necessity loyal to the Emperor, the "Traditional" Imperials are the most common
elites do a lot of jockeying amongst themselves components of the Imperial military and bureau-
to improve their own positions within the Impe- cratic machine. They generally serve the Empire
rial hierarchy, a situation the Emperor encour- out of personal feelings of duty, honor, and fam-
ily. Many join the war effort because they sin- On the other hand, they don't particularly
cerely believe the Rebellion is a tragic waste of care if millions of people die opposing the Empire
life. Some enlist in the Emperor's cause only after (as long as it doesn't impact their lives), and the
the loss of friends and family at the hands of knowledge that entire alien species are enslaved
Rebel operatives. Members of this group are and dying to serve their Empire doesn't keep
often military professionals who simply view the them awake at nights, either. They honestly be-
war as a job to be done. lieve that there is very little that they can (or
As far as traditionals are concerned, the New should) do to change the situation. After all,
Order ideology is superior to all others the uni- those punished by the Empire must have done
verse has offered, and they believe in the tradi- something wrong to merit this treatment. They
tional virtues of strength, order, and stability- are, in short, simply interested in getting on with
the Empire is the best way of imposing these their own lives, and the government of the Em-
ideals on a galactic scale. pire is "someone else's problem ... "
Traditionals tend to be as personally ambi- Of the templates presented, the Imperial
tious as elites, but they are far more likely to newsnet reporter, the Imperial smuggler, and the
envision an Empire without Palpatine. The Em- unemployed Imperial bureaucrat are Imperial
peror is aware of this, and keeps a much tighter citizens.
leash on those who are known to be more loyal to
the Empire than its founder. Renegade Imperials
Among the templates offered in this reference, In the post-Endor era, the Imperials began to
the ground assault trooper, the intelligence agent, lose ground to the fledgling New Republic. They
the ISB investigations specialist, the Space Res- were driven out of the central Core region, and
cue Corps officer, and the TIE fighter pilot are were forced to retreat to the systems which most
excellent representatives of this group. strongly supported the New Order.
During this chaotic time, those who worked to
restore the Empire to its previous glory came
Dark Shades Of Distinction primarily out of the elite and traditional camps.
The distinctions between elite and tradi- There were mighty struggles to determine who
tionallmperials can appear blurry at first would succeed Pal patine, but the end goal was
glance. Perhaps the best way to distinguish always the restoration of the Empire.
between the two is to remember that an However, out of the various camps, there
Imperial elite is, above all else, loyal to the emerged a faction of lords, governors, admirals,
Emperor. He is the leader of their "person- Moffs, and other leaders who desired to carve
ality cult." out their own petty fiefdoms from the carcass of
A traditional Imperial, however, is first the ailing Empire. These were the warlords; they
and foremost loyal to the Imperial system. and their supporters are the "renegades."
The elite serves the Emperor out of love (if The renegades have fiercely defended their
such a word can be made to fit such a man claims to personal power. Some have forged
as Palpatine), while the traditional serves mutually lucrative arrangements with local crime
out of a profound sense of duty. lords. A few are even thought to have clandestine
Elite and traditional Imperials agree that dealings with the New Republic. While a few have
the ends justify the means. Few in either already been dealt with, either by New Republic
class have qualms over the destruction of or Imperial forces, many are yet to be assimilated
property or massive loss of life, as long as back into the Empire, or into the New Republic.
such things further the cause ofthe Empire. Many of the character templates make suit-
Excessive measures can always be justified able renegades, particularly the Imperial assas-
and explained, as long as they achieve the sin-in-training, the Imperial smuggler, the intelli-
desired ends. gence agent, and the TIE fighter pilot.
Running An Imperial
Campaign
Imperial Citizens Running an Imperial campaign poses some
Imperial citizens represent the vast majority problems which Rebel and independent cam-
of men and women within the Empire. They are paigns do not. If you want to run an Imperial
not particularly enthusiastic boosters of the military campaign, for example, you must deal
Empire. They are not interested in dying for the with the fact that the Imperial Army and Navy are
Emperor, and they aren't thrilled by the idea of far more regimented than their Rebel counter-
Palpatine's New Order binding the galaxy to- parts. This cuts back on characterfreedom, since
gether. TIE pilots and Army troopers are seldom con-
suited by their superiors regarding bombing tar- Thankfully, this is not necessarily the case.
gets and mission objectives. They are told where There are ways of getting around these prob-
to go and what to do, and they are expected to do lems, and the conventional military campaign is
just that. not the only option available. Since we've already
The military campaign also limits the number begun discussing the conventional military cam-
of character templates which can be plausibly paign, however, we'll tackle it first.
brought Into play. Just how many adventures will
involve a TIE pilot, a wealthy doctor, and a Military Campaign
COMPNOR SAGroup youth and retain a shred of There are a number of routes to go in a conven-
believability? The obvious answer: precious few. tional military campaign, and it depends largely
_ Imperial TIE fighter pilots need a combination of exceptional talent and limitless ego to survive deep space combat.
on the sort of campaign the gamemaster and lesser vessel such as an Interdictor cruiser). The
players want to participate in. gamemaster should develop various personali-
The Imperial Sourcebook, which focuses al- ties aboard the ship, such as the command crew,
most exclusively on the military, can be an in- the characters' immediate comrades and supe-
valuable aid in running any Imperial military rior officers, and a few recurring gamemaster
campaign. In it you will find essays on the various characters outside of the command chain, such
branches of the military, available weaponry, as techs, mess hall crew, supply officers and so
spaceships, and armored vehicles. on.
Due to the format of the military campaign, The characters start in the misfit squadron of
most characters will be based on the same tem- the ship, and must endure the jibes of better
plate. This does not mean that each one must be pilots until they prove themselves and move up
a carbon copy of the others. Indeed, some might into better squadrons (they will likely outlive
be ISB or COMPNORspies as well as repulsorcraft many of their initial wing partners). The ace
drivers and TIE pilots, (or Rebel spies, for that pilots, in the best squadron, lord it over all the
matter). Each template should also have a differ- other pilots aboard, and are extremely arrogant.
ent specialty: some members of the unit will be They serve to spur the characters into striving to
heavy weapons experts, others demolitions spe- top them, and strive to get into a better squad-
cialist, others the communications officer. The ron.
players should feel like apart of a team, with their Ultimately, the deeds and reputations of the
strengths and weaknesses balanced bytheir team- characters take them to better ships, with better
mates. captains, and more important missions. Ulti-
TIE Squadron. With the popularity of the TIE mately, they may win billets in one of the "hot"
Fighter flight simulator from LucasArts Entertain- attack squadrons, with one of the best reputa-
ment Company, a campaign surrounding the ex- tions in the fleet. Anyone coming into this "Aces
ploits of the members of a TIE squadron is a Only" type of environment will be expected to
natural choice for a campaign. prove himself in short order.
The characters begin play in a standard TIE One of the "non-combatl! oriented scenarios
squadron aboard a Star Destroyer (or perhaps a possible involves the hazing rituals of a star-
fighter pilot (or indeed virtually any other mem- even outright lies from superior officers can add
ber of the Imperial military). Rookie pilots are to the challenge of the campaign. These situa-
often called upon to prove their ability by painful tions help underscore the unwritten rule of thumb
and rigorous tests of skill. Some examples of the in the Imperial military: "adapt or die." No one
hazing include: competitions on flight simula· ever said military life would be easy ...
tors, dexterity tests (such as a dart throwing Ground Assault. Forthose desiring the simple
contest) or even dangerous stunts that rookies pleasures of a "ground-pounder" land war, there
are put up to by tougher. more experienced is the ground assault campaign. This game envi-
pilots. (Stealing the commanding officer's swag- ronment is a particularly attractive option for
ger stick, or holding a fellow pilot's pile of contra- those who enjoy incorporating Star Wars Minia-
band reading material are good examples of haz- tures Battles scenarios into their games.
ingrituals.) Obviously, these activities would not The characters may be stationed at an Impe-
be officially condoned, but older commanding rial garrison on a world which needs pacifying
ollicers probably underwent similar hazing as (for a less combat-intensive garrison campaign,
cadets and will often turn a blind eye to these see the next section). Alternatively, they may be
activities (provided that the infractions are mi- based on a ship which takes them to hot spots
nor and no injuries, death or destruction of Impe- around the galaxy. In either case, they handle
rial property is involved). In general, there should heavy weaponry, drive Juggernauts and Floating
be a good deal of involvement with other pilots' Fortresses, and cause a great deal of property
personal lives. The longer the squadron works damage along the way.
together, the stronger the bond between these Scenarios will vary. The characters may spend
characters will grow; a scenario built around the a month seizing the capital of a planet claimed by
squadron's shore leave could prove very inter- a rogue Moll, and the next week be shipped all to
esting. storm the barricades of a Rodian revolt deep
ATIE squadron campaign would naturally fea- within the bowels of a mining complex. Or how
ture a great many space battles, bombing mis- about a "prisoner of war" campaign where the
sions, and scouting forays. These will get repeti- Imperial characters have been captured by the
tive fairly quickly unless split up with adventure Rebels or New Republic and must attempt to
outside the cockpit. Most of such action would escape?
consist of political jockeying -trying to topple Chapters Seven and Eight of the Imperial Sour-
rivals through blackmail and frame jobs. spying cebook offer some good source material and
on fellow pilots for ISB or COMPNOR contacts in adventure ideas for a ground assault campaign.
exchange for favors or information, and so on. Templates most appropriate to the campaign are
Other adventure ideas include a temporary reas- obviously the ground assault vehicle commander,
signmentto a test pilot facility where prototypes CompForce Assault trooper and the Imperial
are flown (and perhaps Rebels try to steal one), adjutant.
goodwill flying tours to planets in the Core (plenty Special Operations. This sort of campaign
of adventures can occur in the Core), and trying focuses on commando action. The tasks the com-
to uncover a Rebel spy ring within the squadron. mandos perform are not pretty, nor are they for
Also, a thriving black market of contraband goods the faint of heart. They assassinate leaders sus-
exists aboard many Imperial capital ships and pected of planning a defection to a Rebel safe
installations; the player characters could be world, slip into enemy-held areas to kidnap en-
wrongly implicated in a crackdown on contra- emy ollicers and scientists for interrogation, re-
band, or may actually be the black marketeers. can enemy bases and camps, sabotage critical
Or perhaps, they are being used by lSB or Rebel assets, and so on.
COMPNOR agents to ferret out the real smug- The commandos are professional soldiers -
glers ... the best there are- and simply do whattheydo
Obviously, the TIE squadron campaign more because that is their job and their nature. These
or less demands that everyone playa TIE pilot of troops are New Order fanatics, totally loyal to the
some sort, though the TIE flown might vary. Emperor and the New Order, willing to dieshould
Some characters might fly interceptors, while their leaders command it. Commando campaigns
others fly bombers. No one begins play in any- will focus on the missions, and the thrill comes in
thing but a regular TIE fighter, however. Faster tackJing new (and seemingly impossible) chal-
ships and better assignments only come after the lenges.
rookies have proven themselves. The characters may move up into more distin-
In addition, rather than have these missions guished units as they win renown for their deeds.
become carbon copies of one another, a number A few notable units repeatedly distinguish them-
of variables can be woven into the fabric of the selves, among them the 43rd Salagori Lancers,
storyline. Bad intelligence, mechanical failure, the 543th Denbari Attack Company, and the 76th
Assault Regiment. Being assigned to one of these The garrison is a small base located in the
crack units means one can expect to see a lot of capital or chief city on a world hostile to the
action. Empire, perhaps only recently conquered or an-
The characters might be special Army units, nexed. The characters, as key members of the
Storm Commandos, or ISB operatives (though all garrison, must pacify the local citizens (prefer-
characters will come from the same branch and ably without bloodshed, but one way or another
service). Galaxy Guide 9: Fragments from the Rim in any event), nationalize local industries of value
is an excellent guide to commando-style cam- to the Empire, prevent sabotage, and suppress
paigns. Though it focuses on Rebel campaigns, and destroy the local Rebel cells which are rising
the information therein can be easily adapted for up all around them.
Imperial campaigns, especially if the campaign As if the enemies in the general population
will feature the Storm Commandos. Characters aren't enough, the characters must look out for
should all be based on the same template. Each enemies within the system as well. Ambitious
character should have a specialty the other mem- underlings are trying to subtly undermine the
bers of the unit do not, in order to work as a team. characters' standing in order to supplant them,
CompForce Assault. For groups looking for a and will mercilessly pounce on any sign of weak-
bit more skullduggery and political maneuvering ness or failing, or even sabotage missions to
in a military environment, a CompForce Assault ensure they fail. The characters may respond to
campaign might do nicely. these attempts to discredit their superiors so
CompForce, as the military arm of COMPNOR, they can rise through the ranks, or they may wish
isn't a part of either the regular Army or Navy. to assist these subterfuges in order to take over
Still, its members do participate in heavy action higher positions.
alongside the conventional forces, so it's inclu- Spies of the ISB are also known to have infil-
sion here is justified. trated the garrison personnel, as have CompForce
CompForceAssault teams participate in some observers. Most disastrous of all, someone within
of the dirtiest and toughest fighting in the civil the garrison is leaking sensitive information to a
war. Their success rate is not as high as that of Rebel cell operating somewhere in the system.
Storm Commando units, and the casualty rate in The characters certainly have their work cut
CompForce units is very high, in some cases 50 out for them - political purges, nights of arson
percent. Nonetheless, CompForce is seen as a and terror, and duels and betrayals all tend to
proving ground for ambitious young officers, and make life ... interesting, to say the least. Other
many people who desire an important place events might come along to complicate even
among the next generation of Imperial rulers are things further, such as the arrival of a new com-
putting in their time in the CompForces. It is also mander bent on crushing the local populace (and
true that CompForce's success rate is improving destroying the careful balance of intimidation
as its men gain more experience in the field. and subversion the characters have established),
Political considerations and goals are as im- or the discovery of a secret Rebel observation
portant to someone in CompForce as are military post in the system. If the campaign is set in the
ones, which is what differentiates a CompForce New Republic era, they may even face a New
campaign from a typical ground assault cam- Republic invasion intent on taking the system
paign. While most CompForce units engage in back!
conventional warfare alongside Navy and Army Pages 117-121 of the Star Wars Sourcebook
units, the more capable units also engage in contain detailed information on the standard
covert assignments. These assignments might garrison base, including maps and layouts, lists
range from killing "traitorous" Imperial leaders of base personnel and vehicles, and so on.
(actually enemies of COMPNOR), to obtaining
blackmail material on potential COMNOR rivals Diplomatic Campaign
in the Imperial hierarchy.
The diplomatic campaign is set in the New
For more information on CompForce, and
Republic era, and features intrigue within the
COMPNOR overall, consult Chapter Two of the
shattered remains of the Empire. Many warlords
Imperial Sourcebook. The main character tem-
are on the move, establishing their own petty
plate for a CompForce campaign will naturally be
empires from the carcass of the Empire. The New
the CompForce Assault trooper.
Republic is taking back worlds on all fronts, and
Garrison Campaign numerous worlds still in the Imperial fold are
growing more and more restless as the possibil-
The garrison campaign is a very attractive
ity of freedom grows more real. The characters
option for an Imperial military campaign. It al-
play either servants of the legitimate Empire, or
lows players to use a variety of character tem-
renegade Imperials allied with a rogue warlord.
plates, and offers a variety of adventures as well.
In either case, they will likely face the same
challenges. They must negotiate with neutral rally, care must be taken to ensure that potential
worlds in an attempt to draw them into the allies don't end up working against you.
Imperial camp (with the rIse of the New Republic The arrogant Imperial noble, the Imperial ad-
and the waning of Imperial power, brute military jutant, thefmperial diplomat and the unemployed
force is no longer the diplomatic tool of prefer- Imperial bureaucrat are good choices for charac-
ence it once was). Their task is made more diffi- ter templates, though a good many others would
cult because they are often competing with New serve as well - the diplomatic corps is in a
Republic representatives for the favor of the shambles since the Emperor fell, and many have
neutral world. The characters may either take stepped into the void vacated by those unable to
the high road and attempt to win the contest adjust to the new realities.
through honest negotiations, or attempt to un-
dermine the opposition through all sorts of un- Civilian Campaign
derhanded ways - anything from staging "acci- Not everyone sympathetic to the Empire actu-
dents" or blackmailing New Republic officials to ally serves it. The civilian campaign focuses on
organizing strikes and rallies among sympathiz- characters who don't especially care for the
ers, to bribing reporters and politicians to "see Empire, except insofar as it may serve their own
things the Imperial way."
interests.
fnternal politics are as volatile as external Not all merchants and smugglers out there are
politics in this uncertain world of sudden change,
independent fringers. Just as there are shippers
and plots abound within the diplomatic corps. who favor the Alliance, there are those who find
Certain leaders are brought down and others the Imperial system more conducive to profits.
raised up continuously, and cautious and clever Someone has to haul supplies into the Imperial-
characters can make a quick rise through the held Deep Core (not to mention the thousands of
ranks by backing the right people. restricted Imperial installations scattered
Determining which plots will enhance their amongst the stars), and the payoff is vast. In a
position and those which won't is one ofthe most New Republic era campaign, pro-Empire priva-
difficult decisions players will face -sometimes
teers roam the stars, seeking out New Republic
the very goals of the plot are unclear until the ships to attack and plunder.
characters are involved up to their necks. Natu-
_ Imperial Academy graduates pause for a few moments to snap holo-mementos before shipping out for their first
assignments.
Of course, life is not all that simple. To get ments of battle. An officer failing to lead an attack
these plush contracts and routes, one must curry in person risks charges of cowardice or incompe-
favor with a sponsor of some sort, such as a Moff, tence. Such acts of personal bravery, however
a governor, a warlord, or an admiral. This means well intended, have both long and short term
getting caught up in turf battles with rivallmpe- negative consequences. In the short run, an Im-
rial leaders and their shippers. The characters perial attack that might otherwise succeed can
may wind up sabotaging the efforts of these other often fail due to a lack of coordination from
shippers to help their sponsor, and will certainly capable officers. As a unit's chain of command is
have to fend off similar attacks themselves. There decimated, unqualified officers (even enlisted
are also shippers in their own camp who would personnel) often find themselves in positions of
just love to take over their routes, and these authority. In the long term, such losses can result
unscrupulous characters must be watched care- in a lack of trained officers at higher command
fully as well. Finally, there is danger out there in postings. Their ranks are often filled by officers
the shipping lanes, since no one knows when an who have proven themselves "politically," rather
X-wing squadron will appear to wreak havoc on than militarily, fit to command.
Imperial shipping. Repetition Is Politically Sound. One unfortu-
Alternatively, the characters could work for a nate side effect of the code is that bad strategy
pro-Imperial corporation or industry. (The Cor- and tactics are often repeated. Imperial armed
porate Sector Authority is always looking for forces are nothing if not results-oriented. Regret-
more skip-tracers, for example.) tably, this often means so long as the desired
The Imperial Military Code of results are achieved the methods by which they
Conduct are accomplished are not questioned. Patrols
are often carried out with the same format, the
Not all Imperial military personnel are alike, as same predictable regularity. Security measures
we have seen. Some may simply be arrogant
are typically left unchecked if no immediate threat
bullies in battle armor. Others may serve the is apparent. "Seek and attack" operations in a
Emperor's cause while earnestly striving for
given area are often repeated in the same manner
peace. Still others, hope, by their examples, to
Gong after the enemy has left the area) if once
keep the war far removed from their loved ones. proven marginally successful.
But most, if not all, abide by an unwritten code
of conduct which is drilled into every recruit
from day one. This code tells crewmen, troopers, What Goes Around ...
and officers how to behave. The following guide-
lines may help players to realistically depict The Star Wars universe is a place where good deeds are
Imperial characters in a wide variety of roles, and rewarded and evil does not go unpunished for long. This is
help the gamemaster depict the Imperial reac- important to remember during an Imperial campaign; if
tion to their actions. the players are intent on committing atrocities and revel-
ing.in senseless brutality, their actions should come back
Mission Statement. One of the key ways in to haunt them.
which Imperial characters differ from their Rebel For example, during a particularly brutal pacification,
counterparts lies in how they approach their the player characters were instrumental in wiping out a
various assignments. Within a given unit, each number of native villages. However, a few natives survived
member of the Imperial armed forces is indoctri- and provided accurate descriptions of the characters to
nated with one overriding principle. This prin- the Rebel relief mission to the planet. Those characters are
ciple is generally referred to as that unit's "mis- now prime targets for the Rebels (and any Rebel-allied
sion statement." While the exact wording can bounty hunters who may be in the area). Opposition to the
vary, the gist is always the same: the successful player characters' unit has just increased a great deal.
completion of one's mission takes priority over Or maybe the characters' behavior was "evil" enough to
all other considerations. In contrast, a similar actually harden the resistance of the Rebel cell they are
doctrinal statement issued to Rebel troops might trying to stamp out; the entire planet fiares up in revolt and
suggest the completion of an assignment is of the characters have a huge mess on their hands ...
vital importance, so long as severe casualties are Players should be encouraged to play their characters
not necessary to carry it out. Where members of appropriately, but professionally. Soldiers should remain
the Alliance military may be concerned about detached and willing to obey orders, but atrocities are not
high casualty rates, Imperial combat units often looked upon with favor by the front-line troops. Often,
accept extremely high losses, so long as their orders from superiors and the dictates of the conscience
objectives are reached. are highly contradictory. These situations can be roleplayed
Lead By Example. Imperial officers are ex- to great effect.
pected to lead by example. This often results in
capable officers being lost in the opening mo-
Rebels have many times exploited this weak- Iished norm is tantamount to treason under fire.
ness by placing the Imperials in asituation where Within the Imperial armed forces, personal initia-
their past record of success works against them. tive is generally seen as a dangerous thing. While
So long as the circumstances appear to be the there are exceptions to the rule, a constant dis-
same,lmperial command staffs will often use the play of personal initiative (let alone questioning
same battle tactics that worked in the past. In- one's orders) can result in the "offender" coming
deed, to suggest any deviation from proven suc- up before a review board very quickly.
cess is to have your loyalty questioned. Knowing Success Is Never Questioned. It is an unspo-
this, a skillful Rebel commander in the field who ken truth in many situations involving Imperial
can adapt quickly can often catch a predictable armed forces that the ends do justify the means
enemy off guard, resulting in a smaller Rebel -Imperial officers will often go to great lengths
force outwitting or outmaneuvering a larger, bet- and extremes to complete their missions. If they
ter-armed Imperial contingent. succeed in their task, no sacrifice was too great.
The Last Order Given Always Has Prece- No tactic, however morally unacceptable, is ever
dence. It often happens in the course of battle questioned ... as long as it worked. While there
that a unit can be cut off from its command are many officers who do not subscribe to this
personnel and left to fend for itself. In such philosophy, there are equally many (especially
situations Rebel troopers are taught to think and in the upper echelon) who do. Such attitudes can
act for themselves. Often this can mean "going to often prompt officers to order troops to carry out
ground" and acting as partisans and saboteurs assignments that, on the face of it, have little
behind enemy lines until help arrives. Personal chance of success.
initiative on the part of Rebel soldiers is highly There Is Always Someone Ready To Take
prized. Your Place. One of the basic truths about life in
Imperials caught in the same situation act the Empire is that people unable or unwilling to
completely differently. A unit cut off from its carry out assigned tasks are promptly replaced.
command, for example, is expected to use what- Sometimes this means the person is retired pre-
ever means areat its disposal to carry out the last maturely, and often in a sudden and fatal manner.
order it received. Any deviation from this estab-
••••••••••••••••••••••••••••••••••••••
Dexterity :3D Perception 4D •
Blaster __ •
Dodge __
Bargain -,--
Command _
_ ••
Melee combat _ Gambling _ •
•
Melee parry _ Persuasion _ •
•
Equipment: Extensive wardrobe for both formal set-
tings and life in the bush, comlink, blaster carbine (50),
sporting biaster (30+1), portable bar, 5,000 credits.
Background: For many centuries, your royal house
~ Knowledge Strength _ _ 2D+2 has been one of the pillars of Old Republic society. Your
~ Alien species _ Brawling __ family moves only in the smartest of sets, and the "little
~ Cultures Climbing/jumping _ _ people" cater to your house's every whim.
5 Language-s------- Lifting _ Unlike most of your relatives, you do not delight in
o the banai entertainments to be found in the Core, nor do
Planetary systems Stamina ___ you desire to follow your uncle and sister into the
Survival _ Swimming _ regimented life of the military. For you, the exploration
Willpower _ and taming of the backwater worlds of the galaxy has
the greatest appeal. You love the thrill of the hunt, and
coaxing or forcing closely held secrets from primitive
.
~
alien tribes.
Though you are perfectly willing to rough it when
~ Mechanical 2D+1 Technical 2D+1 necessary, you see no need to suffer discomfort when it
i ~:~~gr~~i~~ - - - - -
Blaster repair
Computer program-
_ can be avoided. You bring civilization into the wild as
much as possibie, including climate controlled tents,
servants, and complete larders. After all, it is your duty
Ground vehicle ming/repair as a nobleman to show savages the benefits of civiliza-
operation _ First aid ___ tion. In return, it is their duty to express their gratitude
Repuisorlift Ground vehicle by obeying your every whim.
operation _ repair _ Personality: To those you consider your peers, you
Space transports _ Repulsorlift repair _ are polite, polished and urbane. You don't pay much
Space transports attention to those beneath your station as long as they
repair _ serve you well and know their place.
Objectives: To discover new species and worlds
which may be expioited by the Empire. Your secret
•• •• • • • • • • • • • • • • • • • • • • • ••• •• •• • • • • desire is to have a species named after you.
Special Abilities Move 10 A Quote: "Pray be at ease, MoffTendrum.1 have come
None. Force Sensitive? to this miserable world to explore its natural mysteries,
Force Points _ not to sniff out your petty intrigues."
Dark Side Points Connection With Characters:
Character Po'.:in~c.::::::"'7.i'
Wound StatuS
o Stunned
o Wounded
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Charac:ter Name: 3
Type: CompForce Assault Trooper ~
Gender/Species: (Human
Age: Height: Weight:
Physical Description: _
• • • • • •• • • • • • • •• •• • •• • • • •• • • • •• • •• • •• • •
Dexterity _ _ 30+2 Perception _ _3D •
Command _ •
BJaster_-::- _ •
Blaster artillery _ Hide _ •
Brawling parry _ Search _ •
•
Dodge _ Sneak _ •
Grenade _ •
•
Melee combat _ • Equipment: CompForce uniform, blaster rille (50),
Vehicle blasters •
• comlink, heat reflective power armor (+ 1D energy, +20
• physical, -10 Dexterity and related skills), heavy blaster
• pistol (50), knife (STR+ 10), three grenades (50), medpac
•
~ Strength _ _ _ 3D • Dackground: You come from a part of the Empire few
•
i Knowledge
, Languages
30+2
___
Brawling .-,-
Climbing/jumping _ _
_ • ever heard of and fewer still know much about. You left
•• your family a long time ago, and haven't spent much
~ Survival
~ _ Lifting _ • timeCompForce
looking back.
has become a second family to you,
~ . Tactics Stamina _ •
• replacing the one you never really knew. You live for the
~ Willpower _ • adrenaline high you get in combat, and so do the men
o • and woman in your company.
;-
• It's only a matter of time before that blaster bolt with
•
• your name on it catches up to you, but no matter. For
• now, you've got your comrades, and the thrill of battle.
• You never really planned on liVing to a ripe old age
."
20+2 Technical 20 • anyway.
'" Mechanical •
Ground vehicle Armor repair _ • Personality: You don't know who is crazier: you or
~ operation _ Blaster repair _ • your fellow troops. If life gets too boring, you like to liven
• it up a bit by tempting death - playing catch with an
5 Powersuit Demolition _ • armed
operation _ First aid _ • thermal detonator, for instance.
•
Repulsorlift Repulsorlift repair __ • Objectives: Accomplish the mission, no matterwhat.
operation _ • You're a breed apart. Being the best of the best is what
• it's all about.
•
• A Quote: "They said I'd never make it. But I made it
• through where others never came back. Now that I'm
•
• through with basic training I'm ready for anything those
• Rebels can throw at me."
•
••••• • • • • • • • • • • • • • • • • • • • • • • • • • • • • •• Connection With Characters:
Special Abilities Move 10 ••
None. Force Sensitive?
Force Points
•••
Dark Side Points ••
Character Poln •
•
wound !ltatuS •
a--z.
- - - 0 Stunned
o wounded
o Incapacitated n ded
o Mortally Wou
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Character Name: 3
Type: COMPNOR SAGroup Youth !I!
Gender/Species: /Human
Age: Height: Weight:
I Physical Description: - - - - - - - - - - - - - - - -
!fc
~
•• •• •• • • •• • • • • • • • • • •• • • • •• • • • • • • • • • •••
Dexterity Perception _ _ 30+1 •
Blaster _ Command _ •
•
Bows _ Hide ___ •
Dodge _ Persuasion ___ •
•
Running Sneak _ •
•
•
• Equipment: COMPNOR SAGroup uniform, datapad
•
~ • of SAGroup Regulations, COMPNOR-issue stun blaster
,J
~
• (20 stun), travel voucher (free passage on non-military
• Imperial spaceships), 300 credits
•
~
• Knowledge 20+2 Strength 20+1 • Background: You have always longed for a place
~ • where you could belong, and you found it in COMPNOR
11 Bureaucracy _ Climbing/jumping ___ • SAGroup. The Group builds you up and gives you an
E Law enforcement Stamina _ •
5 Planetary systems • identity, and teams you up with comrades you can
Swimming ___ • identify with and rely on.
" Survival _ •
Willpower _ • afterYoujoining,
readily demonstrated leadership potential soon
• and cemented your path to the top by
• warning your superiors that your friend's parents were
•
• notAsattending the proper rallies.
• have unlimited travel
a senior member of your SAGroup squad, you
. • privileges throughout the Empire,
• and are on an extended sojourn to see as much of the
~ •
~ Mechanical 30+1 Technical _ _ 20+2 • Empire as you can before you return to school and
; Beast riding _ Computer program- • also haveforto the
prepare admissions test to the Academy. (You
::l Jet pack operation __ ming/repair _ • to receive full COMPNOR
write a long report on your travels in order
• accreditation, so you dutifully
~ Sensors _ Droid programming ___ • keep a journal of your day-to-ctay activities).
~ Droid repair _ •
• Personality: You are proud to be a loyal and active
] First aid _ • member of the New Order, and worship the ground the
~
• Emperor walks on. You see the world in black and white,
• and everything Imperial is white.
Q
..~ •
• Objectives: To prepare yourself for Academy and
•
• military life by seeking action throughout the galaxy.
•
• A Quote: "Hail to the Emperor, the Empire and the
• New Order. May its righteousness never falter." (fhis is
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • accompanied by a stiff, precision salute that is almost
Special Abilities Move' 9 • • comical coming from someone your age.)
None.
Force Sensitive? : Connection With Characters:
Force Points •
Dark Side Points ••
Character Poin •
•
Wound !lta1US
•
o Stunned
o wounded
o Incapacitated ded
o Mort.ally woun
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Character Name:
Type: Ground Assault Vehicle Commander ..
til
GenderlSpecles: /Human
Age: Height: Weight:
Physical Description: _
...- --
•••••••••••••••••••••••••••••••••• •••
Dexterity _ _ 2D+2 Perception 3D
Blaster _ Command _
g Dodge _ Con _
~ Melee combat _ Hide .,-- _
= Vehicle blasters Search _
~
•
i Equipment: Imperial uniform, blast vest (+1 physi-
j
~
cal, +2 energy), blast helmet (+ 10 physical, +2 energy),
medpac, macrobinoculars, blaster pistol (4D), rations
:ii
Knowledge 3D+2 Strength 2D+2 pack, 200 credits, Imperial GAV (options include Jugger-
~~ Alien species --- Brawling _ naut, CAVwPK-IO, PX4 Mobife Command Base, Flying
Fortress, or Hoverscout; see pages 69-79 of Imperial
Languages Climbing/jumping _ _ Sourcebook for more Information).
Survival _ Lifting _
Dackground: You come from a family of warriors. For
. Tactics _ Stamina
Swimming
_
_ many generations, your family has served Coruscant
~ with honor and bravery. You are not about to be left out.
5 After graduating from the Academy, you served for a
~ time in the infantry before working your way into ar-
mored fighting vehicles. Now that you've found your
i
~
~
niche, you intend to stay put for awhile.
You are career army, and though you are ambitious,
• Mechanical 4D Technical 2D the ideologies of the New Order do not much interest
~
~ Communications _ Armor repair _ you. You make litlie effort to curry favor with New Order
~
Blaster repair _ representatives. You are a soldier, not a politician.
Ground vehicle
~ operation _ Computer program-
• Besides, it isn't your place to judge the Empire - your
ancestors did not question their rulers, and neither
3E Hover vehicle ming/repair shouid you.
= operation _ Demolitions _
First aid _ Personality: You live it up when on leave and are a
] Repulsorlift great practical joker. On the batliefield you say Iitlie-
~ operation _ Ground vehicle you let your cannons do the talking for you.
~ Walker operation _ _ repair _
Objectives: Your job is to take out as many of the
i!oj Repulsorlift repair other side as possible. You'll go home after the last
Walker repair _ Rebel has laid down his arms at the loot of your vehicle.
A Quote: "Until the Rebels surrender, I'm here to
stay."
••••••••••••••••••••••••••••••••••
Special Abilities Move 10 Connection With Characters:
None. Force Sensitive? _
Force Points _
Dark Side Points _ _
Character Po,~I~n~::;:::'7I
wound StatuS
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o Wounded
o Incapadtated ded
o Mortally Woun
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Character Name: 3
Type: Imperial Adjutant !1!
Gender/Species: /Human
Age: Height: Weight:
Physical Description: ~ _
•• • • • •• • • • • •• •• •• ••• •• •• • • • • • • • • • •• •• •
Dexterity 3D Perception 40 ••
Blaster _ Command _ •
Blaster artillery _ Can _ ••
Dodge _ Investigation _ •
Melee combat _ Persuasion _ •
Search _ •
•
• Equipment: Imperial uniform, protective vest (+2 to
•• Strength to resist damage), helmet (+2 to Strength to
• resist damage), medpac, macro binoculars, blaster pis-
• tol (4D), 200 credits
;; •
~ Knowledge 3D Strength _ _ 20+2 • Background: Your family has long served Coruscant,
B • in both military and political capacities. You walk in
~ Alien species _ Brawling _ •
~ Bureaucracy _ Climbing/jumping _ _ • both spheres as an aide to an up-and-coming admiral
~ Languages _ Stamina _ •• who has many friends of consequence in the New Order
regime. Though in name you are an adjutant reporting
Tactics •
Willpower _ • directly to the admiral, in reality, you are a minor but
• useful errand-runner who reports to the aide of one of
• the admiral's junior assistants.
• Your duties take you far and wide, and seldom get
•
• boring. You've done everything from arranging inspec-
• tion tours for the admiral, to silencing those who discov-
• ered things they shouldn't have, to carrying messages
~
~ Mechanical 3D 20+1 • deemed too delicate for normal channels, Needless to
Technical •
g Capita) ship Blaster repair _ •
•
say, you have quite a bit of dirt on quite a few people.
You haven't used this information, yet, content that
_ gunnery ,..-,..- _ Computer program-
Ground vehicle ming/repair _
•• your abilities, family name, and connections will accom-
plish more than threats and blackmail. Still, you know
operation First aid _ •• you are not playing on a level playing field, and should
Repulsorlift • your rise falter, you are prepared to do what you must
operation • to move up.
•• Personality: You are very ambitious, but also very
•• patient and mild in temperament. Those who assume
that you are simply a pampered desk jockey do so at
•
• their own peril- you earned your grade on the battle-
• field, and are quite capable of killing to get the job done.
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •• Objectives: The Emperor's command staff will have
Special Abilities Move l0 •• an opening one day and you mean to fill it.
None. Force Sensitive? A Quote: "If you can't do the job, then I will."
Force Points
••• Connection With Characters:
Dark Side Points ••
Character Poin
•••
Wound StatuS
ostunued
o wounded
OlnCa?~Clyi~~~nded
o Moruu
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Character Nome: 3
Type: Imperial Assassin-In-Training ~
Gender/Species:
Age: Height: Weight:
~
~ Physical Description: _
•• • •• • • • • •• ••• • • • •• • • • •• • •• • •• • •• • • • • •
Dexterity 40 Perception 40 •
Blaster _ Hide _ •
• .), :..
Brawling parry _ Search _ •
•
Dodge _-,---
Melee combat
Melee parry _
_
_
Sneak _ •
•
•
..
Running _ • Equipment: Knife (STR+lO), blaster (4D), dark cloak
•
•• (+ 10 to sneak)
• Background: You have no memory of your people,
• though you were told that Rebel terrorists destroyed
~
~ Knowledge _20+1 Strength 30+2 • your home, your parents, and your past. To this day,
~ Intimidation
• you harbor a special hatred for Rebels.
_ Brawling _ • The only family you have known is the Imperial
~ Survival Climbing/jumping _ _ •
::: Willpowe-r----- • officer - now a Moff - who found you as a whelp and
..~ Stamina _ • raised you as his "pet" killing machine. You spend a lot
• of your time eliminating his enemies, both within and
• without the Imperial fold.
~ •
~
• You don't mind your lack of independence as much
• as you might, perhaps because you are well suited to
~ • your profession, and because, if you perform your du-
• ties well, your owner gives you leave to hunt down and
~. • destroy the hated Rebels.
•
§
20 Technical -,---_ _ 20 • Personality: Cold and alonf, you are completely loyal
2 Mechonical •
~ Sensors _ Blaster repair _ • to the Empire that trained you, and more specifically, to
Demolitions _ • the Moff who oversaw your training.
c Starship gunnery •
First aid _ • Objectives: Although your loyalty is unswerving, the
Security _ • lure
• of your mysterious background is overwhelming at
• times. Where are you from, what were your people like?
•
• A Quote: "I have no lamily but the New Order ... "
• Connection With Charocters:
••
•
•
•
•
• • • • •• • •• • •• •• • •• • • • • • • • • ••• •• •• • ••
Speciol Abilities Move 12 •
•
Claws: STR+10 damage Force Sensitive? _ •
Sharp Teeth: STR+1D Force Points _ •
•
damage. -10 from any par- •
Dark Side Points _
ries that round. •
indoctrination: You may Character Po~in~c::::"'7;, •
not place any beginning skill ••
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Character Name: 3
Type: Imperial Diplomat ..til
Gender/Species: /Human
Age: Height: Weight:
Physical Description: _
Character Nome: 3
Type: Imperial Double Agent
!I!
Gender/Species:
Age: Height: Weight:
~ Physical Description: _
~
~
•• ••• •• •• • • • • • • • • • •• •• •• • • • • •• • • • •• •• •
Dexterity 3D Perception _ _ 3D+2
Blaster _ Bargain _
Dodge _ Con _
:§ Forgery _ ~
~
Firearms _
] Pick pocket Hide _ s"
~
~ Running Investigation _ ".·,··. . ~
Iiii···..
~, Persuasion _
Equipment: Average street clothes, forged identifi-
Search _
~ Sneak _
cation credentials, lock-picking kit, hold-out blaster
<3 (3D), datapad, one stun grenade (5D), comlink, 1,000
~ credits
~ Knowledge 2D+2 Strength _ _ 2D+2 • Background: You were recruited to the Imperial cause
~
1l Bureaucracy - - - - Brawling _ several years ago, back when the galaxy looked like it
~ Business _ Stamina _ was falling apart. You decided to seek out enemies of the
Emperor, and make them pay when they least expected
~"0 Cultures it. They haven't caught you yet and, with luck, they
J1 Intimidation _ won't suspect you for some time to come!
~ Streetwise _ You have spent the better portion of your career as
!... an Imperial operative under deep cover with various
Rebel cells and fringe organizations like bounty hunters
1J1 and smugglers.
While you are loyal to the Empire, ISB agents probe
your brain after each assignment in order to determine
"";;.Mechonlcal
Astrogation
3D+ 1
_
Technical _ _ 2D+2
Computer program-
whether or not you have any desires to leave Imperial
service.
~ Repulsorlift ming/repair Personality: You're sociable and outgoing, a friend
to those in need and someone others can depend on.
3 operation Droid programming _
You know how to keep your eyes open and your mouth
E Sensors ----- Security _
l Space transports _ _
shut. You hate the Rebels for the turmoil they have
brought to your world, and the galaxy at large. You pay
.i!~"
the Alliance lip service but in your heart, you know
where your ioyalty truly lies.
Objectives: You'd like nothing better than to foil a
0; Rebel "grand scheme" single-handedly.
A Quote: "In this war, everyone has to play their part.
There can be no fence-sitters."
••••••••••••••••••••••••••••••••••
Special Abilities Move 10 Connection With Characters:
Indoctrinotion: At the time Force Sensitive?
of character creation and Force Points _
with the gamemaster's ap-
proval only, you receive an Dark Side Points
additional 2D to allocate to Character Po,~ln~c:::::""'li'
one Mechanical, Technical
or Knowledge skill that fits wound StotUS
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Character Nome: 3
Type: Imperial Intelligence Agent ~
~
] Gender/Species: /Human
~ Age: Height: Weight:
;; Physical Description: _
,
~
~
~"
Force Points •
Dark Side Points :
Character Point •
•
wound StatuS
•
- - - 0 Stunned
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Character Nome: 3
Type: Imperial Morale Officer ~
Gender/Species: jHuman
Age: Height: Weight:
~ Physical Description: _
l§:
li
"
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •• • • •
Dexterity 3D Perception _ _3D+2
Dodge _ Command _ •
•
Melee parry _ Hide _ •
Persuasion _ •
Running •
Sneak _ •
•
•
• Equipment: Datapad of New Order reports and sta-
•
• tistics, flyers and leaflets of latest news, Imperial Morale
• Officer ID badge, Imperial-issue protocol droid, 1,000
• credits
•
~ Knowledge 3D+2 Strength _ _ 2D+2 • Dackground: You were born into the house of a
~ Bureaucracy Brawling _ • minor noble family but always wanted to be a larger part
•
~~ Cultures - - - - - - Swimming _ • of the glory of the New Order. Your family connections
• got you into a very good Academy but it was your above
~ Languages •
of Law enforcement • average record and your allegiance to the Empire that
• the works 01 theyou
got you where are today, promoting and praising
~ Planetary systems • New Order.
i!c Streetwise _ • You travel to different systems to see troops and
Willpower _ • Imperial citizens all over the Empire, promoting the
• New Order and "its good works." Many times, these
j .~
• worlds
• are somewhat hostile to your position, and need
•• a great deal of winning over.
2 Mechanical 2D Technical 3D • Personality: You are passionate and truly believe in
~. Beast riding _ Computer program- • the Empire and the New Order or you couldn't keep the
~ Ground vehicle ming/repair • morale of the Imperial people so high. You sincerely try
• to convert the opposition to the New Order before the
operation _ Droid programming _ • military gets involved.
Droid repair _ •
Repulsorlilt • Objectives: To people inlormed of the Empire's bold
operation First aid _ •
•• new agendas and programs as well as to keep morale
• high. • A Quote: "Good day citizen! You are familiar with the
• New Order, of course, but have you heard the latest
•• statistics on the standard of living in this sector? Up, up,
•• up!"
• •• •• ••• •• •• • • • •• • • • • • •• •• • • • • • • • • • Connection With Characters:
Special Abilities Move 10 ••
None. Force Sensitive?
Force Points
•••
Dark Side Points ••
Character Poin •
••
wound !>tatUS
- - - 0 Stunned
o wounded
o Incapacitated D ded
o Mortally Wou
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3
Character Nome:
Type: Imperial Smuggler ..ID
Gender/Species:
_=[ Age: Height: Weight:
- Physical Description: _
• • •• • • • • • • • • • • • • • • • • • • • • • • • • •••• • • • • • •
Dexterity 30+1 Perception _ _ 3D •
Blaster _ Bargain _ •
•
Dodge _ Con •
Grenade _ Forgery _ •
•
Melee combat _ Gambling _ •
Running Persuasion _ •
•
Vehicle blasters Search _ • Equipment: Stock light freighter, comlink, 2,000 cred-
Sneak _ •
• its, 25,000 credits in debt to Imperial warlord, heavy
• blaster pistol (50)
•
• Dackground: Blast the Rebels and theirthrice-cursed
~ Knowledge 20+1 Strength _ _ _ 3D • New Republic! If it hadn't been for that troublesome lot,
• the galaxy would still be a peaceful, well-ordered place,
i- Alien
~
species - - - -
Languages
Brawling
Climbing/jumping _ _
_ •
• and you'd still be hauling freight for the Empire, nice and
Lifting _ • easy.
"c Planetary systems • But the Rebels took over, and the good times cameto
~ Streetwise _ Stamina _ • an end. Fighting broke out everywhere and you had to
Swimming _ • keep moving to stay within the bounds of the ever-
~ Value _ •
•
2 •• shrinking Empire.
Things settled down a bit once you entered the
• service of one of the emerging warlords. Now you
• smuggle needed supplies from New Republic space to
" • his various fleets and depots.
~
~ Mechanical 30+2 20+2 •
Technical • Personality: You're bitter that the Rebels and New
~ Astragation _ Blaster repair _ • Republic have destroyed your easy life. You hope that
:; Sensors _ First aid _ • one day the Imperials will stop fightlng each other and
• wipe out the Rebels once and for all.
Space transports _ Repulsorlift repair •
Starlighter piloting __ Space transports • Objectives: To make enough money to payoff your
•
Starship gunnery _ _ repair _ • debt to an Imperial warlord, a debt you incurred by
Starship shields _ Starship weapon • losing one of his cargoes to New Republic customs
• inspectors.
Swoop operation _ repair _ •
: A Quote: "What, another New Republic inspection?
• Surely they've got something better to do!"
•• Connection With Characters:
•
• • • • • • • • • • • • • • • • • • • • • • • • • • • • •• • • • • •
Special Abilities Move 10 ••
None. Force Sensitive?
Force Points
•••
Dark Side Points ••
Character Poin •
•
wound StotuS •
OSlunned
o Wounded
o Incapacitated n d d
o Mortally Wou e
Permission ts hereby granted 10 photocopy this
• Heroes and Rogues
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•
"Ill
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Character Name:
Type: ISB Investigations Specialist ..
ID
Gender/Species: /Human
Age: Height: Weight:
B Physical Description: _
~
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •o • • •
Dexterity 3D Perception 4D o
Blaster _ Investigation _ o
Persuasion _ o
.§ Brawling parry _ o
.~ Dodge _ Search _ o
~ Running _ Sneak _ o
o
" Thrown weapons o
o
o Equipment: ISB uniform, Imperial identification,
o comlink, blaster pistol (4D). 1,000 credits
o
o Dackground: Your service to the Empire has been
o
o one filled with loyalty and obedience. Indoctrinated into
Knowledge 3D ~trength _ _ 2D+1 o the Imperial Security Bureau (lSB) shortly after reach-
Bureaucracy _ Brawling _ o ing adulthood, you have worked in almost every area of
o the ISB (including a brief stint in the Interrogations
Intimidation _ Climbing/jumping _ _ o
Languages Stamina _ o arm). As an ISB officer and a member of COMPNOR, you
o often find yourself in competition with representatives
Law enforcement o of Imperial Intelligence. When faced with Imperial Intel-
Planetary systems o ligence officers, you tend to view them as amateurs and
Streetwise _ o thugs with a penchant for cruelty and callousness.
o
o (fhey are by no means up to your high standards of
o professionalism.)
o For the past few years you have operated as an
o Investigations Specialist in the Outer Rim Territory.
"
f.: o
~ Mechanical - - - 3D Technical 2D+2 o uncovering Rebel bases and sympathizers for the good
~ o of the Empire.
-; Astrogation _ Computer program- o
:; Repulsorlift ming/repair _ o Personality: You are dedicated and honest in your
operation _ First aid.,...., _ o dealings with ISB and the Empire. When it comes to
o dealing \vith Rebel scum and other lowlifes, you become
Sensors _ RepulsorIlft repair __ o a snarling brute with little (and often no) compassion.
Space transports _ Security _ o
o Objectives: To progress in rank in the iSB and fur-
Starship gunnery _ _ Space transports o
Starship shields _ _ repair o ther the cause of the Emperor's New Order.
o
o A Quote: "Command, this is Specialist 1138. I have
o discovered their location. Do I have authorization to
o. launch the assault? Repeat, do I have a green light?"
o
o Connection With Characters:
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •o
~pecial Abilities Move 10 0
Character Poin 0
o
o
wound ~tatuS l!t---:;iIr-
- - - 0 Stunned
o Wounded
o Incapacitated n ded
o M.ortally Wou
Penni""ion is hereby IIramed 10 phOllX:Opy this o Heroes and Rogues
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3
Character Name:
Type: ISB Protocol Officer ..
II)
Gender/Species: /Human
Age: Height: Weight:
~
~ Physical Description: _
~
~
~
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • ••
Connection With Characters:
Gender/Species:
Age: Height: Weight:
Physical Description: _
• • • • • • • • • • • • • • • • • • • • • • • • • • •_
•••••••••••
Dexterity 20 Perception _ 3D •
•
Blaster _ Command _ •
Dodge _ Persuasion _ •
•
Missile weapons _ Search _ - - - - - - •
•
•
••
• Equipment: Space Rescue Corps uniform (black with
• crimson trim) or vacuum environmental suit, emer-
• gency suit sealant pack, emergency comlink, blaster
o • pistol (4D), stock EVA rescue pod
W
•
Knowledge 3D Strength _ _ _ 3D • Dackground: Nothing is so welcome to spacers in
E Alien species •
_ Brawling _ • distress than the sight of a bright red and black Space
Bureaucracy Climbing/jumping _ _ • Rescue cutter. The Space Rescue Corps has changed
• very little from the days of the Old Republic, which suits
Planetary systems Lifting _ • you fine - you're in this business to help people, not
Survival _ Stamina _ • shoot at them or search their cargo holds.
Value _ • Your parents were spacers and yOll were jockeying
•
Willpower _ • cargo pods when you were just a kid. It only seemed
• natural to become a member of the Corps when you got
•
• out of school. You know all there is to know about the
• dangers of deep space travel. You also know there aren't
Technical 3D • nearly enough trained personnel to go around when
• something goes wrong.
Computer program- •
ming/repair • Personality: You know your own limitations and like
Demolitions _ • depending on your own abilities to get you through
• another hitch. You like the thought of being a life-saver.
First aid _ • Each rescue operation is a personal contest between
Repulsorlift repair •
• you and the galaxy.
Security _ •
Space transports • Objectives: To rack up the highest rescue total ever.
repair --- •
• A Quote: "In this business, there's no medals for
Starfighter repair _ _ • second place ... only corpses."
•
• Connection With Charocters:
•
•
•
•••• ••••••••••••••••••••••••• ••••••
Special Abilities Move 10 ••
None. Force Sensitive? :
Force Points •
Dark Side Points ••
Character Pain •
•
wound StatuS
•
oStunoed
o Wounded
o Incapacitated d d
o Mortally woun e
Permisslcn Is hereby IIrJnted to photocopy lhis • Heroes and Rogues
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•
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Character Nome: 3
Type: TIE Fighter Pilot ~
Gender/Species:
Age: Height: Weight:
Physical Description: _
~..
Z
o
Character Nome: 3
Type: Unemployed Imperial Bureaucrat ..ID
Gender/Species:
Age: Height: Weight:
] Physical Description: _
~
e
t
~
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •••
Dexterity Perception20+1 40
Blaster _ Bargain _
.§ Dodge _ Command _
~ Running _ Con _
] Forgery _
~ Investigation _
""5 Persuasion _
Equipment: Datapad (containing a multitude of offi-
" cial-looking forms), recording rod
8"
~ Dackgraund: You were born into a society where
bribery and blackmail were an accepted - even neces-
~ Knowledge 40 Strength _ _ 20+1 sary-facet of dealing with the government. You learned
E' Bureaucracy _ Stamina _ your lessons well, placed the right bribes, blackmailed
Business _ Swlmmlng _ the right clerks, and secured an administrative position
..
Jl
Cultures
Intimidation
_
_
on a planet in the outer systems of the Empire. You
assumed that you would be left alone in your little
corner of nowhere, plundering and pillaging the popu-
J Law enforcement
~ Planetary systems
lace in the name of the Empire. filling your pockets while
you placed all the blame on the Emperor and his min-
-g Willpower _ ions.
~ This all changed with the Battle of Endor. You quickly
5
.
~
fe
found yourself destitute, with little more than the clothes
on your back, and the datapad at your side.
" Mechanical _20+2 Technical _ _ 20+2 Though the New Republic has absorbed many sys-
~ Comunications _ tems, there are still bastions of Imperial might. Where
Computer program- there Is the Empire, there is bureaucracy, and where
a Ground vehicle ming/repair _ there is bureau·cracy you will find wealth and security.
:5 operation _ Droid program-
~ Repulsorlift ming _ Personality: You want power and wealth, but no
responsibility and no danger, so you're constantly look-
] operation _ Security _ ing for easier and more lucrative jobs. Your formula for
~ success involves making others feel that they can de-
". pend on you and that you are Indispensable to them. It's
not true, but they never discover this until it's too late
~
oj and you're far away, wilh your pockets full of gold and
your accounts full of credits, searching for another
position in another unwieldy bureaucracy.
••••••••••••••••••••••••••••••••••• Objectives: To make a fortune while doing almost
Special Abilities • nothing.
None.
Move
Force Sensitive?
10
_
•• A Guote: "Tell you what: lor 2,000 credits, I can
Force Points _ •• ensure that your application is first on the governor's
list; for 10,000 credits, Ican ensure that your application
Dark Side Points _ _ •
• is the only one on the governor's list."
Character Po:i~n~::::::='71 •
• Connection With Characters:
•
wound !ltatuS .....--:;iir
o Stunned
o Wounded d
a Incapadtate ded
o Mortally Woun
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Character Nome:
Type: Wealthy Physician ..3
ID
Gender/Species:
~ Age: Height: Weight:
8
~ Physical Description: _
• • • • • • • • • • • • • • • • • • • • • • • • • • •_• •_
• • •••••••
Dexterity 3D 4D
Perception •
Blaster _ Command _ •
•
Dodge _ Can _ •
Running _ Persuasion _
_Chapter Three
Independent Templates
"Please, don't bore me with questions ofpolitics. here refers not only to the character's political
What do I care about politics? In my line of work and economic affiliation, but also a style of living
every cause is a just cause. Now, if you wouldjust and wayof approaching life.) Independents refuse
sign on the dotted line, the 5, 000 heavy blasterrifles to be boxed in by regulations and routine, and go
will be yours ... " wherever business is good. Few care who they
- Prengahl Kreen, armaments expeditor deal with, and fewer care to inquire.
Of the sorts of people drawn to a life of adven- To many law-abiding folk, independents are
ture, "independents" are the most often encoun- lawless persons operating outside the galactic
tered in the galaxy. ("Independent" as it is used mainstream. They are not to be trusted or aided,
and are often lumped together in a general cat- Still, independents will work for either side, as-
egory containing pirates, syndicate enforcers, suming the price is right. Such arrangements will
smugglers, and other less-than-savory individu- typically be temporary at best, however.
als. Never mind that the person in question may Do not assume that independents are moti-
be a law-abiding citizen with a slightly unconven- vated solely by the size of a proffered creditchip.
tionallifestyle or occupation; in the Empire dif- For many, the ability to live their lives as they see
ferent is generally not considered good. fit is what matters most. For others, the lure of
To others, however, independents are lovers fame (as well as fortune) is the deciding factor.
of freedom with the courage to make their own For still others, asincere desire to be left alone by
rules. ("You know, I always thought that was a the galaxy at large is what drives them on. In
bad law ... let's consider it repealed!") As for the crafting an campaign for this type of player char-
independents themselves, most just take life as it acter, care must be taken to provide goals and
comes, with no excuses and an attitude of "keep rewards that match these different wants.
your hands out of my credit pouch, thank you."
Independent Templates
Running An Independent The following templates represent characters
Campaign generally found in all major spaceports. Many
Anyone who has ever run a brazen smuggler can also be located among the many outlying
through a naval blockade or directed a bounty planets, forgotten settlements, and colonyworlds
hunter against the galaxy's worst criminals al- that populate the galaxy.
ready has a good idea what it takes to moderate Each is capable of aiding or supporting other
an independent campaign. Campaigns with inde- Imperial and Rebel characters. Usually such co-
pendent characters as the center of attention operation, however, will be a temporary accom-
tend to be freewheeling, action-packed affairs. modation at best. Note that, in some situations,
Independents are not usually concerned with independents can be employed as long-term Im-
politics. Most could care less whether the Em- perial or Rebel operatives. Generally, however,
pire or the Alliance eventually comes out on top. this will be on a case-by-case basis.
••••••••••••••••••••••••••••••••••••••
Oexterity _ _ 40+2 Perception 40 ••
Blaster ___ Bargain _ •
Dodge -,- _ Hide _ ••
Pick pocket Persuasion _ •
Running Search _ •• .g
Sneak _ ____ ilIIii....-...-. . . ~
..
x
Thrown weapons
Vehicle blasters
•
•
•
~
• Equipment: Collection of broken chronometers, huge
shiny belt buckle, loud musical instrument that you
G don't know how to play (but do- badly-at all hours),
] hold-out blaster (3D>I), 300 credits.
~ Knowledge _20+1 Strength 20 Background: Born on the distant trading world of
~ Alien species _ Climbing/jumping _ _ Skor II, you were a bit of a delinquent, even for a Squib.
• Languages _ Your parents wanted you to join the Reclamation Fleet,
and indeed, you were assigned to report to duty in the
..-<5 Planetary systems
Value _ fleet, but you had other things on your - for lack of a
better word - mind. You craved adventure.
2
•
~
You greatly enjoy the prospect of surrounding your-
self with intriguing people who go to interesting places
~
•~
<
and do exciting (and often violent) things. They aren't
nearly so thrilled to be in your company as you are to be
in theirs, but no matter. You can make yourself useful
~
~
· Mechanical _ _ 30 Technical 20
• enough to earn your keep. In theory.
Though you don't plan to tell anyone this, you are
~ Demolitions _ AWOL from the Reclamation Fleet. You avoid other
. Repulsorlift Squibs like the plague, lest they somehow find out who
~ operations Droid repair _ you are and turn you in. You're having far too much fun
:5 Space transports _ Security _ to waste your time sorting through someone else's junk!
] Starship gunnery _ _ Personality: You are flighty, with little concern for
what others tell you is important. You like collecting
~ "neat stuff," whether it's useful or not. You don't really
understand that other people's property is not yours .
.You tend to mis-remember stories and past events
somewhat. You're not really lying exactly - you simply
remember playing a much more heroic role in events
than you actually did.
•••••••••••••••••••••••••••••••••• Objectives: The scope of your foresight extends only
Special Abilities Move 8 to your next meal.
None. Force Sensitive? A Quote: "Are you finished with that? Can I have it?
Force Points _ Please? Can I?" (Repeat incessantly.)
Dark Side Points Connection With Characters:
Character Po,::ln~~"'li'
••
Permission Is hereby 8T&nIKlto photocopy thls
fNit' for p"r50r'UII us/:. Heroes and Rogues
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Character Nome: 3
Type: Arms Merchant !I!
Gender/Species: /Rodian
Age: Height: Weight:
Physical Description: _
•••••••••••••••••••••••••••••••••••••
Dexterity _ _:lD+2 Perception _ _:lD+2
Archaic guns _ Bargain _
Blaster_-:::: _ Con _.,--- _
Blaster artillery _ Persuasion _
Dodge _ Search _
Firearms _
Missile weapons _
Equipment: Business suit, personalized computer
Vehicle blasters with arms inventory database, customized hold-out
blaster (4D+2), stun cloak (5D stun), 200 credits
Background: You're the latest in a long line of arms
~ Knowledge _ _:lD Strength 3D+1 dealers, Your grandparents dealt with the Old Republic,
E Alien species _ Brawling _ and your parents served the Empire. Now it's your turn
] Business Climbing/jumping _ _ to make your mark in the family business.
5 Cultures - - - - - Lifting _ You don't deal with the Empire itself, of course. Only
'0 the big boys and girls (and all of them human), have the
~ Languages Stamina _ connections and resources to pull off contracts like
g Streetwise _ that. No, your services are a bit more modest. You
] Value _ content yourself with arming various militant groups
operating within the boundaries of the Empire. It's
1~
extremely dangerous work, of course, but what's dan-
ger to a Rodian? To you business is just a subtle form of
.§;"
the hunt.
~ Mechanical _ _ 2D Technlcol 2D+1 You don't particularly care who you do business
~ Armor repair _ with. You would just as soon sell weapons to pirates as
;;i Astrogation the Rebel Alliance. If a deal turns sour, you can always
a Capital ship Blaster repair _ • offer a bargain to the other side.
gunnery _ Computer program- •• Personality: You are businesslike and professional
Starship gunnery ming/repair _
at all times. You don't think much of most of your clients
Starship weapon and customers, but you keep that you yourself.
repair _
Objectives: Opening exclusive markets where oth-
ers failed to see them.
A Quote: "That's right, Mr. President, you look
through those little cross-hairs out there, then you
squeeze like this ..."
• •••• • • • • • • • • • • ••••••••••••••••••• Connection With Characters:
Special Abilities Move 10
None. Force Sensitive?
Force Points _
Dark Side Points
Character Po.:;in~::::""'l:'
••••••••••••••••••••••••••••••••••••••
o
Dexterity _ _3D+2 Perception 3D+1 o
Blaster _ Gambling _ o
Brawling parry _ Persuasion _ o
o
Dodge _ o
Melee combat _ o
o
Melee parry _ o
Running _ •
o Equipment: Shockboxing gloves (STR.1O stun).
o shockboxing armor (.10 physical). 1.000 credits
o
o Background: On your homeworld of Barab I.
o
shockboxing is a favored pastime, used for the training
~ Knowledge _ _ 2D Strength _ _ _ 5D
o
o of warriors and to settle disputes that aren't big enough
~ Brawling _
Alien species _ o for wars. You turned your talents to the professional
o circuit, making a modest living boxing humans, Radians
Business _ Climbing/jumping _ _ o
and just about anyone else foolish enough to challenge
Intimidation _ Lifting
Stamina
_
_
•
o you.
Languages _ o You've traveled the length and breadth of the legal
Streetwise
Willpower _
_ Swimming _ •o boxing circuit, matching skills with some of the best
fighters in the Empire. You've even taken part in a few
o
o undenvorld matches, where the gloves deliver random·
o ized charges which can mean either a mild shock or
•o spine-blasting death.
~ • Personality: You've got excellent fighting instincts
~ Mechanical 2D Technical 2D • and they've pulled you through a lot of scraps. You
Armor repair _
'"
.-;
2-
Repulsorlilt
operation First aid _
• always fight honorably. even when the fight is dishon-
est. To do othenvise would bring shame to your family.
" Swoop operation ___ Objectives: Togaln the respect of your fellow Barabel.
.§
any way you can.
~j
A Quote: "Let's settle this In the ring. bugeyes"·
~
Q Connection With Characters:
~
.,
~
~..
Z
o
Character Nome: 3
Type: Bimm Bard !1!
Gender/Species: /Bimm
Age: Height: Weight:
Physical Description: _
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •• • • •
Oexterity 20+2 Perception _ _30+2
•
Blaster _ Bargain ___ •
Dodge _ Con ___ •
Melee parry _ Gambling _ •
•
Hide _ •
Persuasion ___ •
•
Persuasion: storytelling •
Sneak _ • Equipment: Datapad with list of Jedi stories, three
• sets of clothing, musical instrument of choice, 500 cred-
• its
•
• Dackground: You're known in a dozen systems for
~
Knowledge 40 Strength _ _ _ 20 • your style and ability at your chosen craft. You have
3
E Alien species •
___ Brawling _ • created hundreds of poems and stories. Until recently,
Business ___ Stamina ___ • with the rise of the Emperor and the New Order, your
• services as a story-keeper of the Jedi Knights were
Cultures _ Swimming _ •• welcomed in any home, on almost any planet in the
Languages _
• galaxy. But now it seems that only the Empire wants
Planetary systems • you, and their motives are entirely too clear. So you've
Scholar _ • been traveling the galaxy in disguise, secretly passing
Streetwise ___ • your knowledge along.
•
Value _ • Personality: Tales and songs are everything. You
• play and verbalize for your own enjoyment and for the
" •
'"~ Mechanical Technical 30 • enjoyment of others. You never stay around one place
20+2 • for too long; nomadic behavior seems to be the best way
Ground vehicle Computer program- • to avoid the Empire's attention.
~ operation _ •
ming/repair • Objectives: To recite your tales and those of the Jedi
Musical instrument Droid program- • and to enlighten others in this time of restriction.
operation _ ming _ •
• A Quote: "Young master, have you heard the tale of
Repulsorlift First aid ___ •
operation _ • Musical instrument
the Jedi Master Murrtaggh and the Dark Underlord?"
•
• repair _ Connection With Characters:
•
•
•
•
•
•
•••••••••••••••••••••••••••••••••••
Special Abilities Move 8 •
•
None. Force Sensitive?
Force Points
•••
Dark Side Points ••
Character Poin •
•
wound Status
•
o Stunned
o wounded
o Incapacitated n ded •
o Mortally Wou •
P~nnjss;on is hereby granted to photocopy this
• Heroes and Rogues
pa~e for person.1 use.
•
~
~..
Z
o
3
Character Nome:
Type: 8ith Musician ..
tD
Gender/Species: /8ith
Age: Height: WeIght:
~ Physical Description: _
• • • Dexterity
• • • • • • • • • • • •~D
• • • • • • • •• ••••••••••••••
~D
Perception -- 0
"~ Cultures Stamina _ hit the galactic music circuit. You won't catch the new
~ Languages
- - - -_- Swimming _
sound by playing in some stuffy Core World lounge, so
your agent books you into the galaxy's worst dives (as
~ Planetary systems per your request). The pay stinks, the audience might
~ Streetwise _ kill you and the free drinks are watered down. But the
g Survival _ sound feels alive and real. and so do you.
~ Value _ o Personality: When trouble comes and lists start fly-
.
~
ing, you dive under the bandstand, and if someone pulls
out a blaster, you head for the exit. It's hard to play well
~
,;
MechanIcal 2D+2 TechnIcal ~D
when you're dead.
" Beast riding _ Computer program-
~ Musical instrument ming/repair _ Objectives: To lind the inspiration for new music,
and to live long enough to play it.
operation _ Droid program-
Repulsorlift ming _ A Quote: "Normally Idon't do requests, but if you put
operation _ Droid repair _ down the blaster I'll make an exception."
First aid _ Connection With Characters:
Musical instrument
repair _
••••••••••••••••••••••••••••••••••
Special AbilitIes Move 8
Vision: + 10 to Perception Force Sensitive?
with objects less than 30 em Force Points _
away. -lD for visual based
actions more than 20 m away. Dark Side Points _ _
Cannot see beyond 40 m. Character po:ln~~""]jr
Scent: +lD bonus to all
Perception skills when per- wound StatuS --.---;1;.
talnlngto actions and people
within three meters. o Stunned
OWouDded
Manual Dexterity: + lD to o incapacitated ded
line motor skills. o Mortally WOUD
Ptrmlulon Is hereby aranted 10 photocopy Ihls o
paat lor peuonal un. o Heroes and Rogues
:!!
~..
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o
Character Name:
Type: Con Artist ..3
III
Gender/Species:
Age: Height: Weight:
Physical Description: _
••••••••••••••••••••••••••••••••••••••
Dexterity
Blaster
2D
_
Perception
---4D·
Bargain ....,.-_____ • .
~ Brawling parry _ Command_____ •
~ Dodge _ Con
~ Melee parry _ Forgery _
~ Pick pocket _ Gambling _
§ Running _ Hide _
Persuasion _ Equipment: Variety of outfits and uniforms (suitabie
Sneak _ for playing such roles as a naive fop, a computer tech, or
an Imperial commander), datapad, hold-<lut blaster (3D),
100 credits
~ Knowledge 4D Strength 2D Background: You grew up in abject poverty, and you
~ Brawling _
Alien species _ swore that someday you'd better yourself. Well, you
!- Business _ Climbing/jumping _ _ have, somewhat. Now you wear fine clothes, jewelry,
Cultures _ Stamina _ and mingle with the very elite who once shrank back
from you in disgust.
Languages Of course, the clothing is stolen, the jewelry is fake,
Law enforcement and the snobs are victims rather than friends, but that
Planetary systems suits you just fine. There are plenty of marks out there
]; Streetwise _ with more money than sense, and you intend to lighten
b Value _ their purses a bit.
n
~
•
. You are adept at taking on a variety of roles in pursuit
of a good scam, and have set up some fairly elaborate
""i<
Mechanical 2D+2 Technical _ _ ~D+1 stings in your day.
~
-; Astrogation _ Computer program- Personality: You like the challenge of long odds
a Repulsorlift ming/repair against you. You enjoy planning and executing your
schemes. Nothing is better than a well-developed plan
operation _ Droid program-
ming _ when it comes together.
Security _ ObJectives: To pull off the scam of the century.
A Guote: "Naturally, as the Crown Prince of Hapuntep,
it breaks my heart to have to part with the royal diadem,
but my people badly need medical supplies, and you,
kind sir, are our last hope."
Connection With Characters:
••••••••••••••••••••••••••••••••••
Special Abilities Move lO
None. Force Sensitive?
Force Points _
Dark Side Points
Character PO:I;;.n~::::=7ii"
wound StotUS ~--:;Z;.
- - - 0 Stunned
o wounded
o Incapacitated ded
o Mortally woun
Permlnlon I' hereby lIranted to photocopy this
• Heroes and Rogues
pille ror per.on&! use.
•
::!2
o
..
~
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Character Name: 3
Type: Court Fop ..ID
Gender/Species:
q Age: Height: Weight:
:;-" Physical Description: _
I
1i
~
fc
~
o
••••••••••••••••••••••••••••••••••••••
Dexterity 3D Perception 20 •
Bargain _ •
Blaster ____ •
Brawling parry _ Gambling •
Investigation _ •
Dodge _ •
Search _ •
•
•
•
• Equipment: Wardrobe full of formal attire, sporting
• blaster (3D+ 1), comlink, datapad, personal secretary
• droid, 4,000 credits, landspeeder
~
•
~ Knowledge 40 Strength _ _ _ 3D • Dackground: You thrive in the Imperial court, though
t Alien species - - - -
Bureaucracy _
Brawling
Climbing/jumping _ _
_ • is a bit difficult to avoid the boring fellows who cluster
• itabout
• the splendor
the Emperor. You can hardly fathom it; among all
Business _ Swimming _ • of Caruscant, all these dolts want to talk
• about are plots, battles, and politics! The fancy dress
Cultures _ • balls and social gatherings are far more to your liking,
Languages • since they attract your kind of people - those with a
• sense of style, a knack for clever remarks, and all the
Value _ •
• right friends.
• Of course, you wish you could spend all of your time
• at court, but Father is trying to mold you into some sort
• of "responsible person." Since it's important to amuse
•
Mechanical _ _40 Technical 20 • the old boy (at least if you want his title and money), you
-§, • frequently find yourself being dispatched on family
~ Astrogation Computer program- • business. This could (and often does) take you to some
" Beast riding _ ming/repair • fairly strange and alarming places. But it does stop the
~ Ground vehicle • old boy from grumbling ...
Droid program- •
operation ming _ • Personality: You love social occasions. You already
First aid-, _ •
Repulsorlift • know most of the people worth knowing, so everyone
operation Repulsorlift • else is bound to be beneath you (a situation you simply
Space transports _ repair _ • adore). Saving face and looking good are all-important.
•
Swoop operation _ Security _ • Objectives: To win favor with as many court officials
Space transports • as possible, and have a good time. Which objective has
•
repair _ • the higher priority? Good question! Maybe you'll think
• about it after the Emperor's Masquerade Ball ...
•
• Quote: "Good day, Admiral. How is that 'battle-
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • ARebel' thing coming along? Lovely... so nice to see you
Special Abilities Move 10 • • again. Why Princess Holobet, you look lovely today... of
None. Force Sensitive? course these are real corusca gems, my dear."
Force Points
••• Connection With Characters:
Dark Side Points ••
Character Pain •
•
Wound StatuS
•
o Stunned
o Wounded
o incapacitated d d
o Mortally WOUD e
P~rmi••ion is h~reby granleOlo photocopy this • Heroes and Rogues
page lor personal lJ"~. .
•
::2
~..
Z
o
Character Nome: 3
Type: Devaronian Grifter ..III
Gender/Species: /Devaronian
] Age: Height: Weight:
~ Physical Description: _
•
~
'3
~
~
•~ ••••••••••••••••••••••••.•••••••
Oexterity 30 Perception _ _ 40+2
:•••
•
E:j'i'~~ii1\~F'S!I
Blaster_______ Bargain •
Dodge Con :
Pick pocket Forgery •
Running Gambling :
Thrown weapons Hide •
Persuasion :
Equipment: Blank deeds (phony), 3 fake IDs, brief-
• case, datapad, hold-out blaster (3D), expensive busi-
• ness suit, chronometer, 1,000 credits
•
• Dackground: Life is one big scam for you. It's what
~ Knowledge 30+2 Strength 20 •
• you do, it's in your blood. You live life a day at a time,
E Alien species _ Brawling _ • wandering the stars as the mood hits (or the mob
Bureaucracy _ Climbing/jumping _ _ • chases) you.
• You make a living by selling people what they want,
Business _ Stamina _ • even if you don't actually own it yourself. Since you are
Cultures _ •
• constantly moving from place to place, you always keep
Law enforcement • a few extra identities available for emergencies.
Planetary systems • You've heard of the Rebellion against the Empire, but
Streetwise _ • you are basically apolitical. Besides, you've got enough
•
Value _ • of your own problems to worry about, like getting out of
• your latest scheme alive.
•
"~ Mechanical 20 20+2 • Personality: Shifty and sly, you tend to think of your-
Technical • self first and others later. You'd probably sell your own
" Astrogation _ Computer program- • mother if you thought you could make a profit. (In fact,
~ Repulsorlift ming/repair • you proudly claim you've actually tried that particular
•
operation _ Security _ • stunt.) You ply your wares on the unwary and foolish.
Space transports _ • You give them what they want, even if you don't have it
• to sell. You never stay in one place for long, usually
Starship shields _ • hopping the next transport out when the wanderlust
•
• hits you.
•• Objectives: To make that one big sting that will put
• you on easy street.
• • A Quote: "I'm teIIingyou my friend, now's the time to
• buy this prime beachfront land on Tatooine - the
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •• ocean reclamation project starts next month, and then
10 •
everyone will want in. Don't take my word for it; here's
Special Abilities Move, • some documents that will verify what I've told you ... "
None.
Force Sensitive? : Connection With Characters:
Force Points •
Dark Side Points :
Character Poin •
•
Wound StatuS •
o Stunned
o Wounded
o Incapacitated ded •
o Mortally Woun •
P~nni,sion is hereby granted to photocopy this
• Heroes and Rogues
page for p"fsonal us~.
•
"lI
~.
:I
C
Character Name: 3
Type: Ewok Shaman ..III
Gender/Species: jEwok
Age: Height: WeIght:
&
~ Physical Description: _
5:::
~
• • • Oexterlty
• • • • • • • • • • • •20
• • • • • • • • • • • • • • • • • •• •••
Perception _ _ 30+2
Blaster _ Bargain --,-- _
Bows _ Command _
Dodge _ Hide _
Melee combat _ Persuasion _
Melee parry _ Search _
Missile weapons _ Sneak _
Thrown weapons ___ Equipment: Spear (STR+lO), healing satchel (the
eqUivalent of \0 medpac applications), venra root (+ 10
to Perception or sense when chewed, for one hour,
moderate stamina roll required to avoid incapacita-
~ tion).
~ Knowledge 30 Strength _ _ 20+1
~ Brawling . _
Allen species _ Background: The Great Tree spoke to you during the
Cultures Climbing/jumping _ _ Festlvai of Hoods, when you came of age. The Village
Languages Stamina _ eiders, and the medicine chief as well, said you had a
great gift, and for many years you served as the healer,
Scholar _ the seer and keeper of the stories In your viiiage.
Survival _ Now, your muzzle is graying, your mate Is dead, and
• younger Ewoks are taking over the mantle of healer.
1l Now that the Rebel tribes have left your woods. fewer
t and fewer stargliders visit Endor. You've spent your
n
.
~
ft
time with the trees, and now a greater spirit calls you.
You accompanied the last star cruiser off planet to
" Mechanical 30+1 Technical _ _ 20+2 pursue that spirit.
~ Beast riding _ First aid _ Some aliens have the wrong idea about Ewoks, mostly
since the Ewoks who have left Endor are young and
:; Glider - - - - impetuous. Those who make the same assumptions
about you are making a critical error.
Personality: Cantankerous and gruff. You believe the
old ways are the best, and stii! keep the faith alive by
practising them.
Objectives: To pass healing throughout the galaxy.
To learn of the other spirits and the other trees.
• • • • • • • • ••••••• • • • • ••••• • • • •••• ••••
Special Abilities in any vehicle or starship
.. A Quote: "Of course I chan shpeek your language,
hoc-man. Do not mishatke appearansh or vocal
limitashunz for foolish mind.·1
Force skills: Sense I D. except glider.
Force Powers: Move 7 Connection With Characters:
Sense: Life detection.
Smell: Ewoks get a +10 to Force Sensitive? Yes
their search skill when track- Force Points _
ing by scent. This skiii may Dark Side Points
not be improved.
Skill bonus: Beginning Character Poi~n~.::::::""Z:;-
characters only get 20 for
every 10 placed in the hide, wound !ltatuS
search, and sneak skills. o Stunned
Skill limits: New charac- o wounded
ters may not place skiii dice o Incapacitated ded
o Mortally Woun
p.,rml»lon II hereby Rr~nled 10 ph01OCOp)" this
• Heroes and Rogues
page lor penonal use.
•
:!!
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3
Character Name:
Type: Flamboyant Entertainer ..to
Gender/Species:
Age: Height: Weight:
Physical Description: _
• • •• • • • • • • • • • • • • • • • • • • • • • • __30+2
• • • • ••••••••
Oexterlty 30+1 Perception •
•
Blaster __ Bargain _
Dance _ Con _ ••
Dodge __ Persuasion _ •
•
Running ___ ••
Thrown weapons •
•
• Equipment: Expensive street clothes, personal jew-
• elry, stun stick (50 stun), recording rod, custom chro-
• nometer, 200 credits
•
•• Dackground: You've been in the entertainment in-
~ Knowledge 30+2 Strength 20+2
•• dustry since you could first walk. You started out as a
~ Brawling ___
Alien species _ child actor on the holovids, and graduated to pan-
Artist _ Climbing/jumping _ _ • galactic variety shows in your teens. You've starred in
• dramas and comedies, had a singing career, and even
Business
Cultures _
_ Lifting
Stamina _
_ •• started a studio or two.
Swimming • ___
Having a trillion or so fans can be a lot of pressure,
Languages • but it's all worth it when you hear those cheers. Your
Streetwise _ • fame does make it hard to get away by yourself, though.
Value _ •
• Personality: A lifetime of fame and media exposure
• has made you a bit jaded. You want something more
• than fame but you're not sure exactly what. Perhaps
•
20 ••
having an "adventure" of sorts might do the trick ...
20+2 Technical
Computer program- • Objectives: Aquiet retirement someday, where you
ming/repair _ • write your memoirs and bask in the rewards of fame.
•
Droid program- • A Quote: 'You're happy to meet me at long last? But
ming .,--- _ • of course you are!"
First aid _
•
• Connection With Choracters:
Security ___ •
•
•
•
•
•
•
•
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • ••
Special Abilities Move l0 • •
None. Force Sensitive?
Force Points
•••
Dark Side Points ••
Character Poin •
•
wound StatuS
•
o Stunned
o Wounded
o Incapadtated d d
o Mortally WOUD e
Perml$.Sk)n Is hereby grM-led 10 photocopy this
• Heroes and Rogues
page lor pe'5OII&l use.
•
::!i!
o
..
~
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Character Name: 3
Type: Galactic Big .Game Hunter ..
ID
Gender/Species:
Age: Height: Weight:
Physical Description: _
• • • • • • • • • • • • • • • • • • • • • • • • • • •_ • •_• •3D•••••••
Dexterity 40 Perception •
Blaster _ Bargain ---,-- _ •
•
Bows _ Command _ •
Dodge _ Can _ •
•
Running _ Hide .,---- _ •
Thrown weapons Search _ •
•
Vehicle blasters Sneak _ •
• Equipment: Sporting blaster rifle (40+ 1), sporting
• blaster pistol (30+ 1), vi brablade (STR+30), syntherope,
• water purification kit, macrobinoculars, medpac, sur-
• vival kit, outdoor clothing, breather mask
•
Knowledge 30+1 !ltrength _ _ _3D • Dackgraund: Hunting as a profession was not always
• your first career choice. For the first 15 years of your
Alien species _ Brawling .-,---_-,--- _ •
Bureaucracy _ Climbing/jumping _ _ • professional life, you were an accountant. It wasn't until
• client invited you to accompany him on a wildlife safari
Business _ Lifting _ • athat you discovered the intense thrill of the chase. Six
Planetary systems Stamina _ • months
Survival _ • after returningtoyour practice, you quit, packed
Swimming _ • your bags, and caught a freighter bound for the Outer
• Rim.
• Nowyou make your living in the hunt. Sometimes you
• go it alone or with other pros - to bag furs, pelts, Jive
• animals
• for resale, and eggs. Other times you hire your-
Mechanical 20+2 Technical 20 • self as a gUide for amateurs looking for a good hunt.
• Though you are strict with your charges, you are never
"~ Astrogation
~
Beast riding
_
_
Blaster repair
First aid _
_ •
• patronizing to them.
:; Ground vehicle Ground vehicle • Persanality: Each hunt for you is a unique experi-
•
operation _ repair _ • ence: a battle of wits, a pitting of brute strength verses
Hover vehicle Repulsorlift repair • brute ingenuity. Someday you'll meet your match, but
• until then ...
operation _ •
Jet pack operation __ • Objectives: Making it into the record books is not
• what you're about. Surviving against the odds - now
Repulsorlift • that's the ticket!
operation _ •
•
Space transports _ • A Quote: "Oh, did I mention that tomorrow we're
Swoop operation _ • leaving the blasters in camp?"
• Connection With Characters:
•••••••••••••••••••••••••••••••••••
•
!lpecial Abilities Move 10 ••
None. Force Sensitive?
Force Points
•••
Dark Side Points ••
Character Pain •
•
wound !ltotUS •
1Jl--z.
- - - 0 Stunned
o wounded
o Incapacitated ded
o Mortally woun
PermlnlOl1 15 hereby granted to photocopy this
• Heroes and Rogues
page lor penOl1al use.
•
~
~..
Z
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3
ChQrQCI~r NQm~:
Typ~: Herglic Gambler ..ID
G~nd~r/Sp~ci~s: /Herglic
A9~: H~i9ht: W~i9ht:
i
.;;
Physi<QI D~s<ription: - - - - - - - - - - - - - - - -
••••••••• •••••••••••••••••••••••••••••
Dexterity 3D Perception _ _ 3D •
Bargain _ •
Blaster _ •
Dodge • _ Con
_ • Forgery
Pick pocket •
_ • Gambling
_ • Persuasion
•
•
• Equipment: Tailor-made clothing, stun cloak (50
• stun), hold-{)ut blaster (3D), datachip with verified credit
• line, 500 credits
•
• Dackground: You learned early on the intense weak-
~ Knowledge 3D Strength _ _ _ 40 • ness those of your species have when it comes to
•
•
~
~ Alien species _ Brawling _ gambling after you blew away your Academy tuition on
Climbing/jumping _ _ • a card game. While most Herglics control the urge to
- Cultures
ij lntimidali-o-n----- • gamble by abstaining entirely, you decided that the best
c
Stamina _ • protection was to embrace the gambling lifestyle totally
Languages _ •
• and become good enough that you need not fear losing.
Streetwise _ • It worked. You may have trouble turning away from
Value _ • a card game, but once you're in it, you can clean out just
• about anyone. Everything, from the clothes on your
Willpower _ • back to the food you eat, comes from your ability to
•
• manipulate chance and luck.
• You spend a great deal of your time in the plush
"~ Mechanical 3D Technical 20 •• casinos and gaming salons where the high rollers hold
court. You aren't a high roller yourself - yet - but
" Astrogatlon _ Computer program- •
~ Beast riding _ • you've made a big enough mark to gain admittance to
ming/repair • their domain and an occasional hand in their games.
Repulsorlift Droid program- • Already, you've won and lost several enormous for-
operation _ ming _ • tunes. Disappointing, but you can probably win another
•
• if you really need it.
• Personality: As a Herglic, you are an instant target for
•
• would-be card sharks in every gambling joint you enter.
• You enjoy playing the innocent Herglic unable to refuse
• a bet - at least until you have all their money.
•
• Objectives: Work your way through every casino in
• the Core Worlds, one clean sweep after another.
•
•• ••• ••• • • •• •••• ••• •• •• ••• ••• • • •• •• A Quote: "It's not whether you win or loose, just how
Special Abilities Move 6 •• often."
Natural Armor: A thick Force Sensitive? : Connection With Characters:
layer of blubber gives a
Herglic + 10 to resist damage
Force Points •
from physical attacks. It gives Dark Side Points ••
no bonus to energy attacks. Character Poin •
Story Factors: •
Gambling Frenzy: A wound !ltafUS
•
Herglic who passes by a o Stunned
gambling game must makea o Wounded
Moderate willpower check
to avoid joining it.
O incapacitated d d
-'t Woun e
oMort~ y
PermllSkln IS hereby sranted to pholOCopy this • Heroes and Rogues
page for personal use.
•
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3/I)
Character Name:
Type: Industrial Espionage Agent ..
Gender/Species:
Age: Height: Weight:
Physical Description: _
••••••••••••••••••••••••••••••••••
Dexterity _ _ 2D+1 Perception _ _ OD+2
Blaster _ Bargain -,- _
.~ Dodge _ Command _
Forgery _
~
~ Investigation _
..•E Persuasion
Search _
_
······································~~~~t
Dexterity 3D Perception _ _ 30+1 •
Blaster______ Bargain _
Brawling parry Con
Dodge Hide _
Melee combat Persuasion _
Pick pocket Sneak _
Running
Equipment: Well-worn clothes, datapad, emergency
signal pack, comlink, small pack (With snacks, odd bits
of junk and crumbs), collapsible survival tent, vibroblade
~ (STR+ID), 50 credits
~ Knowledge 30+1 Strength _ _ _ 3D Background: You're a galactic vagabond. You love
~ Alien species _ Brawling _ to travel and see the wonders the stars have to offer,
~ Cultures _ Climbing/jumping _ _ You're always on your way somewhere else. Sure, it was
~ Languages _ Stamina _ great to visit this planet for a while, but why stay here
Swimming _ when there's another fabulous place that's not too far
~ Planetary systems away? It's only a couple hundred light years ...
~ Streetwise _ Anyway, you're always ready to move on when your
~ Survival _ next ride Is lined up. You can never pass up a ride - you
never know when you may get stuck somewhere. Some-
times you get a free ride, but most of the time you have
to work for your passage. You've gotten Into some
interesting scrapes, but all in all it's been worthwhile
~ and you've never visited the same planet twice.
•. Mechanical 20+2 Technical 20+2
"~ Astrogation _ Computer program- Personality: You enjoy the relaxed life you live. You
a
:5
Repulsorlift
operation _
ming/repair _ hang around a planet until It becomes boring, then
you're off to your next exciting destination. Some
Droid program-
•~ Space transports _ ming _ beings think you're a bum, but you're not. You work
when you have no other choice. You love your never-
.3 Starship gunnery _ _ First aid _
ending trip across the galaxy.
~ Starship shields _ _ Security _
ObJectives: To see as much of the galaxy as possible,
A Quote: "It's a nice place to visit, but Iwouldn't want
to live there - the air smells a bit too much like wet
bantha fur,"
Connection With Characters:
•• ••••••••••••• •••• • • • ••••••• • •• • •
Special Abilities Move 10
None. Force Sensitive?
Force Points _
Dark Side Points
Character Po"i~n~,-:::::",,%;;-
wound StatuS
o Stunned
OWounded
o Incapacita\ed ded
o Morlally woun
••
Permission Is h~r~by granted to photocopy this
p,age for personal use. Heroes and Rogues
."
0"
..
~
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3
Character Name:
Type: Jawa Trader ..
III
Gender/Species: /Jawa
Age: Height: Weight:
Physical Description: _
• • • •• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
Dexterity 3D Perception 2D+1 •
Blaster _ Bargain _ •
•
Dodge _ Can _ •
Pick pocket _ Hide _ •
•
Running _ Persuasion _ •
Vehicle blasters Search _ •
•
Sneak _ •
• Equipment: Dirty cloak, Jawa ionization gun (3D ion-
• ization damage), toolkit. 150 credits
•
• Background: You were separated from the rest of
• your people when you boarded a freighter docked at
Knowledge 3D Strength 1D • Mas Eisley ... which promptly took off. The crew of the
~ • freighter refrained from dropping you out of the airlock
Alien species _ Climbing/jumping _ _ •
Languages • when you proved your talents as a mechanic by re-
• routing the power flow of their engines (and bypassing
Streetwise _ • those silly safety mechanisms) to increase their speed.
Value _ • Now
• makeallsure
you have to do is watch the system displays to
• the blasted thing doesn't blow up ...
• The galaxy is truly a junk trader's paradise. You have
• machines to tinker with and species to trade with you
• never
• ions have
dreamed possible. (Besides, your new compan-
. • to keep you around: only you know how to
• keep the systems you modified functioning.)
"~ Mechonicol 4D+2 Technicol --,--_ _ 4D • Personality: You are highly excitable, particularly
•
Ground vehicle Blaster repair _ • where machinery of any kind is concerned. You are
operation Droid programming _ • fascinated by other species, particulariytraders like the
• Ithorians
Droid repair _ • to). You don't
(mostly because they are easy to sell things
Ground vehicle • care one bit about the war between the
• Empire and the Rebel Alliance, except when there has
repair _ • been a battle; you can always find salvageable junk left
Repulsorlift repair • behind on the battleground.
•
Space transports • Objectives: To see as much of the galaxy as possible,
repair _ • while trying to salvage all the junk you can find.
•
• A Quote: "Yo'to, a'wee, chee'm maan'duccer!" (Trans-
•
• lation: "Don't let the paint job fool you ... this unit is
•
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • obviously in prime condition!")
Speciol Abilities Move 8 • • Connection With Characters:
Technical Aptitude: At the Force Sensitive?
time of character creation
Force Points
•••
only, Jawa characters re-
ceive 20 for every 10 they Dark Side Points ••
place in repair-oriented Character Pain •
Technical skills. •
•
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Character Nome: 3
Type: Mon Calamari Professor ~
Gender/Species: /Mon Calamari
Age: Height: Weight:
~ Physical Description: _
~
f
~
~
• • • • • • • • • • • • • • • • • • • • • • • • • •• • • • • • • • • • • •
Oexterlty _ _20+2 Perception ---
'10 0
0
Blaster _ Command 0
Dodge _ Persuasion :
o
o
o
o
o
Equipment: Datapad of lessons and required texts,
j Academy uniform, blaster pistol (40), 2,000 credits
~ Dackground: You were separated from your people
when the Empire first attacked your home city. The
£ Knowledge _ _ 40 Strength 20 captain of the Star Destroyer charged with pacifying
S Alien species _ Stamina _ your city kept you as a "trophy" of sorts, and you
]- Bureaucracy _ Swimming _ eventually gained your new master's trust. Before long,
~ Cultures _ he kept you on as a tutor for his children (after you
informed him you were a teacher on Calamari).
-E Languages _ You eventually escaped, fleeing into the Outer Rim
~ Planetary systems Territories, where you make a marginal liVing as a tutor
I'
~
Willpower _ and librarian. Often, you use your position to aid the
Rebel Alliance, but you also help stranded Imperials
1 from time to time; the Star Destroyer captain was a
~
. decent man at heart, and you cannot bring yourself to
believe that all Imperials are evil.
~ You still have a burning desire to teach, and have
Mechonlcal _'10+1 Technical '10
'"
'< Archaic starship
;t Computer program-
traveled widely in your search for a place where your
skills might be appreciated.
e piloting _ ming/repair _
:5 Astrogation _ Droid program- Personollty: You are your own being. You are sad-
~ Sensors mlng _ dened at the changes wrought by civil war.
~ Space tra-n-s-p-o-rt-s-=.-=.-_-_- Drold repair _ o Objectives: Toteach all beings what you know. Maybe
~ Starship shields _ _ Space transports even start your own school someday, when the galaxy is
.i!
o repair _ a better place.
A Quote: "The Imperial Academy is nothing less then
a propaganda machine formatted to make killers, bent
" to the will of the Emperor. Maybe someday, there will be
a place of true learning."
• ••• •••••••• • • • • • ••••••• • • • • • • •••• Connection With Characters:
Speclol Abilities Move 9
Moist Environments: Re- Force Sensitive?
ceive a+1D to all Dexrerity, Force Points _
Perception and Strengrh at-
tribute and skill checks. Dark Side Points
Dry Environments: When
confined to dry environ-
Character Po~ln~~::=>z';"
ments, suffer a-1D to all Dex- wound StatuS
rerity, Perception andStrength _ - - 0 Stunned
attribute and skill checks. 0 wounded
Aquatic: Can breathe 0 Incapacitated ded
both air and water. 0 Mortally woun
Permlulon I, hereby ,ranted 10 phOIOCOPY thll o
pl.lle for persoll&l use. o Heroes and Rogues
."
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Character Name:
Type: NewsNet Reporter ..3
II)
Gender/Species:
~ Age: Height: Weight:
~ Physical Description: _
o
~
~
~
Q
• •• • • • • • • • • • • • •••••••••••••••••••• • • • •
Oexterlty 30 Perception 40 ••
Blaster __ Bargain _
••
Brawling parry Con
Dodge __ Hide -,-- _ •
Running Investigation _
Persuasion _
Search _
Sneak __ Equipment: Press credentials, datapad, holorecor-
der, comllnk, hold-out blaster (3D), 1,000 credits.
Background: People always need up-to-the-minute
accounts of current events, and that's what you give
~ Knowledge _30+2 Strength 20 them. You bring people what they want to know and
E Alien species _ Brawling _ what they need to know.
Bureaucracy Climbing/jumping _ _ 11 the Empire is going to work, it can't be run by
Business __ Stamina ___ shirkers and the corrupt. When you lind Imperial offi-
Cultures _ cials taking advantage of their positions, you blow the
whistle.
Languages __ Obviously, this approach gets you into some hot
Law enforcement water, but you can handle it. The Imperials would prefer
Planetary systems you stick to the more domestic news -local gossip, and
Streetwise _ all that fluff. Well that's not goIng to happen - you're
Willpower _ going to get to the bottom of the story even if you have
to go into hiding to get it. The people have a right to
know the truth! And you're the right person to bring it to
Mechanical 20+2 Technical 20+2 them. (As long as you can keep yourself alive while
~ Repulsorlift Computer program-
you're doing it ... )
~ operation ming/repair Personality: When you get word of a scoop, you tend
E to throw caution to the wind and pursue your story to
Droid program-
~ ming _-,-- _ the bitter end, ignoring threats, warnings, and obstacles
3 alike. Worrying about consequences comes later, after
~ Droid repair ___ the story is flied, and your duty is done.
Q Securlty _
"~ ObJectives: To show the galaxy that the Empire can-
not ignore its flaws and hope to survive.
®
A Quote: "Listen, I'm not exactly a member of the
Palpatine fan club, but if Igotta be an Imperial citizen, I
at least want to see its leaders practice what they preach
••••• • • •••••••••• • • •••••••••• • • ••• - namely, law and order."
Special Abilities Move 10
None. Connection With Characters:
Force Sensitive?
Force Points ___
Dark Side Points
Character Po.~ln~:::::::""l:'
£
"5
.ji
§:
~
••••••••••••••••••••••••••••••••••••••
Oexterity 20 Perception 20+1 •
Blaster _ Bargain _ •
•
Brawling parry Con •
Dodge _ Forgery _ •
•
Persuasion _ •
•
•
•
• Equipment: Work coveralls, datapad, diagnostic scan-
• ner, repair kit, laser cutter. circuitry replacement parts,
Knowledge Strength 20+1 • blaster pistol (40), concealed vibroblade (STR+lD),
• 1,000 credits
Business _ Brawling _ •
Cultures Climbing/jumping _ _ • Background: Youloveto tinker with things-there's
~ Lifting _ • always
Languages _ • ways to make them beller. Given the right tools
Planetary systems Stamina _ • and enough time, you can improve anything ever built.
• Of course, this often makes the item illegal to own,
Streetwise _ Swimming _ • but you don't worry much about that. You certainly
Value _ • never let some bureaucrat tell you how to fix anything.
• Since the Imperials have gone out of their way to
•
• make work difficult for you to find, you've taken to
• hiding out or working for shady characters to make ends
Mechanical Technical 40 • meet. Theydo pay well for your skills, though you try not
•
Archaic starship Computer program- • to get mixed up in their business any more than you
-§, piloting _ ming/repair _ • have to - their credits are all you want from them.
~ Astrogation • Personality: You're a "go anywhere, fix anything"
Droid program- •
Ground vehicle ming _ • sort of person - for the right price, that is. It doesn't
operation Droid repair _ • matter which side hired you. You're always learning
• about new gadgets and how to improve them. It annoys
Hover vehicle Ground vehicle • you when people tell you something can't be done.
operation _ repair_,-- _ •
•
Repulsorlift Repulsorlift repair __ • Objectives: To own your own company someday
operation _ Space transports • and let others work for you.
•
Sensors _ repair _ • AQuote: "That'saliitcando?Letmeseeit. Yeah,just
Space transports _ Starfighter repair • as IthoughLIf we remove this stupid safety mechanism,
• we can boost the energy flow to the converter ... and it
Starship weapon • probably won't explode."
repair _ •
• Connection With Characters:
•
•• • • • • • • • • •••• ••• •• • •• •• ••• •• ••• •• •
Special Abilities Move 10 ••
None. Force Sensitive?
Force Points
•••
Dark Side Points ••
Character Pain •
•
wound StatuS •
o Stunned
o Wounded
o incapacitated ded
o Mortally WOUD
Permission is hereby grantC<l to pholocopy lhis
• Heroes and Rogues
page lor personal US".
•
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~..
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3
~
Character Name:
Type: Professional Bodyguard ..
til
~ Gender/Species:
~ Age: Height: Weight:
~ Physical Description: _
~
~
o
~
• • • • • • • • • • • • • •••• • • • • • • • • • • • • • • •••
Dexterity 40 Perception 3D
Blaster _ Command _
Brawling parry Hide _
Dodge _-,---- _ Investigation _
Melee combat _ Search _
Running Sneak _
Thrown weapons
Equipment: Street clothes, heavy blaster pistol (5D),
comlink, motion tracker (Galaxy Guide 10: Bounty Hunt-
ers, page 91), smoke grenade, 1,000 credits
Dackground: You learned early on that you had a
¥ Knowledge 30+2 Strength
• 3D talent for convincing people to see things your way just
f Business - - - - - -
" Intimidation _
Brawling •
•
Climbing/jumping _
_ by standing tall and lelling them see your teeth. And
when teeth proved to be an insufficient motivator. you
~., Languages • found other (equally nonverbal) ways of making your
Lifting • _
point.
~ Law enforcement Stamina • _
Swimming • _
It wasn't until later that you discovered that people
~ Streetwise _ • would pay you to exercise this skill on their behalf. Now
~ Survival _ • you work as a freelance bodyguard. You've protected
Willpower _ • corporate execs, gangsters, famous actors, and even
•
• high-ranking Imperials traveling incognito.
. • You put a lot of time and effort into your training, and
• you are a thorough professional. You aren't a thug or
"~ Mechanical - - 20 Technical 20+1 • leg-breaker, and those who expect you to be one seldom
• retain your services long.
Hover vehicle Blaster repair _ •
operation • Personality: You're not too particular about who's
Computer program- •
Repulsorlift ming/repair _ • paying you, nor why. A job is a job, just so long as the
operation First aid _ • credits are delivered to your account promptly.
•
Security _ • Objectives: To make enough so that one day you'll
• need protection.
•
• A Quote: "Wait here sir. Let me go in first ..."
•
• Connection With Characters:
•
•
•
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • ••
Special Abilities Move 10 • •
None. Force Sensitive?
Force Points
•••
Dark Side Points ••
Character Point •
•
wound StatuS •
IJI----;;ir
- - - 0 Stunned
o Wounded
o Incapacitated d d
o Mortally Wouo e
Perminlon Is hereby granted to photocopy this
• Heroes and Rogues
page lor personal use_
•
"Ill
~..
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Character Name:
Type: Quarren Swindler ..3
II)
Gender/Species: /Quarren
Age: Height: Weight:
Physical Description: _
"~
~
~
•••••• • • • • • • •• •••• • • • • • ••• •• •• • • • • • ••
Oexterlty _ _ 30+2 Perception 30+2
Blaster ___ Bargain _
Brawling parry ___ Con ___
Dodge ___ Forgery _
Pick pocket Persuasion ___
Running _
• • • • • • • • • • • • • • • • • • • • • •• ••••••• •• • • • • •
Dexterity 40 Perception 30+2
Blaster _ Bargain _
Brawling parry Command _
Dodge _-,- _ Con
Melee combat _ Hide _
Melee parry _ Investigation _
Persuasion _
Sneak _ Equipment: Make-up kit, black clothing, datapad,
heavy blaster pistol (50), 500 credits
Background: Acting has always been a hallmark of
your culture, but you've found a unique application for
¥s Knowledge 3D Strength 20+ 1 your talents: staging high-profile fake assassinations.
Alien species _ Brawling _ They are elaborate productions, always staged in public
Business _ Climbing/jumping _ _ and always with a target of the most distinguished
Cultures _ Stamina _ stature (who pays equally distinguished fees, natu-
rally).
Intimidation _ The blaster shotfJashes out of the dark, the victim
Languages topples, witnesses scream and recoil in shock and hor-
Law enforcement ror, but the blasters are nothing but harmless light
-g Streetwise _ beams, the impact explosion nothing more than a care-
~ fully timed micro-charge, and - if all goes well - the
..,.
~ target walks away without a scratch.
Your clients are surprisingly varied, but they all have
~ Mechanical 20+2 Technical 20+1 one thing in common: they have realized that a well
; Astrogation _ Blaster repair _ staged -and extremely public -assassination is some-
times the best solution to the problems of wealth.
6 RepulsorIift Computer program-
operation _ ming/repair Personality: Between jobs, you are content to relax
Space transports _ Demolition _ in luxury resorts, but while ajob is on, no one can match
your drive for perfection.
Droid program-
ming _ Objectives: To mount increasingly complicated and
First aid _ elaborate productions which earn you enough money
to subsequently throw increasingly complicated and
Security _ elaborate parties.
A Quote: '''Oie well and you only die once,' act 14,
scene 27, The Unquiet Spirit Arises From the Swamp,
Veerdo Veerone, author."
• • • • • • • • • ••• • • • • • • • • • • • • • ••• • • • • • •
Special Abilities Move 10 Connection With Characters:
None. Force Sensitive?
Force Points _
Dark Side Points
Character Po:in~~=-7ir
Waund StatuS JIZ----:;~
- - - 0 Stunned
o wounded
o Incapacitated d d
o Mortally Woun e
Penn Is. Ion I. hereby granted 10 photocopy lhls
• Heroes and Rogues
page for personal use.
•
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0"
..
~
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Character Nome: 3
Type: Slicer ..ID
Gender/Species:
Age: Height: Weight:
Physical Description: _
••••••••••••••••••••••••••••••••••••••
Oexterity 20+2 Perception 30+2 •
Blaster _ Bargain _ ••
Dodge _ Con _ •
Pick pocket Forgery _ ••
Running _ Hide _ •
Sneak _ •
•
•• Equipment: Street clothing, DimSim holographic pro-
: jector (see Galaxy Guide J J: Criminal Organizations,
• page 85), electronic iockpicking kit, hold-out biaster
• (3D), drogue repulsoriift skiff (see Galaxy Guide #11,
~ Knowledge 30+2 Strength 20 •
•
page 86)
~ Business _ Climbing/jumping _ _ • Dackground: You've always had a knack for coaxing
Lifting _ • electronics and computer nets to do your bidding.
"e
~
~
Streetwise
----
Value - - - - - Stamina _ : When you were in school, you began to test your bud-
• ding slicing talents by tapping into local corporate
Swimming _ • networks, reprogramming community droids, and plac-
• iog virastacks into newsoet circulation.
• When you graduated. you drifted into freelance slic-
•• iog as a matter of course. Having already made a name
• for yourself in some syndicate and corporate circles,
• you had no trouble getting work. Your biggest worry is
• not getting caught, but getting silenced by a worried
~
i< Mechanical - - 20 Technical 40 •
• employer who fears you may have learned something
Repulsorlill Compuler program- •• that threatens them while performing your duties ...
Personality: You're fascinated with gadgetry. You
operation
Sensors ~ _
ming/repair
Droid program-
•
• enjoy applying technology to your trade. "The right tooi
Swoop operation _ ming _ • lor the right theft" is your motto.
•
Droid repair _ •• Objectives: Retire in comfort long before the au-
thorities get wise to you.
Repulsorlift repair •
Security _ • A Quote: "If it's out there, I can get it."
•• Connection With Characters:
•
•
•
•
••• •• ••• ••••••••••• •• •• ••••••••••••
Special Abilities Move 10 •
None. Force Sensitive?
Force Points _
Dark Side Points
Character Po~in4-~""7;;-
••••••••••••••••••••••••••••••••••••••
Dexterity 20+2 Perception _ _ 40+1 "
Blaster ____ Bargain _ "
Dodge _ Hide _,---- _ "
"
Running _ Persuasion _ "
Search _ "
"
"
"
" Equipment: Datapad (with epic play or poem),
" holorecorder, sporting blaster (30+1), 500 credits.
"
" Background: Your people, the 5nivvians, have had it
"
~ Knowledge _ _ 40
" rough. Global insurrections, genetic mutations and sla-
Strength 00 " very have all dotted your history in some way. That's
E
1i Alien species _ Brawling _ " why the Snivvians are so introspective, so insightful.
" Some of the galaxy's finest artists have been Snivvians,
~
~ Artist
Cultur-es-------
Climbing/jumping _ _ "• and you're determined to add your name to their ranks.
Stamina _ • You're working on the finest manuscript in existence, a
" Languages " tale of galactic wonder, full of planet-shattering subtexl.
Planetary systems •" To that end, you're traveling from sector to sector,
•"
soaking in life experience.
• Personality: Insightful, and constantly agonizing to
"• finish your masterpiece. You are smart and cultured,
but you never look down on those not as refined.
o§, " They're simply expressing themselves differently.
" Mechanical - - - 20
;; Technical 20 ' ""
-; Astrogation _ ---- " Objectives: To finish your masterpiece. To travel
Computer program- "
2. Beast riding _ the galaxy and share your experiences in your work.
mingjrepair "
Repulsorlift Droid repair • A Quote: "Shields? Shields? Butls it right to raise the
operation _ First aid "• shields?"
Space transports _ Space transports " Connection With Characters:
repair "•
•
•
•
•
•
"
••••••••••••••••••••••••••••••••••••
Special Abilities Move 10 "
Adaptive Skin: Snivvians Force Sensitive? •
""
can survive iIJ temperature
~xtremes from -30 to +45
Force Points
degrees standard without Dark Side Points ""
harm or protective clothing. Character Point "
Snivvian skin gives a + ID •
armor bonus for physical "
wound StatuS 1lL--z,.
damage.
- - - 0 Stunned
owounded
o Incapacitated d d
o Mortally woun e
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Character Nome:
Type: Speeder Racer ..
II)
Gender/Species:
Age: Height: Weight:
~ Physical Description: _
.................................. ....
Oexterity _ _ 30+1 Perception 20
;"
Blaster _ Bargain _
Brawling parry Command _
Dodge _ Gambling _
Vehicle blasters
~..
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Character Nome: 3
Type: Spoiled Debutante !I!
GenderlSpecles:
Age: Height: Weight:
~
~ Physical Description: _
~"
• • • • • • • • • • • • • • • • • • • • • • • • • • •_
• •_
• •4D• • •
Dexterity _ _ 3D+1 Perception
Blaster _ Bargain --,-- _
~ Brawling parry _ Command _
• Dodge _ Hide _
] Running _ Persuasion _
s Search _
"
~ Sneak _
3 Equipment: Sporting blaster (3D+ 1), 3PO protocol
droid, 3,000 credits
Background: Daddy can be such a pain sometimes!
He insists that you follow family tradition and throw in
~
];
Knowledge _2D+1 Strength _ _ _ 2D •
• your lot with those awful Rebels. You've been to some
Alien species _ Brawling _ • of their training camps, and it just Isn't you: the Rebels
Cultures _ Stamina _ •• are out in that horrid Outer Rim, and all the greatest
Swimming _ stores and nightclubs are in the Core. Being in the
Languages _ • Rebellion Is not at all cool, and you'd just die if your
Planetary systems •
Value _ • friends found out.
• You'd rather be swathed in off-the-rack clothes than
• follow Daddy out tosome shack on a mudball planet. But
• he does have your money, and your account isn't going
•
• to last forever. Thank goodness you talked him into
~..
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Character Name: 3
Type: SviVTeni Mineralogist !I!
Gender/Species: /SviVTeni
Age: Height: Weight:
Physical Description: _
f..
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o
Character Nome:
Type: Whiphid Collector ..3
II)
Gender/Species: /Whiphid
• Age: Height: Weight:
8
E Physical Description: _
g
~
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •• • • •
Dexterity 3D Perception 3D
Blaster _ Bargain • _
•
Dodge _ Command • _
Melee combat _ Can • _
•
Melee parry _ •
Investigation _
Persuasion• _
•
Search • _
• Equipment: Hold-out blaster(3D+l), knife (STR+ 1D),
• datapad, 2,000 credits
•
• Dockground: Although most of your relatives are
• busy chasing arabores, snow demons and one another,
~ Knowledge 3D Strength 3D • you have gone on to hunt more exciting game. Your
E Alien species •
___ Brawling _ • family's holdings allowed you to book passage oifToola
Bureaucracy Climbing/jumping _ _ • many years ago, and you've done everything you could
Business _ Lifting _ • think of to avoid going back.
• Your main business is collecting. Work is what you
Languages Stamina _ •
• do to allow you to collect. What you collect varies, but
Streetwise _ Swimming _ • what never wanes is the single~mindeddrive to possess
Survival _ • what you do no yet have.
• You tried your hand at bounty hunting to raise
•
] •
•
•
money, as do many of your folk that have left your
homeworld, but you found it either too boring or too
dangerous (mostly too dangerous). Now you just take
"§
~ Mechanical 3D Technical 20 •• whatever job comes to hand, or sell off bits of side
. Astrogation _ • collections you maintain just for that purpose (though
Computer program-
~ Beast riding _ ming/repair • it pains you to part with them).
•
5 Space transports _ First aid _ • Personality: You are obsessed with your collections
@ • and making enough money to support your obsessions.
g • If that means circumventing others' laws, then so be it.
• Like other Whiphid collectors, the challenge of the
~
~
•
• chase is as much fun as the possession of a sought-after
• object. The more difficult it is for you to obtain objects
• for your collection, the more status you gain from other
• collectors and the more you prize that collection.
•
• Objectives: You must add to and expand your collec-
• tion.
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • ••• A Quote: "[ must have it, simple as that. What will it
Speciol Abilities Move 9 • take to get it?"
Claws: Do STR+1D dam- Force Sensitive?
age.
Force Points
••• Connection With Charocters:
~...
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Character Name: 3
Type: Wookiee Bounty Hunter ..tD
Gender/Species: /Wookiee
Age: Height: Weight:
} Physical Description: _
:Q"
fc
8
••••••••• • • • • • • • • • • • • • • • • • ••••••••••••
Oexterity 30+1 Perception _ _ 20+1
•
•
Bowcaster _
••
Investigation _
Dodge _ Persuasion _
Grenade _ Search _ •
•
Melee combat _ Sneak ___ •
Melee parry _ •
•
•
• Equipment: Wookiee bowcaster (40), datapad with
• current bounty postings, New Republic Bounty Hunter
• License, vibroblade (STR+ 10+ I), hunting knife (STR+10),
•
• 1,500 credits
~ Knowledge 20+1 Strength 50 • Dackground: Slavers, sanctioned by the Empire, en-
£~ •
Alien species _ Brawling _ • slaved hundreds of thousands of your species. Selling
~ Intimidation _ Climbing/jumping _ _ • Wookiees across the galaxy to perish in hellish work
~ Languages _ Lifting _ •• camps, they made a profit from your people's suffering.
Nowwith the Empire shattered, the slaving has stopped,
~ Law enforcement Stamina _ •
• but the pain remains.
~
]
Planetary systems
Streetwise _
•• You were once a slave yourself, but were rescued
from captivity by fellow Wookiees who had managed to
Survival _ • avoid capture. You now consider all enslaved Wookiees
•
• to be members of your clan. You are sworn to restore all
•• enslaved Wookiees to freedom and hunt down those
responsible for their captivity. They will answer for
'§,
~ Mechanical 20+1 • 20+2 their crimes.
.~ • Technical
. Astrogation _ • Blaster repair _ Personality: You will accept any job involvingaslaver.
~ Repulsorlift • Relentless in your pursuit, even to the point of going into
• Bowcaster repair
operation _ • Demolitions _ debt, you let nothing stand in your way once you've
Sensors _ • First aid _ picked up the traiL You abide by the New Repubiic's
• rules concerning the capture and treatment of those
Space transports _ • Repulsorlift repair you pursue, but you can't help it if they resist. In fact,
Starship gunnery _ _ •• Security _ sometimes you hope they do.
Starship shields _ • Space transports
• repair _
Objectives: To find the slavers and their allies who
• profited by enslaving Wookiees.
•
• A Quote: (Growl a lot, thump the table violently.)
•• ••• ••• • • • •• ••• •• •• •• ••• •• •••• ••• • Translation: "Don't fie to me! Where're the rest of your
Special Abilities Move ll • • slaving buddies hiding out?"
Berserker Rage: Enraged Force Sensitive? : Connection With Characters:
Wookiees receive a +2D to
Strength for brawling dam- Force Points •
age. Also suffers -20 to all Dark Side Points ••
non-Strength attribute and Character Points •
skill checks. To calm down, •
the character must make a ••
Moderate Perception roll (at
only-lO,minimumrolloflO). wound StatuS
•
Climbing Claws: +20 to --- 0 Stunned
climbing rolls, but cannot be 0 wounded
used honorably in combat. 0 incapacitated n d d
o Mortally Wou e
P~rmi5sion Is h~r~by granl~d 10 pllOlOCOPY 11115
• Heroes and Rogues
p.ag~ for ~r5onal us~.
•
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Character Name: 3
Type: Xenoarchaeologist !I!
Gender/Species:
Age: Height: Weight:
Physical Description: _
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •• •••
Dexterity 3D Perception _ _30+1
Archaic guns _ Bargain --,-- _
Blaster ___ Command _
Brawling parry Investigation _
Dodge _ Persuasion _
Running Search _
. •
•
good fortunes when you make the find. When someone
beats you to the site you know the adventure has just
"~ Mechanical 20+2 Technical 20 : begun. You know that there's always an opportunity to
• turn the tables.
;; Archaic starship Computer program-
2. piloting _ ming/repair Personality: You have a driving need to preserve as
Astrogation _ Droid program- much of the past as possible, and sometimes you have
ming ___ to be pretty rough to do so. Part of this compuision is
Repulsorlift due to a reverence for history. and partly for a desire to
operation Droid repair __ game fame and fortune.
Sensors _ First aid _
Objectives: To beat the competition, the curio col-
Space transports _ lectors and the Empire to the treasures of the ages -
before these artifacts are lost forever.
A Quote: "Do you know what you're holding? Do you
realize the significance of this find? We'll be famous!"
• • • • • • • • • • • •• • • • • • • • • • • •• • • • • • • • • • Connection With Charocters:
Special Abilities Move 10
None. Force Sensitive?
Force Points _
Dark Side Points
Character Po,:in~~"",,~
wound StatuS /£--~
- - - a Stunned
a wounded
a lncapacitated n ded
o Mortally Wou
P~nnissioA is hereby ~ranted 10 phailiCOPY ,his
• Heroes and Rogues
p.>g~ lor per'SOMl u.~.
•
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_Chapter Four
Rebel Alliance and New
Republic Templates
The First Core World
Jerell winced as the dull thump of a heavy the hour. I hope we can hold them off that
artillery blast shook the underground commu- long."
nications center. Bits of ferrocrete powder fell Another blast hit the building above the
from the ceiling, bouncing off the polished bunker with a dull whump. "Pop! I'm getting a
dome of his R2 unit. The little droid bleeped broadcast from the Imperials!"
irately, and spun its head to fling the debris "Patch it though."
clear. Dennix Graeber's evil visage filled the view
He heard Bettie curse and looked over in screen. It smiled. "I thought you might be
her direction. She had leapt out of her chair down in your rat's hole, Jerell," he chuckled
and was hunching over the communications merrily. "Why don't you give it up? Your little
gear which was spread out over the table, fort here is surrounded. Your attacks on the
shielding its delicate components from the shield generator have failed. The much-
falling debris with her body. vaunted New Republic has yet to take a Core
"Doesn't sound like Ralltiir is faring so well, world."
up there." Jerell remarked. "'Yet' is the operative word, Graeber." Jerell
"I could be doing a bit better myself, Pop. said coaly. "Why don't you send your boys
Damned if I know why I let you drag me into down? We've got a nice reception planned for
this Rebellion of yours." them."
Jerell shrugged. "Because it pays better "Perhaps. All in good time." He looked aside
than smuggling?" as a panicked aide stepped up to him and
Bettle muttered to herself, and adjusted her whispered in his ear.
receiver. Bettie crept up beside Jerell and closed the
The lights in the tiny room flickered, audio channel to the Imperials. "Just got word
dimmed, then surged back on. Bettie cursed from Spike," she said quietly. "Graeber's gen-
as her headset squealed feedback into her ear, erators just went down." She grinned mali-
then looked over at her father with a delighted ciously. "And I am pleased to report that six
smile. "Thank the Maker! Spike's gang just Man Cal cruisers just dropped out of hyper-
took the snowmen's ion cannon out!" She space right outside the gravity well, and not a
laughed wickedly. "I hope they take a few kilos Star Destroyer in sight."
out of Graeber's posterior, too." Jerell thumbed the audio channel open again.
Jerell grimaced at the thought of the bloated Graeber's face had grown considerably more
Imperial governor who had taken his other pale. "Congratulations, Governor Graeber. You
daughter from him. "Please," he moaned sar- have the honor of being the first Core World
donically, "Fatboy up there wouldn't miss it." leader to welcome the New Republic to its soil!
He glanced at his own readouts. "The fleet See you soon, fat man."
should be droppin' in from hyperspace within
~
Tactics Technical 30+2 skills to planning and executing mass demonstrations,
peaceful sabotage, and so on. You refuse to commit
Mechanical 30
g Astrogation Computer program-
ming/repair
violent acts, however, and have resisted attempts to
develop your organization into a Rebel cell.
"""
E
Communications
Repulsorlift
First aid
Security _
_
Personality: Your type of loss can't be measured on
] operation
a ledger sheet. You're no warrior, but you'll do your part
any way you can.
~ Space transports ___
Objectives: To give aid and comfort to the forces of
"
~
the Alliance in whatever capacity you can.
~
,; A Quote: "The Emperor must be made to go on
• ••••••••• • • • • • • • • ••• ••••••• • • • • • • paying for a long time."
Special Abilities age every hour that they stay Connection With Characters:
Beak: STR+2D damage. out of water.
Planners: Ishi Tib receive Move 9
2D for every ID spent on
bureaucracy, business, law Force Sensitive?
enforcement, or tactics skills Force Points _
(during character creation Dark Side Points
only; limited to 2D of begin-
ning skill dice in a skill). Character Po,::in~::;:::;""'li'
Immersion: Ishi Tib must
immerse themselves for 10 wound StatuS .....-:;;ji;;..
rounds after spending 30 - - - OStuIlned
hours out of water. Other- 0 wounded
wise they suffer ID of dam- 0 Incapacitated D ded
o Mortally Wou
Permission Is hereby grante<\ to photocopy thIs
• Heroes and Rogues
page for personal use.
•
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..
~
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Character Name: 3
Type: Alliance Liaison ..
II)
GenderlSpecies:
Age: Height: Weight:
Physical Description: _
••••••••••••••••••••••••••••••••••••••
Dexterity 3D •
Perception _ _30+2
Blaster _ •
•
Bargain: mediation __
Dodge Command _
_ •
Investigation _ •
•
Persuasion _ •
Search _ •
•
•
• Equipment: ComUnk, Alliance uniform, datapad, hold-
• out blaster (3D), 100 credits
•
• Dackground: Back in the days when people still ad-
• dressed Pal patine as "Senator," you traveled to many
~ Knowledge 30+2 Strength 20+1 • different worlds with your parents. Through them you
E Bureaucracy •
_ Climbing/jumping _ _ • learned to appreciate the cultural diversity of different
Business _ Lifting _ • civilizations, and translated your desire to communi-
• cate your ideas into a career as a teacher.
Cultures _ Stamina _ • As the Emperor came to power and asserted his will
Languages •
• over the worlds of the galaxy, you kept your grave
Law enforcement • doubts regarding his motives to yourself, hoping against
Planetary systems • hope that a fruitful union might emerge from the ashes
Streetwise _ • 01 the Old Republic. Alas, the pro-human Empire began
•
Scholar _ • to persecute aliens, and after the gruesome demise of
Willpower _ • Alderaan, you realized you could never support the
• Empire.
• Soon after that cataclysmic event, you resigned your
•
~ Mechanical 20+1 Technical 3D • teaching post, and offered your services to the Alliance.
2. Astrogalion _ Computer program- •• Now you heip to coordinate logistics lor the Rebellion,
travelling from world to world meeting with cell leaders,
Repulsorlift ming/repair •• smuggling those hunted by the Empire to safe worlds,
operalion _ Droid program- and so on. Civil, military, or resistance personnel- you
•
ming _ • aid them all as best you can.
Droid repair _ •
• Personality: You have a dogged persistence about
Security _ •• you that often wears your opponents down. Tact and
guile are effective weapons but you prefer honest con-
• frontation.
•
• Objectives: To one day be among those who sign the
•
•••••••••••••••••••••••••••••••••••
• document of Imperial surrender.
A Quote:
10 •
"Of course we can work something out.
Special Abilities Move • How badly do you want to win?"
None. Force Sensitive? _ •• Connection With Choracters:
Force Points _ •
Dark Side Points _ _ •
•
Character Po.~in~t~..:='7d •
•
•
••••••••••••••••••••••••••••••••••••••
Dexterity ~D Perception • ~D
Blaster _ Command • _
•
Dodge _ Hide .,-- • _
Grenade --,-- _ Search • _
•
Melee combat _ Sneak • _
Melee parry _ •
•
Thrown weapons _ _ •
• Equipment: Alliance commando uniform, blaster rifle
• (50), blaster pistol (50), knife (STR+ I), three fragmenta-
• tion grenades, (50), two thermal detonators (100),
•
• medpac, macrobinoculars, 500 credits
~ Knowledge ~D Strength ~D+2 • Dackground: When you enlisted in the Imperial mili-
E •
Planetary systems Brawling _ • tary, you figured you'd be with the Army for life. You
Streetwise _ Climbing/jumping _ _ • were proud to be a part of such a well-disciplined
Survival _ Lifting _ • fighting force, and were honored to stand beside your
• fellow soldiers on the field of battle. That was before
Tactics Stamina _ •
Willpower _ Swimming _ • your sensed an ugliness festering among the leaders of
• the military, a sickness that became apparent when
• Alderaan was destroyed. Although official channels
• denied any involvement, word of the Empire's complic-
•
• ity in the disaster spread pretty quickly through the
• Imperial grapevine. Sickened to the core of your being,
• you defected to the Rebel Alliance, to see that tragedy
§
~ Mechanical 2D+1 Technical ~D
• on this scale never happens again.
• Ever since you "came over" you've asked for the
Hover vehicle Computer program- •
operation _ ming/repair • toughest assignments, the most daring operations.
• You've proven your worth and no one can question your
Repulsorlift Demolitions _ • abilities or your loyalty. Which is just as well, since you
operation _ Droid program- • personally believe that the galaxy needs a strong Em-
•
Starfighter piloting __ ming .,- _ • peror. Just not Pal patine.
Swoop operation _ First aid----, _ • Personality: You know you can never go home again,
•
Repulsorlift repair __ • no matter who wins the war. You're making the best of
Security _ • a bad sitl:lation.
•
• Objectives: Do your part to end the war as soon as
• possible, and then pick up the pieces.
•
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •• A Quote: "Beta team, hold here and target that AT-ST
with the Plex; remember, wait for the signal and don't be
Special Abilities Move lO •• a hero. Alpha team, move out. Let's see if we can take
None. Force Sensitive? these armored dullards by surprise ... "
Force Points
•••
Connection With Characters:
Dark Side Points ••
Character Poin •
•
wound StatuS •
8L---::;ii;-
- - - 0 Stunned
o Wounded
o Incapacitated ded
o Mortally WOUD
Permi..ion is hereby grantffi to phmocopy this
• Heroes and Rogues
pa~e tor personal use.
•
::!i!
o
..
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Charader Name: 3
Type: Holovid Celebrity ~
Gender/Species:
f
-;;
Age: Height: Weight:
!i Physical Description: _
~
'onE
&
~
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •••
Dexterity 3D Perception _ _ 40
Blaster _ Bargain _
~ Brawling parry _ Con _
~ Dodge _ Persuasion _
~ Pick pocket _ Search _
: Running _ Sneak _
"3
~
Equipment: Flashy clothes, personal secretarydroid,
o luxury landspeeder with driver, two-season contract
~" with local holovid studio, a face known throughout the
sector, 8,000 credits (including a contract advance of
Knowledge 30+2 Strength _ _ 20+1 4,000 credits), five-season contract with a sleazy agent
£ of dubious moral character
Alien species _ •
Brawling _
Business _ •
Stamina _ Background: You're a star. Everyone knows your
Cultures _ • name. You've been the hottest thing on the sector
•
Swimming _
holovid for two seasons now.
Languages •
• Your next step will be the big one - a galaxy-wide
Planetary systems • contract! Well, maybe someday after this bothersome
Value _ • war is over. Right now you're enjoying your fame.
Willpower _ • Besides, you have another job to do: a job for the
•
• New Republic. You've become the public spokesperson
• and cheerleader for the New Republic in your sector.
• The New Republic is the second hottest thing in this
~
f1 Mechanical • sector right now (after you) and you figure it will boost
20+2 Technical 20+1 • your rising star (besides, it's the right thing to do, and
~ Beast riding _ Computer program- •
'; Repulsorlift ming/repair _ • audiences simply adore a socially-conscious star).
• Your agent has assured you that such a winning
operation _ Droid program- • combination can't lose! (Of course your agent is a tad
ming,---- _ • behind on negotiating your royalty compensation, but
•
First aid _ • he'll get to it soon, no doubt.) Ever since they got rid of
Repulsorlift repair • the Imperial censors that used to ruin your perfect
• performances, your true abilities are seen by billions!
• You know they l?ve every minute of it!
•
• Personality: You have a flair for the dramatic. You
•
• love performing on the holovid and live to hear the
• cheers of your fans. You know your way is best - how
• else could you have become so famous? Everyone loves
• • • • • ••• • • • • • • • • • • • • • • ••••• • • • • • • • • you and you know it.
Speciol Abilities Move 10 ••
None.
Objectives: To become as famous as possible.
Force Sensitive?
Force Points
••• A Quote: "Oh! Thank you! Thank you! No, piease,
•• you're too kind ... no, really, stop! You're embarrassing
Dark Side Points me!"
Character Poin • Connection With Characters:
•
wound Stotus •
lfL.-z
- - - 0 Stunned
o wounded
o Incapacitate:nded
o Mortally Wo
Permi"5ion is hereby granted 10 photocopy this
• Heroes and Rogues
page for personal use.
•
'0
~..
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o
3
Character Nome:
Type: Ithorian Storyteller ..III
GenderlSpecies: /lthorian
Age: Height: Weight:
~ Physical Description: _
••••••••••••••••••••••••••••••••••••••
Dexterity 3D Perception 4D •
Blaster _ Bargain _ •
•
Dodge _ Con •
Hide _,---- _ •
•
Persuasion: •
storytelling _ •
•
Search _ •
Sneak _ • Equipment: Staff (STR+ 1D)
•
• Background: You have lived your entire Iile on Ithor,
• your species' native planet. Since you were young, you
• have had a gift for telling stories and have spent your
Knowledge 4D+2 Strength 2D •
Alien species _ Climbing/jumping _ _
•• adult life perfecting this talent. Over the years, your
stories have become more intricate and satisfying for
Cultures _ • both yourself and your audience.
• Now, you find yourself looking to the stars and the
Languages • future. While you are not a warrior, you find yourself
Streetwise _ •
Value _ • wishing to join the Rebel Alliance so that you may learn
• new stories, and record the valiant actions and heroics
• of their brave struggle for future generations. Several of
• your people have already joined the fight against the
• Empire, and you consider it a distinct possibility for
•
• yourself. Now, you have to locate a Rebel. Hmmm,
• perhaps this will take more time than you thought. (Of
~ Mechanicol _ _ 2D Technical 2D+1 •
• course, that's a story in itself, isn't it?)
~ Beast riding _ Droid programming _ • Personality: You are peaceful and friendly. Your sto-
Droid repair _ • ries have made you popular among your people, though
-
j
Repulsorlift
operation _ Repulsorlift repair __
•• you have kept your humility and will do anything in your
~ • power to help a friend.
•
..
Q
•
•
Objectives: To join the Rebel Alliance and tell stories
to anyone who will listen. Perhaps inspire a few stories
• yourself.
•
• A Quote: "This tale is one of my home world and the
•
••••••••••••••••••••••••••••••••••• Mother Jungle."
• Connection With Characters:
Speclol Abilities parasite or some otherquick •
Knowledge skills: description of its role. ••
Agriculture: Has a good
working knowledge of crops Move ll ••
and animal herds, and can Force Sensitive?
suggest appropriate crops
Force Points
•••
for a type of soil, and how
theyields might be boosted. Dark Side Points ••
Ecology: This skill can be Character Poin •
used to determine the prob- •
able function of a lifeforrn •
within its own biosphere: _ - -
predator, prey, symbiote,
~
~
~
• • • • ••• • • • • • • • • • • • • • • • • • • • • • •• • • • • • • • •
Dexterity 2D+2 Perception 3D •
Blaster _ Command _ •
•
Dodge _ Con _ •
Running _ Hide _ •
•
Persuasion _ •
Search _ •
•
• Equipment: Comiink, field-medic kit (contains three
•
• medpacs and emergency materials like splints, ban-
• dages, high-potency painkillers and so forth), medical
• datapad,
• first aid 4D),
uniform, medicai droid (all stats 2D except:
Knowledge 3D+2 Strength 2D+1 • 300 credits.
~ •
Alien species _ Climbing/jumping _ _ • Dackgraund: You've always been fascinated by iife
Bureaucracy Lifting _ • and all its wondrous diversity. But you've also wit-
Stamina _ • nessed firsthand how short and painful iife can be. With
Cultures _ • all the amazing technology available in the galaxyyou're
Lang'uages Swimming _ • still bewildered that death and destruction are still the
Planetary systems •
• preferred methods of solVing problems. Your training
Survival _ • has prepared you to help save lives, but you have to get
Willpower _ • the rest of the gaiaxy to cooperate.
~ •
• Personality: The tyranny of the Empire must be
~
.
~
ii,
• stopped. But you've sworn to save lives, not to take
•
• athem, and the Rebellion offers you the chance to make
~ Mechanical 2D+1 Technicol 4D
'!. Beast riding • difference. You are the first to o(fercaution and the last
_ Computer program- • to leave if a team member is hurt. Your teammates get
~ Repulsorlift ming/repair • upset when you prevent them from using deadly force,
.,; • but you act as their conscienceand caretaker and re-
" operation _ Droid program- • mind them what the cause is all about. While the Rebels
~ Sensors __ ming _ •
i Space transports _ Droid • often employ methods you find ... questionable, you are
repair _ • willing to deal with it, since the wanton cruelty of the
~ First aid _ • Empire
• is obviously the greater of two evils.
"" • Objectives: To help relieve the pain and suffering of
i! • others whenever possible, despite personal risk.
•
• A Quote: "Rest now. Don't worry, I'm here and Iwon't
• leave you."
•
•••••••••••••••••••••••••••••••••••• Connection With Characters:
Special Abilities Move 9 • ••
Moist Environments: Re- Force Sensitive? _
ceive a+ 10 to all Dexterity, •
Perception and Strength at-
Force Points _ •
tribute and skill checks. Dark Side Points _ •
•
Dry Environments: When Character Po,~in~.:::::"'7:. •
confined to dry environ- •
ments, suffer a-lO toallDex· wound !ltatuS •
terity, Perception and Strength
attribute and skill checks. o Stunned
Aquatic: Can breathe
o Wounded
o lncapacitated ded
both air and water. o Mortally WOUD
Permission Is hereby granted to photocopy this
page fo' pe.son~1 use. •• Heroes and Rogues
~
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Character Name: 3
Type: Noble-In-Exile !I!
Gender/Species:
Age: Height: Weight:
Physical Description: _
• • • • • • • •• • • • • • • • • • • • • • •••• • • • • • • • • • • • •
Dexterity 3D Perception 3D •
Archaic guns _ Bargain _ •
•
B1aster _ Command _ •
Bows _ Gambling _ •
•
Dodge _ Hide _ •
Thrown weapons Persuasion _ •
•
Search _ • Equipment: Ceremonial robes of office, comlink, Al-
•
• liance letters of introduction, protocol droid, hold-out
•
• blaster (30+1),1,500 credits
• Dackground: Your House ruled your homeworld for
~ Knowledge 30+1 Strength _ _ 30+1 • generations. Then the Empire came and took over. Your
3 Alien species • parents refused to serve as puppet rulers, and were
_ Brawling _ • arrested and executed. You went into hiding as the
Culture _ Climbing/jumping _ _ •
Stamina _ • leaders of a rival House assumed the throne as figure-
Languages • heads, and you barely escaped the planet with your life
Planetary systems • and
Survival _ • Determined
a few possessions.
• to deliver your world from the Empire
Willpower _ • and the iII-conceived intrigues of the rival House, you
•
• have joined the Alliance. Perhaps not the best of rea-
• you, regardless.
sons for joining a crusade, but they were happy to have
•
• Personality: You've no great love for the Empire but
"'" Mechanical • dislike the thought of forcing your people to endure a
~.
20+2 Technical 20+2 •
Astrogalion _ Computer program- • war to kick them out. You feel at odds with the galaxy,
~ Beast riding _ ming/repair • frustrated at your youth and inexperience.
•
:5 Swoop operalion _ First aid _ • Objectives: To gain the wisdom and experience
~ • needed to set things right again.
~ •
j • A Quote: "lance led a pampered life, but my people
• will find me much changed when I return."
•
•• Connection With Characters:
•
•
•
•
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • ••
Special Abilities Move 10 • •
None. Force Sensitive? _ •
•
Force Points _ •
Dark Side Points _ _ •
•
Character Po,~i~n~:::::'7ii •
•
wound StatuS •
o Stunned
a wounded
o Incapacitated ded
o Mortally WOUD
Permission ~ hereby granted 10 pllOlQ(:Opy Ihl.
• Heroes and Rogues
page for personal use.
•
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Character Nome: 3
Type: New Republic Security Force Agent ..ID
Gender/Species:
Age: Height: Weight:
! Physical Description: _
••••••••••••••••••••••••••••••••••••••
Dexterity :3D Perception _ _ 4D •
Blaster _ Bargain _
Dodge _ Command _
Melee combat _ Hide _
Melee parry _ Investigation _
Persuasion _
Search _
Sneak _ Equipment: Y-wing starlighter, R2 astromech droid,
data-pad, heavy blaster pistol (5D), binders, arrest war-
rants, New Republic Security Force uniform, badge and
~ !D, 1,000 credits
g Knowledge _ _ 4D Strength _ _ _ :3D Dackground: The restoration of law and order
E Alien species _ Brawling _ throughout the galaxy did not end with the death of the
Cultures _ Climbing/jumping _ _ Emperor. In fact, it has barely begun.
Intimidation _ Stamina _ Crime lords, terrorists, and renegade Imperials roam
freely across known space,leaving misery and destruc-
Languages _ Swimming _ tion in their wake. These individuals are the real threat
Law enforcement to peace and justice, and must answer for their crimes.
Planetary systems As an agent of the New Republic Security Force, you
Streetwise _ • are empowered to track down these felons - no matter
where they range in the New Republic -and bring them
.
Ie
to justice.
Personality: You believe in justice and the law. You've
~ Mechanical 2D Technicol 2D sworn an oath to uphold the laws or the New Republic
:1 Armor repair _
;:i Astrogation - - - - and to bring in those who break them. And although
a.,; Repulsorlift Blaster repair _ your arrest record cannot be questioned, your methods
:l operation _ Computer program- can and occasionally are.
.5 Sensors _ ming/repair _ Objectives: To bring to justice all those who violate
] Space transports _ First aid _ the laws of the New Republic.
~ Starlighter Security' _ A Quot.e: "New Republic Agent! You're under arrest!
~ piloting _ Throw down your weapons or I'll shoot!"
~ Connection With Characters:
oJ
•
••
• • •• •• • • • •• •• • • • • • • •• •• •• •• •• • • • • • •
Special Abilities Move lO • •
None. Force Sensitive?
Force Points
•••
Dark Side Points :
Character Poin •
•
wound StotuS
•
o Stunned
o wounded
o lncapacitated ded
o MOTtaily Woun
Penni...lon is he.eby ll.anted 10 phOIOCOpythis
l»lie lor perilonal U~. •• Heroes and Rogues
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Character Name: 3
Type: New Republic Intelligence Operative ..
II)
GenderlSpecles:
i Age: Height: Weight:
~ Physical Description: _
• • • • • • •••• • • • • • • • • • • • •• • • • • • • • • • • • • • • •
Dexterity _ _30+2 Perception __30+1 •
Blaster _ Con _ •
•
Brawling parry _ Hide _ •
Dodge _ Investigation _
Melee combat _ Search _
Vehicle blasters Sneak _
"3
d:
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •••
Dexterity 20 Perception _ _ 40 •
Blaster _ Bargain _ •
•
Blaster artillery ___ Con _ •
Dodge _ Forgery _ •
•
Vehicle blasters Hide _ •
Persuasion _ •
•
Sneak _ •
• Equipment: Alliance uniform (others when needed),
•
• heavy blaster pistol (50), medpac, comlink, vibroblade
(STR+2D), electronics diagnostic kit, micro-tool pack,
• 700 credits
•
Knowledge 20+2 Strength _ _ 20+1 • Background: The starfighters, power cells, and
£ Bureaucracy ___ Brawling _ •• foodpacs which make the Rebellion function don't just
Business ___ Lifting _ • spring into being, you know. Somebody has to go out
• and get them. The Alliance has thousands of supply
Languages _ Stamina _ • sources, to be sure, and not one of them is conventional.
Streetwise _ • You are one of the Alliance's roving ordnance procur-
Value ___ • ers.
•
• Your job is to accompany Rebel strike teams on their
• missions,
• gering theand liberate whatever you can without endan-
• sacks full mission. You've come back with TIE fighters,
• of blasters, Imperial uniforms (even some
• without blaster burns on them), and once, the pam-
§
~ Mechanicol 3D Technical 40 • pered pet of a Mali.
•
< Astrogation _ Armor repair ___ • Personality: You enjoy your work. You get to loot
Ii! H
cover ve h ic I e Blaster repair ___ • and steal and no one minds at all (with the possible
• exception of the Imperials, but they don't really count).
operation _ Computer program- •
Repulsorlift ming/repair _ • You like to leave little calling cards when you take
• something particularly valuable, a sort of signature that
operation _ Droid repair _ • you hope the Imperials will one day recognize widely ...
Space transports _ Ground vehicle •
• Objectives: To steal an Imperial shuttle, with the
repair _ • Emperor still in it. Okay, okay ... you realize that this is
Repulsorlift repair • an unrealistic goal, and probably more than a little
•
Walker repair ___ • suicidal, but it sure sounds great in the tapcafe over a
• few mugs of lum ...
•
•
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Adozen
Quote: "OK, let me see, here. Today, we have a
blaster carbines, a KDY heavy-weapons power
Special Abilities Move 10 • • converter, and MoffBalfour's undergarments. (Chuckle.)
None. Force Sensitive? Sorry, little joke. We don't have the power converter."
Force Points
••• Connection With Characters:
Dark Side Points ••
Character Poin •
•
wound StatuS •
- - - 0 Stunned
o wounded
o incapacitated ded
o MortaUy Wauo
Permission is hereby granted to photocopy this
• Heroes and Rogues
page for personal use.
•
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3
Character Name:
Type: Rebel Saboteur ..
III
Gender/Species:
Age: Height: Weight:
Physical Description: _
••••••••••••••••••••••••••••••••••••••
Dexterity •
Perception _ _::10
Blaster _ Con • _
•
Dodge _ •
Forgery _
Grenade _ Hide • _
•
Melee combat _ •
Persuasion _
Missile weapons _ Sneak• _
•
Running _ •
• Equipment: Civilian dress, forged identity papers,
• demolition charge (120), mouse droid (equipped with
• spy camera and comlink), hold-out blaster (30+1), 200
•
• credits
~ Knowledge 20+1 Strength _ _ _ ::10 •
• Background: You were headed for the university
oS Alien species _ Brawling _ • when an Imperial press gang dragooned you right into
Bureaucracy _ Climbing/jumping _ • the mighty Imperial Army. You developed a strong
Lifting _ • dislike for the formal, regimented lifestyle of the mili-
Streetwise _ • tary, preferring the "free-wheeling" approach to life.
Survival _ Stamina _ •
Swimming _ • The fact that your commanding officers often tried to
• purge your individualist tendencies from you didn't
• help; scrubbing latrines and forced marches aren't your
-g • idea of a good time.
•
j • Your instructors did teach you a good deal about
• demolitions and weaponry, which came in handy when
" • you decided to desert your unit and join the Rebels. It
fo
Mechanical • was a while before the Alliance accepted you, but even-
2 20+2 Technical ::10+2 • tually you impressed them with your sincerity by sabo-
Ground vehicle Computer program- •
operation _ ming/repair _ •• taging an entire row of TIE fighters parked on a space-
port landing apron.
Hover vehicle Demolitions _ • Now you specialize in infiltrating Imperial facilities
operation _ Droid program- • (of all sorts), and either directly sabotaging them, or
•
Repulsorlift ming _ • recruiting others to do so for you.
operation _ Droid repair _ •
• Personality: Independent-minded and non-<:onform-
First aid _ • ist, you firmly believe that one person can make a
Security _ • difference (or at least a really big mess).
•
• Objectives: To take out the biggest tactical target of
• opportunity with the minimal amount of collateral dam-
• age.
•••••••••••••••••••••••••••••••••••
•
A Quote: "Sure, I know it's risky, but, hey, I have a
Special Abilities Move' IO •• personal dislike for starchy uniforms."
None.
Force Sensitive? : Connection With Characters:
Force Points •
Dark Side Points ••
Character Poin •
•
wound StatuS •
o Stunned
o wounded
o Incapadtated ded •
o Mortally Wouo •
Permission is hereby granted to photocopy this
page for personal lise. •• Heroes and Rogues
"llI
~..
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Character Nome:
Type: Resistance Leader ..3
ID
Gender/Species:
Age: Height: Weight:
Physical Description: _
••••••••••••••••••••••••••••••••••••••
Dexterity I3D Perception 4D •
Blaster _ Bargain _
g Grenade _ Command _ /
~ Melee combat _ Con _
~ Running Forgery _
~ Thrown weapons Hide _
.,,
o
Search _
Equipment: Outdoor gear, sporting blaster (30+ I),
,~ Sneak _
blaster pistol (40), four homemade grenades (40), knife
J (STR+l), medpac, 500 credits
~
Background: You've never been a particularly even-
~ Knowledge I3D Strength I3D tempered person, which is why you took it rather per-
~ Brawling _
~ Alien species _ sonally when the Empire came and destroyed your way
~ Intimidation _ Climbing/jumping _ _ of life.
~ Streetwise _ Lifting _ You qUickly gathered survivors of the initial raid, and
formed the nucleus of a resistance force. Together with
~ Survival _ Stamina _ your comrades, you sabotaged the new Imperial gov-
~ Willpower _ Swimming _ ernment to the point that it could no longer function.
~ You left your former home years ago, when the
Alliance offered to train you in the art of guerilla warfare.
] In turn, you train others the skills necessary to survive
a dirty, long-term fight. Now you travel from world to
world, battling the Empire. Forging Rebel cells, leading
f;
~ Mechanicol 2D+1 Technical 2D+2 • strike forces, planning ambushes, carrying out hostage-
" Beast riding _ taking raids ... its just another day at the office.
Computer program-
~ Hover vehicle ming/repair Personality: You are grim and coldly calculating.
operation Droid program- You've no mercy for the Empire and no timeto spare for
Repulsorlift ming _ those who have. The way you see things, it's "them"
versus "us." You intend to make sure you and yours are
operation First aid _ the last one's standing.
Sensors _ Security _
Swoop operalion _ Objectives: To carry the war to the enemy and make
make them suffer for the terrible things they've done.
And if they regard you as equally terrible, well, you've
done your job.
A Quote: "They can't take anything else from us. We
have nothing left to take. Now we start to take some
• • • • • • • • • • •••••• •• • •• •••••• • • • • • • • back!"
Special Abilities Move 10
None. Connection With Characters:
Force Sensitive?
Force Points _
Dark Side Points
Character Po.~in~£::::::=-7#
wound StatuS
- - - 0 Stunned
o Wounded
o\ncap~clita~~~nded
o Mor.... y
PermlS5lon Is hereby sranle'dlo pholocopy thl.
• Heroes and Rogues
page for per.onal use.
•
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Character Name: 3
Type: Rodian Pacifist !I!
Gender/Species: /Rodian
Age: Height: Weight:
g Physical Description: _
~
~
1
8
• • • • • • • •• • ••••••• • • • • • • • • • • • • • ••••
Dexterity 3D Perception _ _ 3D+1
Blaster _ Bargain _
Dodge _ Con
Melee parry _ Hide _
Running Investigation _
Persuasion _
Sneak _
Equipment: Stun pistol (4Dstun), comlink, 2 medpacs,
3,000 credits
Dackgraund: Your fellow Rodlans have always con·
sidered you a bit strange (and more than a little insane).
Knowledge 3D Strength 3D+2 You didn't like hunting games as a child. The violent
E Alien species _ Climbing/jumping _ _ drama of your school years bored you. You felt a strong
Bureaucracy _ Stamina _ • compulsion to find peaceful resolutions to all conflicts.
Cultures _ Swimming _ After sending you to counselors for years without
results, your parents finally threw up their hands in
Languages disgust and banned you from their household. Sadly,
Willpower _ your attempts to make peace with them only made
matters worse.
You left Rodia not long after, to seek your fortunes
elsewhere, willing to do whatever it took to promote
peace and happiness. When the lthorians wouldn't have
you, you decided to join the Rebel Alliance. True, they
~" Mechanical 2D+2 Technical 2D+1 tend to be just a bit violent themselves, but they promise
~. Astrogalion _ that peace will reign once they defeat the Empire. You're
Computer program- still waiting for that to happen.
~ Communications ming/repair
Sensors ___ Droid programming _ Personality: Frankly, you're a little nuts. You see the
Space transports _ Droid repair _ galaxy only in terms of black and white, right and wrong.
To you, all conflict is wrong, no matter what the reason.
Starship shields _ First aid _ That Is not to say that you are a coward. Quite the
Space transports • opposite. A coward would not stand, unarmed, in the
repair _ middle of a scout walker's path in an attempt to save a
comrade. A little crazy? Definitely. Cowardly? No.
Objectives: To bring peace and a little kindness, to
this war-torn galaxy.
_Chapter Five
Heroes And Rogues
This chapter presents a collection of charac- other hand, they willingly acknowledge their in-
ters which have been developed from some of feriority to him, he will let them go only with a
the templates introduced in this supplement. cursory - often lax - inspection.
Many have been customized or modified, and do • Lord Espan Balfed
not therefore correspond directly to the stock Type: Arrogant Imperial Noble
templates. They also represent people at varying DEXTERITY 3D
skill levels -some of the characters are still "wet Blaster 40, blaster: sporting blaster 50+ 1, dodge 50,
behind the ears," while others are advanced in melee combat 60+2, melee parry 60+ 1
KNOWLEDGE 3D+l
their careers and very skillful. Examining these Cultures 70+1, languages 50, planetary systems 50, will-
profiles can help players decide which character power 40
types might interest them, and how they can MECHANICAL lD+ I
evolve over the course of a campaign Astrogation 20+2, beast riding 40+2, space transports
The characters presented in this chapter may 40+1
PERCEPTION 4D
easily be incorporated into the gamemaster's Command 60+2, persuasion 60. persuasion: debate 70,
campaign, as allies or villains. Mostcan be plugged persuasion: oration 60+2
into existing campaigns with little adjustment, STRENGTH lD+l
and alert gamemasters will readily see in them Brawling 30+2, swimming 30T 1
TECHNICAL lD+ I
the seeds to some interesting adventures. Computer programming/repair 40+1, first aid 40
Move: 10
Imperial Characters Force Points: 1
Character Points: 6
Equipment: Imperial uniform (with stylish red piping),
lord Espan Balfed sporting blaster (30+1), dueling sword (STR+ID).
The Balled family was once one of the great
families in galactic society. However, with the Captain Sandrex Olotho
rise of the Empire, the Balleds lost both influence The beautiful and skillful Sandrex Olotho is
and prestige, and were later set up and framed by the aide of Admiral Fonada, a warlord who com-
a rival House, Tagge, and subsequently disgraced. mands a rogue Imperial fleet in the Outer Rim
Today, the youngest descendant of the House, Territories. Fonada's forces are currently en-
Lord Espan Balled, is considered a noble in name gaged in a hit-and-run campaign against New
only. He has no money, political power, or signifi- Republic shipping. She travels far and wide, serv-
cant fame to speak of. Even his position in the ing as the eyes and ears of her commander in the
Imperial Navy is one of little consequence. As the field; many years ago she was also Grand Moil
captain of a small, lightly armed customs frigate, Tarkin's spy in Fonada's command chain, but
Lord Balfed knows his chances at promotion are that came to an abrupt end with Ihe destruction
not very good. Despite this realization, the young of the Death Star.
nobleman still puts on a grandiose show. Olotho has the distinction of having been in
Before inspecting a vessel, Lord Balled will the field with one of Fonada's trooper detach-
always inform the ship's crew of his lineage and ments when it defected to the New Republic.
proper title. If, in his opinion, the traders do not Rallying the few loyal troops around her, she
immediately show the "proper" respect for his pulled back to a defendable position and dug in.
station, Balled will go out of his way to find some Having no desire to spend the rest of her
infraction worthy of imprisonment. II, on the career in a prisoner-of-war camp, she devised an
unconventional means of escape. After captor-
• Lieutenant Derwayne is uncharacteristically meek in the presence of Lord Balfed and Colonel Brenn.
ing dozens of deshfinops (large leathery-winged to Strength to resist damage), protective helmet (+2 to
mammals indigenous to the planet), Olotho had Strength to resist damage), macrobinoculars. light blaster
pistol (3D)
the pests coated with a slow-burning resin.
They were then released in the direction of the Voegliss
traitors' encampment. The frightened avians While surveying a supposedly uninhabited
caused confusion and disorganization while world, Imperial scientist Devlor Sam!'s team
spreading fires in the enemy compound. While fought off a terrifying attack by two fierce sen-
the defectors were busy dousing flames, Olotho tient predators (who were not native to the world,
and the remains of her company broke through nor of a species on record). The hostile aliens
enemy lines and escaped (even managing to were eventually killed, their infant son was dis-
capture a few New Republic soldiers on their way covered nearby.
out). Devlor Samt raised the young alien as his son,
• Captain Sandrex Olotho and the child, Voegliss, regarded Samt as a surro-
Type: Imperial Adjutant gate father. When Voegliss turned 15, the Impe-
DEXTERITY 3D rial Army captured the young alien on the orders
Blaster 4D, dodge 50
KNOWLEDGE 3D
of the sector MofL This "induction" was certainly
Bureaucracy 50+2, languages 5D, tactics: small unit op- an unorthodox aCtion, but the ambitious Moff
erations 70, willpower 7D+ 1 regarded the young alien as a potentially useful
MECHANICAL 3D operative. Voegliss killed 14 army troopers be-
Communications 40+2, repulsorlift operation 40
PERCEPTION 4D
fore he was taken into custody.
Command 5D+2, con 70, investigation 60, persuasion 80, NowVoegliss serves aspecial commando team,
search 60 waiting for the day he is accepted as a true
STRENGTH lD+l independent assassin, in the employ of the Em-
~rawling 3D, stamina: forced march SO
peror. Voegliss is extremely proficient In per-
TECHNICAL lD+ 1
Character Points: 26 forming his duties, though he still harbors a
Move: 10 longing to be reunited with Samt.
Equipment: Imperial uniform, partial protective vest (+2 Voegliss stands 1. 7 meters tall, and has a hard,
red carapace-like skin. He has hooded, glinting Computer programming/repair 30+2, droid programming
eyes peering over a tooth-filled maw. He is a 40, droid programming: 3PO Unit 50, droid repair 30+ 1
Special Abilities:
dedicated killer and warrior, intelligent, but with Crippled: Oue to his injury, Debin suffers a -10 to any
the emotional maturity of a child: action involving his leg or movement.
Move: 8
.Voegliss Force Points: 1
Type: Imperial Assassin-In-Training Character Points: 10
DEXTERITY 4D Equipment: Oatapad of New Order reports and statistics,
Blaster 60, brawling parry 70. dodge 60, melee combat flyers and leaflets of latest news, protocol droid, Imperial
60+ I, melee parry 60+2, running 50+2 Morale Officer 10 Badge, 1,000 credits
KNOWLEDGE 2D+ I
Intimidation 60. intimidation: interrogation 70+1, sur-
vival 50, willpower 50+2
Becca Westone
MECHANICAL 2D Born and raised on Coruscant, Becca had the
Sensors 40+ 1, starship gunnery 50+2 opportunity to go to the Academy in whatever
PERCEPTION 4D field she desired. Choosing to go where her writ-
Hide 60+2, search 70+2, sneak 80
STRENGTH 3D+2
ing talents would lead her, she choose journal-
Brawling 70+ 1, climbing/jumping 60. stamina 80 ism as her specialty and spent her Academy days
TECHNICAL 2D honing her skills.
Blaster repair 50+2, demolitions 50, security 50+ I After her schooling, she worked as a reporter
Special Abilities:
Claws: STR+ID damage
for a small newsnet corporation for a few years
Teeth: Voegliss' large fangs add +10 to damage if used in until she realized that it was drifting towards a
combat. If this attack is used, he loses·lD from any parries pro-Rebel bias. She blew the whistle by writing a
he attempts that round. scathing expose and submitting it to Imperial
Total Loyalty: Voegliss' loyalty ultimately lies in Oevlor HoloVision, and watched the newsnet implode.
Samt, who oversaw his training. Voegliss gains +20 to his
willpower skill if someone tries to persuade the assassin Becca was rewarded by a place on Imperial
to betray his mentor. HoloVision's staff. She immediately accepted and
Force Points: 1 her career was underway.
Dark Side Points: 1 Beccacan be found just about anywhere people
Character Points: 12
Move: 12
have secrets to hide, and she has a healthy
Equipment: Knife (STR +10), blaster (40), dark cloak (+ 10 interest in exposing them. She will never write
to sneak) anything directly critical of the Imperial system,
though she realizes that no institution is perfect.
Debin Karre
• Becca Westone
Debin is a modest-looking in his early 40s. He Type: NewsNet Reporter
has started to gray around the temples but other- DEXTERITY 3D
wise his hair is a still a youthful brown. Karre is Blaster 30+ I, blaster: blaster pistol SO+ I, dodge 40, run-
enthusiastic and personable, one of the individu- ning 40
KNOWLEDGE 3D+2
als that manages to put a convincingly pleasant Bureaucracy 40, bureaucracy: Imperial 40+2, business
face on life in the Empire. 40, cultures 30+2, law enforcement 30+2, planetary sys-
Debin always wanted to enter the military but tems 40+1, streetwise 40+ 1
was unable to because he suffered an accident in MECHAMCAL 2D+2
his youth that left him with a limp. Though he was Communications 30+1, repulsorlift operation 3D
PERCEPTION 4D
disabled, his steadfast New Order party work Con 40+2, hide 40+ 1, investigation 50, persuasion 40+2,
won him favor with a welkonnected officer who search 40+ I, sneak 50
had him placed in the Imperial Morale Corps. STRENGTH2D
Debin truly believes in the Empire and all that TECHNICAL 2D+2
Computer programming/repair 30+ 1, droid programming
it has done. He is very passionate about his job. 4D, first aid 3D.2
• Debin Karre Move: 10
Type: Imperial Morale Officer Force Points: 1
DEXTERITY 3D Character Points: 10
Melee parry 40 Equipment: Datapad, 1,000 credits, Z2-9 Hover Vid-Cam
KNOWLEDGE 3D+2 droid, Imperial NewsNet pass, hold-out blaster (3D)
Bureaucracy40+2, bureaucracy: Imperial 50+2,languages
40+2, law enforcement 40+2, planetary systems 40+2, lett Minak
planetary systems: Core worlds 50+2, streetwise 40, will- Lett Minak never much cared for aliens, with
power 40+1
MECHANICAL 2D
their ugly bodies, disgusting odors, and strange
Ground vehicle operation 3D, repulsorllft operation 30 ways. Humans are the superior species, as the
PERCEPTION 3D+2 Old Republic's transition into the Empire proved.
Command 40+1, hide 40, persuasion 40+2, sneak: 40+2 Under the old system, the government was a
STRENGTH 2D+2 mish-mash of bureaucrats that never accom-
TECHNICAL 3D
plished anything except support for the weak
','
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• Prengahl Kreen presents Jakke Clamant with a new toy,
TECHNICAL 3D Mattac
Special Abilities:
Moist Environments: Mon Calamari receive a+ 10 bonus to Mattac has been a tech his entire life. Since his
all Dexterity, Perception and Strength attribute and skill early days as a port brat on Nar Shaddaa, Mattac
checks. has been fiddling with bits of machinery, forever
Dry Environments: Mon Calamari seem depressed and trying to improve them. Eventually, one of the
withdrawn. They suffer a-1D penalty to all Dexterity, Per-
ception and Strength attribute and skill checks. local smugglers noticed the kid's talents and
Aquatic;: Mon Calamari can breathe both air and water and hired him on as an assistant engineer. Mattac
withstand extreme pressures found in ocean depths. spent the next few years holding their ship to-
Force Points:l gether by wit and will. Eventually, his boss was
Character Points:4 boarded by Imperial Customs and everyone made
Move:9
Equipment: Customized uniform, datapad. 1.000 credits a break for it. Mattac didn't make it. The Imperials
stunned him and locked him in the brig.
Halabar Mattac wasn't about to spend the rest of his
Halabar served as an essential, if inglorious, life on an Imperial prison planet. As soon as he
tutor on his home planet, Calamari, for decades. regained his wits, he managed to short out the
His reputation as a firm but gentle instructor brig's lock and steal an escape pod. The Imperi-
earned him a position of some stature among als gave pursuit, but were annoyed to find that
Mon Cal society. When the Empire attacked, this escape pod could maneuver in ways its
Halabar was captured and taken to Coruscant as designers would not have believed. Mattac fi-
a "pet" of a minor Imperial officer. Eventually, nally made it to Genesia's surface and has been
Halabar fled, signing on with a smuggling vessel on the run ever since.
and learning how to pilot small craft in exchange Mattac currently runs an illegal upgrade shop
for his assistance in keeping the smugglers' deep in the worst section of Brenn. He's a shrewd
records. businessman, but is greedy. His services are
As the civil war grows in ferocity, Halabar is highly priced and his assistants are underpaid.
content to stay in the Outer Rim Territories, where Still, his work is excellent and there are few
he has established a small tapcafe. He helps local things he won't work on. The legality or morality
educational facilities where he can, but always of his creations bothers him not at all. So long as
keeps a watchful eye out for Imperials who may he gets paid, he doesn't care what others do with
seek to press him back into Imperial custody. In the his "toys."
meantime, Halabar subsists on his income from Mattac's professional detachmentstops at his
the bar, and toys with the idea of returning to door. Anyone who tries to cross him or skip out
Calamari - and teaching - someday. on a deal soon learns the folly of their ways. Not
only does Mattac have many unique devices he
• Hafabar can use to exact his revenge, he also has a num-
Type: Mon Calamari Professor
DEXTERITY 2D+2 ber of clients that are willing to do his dirty work
Blaster 3D, blaster: blaster pistol 30.2, dodge 30.2 in exchange for a forgiveness of debt.
KNOWLEDGE 4D
Alien species 50, bureaucracy 40.2, education 50, lan- • Mattac
guages 50, scholar: space transports 60, willpower 50 Type: Outlaw Tech
MECHANICAL 3D+ I DEXTERITY 2D
Archaic stars hip piloting 40, astrogation 40.1, space Blaster 30+2, brawling parry 40, dodge 40
transports 50.1, starship shields 4D.l KNOWLEDGE 3D+2
PERCEPTION 3D Business 40, language 40+2, planetary systems 40,
Command 50, persuasion 30.2 streetwise 60
STRENGTH 2D MECHANICAL 3D+2
Stamina 30+ 1 RepuJsorlift operations 40, space transports 40
TECHNICAL 3D PERCEPTION 2D+l
Computer programming/repair 30.2, droid programming Bargain 40+2, con 40+ I, forgery 40.1, persuasion 50
40, droid repair 30+1, space transports repair 40 SfRENGTH 2D+ I
Special Abilities: Brawling 40+1, lifting 3D, swimming 3D
Moist Environments: Mon Calamari receive a.l0 bonus to TECHNICAL 4D
all Dexterity, Perception and Strength attribute and skill Computer programming/repair 70+2, droid programming
checks. 50, droid repair 50, repulsorlift repair 50+ 1, space trans-
Dry Environments: Mon Calamari seem depressed and ports repair 90
withdrawn. They suffer a-IO penalty to all Dexterity, Per- Force Points: 1
ception and Strength attribute and skill checks. Character Points: 5
Aquatic: Mon Calamari can breathe both air and water and Move: 10
withstand extreme pressures found in ocean depths. Equipment: Work clothes, tool kit (assorted tools), por-
Move: 9 table computer, blaster pistol (40), concealed vibroblade
Force Points: 1 (STR+ 10), blast vest (+ 10 physical, .1 energy).
Character Points: 12
Equipment: Oatapads of lessons and teachings, blaster
pistol, 2,000 credits
Hako Armado nent brought before him. His fame and prestige
Hako Armado is old for a Rodian, with the grew by leaps and bounds.
spikes on his head turning to gray. He left Rodia Then came the day Jabba told Berrann to take
long ago, trading the Rodian lifestyle of violence a dive against a long shot contender to his title.
and death for the life of a socialite, flitting through Jabba told him he would be richly rewarded for
the fanciest parties, dining with the wealthiest, this service.
most fashionable members of both the Imperial The offer, however generous, was an affront to
and New Republic societies, hiding his deepest all Berrann held dear. During the fateful fight he
secret from them all- Hako Armado, knowledge- made his decision. He brought his opponent
able, debonair and eloquent- was an assassin. down in the first round, and barely escaped the
But, as Hako himself would have said (had you arena. Enraged, Jabba placed a bounty of 20,000
contacted him through the right connections, credits on Berrann's head, and hired the best
and offered to him an appropriate sum of cred- bounty hunters to bring the Barabel in.
its), he was only an assassin in the most "meta- Berrann has taken refuge in the underworld
physical" of senses. Hako's assassinations were fighting circuit of a powerful crime boss far from
fakes, arranged, not by the enemies of the target, Jabba's domain, hoping one day for a chance to
but by the target itself. get his revenge on Jabba for even thinking of
It is not uncommon [or certain individuals to destroying his family's pride.
find themselves in such great trouble, such great • Berrann
debt, that the only solution is to disappear. And Type: BarabelShockboxer
the best way to disappear, of course, is to die, DEXTERITY 3D+2
preferably violently and in the middle of a large, Blaster 40+2, brawling parry 90, dodge 50+1, running
40+2
well-populated, extremely public place. These KNOWLEDGE 2D
individuals seek out Hako Armado, because he is Alien species 40, business 3D, intimidation 80+1, lan-
one of the few beings who can arrange such an guages 40, streetwise 50, willpower 60
assassination, yet still leave the target alive and MECHANICAL 2D
Repulsorlift operation 40
breathing. PERCEPTION 3D+I
• Hako Armada Persuasion 40+2
Type: Redian Dramatist STRENGTH 5D
DEXTERITY 4D Brawling laD, climbingjjumping60,lifting 70. stamina80,
Blaster 50, brawling parry 40+2, dodge 50+ I, melee com- swimming 60
bat 40+2, melee parry 40+ 1 TECHNICAL 2D
KNOWLEDGE 3D Armor repair 20+2, first aid 30+2
Alien species SO, cultures 50+2, languages 60, streetwise Special Abilities:
50+1 Natural BodyAnnor: +20 against physical attacks, and + 10
MECHANICAL 2D+2 against energy attacks
Astrogation 40+ I, repulsorlift operations 40, space trans- Radiation Resistance: +20 against radiation.
ports 50 Vision: Can see in the infrared spectrum.
PERCEPTION 3D+2 Force Points: 2
Command 40+2, con 60, hide 40+2, investigation 40+1, Character Points: 15
persuasion 50, persuasion: acting 50, sneak 40+2 Move: 10
STRENGTH 2D+ 1 Equipment: Blaster pistol (40), shockboxing gloves
Brawling 3D. climbing/jumping 30+2, stamina 3D (STR+ 10 stun), shockboxing armor (+ 10 physical)
TECHNICAL 2D+ I
Blaster repair 30+2, computer programming/repair 3D, Valeress
demolition 30+1, droid programming 20+2. first aid 40. The wily slicer known only as Valeress is quite
security 60+2
Force Points: 1
good at what she does. She has had many offers
Character Points: IS to work for various powers that be, but has
Move: 10 turned down each and every one ... with good
Equipment: Make-up kit, hooded black robe, datapad, reason.
heavy blaster pistol (50), 5,000 credits When she was young and foolish (and quite
Berrann taken with her own prowess), she broke into the
Corporate Sector Authority's black operations
Berrann, born into a family famous for its database. CSA assassins have been on her trail
shockboxing combat style, was taught how to for years now, and she has had several narrow
fight at an early age. When he was old enough to escapes when she thought she was finally safe.
leave Barab I and seek his fortunes, he easily Now she knows she may never be truly safe.
found a sponsor, an offworlder named Jabba the Valeress sells her talents to whoever can af-
Hutl. Jabba said he'd take him all the way to the ford her talents and gain her trust, which is not
top and make him a true champion. easily given - she can never be sure that her
Jabba kept his promise. Berrann thrived in his client isn't on the Corporate Sector Authority's
new environment, bringing down every oppo-
payroll. Everyone is a suspect to Valeress. Sadiy, Ever one to take research just a bit too far,
this includes even her own family, most of whom Toirboggle decided to seek membership on a pi-
have worked for the CSA. rate ship. The Snivvian went to a spacer bar on Nar
.Valeress Shaddaa, and simply asked the first ruffian he saw
Type: Slicer where the pirates were. Amazingly, this figure
DEXTERITY 2D+2 actually was a pirate of some note, Olian Okamie.
Blaster 30+1, dodge 40, pick pocket 50, running 50 Rather than kill him outright, Okamie, amused
KNOWLEDGE 3D+2 by this bold Snivvian, decided that Toirboggle
Business 50, streetwise 6D value 7D
MECHANICAL 2D
could serve as her "court jester." To her amaze-
Repulsorlift operation 30+2, sensors 50 ment, Toirboggle actually came in handy aboard
PERCEPTION 3D+2 her vessel. A capable accountant, he kept accu-
Bargain 5D+2, con 60+2, forgery 5D, hide 60 sneak 8D rate records of the loot they scored, and soon
STRENGTH 2D revealed to Okamie that one of her pirates was
Climbing/jumping 4D
TECHNICAL 4D stealing from the group coffers.
Computer programming/repair 60+ 1, droid programming Now Toirboggle travels with Okamie's pirates
5D+2, droid repair 5D, security 60+2, security: electronic on the rim of Trax sector. He doesn't personally
9D participate in acts of violence, but he does try to
Character Points: 25
Move: 10
get into the spirit of things, with displays of
Equipment: Portable computer, datapad, slicer unit (+3D flamboyant threats and frequent loud shouting.
to computer programming/repair), hold-out blaster (3D), After all, what better way to understand the mind
1,000 credits of a pirate than to become one?
Toirboggle • Toirboggle
Type: Snivvian Artist
Toirboggle is a Snivvian artist working on his DEXTERITY 2D+2
crowning life's work, Honor Amongst Thieves, an Blaster 40+ 1, dodge 50
epic poem about piracy. To this end, he reads KNOWLEDGE 4D
texts and works dating all the way back to the Alien species 50, artist: poetry 60, business 50, cultures
40+ 1, languages 60, planetary systems 50+ 1
Expansionist Period.
ception and Strength attribute and skill checks. was raised by a foster family and brought up to
Aquatic: Mon Calamari can breathe both air and water and
withstand extreme pressures found in ocean depths.
appreciate the sacrifice her parents made. She
Force Points: 3 decided to devote her life ·to their cause, and
Character Points: 12 eventually became a New Republic Security
Move: 10 Forces agent.
Equipment: Com link, field-medic kit, medical data-pad, Myleena is young and eager and her energetic
New Republic uniform, MD-O diagnostic droid, 800 credits
quest for justice has allowed her to quickly build
Myleena Dystra an impressive arrest record. Her enthusiasm
could be her undoing as she takes unnecessary
Myleena's youth was spent in private schools
risks and short cuts to make her collar. She has
and palatial estates on Coruscant. Her innocent
been wounded in action twice, the last time
life was drastically altered just after her 13th
nearly fatally.
birthday, when the Emperor dissolved the Impe-
rial Senate. Warrants were issued forthe arrest of • Myleena Dystra
suspected Rebels, and when stormtroopers burst Type: New Republic Security Force Agent
into the Imperial Senate, her parents were just DEXTERITY 3D
Blaster 5D+2, dodge 40, melee combat 3D+ 1, melee com-
two of the hundreds detained for questioning. bat: stun baton 4D, melee parry 30+2
But unlike the others, her parents were not re- KNOWLEDGE 4D
leased and in fact were never seen again; Myleena Alien species 4D+2, languages 40+ I, law enforcement
later learned that her family was in fact affiliated 50+ I, planetary systems 40+2, streetwise 50
MECHANICAL 2D
with the Alliance. Astrogation 20+2, repulsorlift operation 30+2, sensors
Myleena was uprooted from her private school 30+2, space transports 30, starfighter piloting 40, star-
and sent to a COMPNOR readjustment camp to fighter piloting: V-wing 50+2
be educated in the ways of the New Order. But PERCEPTION 4D
Bargain 40+2, command 50+1, investigation 50+2, per-
the Rebel Alliance takes care of their own, and a
suasion 40+2, search 40+2, sneak 40+ 1
SpecOps team rescued her before the Empire's STRENGTH 3D
propaganda could take hold. Brawling 40+2, climbing/jumping 30+2, stamina 40, swim-
She was taken to a Rebel safeworld where she ming 3D+2