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Symbol: Grimnir's symbol is that of Courage

G RIM N IR GO D O F (Grimna) and the Dwarven word for courage has been
C O URA G E A N D G RE A T D E E D S derived from Grimnir's own name. Another symbol
is that of a skull crossed by a hammer. A symbol also
connected to Grimnir, but usually only used by older
Description: According to the legends, Grimnir the Dwarves, is that of a shining star. The reason for this
Fearless protected the Dwarven people on their an- has been lost over the millennia and it is theorized
cient migration to the Worlds Edge Mountains. He that it is the star of courage shining as an example
fought Ice Giants, huge Trolls, Dragons and bands of for all to follow, or perhaps it is a beacon of light for
marauding Goblinoids without ever flinching or those who dare anything to overcome the obstacles in
stepping back once. It was due to this legendary their way.
Dwarf and the courage he inspired in those who trav- Grimnir's Clerics wear a white or light blue robe with
elled with him that so many Dwarves made it to the the symbol of Grimnir embroided in silver thread or
safety of the Worlds Edge Mountains and did not white thread with a black outline. Some also wear the
give up on the way or were killed by the monsters symbol of the skull and the hammer, or that of the
and other obstacles threatening the safe fare of the shining star, in a steel chain around their neck. The
Dwarves. Grimnir represents the undaunted courage oldest and highest positioned Clerics usually wear
and fearlessness of the Dwarven race. Some Troll symbols and chains of pure Gromril to state their
Slayers and Giant Slayers venerate the courage and social position.
cool mastery of Grimnir over the rage and uncon-
trolled frenzy of Bragni, and paint Grimnir's Rune Area of Worship: Grimnir is worshipped throughout
on their bare flesh with their blood to fill themselves the World, where there is courageous
with courage before a mighty deed. Dwarven guards Dwarven warriors. But he is especially venerated in
in the dark beneath the World wear headbands with the Dwarven strongholds which are under constant
his Rune inscribed upon it and some have it cleverly siege from enemy forces.
put amongst the other ornament of their panoply. It
is said that the chanting of his name will give a Temples: Every Dwarfhold where there are warriors
Dwarf who doubts himself the resolution and cour- present, will have a Temple of Grimnir. Of course the
age needed for the job before him. largest and most impressive of the temples will be
found in the strongholds of the Worlds Edge Moun-
Grimnir is portrayed as a young muscular and yet tains. In small Dwarven communities, such as there
agile male Dwarf who wears a suit of armour forged exists in almost every large Human city, the temple is
from Gromril and Dragon scales and very the hides usually situated near the oldest and the best of the
of the beasts he has slain as protection against the Dwarven warriors. If a Cleric of Grimnir is present,
cold. He usually is shown as a cheerfully smiling or he is of course given the honour of upholding the
yelling individual with a large and Temple of Grimnir. It is not unknown for the Tem-
well-kept beard. With one hand he waves forward ple to be situated in the home of a City Dwarf, where
with his mighty Rune covered warhammer which it can be assembled and made ready for use within a
displays the Rune of Grimnir on the center of the short period of time. The temple is build in a rectan-
head. The other hand holds a helmet formed in the gular shape, depicting that of a warhammer.
shape of a Dragon's head and inserted with the teeth
of a such where the jaw is on the helmet. The entire Friends and Enemies: The cult of Grimnir is on
figure radiates confidence, valour and good spirit. friendly terms with the rest of the Dwarven pan-
Grimnir is usually standing on a pile of bodies and theon. Some connection is known to exist between
severed heads from the monsters he has slain to pro- the cult of Grimnir and that of Bragni, for even
tect his race. though some competition exists between the two
cults, their Clerics and followers have aided each
Alignment: Neutral or Dwarf other time and time again over the course of Dwar-
ven history. Otherwise the cult has very little to do

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with the Gods of other races. It is of course violently In addition they may cast the following spells:
hostile towards the enemies of the Dwarven race. Daemonic Battle Magic: Dispel Lesser Daemon,
Dispel Lesser Daemons, Dispel Daemon Horde and
Holy Days: A small festival is held in Grimnir's Dispel Greater Daemon.
honour on the 24th day of the 3rd month, which is Elemental Battle Magic: Walk on Water, Resist Fire,
believed to have been the day Grimnir and his fellow Part Water, Dispel Elemental and Dispel Elementals.
Dwarves first saw the majestetic pinnacles of the Illusionary Battle Magic: Banish Illusion and De-
Worlds Edge Mountains. On this day, all Initiates stroy Illusions.
and Clerics will travel to Karaz-A-Karak to gather in Necromantic Battle Magic: Destroy Undead and
the main temple of Grimnir. Here they will listen to Annihilate Undead.
tales and legends for the entire day, from sunset to
sundown. When the sun disappears ale, wine and Skills: The followers of Grimnir does not have access
women are brought forth and they drink, dance, eat to any special skills other than those listed under
and enjoy the general merrymaking till the next their current career. But they can however, learn any
morning. of the following skills twice thereby doubling their
effect:
Cult Requirements: The cult of Grimnir is open to Dodge Blow, Dodge Incoming Missile, Quickdraw,
any Dwarf who is ready to laugh in the face of danger Street Fighting, Strike to Injure, Strike Mighty Blow,
and spit into the face of Death. Even the Slayers who Strike to Stun and Tunnel Fighting.
are normally considered outcasts are accepted into
this cult. Generally speaking, the followers of Grim- Trials: A trial set by Grimnir will often involve fac-
nir are all warriors of some sort and the bulk of his ing some horrible enemy alone, facing a numerously
worshippers are associated with the trade of war in superior enemy force alone or to enter a Goblinoid
some way or another. or Chaos stronghold alone.

Strictures: All Initiates, Clerics and followers of Blessings: Skills favoured by Grimnir are Dodge
Grimnir must abide the following strictures: Blow, Dodge Incoming Missile, Quickdraw, Street
Fighting, Strike to Injure, Strike Mighty Blow, Strike
• Never surrender to Goblins and their kin. to Stun and Tunnel Fighting.
• Never surrender to anyone less worthy than your- Favoured Tests are Fear, Leadership, Terror and
self. Weapon Skill.
• Never back away from any chance to participate
in heroic deeds and similar situations where you Special Rules: All Clerics of Grimnir beyond level 2
can prove your courage. Unless your actions di- are immune to the effects of fear. This is because only the
rectly endangers other Dwarves or persons under very old and skilled - and very courageous - ever get
your protection. that far within the cult of Grimnir. In addition they
• Always strive to better your personal achieve- inspire a +20 bonus to the Cool of any Dwarves
ments. fighting alongside them.
• Never break your word.

Spell Use: Clerics of Grimnir may cast all Petty and


Battle, except:
Break Weapon, Cause Cowardly Flight, Cause Fear, From the Pantheon at the Warhammer Forever site.
http://www.madnessstudio.dk/warhammer_forever/
Cause Panic, Cause Stupidity, Change Allegiance,
Written By Kenneth Madsen
Charm, Dispirit, Enfeeble, Entanglement, Invisibility, warhammer.forever@madnessstudio.dk
Leg Breaking, Pain, Reproof of Cowardice, Slippery Comments are welcome
Ground, Slowfoot, Stand Still, Steal Mind, Subvert MADness Ventures DesignStudio  1992-1998
Weapon, Wilt Weapon and Wind Blast.

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