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Theoretical Evaluation of Production
(50 marks)
1
1a (25 marks)
1b (25 marks)
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Section A Question 1a
(25 marks)
1a is entirely concerned about SKILLS DEVELOPMENT, but the area that comes up
will be quite specific.
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1a) (25 marks)
You will answer a question describing and evaluating your
practical skills development from AS to A2.
The questions will focus on one and/or two of the following:
• Digital Technology
• Postproduction
• Creativity*
• Research and Planning
• Using Conventions from real media texts
You will notice that most of the above were areas that you covered in the
evaluation task at the end of each of your productions.
This time, you are putting together ideas and looking back across all your
production work and reflecting on how you developed across the course.
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Past Paper: Jan 2010
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http://www.youtube.com/watch?v=KJkHTAyh8P4
http://www.youtube.com/watch?v=nYWmNv2Yag
Watch these 2 examples of Media work.
1) Compare and discuss what you think they researched and how is this
EVIDENCED in their creativity?
2) Compare and discuss what planning you think went into their work,
and how is this EVIDENCED in their creativity?
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Describe a range of creative decisions that you made in postproduction and how
these made a difference in the final outcome. Refer to a range of examples to
show how these skills developed over time.
PP in Yr12 PP in Yr13
Creativity in 12 Creativity in 13
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Past Paper: June 2010
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Past Paper: Jan 2011
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examiners' tips
• You only have 30mins for the question and you really need to
make the most of that time by quickly moving from description
(so the reader knows what you did) to analysis/evaluation/
reflection, so they start to understand what you learnt!
• Practice!!!!! Try to write an essay on each of the areas, or at
the very least doing a detailed plan with lots of examples. The
fact that it is a 30 minute essay makes it very unusual, so you
need to be able to tailor your writing to that length a tough
task!
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digital technology research/planning
post-production creativity
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1. Digital
Technology
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• What does Digital Technology actually mean?
• Brainstorm the term, and then define in your own words...
Digital
Technology
13
Digital Technology refers to hardware, software and online
technology, so the cameras, the computers, the packages you
used and the programs online that you have worked with.
It is worth considering how all this interlinks
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David Gauntlett and Media 2.0 Theory
With the internet, broadband
YouTube, cheap cameras etc
The Audience are much more
participatory, and less PASSIVE
Watch YouTube clips and make notes
on Gauntlett's ideas
http://www.youtube.com/watch?v=ZWNXg7Vtig&feature=related
http://www.youtube.com/watch?v=MNqgXbI1_o8
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Using a Website (digital technology)
How has a web based approach changed your
a) organisation,
b) creativity
c) presentation/professionalism of work?
vs
How has time played a factor in the relationship between digital
technologies, your skills, and your production work?
(basic)print software vs
(advanced) moving image/sound
software
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How has technology available to you in Media improved the
quality of your work?
Make reference to use of technology and paper based coursework
in other subjects over time.
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“Digital technology turns
media consumers into
media producers”.
• Discuss what you think this quote means
• How does it relate to you and your work?
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What experience do you have with using PCs for
a practical project?
What experience do you have with using a Mac for
a practical project?
You all have experience of these two different
computer platforms how can you write
about a comparison between the two in terms
of:
a) digital technology
b) creativitiy
c) research and planning
d) Postproduction
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To what extent do you agree with the following:
"Digital technology hinders
creativity?"
"To what extent does DIGITAL TECHNOLOGY make
CREATIVITY too easy that no skills are really developed?"
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For example....
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Technology Advantages Disadvantages
Premiere
Photoshop
Garage Band
DSLR
Flip Cameras
YouTube
Weebly
GoPro
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Marshall McLuhan and Technological Determinism
"the medium is the message"
What does this famous quote mean?
Consider to what extent the technology you have used has shaped
your practical work what would your work look like if it was PRINT
BASED done on a PC using Microsoft WORD, compared to
producing a film on a camera using Final Cut Pro on an iMac?
In your opinion does TECHNOLOGY alter SOCIETY and people?
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You: Producer
Timeline of Your Practical Skills Development
Think of each and every project you have completed since you
started media studies (way back to GCSE if you did it....you can
also include any creative production tasks that you may have done
outside of the subject in your own time)
Draw up a timeline and start to list the technologies (inc. level,
tools etc) you used for each project.
preproduction production postproduction
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25
Premier advanced
Timeline of Your Practical After effects?
Skills Development Photoshop?
Garageband?
Green screen?
Used Publisher?
Word/Hand drawn?
weebly
Premier
storyboard
drawing skills
Year 10 Year 11 AS practical A2 practical
plan prod post plan prod post
GCSE Media people only
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GCSE
(year 10/11 AS (year 12) A2 (year 13)
if you did it!)
film opening ancillary texts
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so how would you organise an answer?
paragraph 1 should be an introduction which explains which projects you did. It can
be quite short.
paragraph 2 should pick up the skill area and perhaps suggest something about your
starting point with it what skills did you have already and how were these illustrated.
use an example.
paragraph 3 should talk through your use of that skill in early projects and what you
learned and developed through these. again there should be examples to support all
that you say.
paragraph 4 should go on to demonstrate how the skill developed in later projects,
again backed by examples, and reflecting back on how this represents moves
forward for you from your early position.
paragraph 5 short conclusion
Remember it's only half an hour and you need to range across all your work!
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digital technology & creativity
In your own experience, how has your
creativity developed through using
digital technology to complete your
coursework productions?
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2.
PostProduction
preproduction production postproduction
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Postproduction would actually fall under digital technology as well, so if
it comes up it would probably represent an expansion of points you'd
make in one section of digital technology (i.e Premiere/After Effects).
It is really about everything you do after constructing the raw materials
for your production; so once you have shot your video, what do you do
to it when editing (sound included!).
AS A2:
Filming the 'edit', not thinking of the post
production process and literately trying to
complete the film through 'raw' footage....?
Do you now film with editing in mind?
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CuttingEdge editingP1
• Watch the short documentary on editing and the job of editors. What
quotes on editing/postproduction can you take from it.
• How important is this stage of production? Is it more than just 'cutting'
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The Kuleshov Effect
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Walter Murch's Rule of 6
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AS
AS PRELIM:
• basic cutting sequence
AS FILM OPENING:
• location limitations? In school?
• image manipulation (tint, colour, b/c)?
• basic titles?
• editing for effect?
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A2
• Animated/advanced titles motion
• After Effects advanced visual effects
• layering combining Photoshop? Ident?
• Green screening
• Image manipulation
• More sophisticated camerawork
• Sound! audio effects/manipulation
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3. creativity
Creativity is likely to appear somewhere in the exam question, usually
combined with one of the other 4 areas.
Therefore it's not only necessary to understand WHAT exactly
creativity is, but how it can be COMBINED with these other areas, and
then linked to YOUR ASA2 work.
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can creativity be taught? does it come naturally?
are you creative?
what is creativity?
how original are your ideas?
have your ideas/work become more creative over time (why?)
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CREATIVITY and the MIND
Psychoanalysis and the Media
Where did your initial ideas come from?
SUBCONSCIOUS? COLLECTIVE UNCONSCIOUS?
Fr e ud Jung
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Creativity is the hardest one in many ways because it involves thinking
about what the creative process might mean.
Wikipedia describes it as "a mental process involving the discovery of new ideas, or
newassociations of existing ideas."
what is creativity?
goodideas
0
How do these short films relate to that quote? What exactly is being said in both
about the creative process and coming up with ideas?
(reference in the exam if necessary)
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Kirby Ferguson Everything is a remix
Take notes on how
creativity is discussed
in the documentary.
• Does it agree with what we have looked
at so far?
• Can you see any link to your own ideas
work process?
• Where did your ideas originate from?
Was there influence?
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For your projects it might involve considering:
• where your creative ideas came from,
• how you worked collaboratively to share creative ideas,
• how did you respond to each creative brief?
• how you used tools like the programs to achieve something imaginative.
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4.
PLANNING &
RESEARCH
*what's the difference?
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Research refers to looking at real media and
audiences to inform your thinking about a media
production and also how you record all that
research;
Planning refers to all the creative thinking and all
the organisation that goes on putting the
production together, and again gives you the
chance to write about how you kept records of it.
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RESEARCH
and
PLANNING
Now consider a couple of your own practical pieces:
1) Why bother finding out what your audiences want and not just make your own work/film
regardless???
2) What Methods have you approached? eg., Audience Feedback, qualitative and quantative
research?
3) How has the way you plan changed over the two years? Give detailed examples. eg.,
Library to Youtube etc?
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Research & Planning
and
Digital Technology
assembly and
primary organisation of
research outlet work
specific to media
texts i.e
film openings
teaser trailers
preproduction rough shots?
green screen experiments? location photos
Gopro test shoots?
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Planning links to
creativity.....
Storyboards: Did these help with creative
and original shots?
Scripts: Added realism? Made dialogue
sound more professional? Actions controlled?
Location/costume/props: Did getting out of
daytoday clothes and beyond the school
gates make your work look more
creative/believable?
you 'create' your world!
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• Has the research & planning demand increased since you started Media?
What result has this had on your work see examples below:
• Has your opinion on the importance of research and planning changed?
AS A2
50
"You should feel free to acknowledge weaknesses
and to reflect upon how you learned from them
and how you overcame problems. It is not a place
to be defensive about your work but to really
reflect on it!" OCR
· Think about the marks you gained/lost for your
AS media production and the difference in
quality of your final pieces. WHY WAS THIS?!
· What mistakes did you learn from between AS
and A2 in terms of planning & research, and
what affect did this have on the final outcome?
· Would you change your approach at AS given
the chance again?
· What would you do differently?
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• Describe the ways in which your production
work was informed by research into real
media texts and how your ability to use such
research for production developed over time.
Basic: Replicating
= • Location
• Miseenscene
• Characters/Costume
• Cinematography
Film Opening vs Teaser
• Format/Content
• Narrative footage needed
• Editing Pace/duration
• Titles
• Sound Pace/voiceover
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• Describe the ways in which your production
work was informed by research into real
media texts and how your ability to use such
research for production developed over time.
ASA2: analysis beyond just the
YouTube link breakdown of specific
sceenshots that directly relate to your
work!
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• Describe how you developed research
and planning skills for media production
and evaluate how these skills contributed to
creative decision making. Refer to a range
of examples in your answer to show how
these skills developed over time.
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5.
Using Conventions from Real Media Texts
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Use of real media conventions involves consideration of other
texts that you looked at and how skilfully you were able to
weave their conventions into your work or ways in which you
might have challenged them.
follow GCSE/AS? safer option, comfort zone?
challenge
subvert A2? braver, took more risks?
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Was there room to challenge/subvert conventions within your chosen
genre?
Thriller/Drama
Horror
Room for variety,
Strong generic less obvious
conventions conventions in
have rules! terms of
• miseenscene · miseenscene
• camera · sound
• sound · camera
• characters · characters
• narrative · narrative
· sub genre
· Have conventions been challenged/subverted in your genre before,
if so how often?
· Did you rechallenge challenged conventions???
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How did your research into RMT's inform YOUR texts from 12 then 13?
Real Film openings My Film Opening
which ones did you look at and what in them? how did you use this research?
MECS
media language
M
E
C
S
G
R
A
N
GRAN
genre, representation
audience, narrative
Real trailers My trailer
which ones did you look at and what in them? how did you use this research?
MECS
media language
M
E
C
S
G
R
A
N
GRAN
genre, representation
audience, narrative
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Print based media: Many briefs, many conventions.
GCSE:
DVD COVER
POSTER
MAGAZINE FRONT COVER
and DOUBLE PAGED SPREAD
(GCSE look at and replicate conventions)
AS
FILM OPENING
A2
TEASER
FILM POSTER
FILM MAGAZINE COVER
(Alevel analyse, adapt/customise conventions)
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How are these 2 forms of media different?
Film Opening Teaser Trailer
1. To start a story, narrative, 1. Used to SELL another text
characters, set the scene
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30 min
s
film opening, teaser trailer explain differences
Briefly explain purpose of research into real media texts
What are your early experiences of film RMT openings, trailers, pre12?
(Paragraphs 3 and 4)
How did you use RMT openings for your own film opening?
What did you look at, why, how did you apply your understanding of them
Explain how research of RMT helped you create your film opening. Following conventions?
(Paragraphs 5 and 6)
How did you use RMT trailers in your yr13 production differently from your 12 film opening?
What did you look at, why did you understand them better?, did you apply your understanding of them better?
How? How did you demonstrate creativity with the things you learnt through your RMT research? More so at
A2?
(Paragraph 7)
Evaluate which production benefitted more from your RMT research. Did it enable you to follow,
challenge or subvert conventions found in RMT research? Highlight the importance of understanding
RMT to create your own products.
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Describe how your creative skills developed during postproduction.
Refer to a range of examples in your answer to show how these skills
developed over time. [25]
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1a but adds marks!
1b
*
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Digi-Tech
research/plan
post-prod 1A
conventions
creativity
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Digi-Tech
research/plan
post-prod 1A
conventions
creativity
def
define the skills area, put it
in to your own words.
What could it include?
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Digi-Tech
research/plan
post-prod 1A
conventions
creativity
def
pre
what knowledge/skills did
you already have in this
area before Media?
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Digi-Tech
research/plan
post-prod 1A
conventions
creativity
def
pre
what knowledge/skills
developed at AS level?
As
What projects?
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Digi-Tech
research/plan
post-prod 1A
conventions
creativity
def
what knowledge/skills
pre
developed at A2 level?As A2
What projects?
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Digi-Tech
research/plan
post-prod 1A
conventions
What quotes can you creativity
include that relate to the
def
quotes
skills area? pre
As A2
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