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For players of Basic and Advanced

® Fantasy
D R A G O N S Adventure
Games

INCANTHR
Do you know were yours are?
fri
1 A M /
- r a l ? 0 5 I '
/1/1' s e 1Np/ l O N 1 5 7
The hottest him of 1984 is now the hottest n t u r e game of 1984.
Nowyoucanbe part of the action, tool Search kist ruins for fithulous e s ! Recover stolen artifacts from foul Nazis!
Orracethrough the jungle to escape hostile natives!Youmake the choices.- Can INDIANA JONES,. survive? It's up to you!
THE AIN - I E S OF INDIANA JONEr* Rolefkiying Gamefeatures stand-up
figures,a l e t , adventtweclues, special malls, Referee's Screen
everything y e e d to enjoy your own adv T S R , Inc.
Avaiiebienow at all fine toy,hobby, WI P R O D U C T S OFYOURIMAGSNATKMr
theworld-famousDUNGEONS

'mow - ADVENTURES
IIII•THE . OF INDIANA
1 JONES, 1 1 and character
game elements 1 names and1
likenesses are1trademarks of1Lucasdlrt Ltd,
1 used under authoriz500n..1984
1 . Locasflif1T1 Ltd. All Rights
. Reserved.1 1 1
DUNGEONS & DRAGONSandPRODUCTSOFYOURIMAGINATION are tradernarks owned by TSR, inc..1984 TSR, Inc. All Rights Reserved.
Contents

T h e M a s k e d A v e n g e r s by Paul M a s o n : Reading and role-playing in the 20s & 30s . . . . . . . . . . . . 2


. . . . A n d A c t i o n l b y M a r k Davies & D e r r i c k NOrtOM A new initiative . . . . . . . . . . . . . . . . . . . . . . . . . . 4
L y c a n t h r o p y by C h r i s Felton:gazine's
Put some bite back into your werewolves . . . . . . . . . . . . . . . . . . . . . . . . 1 0
P E L I N O R E — IMAGINET'‘ ma c a m p a i g n world
T H I S M O N T H : T h e G o d s o f the D o m a i n s , b y Chris FeItOn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5
Carra way Keep, by Graeme Drysdale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7

T h e C t h u l h u M y t h o s , by D a v i d Hill: The growth of the Great Old C)nes . . . . . . . . . . . . . . . . . . . . . . . 2 0


A Nice Night for Screaming, by Marcus Rowland:
A scenario for Daredevils, Gangbusters and other heroes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5
The English Daredevil, by Chris Felton ....................................................... 34
Ti m e for the Little People, by Hilary Robinson • .. 3 6 V O P , by Ian Gibbs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 9
N o t i c e s : games viewed by independent reviewers . . . . . . . . 4 1 S t i r g e C o r n e r, b y R o g e r MUSSOn . . . . . . . . . . . . . . . . . . . . 5 1
Dispel Confusion ..................................... 44 Soapbox: thehobby-forum .............................. 52
G a m e C o m p a n y , clubs & events . . . . . . . . . . . . . . . . . . . . . . . 4 4 P r e s s C u t t i n g s : fanzine coverage . . . . . . . . . . . . . . . . . . . . . . . 5 2
Rubie of Nloggedon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 F a l l t a S y Media, by Neil Gairnan . . . . . . . . . . . . . . . . . . . . . 5 4
Illuminations: news from the world of gaming . . . . . . . . . . . 4 6 P h a l a n x , by Robin Grenville-Evans . . . . . . . . . . . . . . . . . 5 5
L e t t e r s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 C o v e r . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ken Kelly
.....

..... Published
I M Aby TSR
G UK I NLtd E
..... Publisher
magazine,Don NoTurnbull
28, July.....
1985Editor
.....Keith Thomson .....
..... News Doug Cowie ..... Fataitle5 Mike Lewis
.... Assistant Editor Paul Cockburn ..... EditOrial ASSiStallt Kim Daniel ..... Features ..... ASSiStant Mike BrUnt011 .....

..... This months contributing artists: Robin GrenVille EVEirtS, Ian Gibbs, Kevin Hopgood, Mark O'Dell, Brian Williams .....

Editorial

'Grittily, DeteCtiVe O'Macjones von Homes pushed back the door with his .45. It
snapped against the crumbling wood with a loud snap. "Drat, I should have used a
.78. That will have alerted the fiends inside," he snarled. Inside, the alerted fiends
threw a blanket over the image of the thing that was so terrible no-one ever spoke its
name. They rushed forward, clutchirtg their fission-laser-turbo-nasty-XR4i pistols,
determined that dread Nh41.1"pr1"5/8% would not be discovered.
Outside, the city was quiet....'
Ahl Those Adventure Stories of the Thirties and Forties; what atmosphere they had.
Nothing fancy in those days; the hero was tough and fearless, the women were
beautiful, anti the bad guys were always bad. Printed in cheap magazines, w i t h titles
like Shock!, f a l l Over Backwards Tales and pretty Neat Adventures, these stories
SO Paul Cockburn
provide some of the most exciting role-playing around. So g e t out there and teach The
Hooded Claw who's boss- Histoty will never be the same againl

Throughout this magazine, reference will be made to the D&D and AD&D games. Please note that all such references are to the
DUNGEONS & DRAGONS® or the ADVANCED DUNGEONS & DRAGONS® fantasy adventure games, and that these and all
other titles marked with a t are registered trade marks owned by TSR Inc in the USA.'" symbols indicate other Trade Marks owned by
TSR Inc, with the exception of IMAGINE magazine, which is owned by TSR UK Ltd.
IMAGINE' magazine is published monthly by TSR available, c a n b e b o u g h t directly from t h e above days before t h e effective c h a n g e t o e n s u r e u n - of s u ff i c i e n t s i z e a n d postage. U n d e r n o circum-
UK Ltd. The Mill, Rathmore Road, CAMBRIDGE CB1 address for the price of f 1 , 0 0 . 5 0 p p&p per order — interrupted delivery. stances w i l l the publisher accept responsibility for
4AD. Telephone: (0223) 212517. Telex, 818761. in the UK only. Payment must accompany all orders. All m a t e r i a l p u b l i s h e d i n I M A G I N E m a g a z i n e any s u c h submissions. Published material w i l l be
IMAGINE magazine i s available f r o m a l l g o o d Overseas please enquire separately. If one o r more becomes t h e exclusive property o f t h e p u b l i s h e r paid for,
hobby s h o p s a n d n e w s a g e n t s . i t i s distributed issues in an order are out of print, a credit note will prior to publication, u n l e s s special arrangements IMAGINE is a trade mark owned by TSR UK Ltd. All
through the newstrade by Seymour Press Ltd, 3 3 4 be substituted which may be exchanged for cash or are made to the contrary in writing. rights reserved.
Brixton Road, LONDON SW9 7AG. It is also available merchandise from the publisher. IMAGINE magazine w e l c o m e s unsolicited s u b - Copyright , 1 9 8 5 by TSR UK Ltd.
direct from the publisher by individual subscription. The issue of expiry for each subscription w i l l be missions of written material and artwork at all times.
The subscription rate is E12 for twelve issues. printed on the subscriber's mailing label. Changes of However, n o submissions w i l l be returned unless Opinions expressed i n t h i s magazine a r e n o t
Back issues o f IMAGINE magazine, w h e r e still address must be notified to the publisher at least 30 accompanied by a stamped, self-addressed envelope necessarily those held by the publisher,

I M A G I N E magazine, J a y 1985 1
THE MASKED AVENGERS
An Introduction to Pulp Rolegames b y Paul Mason

we l i v e i n — o n e i n w h i c h g o o d w i l l
- •5„C-i always defeat evil, thanks to the might of
the defenders of the Truth.

Of the rolegames that involve the genre,


only two are actually dedicated to cover-
ing t h e p u l p s i n a l l t h e i r d i v e r s i t y.
Daredevils, by FGU, and J u s t i c e Inc, by
kt Hero Games, b o t h apply an established
game system t o t h e w h o l e spectrum o f
adventure to be had in the early twentieth
century. D a r e d e v i l s i s b a s e d o n t h e
popular B u s h i d o system, w h i c h involves
allocating points to establish the primary
attributes Wit, W i l l , Strength, Deftness,
Speed and Health for a character. These
are the lowest level of ability in the game
— t h e y are used when characters have no
specialised s k i l l o r t a l e n t i n a n a r e a .
Characters also possess general talents
' F e r r i s tensed, flattening h i s body the A m e r i c a n w a y against the forces o f in areas such as combat, science and com-
against the rough rock of the cavern wall. evil in a variety of exotic locations. Their munication, a n d t h e y can learn specific
His u n c a n n i l y acute hearing h a d caught solutions to problems frequently consist- skills f r o m a vast array presented in the
the s o u n d o f soft footfalls, approaching ed of a good solid upper cut to the jaw, yet rules. C o m b a t i n t h e game i s extremely
from the north. Could it be the High Priest, on occasion t h e y demonstrated remark- tactical w i t h p l a y e r s h a v i n g t o s e l e c t
returning f r o m h i s secret chamber? He able d e d u c t i v e p o w e r s . A l l o f w h i c h character a c t i o n s c a r e f u l l y e v e r y s i x -
prayed t h a t i t was. A s t h e s t e p s g r e w makes the pulps a perfect background to second turn. This will lead to long melees,
closer, F e r r i s p r e p a r e d t o s t r i k e . T h e role-playing games for those bored w i t h but players who like realistic combat will
ornate feathered head-dress o f the High Sword and Sorcery. A f t e r all, they a l l o w find this game among the best. The game
Priest p o k e d i n c o n g u o u s l y i n t o t h e for m a n y of the features w h i c h spice up comes w i t h t h e f i r s t b o o k o f adventure
chamber, a n d the Man o f Iron leapt with more traditional rolegames, while retain- scenarios, r a n k e d i n o r d e r o f difficulty,
all t h e p o w e r h i s s t e e l y s i n e w s c o u l d ing their o w n unique flavour and advan- and t h e r e a r e o t h e r a d v e n t u r e p a c k s
muster. Xuatolep half-turned to face him, tages — magic and mysticism, romance available.
but could do nothing to ward off the attack and action, detection and exploration. Yet J u s t i c e Inc is a modified version of the
of his avenging foe. Sophisticated though the w o r l d i n w h i c h t h e y a r e s e t i s o u r system first encountered in Champions.
he may have been for a savage, the High own. W h i l e the changes that have taken Once a g a i n , characteristics a r e d e t e r -
Priest h a d n o k n o w l e d g e o f m o d e r n place in t h e w o r l d since 1 9 3 0 are quite mined by allocating a n u m b e r of points.
wrestling techniques a n d w a s soon considerable, pulps can still provide t h e The d i ff e r e n c e h e r e i s t h a t t h e w h o l e
securely held in a f u l l Nelson. He ceased sense o f d a n g e r t h a t c o m e s f r o m e n - character i s b u i l t u p f r o m a n u m b e r o f
struggling, r e a l i s i n g t h a t h e c o u l d n o t countering t h e remarkable in a f a m i l i a r character points, w h i c h must be spent to
escape Ferris's iron grip. setting. D o w n a dungeon you expect t o add t o base values in primary character-
"What have you done w i t h Maria?" meet a f e a r s o m e m o n s t e r i n t e n t o n istics, skills, psychic p o w e r s a n d w e i r d
said Ferris, his face etched with ferocious causing you severe bodily injury. Such a talents. E x t r a c h a r a c t e r p o i n t s c a n b e
intensity. creature is a little more unusual and, dare obtained by building in disadvantages to
"She i s b e y o n d your power, mortal... I say it, more interesting, w h e n locked in your character (for example, being hunted
she h a s b e e n o ff e r e d t o t h e g r e a t g o d the u p s t a i r s r o o m o f a n i s o l a t e d N e w by t h e FBI) and t h i s all helps t o provide
Tialixat, a n d he has accepted her for his England mansion. exactly t h e c h a r a c t e r y o u w a n t , w i t h
own..." What is the most important feature of plenty of background already established.
An anguished cry ripped itself from the pulps to bear in mind when looking at Again, Justice Inc has a complex tactical
Ferris's l u n g s as h e c a s t Xuatolep con- pulp rolegames? I'd say it was the Sense combat system ideal f o r those w h o like
temptuously to t h e floor. T h e r e w a s n o of Wonder that the stories induce. Pulps their fights to have a b i t of kick. It comes
time to bind him, i f Maria was to be saved are n o t about skilful characterisation o r with a campaign book giving details of the
from the terrible fate that awaited her. A complex p l o t s — i n f o r m t h e y b e a r a world o f t h e t w e n t i e s a n d thirties, a n d
s w i f t blow to the head sufficed to silence startling r e s e m b l a n c e t o t h e W e s t e r n ; four introductory scenarios.
the evil despot, and the Man of Iron raced goodies are good, baddies are evil, a n d In t e r m s o f w h a t y o u g e t f o r y o u r
like a panther down the n a r r o w corridor no-one m u c h c a r e s h o w t h e y g o t t h a t money, J u s t i c e I n c a n d Daredevils a r e
to t h e Te m p l e , h o p i n g t h e g r e a t g o d way. A simpler world is being portrayed very m u c h alike, a n d choosing between
wasn't the impatient sort...' — o n e w h e r e everyone f i t s i n t o o n e o f the t w o w o u l d r e a l l y b e a m a t t e r o f
three categories: good, u n c o m m i t t e d o r deciding which of the systems you prefer.
Throughout the Great Depression o f the rotten t o t h e core. P u l p h e r o i n e s ' s o l e
twenties and thirties, such stirring tales function is to be caught up in fell machin- The other games that deal with the pulps
of two-fisted adventure gave people some ations so t h a t t h e heroes o f t h e stories tend t o t a k e o n e f e a t u r e a s t h e i r m a i n
kind o f e s c a p e f r o m t h e t r a g e d y a n d can display extraordinary courage, talent, attraction. T S R ' s GANGBUSTERST'l
poverty of economic collapse. Referred to strength and so on in rescuing them. Pulp game, for example, as its name suggests,
as 'Pulps' because o f t h e quality o f t h e villains t e n d t o b e s h i f t y foreign types, concentrates on the gangsters of America
paper used, these magazines packed in as followers o f s o m e w a r p e d r e l i g i o n , o r — o f w h o m A l Capone i s t h e most
much excitement as their authors could simply megalomaniacs. B u t , a b o v e a l l , famous. T h u g s a n d G - M e n battle i t o u t
conceive. The heroes tended to be rugged the function of the pulp is to transport its again, with simple mechanics making the
individuals, fighting for truth, justice and reader into a 'better' world than the one game easy to pick up and play.
2 I M A G I N E ma9arav• Jay 1985
Chill, b y Pacesetter, has as its theme firearms a l i t t l e odd — y o u h a v e m o r e A t t h e M o u n t a i n s o f Madness by H P
the g o t h i c h o r r o r e p i t o m i s e d b y B e l a chance of knocking somebody out with a Lovecraft. All Lovecraft's many works pile
Lugosi's Dracula. W h i l e i t can be set at punch i n t h e c h e s t t h a n w i t h a b u l l e t on t h e t e r r o r a n d p r o v i d e i n v a l u a b l e
any t i m e d u r i n g t h e l a t e n i n e t e e n t h o r wound at point blank range! If it were to inspiration for pulp g a m e s — n o t only Call
t w e n t i e t h ce ntu ry, i t is perhaps m o s t at be run as a campaign rather than simply of Cthuthu.
home d u r i n g t h e t w e n t i e s , w h e n t h e as a series of disconnected scenarios, i t The D o c S a v a g e s e r i e s b y K e n n e t h
game w o n ' t g e t b o g g e d d o w n i n t h e would benefit from the kind of detail given Robeson. Doc is the ultimate pulp hero - -
intricacies o f m o d e r n t e c h n o l o g y. T h e in the other games. Still, i f you like long noble, rich, dynamic in action but never-
system u s e d , w h i l e n e e d i n g a l i t t l e combats w i t h a d i s t i n c t f l a v o u r o f theless w i t h a keen m i n d f o r deduction
thought i n i t i a l l y, i s m u c h s i m p l e r t h a n cinematic action then this will be the one w h e n it comes to crime solving.
either J u s t i c e I n c o r D a r e d e v i l s a n d for you. The I n c r e d i b l e A d v e n t u r e s o f D o c
results i n f a r less die-rolling a n d table- Dorgan by Robert E Howard. Renowned
checking t h a n k s t o i t s s t r e a m l i n e d It's n o t r e a l l y s u r p r i s i n g t h a t g a m e for h i s t a l e s o f C o n a n , H o w a r d a l s o
design. W h i l e t h e s i n g l e i n t r o d u c t o r y designers s h o u l d h a v e l a t c h e d o n t h e brought t o l i f e m a n y s i m i l a r l y h e r o i c
scenario accompanying the basic game is pulps as a genre suitable for rolegames — individuals i n m o r e m o d e r n p e r i o d s o f
rather w e a k , Pacesetter h a v e m a d e a n they have all t h e classic elements, a n d history.
effort to support their product with plenty more. What has emerged from the games She b y H R i d e r Haggard. T h i s tale o f
of m o d u l e s a n d o t h e r material. F o r m y on t h e market, h o w e v e r, i s t h e i m p o r t - mysticism, a d v e n t u r e a n d r o m a n c e i n
tastes, however, Chill is somewhat lack- ance o f b a c k g r o u n d d e t a i l . T h e p u l p s darkest Africa has been immortalised on
ing in t h e kind o f background detail t h a t depend entirely on atmosphere — w i t h - film by Hammer. Technically not a pulp, it
really makes the atmosphere of this sort out i t a r o l e g a m e b a s e d o n t h e m i s nevertheless c a p t u r e s t h e s p i r i t o f t h e
of game. While plenty of room is given to nothing. P u l p s a r e a l l a b o u t escapism, pulps admirably.
SAVE, t h e a n t i - o c c u l t o r g a n i s a t i o n t o and escapism requires that you are able The S p i r i t b y W i l l E i s n e r. E i s n e r ' s
which all player characters belong, there to suspend your disbelief at what is going legendary comic-book hero the Spirit has
is l e s s e f f o r t a t d e t a i l i n g t h e w o r l d — on in the story or game. The best way to been reprinted twice — testimony to his
presumably because you're assumed t o succeed is to ensure that a game 'feels' enduring popularity.
know all about it anyway! authentic, and sustains sufficient interest
to take a firm g r i p on the imagination. I f Will Stone successfully wrest Maria from
Easily t h e m o s t p o p u l a r g a m e o f t h i s you are interested in gaming in the Age of the c l u t c h e s o f t h e s i n i s t e r m a n - g o d
period is Call o f C t h u l h o by Chaosium, a the M a s k e d Av e n g e r s , t h e n y o u ' l l g e t TIalixat? W i l l Indiana Jones discover the
game w h i c h p i t s i t s characters against most i n s p i r a t i o n f r o m a c t u a l l y r e a d i n g legendary Ikons of Ikammanen?Will Sam
the e l d r i t c h h o r r o r o f H P L o v e c r a f t ' s the stories themselves. Diamond escape t h e horrible death
Cthulhu mythos. The simple but realistic The following is a short list represent- planned f o r h i m b y t h e Servants o f
rules, e x t e n s i v e background d e t a i l a n d ative of the spirit of the pulps. A l t h o u g h Cthulhu?
the c u r i o u s a p p e a l o f t h e n i g h t m a r e some are out of print, many can be found That's for you to discover!
terrors themselves has made an irresist- in local libraries or old bookshops: l k Paul Mason
ible c o m b i n a t i o n f o r t h e g a m e ' s m a n y
devotees. There are also plenty o f good
quality scenarios f o r Lovecraft f a n s n o t
confident e n o u g h t o c r e a t e t h e i r o w n
plotlines. In fact, C t h u l h u set the stand- And to get you started....
ards in this area, and most games seem to
have followed them quite closely.
Emphasis is given to producing a well-
An I M A G I N E magazine Special Offer
detailed player character w i t h sufficient
abilites t o b e a b l e a t ! e a s t t o a t t e m p t
The
something i n m o s t instances o f play. A
Sourcebook f o r t h e 1 9 2 0 s i s p r o v i d e d )
w h i c h gives all you need to k n o w about
the p e r i o d , a n d t h e r e a r e a c o u p l e o f
ready-to-play scenarios to get you started
-
on the right track. 1920's Role-Playing
How can other games compete with the Adventure Game
tentacled terrors and unspeakable uglies
that Lovecraft created? There i s s o m e -
thing almost poetic about the 'Sanity Roll' YINING DUTCH
BARGAIN
that the game brought to the world, which
makes C t h u l h u f a n s g o m i s t y - e y e d i n
WA R E I T PACK
appreciation. A l l you need for adventure in the Roaring 2 0 s
Finally, i f a n y t h i n g can b e said t o have The complete boxed set: 64 page rulebook; 3 5 " x 2 2 "
provoked modern interest in the genre of double-sided, full-colour map; 84 cardboard playing pieces;
the pulps it is the film Raiders of the Lost
Ark, which, with its sequel Indiana Jones
16 page introductory adventure and two dice
and t h e Te m p l e o f Doom gives t h e a l l - plus
action S t e v e n S p i e l b e r g / G e o r g e L u c a s FIVE scenarios: GB1 Trouble Brewing;
treatment t o Indiana Jones, Archaeolo-
gist Adventurer, and his fanatical adven- GB2 Murder In Harmony; GB3 Death On The Docks;
tures i n f a r - f l u n g c o r n e r s o f t h e globe. GB4 The Vanishing Investigator; GB5 Death In Spades
ISR's A D V E N T U R E S O F I N D I A N A
JONESPA g a m e gives you t h e chance to
play the characters from the movies, and
At the unrepeatable price of El 4.95
with t h e first t w o modules for the game (add f1.00 postage and packing)
you can even play through the plotlines of Write to IMAGINE magazine (Gangbusters Offer), The Mill, Rathmore Road, CAMBRIDGE
the t w o films! T h e game mechanics are CB1 4AD, enclosing your cheque or postal order for El 5.95 today!
simplicity itself to learn and use, although
Offer also available through the Specialist Suppliers listed in # 2 7
in places you m a y find t h e treatment of
I M A G I N E ma9annr, Jay 1985 3
' AND, 14-01-.
"
7

by Mark Davies
and Derrick Norton

/
)11/,-/4 4 .
-4 ; -
,
0,4(„

•/ / - _- •

A major appeal of the A D VA N C E D D U N G E O N S Although t h e DaLDR g a m e h a s n o 's e g m e n t s ',


St D R A G O N S k g a m e i s t h e e a s e w i t h w h i c h many of the principles of the action system can still
combat is resolved. M o s t elements of the system be applied, w i t h a little work. D M s must work out
work q u i t e s m o o t h l y, w i t h l i t t l e s i g n o f r u l e s how long certain actions take, for example.
intruding into the players' view. Unfortunately, for
all its other advantages, the system does have one
flaw: t h e method of determining initiative. Running the Melee Round
In a theoretical sense, the use of a six-sided die to To u s e t h e a c t i o n s y s t e m , a D M m u s t r u n a
represent a 1 0 - s e g m e n t melee round is unsatis- segment-by-segment melee round (this need not
factory. In a practical sense, the very simplicity of be as tedious as it sounds). Starting with segment
the s y s t e m m a k e s f o r m u c h w o r k a s t h e D M 1, the D M s i m p l y arrives a t each segment, a n d
resolves the m a n y actions desired by the players. resolves a n y actions t h a t occur w i t h i n i t before
Merely deciding w h o has the initiative m i g h t not proceeding t o t h e next. O n c e t h e 1 0 t h s e g m e n t
be enough t a k e the case of a monster charging has been resolved, n e w die rolls are made for the
an a r c h e r. I f t h e m o n s t e r w i n s , c a n h e attack, next round.
unhindered; c l o s e u p w i t h o u t being s h o t a t ; o r
must he take an a r r o w or two along the way? This method of organising combat demands a re-
appraisal of certain time-rates; depending on the
It i s u s u a l f o r t h e D M t o t i m e s u c h a c t i o n s actual event or circumstance, the DM may wish to
according to relative positioning w i t h i n the melee alter t h e l i m i t a t i o n ' o n c e e v e r y r o u n d ' t o t h e
round, not to any absolute reference point. To be similar (but not identical) 'once every 10 segments'.
performed effectively, t h i s 'subjective d e t e r m i n - For e a s e o f handling, t h e f o r m e r description i s
ation' requires experience, but even then confus- recommended.
ion and frustration can develop. Of course, DMing
style and playing preference may complement the A segment-by-segment treatment of melee gives
initiative approach. However, at least as far as the the DM a new tool with which to regulate complex
writers are concerned, t h e AD8(11,-, g a m e could situations. I t s h o u l d b e a s s u m e d t h a t w h e n a
benefit from a more rigorous treatment of melee. player states a n i n t e n t i o n t o d o something, t h e
actual g a m e - t i m e s e g m e n t u n d e r consideration
Presented h e r e i s a n a l t e r n a t i v e m e t h o d o f pinpoints just when that player's character begins
organising combat; the action system. In designing to perform the said action. Such a clause is implicit
the system, care has been taken to try and reflect in the organisation of melee and should reduce the
the present flavour o f melee; t h a t is, a relatively arguments c o n c e r n i n g ' w h o - d i d - w h a t - f i r s t ' a n d
fast and uncluttered approach. Even so, the action so on. This does not detract from a D M ' s power of
system does open up n e w areas of rule-interpret- discretion. Indeed, a n objective t i m e - f r a m e pro-
ation and some o f these have been included for vides a D M w i t h t h e m e a n s t o c o n s i s t e n t l y
DMs' consideration. regulate play as seems fit.
4 I M A Q I N E ma9azine, J a y 1185
Melee roll used is the same as for the action roll, a d l O.
The r e s u l t is then added to the c u r r e n t segment
As with initiative, a melee round begins with a die under c o n s i d e r a t i o n ; t h a t i s , t h e g a m e - t i m e
roll. In the system's basic implementation the die segment o f a c t u a l e n g a g e m e n t . I f t h e s u m i s
used for this action-roll is a d i a Each PC involved greater than 10, t h e n the engaging creature w i l l
in the combat has an action-roll and the number so not b e a b l e t o attack, b u t i s nevertheless n o w
obtained i s t h e a t t a c k s e g m e n t ; t h a t i s , t h e engaged in the melee and is subject to attack as
segment in t h e forthcoming round during w h i c h normal. A s u m o f 1 0 o r l e s s i n d i c a t e s t h e
the player m a y attack a n opponent. Players w i l l forthcoming segment when the engaging creature
have to w a i t for the D M to reach the appropriate will be able to attack. Depending on the opponent's
segment b e f o r e r o l l i n g a t o - h i t d i e . A s i m i l a r action roll, i t may be subject to attack before the
procedure i s u s e d t o d e t e r m i n e t h e t i m i n g o f chance arrives. C r e a t u r e s w i t h m u l t i p l e a t t a c k
NPC/monster attacks, s a v e t h a t w h e n d e a l i n g ability do not divide the result of the engagement
w i t h large numbers, a D M should use discretion roll, a n d irrespective o f t h e n u m b e r o f attacks
rather than make several action rolls. A s normal, available to such a creature it may have only one
weapon a t t a c k s o n t h e s a m e s e g m e n t c a n b e strike on the appropriate segment. A creature with
EXAMPLE 1 ordered according to speed factor. a non-special attack routine ( c l a w / c l a w / b i t e ) may
A f i g h t e r a n d an orc are choose which attack it will employ.
in combat. T h e fighter It m u s t b e e m p h a s i s e d t h a t a n a c t i o n - r o l l i s
has a (d10) action r o l l of specific to the melee for which it was thrown. The If a creature engages another, h a v i n g f i r s t s u r -
7, a n d the orc has a ( d i 0)
number obtained may be redundant if the combat prised its opponent, n o engagement roll need be
action roll of 3. T h u s the
changes significantly. made. Instead, the creature is allowed one attack
orc attacks first on
segment 3, f o l l o w e d by
on the actual segment of engagement. A f t e r this
the fighter on s e g m e n t 7. As c a n b e s e e n , t h e procedure d o e s provide a strike, the creature will be engaged in combat, but
player w i t h a d v a n c e i n f o r m a t i o n . W i t h t h i s i n is allowed no further attacks that round.
mind, a D M s h o u l d n o t a l l o w players t o b a s e
character actions on information o f w h i c h those
characters would be unaware. Fleeing
A creature can flee from combat at the start of the
Multiple Attacks segment after the one in which the intention to do
so w a s s t a t e d . W i t h r e f e r e n c e t o Ta b l e 1 , a
Creatures w i t h m o r e t h a n o n e a t t a c k m a k e a n creature will therefore flee before any action roll
action-roll a s n o r m a l . H o w e v e r, t h e n u m b e r s o attacks o n t h a t s e g m e n t e i t h e r b y i t s e l f o r i t s
obtained is then divided by its number of attacks to opponent. H o w e v e r, a s normal, a n y opponent is
produced the required attack segments. Fractions allowed a bonus strike.
are rounded up or down at the DM's discretion.

This procedure is limited by the consideration that,


unless magicked, t h e same weapon o r body-part
cannot s t r i k e m o r e t h a n o n c e p e r s e g m e n t .
EXAMPLE 2 Instead, such attacks are carried over to the next
A f l e s h g o l e m has an
available segment.
action r o l l of 8; dividing
by two indicates that it
w i l l attack once on
Astute r e a d e r s w i l l h a v e n o t i c e d t h a t a m o r e
segments 4 a n d 8. logical a p p r o a c h m i g h t h a v e b e e n t o h a v e a
separate action roll for each attack. A t times this
EXAMPLE 3 could s e r i o u s l y c o m p l i c a t e p l a y, a n d s o t h e
A h o o k horror has an process of division is strongly recommended.
action roll of 1; it w i l l
attack t w i c e on segment
1. A h i g h - l e v e l fighter Charging to Combat
using a s w o r d also has an
action roll of 1; in this
Those doing the charging and those being charged
case the attacks w i l l be
should all be assumed to have an action roll of 1.
made on segments 1 a n d
All c o n c e r n e d w i l l t h e r e f o r e attack o n t h e f i r s t
2. A f i g h t e r w i t h t w o
attacks by virtue o f segment, with priority on this segment being given
having t w o weapons to t h e longest w e a p o n o r reach. N o r m a l (action
would strike twice on system) multiple attack rules apply, and charging
segment 1. modifiers are only relevant to attacks on the first
segment.
EXAMPLE 4
A p a l a d i n is in combat
with an ogre. O n segment Engagement During Melee
4 o f the melee, t w o allies
of the paladin - a ranger
Missile Discharge
and a cleric - arrive a n d With the existing system, it is usual for creatures
joining a n ongoing m e l e e t o w a i t u n t i l t h e n e x t Prepared missile weapons can be f i r e d / t h r o w n at
engage the ogre. The
ranger has an initiative roll before having a chance to attack. This the (unmagicked) rate of 1 per segment subject to
engagement roll of 4 a n d tactic does not w o r k for the action system — too the user's limit; there is no need to make an action
so m a y attack on the 8th much c a n happen i n a r o u n d t o prohibit attacks roll. A missile user can thus choose to delay firing
segment. The cleric has because a c r e a t u r e a r r i v e d l a t e ! A f t e r a l l , t h e as seems fit f i r i n g o n e arrow and retaining the
an engagement roll of 7 notion o f the distinct round is itself hypothetical. other in case an enemy magic-user starts to cast a
and so w i l l not be able to spell. Depending o n range, a m i s s i l e w i l l s t r i k e
So, g i v e n t h a t a c r e a t u r e h a s n o t u s e d u p i t s
strike (since 4+7=11).
attacks for a round, the following procedure can be towards t h e b e g i n n i n g o f t h e s e g m e n t ( s h o r t
A t the c o m m e n c e m e n t of
the next round, a l l w i l l employed. Whenever a creature engages another range), the middle (medium), o r towards the end
make an action roll as after t h e start o f a m e l e e round proper, t h e D M (long). This reflects both flight-time a n d the need
normal. should make an engagement roll. The actual die for greater concentration over longer distances.
I M A G I N E ma9azine, Juty 1985
5
Backstabbing Table 1:
and General Sequence of Events
Assassination Within a Segment

Once i n p o s i t i o n , a t h i e f o r a s s a s s i n m a y

1
backstab/assassinate o n a n y following segment
chosen. I f the target is already in melee, t h e n — 4 4
unlike t h e n o r m a l r u l e s o f e n g a g e m e n t — a
character in a position to perform a special attack
will automatically gain a strike on the segment of secs

engagement, irrespective o f w h e t h e r o r n o t t h e
target was surprised. Of course, special consider-
ations w i l l still affect t h e outcome o f the attack.
Should the victim survive, then the attacker will be
engaged in combat, b u t may not strike again that
round.
Notes
A: short-range missiles b o n u s attacks on fleeing
Turning Undead creatures
B: medium-range missiles
With a symbol at hand, a cleric may begin to turn C: long-range missiles
undead after the first segment of concentration. D: spells started
E: spells completed
F: attempts to flee, backstab, assassinate, i n s t a n t
Spell-casting effects' (eg teleport)
and G: normal weapon and body attacks
H: disengagement; turning undead
Device Operation
The segment approach t o melee a l l o w s a D M t o Additional Procedures
determine the results of spell-casting and the like
by simple arithmetic. A DM should decide first on The action system, as outlined above, can serve as
the time required to bring the spell to mind, and to a complete method of organising combat. To some
locate the material components. Spells and devices extent, t h i s i s a s i g n i f i c a n t ' u n d e r - u s e ' o f t h e
should a l w a y s b e assumed t o be started a t t h e approach; f a r m o r e c o u l d b e i n c l u d e d w i t h o u t
beginning o f a s e g m e n t , a n d t h u s a r e u s u a l l y undue complexity. Presented below are a n u m b e r
completed a t the very end of the last segment of of independent procedures t h a t exploit avenues
casting. opened by the use of segments. These procedures
r--- — build o n t h e basic system, s u c h t h a t t h e above
_ - -
rules apply except where it is stated otherwise.
- _

The Action Roll


and
Combat Ability
As t h i n g s presently stand (in b o t h t h e initiative
system a n d t h e action system), n o distinction i s
made b e t w e e n a f i g h t e r ' s c h a n c e o f attacking
early in a melee as compared to that of a magic-
user. G i v e n t h a t f i g h t e r s i n g e n e r a l possess a
greater degree o f martial prowess, t h i s equality
does not seem justified. To remedy the situation, a
DM may wish to use the following procedure. The
basic idea i s t h a t creatures w i t h a l o w level o f
fundamental combat skill have a correspondingly
low chance of attacking early in a melee.

i) all monsters, plus characters using the fighter


attack-matrix, stick w i t h a d l 0 f o r t h e action
General Notes roll. This gives a base attack segment range of
'I -1 a The D M m i g h t wish to include monks in
By now it should be clear that the use of segments this category.
w i t h i n melee provides for a great deal of flexibility, ii) characters using the cleric attack-matrix use
allowing a D M t o a l t e r v a r i o u s aspects t o s u i t d8 for the action roll and add 2 to the roll, giving
playing style. I t becomes possible t o incorporate a range of 3-10.
very short, b u t h i g h l y significant events w i t h o u t iii) characters using t h e thief attack-matrix
have an action roll equal to d6+4; thus giving a EXAMPLE 5
much confusion. This is a real bonus in refereeing
critical s i t u a t i o n s w h e r e p r o m p t a c t i o n c a n i n - base attack segment range of 5-10. A cleric/mage is fighting
a magic-user. The
fluence l i f e o r death. I n t h i s respect, t h e action iv) 0-level characters, and those using the MU
cleric/mage throws a
system can greatly increase the feeling of realism. attack-matrix have an action roll equal to cl4+6; (d8+2) action roll of 5,
As a n o v e r a l l d e s c r i p t i o n o f t h e s y s t e m , a producing a base attack segment range of 7-10. whilst the MU throws a
schematic view of common events is given below. (d4+6) action roll of 8.
It should be used to determine the order of events Multi-classed characters use the most advan- Thus the cleric/mage will
within any particular segment. tageous category. strike first on segment 5.
6 I M A G I N E magathw, pity 1985
EXAMPLE 6 It is important to note that a class m i n i m u m only In weapon vs weapon combat, the die used for the
A f i g h t e r makes a (d10) applies t o t h e i n i t i a l action-roll; m u l t i p l e attack action r o l l o r engagement roll i s determined a s
action roll of 4. H i s
considerations can produce attack segments below outlined a b o v e i n t h i s s e c t i o n , e x c e p t t h a t a
opponent, a t h i e f wielding this value. Likewise, charging considerations will creature not proficient w i t h a weapon will use the
two weapons, makes a overide a class minimum. most disadvantageous category; t h a t i s a class-
(d6+4) action roll of 6.
Dividing by two means
related o r weapon-related roll, w h i c h e v e r is t h e
that the t h i e f w i l l attack worst in this respect. In all cases, use of a weapon-
on segments 3 and 6. O n
The Action Roll related die roll w i l l require a s i m i l a r modi*;cation
segment 7, a cleric ally of and as seen for the class-related roll (ie, 0 for lighters,
the fighter joins combat; +2 for clerics, +4 for thieves and +6 for MUs). A n y
however a (d8+2) Weapon Speed die + modifier s u m t h a t i s greater t h a n 1 0 f o r a
engagement roll of 6 given action roll should be treated as a 10. Such a
means that the cleric
Players r a r e l y p i c k o n e w e a p o n o v e r a n o t h e r sum f o r a n e n g a g e m e n t r o l l s t i l l p r o h i b i t s t h e
cannot attack the t h i e f
because it is faster; the number of occasions when character from attacking that round.
this r o u n d (7+6=13).
such a choice w o u l d be justified (equal initiative
rolls) a r e t o o i n f r e q u e n t t o p r o v i d e s u f f i c i e n t
cause. The following procedure attempts to elevate Fleeing
weapon speed to a more prominent position. A DM
should n o t e t h a t t h e procedure i s o n l y relevant The resolution o f melee in segments means that
when both sides are employing a weapon. For the the movement rate becomes important even over
purposes of this account, a fist cannot be classed short distances. W i t h t h i s i n m i n d , i t s e e m s
as a w e a p o n , o t h e r w i s e one w o u l d also have t o reasonable t o a l l o w r e l a t i v e l y f a s t c r e a t u r e s a
determine the speed factor of all natural weapons chance to avoid the bonus strike w h e n fleeing b y
for monsters. The effort this would entail does not virtue of sheer speed. This 'chance of avoidance' is
seem worthwhile (although the degree of expertise calculated b y d i v i d i n g t h e f l e e i n g c r e a t u r e ' s
EXAMPLE 7 involve in a monk's open hand attack may prompt a movement r a t e b y t h a t o f t h e o p p o n e n t , a n d
A fighter wielding a DM to regard it as an exception to this rule). multiplying t h e r e s u l t t o give a percentage. I f a
battleaxe is in combat fleeing creature fails this roll, then a bonus strike
with a t h i e f using a In w e a p o n v s w e a p o n combat, t h e i n c l u s i o n o f is attempted as normal.
longs word and dagger. speed is achieved by substituting the action roll die
The fighter has a (Speed used by a character to a die related to the weapon's The D M s h o u l d t a k e a c c o u n t o f a n y r e l e v a n t
7 = d8) action roll of 6, speed factor. T h u s t h e u s e o f a s c i m i t a r w o u l d movement factors. For example, a creature able to
and the t h i e f has a
involve a d 4 action roll, w h e r e a s a Waive w o u l d leap away from combat could be assumed to have
(Speed 5 = d6) action roll
require a d 8 action roll. For odd-numbered speed an effective movement rate greater than normal.
of 4. Dividing by 2 m e a n s
that the t h i e f will strike factors the next highest die-type should be used,
on segments 2 and 4. re-rolling if the maximum value was thrown. Note
Just after the fighter's that although the speed factor of a pike is 13, its
attack on segment 6, a n sheer length precludes its use in standard weapon
M U ally of the t h i e f vs weapon melee anyway.
arrives. S i n c e the mage is
using a s t a ff with Since (apart from the pike) all weapons speeds are
proficiency, t h e
10 or less, then use of a weapon-related action roll
engagement roll w o u l d be
on a c14. in t h e b a s i c s y s t e m w o u l d n e v e r p e n a l i z e a
character. W i t h this in mind, a character must be
EXAMPLE 8 proficient with the weapon in order to benefit from
An assassin using a the change in die, o t h e r w i s e a n o r m a l (d1 0) roll Disengagement
morning star is faced should b e m a d e . I f t w o w e a p o n s a r e b e i n g
with a cleric using a wielded, then the speed of each is determined by It is often an arguable point that in order to leave
hammer,. both are the die applicable to the slowest. combat a creature m u s t either flee o r die; n o in-
proficient i n the weapon between option is available. This situation can be
employed. The assassin altered b y i n t r o d u c i n g t h e i d e a o f 'disengage-
therefore has a (Speed 7 ment'; a sort of gradual retreat that is not affected
d8 + (thief14) action r o l l
and the cleric has a d 4 +
by m o v e m e n t r a t e . O f course, s u c h a n a c t i o n
(cleric)2 action roll, l i t h e would require preparation, and so a player m u s t
assassin w a s not state t h e i n t e n t i o n o f t h e c h a r a c t e r t o r e t r e a t
proficient w i t h the before the start of the melee round. To determine
Morning-star, h e w o u l d just w h e n disengagement can occur, a n appro-
still use the d8 + 4 roll, priate a c t i o n r o l l i s m a d e . H o w e v e r, i n t h i s
since the weapon-related instance, t h e segment so obtained indicates t h e
attack is the most
time when the creature can disengage; there is no
disadvantageous. O n the dividing through by number of attacks. A creature
other hand, i f the cleric
must also h a v e a w i l l i n g a l l y engaged w i t h t h e
was not proficient w i t h
the hammer, a d8+2 roll opponent on the segment of disengagement — it is
would be required, since this a l l y t h a t k e e p s t h e o p p o n e n t b u s y. A n y
in this case the class- attempts to leave combat in circumstances other
related range is worst. than these should be classed as fleeing.

EXAMPLE 9 The advantage of disengaging is that opponents do


A f i g h t e r i n platemail not gain any bonus attacks. Even so, reference to
flees f r o m a ghast. H i s Table 1 s h o w s that disengagement occurs at the
chance o f avoidance is end o f t h e a p p r o p r i a t e s e g m e n t , a n d t h u s a
given by 6 " / 1 5 " x 1 0 = creature m a y b e s u b j e c t t o a t t a c k s f r o m a n
4%. O n the other hand, a
The procedure f o r incorporating w e a p o n speed opponent. The creature itself cannot attack during
ghast fleeing f r o m the
factor has so far related only to the basic action this round, n a t u r a l l y. I f t h e opponent w i s h e s t o
fighter w o u l d have a
1 5 " / 6 " x 10 =- 25% system. I f t h e r u l e s c o n c e r n i n g c l a s s - r e l a t e d remain in combat w i t h the retiring creature, that
chance o f avoiding the action r o l l s a r e t o b e used, t h e n t h e f o l l o w i n g opponent m u s t e ff e c t i v e l y f l e e f r o m t h e d i s -
bonus attack. considerations are also of relevance. engager's ally.
IMAGINE magathie, pay 1985 7
Missile Fire into Melee Finale
In this alternative to the DMG method, the idea is The w r i t e r s w o u l d like t o e n d by answering t h e
that at random times during the round, an opening question, ' w h y u s e t h e a c t i o n s y s t e m ? ' T h i s
should occur in a melee that allows a missile user demands some hard-sell; after all the initiative roll
a clear shot at an opponent. Firing at such a time is an ingrained part of play.
presents n o d a n g e r t o a n y a l l y i n t h e m e l e e ,
whereas f i r i n g a t a n y o t h e r t i m e d o e s . T h i s At the heart of the system is the idea that a melee
approach is facilitated by the 'real time' nature of round should be treated segment-by-segment; to
the a c t i o n system, a n d a l l o w s a m i s s i l e u s e r a some extent all the other factors are irrelevant. It is
degree of choice not previously possible. this procedure that facilitates the systems's other
attributes, in two ways. First, one can see that the
To determine if and w h e n a suitable opening w i l l method takes account of events not properly dealt
occur, the DM should roll a die, and add the result with by initiative alone (spell casting and weapon
to the current segment; that is the segment when speeds, f o r example); second, t h e approach i n -
the missile user is ready to fire. The actual die used creases the D M ' s control and a player's involve-
should be determined by the DM. If he thinks the ment in melee.
melee w o u l d n o t p r e s e n t m a n y clear openings,
EXAMPLE 10
then a large range should be used (eg, d l 2 or 2d4). The f o r m e r o f t h e s e p o i n t s m e a n s t h a t c o m b a t
becomes much easier to resolve and understand, A cleric is fighting a
On t h e o t h e r h a n d , i n a s l o w - p a c e d c o m b a t
bugbear. On segment 3 a
between t w o large creatures, a n opening m i g h t even w h e n m u l t i p l e attacks combine w i t h back- fighter ally of the cleric is
occur more readily. Whatever, the D M makes the stabs, spells, etc. The latter point stems from the ready to fire arrows. The
roll and if the result is greater than 10, there is no much-needed removal of the initiative side-effect DM decides that the
clear t a r g e t t h a t r o u n d . A s u m o f 1 0 o r l e s s of 'first strike superiority' (ie, all the attacks of all situation requires a d6
indicates t h e s e g m e n t o n w h i c h t h e c h a n c e the characters on one side going in first). There is a roll, and obtains a 4 -
occurs. N a t u r a l l y, t h e D M d o e s n o t i n f o r m t h e third advantage. The system is extremely adapt- there will be a clear shot
player of this result in advance.... able. A D M c a n u s e t h e s e g m e n t - b y - s e g m e n t at the bugbear on
framework as a base on w h i c h t o develop o t h e r segment 7. On segment
6, with the bugbear still
On the indicated segment (assuming a result of 10 ideas. One can imagine n e w magic items such as
not having struck, the
or less) t h e character m u s t act quickly. The shot gauntlets o f striking that aid early attacks. fighter loses his nerve
must be made from close range, and only one is and fires anyway, and the
allowed. I f t h e s h o t m i s s e s , t h e f a c t t h a t t h e In conclusion, it is noted that the action system will DM rolls percentiles after
missile u s e r a w a i t e d a clear opportunity m e a n s not be to everyone's tastes; no one system could he misses....
that h i s a l l y w i l l n o t b e h i t . T h i s c o u l d c r e a t e hope to do that. Even so, i t is considered that the
considerable t e n s i o n , a s t h e a r c h e r f a c e s t h e system is sufficiently structured to act as a viable
dilemma of waiting for a safe segment that might alternative to traditional procedures.
never arise, o r t h a t m i g h t arise after t h e e n e m y
has struck the archer's ally down (and there might ILA Mark Davies & Derrick Norton
be a case for having the D M make all action rolls
and engagement rolls so that players never know
whether they or their enemies have the advantage Credits
until it happens!), or of firing anyway p o s s i b l y
hitting t h a t p o o r a l l y. T h e r e s h o u l d b e a b a s e The writers gratefully acknowledge the contri-
chance of at least 50% of this happening, with the butions made by Dave Clarke and Mark Coulson.
DM m a k i n g m o d i f i c a t i o n s t o t a k e a c c o u n t o f Thanks also to Lee Coulbeck, Tanya Lee, Duncan
relative positioning, size and other variables. McNeillie and Mark Sheldrick.

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Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s 9
ately for the lycanthrope, the wereman
form is the easiest to attain, and it takes
practice and strength of mind to transform
into the werecreature.

Returning to the initial moment when the


disease is contracted, it is clear that the
system whereby half the character's hit
points must be lost for the disease to
occur is open to abuse. Characters will
watch t h e i r h i t points t o judge t h e
moment when they are ripe to be made
into werewolves and then retreat. Clerics
will throw in cures, just to prevent the
magic 50% mark being reached. Alternat-
ively, t h e 3 0 h i t p o i n t f i g h t e r w h o h a s
taken 12 points of damage from a trap at
the entrance to the lair, is surprised and
nibbled by a w e r e w o l f for 4 points — and
hey presto, exit PC fighter, enter DM-run
we

To get round this, the DM should rule that


anyone s o m u c h a s s c r a t c h e d b y a
lycanthrope can catch t h e disease, w i t h
the chance calculated as the percentage
of hit points lost to the creature's attacks.
This w a y, t h e P C w i l l f i n i s h t h e f i g h t
without knowing whether the infection
has t a k e n h o l d o r n o t . R e g a r d l e s s o f
cures, other damage taken o r any other
factors, wounds caused by a were-being
will leave t h e v i r u s i n t h e bloodstream,
and t h e risk of disease is there. For the
fighter above, i n s t e a d o f a n a u t o m a t i c
Lycanthropes in the average role-playing transfer to the howling brigade, the risk is
campaign are nothing more than another 13% ( 4 f r o m 3 0 h p lost); f o r t h e p o i n t -
in the long line of monsters in the GM's counting player, not a failsafe method for
armoury. Few are encountered except in staying out of trouble, but a real danger....
the wilderness or dungeon, where they
are in wereform and fight to the death to This risk applies to all situations w h e n a
protect their territory from all comers. character i s damaged b y a w e r e - b e i n g ,
Players keep a careful watch on their hit although the D M should only a l l o w 10%
points, withdrawing from combat if they of the normal chance (le, just 1 t% for our
are within sight of the half-points-lost friend t h e fighter) w h e n t h e carrier i s a
situation which condemns them t o an weretiger. The disease manifests itself as
eternity of howling at the moon. And for mild f e v e r s a n d c h i l l s i n a l l d a m a g e d
those who are unlucky, the remedy is well characters, while their bodies are fighting
known. Rush off to the nearest 12th level the disease, for 4 - 4 0 days — w h e t h e r or
cleric (a mere 10th level will do in the not t h e character is finally t o become a
D&D game) for a cure disease. There is lycanthrope. T h i s c o u l d m e a n t h a t i t
always one handy, as most DMs don't might be the second or even the third full
know h o w t o r u n a player-character moon a f t e r t h e original i n c i d e n t b e f o r e
lycanthrope, which at first sight seems the disease has its traditional effect.
all-powerful. This article will cover the
use o f lycanthropy i n t h e Basic a n d Only h u m a n s a n d h a l f - h u m a n s ( h a l f -
Advanced games, and how it can be used elves and half-orcs) can be lycanthropes.
as part of the game without unbalancing DMs will have to decide whether paladins
it. will be shielded from the disease by their
God, or if monks who are immune to other
diseases are immune to the more vigorous
Infection bugs of lycanthropy. Clearly, those already
suffering from one form of the disease are
There are two forms of lycanthrope, and immune to subsequent infection.
this confuses people into thinking that
there must be two separate diseases, one
of which produces a wereman form (the The First Transformation
Lon Chaney werewolf) and t h e other
which produces a werecreature form (as Whatever t h e r e s u l t o f t h e D M ' s r o l l t o
in American Werewolf in London), visual- decide w h e t h e r o r n o t t h e c h a r a c t e r i s
ly indistinguishable f r o m t h e normal infected, the D M should keep it a secret,
creature. This is not so; the disease is the and the player should continue to run an
same, but the victim determines the form infected PC. The victim will realise that he
it takes. T h e creature f o r m i s more is i n f e c t e d a f t e r t h e f i r s t c h a n g e h a s
powerful, faster, stronger and more intel- happened. W h a t e v e r t h e circumstances
ligent, w h i l e t h e wereman form i s a (although i t w i l l clearly be easier for the
relatively weak, stupid creature. Unfortun- DM t o h a n d l e i f t h i s o c c u r s d u r i n g a n
10 I M A G I N E nut9azinz, Jay 1985
Table 1

Resist Resist Change To Change To Commun-


Lvl xp Moon Stress Wereman Creature icate
1 0-1700 1/3Ego 1/2Ego 1/3Ego 1% 3%
2 1701-3500 1/2Ego Ego V2Ego 2% 8%
3 3501-7000 Ego 2xEgo Ego 5% 17%
4 7001-14,000 2xEgo 3xEgo 2xEgo 1/3Ego 28%
5 14,001-28,000 3xEgo 4xEgo 3xEgo 1/2Ego 42%
6 28,001-56,000 4xEgo 5xEgo 4xEgo Ego 58%
7 66,001-120,000 5xEgo 6xEgo 5)(Ego 2)(Ego 78%
8 120,001-240,000 6xEgo 7xEgo 6)(Ego &Ego 100%
(etc — 240,000xp per level above 8th)

Notes
Ego: Ego= INTELLIGENCE + CHARISMA chance of retaining control of the were-
+ LEVEL. This reflects the personality of man's actions. Note that where this roll
the c h a r a c t e r, a n d t h e m e a s u r e o f is failed, a n d t h e c h a r a c t e r i s o u t o f
control over transformations. control, the DM should decide what the
Resist M o o n : T h i s i s t h e c h a n c e t h a t course of the character's actions will be,
the character can resist the change t o but t h a t i f i t i s mado, t h e player m a y
wereform w h i l e u n d e r t h e l i g h t o f t h e continue t o r u n t h e c h a r a c t e r, w i t h
full moon. Under stress conditions, this some control over the disease. In t i m e
will vary downwards in the same way as this w i l l m a k e little difference, a s t h e
the resist stress chance does, although character will have become as nasty as
unlike r e s i s t stress i t w i l l n e v e r v a r y the werebeing. Note also that where the
upwards. The percentage roll should be player d o e s l o t r e t a i n c o n t i ' d o f h e
made every two hours during the night, wereman, t h e c h a r a c t e r w i l l a w a k e
or at every increase in the level of stress. after the transformation is ended w i t h
If the character is asleep, Ego is effect- no memory of what has ock;urred in the
ively O. interim.
Resist Stress: In addition to rampaging Change T o Creature: This gives t h e
about under the light of the full moon, chance of transforming c G m p l e t a i into
the character must also face the possibil- the creature form, either voluntarily or
ity of a change into wereform w h i l e in a during an involuntary change. If this roll
stressful situation (combat, arguments, fails, t h e c h a r a c t e r b e c o m e s a D M -
etc). T h e D M m a y impose penalties o r controlled w e r e m a n . N o t e t h a t t h e
bonuses according t o t h e situation. I f player w i l l r e t a i n c o n t r o l o f a w e r e -
the character is in a situation where the creature if the change was voluntary.
inactive part of the campaign, n o t on an transformation would be easily observed C o m m u n i c a t i o n : This gives the lycan-
adventure), t h e D M s h o u l d i n f o r m t h e by other characters, then the DM should thrope's chance o f being a b l e t o con-
player that the character wakes up on the secretly inform the player of his impend- verse w i t h other members of the were-
morning after the full moon, naked, and ing p l i g h t , a n d h a v e t h e c h a r a c t e r form's family (a w e r e t i g e r to any cat, a
far f r o m habitation. The player w i l l pro- retreat from sight. werewolf t o a n y dog, e t c ) w h i l e i n
bably be bright enough to link this up with Change To Wereman: This gives the human form. The chance is tripled while
the r u m o u r s that w i l l be buzzing around percentage chance of transforming into the character is i n werecreature f o r m
town; rumours of a fell beast stalking the wereman f o r m i n t h e a b s e n c e o f t h e — weremen can't communicate w i t h
streets, its muzzle dripping the blood of a usual stimuli. If a character undergoing anyone! O n l y s i m p l e concepts can b e
late-night reveller. an involuntary change does not try to go discussed — r e m e m b e r t h e i r a n i m a l
into creature form, t h i s represents the intelligence.
The c h a r a c t e r w i l l r e a l i s e t h a t h e i s a
lycanthrope.

ion t o t h e player's continuing control i s


Growing Pains over t h e m a t t e r o f alignment. Secretly, Goneoff The Grubby
FT-om n o w o n t h e c h a r a c t e r w i l l l e a d a
the c h a r a c t e r ' s a l i g n m e n t s h o u l d b e
shifted gradually towards the creature's;
— an Example In Action
dual existence. The player w i l l c o n t i n u e the m o r e t h e c h a r a c t e r c a n v o l u n t a r i l y Goneoff t h e G r u b b y ( o r c s l a y e r e x t r a -
to r u n t h e character during those times make the change into a werecreature, the ordinaire from I M A G I N E magazine, ;710)
when i t is in h u m a n form. The D M m u s t more that character will enjoy and abuse suffered a small mishap some while ago,
make it clear to the player that the other this frightening power.... and i s n o w a 6 t h l e v e l M U / 4 t h l e v e l
players are not to be told of the transform- wereboar. His player has been thoroughly
ation, o r drop heavy-handed h i n t s . N o r While i n w e r e f o r m , t h e c h a r a c t e r w i l l briefed o v e r t h e l a s t f e w w e e k s , a n d
should t h e character a l l o w situations to begin a n e w career. I t w i l l c o n t i n u e t o knows exactly what is expected. The M U
occur w h e r e the transformation into the gain experience points as before, but now has developed quite solitary habits, much
werecreature can be observed by others. this will be logged against the werebeing to the amazement of his fellow PCs, and
Only i f the o t h e r players o r an NPC p u t character. T h e t w o characters m u s t b e has e v e n developed a t e n d e n c y t o a c t
two and two together, will the problem be kept separate. Obviously, t h e werebeing quite arbitrarily in his own interests.
recognised. In all respects save one, the will g e t n o experience f o r t r e a s u r e —
PC will continue exactly as before, except such creatures will have no use for such For once, Goneoff has been caught out on
during periods o f transformation, w h e n things. Their career will only be advanced an adventure at the time of the full moon.
the O M w i l l take charge. Naturally, t h i s by combat. He k n o w s exactly w h a t this means. The
will b e d o n e o u t o f e a r s h o t o f o t h e r DM c a l c u l a t e s t h e c h a n c e o f G o n e o f f
players — t h e PC's ' a l t e r n a t i v e ' c a r e e r The werebeing w i l l progress as v i c t i m s resisting the transformation — his Intel-
can e a s i l y b e r u n a t t i m e s o u t s i d e t h e fall, a s s h o w n i n Ta b l e 1 T h e v a r i o u s ligence is 14, his Charisma 10, giving him
normal gaming sessions. The only except- terms are explained below. an Ego of 30. As a 4th level wereboar this
I M A G I N E ma9azinz, j a y 1985 11
gives h i m a ( 2 x E g o ) 6 0 % c h a n c e o f the same moment, Goneoff decides that
evading t h e change, b u t t h e D M t a k e s this confused m e l e e m i g h t be t h e b e s t Weremen of the World
account o f t h e f a c t t h a t G o n e o f f i s time to attempt a voluntary change, steps
arguing e n e r g e t i c a l l y w i t h h i s f e l l o w back from the fight, and tries for wereboar The p a r t i a l t r a n s f o r m a t i o n o f a l y c a n -
watchmen about the division of treasure, form (1/3Ego 1 0 ' ) / 0 ) . He fails this roll, and thrope involves the character becoming a
and reduces h i s effective were-level b y the DM takes over control of the wereman wereman; f a r l e s s p o w e r f u l t h a n t h e
one. Now the chance is just 30%. Goneoff form. T h e f o l l o w i n g m o r n i n g , G o n e o f f complete werebeing, b u t still o ff e r i n g a
is lucky, the roll is made, and he retains sneaks back to the camp, trying to concoct dangerous challenge (and in this form, as
human form. a story about being captured and escap- well as a complete werebeing, the lycan-
ing, a n d finding t h a t h i s f e l l o w PCs are thrope can pass on the disease to others).
But as the night goes on, arcs attack the complaining bitterly about a savage attack A f e w w e r e m a n f o r m s are given b e l o w,
camp, and the DM decides on a two-level by t h e o r c s a n d s o m e h a i r y, g r u n t i n g , along w i t h t h e e x i s t i n g s t a t s f o r t h e
penalty, a l l o w i n g Goneoff just a (1/2Ego) man-like t h i n g — and n o w one o f t h e m relevant w e r e c r e a t u r e , a n d t w o n e w
15% c h a n c e o f stopping t h e change. A t has some kind of fever.... werecreatures, just for the sake of it:

Table 2
AD&D D&D
Creature AC Move HD Attacks SA AC Move HD Attacks SA
Werebear 2 9" 7+3 1-3/1-3/2-8 Hug 2-16 2 120' 6* 2-8/2-8 Hug 2-16
Bearman 6 11" 4+1 1-2/1-2/1-3 Hug 2-8 6 150' 4* 1-6/1-6 Hug 2-8

Wereboar 4 12" 5+2 2-12 4 150' 4+1* 2-12


Boarman 7 12" 3+1 1-6 7 150' 3* 1-6

Weretiger 3 12" 6+2 1-4/1-4/1-12 Rake 2-5/2-5 3 150' 5* 1-6/1-6/1-12


Tigerman 7 12" 3+1 1-2/1-2/1-6 Rake 1-2/1-2 7 150' 2+1* 1-3/1-3/1-6

Werewolf 5 15" 4+3 2-8 5 180' 4* 2-8


Wolf man 8 13" 2+2 1-6 8 150' 2* 1-6

Werejaguar 6 15" 5+2 1-3/1-3/1-8 Rake 2-5/2-5 6 180' 5* 2-5/2-5/1-8


Jaguarman 8 13" 3+1 1-2/1-2/1-4 Rake 1-3/1-3 8 150' 3* 1-4/1-4/1-6

Werelion 5 15" 6+3 1-4/1-4/1-10 Rake 2-7/2-7 5 180' 6* 1-6/1-6/1-12


Lionman 8 13" 3+3 1-3/1-3/1-6 Rake 1-4/1-4 8 150' 3* 1-4/1-4/1-8

Ratmen in both systems are the usual f o r m s — the full rat-form is rarely used except for
disguise. W h e n in this form they attack as giant rats.

Iligiand GUM Cantu THE


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selves even w h e n t h e i r ' o w n e r ' stays in
Healing human form, regaining l h p per HD of the N PC Lycanthropes
basic wereform per day (thus an unused
The DM w i l l have to decide just h o w hits werebear form will recover 7hp per day). Lycanthropes a r e a l m o s t a l w a y s f o u n d
to o n e f o r m o f t h e character affect t h e Both these abilities become very import- outside c i t i e s a n d l a r g e t o w n s , a s t h e
others. One of the disturbing things about ant w h e n y o u c o n s i d e r t h a t c u r a t i v e nature of their disease makes them hated
a werecreature whose hit points are kept spells do not affect creatures who cannot and feared, and any werecreature slinking
separate for each form is that fighting one be h i t b y n o r m a l w e a p o n s (Advanced through t h e streets w o u l d s t a r t a h u e -
means t a k i n g o n t h r e e q u i t e d i ff e r e n t game o n l y — PH, p43). I n w e r e m a n o r and-cry which would be very hazardous.
opponents, a s t h e l y c a n t h r o p e s w a p s werecreature form, lycanthropes a r e In the long run, it will be very difficult for a
from o n e f o r m t o a n o t h e r. T h i s c a n ' t immune t o n o r m a l w e a p o n s , a l t h o u g h lycanthrope t o h i d e t h e fact. T h e m o r e
happen during a melee of course, as the they can be hit by any creature of 4+1 o r time spent in wereform, the more chance
transformation takes from 1-3 rounds to more hit dice ( D M G , p75). of being discovered. Thus, after an initial
occur. O n e a d d i t i o n r u l e t h a t c a n b e period in which the victim could continue
introduced i s t o h a v e a w e r e c r e a t u r e a relatively 'normal' existence, the lycan-
recover d12 hit points when reverting to Pets Look Like thrope w o u l d h a v e t o m o v e o n . A l s o ,
werecreatures will prefer the habitats of
an a l r e a d y - w o u n d e d f o r m ( t h e t r a n s - Their Masters their normal counterparts. The exceptions
formation r e p a i r s damage i n t h e s a m e
way as does a p o l y m o r p h self spell). It i s a w e l l - k n o w n f a c t ( a m o n g l y c a n - to this are wererats, who prefer to live in a
thropes, a n y w a y ) t h a t l y c a n t h r o p e s i n city, spending their human existence in a
their human form become more and more normal h o m e , a n d t h e i r w e r e l i f e i n
like their wereform as time goes by. Not tunnels r a d i a t i n g f r o m t h a t b u i l d i n g .
only do they come to look like their forms, Being c u n n i n g , t h e s e passages w i l l b e
but t h e i r a t t r i b u t e s b e c o m e m o r e l i k e mazelike and end in secret doors to allow
their species' characteristics. Each were- them a 'secret identity'. A wererat would
form has two prime attributes which are be difficult to track down, as it could leave
improved as the character rises in were- the remains of its victims among the piles
level. These are: of rubbish and filth w h e r e they would be
seldom found, a n d w h e r e t h e bodies o f
First S e c o n d victims of other deeds and circumstances
Werebear: C o n s t i t u t i o n S t r e n g t h would lie as well.
Wereboar: C o n s t i t u t i o n S t r e n g t h
Werejaguar: D e x t e r i t y S p e e d Other werecreatures are similarly secret-
Werelion: S t r e n g t h S p e e d ive. P e a s a n t s a r e n o t o r i o u s l y s u p e r -
Wererat: D e x t e r i t y I n t e l l i g e n c e stitious. T h e y w i l l m a k e n o distinction
Weretiger: D e x t e r i t y S t r e n g t h between 'good' lycanthropes, fighting the
We r e w o l f : C o n s t i t u t i o n S t r e n g t h disease t h a t i s g r a d u a l l y f o r c i n g t h e m
closer to nature, or 'evil' ones. Only those
The w e r e f o r m s i m p r o v e w i t h r i s e s i n lycanthropes living far out in the wilder-
level, as a w i l y, battlescarred, old were- ness w o u l d be i m m u n e to t h i s need for
Unfortunately, the body's energy reserves wolf is obviously harder to kill t h a n one secrecy.
are so depleted by this process that each w h o has only just caught the disease. The
form can only be 'repaired' once per day. timetable o f improvements i s set o u t i n By t h e t i m e t h e tycanthrope c a n a u t o -
However, w e r e f o r m s w i l l r e p a i r t h e m - Table 3. matically make the change into wereform,
it will be living amongst members of the
same werespecies, just as if they were a
Table 3 'pride' o f t h e n o r m a l c r e a t u r e . I t i s
arguable w h e t h e r the children o f lycan-
Attribute Changes Improvement to Improvement to Alignment thrope parents would have the disease or
LA First S e c o n d Wereman form Creature form Shift not — they probably would, b u t it might
manifest itself as a permanent taking of
1 the wereform.
2 +1 1p l a c e
3 The ' f a m i l y ' w o u l d e n j o y l i v i n g a m o n g
4 +1 (1 place) creatures of their werespecies' family —
5 +1hp werewolves a m o n g dogs, f o r example.
6 +1 ,1 HD 1place The n o r m a l c r e a t u r e s w o u l d p r o b a b l y
7 +1 hp accept t h e leadership o f t h i s p o w e r f u l ,
8 +1 +1HD +2hp (1 place) intelligent neighbour.
9 +1 ho +1HD
10 +1HD +2hp Apart from as a defence mechanism (and,
11 +1hp +1HD in rare cases, to find a mate or companion)
lycanthropes w i l l n o t normally go o u t of
Where the second attribute improve- thesised increases are ignored). I n their w a y t o i n f e c t o t h e r s . N o r m a l l y
ment is Speed, each point of increase is Advanced, the alignment change will victims w i l l b e pursued u n t i l dead. I t is
a 1" (30' in Basic) improvement to the not occur 'diagonally' across the range this alone that has kept the n u m b e r s o f
movement rate for human and wereman (as PH, p119), but the character may lycanthropes low, and has restricted the
form, up to the maximum possible by the choose which way it shifts if there are number of species to which it has spread,
werecreature. No attribute increase can two equally s h o r t routes f r o m t h e but there may be unique cases of lycan-
take the human form past 18. original alignment to that of the were- thropy amongst even t h e m o s t fantastic
creature. A LG character could attempt of beasts — a freak in the development of
The alignment shift column shows how to remain Lawful for as long as possible the disease. N e v e r u n d e r e s t i m a t e t h e
the creature's alignment affects that of (LG-LN-LE-NE-CE), or Good for as long extent to which the disease can become a
the human form. The character's align- as possible (LG-NG-CG-CN-CE), or make part of an ecology, and you may find your
ment will shift towards the creature's at the change across both axes gradually players treating t h e i r w o u n d s w i t h a l o t
the indicated levels (in Basic, the paren- (LG-NG-N-CN-CE, or others). more care than ever before.
" 5 Chris Felton
13
I M A G I N E tria9azine, Jay 1985
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14 Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s
The © d © the Dormulna
by Chris Felton
and Paul Cockburn
Two months ago, we published information on the Gods most likely to be he made responsible for their freedoms. Since the h u m a n s seemed to
known to player characters as they get on with their careers in the City need something to follow, this, he believed, w o u l d provide it for them.
League, C e r w y n a n d t h e Domains. F r o m t h a t i n f o r m a t i o n , G M s a n d
players should have been able to w o r k out h o w to run clerics, temples But this w a s n ' t enough f o r the humans. They needed m o r e t h a n j u s t
and religions; this m o n t h w e concentrate on the deities themselves. laws and freedom, so f r o m t h e Gods o f Dontaldur and t h e Splintered
Lands Urrumaa found a God of Love, M o r d r e n n , to marry Ledeii, and a
Goddess of War, Keisha, to marry Csthenkes, and represent the other
The Nature of the Gods concerns of mortal life. M o r d r e n n and Ledii had two children, again one
boy and o n e girl. Eldest w a s t h e girl, Fianna, w h o l e a r n e d b o t h h e r
The articles i n . 2 3 o n T h e B i g W i d e W o r l d a n d . 2 6 , T h e G o d s o f parents' skills and by tempering Law with Love became the Goddess of
Pelinore s h o w e d s o m e t h i n g o f t h e n a t u r e o f t h e world, i t s gods and Judgement. T h e i r s o n Va l b u r e w a s apprenticed t o M a g g i r u m n a r t o
religions. D M s r u n n i n g h i g h - l e v e l c a m p a i g n s , o r c a m p a i g n s w i t h a bring t h e H u m a n s a n d G n o m e s c l o s e r t o g e t h e r, a n d f r o m t h i s
strong r e l i g i o u s f l a v o u r m i g h t w a n t m o r e d e t a i l , a n d t h i s s e c t i o n opprenticeship Valbure became a great swordsmith.
completes our coverage of the subject.... for n o w
Keisha a n d Csthenkes had three sons. The eldest, Ta r m e n e l , became
Pelinore a s a p h y s i c a l p l a c e e x i s t s i n a near-void. B e y o n d t h e Rim, the God of the Sky and married the beautiful Fianna. Together, they had
existence has no meaning. Individual D M s should interpret this in any one son, Rissinis, w h o took over the responsibility for the weather over
way they choose, f o r some high-level campaigns m i g h t w i s h t o make the sea from his father. The middle son, Saith, studied his mother's arts
this 'void' the source of extra-dimensional or temporal adventures. But of w a r b u t rejected h i s f a t h e r ' s belief i n t h e i m p o r t a n c e o f freedom,
w h a t e v e r is beyond the edge of the world, that is w h e r e the Immortals choosing instead the path of discipline. Their third son, Pharastus, w a s
came f r o m , a t t r a c t e d t o Pelinore because o f i t s physical reality. T h e annoyed at the popularity of his brothers and lack of any clear area of
Gods a r e immortals, because n o t h i n g c a n ever happen t o their ' t r u e responsibility for him to take on, and he grew up bitter and vengeful. He
selves', t h o s e G o d s w h o s u f f e r ' d e a t h ' w h i l e m e d d l i n g i n P e l i n o r e began associating w i t h n o n - h u m a n s and t h e i r Gods — t h e O r c s and
merely return to the void and continue as before. Giants. Seeing that Pharastus was unhappy, his parents w e n t back to
Keisha's kin for a suitable bride, a beautiful Sea Goddess called Onjura.
The Gods were initially quite powerless to act in this new world, except For a while, Pharastus was happy, and the world was a rich and peaceful
to u s e i t as a place f o r t h e i r o w n e n c o u n t e r s of love and hate, b u t i t place, and during t h i s time Pharastus and Onjura produced one child,
w h o was later to become the Forgotten God.
proved possible for them to do much more once intelligent beings began
to believe in them. At this point, they became deities as we think of them,
able to alter physical reality, either directly, or through their servants.
Urrumaa ?
Each took on some aspect; the sky, war, love, w e a t h e r m a n y aspects
proving p o p u l a r, a n d b e i n g duplicated. T h e G o d s w o r s h i p p e d i n t h e
Domains are merely the strongest in that part of Pelinore, w h e r e they 1
Ledeii = M o r d r e n n K e i s h a = Csthenkes
are s u p p o r t e d b y b e l i e v e r s a n d clerics. E l s e w h e r e , t h e r e m i g h t b e
another Sky-God than Tarmanel, and should the worship of a God wane,
that God will become steadily less powerful to do anything about it (as in 1 I
the case of Malsenn, . 2 6 , Tellhalter). Valtieure F i a n n a = Tarmenel Saith P h a r a s t u s = Onjura

It is through the influence of Gods that Pelinore has become the way it 1 1
is. Individual Gods find it difficult to hold large numbers of followers over Risinis T h e Forgotten God
vast t r a c t s o f land. T h u s Gods, a n d therefore religions, t e m p l e s a n d
clerics, t e n d to be concentrated i n specific places. W h e r e a p a r t i c u l a r
God, or group of Gods, are particularly influential, such a place can take Onjura's arrival was ultimately to change both the Gods and World. The
on t h e ' c h a r a c t e r ' o f t h e d e i t i e s c o n c e r n e d ; t h u s t h e T h e o c r a t i c seas around the D o m a i n s w e r e t h e province of a s a h u a g i n G o d n o w
known t o h u m a n s a s A b e x / S r i t t i n n a . T h e s e a - e l f w o r s h i p p e r s w h o
Principalities, ruled by deities of L a w f u l / L a w f u l Good alignment, are an
area w h e r e acts of Chaos just do not occur. There are many other areas followed Onjura to the Domains found themselves in a bad position —
of a n ' e x t r e m e ' n a t u r e , a n d , o f c o u r s e , t h e r e i s c o n s t a n t s t r u g g l e although the sahuagins w e r e not unfriendly, they would not a l l o w the
b'etween t h e Gods f o r supremacy. A s already h a s been seen, i n t h e sea-elves t o move i n t o t h e i r territory. Incident f o l l o w e d incident, a n d
Domains, and even beyond Bereduth, the greatest of these struggles is gradually relationships deteriorated, until the sahuagins and sea-elves
between Tarmanel and Pharastus, but there are many others. were at war, killing each other whenever they got the chance a w a r
w h i c h i s still going on. O n j u r a appealed f o r help f o r h e r w o r s h i p p e r s
from the other Gods, but only Pharastus made any real effort to help her,
All this poses one question for player character clerics; h o w do they get
and h e h a d f e w worshippers. T h e o t h e r Gods pointed o u t t h a t t h e i r
their spells? Spells can still be treated as power granted tothe most loyal
servants of a deity to further that deity's objectives. That power will still followers were helpless beneath the water, so Onjura's elves died. The
be available, even w h e n clerics are far from home, unless they are in a formerly bright, h a p p y sea-Goddess b e c a m e a g r i m , u n h a p p y d e i t y
place completely dominated by a differing alignment. O t h e r w i s e , t h e mourning h e r losses.
only difference is that it w i l l be virtually impossible to find a temple or
clerics of your religion. O t h e r clerics, w o r s h i p p i n g a God o f the same Enraged b y w h a t h e s a w a s t h e i r callous a b a n d o n i n g o f t h e elves,
Pharastus decided to revenge himself on the other Gods by calling upon
aspect and alignment as yours, might help, or they might think your God
was trying to make a take-over bid! the w o r s h i p p e r s o f h i s friends t o attack the h u m a n lands. M a n y and
great w e r e the battles of that era, and they were not all in the Wo r l d !
Hardest hit were Ledeii (who had said "They are in the wrong, they are
The Story of the Gods invading t h e s a h u a g i n l a n d s " ) a n d M a g g i r u m n a r ( w h o s e f o l l o w e r s
occupied the lands most desired by the Orcs and Giants), both of w h o m
In the early days of Time, the God U r r u m a a moved Hubwards from the were so weakened by the rush o f sneak attacks on t h e i r worshippers
Rim. Coming as far H u b w a r d s as he dared t h e p o w e r s of Gods are that the combined m i g h t of Pharastus and the Orc and Giant gods was
lessened close to Wo r l d h e a r t — he found the area n o w k n o w n as the enough to vanquish them. The defeat of these two caused the rest of the
Domains s p a r s e l y p o p u l a t e d b y Gods. O n l y t h e a n c i e n t d e i t y w h o Gods to unite to crush the rebellion, although not all of them joined in
appeared as the Green M a n and Gnome-God M a g g i r u m n a r were in the whole-heartedly: Keisha assisted both sides by spreading rumours, both
area, b u t m a n y H u m a n s w e r e moving i n a t the same time. U r r u m a a , true and false, and advice on battle-tactics; Csthenkes, seeing civil w a r
between his sons, was unsure of what to do, and stood by and dithered;
probably with a mate, produced t w o children: a daughter Ledeii, w h o m
he placed in charge of the laws of humans; and a son, Csthenkes, w h o m and, of course, no-one k n o w s w hi ch side the Forgotten God was on.
15
IMAGINE ma9ane, jut), 1985
Gradually, painfully, the Gods crushed their foes, revenging themselves Lady Fianna, s i n c e s h e w i l l b e u n f a m i l i a r t o m a n y o f you, w h o h a v e
on the Orc and Giant gods and doing t h e i r best to devise some w a y of spent your lives in the Country of Cerwyn. A s w e have seen, she is the
killing Pharastus (the Gods are nothinc i f not resilient and the Gods of daughter of Ledeii and Mordrenn, taking some of the attributes of each
the Orcs and Giants have re-emerged, probably through the persistence in h e r p o s i t i o n a s G o d d e s s o f J u d g e m e n t , t e m p e r i n g a s t r i c t
of t h e i r f o l l o w e r s ; b u t t h e y n o w c o n f i n e t h e i r a ff a i r s t o t h o s e o f t h e interpretation of the Law with the mitigating circumstances of Love. She
n o n - h u m a n deities who have their own petty squabbles). It is a measure takes after her father more than her mother, being generous and good.
of the frustration and anger of the alliance that they even attempted the Indeed, u n t i l s h e t r a i n e d M i e l s e n t o t a k e o v e r t h e p o s i t i o n s h e
impossible t h e k i l l i n g o f a G o d . K e i s h a a r g u e d f o r b a n i s h m e n t succeeded h e r f a t h e r as Goddess o f Love f o r a w h i l e . H e r t r a i n i n g o f
instead, and so it was that Pharastus was sent to Shadowland, the lands Mielsen to take over the role w a s her o w n idea: she felt that a God of
of the Dead. Frustrated at his survival, the other gods turned on Keisha Love s h o u l d n o t h a v e m i l i t a r i s e d f o l l o w e r s , b u t a s G o d d e s s o f
and, a s appropriate p u n i s h m e n t , t o r e h e r i n t o t h r e e parts, s o t h a t i n Judgement she needed the power to back up her judgement. She also
future she could side whole-hoartedly w i t h both sides i n a dispute instilled in h i m an abhorrence of violence, to discourage his f o l l o w e r s
(although the effect of this on her powers meant that it w o u l d n ' t really from becoming violent — she had seen the effect on M o r d r e n n of his
matter wh i c h side she was on). The three resulting entities, Grea, Hrea, followers going into battle and wanted to spare Mielsen that pain. The
and Trea, w e r e each impregnated to prevent them re-fusing. temples and priests of Mielsen rely on the warriors of the cults she has
been a b l e t o p e r s u a d e t o s u p p o r t her: S a i t h ' s paladins, Ta r m e n e l ' s
Mordrenn, severely weakened by the loss o f m o s t of h i s clerics ( w h o warriors, and of course her own.
shared t h e temples of Ledeii) w a s confused in mortal m i n d s w i t h the
images o f Ledeii„ w h o s e s t r i c t r e g i m e n t a t i o n a n d d e s i r e f o r h u m a n These a r e t h e deities w i t h w h o m s h e i s o n t h e best terms, a n d h e r
sacifices did not merge well with a god of Love, so lovers sacrificed to the followers are under instruction to help their cults in any w a y they can
kinder F i a n n a , a n d u l t i m a t e l y t o M i e l s e n ; b u t t h e r e m n a n t s o f w i t h o u t asking payment, the importance of solidarity between the Gods
M o r d r e n n ' s cult lasted until the fall of the A l m e t e Empire a mere 1 4 0 0 having b e e n p a r t i a l l y l e a r n e d i n t h e G o d s w a r. T h e s a m e i n j u n c t i o n
years ago. Csthenkes, n o w confused and weary, had been deserted by applies to Mielsen's cult, obviously, and her own son Rissinis' followers.
most of his worshippers, w h o had turned to the other Gods to find some On the contrary, followers of Abex or Pharastus or the humanoid-gods
more positive leadership than " D o as you feel is right". He decided that are fair game. By siding with the god-killers they have, she feels, judged
nothing w a s w o r t h the effort it took; n o t h i n g can be achieved w i t h o u t themselves. But followers of Onjura, w h o nowadays are limited to a f e w
discipline, but the sole purpose of discipline is to gain freedom, w h i c h is sea-elves who don't worship the newer sea-elf gods, are able to ask her
the antithesis of discipline.... He became the deity of despair. help, for they are the victims as much as anyone, since their only fault
was t h a t t h e i r ancestors f o l l o w e d t h e i r deity t o h e r n e w home, even
Ledeii's position as spiritual leader of the disciplined, uncaring humans though that home was someone else's territory. This is the best example
was taken by Abex the sahuagin-god, although diverting his attention to of the tempering o f L a w w i t h Love she represents, as reflected i n h e r
do so allowed the last r e m n a n t s of Onjua's sea-elves to entrench and Holy Symbol; a s e t o f scales, w i t h a Book of L a w exactly balancing a
hold out long enough to get the population back up to a viable level. heart.

Valbure was possibly the least-affected of the Gods, coming through the This idea t h a t L a w is not absolute, incidentally, is the reason t h a t the
Godswar w i t h o u t damage. A s o n e o f t h e Gods w h o beat Keisha, h e worship of Fianna has been suppressed in Cerwyn, but it isn't easy to
fathered Fea!ans on Grea. S i m i l a r l y, a l t h o u g h m o r e h u r t by the f i g h t enforce. A f t e r all, her priests can claim help from those of her husband
against his brother, Tarmenel was not seriously damaged and fathered Tarmenel and her other allies, and it is impossible to tell w h a t is going on
Mielsen on Trea. in private services i n t h e Te m p l e s and, j u s t t o add insult, Ta r m e n e l ' s
Temple W i t h o u t Doors w h i c h dominates t h e City League's skyline i s
Fianna's losses through the Godswar were mostly made up for by extra topped by the Hand of Fianna above the Floor of Judgement.
support she gained f r o m m o r t a l lovers after the Wa r, and w a s able to
support her husband's recovery through this extra strength.
Fianna
Saith, l e a d e r o f t h e G o d s ' f o r c e s ( h e h a d t o p r o v e h i m s e l f — l i k e
Pharastus h e h a d n o a r e a o f r e s p o n s i b i l i t y, h e w a s " j u s t a n o t h e r Chaotic Good Goddess of Judgement. Clerics may be male or female,
w a r r i o r - g o d " ) found h i m s e l f t h e deity responsible for Vengeance, h i s human or half-elven, and m u s t have a charisma of 12+. They may only
f e w remaining worshippers all good, powerful w a r r i o r s and clerics. So reach 5th level if they have Cha 15+, in which case they gain one point of
he decreed that h i s f o l l o w e r s should be as h i g h l y trained as possible, charisma at 5th level. Likewise, t h e y must have Cha 18+ to reach 9 t h
and the setting up of Schools of the Warrior Arts for all his worshippers level, when they gain another point (this can put their charisma up to 20,
ensured a good supply of paladins among his followers. His son by Hrea, or even 21 i f a t o m e o f leadership & i n f l u e n c e h a s been used). T h e
Dayleeh, w a s inspired by his example and has f o l l o w e d i n setting u p year's major ceremonies are on the Equinoxes. D e t e c t lie is a third level
rigorous regimes for his worshippers to follow. spell (undetectable lie is still fourth).

Onjura, never banished but able to reach Shadowland because of her


psychic l i n k s w i t h Pharastus, n o w acts a s h e r embittered h u s b a n d ' s The Gods and Their Followers
contact w i t h the Gods and mortals, and on h e r travels to visit him she
accompanies t h e souls o f t h e Dead t h r o u g h t h e perils o f t h e Planes In Pelinore, w h e r e the Gods themselves need f o l l o w e r s i f they are t o
Between. As such, she is worshipped by all those w h o have lost a loved exist, the choices PCs make w h e n they are considering w h i c h to f o l l o w
one, despite her connections w i t h the god of Death. matter a great deal. The clerics o f each deity are expected t o ' r e c r u i t '
believers a t every o p p o r t u n i t y, a n d PC clerics s h o u l d n e v e r m i s s a n
Knowledge of the n o n - h u m a n s and their deities has never been sure opportunity to show the local populace just how wonderful their deity is.
and their origins are obscure. Some scholars tell the following tale; the There are three types of 'worship'. Believers merely accept that the God
races of Gnomes, Oros, a n d Giants, l e f t w i t h o u t Gods w a t c h i n g over exists; typical believers in the god Fealans would make a small donation
them for a time and starting from small, scattered populations, diverged at a temple in return for the good fortune that brought them some little
widely. The Gnomes in the mountains became taller, stronger and more treasure. N a t u r a l l y, i t i s possible f o r a n i n d i v i d u a l t o believe i n a n y
fierce, a n d developed i n t o t h e r a c e k n o w n a s dwarves, t h o s e i n t h e number of deities, and most ordinary NPCs will have their own pantheon
lowlands became smaller and more peaceful, becoming the halflings we of prefer red Gods. Followers are more dedicated, and act in dedication to
k n o w so well, and the Gnomes in the hills, in contact w i t h both other one, o r occasionally a l a r g e r n u m b e r, o f deities. R e g u l a r v i s i t s t o
races and living in the area they have always favoured anyway, stayed temples, donations and favours w i l l occupy m u c h t i m e and m o n e y. A
as t h e y w e r e t o t h i s day. S i m i l a r l y, t h e Oros diverged i n t o t h e n o w - follower of Mielsen would give the finest treasure to the nearest temple,
familiar h u m a n o i d races, goblins, ogres, and so on — but not kobolds, and w o u l d s p e n d t i m e t h i n k i n g u p poetry, o r p u r s u i n g a q u e s t f o r a
w h o a r e descended f r o m s o m e o f A b e x ' s s a h u a g i n c u t o f f f r o m t h e coveted member of the opposite sex. Lastly, of course, there are clerics,
ocean by the war. A n d the Giants developed into all the Giant races we w h o dedicate themselves professionally.
k n o w today. These n e w races developed n e w gods that stand alongside
the old. M o s t of these cannot stand comparison w i t h the real Gods, of It i s possible t h a t c h a r a c t e r s w i l l c h a n g e p r e f e r r e d d e i t i e s ( M i e l s e n
course, w i t h the exception, perhaps, of the dwarf-God Grunnundergron might o n l y be f o l l o w e d w h e n a n e w love appears), o r t h a t t h e y w i l l
w h o was the Net-God before the Godswar and was chosen by the n e w ignore them all, but remember — the deities of Pelinore act only in their
dwarves of the mountains. Of course, the idea of the races being linked own interests; clerics w i l l receive n o spells, f o l l o w e r s c a n expect n o
in t h i s w a y i s t h e p u r e s t o b s c e n i t y t o a n y m e m b e r o f t h e r a c e s heavenly i n t e r c e s s i o n w h e n t h i n g s g o w r o n g u n l e s s t h e d e i t y h a s
concerned, so it's not advisable to repeat this theory in public! received proper w o r s h i p — and is in the mood to help! It's no good calling
on Va l b u r e t h e f i r s t t i m e y o u r s w o r d breaks unless you h a v e p r o v e n
The h i s t o r y o f t h e G o d s w a r a l l o w s u s t o u n d e r s t a n d m a n y o f t h e yourself worthy.
attitudes of the cults in the Domains. A s an example, w e w i l l take the IOU Chris Felton
16
I M A G I N E magazine, July I.985
'Deep in the heart t f Pefinore has gnnomthe City League, a mighty hive
humanity, & i n s everything an adventurer could desire. Each month
I M A G I N E magazine presents a few buildings fwm within the City; describes
1P'ELN•RE,0)
the C V League
their inhabitants; and cfers one or two ideas for adventure. The City provides
the ideal campaign base for the D31- who can collect these articles and steadily
build them up into the most comprehensive campaign setting available. Copy
them, or cut them out and store them in a ring a n d you need never be
short of an idea for a City encounter again.

13 Carraway Keep and the White Order


by Graeme Drysdale
There was a time, m i l l e n i a past, w h e n the League was merely a single Basic: The W h i t e Order w i l l accept only magic users and elves
city. Even before that, in the days when the Clerk at Arms was becoming w i t h lawful alignments. Elves must also have a charisma of 15 or
k n o w n as the Katar, t h a t city was no more than a t o w n . In such t i m e s greater and must cease all activities as fighters the moment they
was built Carraway Keep. Situated on the crest of the Hill, near w h e r e join the order.
the walls of the Punctilio n o w stand, the Keep provided the town with a A d v a n c e d : The White Order will take human, elven or half-elven
lookout across the lands and w a s able to w a r n t h e inhabitants of any students. I l l u s i o n i s t s w i l l n o t b e considered, a n d c h a r a c t e r s
forth-coming attacks. A s t h e t o w n began t o expand, h o w e v e r, b e t t e r w i s h i n g t o be split- o r multi-class, w i l l have t h e i r membership
fortifications a n d w a t c h t o w e r s w e r e c o n s t r u c t e d t o p r o t e c t t h e terminated. T h e O r d e r w i l l o n l y take those o f LG, LN, N o r NG
prosperous young city from neighbouring provinces. As a result of this, alignments. Chaotic or evil characters will not be considered and
the keep fell i n t o disuse, and as t h e years passed, i t s l o w l y crumbled even true neutrals are viewed w i t h great circumspection.
away and lapsed almost beyond repair.
Characters' status w i t h i n t h e Order is signified b y the colour of t h e i r
It was at this time, just as the Keep was being scheduled for demolition, cloak and the type of staff carried. A s a character rises in level, these
that a stranger rode into the city and immediately bought the keep for his insignia alter accordingly.
own. W i t h i n a y e a r, t h e s t r a n g e r r e b u i l t i t t o i t s f o r m e r g l o r y a n d
extended i t t o s o m e t h r e e t i m e s i t s o r i g i n a l size. F e w people d i d n ' t Level of Colour No
wonder about the stranger, yet none asked of him h i s motives, for his
Character of Cloak Type of Staff extant
guise suggested t h a t he m a y be s o m e banished lord o r usurped king
from f a r - o ff lands. H o w e v e r, soon n e w s spread t h r o u g h o u t the city of 1-6 Light Blue Oak, unshod 87
the t r u e h e r i t a g e o f t h e Keeper o f t h e Keep, a n d s o o n a l s o d i d t h e 7-9 Dark Blue Oak, steel shod 43
purpose of the rebuilt tower. The stranger, w h o w a s k n o w n as Orrian, 10-15 Brown Beech, copper shod 10
was a d u k e ' s son, a n d w i t h w e a l t h a n d skill a p l e n t y, h e proposed t o 16-20 Grey Beech, silver shod 3
establish t h e m o s t p o w e r f u l s o r c e r e r s ' g u i l d t h a t h a d ever yet been
20+ White Yew, gold shod 0
beheld; and he planned to do this r i g h t in the City League, w i t h i n the
confines of Carraway Keep.
The No Extant column refers to the n u m b e r of magic users currently in
Orrian's scheme spread through the kingdoms like wildfire, and it was each group — it is not a m a x i m u m for that group. There is no limitation
not long before young and old sorcerers alike beat a path to his door and on L i g h t B l u e s t u d e n t s b u t t h e D M m u s t c o n t r o l p r o m o t i o n s v e r y
asked to be admitted into his guild. Some were accepted but many were carefully. Player characters reaching the exalted status of Greys ought
likewise turned away, for Orrian only desired to teach the best and most to be very rare and W h i t e s should exist in o n l y the m o s t exceptional
ambitious magicians. A n d s o i t w a s t h a t t h e g u i l d o f Orrian, b e t t e r circumstances.
known as the W h i t e Order, expanded and grew, even long after the old
arch-mage had died. A n d still the guild grows, even today, some 14,000
years after its initial opening. It is said also that magic-users of the White Benefits and Restrictions for Members
Order are more proficient and of finer quality than any normal sorcerer,
and s u c h i s t h i s r e c k o n i n g t h a t t h o s e o f t h e O r d e r a r e n o w s o u g h t of the Order
worldwide.
1 U p o n membership, the magic user character must pay an initial fee
Historians are n o w w o n t to remark that it seems a strange coincidence of (1000 x character's level)gp.
that the W h i t e Order was founded at around the time that the Knights 2 F i r s t level characters joining t h e O r d e r may spend a n extra year
Ocular first became a force in the League. W i s e r sages say that there training and obtain one extra spell for their spell book (Advanced: 5
could have been n o League w i t h o u t the guidance o f the Knights and instead of 4; Basic: 3 instead of 2).
that, anyway, for the Knights to be heard of implies that they had been in 3 A l l characters m a y make use of the g u i l d ' s facilities (laboratory,
existance f o r m a n y y e a r s b e f o r e t h a t . W h a t e v e r i s t h e t r u t h i t i s library, etc). Characters are also designated their own bed chamber
interesting at the very least that the Knights should have tolerated the w i t h i n the keep w h i c h is theirs for as long as they are members.
development of so powerful an i n s t i t u t i o n as the Order. Could there be 4. A n y t r a i n i n g w i t h i n t h e g u i l d costs 1/2 t h a t o f t h e n o r m a l price.
some hidden connection, or is there genuine conflict? However, t h o s e m e r e l y u s i n g t h e g u i l d a s a c h e a p s o u r c e o f
training will have their membership terminated.
5 I f a rise in level results in the character achieving a h i g h e r status
Joining the Order w i t h i n the order, a ceremony will take place at w h i c h t h e magic-
user is granted his new cloak and staff. Either, neither or both of the
Player character magic-users may w i s h to join the W h i t e Order. O n l y items may be magical, according to the level of the recipient and
characters who fulfil the desired requirements will be accepted. The GM any o u t s t a n d i n g f e a t s p e r f o r m e d o n b e h a l f o f t h e O r d e r. T h e
should feel free to interpret these requirements as easily or a severely as allocation of appropriate magical items and the ceremony is left to
seems n e c e s s a r y f o r t h e c a m p a i g n . S i n c e o n l y t h e b e s t a n d m o s t the D M ' s discretion and inventiveness.
ambitious are welcome, the GM can use the Order as a carrot to tempt 6 A l l magical cloaks or staffs discovered w h i l e adventuring m u s t be
the g r e e d y M U , a n d t o p l a c e s u c h a c h a r a c t e r i n a r e s t r i c t i v e a n d given to the Guild. A l l xp gained for finding t h e item are kept, and
demanding environment. Just what other party members might make of the donating M U ' s reputation will increase w i t h i n the Guild.
all t h i s should make for some interesting gaming.... 3 A n y o n e t r e a t i n g m e m b e r s h i p l i g h t l y, o r a b u s i n g t h e b a s i c
principles it espouses, or being unfaithful to the order will be asked
to leave — and w i l l be lucky not to meet m i s f o r t u n e in h e r or his
Requirements future career.
Only t h o s e w i t h t h e f o l l o w i n g a t t r i b u t e m i n i m a w i l l b e considered; 8 T h e White Order is a society which obeys the laws of the city. Those
Intelligence 1 6 , W i s d o m 1 5 , D e x t e r i t y 15. O t h e r considerations also w h o w i l l i n g l y break some of the l a w s of the city will be instantly
apply according to the game system in use dismissed from the guild even if not proven guilty by the courts.

I M A G I N E ma9azine, July 1985 17


Members of the White Order at 13d S h a r l a ; F; Fr8; L / L N ;
No weapon; A C 6 / 7 ; hp 28
Carraway Keep
S 8 E Long, f l o w i n g , l i g h t blue robes, s o f t b r o w n boots,
I 1 7 r i n g of protection +1
13aAna r i and
Staff o n dagger
the Grey;
+3, A C m,
- 3 / -MU16, L/LG,
4 , hp 45 W 18 U S a g e
D 1 6 0 Charming, intellectual, k i n d and helpful
S 15 0 Tall, m i d d l e aged man, g r e y hair and beard; grey C 1 4 0 K n o w s the locals, those at the Magic-Users' School
I 1 8 c l o a k o f p r o t e c t i o n +3, w h i t e shirt, grey trousers, Oh 1 0 ( 9 ) and all of the order
W 16 bracers o f defence A C 2 (in the shape of a golden Spells:
D 17 torque); b e e c h staff, s i l v e r shod, w h i c h i s a + 2 AD&D: 1 - ( 2 2 " ) D & D : none
C 15 weapon a n d s t o r e s 3 s p e l l s ( c f r i n g o f s p e l l 2-(6")
Ch 1 3 storing): A D & D g a m e : 1(16), 3 ( 1 6 ) , 6 ( 5 ) ; D & D 3-(2")
game: 1(6), 3(9), 6(3) 4-(22*)
Master of the W h i t e O r d e r / W i z a r d
0 Kind, knowledgeable and persevering, feared and
respected by all but the most ignorant
13e Amras the Blue; M, MU6, L/LN,
Dagger, AC 4 / 5 , hp 20
R u m o u r e d to b e t h e S o n o f Orrian(!), r e l a t e d to H/E
Sarron (131,), k n o w s a l l students and staff at the S 15 E Beautiful b l u e embroidered robe, r i n g o f s p e l l
Keep a s w e l l a s m o s t L e a g u e d i g n i t a r i e s a n d I 1 6 t u r n i n g and ring of protection +3
(reputedly) the Katar h i m s e l f W 15 E Retired adventurer, assistant to Anarion and Sarron,
Spells: D 1 6 Warlock/Magician
AD&D: 1-(2, 3 " , 4, 6 " , 1 6 ' , 2 0 * , 2 2 " , 24, 26, 29) C 1 0 0 Cheerful and frivolous, loves rings
2-(2, 9*, 1 0 * , 13, 17, 2 3 " , 24) Oh 11 0 K n o w s many throughout the town and all within the
3-(4*, 7, 9, 11, 1 6 " , 17, 2 2 * , 23) Keep
4-(1, 4 , 7, 11, 1 6 * , 23, 2 4 * ) Spells:
5-(7", 8, 11, 16, 1 7 * , 23) AD&D: 1-(7, 9*, 15, 16, 2 2 , 25, 26)
6-(1, 5 " , 8, 20, 2 3 " ) 2-(6, 9, 15, 21, 23")
7-(10, 1 2 * , 15) D E O 1-(1", 2*, 6 " , 7", 8, 9, 12) 3-(1 6, 19, 22*) D&D: 1-(4, 5, 6*, 9, 11*)
8-(6*, 10) 2-(1, 5*, 6*, 8, 10, 11 * , 12) 2-(4, 5, 9, 10, 11*)
3-(2", 3, 4, 5, 9 " ) 3-(6, 9, 10")
4-(1, 3*, 11 , 1 2 " )
5-(2*, 3, 6*, 8)
6-(1, 3*, 4, 5, 8 " )
13f A s h ; M , F7, L / L G
L o n g s w o r d +2, giant slayer, A C 0, hp 4 7 / 5 5
7-(7", 11 , 12)
S 1• 800 Chain m a i l shirt +3, b r o w n leather leggings, black
I 1 3 leather boots, cloak of black with gold embroideries,
13b Sarron Silvertongue; F, MU10, L/LG,
Staff and dagger +1, A C 2 / 3 , h p 2 6
W 13
D 16
gauntlets of ogre power
Bodyguard to A n a r i o n - Champion
C 1 5 0 Stern a n d grim, e x t r e m e l y loyal, w i l l d i e f o r h i s
S• 1 0 0 Tall, g o o d l o o k i n g m a t u r e w o m a n , s t r e a k e d ash- Oh 1 5 master; always alert and at h a n d
I 1 8 blonde hair; red-brown cloak of protection +4, ring Friendly with his master and all in the Keep
W 16 o f p r o t e c t i o n +2, beech staff, copper shod, w h i c h is
D 15 a +1 w e a p o n
C 1 2 0 Mistress o f the W h i t e O r d e r - W i z a r d / N e c r o m a n c e r 1 3 g F e dLongsword and
e r e ; m; F6,dagger;
L/LG AC 5; hp 3 5 / 4 0
Ch 1 7 0 Bears a s t r o n g r e s e m b l a n c e t o A n a r i o n ( 1 3 a ) ,
friendly, charitable but cautious and wary S• 1 7 0 Chain M a i l shirt, b r o w n l e a t h e r leggings, b r o w n
0 Descendant o f Orrian, k n o w s a l l at the Keep, a n d I 1 2 l e a t h e r boots, crimson cloak with gold embroideries
m a n y important people in the League W 9 E l Bodyguard to Sarron - M y r m i d o n
Spells. D 1 4 E Thin a n d w i r e y, c h e e r f u l a n d m i s c h i e v o u s b u t
AD&D: 1 - ( 4 " , 6, 9, 15, 1 6 * , 20, 22, 27*, 3 0 " ) C 11 c a r e f u l and always alert; fights w i t h t w o w e a p o n s
2-(4", 5, 6, 10, 12, 14, 1 5 * , 22) Oh 8 ( l o n g s word and dagger) due to h i g h dexterity; w i l l
3-(3*, 4, 7*, 12, 16, 20, 24) protect Sarron w i t h his life
4-(2, 7, 1 3 " , 18, 19, 21) El Friendly with his mistress and master and all in the
5-(4, 12, 14, 18, 2 0 * , 22) Keep, especially Amras; hates dwarves
D&D: 1-(2, 3*, 5, 6*, 7, 8 , 9)
2-(2", 3, 4, 6, 7, 9 " )
3-(1", 2, 3 " , 6, 9, 11, 12) There are many other residents of the Order in the Keep and many
4-(2, 6 " , 8, 9, 10) w h o a r e travelling. T h e residents a r e m a d e u p o f m a g i c - u s e r s ,
5-(4, 5, 6, 7", 8) assistants and general helpers as well as the odd visitor. The D M
should design these characters as necessary bearing in mind that
13c Firna; m; mue, L/LN;
Staff, AC3; hp 16
the N P ' s l i s t e d a r e t h e m o s t i m p o r t a n t a n d t h e r e s t r i c t i o n o n
numbers given above.

S 7 0 Long d a r k b l u e r o b e , b r o w n b o o t s , b r a c e r s o f
I 1 8 d e f e n c e A C 4 in the shape of a pair of silver armlets. Scenario ideas
W 15 0 Wizard/Sorcerer
D 15 U Intellectual, old, pleasant, kindly, knows a great deal 1. T h e N i g h t o f C o m p u l s i o n . W h e n t h e W h i t e O r d e r w a s
C 11 a b o u t his trade. established m i l l e n i a ago, o n e legend h a s i t t h a t t h e y c a m e i n t o
Oh 9 0 K n o w s a l l at the Keep a n d those f r o m t h e M a g i c - conflict w i t h t h e m y s t e r i o u s K n i g h t s O c u l a r. B u t w h a t w a s t h e
Users' School (9); secretly very wealthy, w i t h many result? Both orders n o w exist, side-by-side, in the broil of the City,
contacts i n t h e b a n k i n g f r a t e r n i t y a n d t h e l a w, seemingly at peace. W h a t is the secret?
knows Florantannis (50a); several contacts among 2. T h e W h i t e Cloak. Orrian h i m s e l f may have been the o n l y true
the worshippers of Saith " W h i t e " in the history of the Order c e r t a i n l y he is the centre of
Spells its mystery and power. When he was buried, it is said that his Cloak
A D & D 1-(3, 4, 6, 13, 1 5 ' , 17, 2 2 , 30) was buried w i t h h i m . T h e o r d e r w i l l d o a n y t h i n g t o protect t h e
2-(7, 1 6 * , 2 0 " , 2 1 " , 2 4 * ) secret o f i t s w h e r e a b o u t s , b u t j u s t w h a t i s i t a n d w h a t a r e i t s
3-(4, 7, 10, 1 8 " , 23) powers? Characters of levels 8 and above, queue to the right!
4-(5, 6, 1 5 * , 18, 21) D&D: 1-(2*, 5 " , 8, 9", 10) 3. S h a r l a . A l t h o u g h i t is n o t readily apparent, Sharla i s the odd-
5-(18, 19) 2-(3, 9, 1 0 * , 11 * , 1 2 " ) one-out at the Keep. Not a mage, but a Freewoman of some stand-
3-(2, 3, 8, 9") ing, b u t w i t h spells available j u s t the same (Advanced). F u r t h e r -
4-(2, 3, 5 " , 8, 10) more, she seems to know just about everything of the history of all
5-(6, 7) the Domains, and recalls it just as if she'd been there herself....
18 IMAGINE magazine, July 1985
ADVENTURE HOLIDAYS

Peering through the coarse bracken


we view the only bridge across the
river. Alas, how do we deal with that
encampment of fearsome creatures
squatting and snarling their curses to
unknown ears! A fight breaks out,
giving our warriors an opportunity to
charge forward! To o late, the
creatures rally themselves for the
ensuing awesome fight, but being
overwhelmed they flee in confusion
— the bridge is ours!
Time for something to eat.

This may have been an episode in


any tabletop role-playing game in
the safety of your own home.
Imagine the personal glory of
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Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s 19
10 Barnes Street,
Providence,
USA

January 1985
1 Dear Mr Thomson,
Please find enclosed documents relating to the Cthuthu Mythos. You ask why I choose you
to receive this material? While researching this inf °motion, I visited the hamlet of Bugle to
see Ms Philip Howat d who owned the one temaining copy of the Necronomicon, outside of
the British Museum. He, in turn, introduced me to a certain David Hill.
One evening while imbibing in a local inn with Mt H i l l , we got into conversation and
discussed the writer H P Lovecraft. He mentioned in passing your magazine. Hopefully the
enclosed will prove of interest to your readers. I hope to reveal new facts at the end of my
essay, but I feat deeply that the followers of the Cult of Cthulhu have tracked me down.
Recently, two suange-looking antinopoids have been seen lurking by the river which tuns
through the village.
They will get me eventually, in the same way that they got my gt andlather. Hopefully I shall
complete the writings before they destroy me.
In the event that they do catch up with me, I have instructed the family solicitors to contact
you. I must warn you that if you publish my findings, your own life could be in danger from
these evil beings. I hope however that this will not deter you.
If you see fit to use this material, please pass whatever payment is due to David Hill, to enable
him to carry on the fight to see this evil destroyed. Hopefully, for us all, things will go well.
yours faithfully

•••••

D e a r Sir,

M y client, the late John M a n n i n g , l e f t the f o l l o w i n g documents w i t h a note


appended, asking to the effect that we, as the f a m i l y solicitors, s h o u l d act on
his behalf in the event of anything u n t o w a r d happening to the aforesaid John
M a n n i n g . We therefore do h u m b l y send you the enclosed herewith.

I t w o u l d appear that the aforementioned John M a n n i n g suffered a massive


h e a renclose
also t attack.an
The documents
unopened he was
letter f r o mwthe
o r k iaforementioned.
n g on appear to be unfinished. We

I remain, y o u r obedient servant

Death of Prominent
Archaeologist Archaeologist's D e a t h Of Local
The death occulted yester-
day o f eminent a t chat—
Death RemainsR
A Mystery 1 A t Bugle \
The death occurred yesterday
xtlogist Prolessol Thomas Police remain completely in strange circumstances o f
Manning at his home i n i t t k mystified over the death of ---
Philip Howard, the much-
Baines St, PI ovidence, Professor Thom. Manning. respected w r i t e r On t h e
Police are mystified hy his death 2 - 4 Locals o f the Miskatonic Arms
as nothing was taken f r o m h i s
occult. His body was found
report having seen strangely mis-
home, a n d t h e r e i s n o o t h e t shapen men i n the vicinity o f the floating in the River Rollow
Professor's house on the day of his
by fishermen.
apparent motive tot his death. I n
the garden sui 'minding the house, death. When approached they spa,
in guttural voices in what sounded Although it is yet to early to say
strange fli wet -like footprints woe was the cause of death, police
discovered. Police ate still irwesti- foreign Ian nage own to be investigating the
k tun obituary can be found
bloated sucker marks which

1
',)et
•-• o f the victim's
IMAGINE tna9rMite, July 1985
401U (w

11414117A II
The Master and His Disciples
Revelations by John Manning which have just come to light and which add a new dimension to
The Cthitthu Mythos
While going through the effects of my "....a private museum owned and run facts based upon copious notes made
grandfather, the late and much by a recluse named Robert Blake. The by my grandfather, plus notes I made
respected archaeologist Professor museum was set deep within the very myself after I too visited the 'Tibetan
Thomas Manning, I discovered a bowels of the mountainside, and was museum. At this point, I must make it
locked trunk in the attic of his Cornish housed in a large cave hewn into the abundantly clear that when I first read
residence. shape of a large star. This strange my grandfather's notes, I considered
On breaking open the metal box, I geometric design housed a them to be the fictitious woik of an
found it contained several bundles of miscellaneous collection of artifacts over-active imagination. After my visit
documents. On examining them more including documents, books, journals, to the museum, I began to think along
closely, I found that they related to a drawings and sculptures relating to different lines. Blake informed me that
strange quasi-religious cult which he the Cthulhu Mythos." many others had been to this place, to
termed the Cthulhu Mythos. All of the exhibits in the museum had, speak with him about the Mythos,
The documents revealed evidence according to my grandfather, been including the writer H P Lovecraft.
which showed that the cult was collected by Blake over a period of many This meant that what the reading
pievalent in both America and years; in fact it had been a lifelong public had thought to be merely
England, with its origins in some of pursuit. As to why he had devoted his life fictitious, were in fact veiled accounts
out ancient civilisations. to this task, and why he had chosen based on the documents and artifacts
My grandfather, two months prior Tibet, the reasons are numerous; in the museum! This path had been
to his death — which the coroner sufficient to say he believed the spot he chosen since the writers could then
pronounced due to 'cause or causes had chosen was protected by the Elder preserve and protect the anonymity of
unknown' — had been the leader of an Gods, and was the one site where the persons who know of the evil of this
archaeological expedition in Tibet. Ancient Ones could not gain entry. cult. I in turn swore such an oath, and
The party came across what my thus the reader must search for the
grandfather's journals desciihe as: The essay which follows is a collection of truth within what follows_

\ \
Al LOCK All'
l i n E C 11111 0 111111 0 / H v i r l r i n i C S
When H P Lovecraft died in March 1 9 3 7 the i n h a b i t a n t s o f e a r t h . T h e s e e v i l and O u t o f t h e Eons, I n a l e t t e r t o h i s
he had written thirteen stories and novels powers w e r e the Great Old Ones or the friend Donald Wandrei, H P L stated t h a t
which form a direct link with the Cthulhu Ancient O n e s — a p a n t h e o n w h i c h The C u r s e o f Y i g w a s w r i t t e n f r o m
Mythos. Today there are over 150, w i t h consists o f Azaroth, t h e blind idiot god; Bishop's synoptic notes: 'all of the writing
fresh 'revelations' b y n e w w r i t e r s each Yog Sothoth, w h o i s n o t subject t o t h e and most of the plot is mine.' The creation
year. The irony is that Lovecraft had not laws o f t i m e a n d s p a c e a n d i s t h e of t h e snake-god Yig i s also his, a n d i n
seen a single one of his stories published guardian of the gate; Hastur the unspeak- another l e t t e r h e r e f e r s t o M e x i c a n
in book form. In this article, I hope to look able g o d o f t h e a i r a n d h a l f - b r o t h e r t o cultures a n d t h e feathered s e r p e n t
at the Cthulhu Mythos and the way it has Cthulhu; Shub Niggurath, the black goat Kukulcan o f t h e M a y a s . I n 1 9 3 0 , H P L
developed, a n d t o s h o w w h y i t attracts of t h e w o o d s a n d f e r t i l i t y g o d ; a n d incorporated Yi g i n t o h i s o w n a c c o u n t
readers and garners. Nyarlathotep, the messenger of the Great The Whisperer in the Darkness.
Old Ones. At the same time as HPL was writing
Lesser gods and beings w e r e Hypnos, and r e v i s i n g t h e M y t h o s tales, f r i e n d s
'That is not dead which can god o f sleep; Father Dagon a n d M o t h e r became disciples of the master and added
eternat li a m t with stran9e Hydra, rulers of the Deep Ones which are to t h e panoply o f gods a n d beings; t h e
aeons even death may die.' the minions of Cthulhu; the Abominable most famous of these being R F Howard,
TheNecronomicon Snowmen o f t h e M i - G o ; a n d t h e devil Clark A s h t o n S m i t h , R o b e r t B l o c h a n d
beasts the Shoggoths. Frank Belknap Long.
The above i s a much-discussed couplet All these were worked into Lovecraft's Of t h e f o u r, A s h t o n S m i t h p r o b a b l y
from the famous tome on the Black Arts, fictional tales, which include The Festival, added the finest creations to the Mythos.
and refers to the Great God Cthulhu, who The Dun wich Horror, The Shadow Out Of By far and away the best of his tales are to
lies s l e e p i n g d e e p w i t h i n t h e s e a - c i t y Time, The H a u n t e r O f The Dark and the be f o u n d i n Hyperborean Tales. I n t h i s
R'lyeh, a n d f i r s t surfaced i n t h e 1 3 , 0 0 0 first in the series, The Nameless Ones. series, the reader is introduced to such
word novelette The Call of Cthulhu. While w r i t i n g h i s o w n accounts, H P demonic entities as Isath-oggua — a dark
The mythos unfolds as follows. A t the Lovecraft also revised the works of other demon-god, squat and fur-covered, with
outset there were the Elder Gods. These would-be authors, and in some instances bat-like features and a sloth-like body,
were benign, and none except Nodens — the finished product was almost entirely worshipped in remote aeons; Ubbo-Sath la
Lord of the Great Abyss — were named. HPL. Tw o such writers were Hazel Heald 'a mass without head or members spawn-
This p a n t h e o n o f d e i t i e s d w e l t i n t h e and Zelia Bishop. The latter is accredited ing the grey, formless efts of the prime
constellation o f Orion, n e a r Betelgeuze, with The Curse of Yig, Medusa's Coil and and the grisly prototypes of terrene life'
occasionally leaving t h e i r s a n c t u a r y t o The M o u n d w h i l e Hazel H e a l d ' w r o t e ' (The Book o f Elbon); A b o t h a n d A t l a c h -
intervene b e t w e e n t h e evil p o w e r s a n d M a n of Stone, The Horror in the Museum Natch. Information on these and other
I M A G I N E ma9a4ne, j a y 1985 21
gods a n d b e i n g s c a n b e f o u n d i n t h e he more t h a n fulfilled expectations w i t h Ramsay C a m p b e l l ' s a l i e n l a n d s c a p e
eleven t a l e s w h i c h m a k e u p t h e Hyper- the revelations w h i c h came in t h e Titus was a 'globe far beyond the reach o f an
borean Cycle. Three of the finest are The Crow series of novels. earthly telescope, which orbited a double
Tale o f S a t a m p r a Zeiros, T h e D o o r t o And i n t h a t s a m e y e a r, 1 9 6 9 , c a m e sun a t t h e e d g e o f t h e u n i v e r s e ' (The
Saturn and Ubbo-Sathla. Colin Wilson's information relating to the Insects of Shaggi). He also added more to
In his Averoigne series, which features Mythos. His short story, or novelette, The the geography o f Yu g g o t h i n h i s s h o r t
medieval w i z a r d s a n d d e m o n s bearing Return o f t h e L L o g i o r w a s h i s s e c o n d story The M i n e o f Yuggoth.
the French translation, equivalents of the excursion i n t o the realm o f Cthulhu; his Tsathoggua, t h e toad-like god, origin-
Mythos d e i t i e s a r e i n v o k e d — Z h o t h - first — a f u l l l e n g t h n o v e l , T h e M i n d ated in N'kai. Lloigor and Zhar — the twin
aqqual, Yok Zothoth and Kthulhut. Parasite — h a v i n g b e e n p u b l i s h e d i n obscenities a n d t w o o f t h e G r e a t O l d
R F Ho ward added to the mysteries of 1967. S i n c e t h e n h e h a s w r i t t e n t w o Ones — came from the Isle of Stars in the
the M y t h o s w i t h s u c h s t o r i e s a s T h e more novels revolving around the ancient Lake o f D r e a d , a c c o r d i n g t o C h i n e s e
Children o f the Night, The T h i n g on t h e lore. Wilson, one of Britain's most know- legends.
Roof and The Blackstone. Using i n f o r m - ledgeable and finest writers on the occult, Finally, t h e Eldritch books, a n d t h o s e
ation about the deities he also added one has given readers four literary treats and earthly magicians who have attempted to
minor god to the pantheon, Gol-goroth. all are highly recommended. make contact w i t h the unearthly beings.
Frank Belknap Long added three pieces The m o s t f a m o u s b o o k i s t h e d r e a d e d
to t h e M y t h o s , T h e S p a c e Eaters, T h e Necronomicon, w r i t t e n by the mad A r a b
Hounds o f Tindalos and the Horror From Shub-Nigyurath Black Goat o f the
'Woods. The 'Thousand 'Young. He of the
poet A b d u l Alhazred. Originally entitled
The Hills. In these he introduces Caugnar- Sail bat. Al Azif, i t w a s written i n 7 3 0 , a n d
Faugn, the elephant-headed devil-god. In translated i n t o G r e e k in 9 5 0 . T h e A r a b
Hounds, r a v e n o u s b e a s t s f r o m b e y o n d Finally, w e m u s t return to A m e r i c a t o text disappeared s o o n a f t e r. I n 1 2 3 2 ,
time and space are central to the action. It find t h e m o s t f e r v e n t o f t h e disciples, Pope G r e g o r y I X suppressed b o t h t h e
is interesting t o note t h a t Long w a s the August Derleth. In all probability, had i t Greek and L a t i n versions, b u t t h e book
first writer HPL allowed to use parts of the not been for Derleth's unashamed enthus- survived, to be translated into English by
Mythos in his o w n writings. iasm and verve, along with that of Donald John D e e i n 1 5 7 1 . Va l u a b l e w o r k h a s
The last w r i t e r from this era w a s a 1 5 Wanderei, C t h u l h u w o u l d h a v e b e e n been done in the 20th century by writers
year old w h o w r o t e to HPL in 1933, and forgotten long ago. Together they set up a such a s L S p r a g u e d e C a m p , R o b e r t
over the next 18 years contributed on an small p u b l i s h i n g c o m p a n y w h i c h t h e y Turner, David Langford and Colin Wilson.
irregular basis to the Mythos. His n a m e named A r k h a m House. T h e original i n - Over the centuries, other books relating
was R o b e r t B l o c h . I n o n l y h i s s e c o n d tention w a s t o p u b l i s h j u s t t h r e e large to the Dark A r t s have been written, and
story, The Secret in t h e Tomb, h e made volumes of HPL's work. Today, 4 6 years several o f t h e w r i t e r s m e n t i o n e d h a v e
the f i r s t s u c h c o n t r i b u t i o n . T h r o u g h o u t on from the first volume The Outsider and drawn from them after visiting the Tibetan
his stories, Bloch made many references Others, A r k h a m H o u s e i s s t i l l g o i n g museum.
to new deities and beings on the periphery strong. Ashton Smith referred to the tome The
of the Mythos, b u t he never enlarged on Not only did Derleth contribute his own Elder Book of Eibon and frequently quoted
the fragments of lore. pastiches t o t h e M y t h o s , b u t h e a l s o from i t — one story, The C o m i n g o f the
completed fragments and half-completed White Worm, is a chapter taken directly
stories l e f t a f t e r HPL's death. I n all, h e from it. N o t o n l y did S m i t h r e f e r t o t h e
Azarath Primal Chaos. Dwelfing at the
centre o f Infintty. Formless. Mover i n
added 27 new Mythos tales. Of these, The original text, b u t he also quoted directly
Darkness. Nwative. Eater of Minds. Trail of Cthulhu, The Gable W i n d o w and from a F r e n c h t r a n s l a t i o n — t h e L i v r e
The L u r k e r a t t h e T h r e s h o l d p r o v i d e d'Elbon by Gaspard du Nord.
Nor h a s t h e M y t h o s b e e n expanded interesting n e w information. It was also R F Howard h a d read a n d studied
only in the USA. Three writers in Britain the late A u g u s t Derleth w h o coined t h e Unausspechlichen Kulten by the German
— Ramsay Campbell, Brian L u m l e y and term, The Cthulhu Mythos. scholar Von Juntz. Translated, this means
Colin Wilson — have each added a n e w Nameless Cults, and it was first published
dimension t o o u r k n o w l e d g e o f t h e in G e r m a n y i n 1 8 3 9 . A c h e a p E n g l i s h
Ctluifftu Lord oft/le 'Deep Ones. Sender ty-
legends of the Mythos. Dreams. He of the Water. The Sleeper.
translation, The Black Book, surfaced in
Ramsay Campbell, a Liverpudlian, had Death awake. London in 1845. R F Howard w a s also a
his first collection published by A r k h a m keen r e a d e r o f p o e t r y, a n d o n e o f h i s
House i n 1 9 6 4 w h e n o n l y 1 8 . I n t h i s The subject o f place n a m e s provides favourite poets was Justin Geoffrey, w h o
volume, a n e w d e i t y — G l a a k i — i s much food for thought, bearing i n m i n d wrote several poems around the Mythos
introduced. This creature has a body ten that fictitious names had to be invented to theme, including t h e epic The People o f
feet in diameter, a thich-lipped mouth set hide the identities of those involved. HPL the Monolith. A slim volume of Geoffrey's
in a s p o n g y f a c e f r o m w h i c h p r o t u d e invented a t e r r i t o r y w h i c h h e n a m e d work i s s o o n t o b e p u b l i s h e d i n t h i s
three y e l l o w e y e s o n t h i n stalks. T h e Arkham c o u n t y. T h i s included A r k h a m , country by Innsmouth Publications.
'thing' exists in a metal body composed of Kingsport a n d D u n w i c h , a l l o f w h i c h Robert Bloch was the proud owner of a
living cells. Also in The Inhabitants of the parallel Massachusetts' townships, u n i - nasty little volume called Mysteries of the
Lake a n d Other Less Welcome Tenants, versities, m u s e u m s , ports, sordid back- Worm b y Ludvig P r i n n . T h i s b o o k n o w
Daoloth, the Render of the Veils, is woven streets and blasted heathland. exists under the title De Vermis Mysterlis.
into the structure. This God enabled his Ramsay Campbell's tales are set in the Derleth was a keen reader of The Celeano
priests and acolytes not only to view both Severn Va l l e y a n d t h e Cotswolds, w i t h Fragments and Cultes des Goules by the
the past a n d t h e future, b u t also t o see such placenames as Goatswood, Severn- Comte d'Erlette.
how objects extend into the last dimen- ford, B e r k l e y, B r i c h e s t e r a n d D e v i l ' s More recently, Campbell a n d L u m l e y
sion. Campbell's collection of short stories Steps. G o a t s w o o d i s n a m e d a f t e r S h u b have revealed t h e i r deep k n o w l e d g e o f
was t h e f i r s t s e t o f M y t h o s material t o Niggurath, w i t h t h e local belief that the three occult volumes, Gharne Fragments,
appear b y a n e w w r i t e r since 1 9 3 7 . I n deity is either imprisoned under a nearby Cthaat Aquadingen and the Revelations
1969, his short story Cold Print presented hill, or has at times made his home there. of Glaaki. These are not as rare as some of
more material o n Glaaki, a n d showed a Besides Earthly places, there are also the aforementioned volumes, and m i g h t
cult following to be rife in England. those which are far out in time and space. be obtained through specialist outlets.
In the same year, the first stories by the In C e l e p h a i s , H P L f i r s t m e n t i o n s t h e Finally my o w n contribution. Over the
young writer Brian Lumley were publish- Plateau of Leng, and in The Whisperer in last two years, information has come into
ed. Shudde-M'elle and Yibb Tstll from The Darkness more information is given. Also my hands which leads me to believe that
Sister C i t y a n d C e m e n t S u r r o u n d i n g s in this story we learn of Yuggoth, a dark several prominent politicians are involved
were t w o m o r e deities t o j o i n t h e p a n - planet o n t h e v e r y e d g e o f t h e s o l a r in calling up the Great Old Ones. The date
theon. L u m l e y p r o v e d t h a t h e c o u l d system (this being HPL's version of Pluto, for the summoning is very close and the
provide interesting n e w information, and which was discovered in the same year). following political figures are involved...
22 I M A G I N E nta9azine, July 1985
'1•
Dear Keith,
May 1985
Zit--meg
home suddenly.
I cannot supply you with a return address at presen
ramiummulty
44444 2 1 . 1 • I i t 1
Thank you for your last letter. I am afraid this reply w i l l be rather rushed, and
I have read through the a s t, as I have had to leave my

you received from John M a n n i n g


you
carefully, and I would agree with you othat
have here is the first compilation f source material
something must vbe missing.
e r y What
for the Cthulhu
Mytho,s I have seen, along with an inference that certain fiction writers were in
fact w r i t i n g disguised factua/ accounts of the cult. The pen names are well
Lumley
known, and I feel,David
and itLangford.
might be Ipossible
would urge you to
for you to track
be down
t h ethe likes of Brian
circumspect;
these writers have not hidden behind this fictional facade for no reason.

• Whatever the
Presumably, greatnot
he had conclusion o fhis
completed John
taskManning's
at the timeessay,
of hisI death.
fear it is lost to us.

You ask i f there is any truth in Alanning's assertions, and whether you
should publish his work. I beg you to do so. Whatever befell Manning , h i s
grandfather and Other investigators such as P h i l i p Howard, i t is certainly evil.
You must publish what you have, and allow your readers to decide i f there is
any truth in the Cthulhu Mythos. I am at present editing the documents
written by the Prof. and they w i l l be published in the autumn by Pentagram BIBLIOGRAPHY
Press under the title The j o u r n a l s and Revelations o f Prof N a n n i n g . N O T E : The l i s t b e l o w is incomplete, J o h n M a n n i n g
was in the midst of completing it but u n f o r t u n a t e l y he
r------\ r - - , \
m e t his death before the task w a s completed.
M a n y of the books b e l o w are e i t h e r o u t of print or
are o n l y a v a i l a b l e f r o m i m p o r t shops. O u t o f p r i n t
------ f I b t A C J g a i
books may occasionally be f o u n d in s e c o n d h a n d and
a n t i q u a r i a n bookshops f o u n d in seedy backstreets or
PS P i n going to try to get to Tibet myself. I w i l l write again i f I get there. on quaysides.
., _________. . . . . . • - . . , : l The L e t t e r s o f H P L o v e c r a f t , F o u r Vo l u m e s
Limited Edition A r k h a m House
Lovecraft — A B i o g r a p h y - L Sprague d e Camp,
NEL (OUP)
TM

I M A G I N E magazine binders
D a g o n - H P Lovecraft, Panther reprinting A p r i l
At t h e M o u n t a i n s o f Madness, Panther reprinting
February
The H a u n t e r of the Dark, Panther reprinting June

A WARNING The To m b , P a n t h e r (OUP)


The Lurking Fear, Panther (OUP)
The Case o f Charles D ext er Ward, Panther (OUP)
The Lurker at the Threshold, Panther (OUP)

Now, see here. It's quite clear to us, that a few of you The Shuttered R o o m , Panther (OUP)

'reader' chappies are not treating 'our copies o f Out o f S p a c e a n d T i m e T w o v o l u m e s - C l a r k


A s h t o n S m i t h , P a n t h e r (OUP)
IMAGINE magazine in a fit manner, don't you know. Lost W o r l d s - Clark A s h t o n S m i t h , Panther (OUP)
'They're being left on tables, under beds, and in all sorts of Other Dimensions - Clark Ashton Smith, Panther
simply ghastly places that don't bear thinking about. )OUP)
- Clark A s h t o n S m i t h , Panther (OUP)

And yet, those simply spiffing types at TSR have quite a The A b o m i n a t i o n s of Yondo, Panther (OUP)

number of their rather wizard binders, in a blue quite like Tales of Science and Sorcery, Panther (OUP)
H y p e r b o r e a - Clark A s h t o n Smith, B a l l a n t i n e (OUP)
asummer's day, with the old name on and everthing, X i c c a r p h - Clark A s h t o n S m i t h , Ballantine (OUP)
what? Seems a pretty poor show when a chap can't be Z o t h i q u e - Clark A s h t o n S m i t h , B a l l a n t i n e (OUP)
trusted to look after his magazines, so don't delay, post the Poseidonis - Clark A s h t o n S m i t h , Ballantine (OUP)

coupon today! Oh, and before I forget, you decent coves The O p e n e r o f t h e W a y - Robert Bloch, P a n t h e r
who already have one, will need another one soon, because
Ho(OusUeP)
o f t h e H a t c h e t - Robert Bloch, Panther
they only hold twelve at a time. OK? Whacko.... (OUP)
M y s t e r i e s o f t h e W o r m - R o b e r t Bloch, Zebra (OUP)
Please send me b i n d e r s at £3.25 each (+ f l p&p),
The Inhabitant of the Lake and Other Less Welcome
I enclose payment of f Te n a n t s - Ramsay Campbell, A r k h a m House (OUP)
On t h e Trail o f C t h u l h u - August Derleth, Arkham
House (OUP)
The Disciples o f C t h u l h u - ed E P Berblund, D A W
Name (OUP)
The M i n d Parasites - C o l i n Wilson, Panther

Address The Philosophers Stone - Cohn Wilson, Panther


The H o r r o r From the Hills - F Belknap Long, Brown
Wa t s o n (OUP)
Tales o f t h e C t h u l h u M y t h o s - ed August Derleth,
Scud to: TSR L t d , The Mill Rathmode Road, CAMBRIDGE CBI 4AD. A r k h a m H o u s e (OUP)

23
I M A G I N E magazine, j a y 1985
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r i t i n t i t i n a n i t i l l i t a W M W : 1 0 1 0 11111 i 111111111 0 i l l i l i t i a i i 1 : • A
1

This adventure is designed to be played with any Twenties- or Agnes has a problem. Shortly before she came to work in the town
Thirties-based role-playing game, principally t h e C a l l o f where the adventurers are based, she was working i n Miami, a
Cthulhu, Daredevils or GANGBUSTERST" games. Statistics secretary for Frank Lucarotti, now known as the Fort Lauderdale Axe
for the specific systems are given in a separate appendix at the Murderer. Agnes believed Lucarotti was an ordinary businessman
end of the module; the text of the module is as 'systemless' as is when she went to work for him, and resigned when she found he was a
bootlegger. She left Miami, and wasn't surprised to hear that he had
practical. The various statistics follow applicable conventions in been arrested a few weeks later.
formatting. An appendix is also provided so that the scenario
can be used with the ADVENTURES OF INDIANA JONESTM Two days ago a weekly news magazine carried a feature article about
role-playing game. Lucarotti and the Fort Lauderdale murders. Agnes realised that it could
not have happened in the manner that the article described. The
The scenario is designed for 3-6 moderately experienced player murders took place at the time she was handing her notice to Lucarotti.
characters, based anywhere i n continental North America For some reason she was never called as a witness, and Lucarotti has
except the south-eastern United States (Florida and adjoining been sentenced to be executed in Miami in six days time. When Agnes
States). The action of the module takes place during May 1926. realised this she went to the local police, but they refused to listen to her
story. She sent telegrams to the Miami and Fort Lauderdale Police
STOP! Read no further if you intend playing a character in this Departments, but there were no replies. She suspects — quite rightly
scenario. The remaining information is for referees only. —that someone has bought the police officials involved in the case.

When she returned to her apartment on the following evening she was
attacked by an intruder who had jimmied the lock. He tried to stab her,
INTRODUCTION but she broke free and escaped. She is sure she is being followed. With
no other choice open, she has gone to the adventurers for help.
This scenario 'accidentally' involves the adventurers with a cunning
murderer, w h o i s attempting t o disguise h i s activities behind a As Agnes explains, the referee should make it clear that she is very
supernatural veneer. T h e referee m u s t should maintain a tense tense, and that as she gazes out of the window she sees a black
atmosphere o f fear and suspicion, giving the impression that the limousine parked across t h e street. Tw o men a r e leaning o n i t ,
adventurers may be scratching the surface of some age-old evil. watching....

The player characters have three main objectives: first, survival; second, Agnes feels that the mystery must be solved in Miami, and asks for help
keep Agnes Barnes alive and get her to Miami in time to save Lucarotti; in evading whoever is following her. It should be made obvious that the
third, solve the mystery at the Pellew house. The importance of keeping hoodlums are making serious attempts to kill her.
her alive during this adventure cannot be over-emphasised, as her
presence is the sole reason for the characters' involvement. She should
not agree to any serious illegality, and should be the 'conscience' of the
Preliminary Events
party as well as a potential victim who must be protected at all times. Once Agnes has contacted the adventurers further attempts will be
made on her life. The referee should vary the methods to suit the
Ideally, this adventure should be inserted into the campaign a t a campaign circumstances, but these might include an assault on the
convenient point. As the major Non-Player Character involved in the adventurers and Agnes, an attempted hit and run 'car accident', a car
adventure, Agnes Barnes should be a useful acquaintance of the player bomb or tommy gun attack. These attacks must not actually kill or
characters before the adventure starts: a researcher, ex-secretary or seriously wound Agnes. Innocent bystanders might be killed, increasing
stenographer with whom they have had some dealings in the past. Thus the adventurers' feelings of being targets-by-association. Thugs (with
it will be best if the GM introduce her to the players some time in suspicious bulges under their left arms) are waiting at ports, railroad
advance of the playing of this module. stations and bus depots, watching all departures.
BLAGINE ma9azine, j a y 1985 25
A N I C E N I G H T FOR S C R E A M I N G

Should the adventurers own an aircraft, they should be


encouraged to use it. If they do not, Agnes will remember
that there is an air charter service based at a small
airfield outside the city. The process of evading any
watchers and getting t o the airfield provides a good
excuse to run a car chase or a gun battle.

Once at the airfield, an aircraft (an ex-army transport)


and pilot are available, though chartering i t to fly t o
Miami (with o r without a pilot) costs $400. A s the
adventurers and Agnes board the aeroplane (or after
refuelling, i f the journey to Miami is longer than 500
miles) two cars will drive onto the airfield where the
aeroplane is parked. As the aeroplane trundles down the
runway and takes off a few bullet holes will appear in the
wings, but no obvious damage will be done....

An hour out from Miami the plane will run into a violent
storm. An NPC pilot will try to climb above the clouds, a
player character pilot may attempt any other evasive
action. The storm will blow the plane off course, and the
pilot will be unable to recognise any landmarks.

Shortly after, the fuel gauges will be reading close to


'empty' and the pilot will have to switch to the reserve
fuel tank. Unfortunately, the pipe to this tank has been
clipped by a bullet, and as soon as the reserve fuel valve
is opened the pressure change will cause the pipe to
rupture. The fuel in the reserve tank will spray Out and be
lost.

The pilot may attempt a descent through the storm for a


soft landing at this point, the engines coughing as the
last drops of fuel are used. The referee should allow the
use of any relevant piloting skills or abilities. However, no
matter how good the pilot, any dice roll called for by the rules will result 01-08 no encounter
in the plane crash-landing into a swamp. Any and all NPCs (except 09-10 1-4 (harmless) swimming snakes
Agnes) a r e killed i n t h i s crash, a n d t h e survivors a r e knocked 11-12 strange noises in the distance (actually toads)
unconscious by the impact. 13-16 1-4 bullfrogs (harmless, edible at a pinch)
17-18 1 indeterminately large, mysterious swimming animal, which
Although the plane is fated to crash, successful piloting skill rolls should dives underwater as it approaches the raft
still be noted for possible skill increases. 19 loud squelching noise and smell of rotten eggs — a pocket of
marsh gas has been disturbed by the life raft
20 1 alligator (see specific game statistics)
IN THE SWAMP
All encounters except the alligator are harmless, and the alligator will
When the adventurers recover consciousness it is about lam. Everyone not attack unless it is disturbed.
is bruised and sore, but nobody is seriously injured. The aeroplane is
sinking into the swamp as muddy water fills the fuselage through The storm ends around two hours after dawn. As the sky clears (at about
broken portholes and tears in the aeroplane's skin. Outside it is a pitch 7am) the adventurers will see the bleak surface of a treacherous
black night and heavy rain is falling. swamp, interrupted by occasional stunted trees and plants. Roughly a
mile to the northwest is a hummock of higher ground, covered by a thick
The adventurers' luggage has been thrown forward and burst open, growth of trees. A wisp of smoke rises above the trees.
lying in a jumbled heap with the contents sodden and half submerged.
Any radio equipment (the aeroplane did not carry a set) is wrecked
beyond repair, the valves have been smashed. The aeroplane carries an THE ISLAND OF DOCTOR PELLEW
inflatable life raft and footpump, both of which are undamaged, and the
adventurers can inflate i t before the aircraft finally sinks. Personal (Map 1)
effects may be gathered, but only up to 4 items per person from the It will take the adventures 30 minutes to reach the nearest point of the
confusion of the fuselage's interior wreckage. Unless the adventurers island, assuming all four paddles are used. The only practical and
immediately think of cleaning and drying them once they are out of the obvious landing site is at the point marked X on Map 1.
aeroplane, such firearms as they have salvaged will be corroded and
jammed beyond use after 1d6 hours. - There are some signs of man on the island: cut tree stumps, a pile of
logs, and empty beer bottles. A muddy path leads into the trees in a
The plane will sink in 6+1 d6 minutes, lurching violently a minute before north-easterly direction. If the adventurers do not use this path they will
it finally sinks beneath the surface. In addition to the adventurers and run into boggy ground, poison ivy (which should not be recognised
any of their equipment, the raft holds the following supplies: without appropriate botanical knowledge) and impenetrably tangled
Flare pistol and six flares (see specific game statistics) bushes.
First Aid kit
Compass At point (i) anyone making a successful Observation roll (CoC — Spot
Half-gallon drum of drinking water, and some ship's biscuits Hidden; DD H i d d e n Thing)will notice a crude wooden grave marker to
4 paddles, a sail, and a shelter canopy the left of the path, almost covered in (poison) ivy. If the ivy is removed a
Puncture outfit and air pump. carved inscription can be read:
The flares are visible for 2 miles on a clear night, and give daylight
illumination in a 50yd radius for 2d10 seconds. Firing flares during the
storm will not attract anybody's attention; nobody is looking for the
adventurers and the flashes will be lost amid the lightning.
Here figs spat
Once safely in the life raft the adventurers will probably start to make A noble dog
plans and attempt to determine their location. There is nothing they can He slipped his feash
do except wait for morning, and hope that they will eventually reach firm Anti &mimed-in the bog
ground. During the night the referee should roll for one encounter per
hour until dawn (at about 4.45am), using the following table: j _ a, PMarch
S O 14th
T 1925
26 IMAGINE nta9azine, July 1985
A N I C E N I G H T FOR S C R E A M I N G

Anyone digging on this site will find the skeleton of a small dog buried in The presence of the adventurers w i l l n o t stop this plan. I n fact, Peter
an old sack. A careful e x a m i n a t i o n w i l l reveal t h a t it has t w o crushed w o u l d prefer there to be as many confused witnesses as possible. Once
neck vertebrae, and w a s apparently strangled, rather than drowned. Norma is dead he intends to wait six months, then eliminate John and
fake his own disappearance in a 'boating accident'. He is quite content
At p o i n t (ii) t h e r e i s a s m a l l clearing w i t h a c h i l d ' s s w i n g , a w o o d e n for time to kill Tom Pellew, and after the old man is dead he will reappear
climbing f r a m e a n d a slide. A l l t h e s e s h o w signs o f neglect, t e r m i t e as Avril's long lost son. Eventually Avril will have to die as well, but only
damage; rot and weeds festoon the l o w e r rungs of the slide's ladder. after Peter is sure that he is the only heir.

At p o i n t (iii) t h e p a t h forks. B o t h w a y s a r e clearer t h a n t h e path t h e Peter has already killed several people and will not hesitate to murder
adventurers h a v e f o l l o w e d u p t o n o w, a s t h o u g h t h e s e a r e i n m o r e anyone w h o g e t s i n h i s w a y. H e a l s o killed S p o t t h e dog, w h o w a s
regular use. A successful Observation roll will reveal that footprints go s h o w i n g far too much interest in the secret passages. If it seems likely
in b o t h directions, w i t h t h o s e going r i g h t occasionally covering those that he will be caught, he will simply try to kill all the Pellews and escape.
going left. The paths have clearly been used since the storm ended. He may attempt to commit additional murders to add to the confusion.

The left path leads to a smelly garbage heap, buzzing with flies. The right There are three other employees in the house: Alice Sugden, the cook,
path continues for approximately sixty yards, ending in a clearing w i t h Sylvester Potter, the butler and Barbara Norris, John Pellew's secretary.
an i m p o s i n g o l d h o u s e , a s h e d ( c o n t a i n i n g a s m a l l s t e a m - p o w e r e d
generator) and a small jetty. A small steam launch is moored to the jetty.
THE SCENE OF THE CRIME
There is an old man sitting in a rocking chair on the porch of the house,
reading a book. As the adventurers leave the trees he will close the book, The P e l l e w h o u s e i s a t w o s t o r e y b r i c k b u i l d i n g w i t h a s l a t e r o o f ,
pick up a shotgun (previously concealed by a wooden pillar) and demand modernised in 1915 by the installation of running water and electricity.
an explanation of the adventurer's presence. The f a m i l y use a s t e a m launch to travel to the nearest t o w n , A u g u s t ,
some 28 miles upstream. Last night's storm b l e w the boat against the
jetty, bending the propellor shaft. It is not repairable with the tools on the
The Pellew Family island, a n d t h e boat i s t o o heavy t o be r o w e d o r sailed upstream. A
The family living in the house are John and Norma Pellew, John's father trader, Levi Custer, from August visits twice a week in his own boat, and
Tom (the old man on the porch), and Avril Baxter (John's cousin). John is due to arrive around noon the day after the adventurers turn up.
Pellew is a noted biologist, and any of the adventurers will have heard
his n a m e i n c o n n e c t i o n w i t h t h e science (the referee should tell a n y The r e f e r e e s h o u l d g i v e players decriptions o f rooms, b u t s h o u l d b e
biologist player c h a r a c t e r s t h a t t h e y h a v e c o m e across t h e n a m e i n vague about sizes. Unless the characters measure the rooms carefully
learned journals), but no specific details of his work. (which is hardly the sort of act casual guests indulge in), the existence of
the secret passages described below will not be apparent. All the rooms
Although none of the family know it, Avril Baxter's illegitimate son Peter have wood panelling on the walls.
is also i n t h e house, u n d e r the a s s u m e d identity of A l e x Phillips, t h e
handyman. The family tree following m a y clarify these relationships: Ground Floor
Joseph Pellew = Matilda Briggs The p o r c h i s sheltered b y a n extension o f t h e roof, supported b y six
wooden pillars. A l l the l o w e r floor w i n d o w s , except those of the lobby,
Id 1840) I I d 18401 are barred, and all w i n d o w s have external insect screens.

Tom Pellew = Maude Phillips L i n d a Pellew = Tom Baxter 1. Lobby


The house is entered through a small lobby equipped as a conservatory.
I I d 1893) I d 1875) I I d 19021 The p l a n t s a r e a l l r a r e s w a m p s p e c i m e n s o f p a r t i c u l a r i n t e r e s t t o
Avril Baxter naturalists and botanists. There are two cupboards holding wet weather
John Pellew i Norma Gates
I clothing and fishing equipment.
I I 1
Timothy G w e n I a n Peter 2. Hall
(all deceased 1917) The central hall i s t w o storeys high, panelled i n dark oak w i t h a tiled
floor. The upper gallery is carpeted. The hall is illuminated by a skylight,
In 1 8 9 0 sixteen-year-old Avril Baxter was seduced by a sailor. W h e n it w i n d o w s above the stairs at the east end and an electric chandelier. The
became clear that she w a s pregnant he deserted her. The subsequent overall effect is gloomy but impressive. There are t w o doors under the
child (Peter) was sent to an orphanage, and all record of him disappears stairs. O n e i s a b r o o m cupboard, w h i l e t h e o t h e r leads d o w n t o t h e
after t h i s . P e t e r s e t t h e o r p h a n a g e o n f i r e a f t e r s t e a l i n g h i s o w n cellar. Over the south western corner is a trapdoor to the attic.
documentation and effectively disappeared. He had been told that John
and N o r m a P e l l e w ' s c h i l d r e n h a d d i e d i n a f i r e i n 1 9 1 7 , a n d h a d There are two well-concealed secret doors in the lower hall. Neither can
discovered that if Tom, John and Norma died w i t h o u t heir, Avril inherits be found unless the adventurers are actively searching in the right area
the i n c o m e f r o m a t r u s t f u n d w o r t h approximately $250,000. A n d , o f and make a successful Observation roll. The northern secret door has
course, once his true identity is revealed, Peter is the heir to Avril Baxter claw marks (from Spot), and is obstructed by chairs. The southern secret
and.any fortune she might have inherited.... door is well concealed; Peter has repaired it and restained the areas that
Spot scratched, and it matches the rest of the panelling precisely. The
In 1 9 2 2 Peter Baxter m u r d e r e d t h e Pellews' h a n d y m a n i n a logging third secret door in the hall (on the upper gallery) is equally well hidden.
'accident' a n d applied f o r t h e j o b . A f t e r g r o w i n g a m o u s t a c h e a n d All t h e secret doors i n t h i s room are opened by depressing t w o false
adopting a stooped and s l o w demeanour he n o w uses the name 'Alex knots simultaneously, releasing a catch.
Phillips'. 'Alex' learned that Norma Pellew was a spiritualist, intent on
contacting h e r dead children. H e also discovered t h a t the house w a s 3. Dining room
once a w a y station in the Abolitionist 'underground railroad' before the Deserted except a t m e a l t i m e s a n d d u r i n g t h e evening seances, t h e
Civil War; w i t h several secret passages and rooms, w h i c h the Pellews dining r o o m i s f u r n i s h e d w i t h a l a r g e t a b l e w h i c h w i l l s e a t t e n , a
and the other servants k n e w nothing about. sideboard, w i t h s e r v i n g d i s h e s a n d u t e n s i l s , a n u p r i g h t p i a n o l a
(mechanical piano) and a cylinder phonograph. Items which Norma and
In 1 9 2 4 ' A l e x ' began to cause fake psychic phenomena i n the house, Avril u s e d u r i n g s e a n c e s (lettered c a r d s , a t o y t r u m p e t , a Bible, a
making Norma think she had made contact with the 'other side'. Norma tambourine, candles and incense sticks) are stored in the sideboard.
n o w holds seances every n i g h t a t 9pm. The m a l e Pellews regard t h e
seances as superstitious nonsense; John goes to his laboratory and Tom The secret door in the east wall is equipped w i t h a peephole, w h i c h is
to his bed rather than take part. normally plugged by a fake knot of wood w h e n not in use.

Peter's plan i s relatively simple. N o r m a a l w a y s visits the old nursery The pianola can be played like a n o r m a l piano, or w o u n d up and set to
after one of h e r seances, before sleeping. Peter intends to attack her play f r o m specially p u n c h e d paper r o l l s of music; a t present i t has a
there, strangle her, hang her body from one of the ceiling beams in the Brahms' Lullaby roll in place. Peter has rigged the pianola to play during
nursery w h e r e h e r c h i l d r e n d i e d a n d e s c a p e t h r o u g h t h e s e c r e t seances. A thin wire runs under the secret door and when it is pulled the
passages. The door w i l l be bolted f r o m the inside to produce a classic pianola starts playing, apparently of its own accord. Peter then reels the
'locked r o o m ' situation and an apparent suicide. He has even forged a w i r e in, leaving no trace. The wire will only be found by someone making
suicide note for Norma. a successful Observation roll w h i l e actively searching.

IMAGINE ma9atinef Jay 1985


27
A N I C E N I G H T FOR S C R E A M I N G
11. Secret Passage
The other mechanisms Peter can use during seances are detailed in the
description of the secret passage (5) below. The referee should also see
the notes on seances.
This passage i s physically almost
identical to the one on the floor below
KEY:
(5). A box on the floor holds a noose
4.-
4. Lounge made f r o m a n o l d clothes-line, a
This room contains a pool table, a bar holding several bottles of legal strangling cord, a p a i r o f leather Swamp
- -
0.5% beer and hidden bottles o f bootleg w i n e and whisky, t w o gloves and a forged suicide note which
comfortable armchairs and a card table. The west wall is covered by reads:
several tall cupboards, which make accurate measurement of the room Open Water
extremely difficult.
Dear John,
Two of the cupboards are empty. One holds pool cues, balls and cards, a I can no longer bear the separation
second contains old magazines and newspapers (dating back six years, from our children, when I know Woods
i,occg
and thus including a report of the death of the previous handyman), and that they are waiting for us on the
a number of books and magazines dealing with psychic research and Other Side.
supernatural phenomena. The third cupboard holds a sewing basket, Building
knitting a tapestry frame and part of a quilt, while the last is a locked gun Please forgive me for deserting you.
cabinet (John, Tom, and Sylvester Potter have keys) containing two
well-oiled 12-gauge shotguns, a .22 Remington rifle and several boxes Pray God will have mercy on my
of the relevant types of ammunition. soul and permit me to enter His Stairs
Immortal Kingdom.
5. Secret Passage
This is part of the original Abolitionist modifications to the house, and is Your Loving Wife
narrow (2 or 21/2feet wide at most) with a low ceiling (4 or 5 feet high).
Bricks and sharp stones protrude from the walls, making movement fee:
difficult and slow (characters must move at half speed). Peter is familiar - —
with these passages and can move at normal speeds. The passage ends
in a vertical shaft and ladder to the cellar, the upper floor and the attic. The n o t e i s a good forgery, a n d
characters w i l l need t o compare i t
A box on the floor holds the equipment that Peter uses during seances — with a genuine sample o f Norma's
a toy trumpet, a tambourine, chimes and the 'mama' mechanism from a writing and make a detailed analysis
doll. Peter has removed bricks at two points to expose the wooden to prove that it is a forgery. A Graph-
panelling, which readily transmits sound into the dining room. ology roll (CoC — Spot Hidden and
111 .
Read English or Forensic rolls; DD — __ ___.,.14.;,,,,,
6. Study Forensic Science) are required.

r-•,,-;----).-e"••;i-7y;,'
-,:•_;k*%:,',Ner,_,1•7•,
•i74j:,c,
-:";:11i-cc
This is an office and library used by John Pellew and Barbara Norris, his
secretary. John's desk holds nothing but records of his work, while the 1 2-13. Nursery and Bedroom 14P;i' vCt'-1
second desk has an Imperial typewriter and is covered in typed and The outer of the two rooms originally • f • .57„.E•iles•c,c,,:;r-;:ist,•;_vi vile
collated reports. The bookcases around the walls contains files, records occupied by the three Pellew children .. • (.(Pt,:t*:.:tr7,-,27,c--:C-c,'„c,.9,%44iii,r...
and books (in several languages) related t o John's work, but only
characters with biology or medical skill will be able to understand any of
is t h e nusery, t h e scene o f t h e i r
deaths. Norma insisted on restoring —e•,".,,,,,
7
,:Y0•4647.,
)(: - ; ; . ,
the titles. The secret door to this room is concealed behind one of these
bookcases, but the hinges on the door are badly rusted, making moving
this room t o i t s original condition.
Many toys and books are present,
le
i , , --,,-;,, e•& ' .,4,.*4,
the bookcase extremely difficult. A small wall safe behind an indifferent including a rocking horse, dolls' house,
Hopper print holds $745 and some bonds. John has the only key. wooden railway set, and a huge teddy
bear. Peter often moves these toys ,_,r•,„.•,z.,,,, ,.,.,„,0_,r,.
7. Kitchen
The kitchen is the province of Alice Sugden and Sylvester Potter, who
around the room, and sometimes sets
the rocking horse in motion during
,,.:,t•,-',-,„r-',.,:'!,'..•r;',.,-,c,.'„-•'P••.'•'r,.:I:,.,T
'-:-,7 ,.„_,.,:c_
are joined at mealtimes by 'Alex' (Barbara Norris eats with the family). seances. Norma has the only key to
0-
these rooms and therefore thinks that ',-,!,•Csi,..,-,•;,747et • !A.1,•cv.,-
•4 Cr '6,er.F...t.„,e,,,,--rt,
The room has modern equipment (1920s), including a steel sink, a new they are haunted by her children.
"6•!';';.::h%.:' . r'.-.C';!'4''-
wood-burning stove, a heated wash tub, a mangle and a recently
installed electric refrigerator! There are also a rubbish bin, a butcher's The ceiling is beamed, with sufficient
table, three storage cupboards full of utensils, a table and a dresser with room for Peter to fix his rope to one of
china. The outside kitchen door is locked at night, but open during the the rafters when the time comes for —

day. Norma's 'suicide'.

8. Pantry The bedroom h a s three children's


beds. Peter occasionally crumples the
MAP I:
A straightforward food store, full of hanging joints of meat, sacks of
flour, potatoes, coffee, beans and canned and bottled produce. Strips of bedding, to give the impression that
fly-paper control the insect population. children have been sleeping in them. - y E L L E W ' S ISL,
14. Spare Room
Upper Floor This room i s currently unoccupied. Agnes and any other female
9. Laboratory characters will be allocated this room at night. Male adventurers will be
The main site of John Pellew's work, this room contains tanks of expected to bed down in the lounge or dining room.
(harmless) reptiles and amphibians, a powerful Zeiss microscope and a
huge central tank holding a baby alligator. This baby can bite for 1-3
15. Servants' Quarters
points of damage (all rule systems). Cupboards and drawers under the These rooms are occupied by the family employees. All the rooms have
workbench holds chemicals, a large plate camera, dissecting instru- plastered walls and are comfortably furnished.
ments and other biology equipment. The equipment is adequate for
routine forensic and chemical work. 1 5a is occupied by the butler, Sylvester Potter. A bottle of brandy is
stored under the bed.
10. Store Room 15b is the room used by 'Alex Phillips' (Peter Baxter). The other bed in
This is basically a continuation of the laboratory, holding preserved and here is unused. There is nothing obviously incriminating in this room,
dissected specimens, chemicals, spare equipment, books and junk. The but there are a number of books, some which might seem too advanced
secret door is covered by a bookcase which moves easily if a concealed for 'Alex's' level of intelligence.
catch is depressed. The north end o f the room i s a photographic
darkroom, equipped with an enlarger, sink, and developing dishes. If Alice Sugden and Barbara Norris sleep in 1 5c. Hidden at the back of
using the Call o f Cthulhu rules, the referee should note that the Barbara's bedside cabinet is a diary. In it she confesses to loving John
chemicals in these rooms can be used to treat photographic plates to Pellew. Peter has read this document and may attempt to use Barbara's
reveal invisible objects, as described in the Cthulhu Companion. Since love for John to frame her with Norma's murder if an investigation
no invisible objects are present this is a futile exercise. seems to be coming close to the truth.
28 I M A Q I N E magazine, j a y 1985
A N I C E N I G H T FOR S C R E A M I N G

8
Door 6 7

Secret Door
• M E M Q7 . . . . . 1 • • • 7 1

Window
Open to
2 UP Ground Floor UP
Barred Window 14
Down to Cellar V- MEW
5
Ladder 1111111noin
Porch K..

100 2 0 0 4
4 feet
10 2 0
Eaci2amot
GROUND FLOOR UPPER FLOOR
•,• e t • ; ? '
r•C'
,7/74,
,Grev

rp,--e:er.et,'

r. . r r C . ; S . f A

?e,-ree4).••
pr.
,o,41-csc,
ev • • " -

•• :-,,-,44,17Ar

AND
15d is a lavatory. John has concealed a .45 revolver in an oilskin pouch 17. Main Cellar
in the cistern, and will shoot his way out if he sees no other way of This room holds old furniture and junk, a workbench and tools, a well
escaping. The gun is clean of fingerprints, but there are some partial and an electric pump supplying a water tank in the attic, a wood pile and
prints on the bullets. 15e is the linen closet, while 15f is a bathroom. a heap of planks and timber half hiding the (normally locked) door to the
Wine Cellar (18). A leak has allowed water into the cellar and it is flooded
16. Family Bedrooms to a depth of two inches in the north eastern corner.
These three bedrooms are used by the Pellew family.
The secret door in the south wall is a stone slab on a steel pivot.
16a is used by John and Norma. Boxes on the wardrobe contain
children's clothes, a wedding dress and many family photographs. 18. Wine Cellar
1 6b belongs to Avril Baxter. The wardrobe has a false back, which This room holds a cask of legal 0.5% beer and 5 cases of bootleg whisky.
hides a huge collection of pulp romance novels.
16c is Tom Pellew's room. The walls are lined with pictures of him 19. Secret Room
with Hill, Sherman, 'Teddy' Roosevelt and other notables. A showcase This is Peter's base of operations. An old roll-top desk holds skeleton
holds Confederate medals from the Civil War and US Army decorations keys, a torch, writing paper, a variety of pens and inks, cotton gloves and
from the Spanish-American War of 1898. samples of the family members' handwriting. There are also several
16d is a bathroom and 16e the lavatory. crumpled early drafts of Norma's 'suicide note'. A barrel holds the coil of
rope from which the noose was cut. A long wooden box holds a selection
Cellars of tools. A crate supports an oil lantern, a can of paraffin, a pair of thick
socks (used to muffle footsteps) and a box of matches. The south
The cellars are built of stone blocks. passage from this room leads to a vertical shaft and ladder.
IMAGINE magazine, Jufy 1985 29
A N I C E N I G H T FOR S C R E A M I N G

20. Tomb
This room holds rough three wooden coffins containing
the skeletal remains of three escaped slaves who died in
the house during the 'underground railroad' days.

Peter has bored a hole through the floor of the dining room
(3) above and can use a long pole to shake the table during
Norma's seances.

Attic
The attic is stiflingly hot by day and cold at night. The
ceiling is 12 feet high at the roof peak, falling to a 4 foot
high wall around the perimeter of the main attic. The floor
is made of wooden boards supported on rafters.

21. Main Attic


This is a large gloomy compartment with no illumination
except that from a naked light bulb above the entry trap
door. A closed brick shaft linking the hall to the skylight and
a water tank dominate the room. Lighting cables for the
upper storey pass through holes in the floor, and Peter has
enlarged these to spy on the rooms below. He uses a
feather duster to hide any marks in the dust.

The secret panel i n the south wall i s made o f bricks


cemented in a wooden frame. It is adequately disguised in
poor light, but can be seen if a torch is used within 5 feet of
it.

22. Store Room


A dusty hole full o f old trunks, hat boxes and cases.
Nothing relevant to the adventure is stored here.

23. Secret Room


This is a small compartment with a 4 foot high ceiling along the north The referee should play Peter Baxter as an intelligent, completely
side, reducing to less than 3 feet to the south. The room is empty, except ruthless, killer. He will not take foolish risks, but he will not shy away
for three feather dusters stacked in a corner. The top of the vertical shaft from acts of appalling violence if he thinks these are required. The
is accessible, but entry and exit from it requires difficult contortions. referee should also remind the players of their duty to protect Agnes
Peter is used t o this manoeuvre and has no problems. A n y other Barnes, and the potential awkwardness of being strangers on an island
characters must make a successful Agility roll at -25% (CoC/DD — with several local corpses when someone turns up, misjudges the
Climbing roll at half the normal probability) to pass. Anyone failing this situation and returns with the County Sheriff (the referee should invent
will be stuck for 3d10 seconds and will be unable to use any weapons. statistics f o r t h i s group, making them tough enough t o make a
confrontation too risky for the adventurers to be attempted by all except
the most foolhardy).
SUGGESTED ORDER OF EVENTS
Once the adventurers reach the house they should be able to make SEANCES
friendly contact with Tom pellew. When he i s sure that they are
innocuous, he will invite them in for a meal and a change of clothing. The seance is a crucial element of this scenario. Its exact conduct is left
After the meal it will be discovered that the boat is damaged and that the to the referee, but the seance should be an eerie experience, played for
adventurers must wait until morning for transport off the island. The its full duration. Characters will believe that genuine psychic forces are
adventurers will meet the other residents during the next few hours— at work, and the referee should maintain a tight, tense mood. Peter is
the servants while arranging to get clothing dried, and the family and adept at faking phenomena, and will not make mistakes.
Barbara at breakfast a n d get a rough idea of the family history (though
no mention will be made of Peter). A s the Pellews' launch is out of Norma sincerely believes that she has made contact with the afterlife.
commission, John will invite the adventurers to stay overnight. Norma Her seances are conducted in the candlelit dining room, with a quiet
will invite them to attend a seance, especially if any of the adventurers dignity, aided and abetted by Avril. She always asks the characters
have shown an interest in or have a public reputation for the occult. present to hold hands, and then remains quiet for several minutes.

Peter will be unable to resist one or two 'supernatural' interventions, Norma puts herself into a trance (due to self-hypnosis), and then speaks
such as moving the table, a ghostly cry o f 'mama' from the doll in the voice of one of her children. In this state she is quite capable of
mechanism or activation of the pianola. After the seance Peter will answering questions, although h e r responses a r e child-like a n d
murder Norma and leave her body hanging in the locked nursery. The somewhat vague about 'the afterlife'. She never answers questions
death will be discovered one hour later when John Pellew realises that about the future, or about things that a child would be not be expected to
his wife has not come to bed. Subsequent events are left to the referee, know. She generally remains in this state for 2d4x10 minutes. If using
depending upon the nature and abilities of the adventurers. John may the Call o f Cthulhu rules, this trance state expends 1-3 points of
accept the 'suicide' note at face value, leaving the adventurers to guess temporary POW. Peter tends to synchronise his tricks with the ends of
that something is wrong, or may suspect one of the player characters. the trance, to give them extra impact on Norma's none too stable mind.
After all, they are strangers, and he does not know much about them.
The adventurers may well suspect John, o r other members of the
household (Avril Baxter might wish to be sole heir, or Barbara Norris
THE FINAL CURTAIN
might wish that John was free to marry her). Some characters may
suspect genuine supernatural involvement. Whatever happens, the adventurers must still get to Miami. When the
trading boat arrives there are 84 hours left. The remaining journey of
Meanwhile, Peter will do his best to fog the issue and leave everyone 120 miles is possible by hired car ($35), or by boat along the coast (S25).
confused, if the suicide story is not accepted. He may kill the other heirs Either route allows the team to reach Miami 2d6 hours before the time
to the estate, preferably in circumstances which leave him with a good of the execution. Since the plane has been reported missing, the thugs
alibi or implicate others on the island. He has a preference for macabre will assume that Agnes is dead, and they will reach Miami without
murder methods. For example, he might stifle Tom Pellew on the porch further trouble. However, on arrival they will learn that the Governor
and leave him in his rocking chair as though the old man were asleep, or reprieved Lucarotti on the previous afternoon. Lucarotti was found
drown John Pellew in the alligator tank in his laboratory. stabbed in his cell and died in the prison hospital 3 hours later....
30 I M A G I N E magazine, J a y 1985
The GANGBUSTERS rpg
Flare pistol (found in the aircraft): Range 75', damage 6, rate I/2, Ammo 1 C h a r a c t e r s without Drive skill have never bothered to learn to drive.

Name M u A g O b P r D r L u H P Lv Re M n M x
Alligator 9 5 4 5 2 0 - 2 5 1 9
Attacks as though Fighting Dirty with a small knife (6 points of damage + 3 points of wounds.
Agnes Barnes 3 4 8 5 7 7 7 8 1 3 5 19 4 +2
Stealth 77%, Honest.
Tom Pellew 2 6 5 5 6 6 6 4 0 19 6 11
Public speaking 55%, Public relations 37%
John Peflew 3 6 9 3 88 8 9 0 3 5 18 7
Chemical analysis 55%
Norma Pellow 3 3 3 7 3 5 6 14 1 2 1
Avril Baxter 4 8 5 2 65 2 22 1 5 1 -3 1 1
Peter Baxter 9 5 8 8 8 6 7 87 4 4 2 4 9 - 5 8
Forgery 48%, Martial Arts 39%, Disguise 93%, Stealth 85%, Pick Pockets 30%, Pick Locks 35%
Alice Sugden 33 5 7 3 2 2 2 1 15
Sylvester Potter 44 3 2 2 8 2 3 0 1 9 13
Barbara Norris 28 4 3 8 2 5 6 3 3 4 13

INDIANA JONES DAREDEVILS


The opening scene of this adventure may have to be amended slightly to Flare pistol: BBL short, Action SA, Break 1 shot, Calibre 1.5", BDG 10
give characters the right incentive to go to Florida; some Indian relic, for (but ammo $0.50/round), Weight 2Ib
example. The date should also be moved to sometime during the middle A l l i g a t o r : Treat as a crocodile from rulebook, but Hlh 12, Dft 14,
'30s - 1926 is a bit early for Indy to be running about. DRT 2 (2D10+5), CDA 1, Size 1, 1/2 damage from both attacks
No stats have been provided for this scenario. Tailor the individual All NPCs wear clothing appropriate to their station and profession (Peter
encounters to the ability of your players, and be flexible. Feel free to wears dungarees, Sylvester Potter wears a morning suit, John Pellew
introduce the usual car chases, plane crashes and strange houses; by wears a laboratory coat etc). Men's clothing is AV/2, women's is AV/1.
the way, the judge should point out that jumping from the crashing A g n e s B a r n e s : WT 15; WL 10; STR 15; DFT 10; SPD 12; HLH 10;
plane on a raft with a foot pump is a sure way to end up dead - no CDA 2; DRT 22.
escapes a la Temple of Doom. German, French (14), A l l athletic skills (11), Criminal Subculture (4),
Some specific rules changes are required. Treat Observations Rolls as Business Subculture (12)
Instinct Checks, halved or quartered as appropriate. Treat the named T o m P e l l e w : W I 15; WL 10; STR 7; DFT 7; SPD 8; HLH 6; CDA 2;
NPCs, with one exception, as non-violent Goons. The thugs chasing DRT 14.
Agnes are Goons likewise, but not so quiet. Spanish (15), Mayan (5), Military Subculture (20), Shotgun (12), Rifle (8)
Alex Phillips / Peter Baxter is a villain, and a nasty one at that. His exact J o h n P e l l e w : WT 15; WL 12; STR 9; DFT 17; SPD 9; HLH 14; CDA 2;
statistics depend on the player characters' attributes, armaments and DRT 24.
attitudes, but he should be very stiff opposition for any two PCs on their Russian, German, French (9), all Biological Sciences (15), Advanced
own. Medical (7), Pathology (9), Chemistry (10), Academic Subculture (11),
Lastly, there is one monster in IJAC1 which should prove very useful to Shotgun (7), Rifle (9)
the running of this adventure: N o r m a P e l l e w : Treat as Poor Quality Extra with special knowledge
A l l i g a t o r : ST 80; MV 56; PR 48; ATK Wnd+2 and Bash; BK 60; IN 36; of Cooking, the Occult, the Southern Baptist Religion Spiritualism, and
Needlework
Surv G; A bash is an extra attack (requiring an additional Prowess check)
every other round that causes a Light Injury. A v r i l B a x t e r : Tr e a t a s a n Average Quality Extra w i t h special
Alligators. Why did it have to be alligators. knowledge of French, Cooking, Geography, the Occult, Catholicism,
Spiritualism and Knitting
P e t e r B a x t e r : W T 19; WL 17; STR 14; DFT 17; SPD 16; HLH 14;
CDA 3; DRT 31.
Pistol (11), Shotgun (10), A u t o f ire (6), Brawling (15/4), Criminal
Subculture (16), Drive (7), Mechanic (9), Electrician (9), Stealth (17),
Lockpicking (7).
This character should be presented as though he is a Poor Quality Extra.
Alice Sugden and Sylvester Potter are Average and Poor
Quality Extras.
B a r b a r a N o r r i s : Treat as an Average Quality Extra w i t h special
knowledge of Russian, German, French, Accountancy, Botany, Chem-
istry, Geology, Zoology and Photography

ACKNOWLEDGEMENTS
CREDITS The title of this adventure was suggested by the SF story
collection A Nice D a y For Screaming, by James H
Written by Marcus Rowland Schmitz. Plot themes were suggested by the films Ten
Artwork by Kevin Hopgood Little Indians, Murder By Death and The Cat and The
Cartography by Mark Burroughs Canary.
32 I M A G I N E ma9azine, July 1985
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Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s 33
F t CliklIS FEILICN
An alternative for 20th Century roleplayers
One thing that annoys me is the way Schooling College
these damn colonials are constantly
Requirements: Birth Essentially, w e a r e j u s t t a l k i n g a b o u t
wittering on about their adventures
Cash: None Oxford or Cambridge here. Other univer-
in that era (the 1 930s). Certainly, Income: None sities w i l l provide a perfectly good train-
there were some fine fellows among Material B e n e f i t s : S c h o o l c o n t a c t s i f ing, o f course, b u t t h e y d o n ' t look a n y -
them, like that archaeologist chap, education i s Excellent ( t h e r i g h t t i e , where n e a r a s g o o d o n t h e o l d j o b
Jones - although he wouldn't have don't you know....). These may turn up applications....
lived t o o l o n g i f h e w a s n ' t t h e in any field
luckiest devil e v e r met - and Jake Automatic Skills: Starting skills f r o m A British university in the first half of the
Cutter, another good man, a n d a Character Background Table, substitut- century was a more pressurised environ-
damn fine pilot. But the best of the ing (nationality) Culture f o r A m e r i c a n ment than its American equivalent, since
the students were expected to work solely
soldiers o f fortune were English.... History (NB, t h i s s h o u l d a p p l y t o
American c h a r a c t e r s t o o ; s u b s t i t u t e on their courses and have their fees paid
or at least British....
American Culture instead of History). by their parents; none of this working at
From unpublished notes f o r a n auto- Available Skills: A n y Athletic, Survival, other j o b s t o p a y t h e i r w a y , a s t h e
Throwing (or bowling), any Construct- American system was.
biography by General Sir Michael Hunt,
VC, KCVO, this, that, the other and bar. ion, M e c h a n i c , a n y K n o w l e d g e ( G M
must a d j u d i c a t e j u s t i f i c a t i o n ) , a n y To reflect this, if a British character has a
Culture or Sub-Culture which fits char- $3001 - 5 0 0 0 b a c k g r o u n d , a n d g o e s
Being A m e r i c a n g a m e s , r p g s s u c h a s acter background. If Income $ 3 0 0 0 or straight to University, he or she will have
Daredevils, J u s t i c e I n c and latterly, t h e more: H o r s e m a n s h i p . C o m b a t s k i l l s four years to get a degree. If unsuccessful,
(particularly s h o o t i n g o r f e n c i n g ) i f the c h a r a c t e r w i l l h a v e t o leave, s i n c e
I N D I A N A JONESTTM game, have a clear
American bias. A l l characters, they hint, character c a n j u s t i f y i t . D 2 a t t r i b u t e parental f u n d i n g w i l l h a v e ceased ( t h e
are t r u e - b l u e , a l l - A m e r i c a n b o y s , w i t h points. GM might allow a few exceptions to this).
Certain skills m u s t be justified i n a w a y If the character is from a $5000+ family,
skills like A m e r i c a n History and Autofire
(for the gangsters among them). that f i t s t h e c h a r a c t e r ' s background. I t the parents w i l l provide support f o r t h e
would be very difficult for a child to learn 2d6 y e a r s o f t h e c a r e e r period. I f t h e
But, as w e all know, the good General is Forensic S c i e n c e , O c c u l t S t u d i e s o r character has already had o n e o r m o r e
right. If you w a n t a real 1 9 3 0 s hero, you (especially) Rhetoric. If a player w a n t s a careers before entering university, then it
want somebody English ( o r a t l e a s t character to have a s m a t t e r i n g of any of will cost $ 5 0 0 a year in fees and upkeep
British....). these, a convincing character life-history to get through the university course.
must be produced. No character may pick
So here it is, a brief introduction to a f e w up a n y M e d i c a l s k i l l e x c e p t F i r s t A i d In t h e f i r s t t w o years a t university, o u r
necessary tips f o r r u n n i n g British char- during s c h o o l i n g . C o m b a t s k i l l s m u s t British character will pick up the following
acters. A l t h o u g h w r i t t e n specifically f o r always be justified, and be appropriate to skills: Research, British Culture and four
the D a r e d e v i l s game, players of Call o f the social c l a s s o f t h e character. S u c h subjects (or less, w i t h increases) i n t h e
Cthulhu, I J o r a n y o t h e r ' 3 0 s g a m e skills w i l l n e v e r b e i n c r e a s e d d u r i n g degree f i e l d . T o p a s s t h e d e g r e e , a
should be able t o use m o s t of the ideas schooling. successful BCS roll must be made in two
with a little preparation. Throughout, all of the degree subjects in the same year.
money h a s b e e n r e f e r r e d t o i n d o l l a r For example, a character w i t h a f a m i l y From t h e t h i r d y e a r o n w a r d s , a l l t h e
income o f less t h a n $ 5 0 0 can j u s t i f y a Available S k i l l s b e c o m e available, b u t
terms, in keeping with the rules. If you're
interested, the exchange rate was about single level o f Brawling skill ( " w e had a only one skill a year is attained.
El =$.4.85. hard life in t h e m days...."), and possibly
Knife, but not Pistol. On the other hand, a Once out of University, a British character
character with an income over $5000 can will g o on t o o t h e r careers i n t h e same
Schooling justify Rifle skill and an increase; the skill way a s a n A m e r i c a n , e x c e p t t h a t t h e
Great War will intrude as from 1914, and
from grouse hunting with relations out on
Astute readers of the rules for Daredevils the estate, the increase from rifle practice not t w o years later. F r o m 1 9 1 5 , B r i t i s h
will have noticed that although characters in the school Cadet Force. characters w i l l b e s u b j e c t t o t h e d r a f t
prepared under the basic set-up gain one unless i n a reserved occupation: a c a d -
skill e a c h y e a r f r o m b i r t h , u n d e r t h e If a character's attributes a r e improved emic, b u s i n e s s , l a w e n f o r c e m e n t ( f o r
advanced system they gain only 3-8 skills while in school, some of the increase will which, incidentally, British characters do
before leaving school. So, for both British merely pre-empt the improvements that not gain a revolver, bullet-proof vest, o r
and American characters, the first career come w i t h a g e ( c h i l d p r o d i g i e s r a r e l y any firearms skill), or politician; or out of
should always be Schooling. become adult geniuses), so a year dedi- the c o u n t r y a s a b i g g a m e h u n t e r ,
cated t o increasing a t t r i b u t e s w i l l o n l y explorer, soldier of fortune, missionary or
gain D 2 points, r a t h e r t h a n t h e D 3 a n merchant sailor. A n y character n o t e x -
adult would gain. cluded by doing one of the above through-
out the 1 9 1 4 - 1 8 period will be called up
Once through school, our British hero-in- in a r a n d o m year 1 9 1 5 - 1 8 . A n y o n e n o t
the-making m u s t begin h i s career. T h e draftable in the normal way may interrupt
first one is often College: their career to volunteer, of course.

34 I M A G I N E magazittz, Jay 1985


clubs
Part of the British way of life is the London
club, a n d m o s t p r o m i n e n t p e o p l e a r e
members o f o n e o r m o r e . A p l a y e r
character will be a member of d4 (minus 1
if e d u c a t i o n i s g o o d , - 2 i f p o o r, - 3 i f
minimal) clubs by the time they enter the
game. A club is a place where a m e m b e r
and one guest (of the same sex) can go to
be sure o f finding g o o d food, d r i n k a n d
conversation, in a suitably refined a t m o -
sphere. Membership is $100 per year, per
club (membership can be suspended for
any period w h i l e t h e character i s a w a y
from England). A person w i s h i n g t o join
must b e proposed b y t w o m e m b e r s o f
good standing, and must be the right sort
of p e r s o n f o r t h e c l u b . R e g a r d l e s s o f
standing, a character will be black-balled
by all other members on a roll of 2 on 2d6.

Some of the better clubs are:


A r m y & Navy: 3 6 Pall M a l l
A t h a n a e u m : 1 0 7 Pall M a l l
Carlton: 6 9 St James' Street
British Daredevils will also have acquired Cavalry & Guards':
different weapons from those favoured by 127 Piccadilly
the colonials. Most common of these will Garrick: 1 3 Garrick Street
be the Army officer's Webley revolver and Marylebone C r i c k e t Club:
its automatic Navy counterpart: St John's Wood
RAF: 1 2 8 Piccadilly
Weapon BBL A c t i o n Magazine Calibre B D G Dur We i g h t Royal C i n q u e p o r t s Ya c h t Club: Dover
Webley M k 6 Stan D A swing-cyl 6 .455 1 0 4 10 Royal Yacht Squadron: Cowes
Webley Auto Stan A L box 7 .455 1 0 41 0 St James': 1 0 6 Piccadilly
and less commonly Traveller's: 1 0 6 Pall Mall
Lewis Gun LMG F A / 2 47 drum . 3 0 3 2 3 4 1 2 0 Turf: 5 Carlton House Terrace
97 aero drum United S e r v i c e & R o y a l A e r o : 11 6 Pall
Mall
And finally, here are some additional careers open to Daredevils of any nationality: White's: 3 7 S t J a m e s ' S t r e e t

Women's Clubs
Actor Missionary: Empress: 2 9 Berkeley Square
Requirements: W i t + Comm + Esth = 36+ Requirements: None Ladies' V A D : 4 4 G r e a t C u m b e r l a n d
Cash: Reaction No + $50 Cash: None I n c o m e : None Place
Income: None Material Benefits: Bible (100%)
Material Benefits: Disguise Kit (20%) A u t o m a t i c Skills: One Culture and asso-
A u t o m a t i c Skills: Disguise, M i m i c r y ciated Modern Language double score.
Available Skills: Acrobat, Stealth, Throw- Available S k i l l s : C a r p e n t r y, A n t h r o p o l - Showman
ing, Modern languages, Rhetoric, Euro- ogy, Linguistics, Survival, Theology, First
(Fairs & Circuses)
pean o r A m e r i c a n Culture, Entertain- Aid, Rhetoric, Farming (Wit + Natr + Scie)
ments Sub-Culture, Requirements: Will + Char + Comm = 40+
Cash: Reaction No + $50
Sailor (Merchant Navy): Income: None
Barnstormer (stunt pilot): Requirements: None (but characters with Material Benefits: Lorry (5%)
(not available before end of Great War) Good or better education enter as 4th Automatic Skills: Rhetoric, Entertain-
Liequirements: Pilot BCS 10+ Officer) ments Sub-culture
Cash: None Cash: 1d6 x $25 x Rank no Available S k i l l s : D r i v e r, G a m b l i n g ,
Income: None Income: None C a r p e n t e r, E l e c t r i c i a n , M a c h i n i s t ,
Material Benefits: S t u n t plane (disarmed Material Benefits: None Mechanic, Disguise, Finance, M o d e r n
fighter, 5%), Toolkit (20%) A u t o m a t i c Skills: Seamanship Languages, F i r s t A i d , K n i f e , Zoology,
A u t o m a t i c Skills: Pilot, Mechanic Available Skills: S w i m m i n g , Gambling, Animal Training, European or American
Available S k i l l s : M o d e r n language, Electrician, M e c h a n i c , M o d e r n L a n g - Culture, Whip
Entertainments Sub-culture, Brawling uage, F i r s t A i d , N a v i g a t i o n , K n i f e ,
Brawling, S m a l l B o a t Handling ( W i t +
Dlt + Natr)
Singer:
Dancer: Promotion: Each year the character must Requirements: Comm + Esth = 21+
Requirements: Comm + Esth + Spd = 36+ try to roll his Seamanship BCS to gain Cash: Reaction No x $ 1 0 0
Cash: Reaction No x $25 promotion. The ranks are: Income: None
Income: None Rank 1: Ordinary Seaman Material Benefits: None
Material B e n e f i t s : D 3 a t t r i b u t e p o i n t s 2: Able Seaman A u t o m a t i c Skills: Singing (Comm + Esth
(25%) 3: Mate + Comm)
A u t o m a t i c Skills: Acrobat, M i m i c r y 4: 4 t h Officer Available Skills: Acrobat, M i m i c r y, D i s-
Available S k i l l s : C l i m b i n g , J u m p i n g , 5: 3rd Officer guise, Modern Languages, European or
Running, S t e a l t h , D i s g u i s e , M o d e r n 6: 2nd Officer American Culture, Entertainments
Language, E u r o p e a n o r A m e r i c a n 7: 1st Officer Sub-culture
Culture, Entertainments Sub-culture 8: Master IOU Chris Felton
I M A G I N E ma9arktte, Jay 1985 35
T I M E for the L I T T L E PEOPLE...
...to fight the
space-lane gangsters
of the planet
Ventura.
A gripping new short story
by

Hilary
Robinson

Learman strode angrily out to the landing pad reclined h i s o w n seat, assumed a n even m o r e 'Shut u p . '
where the shuttle stood hissing and panting, and spherical appeatance by ietracting his alms and 'Cannibal,' Yerus said, anti pretended t o g o
ran up the steps. The Steward made a point of legs into his suit, and went into dot mant phase. back t o sleep. H o w e v e r, a m o m e n t l a t e r h e
looking at his watch but Learman ignored him, opened one eye and said, ' H o w d i d i t go d o w n
making h i s w a y d o w n t h e aisle looking f o r T h e shuttle's cabin l i g h t s were o n some t w o there? Sector boss glad to see you i n one piece?'
Yerus. T h e hatch clanged shut. ,SE/1 T B E LT S hom s o t s o late' w h e n L e w man groaned and 'Sector boss b l o o d y f u r i o u s over l o s t cargo.
S E AT B E L T S f l a s h e d t h e s i g n . L e a r m a n snuggled upright. The shuttle was decelerating. Called yours truly a disloyal w o r n , or words to
squeezed his large frame i n t o the seat beside He twisted to see out the viewport over Yerus's that effect.'
Yerus and grabbed for the straps. T h e shuttle sphetical head b u t the poor q u a l i t y pexiglass Yerus opened both eyes. 'Disloyal? To what?'
took off in a way that was becoming infamous in distot Led t h e v i e w s o m u c h t h a t h e c o u l d n ' t ' To Sector Haulage, to h i m . '
the Jarvis System, that is, i t went straight up, ecognisc the star patter ns. Still, even McBain's 'How?'
veered to port as if trying to pivot on a stubby pilots o u g h t t o be able t o navigate f r o m t h e 'The cargo comes fir st.'
wingtip, then shot skyward leaving the pas- sur face o f Jarvis O u t e t t o i t s o r b i t a l starpot t 'Beg to diffet L i v e s come first.'
sengers gasping and clutching their stomachs. w i t h o u t getting seriously lost. He pushed off the Learman nodded.
For those not securely strapped in, it resulted in a blanket and returned his seat to the upright, but ' Yo u told Sector boss that there was a war o n
bang on the head and a resolve never to travel by kept the seatbelt fastened. Yet us rocked gently Cygnus A l p h a Nine?'
McBain's Shuttle again. beside him, looking like an overt ipe p u m p k i n in ' O f course I did! I told him he dropped us in it,
Lear man expressed doubts on McBain's pedi- his orange vaccsuit. s e a t b e l t signs came on in every sense of the word.'
gree. The service panel in the back of the seat in and he t o o k Yerus on his knee. H e judged the 'What did he say?'
!Stint o f h i m l i t u p and enquired politely i f he Pyan w o u l d n ' t come out o f dormant phase for 'He said he couldn't k n o w where every small,
required anything. another h o u r or so and the soaps, designed for local skit mish was going to break out. It was just
'Aspirin, L e a r m a n said. Terrans, could injure h i m its a bad landing. bad l u c k we happened to be f l y i n g at maments
Yo u look bad. B u r n i n g up again?' the rotund T h e shuttle landed in much thc same manner through a war zone.'
lifeform i n t h e n e x t seat a s k e d w i t h s o m e as it took off, j a i l i n g every bone its the bodies of 'Did he consider what m i g h t have happened it
comet rt. those passengers w h o possessed bones. Ye r u s we hadn't ditched the crates?'
'I guess...' L e a r m a n said muzzily. T h e l i g h t slept through it. 'He said a r ace as far back as the Niners w h o
hut t his eyes and Oleic was a buzzing its his head. ' T h a n k you I'm f l y i n g w i t h NIcBain's Shuttle are o n l y j u s t d e v e l o p i n g p o w e r e d f l i g h t
He lay back i n the seat, eyes closed. T h e alien Service,' said the Stewatd's voice on the inter- wouldn't k n o w what laser pulse rifles were.' •
pressed a b u t t o n o n L e w man's service panel. com. ' We hope to have the pleasure of serving 'It w o u l d n ' t take theirs long to find out,' Yerus •
'Issue blanket. Recline seat. A n d hurt y up w i t h you again.' said, 'but that's not the point. T h e penalties are
the aspit in.' 'The pleasure was entirely yours,' L e a r m a n very severe f o r l a n d i n g hi-tech stuff o n a l o w -
T h e seat t i l t e d back t a k i n g L e w man w i t h i t said malevolently to the Steward as he left w i t h tech world, and being for ced down at gun p o i n t
and a folded blanket slid out f r o m under neath. Yet us under his arm. w o u l d b e n o defence. W e ' d lose o u r t r a d i n g
Yerus shook o u t the blanket a n d p u l l e d i t u p licence!'
over L e a l man. ' I t o l d y o u t h a t fever was s t i l l The C e n t u r i o n l i f t e d a w a y f r o m t h e s t a t p o u 'Yeah, pet haps that's w h a t he hoped w o u l d
w o r k i n g on you.' w i t h the m i n i m u m of fuss. Learman felt better happen.'
'Go p l a y w i t h t h e asteroids,' L e a r m a n after Isis sleep and though pale was steady. W i t h 'You're not serious!'
muttered. the f a m i l i a r i t y o f l o n g experience he t o o k the ' A m I not? There was also the chance that the
T h e Steward came up with a pill and a plastic Centurion outward-bound through the asteroid Nine's w o u l d k i l l u s . T h r o w i n g u s i n t h a t
cup. H e glanced at Leal man's flushed face and belt of Jarvis and lined up fot a j u m p to Coral is. stinking pit while they searched the ship was bad
then at Yerus. 'What's w r o n g w i t h him?' Yerus, s w i n g i n g i n t h e h a m m o c k seat beside enough. I don't want to t h i n k what they'd have
'Headache,' Ye t us said, reaching for the cup him, sneezed twice and woke up. done if they'd thought we were g u n - r u n n i n g to
and tablet. T h e Steward hovered. ' H u p p y, h u p p y. G o i n ' home?' their rebels.'
'At e you sure he's not sick?' ' D i d you tell Sector boss what they did to us?'
' I ' m sure,' Yerus said. ' T h a n k you, that's all.' 'Vat lin soup,' Yerus said w i t h evident relish. 'No,' L e a r m a n s a i d s h o t tly. 'See i f there's
T h e S t e w a r d s h r u g g e d a n d w e n t a w a y. 'Steak w i t h a l l t h e t r i m m i n g s , ' L e a m a n anything to drink i n the galley, w i l l you?'
Lear man took the tablet awkwardly and lay back responded. Yerus accepted the change of subject w i t h o u t
again. H i s b r e a t h i n g was q u i c k a n d shallow. 'I d o n ' t k n o w h o w you cats b t i n g yourself to comment,

Yerus pressed little fingers w i t h wide, sensitive eat the flesh of another sentient being
tips against Lew man's forehead. 'The sooner we 'Yet us.' Learman and Yerus sat i n T h e Traders' Rest i n
get home to Coraris the bettet, you betcha.' H e 'Lew man?' Sondico, the planet-bound spaceport of Coraris.
36 IMAGINE mag mine, pity 1985
It was the unofficial rendezvous of the pilots of checking it, and passing it on to us as safe. Our
Coraris Haulage. Yet us even had a special high agreement is with Sector Haulage, not Medikit.
stool, counesy o f t h e management, w h i c h I've just come back from seeing the Chief of
enabled him to sit at a table and still see over the 'That was tight,' Learman said. 'And you got Sector Haulage on Jarvis Outer o n another
top of it. He neve' drank anything but mineral it? Good! Whet e is it to be built?' matte' and I'm not the best one to be putting
water and required large amounts of it daily to 'Out in the mountains.' your case just at this in-moment.'
prevent dehychation. He had suffered badly ft om 'Why not in Sondico?' Yet-us seemed to be the only one who noticed
thirst on CA9. 'Sondico is a little short on tourist sights. The the slight stammer. He began to push the ch inks
He was well into his third pint when Don Kyle one thing that w i l l make the weaty traveller glasses together in the middle' of the table.
and Hendor Selazno came in. Kyle was the utile' stop, l o o k a n d marvel i s t h e Moonwatch. 'Come on, Lear man,' he said, sliding off the
of the two, fait-skinned, mid-thinies, Te l t an; Sunrise, sunset and moonrise are all well-known stool.
Selazno was a Jaz vin, a soft-spoken humanoid Coral is phenomena because of the water-ice 'You can't jus' run out on us,' Felix cried,
with skin of a light purplish colout and foul - belt.' catching a t Learman's sleeve as he got u p .
finget ed hands. T h e y h a d been f l y i n g t h e 'You mean people would stop o ff i n this Learman staggered and put a hand on the table
Legionnaire since the formation o f Coraris dreary hole just to watch pi etty colours in the to steady himself. ' l o t not going anywhere,' he
Haulage. Kyle saw them inst. 'Leaman! Yerus! sky?' said angrily, 'except to bed. Come and see me
Thete you ate! Saw the Centurion on the pad.' 'Why do you fly with this bat barian, Yet us?' whets you're sober.'
Mete were handshakes all tound, a custom Kyle asked. 'I'm perfeckly capable of —'
Yet us enjoyed gt eatly as he shook hands very 'He's a poor, harmless fool,' Yet us said kindly. 'Sure,' Learman said. He patted Felix on the
enthusiastically. They seated themselves round 'Now I, being a student of culture and beauty, shoulder and squeezed past. Kyle watched them
the' table. had heard of the Coraris Moonwatch long belote go, the small, round Pyan and the tall, broad-
'We heard you'd got caught up in an affair I ever came here.' shouldered Terran. As ill-matched a pair as ever
between the Alphans and that the Centurion had 'Bully f o r y o u , ' said Learman moodily. flew the tradelanes. By the' door Yerus dropped
been "impounded for investigation". I take it 'Anything on the schedule for us to do yet?' back for a second and spoke briefly to Selazno at
you managed to dump the stuff in time? Good. 'No. There's o n l y t w o ships o u t a t t h e the bat.
Did they give you a tough time?' moment. The lanissary's out by Kelver, picking Selazno came back with a mug of coffee which
'Not very pleasant,' Learman said. 'What's up the architects and designers, and the! Hoplite he set before Felix who was slumped civet the
new het e?' is collecting rock samples in the mining sectot of table, his head on his arms. 'Learman's sick,' he
Kyle and Selazno exchanged glances. Thete Gabrielle. Business is slow.' said over Felix's head.
was a pause. Kyle said, 'Peter's dead.' Lein man pulled a face. 'I thought he didn't look well,' Kyle said.
'What?!' 'Yeah,' Kyle agteed. 'Can I get you two a 'What's up with him?'
'Radiation sickness.' think? Ye t us, anothet p i n t o f bilge water? 'Yerus thinks it's a thing called Damp Fever.
'How...?' Learman?' There's a lot of it on the Cygnus Alpha worlds.'
'Undeclat ed cat go.' 'Not kit me, thanks,' Leal man said. He had 'What is it? Is it infectious?'
'Sector count act?' begun to feel unwell again and his hands wen: 'No, it's some sort of parasitic infestation that
'Yes.' gt ipped together on the table t o stop them you get horn dirty watet. I t does something to
Lear man banged a fist o n the table. ' N o t shaking. Yet us glanced at him and looked up at the' blood. I t takes months t o cleat, though,
again! I thought we'd sorted that out! They Kyle. 'Thank you, no. Since' the' e's n o im- depending on the victim's natural defences. I've
agreed — a complete manifest on all cat goes, mediate work, I think we' should go home and only heard of it getting a hold on people who
especially dangerous ones!' get a good test.' There was a commotion by the were suffering from malnutrition o r whose
'I guess maybe — since you weten't hen' — door, voices raised and a sway o f movement general resistance to infection was low,'
hey thought they'd n y to slip one tht °ugh.' towards them. 'I shouldn't have thought t h a t described
'But didn't Pete' and Felix check it?' 'It's Felix,' Selazno said quietly. A white-faced Learman,' Kyle said.
'Of cow se they did. I t was supposed to be young man wove his unsteady way towards 'He's got thinner, though, and he's very pale.
normal Medi kit cat go, toileuies, medicines, you them. Kyle caught his arm. Yerus didn't seem his usual bouncy self either.
know the sot t of thing they do. It was well-sealed 'Leggo!' Felix tugged his arm free and almost Maybe the Niners gave them a hard time.'
in plotter containet s and the documentation was overbalanced. 'We're all disintegrating,' Kyle said gloomily.
in mete', Felix says. But they had a near collision 'Sit down, Felix!' Kyle hissed, pulling him 'Coraris Haulage is in a bad way, only two ships
taking off horn Velum a and Pete' went down to down. 'If anyone sees you like this, you'll lose working out of five', Peter gone, Learman sick
the hold to check the load. One pod had broken yout licence.' and Felix stoned out of his mind.'
loose and been damaged. He opened it to check 'Who wants t ' f l y i n a deathship?' F e l i x 'Shall we get this coffee into Felix and walk
and repack, and was just lifting the rods out slurred, putting his elbows on I he table and his him home?'
when he tealised what they Wel (2. By then he'd head in his hands. 'He's asleep,' Kyle said, poking a snoring
got a good dose, a lethal dose. He sealed it up and 'Stop that K y l e said angtily, shaking 'inn. Felix. 'Be easier to wake the dead.'
jettisoned the pod, but by then it was too late. He 'Hendor, see if Joe will give you a cup of coffee
retell ned to Ventura, ship and crew wet e isolated for him. Black.' Selazno got up. Learman slept fitfully in the grip of the fever.
and decontaminated. Felix is OK, at least they Learman stared at Felix, amazed that anyone Involuntaty uemors shook him and his skin was
think so; Pete' died yesterday, a week after it could have aged so much in a few weeks. The hot and dry to the touch. Twice during the night
happened.' boy's face was lined and there wete dark shadows he woke, shivering violently, anti Yerus made
'Felix is physically OK,' Selazno added with under his eyes. H e hadn't shaved. Leaman hint eh ink water with a strong pyretic in it, and
significant emphasis. They looked at him. Kyle wanted t o say something, something about by the' morning he was cooler and awake', but he
sin ugged. ' Yo u ' l l see for yourselves. Just be Peter, something useful, but his head seemed to ached in every joint and felt as if he hadn't slept
cateful what you say to hint. The Zoutwe has be stuffed with cotton wool. Yerus spoke for for a week. He got up and staggeted into the
been given the all-clear by the Safety Inspector- both of them. kitchen where Yet us was watching breakfast TV.
ate, but he' couldn't get a pilot to fly with him, so 'We have only just heard about Pete,. We are 'Feel be:net?'
the' ship's still on Ventura. We went to get him. disuessed by his death.' 'Yeah. Thanks, Yerus. Yo u ever t h i n k o f
He's still very shocked.' 'Murder.' taking up medicine as a career?'
'Poet Felix,' Yerus said quietly. 'Pardon?' 'Good bedside manner, ha? "Drink this, or I'll
'You don't look great yourself, Leaman,' 'His m u r d e r, ' F e l i x repeated. ' H e was punch your face in!" You think that would go
Selazno said. 'You OK?' murdeted by Medikit Chemicals of Ventura and down well with other sick Terrans besides you?'
'Yes, I'm OK. What WOI k is theme?' a m i l l i o n other places. A n d all t o save the 'On second thoughts, stick t o negotiating
'Have you heard about the new hype' market misetable price of the Dangerous Load Excess. conn acts. Is the' coffee hot?'
yet?' What're you going to do about it, Learman?' 'Yes. Learman... what are you planning to do
'A hypermat ket? Here?' 'Me?' about Peter's death?'
'Sine,' Kyle said, ' w h y not? T h i n k of how 'You g o t t h e agreement, d i d n ' you? N o '1 dunno. Sue Medikit.'
many people pass through Coraris in a year. undeclated cat goes? You tol' us you did. Wassit 'We can't do that.'
Granted they're all going somewhere else and jussa whitewash?' 'Why not?' Learman poured the scalding
who's to blame them, but if thete was something 'Take it easy, Felix,' Kyle said. liquid carefully.
to stop off for in Sondico — well, I think it's a 'Whane you gonna do, Learman?' Felix 'It would cost a fortune!'
insisted. 'Not if we won.'
good idea. It should generate a lot of trade. We're
starting to bring in consuuction workers next 'What did you have in mind?' Learman asked 'Oh come on Learman! Even i f we won, i t
month. I tendered f o r the conuact i n your quietly. 'Declate war on Medikit? It's Sector's would take months. We couldn't afford the legal
absence...' fault f o r accepting undeclared cargo without fees, we'd be in debt aftet the first week! The only

I M A G I N E ma9azine, Jay 1985


37
4•X•:•:4 . 4 4 . • • :


ones who could sue would be Sectot Haulage; partner being poisoned like that. Makes you
o
the contract was with them, but you know they shiver just to think of it. R i m ! ' and he did so.
won't sue. They'd be afraid of losing then lucra- Give me strength, Learman thought.
tive contracts with the multi-world companies.' 'What?? I'm never going to carry their stuff 'Anyway, how's business?' Rolandson said
'Then Cot at is Haulage will sue alone for the again!' cheerfully.
death of one of its pilots!' 'Oh yes you are, and on the Zouave too. 'Bad,' Learman said heavily, knowing that by
'Be sensible! All you'll do is lose the company. Everybody knows our financial position and no- this time tomorrow, half the starport would
Cot al is Haulage is five ships, ten crew. It's more one w i l l be surprised i f we put in a low bid. know of Coraris's financial problems. 'I have to
of a co-opetative than a company. A l l o f us Naturally Medikit will take the lowest tender, take anything I can get just to keep the rigs
together couldn't raise the capital to hire even a being a bunch of cheapskates anyway, and we flying. We're going t o have t o offer very
mediocre lawyer, and without a lawyer at least as will f l y their stuff i n and out for about six competitive prices. You don't know of anyone
good as Medikit would employ, we might even months.' looking for a carrier...?'
lose the case. We don't even have the container as 'Why six months?' 'Sorry, no, not at present, but I'll keep the old
13100E' 'I have calculated that that is about as long as ear to the ground,' Rolandson said seriously.
*All right then,' Learman said wearily. 'Let's we can afford to fly at cost. Also, we don't use the 'Thanks,' Learman said. 'Excuse me, I have to
hear your suggestion.' Zouave for any other cargo during that time.' go in here.'
'Destroy Medikit (Ventura) Ltd.' 'What i f Medikit doesn't generate m u c h 'What are friends for?' Rolandson called. 'See
'How?' business?' you around.'
'By destroying the public's faith i n their 'That's a r i s k w e have t o take. I don't
products.' guarantee that it's not risky.' He returned home in the late afternoon to find
'Yerus, ate you stile you're not ill, too? Those 'And after six months?' Yerus awake and preparing a meal. He did his
two weeks in that pit —' 'Aha!' best to make his vegetarian dishes appealing to
'Learman,' Yet us said softly. 'You know me 'What does that mean?' Learman, who basically did not like vegetables.
better than that.' He turned his full moon-face to Yerus told him. 'There was a call for you,' Yerus said over his
Leal man. The eyes were as round and bright as Learman did not exactly leap off the stool in shoulder. 'A reply to the advert.'
new silver dollars, and as cold. Yerus acted the enthusiasm. 'Do you realise what you're asking?' 'Anyone we know?'
good-natuted moron most o f the time b u t he said quietly. 'Someone you know well. Kim Denby.'
underneath it all he had a mind like a steel u ap 'Yes,' said Yerus. 'I'm asking you to risk the 'Oh.'
and once set on a course, nothing detet red hint. Company, everything we've worked for all these 'Don't say "oh" like that. She's the very one we
He had been fond of Peter Ellis. Peter and years. You may not think revenge on Medikit is need. She's got the sort of innocent, childlike
Felix wet e the two youngest pilots of Coraris worth such a terrible gamble, and if you say no, face that no-one could disbelieve. If she told you
Haulage but right from the start they had pulled then I accept that.' day was night you'd believe her.'
their weight and taken their share of the worst Twenty years of my life, Learman thought, 'I did once.'
runs with the others. Yerus had spent some time that's what he's asking for. And what good will 'Oh come on, don't be such a sore loser. She's a
teaching Peter about contracts and invoices and it do? It won't bring Peter back. Peter Ellis was good p i l o t and she knows t h e work. A n d
accounts while Learman had worked with Felix such a small cog in a small wheel that Medikit besides...'
on navigation, trading law and how to stay out don't even feel obliged to offer blood money. But 'What?'
of serious trouble. It hadn't been enough. Peter he was one of us, one of the little people, and it 'She's willing to put a quarter of a million
was dead, in the kind of incident ',carman had we stick together we can topple the giant. I f I into the company.'
fought so hard to avoid and it seemed to have were twenty years younger and just starting out 'How much??'
depressed him. Yerus, on the other hand, was again, I wouldn't even be turning it over in my 'A quarter of a million.'
strongly motivated to revenge. mind. I ' d have said yes immediately. What's 'Where would she get money like that?'
He looked at ',carman, hunched over his happened to me? Has the company become more 'Her husband left it to her.'
coffee. For twenty years Learman had flown the important than the people who work i n it? Learrnan took a moment to digest that. 'Jake
spacelanes, struggling to earn a living and stay Shame, Learman... Denby's dead?'
independent of the big boys who swallowed up He looked across the little kitchen at Yerus, 'Yes, three months ago. Coronary.'
little companies like Coraris Haulage without a watching him with anxious, round eyes. He's 'You appear to have interviewed her already,'
second thought. But Learman had valued his waiting t o see i f I've changed, betrayed my Learman said coldly.
integrity and independence above everything principles. Dammit, how ill does he think I ant? 'We just had a chat. She's coming round at
else, and kept his company. He hadn't made a 'You're an evil little gnome, Yerus, and you seven to be interviewed. And Felix is coming at
fortune, but he made sufficient to ensure that the make life worth living.' eight. He called earlier to apologise.'
ships were properly maintained and the crews Learman sat down. ' Yo u appear t o have
regularly paid. He knew well enough that thete After breakfast Yerus went off to bed in the sort everything organised.' F i r s t K y l e w i t h t h e
wasn't enough money to fight Medikit in the of hanging basket h e called h i s nest, a n d contract and now Yerus with the crews. He was
coot ts. It worried Yerus to see him so low. He Lea' man went to the bank and to the spaceport beginning to feel redundant.
was having to cope not only with the pat asites Central Office to settle up for the fuel and fees. 'You know I wouldn't promise her anything
inside him, sucking his blood, but those outside, He walked stiffly but tried to move as briskly as without your approval. But she'd be a good co-
Sector Haulage and Medikit to name but two, possible. Coming out of Central Office he literal- pilot for Felix, old enough to settle him, young
who wouldn't give a damn if he went under. ly bumped into a harmless, if irritating know-all enough not to mother him. What do you say?'
'What are y o u t h i n k i n g ? ' Ye r u s asked of long acquaintance by the name of M David 'I reserve judgement.'
anxiously. Rolandson, Esquire. 'Just promise me not to argue with her all the
Learman removed his gaze from the black 'Learman! You're back! I heard you had a bit time.'
depths of his coffee cup. of bother on CA9?' 'Me? She's the one who —'
'Just... how pointless it all is. In the end it all 'That's right.' 'I'll have it stipulated in the contract,' Yerus
boils down to money. If you have it, you can ride 'Barely out of the Dark Ages those Niners. Still said. 'No arguing with Learman.'
roughshod over anybody and get away with it. go in for obscene rites at the equinoxes, you
Without it, you can't even get simple justice.' know.' On the dot of seven, Kim Denby stood at the door
'Now I know you're really sick, Learman! I've 'Really,' Learrnan said expressionlessly, walk- of t h e apartment. Learman c o u l d see h e r
never heard you talk like that before. I will just ing on. through the security glass although she couldn't
have to do the thinking for both of us until you Rolandson trotted beside him. •Did you know see him. She wore a green trouser suit and her
recover.' that they keep their criminals in holes i n the dark auburn hair framed her face. She hadn't
'God, I feel old. And tired.' He rested his elbow ground with a big iron grid over the top?' changed. She took a deep breath, and rang the
on the breakfast bar and his head in his hand. Learman could almost smell the claustro- bell. He waited for a moment and then opened
'You'll feel better in a day or two,' Yerus lied phobia. His heart pounded. One more word, he the door.
cheerfully. 'Do you want to hear my plan?' thought savagely, one more word about it and 'Hallo, Kim.'
'Go ahead. I'm listening.' I'm going to put my fist through that smiling 'Hallo, Alex.' She was the only one who ever
'First, I contacted the newsagency during the inane face of yours. called hint that. 'Let the Prodigal return?'
night to place an advert for a replacement for 'Sorry to hear about young Ellis, though,' 'Yerus — kill the fatted calf!'
Peter. I didn't say so, but we need someone who Rolandson said. 'Nice boy.' 'Not another cannibal!' came the voice from
can lie with a straight face.' 'Yes.' the kitchen.
'What?' 'Is his co-pilot okay?'
'Then, we wait for Medikit to put out a job to 'A bit distressed — you understand.' At eight Felix arrived, smartly dressed and clean
tender.' 'Well, yes, he would be, wouldn't he, his shaven. He seemed surprised to find a young
38 I M A G I N E z g a i l t t e , Jay 1985
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1 0 0 0 A D & D ' : Dungeon ADScEr: The Lost Island of Castanamir
O S e l C3: The Lost Island
0 of Castanamir is a a m b i g u o u s l y and the DM must read the 1
O f 0 0 M a s t e r ' s S c r e e n
1 0 1 1 competition module intended for 5 - 8 m o d u l e carefully before play and decide II
I
0 1 Oil ( R e v i s e d ) I characters of 1st to 4th level, though it h o w Thetomodule introduces
treat each situation.an interesting
campaign. Being a competition module,
e a 0 0 This three-part game accessory n o w 0 1 could easily b e incorporated i n t o a c l a s s of creature which forms a central
N 0 4 consists of Dungeon Master's Screen, 1111 though, it's designed to be tough so that p a r t of the action and if it's to be used as
0 0 0 Player's
which provides
Screen aand
summary
a covering
o f player
sheet ,I w
n io t th everyone
regular campaign
will survivecharacters
and if usedI ap lamr ot soft acertain
campaign
to become
these creatures
a permanent
are
0 1 O i l character abilities. The last item lists the II s u g g e s t that they be a level or so higher f e a t u r e . For this reason I would suggest
0 0 p a prime requisites f o r each class, and 101 t h a n the pre-rolled ones provided. p r o s p e c t i v e DMs think very carefully
they gain 11s y sTt ethem roomsisswhich
e elicth
w
bhsohwunougIrdomedssn
iup
a b e f oEight
r e using the out
well laid module in this
tear-out way.
characters
r • a then gives aat summary
various levels.
of theI abilities
myself 1 se module
111111 0 0 found t h i s a useful a i d t o memory, 0 1 t h e players' maps quite nicely. Because a r e provided. It's interesting to note that
i d m
i a s othough I think it would
m e indication have been
of the possible nicefor
races if Ir Io oof m
theistopography of the place,
virtually a separate each ai o
encounter lth
n oof
u gcharacter
h each character
traits, nohas a descript-
alignment is
M f l i i e a c h class could have been given, 0 1 a n d this makes the adventure some- g i v e n : a sign of things to come in the
1
h a a l possibly
ations t aab lreproduction o f thei nlimit-
e w h i c h appears t h e 111
m awgh
i ca at disjointed. Also,
l l y orientated i t being
place, someaofvery
the r eI vfi s ey d
o uAD&D game, perhaps?
a r e specifically looking t o
I N OW41 Players Handbook, a n d i n addition 0 1 s i t u a t i o n s can be difficult to DM, often p u r c h a s e a competition module, C3 is a
I A e l l reproductions of the tables for possible I I d u e to them not being fully thought- g o o d buy. However, I wouldn't recom-
s o they would
l o b armour and find roomtypes.
weapon to fit Quite
them where
I don't 0e1n cthrough
o u n t e by
r s the
aredesigners.
also described
Severalrather
of the m e n d it for a proper campaign.
know: there is a space large enough to I l
0 • e i i V Chris Hunter
put one table on, and I guess that with
0 0 0 some clever editing the other two could I I ' e g g e d W e e r e Po P e i r e i r e r e l rel b
have been squeezed in. I suppose it's all 0 0 I I a I I a 0 . I M O I I 0 l e S I M I I0 I e l 0 0 0
a matter of knowing where to draw the P r o d u c t Information: * S o
line. 0 0 0 1 P t ()ducts reviewed hem ate all lot t h e A D O ) game. dist' tinned by •FSR U K Ltd, address I

Less u s e f u l t o m e is the Players o n the previous page. T h e Dungeon Master's costs


of Castanamir Screen,
0 . 9D5L 5 : Dragons of Mystery (tot t h e 0 0 . 1 1
0 • 0 DragonLance (ampaign) and C4: Quest For a King each cost L-I.95; C3: The Lost Island e e l
concept to begin with. What have the
players t o screen? Spells, equipment
lists and details of weapons arean
given,
Reference Screen, which I find
plus the attack matrix summary and a
surprising amount of space given over
odd I
• i la 0 . e • 6 . 6 . 6 0 / 1 . O. 0. owl
P . V 4 W a r e l l 1 l e t r e e e e r e e l — a l l l a

to grenade-like missiles. Speaking as o i l DRAGONLANCE


someone
Handbook w h o covered
reference sheetsh i swith
Players
clear I AI t first sight, you could be forgiven for breakdown of the first four modules into
plastic some years ago, I find very little 011 thinking that DL5: Dragons of Mystery play sessions, which interestingly coin-
cides almost exactly with how we ran
of any use here bar the attack matrix. I 1 i s t h e n e x t module t o p l a y i n t h e the modules when playing them. The
don't know how the grenade-like mis- hig
siles part got in at all; I don't remember .t • hDragonLance series.
e 'Source Book' Thatsaga,
for the it is not. It is
contain- rest of the section comprises various
pieces o f information t h a t has been
the last time I had to use these rules. I 1 i n g all sorts of useful information for harvested from DIA -4 and placed in the
would have better
have been thought the space
used, could
perhaps i n 011
T Dh Mes and
firstplayers of the
thing you findcampaigns.
when opening Source Book along w i t h a f e w n e w
items and some hints at how to play
printing t h e s i x ability adjustments 1 t h e booklet is a large colour map of the
various situations that might arise.
tables
out ourtocharacter
save us all the trouble of filling
sheets. ' p l i World
w e getoftoKrynn. Now,
see the for the
entire first time,
continent of Also included in this first section is a
Which brings u s t o t h e Dungeon I I Ansalon and realise that only a very list of mistakes that crept into the first
four modules and the corrections that
Master's Screen. No surprise perhaps 01 small part of it has so far been revealed should be made. Not so useful for those
that three quarters o f the tables are di t o us. Although interesting and thought-
devoted to combat, but since the DM's Ile provoking, this map will be of little use to who have already played those modules,
but worth noting if you are about to start
Guide reference sheets bear tables IN anyone running one o f the first four
running one of them.
which
down aare
coalasmine,
much at use
leastasthe
sunglasses
tables are Ib DragonLance modules.
e useful at some Whether
later date it will
remains to The n e x t t w o sections contain a
useful this time, and I have used them 101 b e seen. description of the history of Krynn from
its creation to the present, and details of
and will continue to do so. The fourth l e T h e Source Book itself is laid out in the gods of Krynn. All useful background
quarter o f t h e tables a r e a useful ibig five sections. First comes a Dungeon
collection which t h e D M might well Pill Master's guide to the series. It opens information that the DM and players can
use to add colour to their campaign.
have cause to refer to at several points l l w i t h an introduction to the authors and Part f o u r i s a chapter especially
during a session, and I am forced to find b e h o w the series was devised, written and
written for players of the pregenerated
this the most useful component of the Pall play-tested, and includes a suggested
three. R f r k I I P " I f I r MP ' V P g e r m i l y N I P P ' w
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I1populace
T h e High iCouncil i s floundering,
s restless, the Monks a t hr e iMd o f
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i l l I kingdom of Pellham to
group is assembled torestore
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Celtic big
i l l E a c h o f t h e f o u r scenarios i n C 4 : 1 I r a

S
l o g il and-a-half
4
Q u e s t F o r hours
a Kingtoshould
play under
taketourna-
three- 0 1
m e n t conditions, longer i n campaign
1Oo r e

A l p p l a y . O n e thing I found w a s that play 011 0 1 1 1


1 6 1 11 1 combat.
became It
unnecessarily
should be remembered,
bogged down
when
in I 0 1
. 0 1 playing a competition module such as 0 1 0 0
0 0 1 tthe
h i s GEN CONY" XVIthe
(it comprises AD&D Openrounds
first four Tourna- .
of A a l

4001
m o o ment), t h a t i t will b e geared towards o l
separating
and good players
will perhaps from
be harder the rest, I IaI I
to complete
r e
e l
% 0 0 0 1 t h a n t h e average module. Part o f the 0 1 O S
0 0 0 0 1 test of a 'good' AD&D player is knowing d 0 4
0 0 0 0 t(and knowing
h e most w h eways
efficient n to to
run
killaway!). So gP
opponents

1100000000010000000000001 the
usedcombat might seem
t o stepping t h r o uharsh
g h t r ito
b ethose
s of 1 M

004100000000000000000001 Kobolds, murdering them at the rate of 0 1 0 0

P,00000000000000000000001 twenty a round. I


Intellect is also tested well, though it
is difficult t o offer examples without 0 1
0 4
0 0

sal W.1010A••0110•10ASAP P A te 0' Olt


op'
giving too much away. Suffice it to say l 0 0

Dragons of Mystery that to


way there is a right way
do everything andmodule
in this — Li
a wrong o s

'Inn Fellow' characters. I t i s a short the test of a clever party being to get it 11.1 S o l
narrative telling of their childhood, how someone
and is playing that
then discovers a character one way l o g beyond
their personality right mostlessoable
f t h eplayers.
time. TEven
h i s mso,
ay og 00
'
they a l l m e t a n d b e c a m e f r i e n d s . is something totally different scenarios are a joy to play for the f e w
Welcome n e w s f o r D M s , w h o a r e times that you do get it right.
continually pestered by their players for Overallall
together DL5theisbackground
a good attempt to bring 1111
information The scenarios read well, i n t h a t n o
sort of background information. contained in the first four modules and 111 part strikes DM or player as overwhelm- 1 0 0 1 1
The f i n a l section contains detailed bring in some new details. It is written in
character s h e e t s f o r t h e m a i n p r e - ingly silly, something which is important O f 0 0
the s a m e clear, concise style a s t h e

1li
generated characters. Each contains a 111114111 of
if players
t h e m are
o d uto
l eget
. Th into
e hthe
e a vatmosphere
y c o m b a t S I 11 0 11
picture o f the character, seen for the inconsistency: the motto
previous modules. I couldofonlythe find
Knights
one o i l sessions a r e disadvantageous i n t h i s I
first t i m e from h e a d t o foot. Previous of Solamnia seems t o h a v e changed respect, since they tend t o break t h e l
modules have only revealed the heads! somewhere along t h e w a y. B u t w h y i flow of play: it is always a problem in
Full statistics a r e given for t h e char-
acters when they commence DL'i , along wait until
it DL5? now tothis
Ideally, publish
shouldit, and why
have call O A large parties to keep the other four fifths 0 0 O S
been
with a brief history and a description of interested w h i l e o n e f i f t h b e a t a I I s l
personality a n d appearance. T h i s i n - provided
gives t h ewimpression
i t h D L 1 T ht hea numbering
t i t i s n o t t r o general,
monster's h e a d i n t o t h e ground.
though, t h e scenarios a r e a I n b d 0 0
formation i s considerably more c o m -
required u n t i l a f t e r D L 4 h a s b e e n R I pleasure to play and run. For me, play 011114 a
prehensive than has appeared previous-
ly. M y players a l l commented t h a t i t played. Some clearer information on the 0 1 the wasadventure:
overshadowed by the
the party is premise of
on a quest ill 11 0 1
would have been much better i f they been
coverappreciated.
as to just what it is would have • which, in the sequel module, will hope- 1 0 1 1
had had this information from the very
start, so that they could role-play the A l t h o u g h i n n o w a y e s s e n t i a l , 0 1 fully lead to the resurrection of a long- I
Dragons of Mystery is recommended for l a dead king. How pleased would you be if
characters to a greater extent. Receiving anyone running the DragonLance mod- I irlqp you'd been dead for a few centuries and
odd snippets of information as the story ules or contemplating doing so.
progresses c a n cause problems w h e n 1A6 Alan Mynard then s o m e guys revitalised y o u a n d 0 P O I
asked y o u t o r u l e t h e i r kingdom f o r
them? 8 l o 4

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m i r•avi • th1
Dispel Confusion Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion,- Dispel Confusion... Dispel Confusion...

Role-playing games have rules which are day resting, t h e y do n o t heal a t all. will g r a d u a l l y w e a r o f f , a n d t h e
open to interpretation, a n d this some- Rest means just that ---- no strenuous character c a n r e t u r n t o f a c e t h e
times causes problems when two garners intellectual or physical activity by the creature, (say a c o ff e r corpse), t h a t
interpret t h i n g s d i ff e r e n t l y. D i s p e l character (spell learning, f o r exam- caused t h e effect i n t h e f i r s t place.
Confusion is a column intended to help ple, counts as a strenuous activity in However, w h e n the creature is seen
by providing answers to rules questions. this context). again, another saving t h r o w must be
At present we mainly answer questions The only difference in the advanced made
about TSR games; while the answers we game is that, at the end of each week
give are n o t fully official w e do have of r e s t , a c h a r a c t e r ' s c o n s t i t u t i o n Q. H o w l o n g w i l l a d r u i d ' s m i s t l e t o e
contact w i t h the designers and a good bonus or penalty is added to (or taken function before a n e w batch w i l l be
deal of playing and refereeing experience. away from) t h e h i t points regained, required? (Advanced)
An answer column needs questions, so giving a total o f 4 - 1 0 h i t points. I n
send yours to: Dispel Confusion, TSR UK addition, n o m a t t e r h o w m a n y h i t A. The rules give no guidance whatso-
Ltd, The Mill, Rathmore Rd, CAMBRIDGE points h a v e b e e n lost, 4 w e e k s o f ever on h o w long a druid's mistletoe
CBI 4AD. I f you don't want to wait for continuous rest w i l l restore a c h a r - lasts w h e n u s e d f o r casting spells.
your question to appear in the magazine, acter t o f u l l s t r e n g t h . T h i s s y s t e m However, it is a spell component, and
please enclose a 9"x 4" SSAE. may seem a bit slow after the speed the effects o f magic-user spells o n
of clerical healing magic, b u t i t is a their components is quite clear: t h e
reasonable application of logic to the components are destroyed to provide
A D VA N C E D D U N G E O N S & problem. the necessary p o w e r f o r t h e spell.
DRAGONS® and DUNGEONS Even spells w i t h o u t apparent mater-
Q. I f a creature (eg a c o ff e r corpse) o r ial c o m p o n e n t s u s e t h e a i r t h a t a
& DRAGONS® games object causes f e a r a n d a character magic u s e r b r e a t h e s o u t a s t h e i r
flees f r o m i t after failing t h e saving material component.
Q. H o w do characters heal, o t h e r than throw, o n l y t o r e t u r n t o f a c e t h e Therefore, i t i s r e a s o n a b l e t o
by using clerical spells? (Basic) creature, w i l l i t repeatedly have the assume t h a t a d r u i d ' s m i s t l e t o e ,
same effect? (Basic/Advanced) which is a spell component, is used
A, Healing is one of the areas that the up (to provide p o w e r f o r t h e spell)
rules seem to have overlooked up to A. W h e n m a g i c a l f e a r c o u l d h a v e a n during the process of casting a spell.
now. I n m o d u l e X 7 : W a r R a f t s o f effect on a character there are t w o The idea t h a t a d r u i d ' s mistletoe i s
Kron, a section o f n e w rules states possible results: t h e character flees used up during spell-casting is also
that i f characters rest f o r an e n t i r e in panic or makes a saving throw and implied b y t h e t a b l e i n t h e N o t e s
day they will heal one hit point. If they ignores the effects of the fear. Once regarding Druid (Cleric) spells (PHB,
do n o t spend a m a j o r portion o f the the character has run away, the fear p54). I f t h e m i s t l e t o e w a s a p e r -

GAME COMPANY che. e, Events (-Ws e, Events, (1.1. e, 'Etvnts c a d v e, Evetts CluAl E v e n t s . C A S s & Events a u b s & Events.. & Events„.. Clubs

LYD N EY, Gloucestershire: Stephen Sayers is the more facilities there will be for them. They
an experienced roleplayer (D&D, RQ, T&T, have 'tentatively programmed a panel' o n
I M A G I N E magazine offers a Traveller, Space Opera, Wo W and BOOT RPGs. GoH John Christopher. Other attract-
FREE service to gainers HILL games) and about to move to Lydney, ions: book room, films, late bar... Attending
where he hopes some RPGers might be hiding. membership f 7, Room £16.10 per night 1 3 -
throughout Britain: individuals 15 September, New Hall College, Cambridge.
Write to him at 12 Dovedale, Thornbury, Avon.
looking for a club in their area, Neil Taylor, Perspective Design, 9 Pembroke
or wishing to recruit members WATTON, Norfolk: DM and player of over 8 St, Cambridge CB2 3QY will doubtless supply
years experience would like to start or join an more details if requested.
for their group, can write to
AD&D campaign i n t h e Watton/Dereham
these pages for a free mention. area. Tel: Bryan on Watton 881417.. On t h e same weekend, 13-15 September,
Likewise anyone organising a CONQUEST at Queens Hotel, Hastings. This
hobbymeet, convention or other WINDSOR, Berkshire: RPG Club: 'Campaigns is a general games con. W r i t e t o J o h n
in A D & D , Traveller, Chivalry & Sorcery, Marsden, 17 Church Rd, St Leonards, Hastings
gaming event... Diplomacy and RuneQuest games. We'll try TN37 6EF for further details.
anything. 7-10pm Tuesdays, Windsor Youth
Just send details to I M A G I N E Centre, A l m a Road, Windsor. Contact t h e GAMES DAY will be at the Royal Horticultural
Magazine, The Mill, Rathmore Judge (07535) 69050: Hall, London, as usual: 28-29 September.
Rd, Cambridge CB 1 4AD ARTICON will be at Hatfield Poly, 4-6 October.
Events Participatory artshow and competition dun-
geon. Write to secretary Jaine Fennell, 278
I f y o u would hice pubficity for your garnin9 Chapman Hall, Bishops Rise, Hatfield, Herts.
Clubs event, write to us with Mails —
MIDCON t h e Star Trek version — will be at
Not so many clubs this month: does this mean First: don't forget about MANORCON, the October 11-13 at Leicester International Hotel.
that everything's hunky dory Out there? See UK's largest Diplomacy tournament: July 19 Fancy dress, quiz, auction etc. Registration
this month's Soapbox for one person who still -21, a t High Hall, Birmingham University. f 7.50, hotel room £15.50. Details from Terry
hasn't found an RPG club: Victoria Kassner, of Convention fee £4; B&B £12.75 per night. Full Elson, 8 Ennerdale Cl, Oadby, Leicester.
SW LONDON. Write t o her c / o IMAGINE details available from Bill Wright, 43 Faroe Rd,
magazine and we'll forward your letter. London W14. MIDCON, t h e Diplomacy one, w i l l b e i n
Nottingham, 8-10 November, s o far as w e
BRENTWOOD, Essex: 'Brentwood Role Club The same weekend this month, ALBACON, knowl More details when we have them.
—you name it and we will play it. Ages from 11 Central Hotel, Glasgow, with confirmed guests
years and 17 years — Tuesdays 7pm.' Hermit Anne McCaffrey and Harlan Ellison. Write to NOVACON w i l l b e a t the D e Vero Hotel,
Centre, Shenfield Rd. Tel: Brentwood 218897. 20 Hillingdon Gdns, Cardonald, Glasgow. Coventry, November 1-3, with guests Dave
Langford and James White. Details from 86
IPSWICH, Suffolk: 'THIEF (12) seeks players CAMCON w i l l be a small Science Fiction Bearwood Farm Road, Wylde Green, Sutton
of any RPGs. Phone David, Ipswich 719978: convention; as ever, the more RPGers attend, Coldfield, Birmingham B72 lAG.
44 I M A G I N E magazine, 3 * 1985
Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion— Dispel Confusion... Dispel

manent possession of the druid (once Q. W h y do fighters get 1 attack per level Of course, i f a c l e r i c i s casting a
it had been harvested), there w o u l d against creatures with less than one cause w o u n d s spell of some type, a
be n o n e e d t o w o r r y a b o u t t h e hit die? (Advanced) normal 'to hit' roll is required to touch
reduced effects of using poor quality the victim, w h o may well be dodging
and ersatz mistletoe in spell casting. A. A creature with less than one hit die about t r y i n g t o a v o i d t h e c l e r i c ' s
We suggest t h a t each d r u i d i c spell — the h u m b l e rat, for example - - is touch.
requires only 2 leaves. hardly likely to put up much of a fight
Druids s h o u l d obviously spend a against a t r a i n e d a n d experienced Q. Has the ability to turn the undead got
lot o f t h e i r t i m e l o o k i n g o u t f o r wielder of a sword. Remember that a a m a x i m u m range, and if so, w h a t is
mistletoe w h e n on adventures (they melee r o u n d i s a m i n u t e l o n g , s o it? (Basic/Advanced)
cannot afford t o miss a single bit of multiple attacks against such creat-
it), and cultivating it when 'at home'. ures are hardly unreasonable. Further- A. N o range is given at all in either of the
Come M i d s u m m e r E v e , t h e h i l l s , more, c o n s i d e r w h a t h a p p e n s i f a game systems. However, there must
valleys a n d f o r e s t s s h o u l d b e alive pack o f r a t s a t t a c k s a l o n e f i g h t e r be limitations. Turning the undead by
with t h e s o u n d o f d r u i d s p a i n s - w h o only has one attack per melee 'phoning them up simply is not on.
takingly harvesting mistletoe i n t h e round. T h e r a t s s t a n d a n excellent The undead m u s t be able t o 'see'
approved fashion... chance of tearing him to bits... the c l e r i c w a v i n g t h e a p p r o p r i a t e
holy symbol at them, and hear what-
Q. W h e n do bards gain druidic abilities? Q. I f a cleric is casting a c u r e w o u n d s ever phrase for banishing the undead
(Advanced) spell of some type on an ally engaged the cleric has chosen to employ. The
in combat does the cleric have to roll relevant dice are then rolled, and the
A. Bards do not gain druid abilities. They 'to hit' in order to touch the recipient undead a r e t u r n e d ( o r n o t ) . I t i s
gain the ability to cast druidic spells, of t h e s p e l l ' s e f f e c t s ? ( B a s i c / reasonable t o a s s u m e t h a t t h o s e
but do not have the ability to identify Advanced) closest to the cleric are turned before
plants, p a s s t h r o u g h u n d e r g r o w t h , any that are further away.
charm woodland creatures or change A. Yes, i n m o s t circumstances. H o w - Until an official ruling appears, we
form. Bards are not druids, they are ever, t h e c l e r i c ' s a l l y m a y w e l l b e suggest that the maximum range for
merely u n d e r g o i n g t r a i n i n g b y willing t o b e ' t o u c h e d ' ; w h e n i n turning the undead is 60 feet/yards.
druids. combat he or she is presumably very This is a practical m a x i m u m range at
Interestingly, t h e bard i s o n l y a n pre-occupied l e a p i n g a r o u n d f i g h t - which a cleric can get the message
optional c h a r a c t e r i n t h e A D13i.CkEt) ing. W e s u g g e s t t h a t t h e c l e r i c across t h a t i t is a good idea f o r t h e
game, and the designer, Gary Gygax, should make a h i t roll at +2 ignoring skeletal chappies to run away!
has even admitted t h a t t h e class i s any dexterity or shield bonuses of the 0 t 5 J i m Bambra, M i k e B r u n t o n ,
grossly unbalanced. would-be recipient. Phil Gallagher and Graeme M o r r i s

A SONNY DAY I N THE FOREST OF


DREAMS Ho, SARRAH! w tu. NoN MUSIAROWS
RIA1A--E A M E A L WHICH IS TAST'i,
NUTRITIOUS, Atic) fREE FROM
TRULY I Fan FAIntsHED., BUT UNNKot-ESomE s ‘ v E -EFFEctS?
ALAS! ThERE IS NAU&HT TO
EAT S E must-Roo rAS

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t o A w eA r l

I M A Q I N E ma9azine, July 1985


45
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OYJ).

CV) ;0110.ii•

Unleashed Advanced
The A D V A N C E D D U N G E O N S & Illusionist Spellbooks & Starting Spells;
Books and Magazines
D R A G O N & F, game is on the move again. Thief-Acrobat; Character with 2 classes; To r t u r e d S o u l s 7 m a i n t a i n s t h a t p u b -
Sometime a b o u t n o w, a s h i p m e n t f r o m Updated W e a p o n P r o f i c i e n c y Ta b l e ; lication's r e p u t a t i o n f o r v a l u e . T h e p r i c e
the U S A w i l l b e b r i n g i n g o v e r t h e f i r s t Armour a n d Barding; N e w W e a p o n s has b e e n p u t u p t o f 2.95, b u t i t i s still a
copies of Unearthed Arcana, the seventh (+Updated W e i g h t a n d D a m a g e Ta b l e , bargain. Coloured floor plans are included
volume of the Advanced system. Updated 'To Hit' Adjustments); New Spells w h i c h are markedly inferior to the commer-
Those o f you w i t h long memories w i l l — Cleric, Druid, MU, Illusionist, Cantrips cial sets previously used in TS, w h i c h were
designed by the Endless Plans people (EP
recall t h e r e b e i n g t a l k o f a P l a y e r s DMG Addenda: Recharging M a g i c a l
are n o w part of the Avalon Hill empire; the
Handbook II and D M G II; this is essential- Items; U p d a t e d a n d A l t e r e d R a n d o m
existing E n d l e s s P l a n s s e r i e s a r e t o b e
ly a combination o f the two. A n d by the Treasure Tables; Inner Planes; Pole Arms; repackaged i n d u e course) are still a n i c e
miracle of the photocopy, we can now tell Appendix R — Demi-human Abilities; All- addition t o t h e c o m p e t i t i o n s c e n a r i o
you w h a t this exciting volume contains: in-one Clerical Quick Reference Chart (interestingly s u i t a b l e f o r D r a g o n r o a r a s
well a s t h e DBLIDJ!, a n d A D & D t , ) g a m e s )
Players Information: Social Status & At the time of press, we've no idea h o w they accompany. A l s o included i s a single
Birth Tables; Comeliness; Updated Char- heavily r e v i s e d t h e c h a r a c t e r classes, character scenario; not a solo (there will be
acter Race Tables; N e w Level L i m i t s for spells o r social s t a t u s r u l e s h a v e b e e n no m o r e solos in TS u n t i l September), b u t
intended for one player plus DM.
Demi-Humans; Drow PCs; Updated Char- from t h e f i r s t v e r s i o n s , a s p r i n t e d i n
acter Class Tables; D r u i d — n e w upper I M A G I N E " magazine. At least it saves us Creatures and Treasures is a new book
levels; Fighter W e a p o n Specialization; from h a v i n g t o r e p r i n t ; : 2 o r 1,.• 11 — from Iron C r o w n Enterprises, applicable to
Barbarian; C a v a l i e r ; C a v a l i e r - P a l a d i n ; remember t h i s i s w h e r e you s a w t h e m most p o p u l a r role-playing systems. I t ' s a
Revised Ranger Abilities; MU Spellbooks; first, folks! nicely produced w o r k o f 9 6 pages w i t h a
very good cover picture, although I think the
lightly armed and armoured adventurer on
the cover has taken o n m o r e t h a n h e can
From Stonehenge, Illinois Virgin on the Move handle. It is a very comprehensive book of
monsters and treasure defined in ICE's own
Among t h e various interesting things t h a t Anyone going to the Virgin Games Centre
games. Conversion n o t e s are included s o
have recently left the Chaosium premises, at 22 Oxford Street to buy the latest copy of that the stats can be translated into values
t w o deserve special m e n t i o n . O n e i s t h e I M A G I N E " magazine after July of this year suitable f o r t h e A D & D a n d R u n e q u e s t
long-awaited P e n d r a g o n , a n A r t h u r i a n is liable to be severely disappointed. Why?
games. ICE's products are consistently high
rpg. I t ' s based on t h e R u n e q u e s t system, Because V G C w i l l h a v e m o v e d t o n e w
quality, b u t t h e r e i s o n e t h i n g t h a t I h a t e
w i t h atmospheric modifications and a very premises by then. All is not lost however, as
about all of them, that curious predilection
colourful m a p e m b e l l i s h e d w i t h h e r a l d i c the n e w s h o p i s j u s t u p t h e road, a n d i n
for a w a r d i n g e a c h o t h e r c u t e l i t t l e
devices a n d f e a t u r i n g w e l l - k n o w n B r i t i s h Oxford Street. It is bigger than the existing nicknames i n t h e c r e d i t s o f e v e r y p u b -
t o w n s and locations incorrectly positioned place, all on one level, it has been complete- lication o f t h e i r s I h a v e e v e r seen.
in t h e u s u a l A m e r i c a n w a y. T h e o t h e r ly gutted and refitted and should look rather
Professionals w h o a r e o ff e r i n g a s e r i o u s
Chaosi um release I referred to is M r Steve smart. N o r is i t Virgin's only n e w opening w o r k for sale to the public (the price of these
Perrin. This prolific and talented designer, this summer; there will also be n e w shops items c l a s s e s t h e m a s ' s e r i o u s ' ) s h o u l d
w h o has had a hand in most of Chaosium's in G l a s g o w and Edinburgh. Scotland is not refrain f r o m s u c h j u v e n i l e s e l f - a d v e r t -
triumphs, is leaving in w h a t are described virgin t e r r i t o r y f o r Virgin, o f course. T h e y isement i n d e f e r e n c e t o t h e r i g h t s o f t h e
as ' a m i c a b l e ' circumstances. I t i s u n d e r - are already represented in Aberdeen where
purchaser n o t t o h a v e b o o k s i n t h e i r
stood t h a t h e w i l l s t i l l b e providing t h e m their shop is managed by J i m Wa u g h , ex-
collection disfigured in this way. W h a t may
w i t h material on a freelance basis. proprietor of Black Donald's games Shop. be acceptable i n a f r e e n e w s l e t t e r i s n o t
acceptable when money is changing hands.
Otherwise, carry on as before, ICE.

G a m e N e w s is a n e w US games magazine
Do Not Pass Go.... covering all aspects of hobby gaming, that
is t o s a y r o l e - p l a y i n g , w a r g a m e s a n d
And now, as promised, a further look at some The box contains a colourful board showing general a d u l t games. = 1 l o o k s promising,
of the M a y f a i r Games products currently on the city of Sanctuary, mounted on thick card, w i t h pieces on Paranoia, Dungeoneering,
sale in the UK. and comprising 6 interlocking pieces in t h e reviews, cartoons, n e w s , etc. U n l i k e m o s t
As well as a good range of supplements for typical M a y f a i r style. T h e g a m e offers soli- imported magazines, G N w i l l b e a i r -
various rpgs, M a y f a i r h a v e a n i m p r e s s i v e taire, basic and advanced play, and looks as freighted i n b u t its distributors, Grenadier
selection o f boardgames, m a n y b a s e d o n though i t w o u l d b e e a s y t o l e a r n a n d g e t Models U K , b r i n g i n g c u r r e n t i s s u e s i n t o
well-known b o o k s o r f i l m s . A t i t l e t h a t involved in. Britain o n l y 1 0 - 1 4 days a f t e r US release.
commanded m y a t t e n t i o n w a s S a n c t u a r y, The F o r e v e r W a r i s a d i f f e r e n t g a m e GN is E l .95 a copy.
subtitled t h e b o a r d g a m e o f R o b e r t L y n n altogether. I t ' s i n the h e x grid, u n i t c o u n t e r
Asprin's Thieves World. Certainly a s u b j e c t tradition of serious wargames and is describ- Grenadier U K also h a v e s o m e interesting
with a f i n e p e d i g r e e , i n c l u d i n g s e v e r a l ed as 'squad level combat in the third millen- new C a l l o f C t h u l h u c r e a t u r e s available,
collections of short stories (published in the ium'. Ten scenarios, from different stages in including Cthonians, Nyarlathotep,
UK b y P e n g u i n ) a n d a w e l l - r e s p e c t e d r p g the Forever W a r a g a i n s t t h e Ta u r o n s , a r e Ts a t h o g g u a , O l d O n e , D i m e n s i o n a l
supplement from Chaosium. The atmosphere presented along w i t h mechanics for design- Shambler, S p a w n o f Cthulhu and Hunting
from the Chaosium game is apparent in the ing others. Joe Haldeman, author of the book, Horror. I n t h e i r F a n t a s y Lords range, look
box art of S a n c t u a r y, a vivid and captivating chips in w i t h a n essay on t h e n a t u r e of the out for Elite Undead Infantry, Flying Carpet
visual s u m m a r y o f t h e k i n d o f p l a c e t h a t w a r being portrayed a n d a piece a b o u t h i s w i t h Crew, Armoured Centaurs, Umberhulk
prospective players can expect to game in. own unnerving Vietnam experiences. and Goatkin Warriors.

46 IMAGINE ma9azine, Jay 1985


YOURNAMEISAVENGER!
NINJAWARRIOR!MASTEROFTHE
MARTIALARTS!TRAINED IN
THEWAYOFTHETIGER!

FIGHT THESE MONSTERS


PAGE BY PAGE L I V E OR DIE SYYOUR
FIGHTING SKILLS! THE WAYOF ME
77GER TAKES ADVENTURE GAME BOOKS
TO AN EXCITING NEW LEVEL
th,e tvol
Adventur
G e
atne Series
1 1 K n i g h t AVENGER! AND ASSASSIN! ARE THE FIRST TWO TITLES IN A NEW
B o o k s ADVENTURE GAME SERIES, THE WAY OFTHE TIGER. E1.75 each.

In EA RTHWOOD, twenty-five players compete to


be the ultimate ruler by controlling all the de-
veloped cities, either singularly or with an alliance.
A typical game will last about 18 months with the
first knockouts usually starting after six months.
Each player is either a king of a fantasy race or
EARINJ'WOOD)
powerful charismatic character. Your character or
king controls several groups each of which is totally
independent of each other. You can recruit trolls,
wildmen and others into your armies, and even
control powerful creatures such as dragons. Your
characters will capture and control cities, upon
which you can spend gold to improve security, in-
crease your workshop's production, build defences
and maintain and enlarge your army. With gold
your wizards undertake magical research, learning
new spells. Spies search out enemy strongholds
and then attempt acts of sabotage, theft and
assasination. These are just a few options available to a
player in EARTHWOOD.
EARTHWOOD is computer moderated but the
turn sheets and replies are written in plain English
so that you can easily understand them. No need
to look through complex charts and code books to
understand this game.
To enrol in Earthwood send

KC E5.00 cheque/PO payable to


KJC Games. For this you re-
cieve the rulebook, setup and
first three turns. Future turns
are E1.50. Send to KJC Games,
5 Vicarage Avenue, Cleveleys,

GAMES Blackpool, Lancashire.


V5 2BD.

Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s 47
letters._ letters.— letters.... letters.... letters.— letters.— letters.— letters.— letters.— letters.... letters.— letters.... letters—, letters._ letters..., letters.— letters.— letters..., letters.— letters._ letters.— letters._ letters....

Letters Round T h e Bend. The tongue-in-cheek style


added to its appeal. Next year, I think I'll try and
playing in an Oriental environment, in an issue
which seems to have gone down quite welt
get the 0 rc's Revenge editot s to ono a team for
How quickly the time passes. Once more you the competition. David Webster, Birstall, Leics: To be truthful, it
have arrived at that part of the magazine where was with some trepidation that I awaited the 'Far
the debate i s h o t a n d furious, a n d t h e Paul Mason, U n i v e r s i t y o f Wa r w i c k : #26 was East' Special. I was worried that the flavour and
typesetting is tricky. Another sample o f the petty large, I must say, what with the game in spirit might be lost under a mountain of stats.
ever-swelling mailbag that arrives at: the middle. Monstermark Revisited looked sus- Although some people w i l l just add the new
IMAGINE magazine (letters), The Mill, piciously like a 1VD reject, and while the idea is weapons to their standatd, flavourless setting,
Rathmore Rd, CAMBRIDGE CBI 4AD, all well and good, Roger Musson's approach thet e was plenty of mato ial for those ptepat ed to
came met a little creakily. I mean, even TSR use it. Most campaigns could have a fat -off land
Where shall we start? Well, how about a few modules have progiessed beyond the 'multi- into which such a society could be placed,
endearing remarks about 1.26? level-dungeon/wilderness' style that Roger is although it is essential to have good role-players
writing about. to get the full enjoyment from the setting. The
James A D e m p s t e r, T u n r i f f , Aberdeenshire: I've also said some nasty things about Paul only part I wasn't too keen on was the use of the
Shock, honor, probe — #26 — a half decent Vet non before, but Fellow Travellet s has a lot Ogre Magi as a player character.
IMAGINE'm magazine — i t can't go on — the going lot it. Instant applicability to the main--
strain will pi ove too much. stream game while encouraging diverse and James Rickett, Shaldon, Devon: I w o u l d like to
What was so good? Well, it wasn't the dreadful interesting NPCs. Nope, can't really quibble congratulate you on the 'Fat Easto n Special'. It
cover, which made i t look like a second-rate with that at all. was excellent.
computer magazine. But inside, some useful Pity I didn't get to Reading in time fot the
infot mation. Paladin Hunt, as I teckon the Wat wick Anarch- I S M c C u l l o c h , Sunderland: M a n y thanks f o r
The revised Monstermark was very handy, ists and Rolegaming Ttetsdies (complete with The Words of Go-Guji by Mike Bi union, and
pat ticulat ly lot those who don't have antique one member who's a glove puppet, and the only the articles by Gt aeme Davis. Our group found
copies of White Dwarf. The system as revised one coming up with btight ideas) would have them a tefreshing change ft om the sterilised
also went some way towatds removing the been soundly massact ed. alien futut ism I just put them tht ()ugh. I would
inconsistencies. like to take up one point; the suggestion made by
Fellow Travellers is the sort of thing some Challenging hotly for the coveted last place Mt Davis that chat acters with high strengths
people have been doing for ages, but was a useful prize, eh? Many others have had a go at The might inflict greater damage with a bow than
article which might pet suade some of the hack Great Paladin Hunt and enjoyed themselves. If then weaker counto pat ts. Some players in our
and slash vat iety to do something different on you're one of those sophisticates who would group have been nying to get 'to hit' bonuses for
their jout neys to and from holes in the ground — have enjoyed playing the gnolls, then we might strength for some time, but I've always denied
it'll make a change h om bullring down every have a little competition to interest you next them this because when a bow is set, the power
tavet n in sight. And talking of but ning taverns, month. delivered is provided by the bow itself, not the
it would be nice to see an article on bar-room While we're mentioning #26, the Monster- person aiming it. The at chet provides the power
brawls; at present they always end up as Conan mark article, and old copies o f White Dwarf, to set the bow; thus strength only determines if
The Destroyer meets Texas Chainsaw Massacre. there were one or two of you who were as keen the bow can be di awn at all. Extra snength
What damage does a chair act oss the head do, eyed as Mr Ayres._ would only strain the bow and possibly br eak it.
what is a 6th level fighter's chance of swinging
across on a chandelier? Geoff Ayres, P o c k l i n g t o n , Yo r k : I f o u n d t h e S M Culshaw, Bolton, Lanes: First, I w o u l d like
Onto T h e G r e a t P a l a d i n H u n t — h a t e Japanese article Bujutsu in the AD&DO game by to congratulate the entire crew at IMAGINE
paladins, kill, maim, slaughter, destroy, muti- Graeme Davis in #25 a good interim etation of the magazine for producing such an amazing issue
late, rip open, aaaarghh.... sorry, got a bit can ied Bushido system l o t t h e n a i l ow, simplistic (#25, of course). Verily 'twas an issue to be proud
away thoe. Seriously, though, most people I AD&D game. In fact, it was almost as good as an of. I thoroughly enjoyed it, and am looking
know would want to play the gnolls. anicle in White Dwarf 43 dust within living forward to springing The Words of Go-Guji on
memory!) entitled Bujutsu — M o n k i s h M a r t i a l rm players. The articles on Bujutsu and Pentak
Simon M a r k D o n a l d , N e w t o n H a l l , D u r h a m : Arts, by one Graeme Davis. The two at tides have Silat were brilliant, so let's have more of it.
The covet of #26 is nice; at least it's bright. But I mote than a passing resemblance to each other.
thought it was an FRP magazine, not an SE one. There is nothing inherently wtong with this Maybe, maybe. Well, a gold star and a tick for
I suppose that's why you put the big pink thing state of Alan s, save the worrying trend it points all concerned, i t seems, w i t h t h e possible
on to temind us. to. In tecent yeat s, time has been a great deal of exception of the twit who bought the Bujutsu
teally enjoyed the at tide about GamesFair, material on the adaptation of Bushido to the article without noticing the similarities to that
but what about some pictut es of the IMAGINE A D D and Runequest games. Neithet is capable other version....
magazine staff? Don't use tecent ones h om of teflectitig Japanese combat satisfactonly. I have here a small pile o f letters from
GatnesFair though, we don't want to see any Only Bushido itself achieves this, and then only various people about the forthcoming changes
baggy-eyes zombies. tluough a great deal of backgtound and flavour- to our hobby coverage. Some o f these are
I also l i k e d T h e Adventurers' G u i l d , i t h a d ing. In imitating Bushido, a backward step is rather pre-judging what might be done, based
some good ideas. Wasn't s o keen o n t h e being taken. on what has been discussed by the interested
Monsto mark. And why is everyone at IMAGINE It seems that the urge to fill your pages with parties:
magazine s o fanatical about t h i s supposed good leading matter has overridden the objective
At cher class; it's a load of **** and nowhere neat of ploducing useful mato ial. De/ ivistictehashes Daniel Sumption, Teddington, Middx: I'm glad
as good as the Anti-Paladin. of this kind will not help yout climb from a to hear that Redfox should soon be appearing on
glot died fanzine, t o a n 'Adventure Games the pages of you' magazine. The current comic
G Cameron, Kenton, M i d d x : L o o k i n g at #26, I Magazine'. Excellent material, such as t h e strips, although ieasonable, come nowhere near
had a bit of a shock — a decent cover at lastl Very Words of Go-Guji scenario will, and may even the standard to be found elsewhere. Artwork in
stylish, a trifle reminiscent of the AT- AT type convince me to buy your publication tegulat ly. general is also rather poor, although the covet of
things in Star Wars. Finally, I would like to congratulate Mr Davis #24 and Jeremy Goodwin's pictut es f o r the
The GamesFair bit was interesting — if you on pulling this stunt off. module in #22 were vet y good. I t ecently bought
were lucky enough to go. This year I think I'll a copy of the fanzine Demons Drawl and the
send the money in about July. The Adventurets' I wouldn't want anyone to get the idea that this amtwork there was of a high standard, especially
Guild lecture was good for all those players is the beginning of a sequence of WD reprints, David Foster and Hudson Shaw. I hope that you
wanting something up their sleeves. Some of the but i t stands to reason that eventually paths can make improvements in this field; otho wise
ideas were very good. are likely to cross when you are dealing with recent magazines were good.
I've never really had time to use Monstermark, role-playing games. Some subjects are going
but the article brought i t up to date. I don't to be tackled by everyone concerned. In this To n y Keen, E d i n b u r g h : M y first t h o u g h t was
generally like Paul Vernon's writing style, but particular instance, w e hadn't noticed the "Olt no, they're not going to tut n it into another
Fellow Travellers was interesting at least. I seem similarity, despite advice from GD that WD Black Sun, ate they?" That's the main worry I
to remember Dragonlords printing some stuff — were using similar material that he had sent still have about the tevisions to the fan coverage,
a bit more detailed, but with less scope — back in them some considerable time before. We were that it will be the first step towards tin owing it
'82. more concerned with getting together a pack- out of IMAGINE magazine altogethet
The Great Paladin H u n t looked l i k e a n age that might allow people in mainstream frp In-depth reviews of 'zines are a good idea,
excellent scenario, a w o r t h y successor t o games some insight into the possibilities o f although I ' m not i n favour o f reducing the
48 I M A G I N E ma9azae, Jay 1985
letters._ letters.— letters.— letters._ letters.— letters l e t t e r s — letters letters—. letters.— letters— letters.... letters._ letters.— letters.— letters.— letters.— letters— letters.— letters.— letters..., letters._ letters._

numbet reviewed. The appt oach I would favour


would be the one I use in the Zinc Reviews in
overnight cure.
In the meantime, we need as many of you as Letters
Obscurity Inc; review a selection fairly fully, anti possible to tell us what and who you want to
make stile all the test are at least mentioned. see covered in the new sequence of pages for there don't like Rubic, and, as everyone knows,
Featin ing fan art, particularly the idea o f Hobby news, chat, 'zines and people (starting Rubic is King, Rubic is brilliant, Rubic is utterly
short strips, is a good idea. The whole approach any month now). Particularly, we want to hear baffling unless you have all 26 issues, but Rubic
might be successful i n getting more people which artists currently not employed by the is the thing which keeps an insane and aged 20
inteiested i n fandom, although I have this professional magazines you think ought to be; year old like me getting IMAGINE magazine.
tet rible feeling that there will always be those one new feature of the hobby coverage will be
who will continue to ignote 'zines and bemoan a spotlight on n e w artists, w h o might find So let's have no more complaints; Rubic is a
their ptesence in IMAGINE magazine. themselves on a larger stage thereafter. social service untouched by the government.
That just about wraps it up. One last word We are also opening up a second letter box for
I w o u l d have thought t h a t w a s a raging from James Dempster, I think, while we're the get rid of A uchter and bring back Phalanx
thinking about cartoons and things. mail that is sure to start from next month....
certainty. One thing you quickly learn from
doing a column like this is that publishing an
article that is loved by everybody is as likely as James A Dempster: Last, but not least, new fan Simon Donald: PS - No funny remarks about
Darlington winning the FA Cup. The whole cos erage P1 ()rinsed. Could this mean the t etui n Sundet land being ielegated. Anyway I have
point is that if the Hobby coverage is to be a of Godfrey the Kobold and Poisonous Toet ag, or changed teams to Darlington.
success, then people must read it, and if they can we expect something fresh, n e w a n d
don't then w e must change our ideas. The exciting, and even more interested in walking That's put me i n m y place. I can't think o f
same is true of the art in this magazine, some the divide between libel and legality? A word of anything funny to say about Darlington....
people like it, some people hate it, but drafting warning though — don' t take the results of the
in any number of new artists will not be an Readers' Poll seriously. After all, some idiots out Letters edited by Paul Cockburn

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IV

* I Next Issue Back Issues


Explore t h e v e r y edge o f t h e Most copies of I M A G I N E ' magazine are still in print. Is
universe with your collection complete?
At just f 1.00 for each magazine, plus 50 p&p with each
Bob Shaw order, this is the inexpensive, convenient way to
complete your Pelinore collection, to gather the latest
In the tradition of The Fire Opal o f Set and The
Druid spells, or to lay your hands on the Thief A c r o b a t
Iron Galleon, w e present a scenario of deep-
space exploration, based on the work of a best- class. And let's not forget the I M A G I N E Magazine
selling British SF writer. Special Edition — Price E1.95
49
I M A G I N E magazine, Jut)/ 0185
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ITHELost Shripe
COMPLETE of Kasarliharp
DUNGEON MASTER series 7

An exciting scenario by TORTURED SOULS! w i t h realistic settings from ENDLESS PLANS


(containing: a fully detailed scenario; six sheets of full-colour floor plans; four sheets of
artifacts (maps, scrolls, etc.); four sheets of NPC statistics; and a dungeon master's screen)
for use with all fantasy role-playing games such as AD&D , D&D , RQ a n d Warhammer

A w e i g h t y n e w play-aid H a l l s represents a n e w concept i n gaming. E v e r y t h i n g


for t h e harassed D M i s d o n e - - a l l c r o s s - r e f e r e n c e d , i l l u s t r a t e d a n d e x p l a i n e d
it i s o b v i o u s l y designed w i t h A D & D a n d Hunequest i n m i n d . M o s t u s e f u l a r e t h e
DM's screens w h i c h h a v e m i n i a t u r i s e d f l o o r p l a n o u t l i n e s w i t h a n a t a g l a n c e k e y,
but t h e r e a l bonus a r e t h e c u t - o u t maps, s c r o l l s a n d a r t i f a c t s . W h i t e D w a r f 6 6

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L\ \ . . . .Tortured
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t oi t etdr ,a D
d ei v ienxi tcyl uRs oi vaedl,y Obx yf o, r da,n 0d Xa4v a1iLl aRb.l.e. _ A

50 Please mention IMAGINE magazine when replying to advertisements


A powerful friend may
attract powerful enemies:
jealous NPCs may try to
poison the mind of the
patron, or the bodies of
the player characters!

You know all about dungeon adventuring,


and plenty has been said on the subject of
wilderness a d v e n t u r e s , b u t h a v e y o u
thought about civilisation adventures? It
is easy e n o u g h t o t h i n k o f t h e a r e a o f
towns, villages and cities, of arable land
and p a s t u r e , a s n o m o r e t h a n a s a f e
haven f r o m w h i c h adventurers sally out
into t h e w i l d s t o do battle w i t h o r c s o r
dragons, and to w h i c h they return at the
end o f t h e d a y t o rest, recuperate a n d
re-equip. This is an unnecessarily sharp
divide a d v e n t u r e can occur anywhere!
Consider the repertoire of fantasy liter-
ature. Certainly, in some books there is a
strong tendency to differentiate between
home ground and the wilds, w i t h adven-
ture happening in the latter as opposed to
the f o r m e r. Bilbo leaves t h e s e c u r i t y o f
the Shire for the wild lands of the M i s t y
Mountains a n d M i r k w o o d ; w h i l e E l r i c
goes one better and seems to be hurled
from o n e edge o f t h e w o r l d t o t h e n e x t
every two chapters. But this is not always dungeoneering exploit, confessed to me protege, o r g o o f f a l t o g e t h e r — o n
the r u l e — Frodo has to leave the Shire that the most enjoyable gaming session crusade. Furthermore, a p o w e r f u l friend
because otherwise adventure would have he h a d t a k e n p a r t i n w a s o n e b a s e d is likely t o attract f o r t h e players s o m e
come looking for him, and in some novels around n o t h i n g m o r e f a n t a s t i c t h a n a powerful enemies — other NPCs jealous
almost a l l t h e action occurs w i t h i n t h e boar hunt in a local wood. of t h e players' patronage m a y t r y a n y -
bounds of civilisation. One i m p o r t a n t p o i n t : i t m i g h t b e thing f r o m p o i s o n i n g t h e m i n d o f t h e
If you a r e intending t o try and r u n an thought t h a t political i n v o l v e m e n t i n a patron t o p o i s o n i n g t h e b o d i e s o f t h e
imaginative, r e a l i s t i c c a m p a i g n , r a t h e r campaign is something that players can player characters!
than a s i m p l e hack-and-slay game, you only aspire to after much seasoned adven- Remember that you m a y have to play
should give some thought to this. Just as turing down the neighbourhood dungeon e x p e r i e n c e a l i t t l e d i f f e r e n t l y, s i n c e
there are events occurring in the wilder- to acquire sufficient w e a l t h a n d exper- players w i l l n o t b e k i l l i n g s o m a n y
ness that will affect the player characters' ience points to hobnob with the great and monsters, b u t d o i n g t h i n g s f a r m o r e
lives, n e w d r a g o n s a - h a t c h i n g , l i c h e s mighty. In this scheme of things a cam- deserving of experience points. A n d they
plotting spells of revenge in their desolate paign starts out with the players as plebs may g e t t h e i r m o n e y f r o m grants, p a y -
hideaways, and so on, so too will there be hacking and slaying their way to fame and ments, allowances and bribes rather than
things o f n o t e h a p p e n i n g i n c i v i l i s e d fortune, a n d o n l y t h e n , o n c e e n d o w e d picking i t o u t o f chests. B u t o n e o f t h e
realms. Perhaps more things, and of more with castles and followers, do they wake great advantages of this sort of adventur-
far-reaching import. W h a t p o w e r strug- up to the fact that there is more to town ing is that it opens up areas of the game
gles a r e i n process? W h o i s plotting t o life than the inn and the armourer's, and that are normally not much in evidence.
seize t h e throne? W h a t w a r s a r e being that they have political responsibilities. Thieves' s k i l l s s u d d e n l y b e c o m e m u c h
meditated? What new legislation is being This need not be the case, given some more interesting. There may actually be
contemplated? These are things that may imaginative gamesmastering. A second- pockets worth picking for a change. Spell-
be happening all t h e t i m e in t h e capital level cleric may not carry much political casters may find a use for all those non-
city o f t h e r e a l m w h e r e t h e p l a y e r clout alone, but may still be in a position combat-related spells that never seem to
characters l i v e . A n d a n y o n e o f t h e m to w i e l d c o n s i d e r a b l e i n f l u e n c e , f o r get a look in normally.
could b e t h e b a s i s f o r a n a d v e n t u r e . instance o n c o m i n g t o t h e n o t i c e o f a Exactly w h a t happens i n t h e end w i l l
Suppose, for instance, the Duke of Zog is rather doddery lord (through performing depend p a r t l y o n t h e a c t i o n s o f t h e
known to be preparing an edict to banish some special service) and being appoint- players and partly on w h a t the DM allows
the w o r s h i p of Dionysus from his realm, ed as a personal confessor. The relatively them — t h e r e i s n o reason w h y, i f t h e
and suppose further that one of the player minor p l a y e r c h a r a c t e r w h o t h u s b e - circumstances a r e right, a p l a y e r char-
characters i s a c l e r i c o f t h i s p a r t i c u l a r comes attached t o a p o w e r f u l NPC may acter may not rocket to p o w e r and glory
divinity. S u p p o s e t h e l o c a l D i o n y s i a n benefit both by being in a position to give before even making fifth level. Consider
priesthood c o n t a c t s a i d c h a r a c t e r ( a n d advice t o s o m e o n e o f c o n s i d e r a b l e how m a n y people i n h i s t o r y have risen
thereby the whole party) to try and enlist influence, and also to manoeuvre patron- meteorically from poor beginnings to the
cooperation in a desperate plan to make age f o r the party as a w h o l e for certain corridors o f p o w e r t h r o u g h exercise o f
the Duke change his mind... I'm sure you 'chores' which m i g h t be anything from a talent, brass neck and a little luck — and
can see h o w it might unfold — a sort of rescue mission to political assassination. certainly w i t h o u t b e c o m i n g 1 5 t h l e v e l
fantasy Mission Impossible. Another advantage of this sort of set-up is fighters o r finding d r a g o n s ' hoards. I f i t
Not that it need be quite so dramatic as that the DM still holds the real power, and can happen in real life i t can happen i n
that. One friend of mine, a former fanzine if t h i n g s s t a r t getting o u t o f proportion, fantasy too.
editor a n d v e t e r a n o f m a n y a n e a r l y the N P C c a n e i t h e r ' g o o f f ' h i s y o u n g ".5 Roger Musson
51
I M A G I N E magazine, July 1985
The Space Where Readers Tell The Professionals Press Cuttings
What They're Doing Wrong - and Right! After last month's extravagant guide to the
world of postal gaming fanzines, we are back
again with the FRP zines this month. Despite

p
the economic pressures and the claims o f
many existing zines that they can't find enough
subscribers to cover their costs, new FRP zines
are still appearing i n fact, there seem to be
more z i n e s e v e r y m o n t h ! T h i s t i m e i s n o
exception w i t h five n e w zines, all from editors
A Novice at GamesFair previously unconnected with fandom. The first
of these is the charmingly entitled C L O B B E R -
ING T I M E ! , obviously f r o m f a n s o f B e n
Before anything else I would like to introduce than one of the two women present asked, G r i m m ! A s the title will tell comics fans, this is
myself: Victoria Kassner, a name regular read- 'Oh, which one o f you i s Miss Kassner?' a superhero fanzine, and it aims to cover all the
ers of IMAGINE', magazine might recognise, Introductions followed. This was Kim Daniel, superhero systems around. This first i s s u e is
as I have had several mentions since writing a editorial assistant on IMAGINE magazine and certainly a g o o d s t a r t , w i t h a f a i r l y complex
letter over a year ago( ;11) on the problems of a person I'd been corresponding with. She w h o d u n n i t scenario, s o m e supervillains, and
getting started in role-playing. I'd stumbled immediately led us through to the canteen for an excellent article on incorporating A r t h u r i a n
across t h a t mysterious phenomenon, t h e a cup of tea, then called over and introduced legend i n t o s u p e r h e r o g a m e s . A n y o n e w h o
DUNGEONS & DRAGONS. game, a f e w Paul Cockburn, the assistant editor. plays s u p e r h e r o g a m e s s h o u l d t r y b o t h t h i s
months earlier, but even now after two and a Yvonne and I have nothing but gratitude for and S u p e r h e r o UK for n e w material and ideas
half years of interest, I ' m still a complete the way in which Kim and Paul made us feel f e w magazines cover SHrpgs in this sort of
novice. Well, maybe n o t complete — I've so welcome. But it wasn't just these two who depth.
picked up a lot of theory and ideas along the made the difference — everybody we met was HITS T O K I L L 1 i s a reasonable first issue,
way. M a y b e I s h o u l d reclassify myself: incredibly friendly. Perhaps being girls had but suffers from very short articles. The zine is
'lacking in combat experience'. something to do with that; there was a marked A5, unreduced and double-spaced, so they are
There have been m a n y articles i n t h i s shortage, possibly only 10% of the attendees. w a s t i n g a n a w f u l l o t o f paper, w h i c h c o u l d
magazine about that all-important first step, Perhaps it was our natural charm... well, I did have been used to present far more depth and
the latest ( g23) written in direct response to keep rolling 18s for charisma! Or maybe it's detail. As it is, the few articles leave you with a
my original letter, but it all appears to boil just the sort of people role-playing attracts. feeling o f 'so what?' w h i c h is a s h a m e as the
down to three methods: (1) Start your own Whatever the reason, by the end of the day we magazine i s w e l l - p r e s e n t e d a n d p r o v i d e s a
group, (2) Go to a convention, (3) Join an didn't want to go home, and we'd already (short) i n t e r e s t i n g read. T H E B O O K L E T O F
existing group or club. decided to attend again next year — for the M A N Y T H I N G S l a c k s t h e p o l i s h o f H TK i n
So let's look at these alternatives, from a whole weekend.
appearance and contents, but tries to make up
novice's viewpoint. T h e f i r s t i s daunting We were very grateful to Paul Mason, who for i t w i t h w i t a n d h u m o u r. U n f o r t u n a t e l y,
enough, even if you have a group of friends had a long chat with us and gave us some jokes about toads and terrible cartoons about
prepared to try it. It's pretty obvious that you impartial advice on which were the better Gary Gygax don't make up for a poor magazine!
can't just pick up a role-playing game and fanzines to read, in spite of being in the middle BALROG'S B A N T E R r e m i n d s m e v e r y
start right in, but I suppose it is possible to of an attack by some giant seagulls... to Roger strongly of D e m o n ' s D r a w l , after which it was
begin this way, provided of course that you Brewis, a teacher from Birmingham, w h o no doubt named; b u t the contents don't quite
can muster a group. If you can't, the matter lived u p t o h i s profession b y taking m e match u p i n t h e comparison. The material i n
becomes that much harder. In my own case, I through the process of character generation BB is very similar to that in DD (why do so many
had a group of one. myself. Nobody I knew step by step. This was a particular pleasure, as zines h a v e alliterative names?) b u t lacks t h e
was interested in the game and nobody was at no time did he force a judgement; I got polish and content. However, considering the
prepared to try to learn how to play it. Strike plenty of advice but each decision was my terrible n a t u r e o f D e m o n ' s D r a w l 1 , Balrog's
one! (Anybody out there play baseball?) own, what I felt comfortable with, not what Banter could well improve in exactly the same
Then I met Yvonne: she had been a regular somebody else said was right. Maybe one day way!
player until a few months prior to our meeting. my diminutive, dark-haired e l f maiden, The strangely named THE I M PA L E R is the
My own curiosity about the game rekindled Sharna, a lawful good cleric (with 18 char- last of the first issue zines, and another which
her interest, but she had lost contact with the isma, remember!) will get to adventure. And suffers f r o m f i t t i n g t o o m a n y articles into too
people she used to play with. So the group also to Matt Connell, who DM'd my first (and small a s p a c e . I f y o u a r e g o i n g t o m a k e a
enlarged to two — and I still hadn't actually so far only) adventure. sensible p o i n t i n a n article, a n d p r o d u c e a n
played. It was this problem of finding others I learned a few things — such as how useful interesting a n d u s e f u l piece, y o u n e e d m o r e
which led me to the second option. it is for the team to work together, and how than a p a g e ( o r e v e n h a l f a p a g e i n s o m e
I was a bit dubious about the idea of going to destructive (in more ways than one) a single cases!).
a games convention, and between my parents' disruptive character can be. I was back with a A zine n e w to t h i s c o l u m n , b u t already on
look of incomprehension at the mention of lawful good cleric (not Sharna, alas!) and got issue three, is G R I M R E A P E R —a British zine
role-playing, and one brother's dismissive to the stage of wondering whether it would (not to be confused with the New Zealand A PA
comment, 'why would you want to go there, spoil my alignment to strangle that obviously of t h e s a m e n a m e ) d e v o t e d t o T u n n e l s &
it'll be all experts anyway!', I wasn't exactly chaotic and probably evil dwarf w h o kept Trolls. T&T is a neglected system nowadays, a
getting t h e encouragement I needed. I f i t rushing into things before anyone else had a shame because it is very playable. Perhaps this
hadn't been for Yvonne's enthusiasm I would chance to think. At least I can look back on the
situation w i l l c h a n g e w i t h a f a n z i n e a s w e l l
probably never have even considered going. justice of my die rolls, which twice completely produced and written as Grim Reaper devoted
And t h e r e w a s plenty o f time, between cured o u r halfling thief, b u t only partially to the cause? GR3 c o n t a i n s a G M ' s scenario,
applying for tickets and going to Reading, to cured the offending dwarf on the one occasion Barbarians i n T & T, a n d a l a r g e T & T s o l o
reconsider, t o chicken out... Still, w e had he demanded my services. It only happened adventure, a s w e l l a s l e t t e r s a n d s o m e
decided, as a kind of 'safety measure', just to by chance, but it certainly was satisfying! excellent artwork.
go for the one day. I think we both had visions In the end, we spent most of the day talking
of a hard-sell approach with stands all over to people rather than actually playing, and D I S PAT C H IT is a n o t h e r clubzine, lacking the
the place and various games companies vying although it was very enjoyable, I didn't make pompous, s e l f - i m p o r t a n c e o f o t h e r clubzines
for customers for their products; of reunions any contacts which would result i n some (thank goodness), but sharing their lack of any
between groups of people who'd known each regular gaming. N o t s o much strike two, real q u a l i t y contributions. W h y clubzines are,
other for years and wouldn't be prepared to let perhaps, as ball one. in general, so poor is a fact w h i c h still puzzles
outsiders in on their fun; of the elite, serious So that leaves the third alternative, to try me — anyone got any suggestions?
garners who'd look down their noses at us and find a local club. Anyone out there know DEAD ELF 4 is the latest of a continually
lesser mortals. How different was the reality one in west or central London? If nothing else, improving z i n e , n o w w i t h v e r y n i c e H u d s o n
of it all! GamesFair sharpened my resolve to keep on S h a w artwork, and a n e w co-editor. A n d r e w is
Inside the Reading Union building, it took looking for a way in. Meanwhile, thank you properly c o n t r i t e a f t e r h i s o u t b u r s t i n t h e
but a moment to spot the registration desk, everyone I met at the convention for making previous issue, which basically demanded that
and here a pleasant surprise awaited me, for me feel less of an outsider. Maybe I've made it prozines review fanzines, and that they had no
no sooner had, we handed over our receipt to first base after all_ l k t right n o t t o ! C l e a r l y t h i s a t t i t u d e i s

52 I M A G I N E m a 9 a z i n e , J u l y 1985
famine reviews.— Press Cuttings.— famine reviews.... Press Cuttings.... fanzine reviews.... Press Cuttings.... famine reviews.... Press Cuttings—. fanzine reviews.... Press Cuttings._ famine

ridiculous, as he has realised. W h e n A n d r e w A BOLT FROM THE BLUE 60 (incorporating in stages, however. This issue offers the usual
isn't letting off steam in stupid arguments, he NMR!) h a s t h e results o f t h e Rusty B o l t strange and amusing cartoons, a look at a strip
can b e a v e r y e n t e r t a i n i n g w r i t e r, a n d t h i s awards. These a r e presented each year, a n d the Daily M i r r o r rejected (Dandelion Woods),
latest issue contains more on the A s t e r i x rpg, a voted for by any member of the postal gaming and a g u i d e f o r novice D & D a d v e n t u r e r s o n
detailed C a l l o f C t h u l h u s c e n a r i o (a r e g u l a r hobby who feels like sending in a nomination. Pub S u r v i v a l — o n e o f t h e m o r e i m p o r t a n t
feature i n m o s t z i n e s n o w ) , L a s e r b u r n a n d They are not supposed to be taken seriously, as skills! W h i c h j u s t l e a v e s s p a c e t o m e n t i o n
chat. the f o l l o w i n g categories q u i t e c l e a r l y s h o w : SCHOOL FOR SCANDAL — and excellent
After a long delay, the fanzine buyer's bible, Upstart o f t h e Ye a r — W i l l i a m W h y t e ; T h e news s h e e t a b o u t t h e g a m e s h o b b y a n d
commonly k n o w n a s 2 0 Y E A R S O N , h a s Least Regretted Fold of 1984 — I n f l a m m a t o r y industry.
appeared. Issue 1 2 is the first t o be edited by M a t e r i a l (and S i m o n voted for his o w n zinel); Next m o n t h m a r k s t h e a n n i v e r s a r y o f m e
Ian S h a w, a n d he h a s m a d e a good j o b of it, The Dave Thorby Award for the Worst-Dressed taking over Press C u t t i n g s , and a w h o l e n e w
listing a l l t h e B r i t i s h postal g a m i n g fanzines, Hobby p e r s o n — G r a h a m S t a p l e h u r s t ; T h e format to fan coverage in IMAGINE magazine
several f o r e i g n o n e s , a n d m o s t o f t h e F R P Graham S t a p l e h u r s t A w a r d f o r t h e M o s t — I can hardly wait!
fanzines w i t h a s h o r t c o m m e n t a r y o n e a c h Personal Fanzine — Ode; and finally, Wa l l y of Mike Lewis
one. If you w a n t to find out which zines run the 1984 — A n d y Blakeman. M A D P O L I C Y 1 0 6
games y o u w a n t t o play, o r w h i c h c o v e r t h e has n e w s o f t h e m o r e s e r i o u s Z i n e Poll f o r
systems y o u u s e , t h e n 2 0 Ye a r s O n i s a n postal gaming zines. Any fanzine involved with
postal g a m i n g , w h i c h h a s published a t least
Contact Addresses
invaklable buy.
SAUCE O F THE NILE is a name hiding a t w o issues since January 1985, is eligible. The BALROG'S BANTER, P a u l Evans, 2 2 Five Fields Rd,
Willenha II, W Midlands (50p)) A BOLT FROM THE BLUE, Ken
reborn old zine — Bohemian Rhapsody folded deadline is July 20th, so you'd better get your Bain, 2 Albert Street, Radcliffe-on-Trent, Nottingham (45p);
some t i m e a g o a m i d v a r i o u s r e c r i m i n a t i o n s , votes in to Richard quickly! BOOKLET O F M A N Y T H I N G S , M a r k Beresford, 6 3 3
but M a l c o l m S m i t h h a s n o w r e l a u n c h e d t h e Former Z i n e P o l l w i n n e r, a n d s t i l l g o i n g Chatsworth R d , Chesterfield. Derbyshire (50p); C U T &
THRUST, Derek Wilson, 321 Headley Road East, Woodley,
zine (or xyn, as he insists on calling t h e m ) f r o m strong i s G R E AT E S T H I T S w i t h i s s u e 1 2 2 ,
Reading, Berks. RG5 4SE (55p), DEAD ELF, Andrew Fisher, 2
his n e w address in Belgium. As the first issue w h i c h c o n t i n u e s t o o ff e r a h i g h s t a n d a r d o f The Limes, Hitchin, Herts SG5 2AY (45p); DISPATCH IT,
apparently consisted of reasons w h y Malcolm chat, r e v i e w s a n d e v e n a f e w games. TA K E Windsor & Maidenhead RPG Groups, 1 2 Boyn Hill Ave,
was u n a b l e to r u n t h e last incarnation o f the T H AT Y O U F I E N D is m a i n l y concerned w i t h Maidenhead, Berks (?), GREATEST HITS, Pete Birks, 6 5
Turney Road, London SE21 (50p), G R I M REAPER, Geraint
zine efficiently, I w o n d e r h o w long this version postal gaming, but continues to fly the flag as Davies, 2 Dochdwy Rd, Llandough, Penarth, Glamorgan (60p);
will last. Nevertheless, this issue is nicely laid T&T fans w i t h n e w material f o r the game, as HACKING TIMES, Dylan Harris, Greenwich Young Liberals,
out, and contains some interesting material on well as C r i m s o n & Gold — a T&T-based arena 76 Haddo House, Haddo St, Greenwich SEW (50p); HITS TO
KILL, D o m e n i c d e Bechi, 2 0 Hamble Rd, M e r r y H i l l ,
Belgium a n d a f e w g a m e openings. C U T & combat game. LANKHMAR S TA R D A I LY
Wolverhampton (40p), THE IMPALER, Mark Stockton, 1 0
T H R U S T 34, on the other hand, is the latest of may not have such a h i g h standard of writing, Vine Court Rd, Sevenoaks, Kent (45p)) IT'S CLOBBERING
a very reliable and efficiently r u n games zine. but it does offer fascinating series such as the TIME, Andrew de Salts, 1 Church Street, S t George, N r
C&T i s w e l l - k n o w n f o r i t s e x t r e m e l y w e l l - psychology o f rpgs, a g u i d e t o Led Zeppelin, Abergele, Clwyd (60p), LANKHMAR STAR DAILY, Robert
Nott, 158 Pendeen Park, Helston, Cornwall (60p); M A D
organised E n G a r d e ! g a m e ( i n w h i c h P a u l and o f c o u r s e 2 1 1 2 , t h e g i a n t p o s t a l F R P POLICY, Richard Walkerdine, 144 Stoughton Rd, Guildford,
Cockburn's character r e m a i n s a l o w l y SL5. I game. Surrey GU2 6PG (40p); SAUCE OF THE NILE, Malcolm
notice!) b u t i t a l s o c a r r i e s a l o t o f i n - d e p t h S C A N 3 9 h a s appeared, t h o u g h sadly t h e Smith, Bus 26, Astridplein 31-32, Antwerpen 2000, Belgium
plans t o expand t o a 2 8 - p a g e deluxe c o l o u r (40p); SCHOOL FOR S C A N D A L , Trevor Mendham, 5 3
game a n d b o o k r e v i e w s a s w e l l a s r u n n i n g Towncourt Crescent, Pens Wood, Kent 14 for f 1); TAKE THAT
Diplomacy, Cosmic Encounter and Dune, magazine h a v e h a d t o b e s h e l v e d d u e t o YOU FIEND, Kevin Warne, 48 Boscombe Ave, Hornchurch,
w i t h o p e n i n g s f o r p i a ' , ers , n t h e l a s t t w o problems a n d a p o o r subscription response. Essex (35p); 2 0 YEARS ON, Ian Shaw, 2 Whinfell Close,
The editors still hope to improve the magazine Streatham, London SW16 10G (50P)
mentioned games.
53
Neil Gaiman, author of IMAGINE
short stories Featherquest and

Fantasy Media How to Sell the Ponti Bridge, and


co-author of Ghastly Beyond
Belief, reviews the latest additions
to the fantasy/SF media.

C o h n Greenland claims that he's gone to Fantasy w o r l d s a n d role-playing g a m e s for r e a l a n d w i l l t h e y s u s s o u t w h a t ' s


Colorado for two months to write a book, are the subject of t w o works this m o n t h going o n , d e f e a t t h e e v i l w i z a r d w h o
and that's w h y I'm guest-starring i n h i s — one o f w h i c h h a n d l e s i t surprisingly brought them here and go home?' book.
column, here and next month. Personally well, the other (also surprisingly) ineptly. Reads like a choose-your-own-adventure
I don't believe a w o r d of it. I t h i n k he had Eleven-year-old D a n n y Osborne (Henry game only without the options.
warning o f t h e r e l e a s e o f S H E E N A , Thomas) l i v e s i n a C L O A K A N D
QUEEN O F THE JUNGLE (Columbia/ D A G G E R (CIC, PG) world in which a trip Penguin have brought out another fix for
E M I / Wa r n e r, PG), and decided to put the to the shop on the corner becomes a vital Thieves' World addicts, the fourth book in
Atlantic O c e a n a n d h a l f a c o n t i n e n t secret mission. His best friend is imagin- the series: S T O R M S E A S O N (E1 .95).
between t h i s abomination o f a f i l m a n d ary superspy J a c k Flack (Dabney Cole- The mixture is pretty much as before, the
h i m s e l f . Ta n y a R o b e r t s ( o v e r ) p l a y s man) and he exasperates his eight-year- authors ditto.
Sheena, a n d rides around on an animal
that is supposed to be a zebra, but which Finally t w o o l d i n e x t i n g -
looks e x a c t l y l i k e a v e r y e m b a r r a s s e d uishables — Moorcock and
horse covered i n black and w h i t e paint, Aldiss. Moorcock has giv-
poor thing. The dialogue is laughable, the en the world positively the
acting appalling, and t h e special effects last w o r d i n S w o r d a n d
outstandingly ordinary. S(w)orcery i n U R I C A T
THE END OF TIME (Gran-
Then t h e r e ' s T I T A N F I N D (Polygram, ada, E-1.95) — essays,
18), a n A l i e n r i p - o ff , i n w h i c h b r a i n - short stories and s u c h on
sucking monsters severely menace astro- the tortured albino prince,
nauts o n Ti t a n , S a t u r n ' s largest m o o n . including t h e d i r e S o j a n
Lots o f b o n e - c r u n c h i n g , o o z i n g s , a n d the Swordsman stories
going i n t o dark cabins on one's o w n . O r he w r o t e as a precocious
there's a f i l m t h a t s o u n d s like M i c h a e l 15-year-old.
Crichton's remake of Bladerunner, about
which Professor Greenland said (before Brian Aldiss presents t w o
he left): W h e n a n industrial r o b o t goes books, H E L L I C O N I A
R U N A W AY (Tri-Star, 15), t h e y send for SUMMER (Granada,
Sgt J a c k Ramsey (Tom Selleck) and h i s E2.50) a n d H E L L I C O N I A
partner K a r e n T h o m p s o n (Cynthia W I N T E R (Cape, £ 8 . 5 0 ) (if
Rhodes). B u t w h e n a domestic machine your budget or local library
carves up its owners with a kitchen knife, reaches t h a t far), b o t h o f
there's n o m a l f u n c t i o n . S o m e o n e i s them pulsepounding,
spreading m u r d e r o u s m i c r o c h i p s . T h e thought-provoking b o o k s .
race t o o u t w i t t h e cybernetic psycho i s Rich a n d r o m a n t i c , t h e
gripping s t u ff , m o s t l y, w i t h a t e r r i f y i n g story o f t h e w o r l d o f
showdown atop an unfinished skyscrap- Helliconia where the seas-
er; a n d as the hero cop w i t h no head for ons t a k e t w o t h o u s a n d
heights, Selleck i s fine. I n bet ween, h e years to turn, and humans
spends t o o m u c h t i m e j u s t b e i n g a and the horned and shaggy
heart-throb. phagor are locked i n con-
tinual struggle, is one that
Moving o n t o videos, o n e o f last year's continues to echo through
cult m o v i e successes w a s R E P O M A N the mind long after the last
(CIC, 18) and it's not hard to see w h y. A page o f t h e b o o k i s
lobotomised n u c l e a r scientist i s driving finished.
Brian Aldiss
around Los Angeles in a car w i t h some-
thing in the boot. Dead extraterrestrials, a old g i r l f r i e n d K i m (Christina N i g a ) a n d My pick as Book Of The M o n t h is John M
neutron b o m b o r something even m o r e father (Dabney Coleman again, w i t h o u t Ford's amazing THE DRAGON WAITING
bizarre? the trenchcoat). So when he accidentally (Corgi, £ 3 5 0 ) w h i c h b l e n d s alternative
Eighteen-year-old p u n k O t t o ( E m i l i o blunders into a spy-ring who are smuggl- history, w i z a r d s , v a m p i r e s , s p i e s , e m -
Estavez) is a repo m a n — it's his job t o ing o u t secrets i n a n A t a r i C l o a k a n d pires, Richard III, a n d a w h o l e l o t m o r e
legally steal back cars from people who've Dagger computer game, nobody believes into a complexand brilliant work, serious,
fallen behind on the payments, a job he him. D i r e c t o r Richard Franklin's fascin- funny, and highly entertaining. Ignore the
does w i t h t h e o l d e r B u d ( H a r r y D e a n ation w i t h A l f r e d Hitchcock continues; fact that the cover looks as though it was
Stanton). W h e n s o m e o n e p u t s o u t a and echoes, l i n e s and t h e m e s o f Hitch- painted b y a retarded four-year-old a n d
reward o ff e r o f $ 2 0 , 0 0 0 for t h e Chevvy cock f i l m s c r o p u p a l l t h r o u g h t h i s buy it anyway.
Malibu w i t h the Armageddon boot, Otto, engaging a n d e n j o y a b l e f i l m . T H E
Bud, other teams of repo men, punk thugs TWILIGHT R E A L M ( A r r o w, f l . 9 5 ) b y More next month. Pleasant journeys.
and blonde government agents all get on Christopher C a r p e n t e r i s a ' f i v e D & D
the trail of the car and each other. players are sucked i n t o a fantasy w o r l d NV Neil Gelman
54 I M A G I N E ma9azine, Jay 1985
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56 I M A G I N E magazine, j a y 1985
I

I
;

im Bambra

You are Erystelle of Dorneryll, famed Soon the winding forest track will Tightly gripping your lance,
elfin champion, and mage. A f t e r bring you to Dorneryll — the you urge your m o u n t into a
years of adventuring, you have come majestic oak-tree home of your gallop. Starbrow surges
home to the Emerlas — the beautiful childhood. Suddenly, your reverie is forwards; your w a r dogs
woodland at the tip of Canolbarth shattered as a column of red flame close on her heels.
Forest. A place of legends and leaps high above the trees. Dorneryll
peace. is under attack!
Will you get there in time?'

02 - Blade of Vengeance
is a Lone Hero D U N G E O N S & DRAGONS® Expert
adventure for one player and one dungeon master.
Can you save the Emerlas from destruction?

TSR UK Ltd, The Mill, Rathmore Road, CAMBRIDGE CBI 4 A D Tel ( 0 2 2 3 ) 2 1 2 5 1 7


1111•111111111111it .1E1r
DUNGEONS & DRAGONS is a trademark of TSR, Inc. U S A

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