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DUNGEONS & DRAGONSandPRODUCTSOFYOURIMAGINATION are tradernarks owned by TSR, inc..1984 TSR, Inc. All Rights Reserved.
Contents
..... Published
I M Aby TSR
G UK I NLtd E
..... Publisher
magazine,Don NoTurnbull
28, July.....
1985Editor
.....Keith Thomson .....
..... News Doug Cowie ..... Fataitle5 Mike Lewis
.... Assistant Editor Paul Cockburn ..... EditOrial ASSiStallt Kim Daniel ..... Features ..... ASSiStant Mike BrUnt011 .....
..... This months contributing artists: Robin GrenVille EVEirtS, Ian Gibbs, Kevin Hopgood, Mark O'Dell, Brian Williams .....
Editorial
'Grittily, DeteCtiVe O'Macjones von Homes pushed back the door with his .45. It
snapped against the crumbling wood with a loud snap. "Drat, I should have used a
.78. That will have alerted the fiends inside," he snarled. Inside, the alerted fiends
threw a blanket over the image of the thing that was so terrible no-one ever spoke its
name. They rushed forward, clutchirtg their fission-laser-turbo-nasty-XR4i pistols,
determined that dread Nh41.1"pr1"5/8% would not be discovered.
Outside, the city was quiet....'
Ahl Those Adventure Stories of the Thirties and Forties; what atmosphere they had.
Nothing fancy in those days; the hero was tough and fearless, the women were
beautiful, anti the bad guys were always bad. Printed in cheap magazines, w i t h titles
like Shock!, f a l l Over Backwards Tales and pretty Neat Adventures, these stories
SO Paul Cockburn
provide some of the most exciting role-playing around. So g e t out there and teach The
Hooded Claw who's boss- Histoty will never be the same againl
Throughout this magazine, reference will be made to the D&D and AD&D games. Please note that all such references are to the
DUNGEONS & DRAGONS® or the ADVANCED DUNGEONS & DRAGONS® fantasy adventure games, and that these and all
other titles marked with a t are registered trade marks owned by TSR Inc in the USA.'" symbols indicate other Trade Marks owned by
TSR Inc, with the exception of IMAGINE magazine, which is owned by TSR UK Ltd.
IMAGINE' magazine is published monthly by TSR available, c a n b e b o u g h t directly from t h e above days before t h e effective c h a n g e t o e n s u r e u n - of s u ff i c i e n t s i z e a n d postage. U n d e r n o circum-
UK Ltd. The Mill, Rathmore Road, CAMBRIDGE CB1 address for the price of f 1 , 0 0 . 5 0 p p&p per order — interrupted delivery. stances w i l l the publisher accept responsibility for
4AD. Telephone: (0223) 212517. Telex, 818761. in the UK only. Payment must accompany all orders. All m a t e r i a l p u b l i s h e d i n I M A G I N E m a g a z i n e any s u c h submissions. Published material w i l l be
IMAGINE magazine i s available f r o m a l l g o o d Overseas please enquire separately. If one o r more becomes t h e exclusive property o f t h e p u b l i s h e r paid for,
hobby s h o p s a n d n e w s a g e n t s . i t i s distributed issues in an order are out of print, a credit note will prior to publication, u n l e s s special arrangements IMAGINE is a trade mark owned by TSR UK Ltd. All
through the newstrade by Seymour Press Ltd, 3 3 4 be substituted which may be exchanged for cash or are made to the contrary in writing. rights reserved.
Brixton Road, LONDON SW9 7AG. It is also available merchandise from the publisher. IMAGINE magazine w e l c o m e s unsolicited s u b - Copyright , 1 9 8 5 by TSR UK Ltd.
direct from the publisher by individual subscription. The issue of expiry for each subscription w i l l be missions of written material and artwork at all times.
The subscription rate is E12 for twelve issues. printed on the subscriber's mailing label. Changes of However, n o submissions w i l l be returned unless Opinions expressed i n t h i s magazine a r e n o t
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I M A G I N E magazine, J a y 1985 1
THE MASKED AVENGERS
An Introduction to Pulp Rolegames b y Paul Mason
we l i v e i n — o n e i n w h i c h g o o d w i l l
- •5„C-i always defeat evil, thanks to the might of
the defenders of the Truth.
by Mark Davies
and Derrick Norton
/
)11/,-/4 4 .
-4 ; -
,
0,4(„
•/ / - _- •
Once i n p o s i t i o n , a t h i e f o r a s s a s s i n m a y
1
backstab/assassinate o n a n y following segment
chosen. I f the target is already in melee, t h e n — 4 4
unlike t h e n o r m a l r u l e s o f e n g a g e m e n t — a
character in a position to perform a special attack
will automatically gain a strike on the segment of secs
engagement, irrespective o f w h e t h e r o r n o t t h e
target was surprised. Of course, special consider-
ations w i l l still affect t h e outcome o f the attack.
Should the victim survive, then the attacker will be
engaged in combat, b u t may not strike again that
round.
Notes
A: short-range missiles b o n u s attacks on fleeing
Turning Undead creatures
B: medium-range missiles
With a symbol at hand, a cleric may begin to turn C: long-range missiles
undead after the first segment of concentration. D: spells started
E: spells completed
F: attempts to flee, backstab, assassinate, i n s t a n t
Spell-casting effects' (eg teleport)
and G: normal weapon and body attacks
H: disengagement; turning undead
Device Operation
The segment approach t o melee a l l o w s a D M t o Additional Procedures
determine the results of spell-casting and the like
by simple arithmetic. A DM should decide first on The action system, as outlined above, can serve as
the time required to bring the spell to mind, and to a complete method of organising combat. To some
locate the material components. Spells and devices extent, t h i s i s a s i g n i f i c a n t ' u n d e r - u s e ' o f t h e
should a l w a y s b e assumed t o be started a t t h e approach; f a r m o r e c o u l d b e i n c l u d e d w i t h o u t
beginning o f a s e g m e n t , a n d t h u s a r e u s u a l l y undue complexity. Presented below are a n u m b e r
completed a t the very end of the last segment of of independent procedures t h a t exploit avenues
casting. opened by the use of segments. These procedures
r--- — build o n t h e basic system, s u c h t h a t t h e above
_ - -
rules apply except where it is stated otherwise.
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Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s 9
ately for the lycanthrope, the wereman
form is the easiest to attain, and it takes
practice and strength of mind to transform
into the werecreature.
Notes
Ego: Ego= INTELLIGENCE + CHARISMA chance of retaining control of the were-
+ LEVEL. This reflects the personality of man's actions. Note that where this roll
the c h a r a c t e r, a n d t h e m e a s u r e o f is failed, a n d t h e c h a r a c t e r i s o u t o f
control over transformations. control, the DM should decide what the
Resist M o o n : T h i s i s t h e c h a n c e t h a t course of the character's actions will be,
the character can resist the change t o but t h a t i f i t i s mado, t h e player m a y
wereform w h i l e u n d e r t h e l i g h t o f t h e continue t o r u n t h e c h a r a c t e r, w i t h
full moon. Under stress conditions, this some control over the disease. In t i m e
will vary downwards in the same way as this w i l l m a k e little difference, a s t h e
the resist stress chance does, although character will have become as nasty as
unlike r e s i s t stress i t w i l l n e v e r v a r y the werebeing. Note also that where the
upwards. The percentage roll should be player d o e s l o t r e t a i n c o n t i ' d o f h e
made every two hours during the night, wereman, t h e c h a r a c t e r w i l l a w a k e
or at every increase in the level of stress. after the transformation is ended w i t h
If the character is asleep, Ego is effect- no memory of what has ock;urred in the
ively O. interim.
Resist Stress: In addition to rampaging Change T o Creature: This gives t h e
about under the light of the full moon, chance of transforming c G m p l e t a i into
the character must also face the possibil- the creature form, either voluntarily or
ity of a change into wereform w h i l e in a during an involuntary change. If this roll
stressful situation (combat, arguments, fails, t h e c h a r a c t e r b e c o m e s a D M -
etc). T h e D M m a y impose penalties o r controlled w e r e m a n . N o t e t h a t t h e
bonuses according t o t h e situation. I f player w i l l r e t a i n c o n t r o l o f a w e r e -
the character is in a situation where the creature if the change was voluntary.
inactive part of the campaign, n o t on an transformation would be easily observed C o m m u n i c a t i o n : This gives the lycan-
adventure), t h e D M s h o u l d i n f o r m t h e by other characters, then the DM should thrope's chance o f being a b l e t o con-
player that the character wakes up on the secretly inform the player of his impend- verse w i t h other members of the were-
morning after the full moon, naked, and ing p l i g h t , a n d h a v e t h e c h a r a c t e r form's family (a w e r e t i g e r to any cat, a
far f r o m habitation. The player w i l l pro- retreat from sight. werewolf t o a n y dog, e t c ) w h i l e i n
bably be bright enough to link this up with Change To Wereman: This gives the human form. The chance is tripled while
the r u m o u r s that w i l l be buzzing around percentage chance of transforming into the character is i n werecreature f o r m
town; rumours of a fell beast stalking the wereman f o r m i n t h e a b s e n c e o f t h e — weremen can't communicate w i t h
streets, its muzzle dripping the blood of a usual stimuli. If a character undergoing anyone! O n l y s i m p l e concepts can b e
late-night reveller. an involuntary change does not try to go discussed — r e m e m b e r t h e i r a n i m a l
into creature form, t h i s represents the intelligence.
The c h a r a c t e r w i l l r e a l i s e t h a t h e i s a
lycanthrope.
Table 2
AD&D D&D
Creature AC Move HD Attacks SA AC Move HD Attacks SA
Werebear 2 9" 7+3 1-3/1-3/2-8 Hug 2-16 2 120' 6* 2-8/2-8 Hug 2-16
Bearman 6 11" 4+1 1-2/1-2/1-3 Hug 2-8 6 150' 4* 1-6/1-6 Hug 2-8
Ratmen in both systems are the usual f o r m s — the full rat-form is rarely used except for
disguise. W h e n in this form they attack as giant rats.
in CLOSED THURDSAYS
STEVENAGE 0
for the flPocko
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ood_
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14 Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s
The © d © the Dormulna
by Chris Felton
and Paul Cockburn
Two months ago, we published information on the Gods most likely to be he made responsible for their freedoms. Since the h u m a n s seemed to
known to player characters as they get on with their careers in the City need something to follow, this, he believed, w o u l d provide it for them.
League, C e r w y n a n d t h e Domains. F r o m t h a t i n f o r m a t i o n , G M s a n d
players should have been able to w o r k out h o w to run clerics, temples But this w a s n ' t enough f o r the humans. They needed m o r e t h a n j u s t
and religions; this m o n t h w e concentrate on the deities themselves. laws and freedom, so f r o m t h e Gods o f Dontaldur and t h e Splintered
Lands Urrumaa found a God of Love, M o r d r e n n , to marry Ledeii, and a
Goddess of War, Keisha, to marry Csthenkes, and represent the other
The Nature of the Gods concerns of mortal life. M o r d r e n n and Ledii had two children, again one
boy and o n e girl. Eldest w a s t h e girl, Fianna, w h o l e a r n e d b o t h h e r
The articles i n . 2 3 o n T h e B i g W i d e W o r l d a n d . 2 6 , T h e G o d s o f parents' skills and by tempering Law with Love became the Goddess of
Pelinore s h o w e d s o m e t h i n g o f t h e n a t u r e o f t h e world, i t s gods and Judgement. T h e i r s o n Va l b u r e w a s apprenticed t o M a g g i r u m n a r t o
religions. D M s r u n n i n g h i g h - l e v e l c a m p a i g n s , o r c a m p a i g n s w i t h a bring t h e H u m a n s a n d G n o m e s c l o s e r t o g e t h e r, a n d f r o m t h i s
strong r e l i g i o u s f l a v o u r m i g h t w a n t m o r e d e t a i l , a n d t h i s s e c t i o n opprenticeship Valbure became a great swordsmith.
completes our coverage of the subject.... for n o w
Keisha a n d Csthenkes had three sons. The eldest, Ta r m e n e l , became
Pelinore a s a p h y s i c a l p l a c e e x i s t s i n a near-void. B e y o n d t h e Rim, the God of the Sky and married the beautiful Fianna. Together, they had
existence has no meaning. Individual D M s should interpret this in any one son, Rissinis, w h o took over the responsibility for the weather over
way they choose, f o r some high-level campaigns m i g h t w i s h t o make the sea from his father. The middle son, Saith, studied his mother's arts
this 'void' the source of extra-dimensional or temporal adventures. But of w a r b u t rejected h i s f a t h e r ' s belief i n t h e i m p o r t a n c e o f freedom,
w h a t e v e r is beyond the edge of the world, that is w h e r e the Immortals choosing instead the path of discipline. Their third son, Pharastus, w a s
came f r o m , a t t r a c t e d t o Pelinore because o f i t s physical reality. T h e annoyed at the popularity of his brothers and lack of any clear area of
Gods a r e immortals, because n o t h i n g c a n ever happen t o their ' t r u e responsibility for him to take on, and he grew up bitter and vengeful. He
selves', t h o s e G o d s w h o s u f f e r ' d e a t h ' w h i l e m e d d l i n g i n P e l i n o r e began associating w i t h n o n - h u m a n s and t h e i r Gods — t h e O r c s and
merely return to the void and continue as before. Giants. Seeing that Pharastus was unhappy, his parents w e n t back to
Keisha's kin for a suitable bride, a beautiful Sea Goddess called Onjura.
The Gods were initially quite powerless to act in this new world, except For a while, Pharastus was happy, and the world was a rich and peaceful
to u s e i t as a place f o r t h e i r o w n e n c o u n t e r s of love and hate, b u t i t place, and during t h i s time Pharastus and Onjura produced one child,
w h o was later to become the Forgotten God.
proved possible for them to do much more once intelligent beings began
to believe in them. At this point, they became deities as we think of them,
able to alter physical reality, either directly, or through their servants.
Urrumaa ?
Each took on some aspect; the sky, war, love, w e a t h e r m a n y aspects
proving p o p u l a r, a n d b e i n g duplicated. T h e G o d s w o r s h i p p e d i n t h e
Domains are merely the strongest in that part of Pelinore, w h e r e they 1
Ledeii = M o r d r e n n K e i s h a = Csthenkes
are s u p p o r t e d b y b e l i e v e r s a n d clerics. E l s e w h e r e , t h e r e m i g h t b e
another Sky-God than Tarmanel, and should the worship of a God wane,
that God will become steadily less powerful to do anything about it (as in 1 I
the case of Malsenn, . 2 6 , Tellhalter). Valtieure F i a n n a = Tarmenel Saith P h a r a s t u s = Onjura
It is through the influence of Gods that Pelinore has become the way it 1 1
is. Individual Gods find it difficult to hold large numbers of followers over Risinis T h e Forgotten God
vast t r a c t s o f land. T h u s Gods, a n d therefore religions, t e m p l e s a n d
clerics, t e n d to be concentrated i n specific places. W h e r e a p a r t i c u l a r
God, or group of Gods, are particularly influential, such a place can take Onjura's arrival was ultimately to change both the Gods and World. The
on t h e ' c h a r a c t e r ' o f t h e d e i t i e s c o n c e r n e d ; t h u s t h e T h e o c r a t i c seas around the D o m a i n s w e r e t h e province of a s a h u a g i n G o d n o w
known t o h u m a n s a s A b e x / S r i t t i n n a . T h e s e a - e l f w o r s h i p p e r s w h o
Principalities, ruled by deities of L a w f u l / L a w f u l Good alignment, are an
area w h e r e acts of Chaos just do not occur. There are many other areas followed Onjura to the Domains found themselves in a bad position —
of a n ' e x t r e m e ' n a t u r e , a n d , o f c o u r s e , t h e r e i s c o n s t a n t s t r u g g l e although the sahuagins w e r e not unfriendly, they would not a l l o w the
b'etween t h e Gods f o r supremacy. A s already h a s been seen, i n t h e sea-elves t o move i n t o t h e i r territory. Incident f o l l o w e d incident, a n d
Domains, and even beyond Bereduth, the greatest of these struggles is gradually relationships deteriorated, until the sahuagins and sea-elves
between Tarmanel and Pharastus, but there are many others. were at war, killing each other whenever they got the chance a w a r
w h i c h i s still going on. O n j u r a appealed f o r help f o r h e r w o r s h i p p e r s
from the other Gods, but only Pharastus made any real effort to help her,
All this poses one question for player character clerics; h o w do they get
and h e h a d f e w worshippers. T h e o t h e r Gods pointed o u t t h a t t h e i r
their spells? Spells can still be treated as power granted tothe most loyal
servants of a deity to further that deity's objectives. That power will still followers were helpless beneath the water, so Onjura's elves died. The
be available, even w h e n clerics are far from home, unless they are in a formerly bright, h a p p y sea-Goddess b e c a m e a g r i m , u n h a p p y d e i t y
place completely dominated by a differing alignment. O t h e r w i s e , t h e mourning h e r losses.
only difference is that it w i l l be virtually impossible to find a temple or
clerics of your religion. O t h e r clerics, w o r s h i p p i n g a God o f the same Enraged b y w h a t h e s a w a s t h e i r callous a b a n d o n i n g o f t h e elves,
Pharastus decided to revenge himself on the other Gods by calling upon
aspect and alignment as yours, might help, or they might think your God
was trying to make a take-over bid! the w o r s h i p p e r s o f h i s friends t o attack the h u m a n lands. M a n y and
great w e r e the battles of that era, and they were not all in the Wo r l d !
Hardest hit were Ledeii (who had said "They are in the wrong, they are
The Story of the Gods invading t h e s a h u a g i n l a n d s " ) a n d M a g g i r u m n a r ( w h o s e f o l l o w e r s
occupied the lands most desired by the Orcs and Giants), both of w h o m
In the early days of Time, the God U r r u m a a moved Hubwards from the were so weakened by the rush o f sneak attacks on t h e i r worshippers
Rim. Coming as far H u b w a r d s as he dared t h e p o w e r s of Gods are that the combined m i g h t of Pharastus and the Orc and Giant gods was
lessened close to Wo r l d h e a r t — he found the area n o w k n o w n as the enough to vanquish them. The defeat of these two caused the rest of the
Domains s p a r s e l y p o p u l a t e d b y Gods. O n l y t h e a n c i e n t d e i t y w h o Gods to unite to crush the rebellion, although not all of them joined in
appeared as the Green M a n and Gnome-God M a g g i r u m n a r were in the whole-heartedly: Keisha assisted both sides by spreading rumours, both
area, b u t m a n y H u m a n s w e r e moving i n a t the same time. U r r u m a a , true and false, and advice on battle-tactics; Csthenkes, seeing civil w a r
between his sons, was unsure of what to do, and stood by and dithered;
probably with a mate, produced t w o children: a daughter Ledeii, w h o m
he placed in charge of the laws of humans; and a son, Csthenkes, w h o m and, of course, no-one k n o w s w hi ch side the Forgotten God was on.
15
IMAGINE ma9ane, jut), 1985
Gradually, painfully, the Gods crushed their foes, revenging themselves Lady Fianna, s i n c e s h e w i l l b e u n f a m i l i a r t o m a n y o f you, w h o h a v e
on the Orc and Giant gods and doing t h e i r best to devise some w a y of spent your lives in the Country of Cerwyn. A s w e have seen, she is the
killing Pharastus (the Gods are nothinc i f not resilient and the Gods of daughter of Ledeii and Mordrenn, taking some of the attributes of each
the Orcs and Giants have re-emerged, probably through the persistence in h e r p o s i t i o n a s G o d d e s s o f J u d g e m e n t , t e m p e r i n g a s t r i c t
of t h e i r f o l l o w e r s ; b u t t h e y n o w c o n f i n e t h e i r a ff a i r s t o t h o s e o f t h e interpretation of the Law with the mitigating circumstances of Love. She
n o n - h u m a n deities who have their own petty squabbles). It is a measure takes after her father more than her mother, being generous and good.
of the frustration and anger of the alliance that they even attempted the Indeed, u n t i l s h e t r a i n e d M i e l s e n t o t a k e o v e r t h e p o s i t i o n s h e
impossible t h e k i l l i n g o f a G o d . K e i s h a a r g u e d f o r b a n i s h m e n t succeeded h e r f a t h e r as Goddess o f Love f o r a w h i l e . H e r t r a i n i n g o f
instead, and so it was that Pharastus was sent to Shadowland, the lands Mielsen to take over the role w a s her o w n idea: she felt that a God of
of the Dead. Frustrated at his survival, the other gods turned on Keisha Love s h o u l d n o t h a v e m i l i t a r i s e d f o l l o w e r s , b u t a s G o d d e s s o f
and, a s appropriate p u n i s h m e n t , t o r e h e r i n t o t h r e e parts, s o t h a t i n Judgement she needed the power to back up her judgement. She also
future she could side whole-hoartedly w i t h both sides i n a dispute instilled in h i m an abhorrence of violence, to discourage his f o l l o w e r s
(although the effect of this on her powers meant that it w o u l d n ' t really from becoming violent — she had seen the effect on M o r d r e n n of his
matter wh i c h side she was on). The three resulting entities, Grea, Hrea, followers going into battle and wanted to spare Mielsen that pain. The
and Trea, w e r e each impregnated to prevent them re-fusing. temples and priests of Mielsen rely on the warriors of the cults she has
been a b l e t o p e r s u a d e t o s u p p o r t her: S a i t h ' s paladins, Ta r m e n e l ' s
Mordrenn, severely weakened by the loss o f m o s t of h i s clerics ( w h o warriors, and of course her own.
shared t h e temples of Ledeii) w a s confused in mortal m i n d s w i t h the
images o f Ledeii„ w h o s e s t r i c t r e g i m e n t a t i o n a n d d e s i r e f o r h u m a n These a r e t h e deities w i t h w h o m s h e i s o n t h e best terms, a n d h e r
sacifices did not merge well with a god of Love, so lovers sacrificed to the followers are under instruction to help their cults in any w a y they can
kinder F i a n n a , a n d u l t i m a t e l y t o M i e l s e n ; b u t t h e r e m n a n t s o f w i t h o u t asking payment, the importance of solidarity between the Gods
M o r d r e n n ' s cult lasted until the fall of the A l m e t e Empire a mere 1 4 0 0 having b e e n p a r t i a l l y l e a r n e d i n t h e G o d s w a r. T h e s a m e i n j u n c t i o n
years ago. Csthenkes, n o w confused and weary, had been deserted by applies to Mielsen's cult, obviously, and her own son Rissinis' followers.
most of his worshippers, w h o had turned to the other Gods to find some On the contrary, followers of Abex or Pharastus or the humanoid-gods
more positive leadership than " D o as you feel is right". He decided that are fair game. By siding with the god-killers they have, she feels, judged
nothing w a s w o r t h the effort it took; n o t h i n g can be achieved w i t h o u t themselves. But followers of Onjura, w h o nowadays are limited to a f e w
discipline, but the sole purpose of discipline is to gain freedom, w h i c h is sea-elves who don't worship the newer sea-elf gods, are able to ask her
the antithesis of discipline.... He became the deity of despair. help, for they are the victims as much as anyone, since their only fault
was t h a t t h e i r ancestors f o l l o w e d t h e i r deity t o h e r n e w home, even
Ledeii's position as spiritual leader of the disciplined, uncaring humans though that home was someone else's territory. This is the best example
was taken by Abex the sahuagin-god, although diverting his attention to of the tempering o f L a w w i t h Love she represents, as reflected i n h e r
do so allowed the last r e m n a n t s of Onjua's sea-elves to entrench and Holy Symbol; a s e t o f scales, w i t h a Book of L a w exactly balancing a
hold out long enough to get the population back up to a viable level. heart.
Valbure was possibly the least-affected of the Gods, coming through the This idea t h a t L a w is not absolute, incidentally, is the reason t h a t the
Godswar w i t h o u t damage. A s o n e o f t h e Gods w h o beat Keisha, h e worship of Fianna has been suppressed in Cerwyn, but it isn't easy to
fathered Fea!ans on Grea. S i m i l a r l y, a l t h o u g h m o r e h u r t by the f i g h t enforce. A f t e r all, her priests can claim help from those of her husband
against his brother, Tarmenel was not seriously damaged and fathered Tarmenel and her other allies, and it is impossible to tell w h a t is going on
Mielsen on Trea. in private services i n t h e Te m p l e s and, j u s t t o add insult, Ta r m e n e l ' s
Temple W i t h o u t Doors w h i c h dominates t h e City League's skyline i s
Fianna's losses through the Godswar were mostly made up for by extra topped by the Hand of Fianna above the Floor of Judgement.
support she gained f r o m m o r t a l lovers after the Wa r, and w a s able to
support her husband's recovery through this extra strength.
Fianna
Saith, l e a d e r o f t h e G o d s ' f o r c e s ( h e h a d t o p r o v e h i m s e l f — l i k e
Pharastus h e h a d n o a r e a o f r e s p o n s i b i l i t y, h e w a s " j u s t a n o t h e r Chaotic Good Goddess of Judgement. Clerics may be male or female,
w a r r i o r - g o d " ) found h i m s e l f t h e deity responsible for Vengeance, h i s human or half-elven, and m u s t have a charisma of 12+. They may only
f e w remaining worshippers all good, powerful w a r r i o r s and clerics. So reach 5th level if they have Cha 15+, in which case they gain one point of
he decreed that h i s f o l l o w e r s should be as h i g h l y trained as possible, charisma at 5th level. Likewise, t h e y must have Cha 18+ to reach 9 t h
and the setting up of Schools of the Warrior Arts for all his worshippers level, when they gain another point (this can put their charisma up to 20,
ensured a good supply of paladins among his followers. His son by Hrea, or even 21 i f a t o m e o f leadership & i n f l u e n c e h a s been used). T h e
Dayleeh, w a s inspired by his example and has f o l l o w e d i n setting u p year's major ceremonies are on the Equinoxes. D e t e c t lie is a third level
rigorous regimes for his worshippers to follow. spell (undetectable lie is still fourth).
S 7 0 Long d a r k b l u e r o b e , b r o w n b o o t s , b r a c e r s o f
I 1 8 d e f e n c e A C 4 in the shape of a pair of silver armlets. Scenario ideas
W 15 0 Wizard/Sorcerer
D 15 U Intellectual, old, pleasant, kindly, knows a great deal 1. T h e N i g h t o f C o m p u l s i o n . W h e n t h e W h i t e O r d e r w a s
C 11 a b o u t his trade. established m i l l e n i a ago, o n e legend h a s i t t h a t t h e y c a m e i n t o
Oh 9 0 K n o w s a l l at the Keep a n d those f r o m t h e M a g i c - conflict w i t h t h e m y s t e r i o u s K n i g h t s O c u l a r. B u t w h a t w a s t h e
Users' School (9); secretly very wealthy, w i t h many result? Both orders n o w exist, side-by-side, in the broil of the City,
contacts i n t h e b a n k i n g f r a t e r n i t y a n d t h e l a w, seemingly at peace. W h a t is the secret?
knows Florantannis (50a); several contacts among 2. T h e W h i t e Cloak. Orrian h i m s e l f may have been the o n l y true
the worshippers of Saith " W h i t e " in the history of the Order c e r t a i n l y he is the centre of
Spells its mystery and power. When he was buried, it is said that his Cloak
A D & D 1-(3, 4, 6, 13, 1 5 ' , 17, 2 2 , 30) was buried w i t h h i m . T h e o r d e r w i l l d o a n y t h i n g t o protect t h e
2-(7, 1 6 * , 2 0 " , 2 1 " , 2 4 * ) secret o f i t s w h e r e a b o u t s , b u t j u s t w h a t i s i t a n d w h a t a r e i t s
3-(4, 7, 10, 1 8 " , 23) powers? Characters of levels 8 and above, queue to the right!
4-(5, 6, 1 5 * , 18, 21) D&D: 1-(2*, 5 " , 8, 9", 10) 3. S h a r l a . A l t h o u g h i t is n o t readily apparent, Sharla i s the odd-
5-(18, 19) 2-(3, 9, 1 0 * , 11 * , 1 2 " ) one-out at the Keep. Not a mage, but a Freewoman of some stand-
3-(2, 3, 8, 9") ing, b u t w i t h spells available j u s t the same (Advanced). F u r t h e r -
4-(2, 3, 5 " , 8, 10) more, she seems to know just about everything of the history of all
5-(6, 7) the Domains, and recalls it just as if she'd been there herself....
18 IMAGINE magazine, July 1985
ADVENTURE HOLIDAYS
January 1985
1 Dear Mr Thomson,
Please find enclosed documents relating to the Cthuthu Mythos. You ask why I choose you
to receive this material? While researching this inf °motion, I visited the hamlet of Bugle to
see Ms Philip Howat d who owned the one temaining copy of the Necronomicon, outside of
the British Museum. He, in turn, introduced me to a certain David Hill.
One evening while imbibing in a local inn with Mt H i l l , we got into conversation and
discussed the writer H P Lovecraft. He mentioned in passing your magazine. Hopefully the
enclosed will prove of interest to your readers. I hope to reveal new facts at the end of my
essay, but I feat deeply that the followers of the Cult of Cthulhu have tracked me down.
Recently, two suange-looking antinopoids have been seen lurking by the river which tuns
through the village.
They will get me eventually, in the same way that they got my gt andlather. Hopefully I shall
complete the writings before they destroy me.
In the event that they do catch up with me, I have instructed the family solicitors to contact
you. I must warn you that if you publish my findings, your own life could be in danger from
these evil beings. I hope however that this will not deter you.
If you see fit to use this material, please pass whatever payment is due to David Hill, to enable
him to carry on the fight to see this evil destroyed. Hopefully, for us all, things will go well.
yours faithfully
•••••
D e a r Sir,
Death of Prominent
Archaeologist Archaeologist's D e a t h Of Local
The death occulted yester-
day o f eminent a t chat—
Death RemainsR
A Mystery 1 A t Bugle \
The death occurred yesterday
xtlogist Prolessol Thomas Police remain completely in strange circumstances o f
Manning at his home i n i t t k mystified over the death of ---
Philip Howard, the much-
Baines St, PI ovidence, Professor Thom. Manning. respected w r i t e r On t h e
Police are mystified hy his death 2 - 4 Locals o f the Miskatonic Arms
as nothing was taken f r o m h i s
occult. His body was found
report having seen strangely mis-
home, a n d t h e r e i s n o o t h e t shapen men i n the vicinity o f the floating in the River Rollow
Professor's house on the day of his
by fishermen.
apparent motive tot his death. I n
the garden sui 'minding the house, death. When approached they spa,
in guttural voices in what sounded Although it is yet to early to say
strange fli wet -like footprints woe was the cause of death, police
discovered. Police ate still irwesti- foreign Ian nage own to be investigating the
k tun obituary can be found
bloated sucker marks which
1
',)et
•-• o f the victim's
IMAGINE tna9rMite, July 1985
401U (w
11414117A II
The Master and His Disciples
Revelations by John Manning which have just come to light and which add a new dimension to
The Cthitthu Mythos
While going through the effects of my "....a private museum owned and run facts based upon copious notes made
grandfather, the late and much by a recluse named Robert Blake. The by my grandfather, plus notes I made
respected archaeologist Professor museum was set deep within the very myself after I too visited the 'Tibetan
Thomas Manning, I discovered a bowels of the mountainside, and was museum. At this point, I must make it
locked trunk in the attic of his Cornish housed in a large cave hewn into the abundantly clear that when I first read
residence. shape of a large star. This strange my grandfather's notes, I considered
On breaking open the metal box, I geometric design housed a them to be the fictitious woik of an
found it contained several bundles of miscellaneous collection of artifacts over-active imagination. After my visit
documents. On examining them more including documents, books, journals, to the museum, I began to think along
closely, I found that they related to a drawings and sculptures relating to different lines. Blake informed me that
strange quasi-religious cult which he the Cthulhu Mythos." many others had been to this place, to
termed the Cthulhu Mythos. All of the exhibits in the museum had, speak with him about the Mythos,
The documents revealed evidence according to my grandfather, been including the writer H P Lovecraft.
which showed that the cult was collected by Blake over a period of many This meant that what the reading
pievalent in both America and years; in fact it had been a lifelong public had thought to be merely
England, with its origins in some of pursuit. As to why he had devoted his life fictitious, were in fact veiled accounts
out ancient civilisations. to this task, and why he had chosen based on the documents and artifacts
My grandfather, two months prior Tibet, the reasons are numerous; in the museum! This path had been
to his death — which the coroner sufficient to say he believed the spot he chosen since the writers could then
pronounced due to 'cause or causes had chosen was protected by the Elder preserve and protect the anonymity of
unknown' — had been the leader of an Gods, and was the one site where the persons who know of the evil of this
archaeological expedition in Tibet. Ancient Ones could not gain entry. cult. I in turn swore such an oath, and
The party came across what my thus the reader must search for the
grandfather's journals desciihe as: The essay which follows is a collection of truth within what follows_
\ \
Al LOCK All'
l i n E C 11111 0 111111 0 / H v i r l r i n i C S
When H P Lovecraft died in March 1 9 3 7 the i n h a b i t a n t s o f e a r t h . T h e s e e v i l and O u t o f t h e Eons, I n a l e t t e r t o h i s
he had written thirteen stories and novels powers w e r e the Great Old Ones or the friend Donald Wandrei, H P L stated t h a t
which form a direct link with the Cthulhu Ancient O n e s — a p a n t h e o n w h i c h The C u r s e o f Y i g w a s w r i t t e n f r o m
Mythos. Today there are over 150, w i t h consists o f Azaroth, t h e blind idiot god; Bishop's synoptic notes: 'all of the writing
fresh 'revelations' b y n e w w r i t e r s each Yog Sothoth, w h o i s n o t subject t o t h e and most of the plot is mine.' The creation
year. The irony is that Lovecraft had not laws o f t i m e a n d s p a c e a n d i s t h e of t h e snake-god Yig i s also his, a n d i n
seen a single one of his stories published guardian of the gate; Hastur the unspeak- another l e t t e r h e r e f e r s t o M e x i c a n
in book form. In this article, I hope to look able g o d o f t h e a i r a n d h a l f - b r o t h e r t o cultures a n d t h e feathered s e r p e n t
at the Cthulhu Mythos and the way it has Cthulhu; Shub Niggurath, the black goat Kukulcan o f t h e M a y a s . I n 1 9 3 0 , H P L
developed, a n d t o s h o w w h y i t attracts of t h e w o o d s a n d f e r t i l i t y g o d ; a n d incorporated Yi g i n t o h i s o w n a c c o u n t
readers and garners. Nyarlathotep, the messenger of the Great The Whisperer in the Darkness.
Old Ones. At the same time as HPL was writing
Lesser gods and beings w e r e Hypnos, and r e v i s i n g t h e M y t h o s tales, f r i e n d s
'That is not dead which can god o f sleep; Father Dagon a n d M o t h e r became disciples of the master and added
eternat li a m t with stran9e Hydra, rulers of the Deep Ones which are to t h e panoply o f gods a n d beings; t h e
aeons even death may die.' the minions of Cthulhu; the Abominable most famous of these being R F Howard,
TheNecronomicon Snowmen o f t h e M i - G o ; a n d t h e devil Clark A s h t o n S m i t h , R o b e r t B l o c h a n d
beasts the Shoggoths. Frank Belknap Long.
The above i s a much-discussed couplet All these were worked into Lovecraft's Of t h e f o u r, A s h t o n S m i t h p r o b a b l y
from the famous tome on the Black Arts, fictional tales, which include The Festival, added the finest creations to the Mythos.
and refers to the Great God Cthulhu, who The Dun wich Horror, The Shadow Out Of By far and away the best of his tales are to
lies s l e e p i n g d e e p w i t h i n t h e s e a - c i t y Time, The H a u n t e r O f The Dark and the be f o u n d i n Hyperborean Tales. I n t h i s
R'lyeh, a n d f i r s t surfaced i n t h e 1 3 , 0 0 0 first in the series, The Nameless Ones. series, the reader is introduced to such
word novelette The Call of Cthulhu. While w r i t i n g h i s o w n accounts, H P demonic entities as Isath-oggua — a dark
The mythos unfolds as follows. A t the Lovecraft also revised the works of other demon-god, squat and fur-covered, with
outset there were the Elder Gods. These would-be authors, and in some instances bat-like features and a sloth-like body,
were benign, and none except Nodens — the finished product was almost entirely worshipped in remote aeons; Ubbo-Sath la
Lord of the Great Abyss — were named. HPL. Tw o such writers were Hazel Heald 'a mass without head or members spawn-
This p a n t h e o n o f d e i t i e s d w e l t i n t h e and Zelia Bishop. The latter is accredited ing the grey, formless efts of the prime
constellation o f Orion, n e a r Betelgeuze, with The Curse of Yig, Medusa's Coil and and the grisly prototypes of terrene life'
occasionally leaving t h e i r s a n c t u a r y t o The M o u n d w h i l e Hazel H e a l d ' w r o t e ' (The Book o f Elbon); A b o t h a n d A t l a c h -
intervene b e t w e e n t h e evil p o w e r s a n d M a n of Stone, The Horror in the Museum Natch. Information on these and other
I M A G I N E ma9a4ne, j a y 1985 21
gods a n d b e i n g s c a n b e f o u n d i n t h e he more t h a n fulfilled expectations w i t h Ramsay C a m p b e l l ' s a l i e n l a n d s c a p e
eleven t a l e s w h i c h m a k e u p t h e Hyper- the revelations w h i c h came in t h e Titus was a 'globe far beyond the reach o f an
borean Cycle. Three of the finest are The Crow series of novels. earthly telescope, which orbited a double
Tale o f S a t a m p r a Zeiros, T h e D o o r t o And i n t h a t s a m e y e a r, 1 9 6 9 , c a m e sun a t t h e e d g e o f t h e u n i v e r s e ' (The
Saturn and Ubbo-Sathla. Colin Wilson's information relating to the Insects of Shaggi). He also added more to
In his Averoigne series, which features Mythos. His short story, or novelette, The the geography o f Yu g g o t h i n h i s s h o r t
medieval w i z a r d s a n d d e m o n s bearing Return o f t h e L L o g i o r w a s h i s s e c o n d story The M i n e o f Yuggoth.
the French translation, equivalents of the excursion i n t o the realm o f Cthulhu; his Tsathoggua, t h e toad-like god, origin-
Mythos d e i t i e s a r e i n v o k e d — Z h o t h - first — a f u l l l e n g t h n o v e l , T h e M i n d ated in N'kai. Lloigor and Zhar — the twin
aqqual, Yok Zothoth and Kthulhut. Parasite — h a v i n g b e e n p u b l i s h e d i n obscenities a n d t w o o f t h e G r e a t O l d
R F Ho ward added to the mysteries of 1967. S i n c e t h e n h e h a s w r i t t e n t w o Ones — came from the Isle of Stars in the
the M y t h o s w i t h s u c h s t o r i e s a s T h e more novels revolving around the ancient Lake o f D r e a d , a c c o r d i n g t o C h i n e s e
Children o f the Night, The T h i n g on t h e lore. Wilson, one of Britain's most know- legends.
Roof and The Blackstone. Using i n f o r m - ledgeable and finest writers on the occult, Finally, t h e Eldritch books, a n d t h o s e
ation about the deities he also added one has given readers four literary treats and earthly magicians who have attempted to
minor god to the pantheon, Gol-goroth. all are highly recommended. make contact w i t h the unearthly beings.
Frank Belknap Long added three pieces The m o s t f a m o u s b o o k i s t h e d r e a d e d
to t h e M y t h o s , T h e S p a c e Eaters, T h e Necronomicon, w r i t t e n by the mad A r a b
Hounds o f Tindalos and the Horror From Shub-Nigyurath Black Goat o f the
'Woods. The 'Thousand 'Young. He of the
poet A b d u l Alhazred. Originally entitled
The Hills. In these he introduces Caugnar- Sail bat. Al Azif, i t w a s written i n 7 3 0 , a n d
Faugn, the elephant-headed devil-god. In translated i n t o G r e e k in 9 5 0 . T h e A r a b
Hounds, r a v e n o u s b e a s t s f r o m b e y o n d Finally, w e m u s t return to A m e r i c a t o text disappeared s o o n a f t e r. I n 1 2 3 2 ,
time and space are central to the action. It find t h e m o s t f e r v e n t o f t h e disciples, Pope G r e g o r y I X suppressed b o t h t h e
is interesting t o note t h a t Long w a s the August Derleth. In all probability, had i t Greek and L a t i n versions, b u t t h e book
first writer HPL allowed to use parts of the not been for Derleth's unashamed enthus- survived, to be translated into English by
Mythos in his o w n writings. iasm and verve, along with that of Donald John D e e i n 1 5 7 1 . Va l u a b l e w o r k h a s
The last w r i t e r from this era w a s a 1 5 Wanderei, C t h u l h u w o u l d h a v e b e e n been done in the 20th century by writers
year old w h o w r o t e to HPL in 1933, and forgotten long ago. Together they set up a such a s L S p r a g u e d e C a m p , R o b e r t
over the next 18 years contributed on an small p u b l i s h i n g c o m p a n y w h i c h t h e y Turner, David Langford and Colin Wilson.
irregular basis to the Mythos. His n a m e named A r k h a m House. T h e original i n - Over the centuries, other books relating
was R o b e r t B l o c h . I n o n l y h i s s e c o n d tention w a s t o p u b l i s h j u s t t h r e e large to the Dark A r t s have been written, and
story, The Secret in t h e Tomb, h e made volumes of HPL's work. Today, 4 6 years several o f t h e w r i t e r s m e n t i o n e d h a v e
the f i r s t s u c h c o n t r i b u t i o n . T h r o u g h o u t on from the first volume The Outsider and drawn from them after visiting the Tibetan
his stories, Bloch made many references Others, A r k h a m H o u s e i s s t i l l g o i n g museum.
to new deities and beings on the periphery strong. Ashton Smith referred to the tome The
of the Mythos, b u t he never enlarged on Not only did Derleth contribute his own Elder Book of Eibon and frequently quoted
the fragments of lore. pastiches t o t h e M y t h o s , b u t h e a l s o from i t — one story, The C o m i n g o f the
completed fragments and half-completed White Worm, is a chapter taken directly
stories l e f t a f t e r HPL's death. I n all, h e from it. N o t o n l y did S m i t h r e f e r t o t h e
Azarath Primal Chaos. Dwelfing at the
centre o f Infintty. Formless. Mover i n
added 27 new Mythos tales. Of these, The original text, b u t he also quoted directly
Darkness. Nwative. Eater of Minds. Trail of Cthulhu, The Gable W i n d o w and from a F r e n c h t r a n s l a t i o n — t h e L i v r e
The L u r k e r a t t h e T h r e s h o l d p r o v i d e d'Elbon by Gaspard du Nord.
Nor h a s t h e M y t h o s b e e n expanded interesting n e w information. It was also R F Howard h a d read a n d studied
only in the USA. Three writers in Britain the late A u g u s t Derleth w h o coined t h e Unausspechlichen Kulten by the German
— Ramsay Campbell, Brian L u m l e y and term, The Cthulhu Mythos. scholar Von Juntz. Translated, this means
Colin Wilson — have each added a n e w Nameless Cults, and it was first published
dimension t o o u r k n o w l e d g e o f t h e in G e r m a n y i n 1 8 3 9 . A c h e a p E n g l i s h
Ctluifftu Lord oft/le 'Deep Ones. Sender ty-
legends of the Mythos. Dreams. He of the Water. The Sleeper.
translation, The Black Book, surfaced in
Ramsay Campbell, a Liverpudlian, had Death awake. London in 1845. R F Howard w a s also a
his first collection published by A r k h a m keen r e a d e r o f p o e t r y, a n d o n e o f h i s
House i n 1 9 6 4 w h e n o n l y 1 8 . I n t h i s The subject o f place n a m e s provides favourite poets was Justin Geoffrey, w h o
volume, a n e w d e i t y — G l a a k i — i s much food for thought, bearing i n m i n d wrote several poems around the Mythos
introduced. This creature has a body ten that fictitious names had to be invented to theme, including t h e epic The People o f
feet in diameter, a thich-lipped mouth set hide the identities of those involved. HPL the Monolith. A slim volume of Geoffrey's
in a s p o n g y f a c e f r o m w h i c h p r o t u d e invented a t e r r i t o r y w h i c h h e n a m e d work i s s o o n t o b e p u b l i s h e d i n t h i s
three y e l l o w e y e s o n t h i n stalks. T h e Arkham c o u n t y. T h i s included A r k h a m , country by Innsmouth Publications.
'thing' exists in a metal body composed of Kingsport a n d D u n w i c h , a l l o f w h i c h Robert Bloch was the proud owner of a
living cells. Also in The Inhabitants of the parallel Massachusetts' townships, u n i - nasty little volume called Mysteries of the
Lake a n d Other Less Welcome Tenants, versities, m u s e u m s , ports, sordid back- Worm b y Ludvig P r i n n . T h i s b o o k n o w
Daoloth, the Render of the Veils, is woven streets and blasted heathland. exists under the title De Vermis Mysterlis.
into the structure. This God enabled his Ramsay Campbell's tales are set in the Derleth was a keen reader of The Celeano
priests and acolytes not only to view both Severn Va l l e y a n d t h e Cotswolds, w i t h Fragments and Cultes des Goules by the
the past a n d t h e future, b u t also t o see such placenames as Goatswood, Severn- Comte d'Erlette.
how objects extend into the last dimen- ford, B e r k l e y, B r i c h e s t e r a n d D e v i l ' s More recently, Campbell a n d L u m l e y
sion. Campbell's collection of short stories Steps. G o a t s w o o d i s n a m e d a f t e r S h u b have revealed t h e i r deep k n o w l e d g e o f
was t h e f i r s t s e t o f M y t h o s material t o Niggurath, w i t h t h e local belief that the three occult volumes, Gharne Fragments,
appear b y a n e w w r i t e r since 1 9 3 7 . I n deity is either imprisoned under a nearby Cthaat Aquadingen and the Revelations
1969, his short story Cold Print presented hill, or has at times made his home there. of Glaaki. These are not as rare as some of
more material o n Glaaki, a n d showed a Besides Earthly places, there are also the aforementioned volumes, and m i g h t
cult following to be rife in England. those which are far out in time and space. be obtained through specialist outlets.
In the same year, the first stories by the In C e l e p h a i s , H P L f i r s t m e n t i o n s t h e Finally my o w n contribution. Over the
young writer Brian Lumley were publish- Plateau of Leng, and in The Whisperer in last two years, information has come into
ed. Shudde-M'elle and Yibb Tstll from The Darkness more information is given. Also my hands which leads me to believe that
Sister C i t y a n d C e m e n t S u r r o u n d i n g s in this story we learn of Yuggoth, a dark several prominent politicians are involved
were t w o m o r e deities t o j o i n t h e p a n - planet o n t h e v e r y e d g e o f t h e s o l a r in calling up the Great Old Ones. The date
theon. L u m l e y p r o v e d t h a t h e c o u l d system (this being HPL's version of Pluto, for the summoning is very close and the
provide interesting n e w information, and which was discovered in the same year). following political figures are involved...
22 I M A G I N E nta9azine, July 1985
'1•
Dear Keith,
May 1985
Zit--meg
home suddenly.
I cannot supply you with a return address at presen
ramiummulty
44444 2 1 . 1 • I i t 1
Thank you for your last letter. I am afraid this reply w i l l be rather rushed, and
I have read through the a s t, as I have had to leave my
• Whatever the
Presumably, greatnot
he had conclusion o fhis
completed John
taskManning's
at the timeessay,
of hisI death.
fear it is lost to us.
You ask i f there is any truth in Alanning's assertions, and whether you
should publish his work. I beg you to do so. Whatever befell Manning , h i s
grandfather and Other investigators such as P h i l i p Howard, i t is certainly evil.
You must publish what you have, and allow your readers to decide i f there is
any truth in the Cthulhu Mythos. I am at present editing the documents
written by the Prof. and they w i l l be published in the autumn by Pentagram BIBLIOGRAPHY
Press under the title The j o u r n a l s and Revelations o f Prof N a n n i n g . N O T E : The l i s t b e l o w is incomplete, J o h n M a n n i n g
was in the midst of completing it but u n f o r t u n a t e l y he
r------\ r - - , \
m e t his death before the task w a s completed.
M a n y of the books b e l o w are e i t h e r o u t of print or
are o n l y a v a i l a b l e f r o m i m p o r t shops. O u t o f p r i n t
------ f I b t A C J g a i
books may occasionally be f o u n d in s e c o n d h a n d and
a n t i q u a r i a n bookshops f o u n d in seedy backstreets or
PS P i n going to try to get to Tibet myself. I w i l l write again i f I get there. on quaysides.
., _________. . . . . . • - . . , : l The L e t t e r s o f H P L o v e c r a f t , F o u r Vo l u m e s
Limited Edition A r k h a m House
Lovecraft — A B i o g r a p h y - L Sprague d e Camp,
NEL (OUP)
TM
I M A G I N E magazine binders
D a g o n - H P Lovecraft, Panther reprinting A p r i l
At t h e M o u n t a i n s o f Madness, Panther reprinting
February
The H a u n t e r of the Dark, Panther reprinting June
Now, see here. It's quite clear to us, that a few of you The Shuttered R o o m , Panther (OUP)
And yet, those simply spiffing types at TSR have quite a The A b o m i n a t i o n s of Yondo, Panther (OUP)
number of their rather wizard binders, in a blue quite like Tales of Science and Sorcery, Panther (OUP)
H y p e r b o r e a - Clark A s h t o n Smith, B a l l a n t i n e (OUP)
asummer's day, with the old name on and everthing, X i c c a r p h - Clark A s h t o n S m i t h , Ballantine (OUP)
what? Seems a pretty poor show when a chap can't be Z o t h i q u e - Clark A s h t o n S m i t h , B a l l a n t i n e (OUP)
trusted to look after his magazines, so don't delay, post the Poseidonis - Clark A s h t o n S m i t h , Ballantine (OUP)
coupon today! Oh, and before I forget, you decent coves The O p e n e r o f t h e W a y - Robert Bloch, P a n t h e r
who already have one, will need another one soon, because
Ho(OusUeP)
o f t h e H a t c h e t - Robert Bloch, Panther
they only hold twelve at a time. OK? Whacko.... (OUP)
M y s t e r i e s o f t h e W o r m - R o b e r t Bloch, Zebra (OUP)
Please send me b i n d e r s at £3.25 each (+ f l p&p),
The Inhabitant of the Lake and Other Less Welcome
I enclose payment of f Te n a n t s - Ramsay Campbell, A r k h a m House (OUP)
On t h e Trail o f C t h u l h u - August Derleth, Arkham
House (OUP)
The Disciples o f C t h u l h u - ed E P Berblund, D A W
Name (OUP)
The M i n d Parasites - C o l i n Wilson, Panther
23
I M A G I N E magazine, j a y 1985
GAMES
PliAilOPL 1E
PLAY
The garners games shop.
Wedovce
i che;pr64aveevogrite &dowte
t(eze44re k e r a l l o g e iftergeed 4 4 / ocadeve
WE CARRY A L L MAJOR A N D MOST MINOR ROLE-PLAYING SYSTEMS WITH A F U L L
SUPPORTING CAST OF SCENARIOS AND BACK-UP M AT E R I A L
OPEN 11.00-5.30, LATE NIGHT THURSDAY 7.30, SATURDAY 10.00-6.00. CLOSED SUNDAYS
Tube
5 Wellington Terrace
Wellington Terrace, Bayswater Rd.,
Notting Hill Gate Bayswater Road
r i t i n t i t i n a n i t i l l i t a W M W : 1 0 1 0 11111 i 111111111 0 i l l i l i t i a i i 1 : • A
1
This adventure is designed to be played with any Twenties- or Agnes has a problem. Shortly before she came to work in the town
Thirties-based role-playing game, principally t h e C a l l o f where the adventurers are based, she was working i n Miami, a
Cthulhu, Daredevils or GANGBUSTERST" games. Statistics secretary for Frank Lucarotti, now known as the Fort Lauderdale Axe
for the specific systems are given in a separate appendix at the Murderer. Agnes believed Lucarotti was an ordinary businessman
end of the module; the text of the module is as 'systemless' as is when she went to work for him, and resigned when she found he was a
bootlegger. She left Miami, and wasn't surprised to hear that he had
practical. The various statistics follow applicable conventions in been arrested a few weeks later.
formatting. An appendix is also provided so that the scenario
can be used with the ADVENTURES OF INDIANA JONESTM Two days ago a weekly news magazine carried a feature article about
role-playing game. Lucarotti and the Fort Lauderdale murders. Agnes realised that it could
not have happened in the manner that the article described. The
The scenario is designed for 3-6 moderately experienced player murders took place at the time she was handing her notice to Lucarotti.
characters, based anywhere i n continental North America For some reason she was never called as a witness, and Lucarotti has
except the south-eastern United States (Florida and adjoining been sentenced to be executed in Miami in six days time. When Agnes
States). The action of the module takes place during May 1926. realised this she went to the local police, but they refused to listen to her
story. She sent telegrams to the Miami and Fort Lauderdale Police
STOP! Read no further if you intend playing a character in this Departments, but there were no replies. She suspects — quite rightly
scenario. The remaining information is for referees only. —that someone has bought the police officials involved in the case.
When she returned to her apartment on the following evening she was
attacked by an intruder who had jimmied the lock. He tried to stab her,
INTRODUCTION but she broke free and escaped. She is sure she is being followed. With
no other choice open, she has gone to the adventurers for help.
This scenario 'accidentally' involves the adventurers with a cunning
murderer, w h o i s attempting t o disguise h i s activities behind a As Agnes explains, the referee should make it clear that she is very
supernatural veneer. T h e referee m u s t should maintain a tense tense, and that as she gazes out of the window she sees a black
atmosphere o f fear and suspicion, giving the impression that the limousine parked across t h e street. Tw o men a r e leaning o n i t ,
adventurers may be scratching the surface of some age-old evil. watching....
The player characters have three main objectives: first, survival; second, Agnes feels that the mystery must be solved in Miami, and asks for help
keep Agnes Barnes alive and get her to Miami in time to save Lucarotti; in evading whoever is following her. It should be made obvious that the
third, solve the mystery at the Pellew house. The importance of keeping hoodlums are making serious attempts to kill her.
her alive during this adventure cannot be over-emphasised, as her
presence is the sole reason for the characters' involvement. She should
not agree to any serious illegality, and should be the 'conscience' of the
Preliminary Events
party as well as a potential victim who must be protected at all times. Once Agnes has contacted the adventurers further attempts will be
made on her life. The referee should vary the methods to suit the
Ideally, this adventure should be inserted into the campaign a t a campaign circumstances, but these might include an assault on the
convenient point. As the major Non-Player Character involved in the adventurers and Agnes, an attempted hit and run 'car accident', a car
adventure, Agnes Barnes should be a useful acquaintance of the player bomb or tommy gun attack. These attacks must not actually kill or
characters before the adventure starts: a researcher, ex-secretary or seriously wound Agnes. Innocent bystanders might be killed, increasing
stenographer with whom they have had some dealings in the past. Thus the adventurers' feelings of being targets-by-association. Thugs (with
it will be best if the GM introduce her to the players some time in suspicious bulges under their left arms) are waiting at ports, railroad
advance of the playing of this module. stations and bus depots, watching all departures.
BLAGINE ma9azine, j a y 1985 25
A N I C E N I G H T FOR S C R E A M I N G
An hour out from Miami the plane will run into a violent
storm. An NPC pilot will try to climb above the clouds, a
player character pilot may attempt any other evasive
action. The storm will blow the plane off course, and the
pilot will be unable to recognise any landmarks.
Anyone digging on this site will find the skeleton of a small dog buried in The presence of the adventurers w i l l n o t stop this plan. I n fact, Peter
an old sack. A careful e x a m i n a t i o n w i l l reveal t h a t it has t w o crushed w o u l d prefer there to be as many confused witnesses as possible. Once
neck vertebrae, and w a s apparently strangled, rather than drowned. Norma is dead he intends to wait six months, then eliminate John and
fake his own disappearance in a 'boating accident'. He is quite content
At p o i n t (ii) t h e r e i s a s m a l l clearing w i t h a c h i l d ' s s w i n g , a w o o d e n for time to kill Tom Pellew, and after the old man is dead he will reappear
climbing f r a m e a n d a slide. A l l t h e s e s h o w signs o f neglect, t e r m i t e as Avril's long lost son. Eventually Avril will have to die as well, but only
damage; rot and weeds festoon the l o w e r rungs of the slide's ladder. after Peter is sure that he is the only heir.
At p o i n t (iii) t h e p a t h forks. B o t h w a y s a r e clearer t h a n t h e path t h e Peter has already killed several people and will not hesitate to murder
adventurers h a v e f o l l o w e d u p t o n o w, a s t h o u g h t h e s e a r e i n m o r e anyone w h o g e t s i n h i s w a y. H e a l s o killed S p o t t h e dog, w h o w a s
regular use. A successful Observation roll will reveal that footprints go s h o w i n g far too much interest in the secret passages. If it seems likely
in b o t h directions, w i t h t h o s e going r i g h t occasionally covering those that he will be caught, he will simply try to kill all the Pellews and escape.
going left. The paths have clearly been used since the storm ended. He may attempt to commit additional murders to add to the confusion.
The left path leads to a smelly garbage heap, buzzing with flies. The right There are three other employees in the house: Alice Sugden, the cook,
path continues for approximately sixty yards, ending in a clearing w i t h Sylvester Potter, the butler and Barbara Norris, John Pellew's secretary.
an i m p o s i n g o l d h o u s e , a s h e d ( c o n t a i n i n g a s m a l l s t e a m - p o w e r e d
generator) and a small jetty. A small steam launch is moored to the jetty.
THE SCENE OF THE CRIME
There is an old man sitting in a rocking chair on the porch of the house,
reading a book. As the adventurers leave the trees he will close the book, The P e l l e w h o u s e i s a t w o s t o r e y b r i c k b u i l d i n g w i t h a s l a t e r o o f ,
pick up a shotgun (previously concealed by a wooden pillar) and demand modernised in 1915 by the installation of running water and electricity.
an explanation of the adventurer's presence. The f a m i l y use a s t e a m launch to travel to the nearest t o w n , A u g u s t ,
some 28 miles upstream. Last night's storm b l e w the boat against the
jetty, bending the propellor shaft. It is not repairable with the tools on the
The Pellew Family island, a n d t h e boat i s t o o heavy t o be r o w e d o r sailed upstream. A
The family living in the house are John and Norma Pellew, John's father trader, Levi Custer, from August visits twice a week in his own boat, and
Tom (the old man on the porch), and Avril Baxter (John's cousin). John is due to arrive around noon the day after the adventurers turn up.
Pellew is a noted biologist, and any of the adventurers will have heard
his n a m e i n c o n n e c t i o n w i t h t h e science (the referee should tell a n y The r e f e r e e s h o u l d g i v e players decriptions o f rooms, b u t s h o u l d b e
biologist player c h a r a c t e r s t h a t t h e y h a v e c o m e across t h e n a m e i n vague about sizes. Unless the characters measure the rooms carefully
learned journals), but no specific details of his work. (which is hardly the sort of act casual guests indulge in), the existence of
the secret passages described below will not be apparent. All the rooms
Although none of the family know it, Avril Baxter's illegitimate son Peter have wood panelling on the walls.
is also i n t h e house, u n d e r the a s s u m e d identity of A l e x Phillips, t h e
handyman. The family tree following m a y clarify these relationships: Ground Floor
Joseph Pellew = Matilda Briggs The p o r c h i s sheltered b y a n extension o f t h e roof, supported b y six
wooden pillars. A l l the l o w e r floor w i n d o w s , except those of the lobby,
Id 1840) I I d 18401 are barred, and all w i n d o w s have external insect screens.
Peter's plan i s relatively simple. N o r m a a l w a y s visits the old nursery The pianola can be played like a n o r m a l piano, or w o u n d up and set to
after one of h e r seances, before sleeping. Peter intends to attack her play f r o m specially p u n c h e d paper r o l l s of music; a t present i t has a
there, strangle her, hang her body from one of the ceiling beams in the Brahms' Lullaby roll in place. Peter has rigged the pianola to play during
nursery w h e r e h e r c h i l d r e n d i e d a n d e s c a p e t h r o u g h t h e s e c r e t seances. A thin wire runs under the secret door and when it is pulled the
passages. The door w i l l be bolted f r o m the inside to produce a classic pianola starts playing, apparently of its own accord. Peter then reels the
'locked r o o m ' situation and an apparent suicide. He has even forged a w i r e in, leaving no trace. The wire will only be found by someone making
suicide note for Norma. a successful Observation roll w h i l e actively searching.
r-•,,-;----).-e"••;i-7y;,'
-,:•_;k*%:,',Ner,_,1•7•,
•i74j:,c,
-:";:11i-cc
This is an office and library used by John Pellew and Barbara Norris, his
secretary. John's desk holds nothing but records of his work, while the 1 2-13. Nursery and Bedroom 14P;i' vCt'-1
second desk has an Imperial typewriter and is covered in typed and The outer of the two rooms originally • f • .57„.E•iles•c,c,,:;r-;:ist,•;_vi vile
collated reports. The bookcases around the walls contains files, records occupied by the three Pellew children .. • (.(Pt,:t*:.:tr7,-,27,c--:C-c,'„c,.9,%44iii,r...
and books (in several languages) related t o John's work, but only
characters with biology or medical skill will be able to understand any of
is t h e nusery, t h e scene o f t h e i r
deaths. Norma insisted on restoring —e•,".,,,,,
7
,:Y0•4647.,
)(: - ; ; . ,
the titles. The secret door to this room is concealed behind one of these
bookcases, but the hinges on the door are badly rusted, making moving
this room t o i t s original condition.
Many toys and books are present,
le
i , , --,,-;,, e•& ' .,4,.*4,
the bookcase extremely difficult. A small wall safe behind an indifferent including a rocking horse, dolls' house,
Hopper print holds $745 and some bonds. John has the only key. wooden railway set, and a huge teddy
bear. Peter often moves these toys ,_,r•,„.•,z.,,,, ,.,.,„,0_,r,.
7. Kitchen
The kitchen is the province of Alice Sugden and Sylvester Potter, who
around the room, and sometimes sets
the rocking horse in motion during
,,.:,t•,-',-,„r-',.,:'!,'..•r;',.,-,c,.'„-•'P••.'•'r,.:I:,.,T
'-:-,7 ,.„_,.,:c_
are joined at mealtimes by 'Alex' (Barbara Norris eats with the family). seances. Norma has the only key to
0-
these rooms and therefore thinks that ',-,!,•Csi,..,-,•;,747et • !A.1,•cv.,-
•4 Cr '6,er.F...t.„,e,,,,--rt,
The room has modern equipment (1920s), including a steel sink, a new they are haunted by her children.
"6•!';';.::h%.:' . r'.-.C';!'4''-
wood-burning stove, a heated wash tub, a mangle and a recently
installed electric refrigerator! There are also a rubbish bin, a butcher's The ceiling is beamed, with sufficient
table, three storage cupboards full of utensils, a table and a dresser with room for Peter to fix his rope to one of
china. The outside kitchen door is locked at night, but open during the the rafters when the time comes for —
8
Door 6 7
Secret Door
• M E M Q7 . . . . . 1 • • • 7 1
Window
Open to
2 UP Ground Floor UP
Barred Window 14
Down to Cellar V- MEW
5
Ladder 1111111noin
Porch K..
100 2 0 0 4
4 feet
10 2 0
Eaci2amot
GROUND FLOOR UPPER FLOOR
•,• e t • ; ? '
r•C'
,7/74,
,Grev
rp,--e:er.et,'
r. . r r C . ; S . f A
?e,-ree4).••
pr.
,o,41-csc,
ev • • " -
•• :-,,-,44,17Ar
AND
15d is a lavatory. John has concealed a .45 revolver in an oilskin pouch 17. Main Cellar
in the cistern, and will shoot his way out if he sees no other way of This room holds old furniture and junk, a workbench and tools, a well
escaping. The gun is clean of fingerprints, but there are some partial and an electric pump supplying a water tank in the attic, a wood pile and
prints on the bullets. 15e is the linen closet, while 15f is a bathroom. a heap of planks and timber half hiding the (normally locked) door to the
Wine Cellar (18). A leak has allowed water into the cellar and it is flooded
16. Family Bedrooms to a depth of two inches in the north eastern corner.
These three bedrooms are used by the Pellew family.
The secret door in the south wall is a stone slab on a steel pivot.
16a is used by John and Norma. Boxes on the wardrobe contain
children's clothes, a wedding dress and many family photographs. 18. Wine Cellar
1 6b belongs to Avril Baxter. The wardrobe has a false back, which This room holds a cask of legal 0.5% beer and 5 cases of bootleg whisky.
hides a huge collection of pulp romance novels.
16c is Tom Pellew's room. The walls are lined with pictures of him 19. Secret Room
with Hill, Sherman, 'Teddy' Roosevelt and other notables. A showcase This is Peter's base of operations. An old roll-top desk holds skeleton
holds Confederate medals from the Civil War and US Army decorations keys, a torch, writing paper, a variety of pens and inks, cotton gloves and
from the Spanish-American War of 1898. samples of the family members' handwriting. There are also several
16d is a bathroom and 16e the lavatory. crumpled early drafts of Norma's 'suicide note'. A barrel holds the coil of
rope from which the noose was cut. A long wooden box holds a selection
Cellars of tools. A crate supports an oil lantern, a can of paraffin, a pair of thick
socks (used to muffle footsteps) and a box of matches. The south
The cellars are built of stone blocks. passage from this room leads to a vertical shaft and ladder.
IMAGINE magazine, Jufy 1985 29
A N I C E N I G H T FOR S C R E A M I N G
20. Tomb
This room holds rough three wooden coffins containing
the skeletal remains of three escaped slaves who died in
the house during the 'underground railroad' days.
Peter has bored a hole through the floor of the dining room
(3) above and can use a long pole to shake the table during
Norma's seances.
Attic
The attic is stiflingly hot by day and cold at night. The
ceiling is 12 feet high at the roof peak, falling to a 4 foot
high wall around the perimeter of the main attic. The floor
is made of wooden boards supported on rafters.
Peter will be unable to resist one or two 'supernatural' interventions, Norma puts herself into a trance (due to self-hypnosis), and then speaks
such as moving the table, a ghostly cry o f 'mama' from the doll in the voice of one of her children. In this state she is quite capable of
mechanism or activation of the pianola. After the seance Peter will answering questions, although h e r responses a r e child-like a n d
murder Norma and leave her body hanging in the locked nursery. The somewhat vague about 'the afterlife'. She never answers questions
death will be discovered one hour later when John Pellew realises that about the future, or about things that a child would be not be expected to
his wife has not come to bed. Subsequent events are left to the referee, know. She generally remains in this state for 2d4x10 minutes. If using
depending upon the nature and abilities of the adventurers. John may the Call o f Cthulhu rules, this trance state expends 1-3 points of
accept the 'suicide' note at face value, leaving the adventurers to guess temporary POW. Peter tends to synchronise his tricks with the ends of
that something is wrong, or may suspect one of the player characters. the trance, to give them extra impact on Norma's none too stable mind.
After all, they are strangers, and he does not know much about them.
The adventurers may well suspect John, o r other members of the
household (Avril Baxter might wish to be sole heir, or Barbara Norris
THE FINAL CURTAIN
might wish that John was free to marry her). Some characters may
suspect genuine supernatural involvement. Whatever happens, the adventurers must still get to Miami. When the
trading boat arrives there are 84 hours left. The remaining journey of
Meanwhile, Peter will do his best to fog the issue and leave everyone 120 miles is possible by hired car ($35), or by boat along the coast (S25).
confused, if the suicide story is not accepted. He may kill the other heirs Either route allows the team to reach Miami 2d6 hours before the time
to the estate, preferably in circumstances which leave him with a good of the execution. Since the plane has been reported missing, the thugs
alibi or implicate others on the island. He has a preference for macabre will assume that Agnes is dead, and they will reach Miami without
murder methods. For example, he might stifle Tom Pellew on the porch further trouble. However, on arrival they will learn that the Governor
and leave him in his rocking chair as though the old man were asleep, or reprieved Lucarotti on the previous afternoon. Lucarotti was found
drown John Pellew in the alligator tank in his laboratory. stabbed in his cell and died in the prison hospital 3 hours later....
30 I M A G I N E magazine, J a y 1985
The GANGBUSTERS rpg
Flare pistol (found in the aircraft): Range 75', damage 6, rate I/2, Ammo 1 C h a r a c t e r s without Drive skill have never bothered to learn to drive.
Name M u A g O b P r D r L u H P Lv Re M n M x
Alligator 9 5 4 5 2 0 - 2 5 1 9
Attacks as though Fighting Dirty with a small knife (6 points of damage + 3 points of wounds.
Agnes Barnes 3 4 8 5 7 7 7 8 1 3 5 19 4 +2
Stealth 77%, Honest.
Tom Pellew 2 6 5 5 6 6 6 4 0 19 6 11
Public speaking 55%, Public relations 37%
John Peflew 3 6 9 3 88 8 9 0 3 5 18 7
Chemical analysis 55%
Norma Pellow 3 3 3 7 3 5 6 14 1 2 1
Avril Baxter 4 8 5 2 65 2 22 1 5 1 -3 1 1
Peter Baxter 9 5 8 8 8 6 7 87 4 4 2 4 9 - 5 8
Forgery 48%, Martial Arts 39%, Disguise 93%, Stealth 85%, Pick Pockets 30%, Pick Locks 35%
Alice Sugden 33 5 7 3 2 2 2 1 15
Sylvester Potter 44 3 2 2 8 2 3 0 1 9 13
Barbara Norris 28 4 3 8 2 5 6 3 3 4 13
ACKNOWLEDGEMENTS
CREDITS The title of this adventure was suggested by the SF story
collection A Nice D a y For Screaming, by James H
Written by Marcus Rowland Schmitz. Plot themes were suggested by the films Ten
Artwork by Kevin Hopgood Little Indians, Murder By Death and The Cat and The
Cartography by Mark Burroughs Canary.
32 I M A G I N E ma9azine, July 1985
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Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s 33
F t CliklIS FEILICN
An alternative for 20th Century roleplayers
One thing that annoys me is the way Schooling College
these damn colonials are constantly
Requirements: Birth Essentially, w e a r e j u s t t a l k i n g a b o u t
wittering on about their adventures
Cash: None Oxford or Cambridge here. Other univer-
in that era (the 1 930s). Certainly, Income: None sities w i l l provide a perfectly good train-
there were some fine fellows among Material B e n e f i t s : S c h o o l c o n t a c t s i f ing, o f course, b u t t h e y d o n ' t look a n y -
them, like that archaeologist chap, education i s Excellent ( t h e r i g h t t i e , where n e a r a s g o o d o n t h e o l d j o b
Jones - although he wouldn't have don't you know....). These may turn up applications....
lived t o o l o n g i f h e w a s n ' t t h e in any field
luckiest devil e v e r met - and Jake Automatic Skills: Starting skills f r o m A British university in the first half of the
Cutter, another good man, a n d a Character Background Table, substitut- century was a more pressurised environ-
damn fine pilot. But the best of the ing (nationality) Culture f o r A m e r i c a n ment than its American equivalent, since
the students were expected to work solely
soldiers o f fortune were English.... History (NB, t h i s s h o u l d a p p l y t o
American c h a r a c t e r s t o o ; s u b s t i t u t e on their courses and have their fees paid
or at least British....
American Culture instead of History). by their parents; none of this working at
From unpublished notes f o r a n auto- Available Skills: A n y Athletic, Survival, other j o b s t o p a y t h e i r w a y , a s t h e
Throwing (or bowling), any Construct- American system was.
biography by General Sir Michael Hunt,
VC, KCVO, this, that, the other and bar. ion, M e c h a n i c , a n y K n o w l e d g e ( G M
must a d j u d i c a t e j u s t i f i c a t i o n ) , a n y To reflect this, if a British character has a
Culture or Sub-Culture which fits char- $3001 - 5 0 0 0 b a c k g r o u n d , a n d g o e s
Being A m e r i c a n g a m e s , r p g s s u c h a s acter background. If Income $ 3 0 0 0 or straight to University, he or she will have
Daredevils, J u s t i c e I n c and latterly, t h e more: H o r s e m a n s h i p . C o m b a t s k i l l s four years to get a degree. If unsuccessful,
(particularly s h o o t i n g o r f e n c i n g ) i f the c h a r a c t e r w i l l h a v e t o leave, s i n c e
I N D I A N A JONESTTM game, have a clear
American bias. A l l characters, they hint, character c a n j u s t i f y i t . D 2 a t t r i b u t e parental f u n d i n g w i l l h a v e ceased ( t h e
are t r u e - b l u e , a l l - A m e r i c a n b o y s , w i t h points. GM might allow a few exceptions to this).
Certain skills m u s t be justified i n a w a y If the character is from a $5000+ family,
skills like A m e r i c a n History and Autofire
(for the gangsters among them). that f i t s t h e c h a r a c t e r ' s background. I t the parents w i l l provide support f o r t h e
would be very difficult for a child to learn 2d6 y e a r s o f t h e c a r e e r period. I f t h e
But, as w e all know, the good General is Forensic S c i e n c e , O c c u l t S t u d i e s o r character has already had o n e o r m o r e
right. If you w a n t a real 1 9 3 0 s hero, you (especially) Rhetoric. If a player w a n t s a careers before entering university, then it
want somebody English ( o r a t l e a s t character to have a s m a t t e r i n g of any of will cost $ 5 0 0 a year in fees and upkeep
British....). these, a convincing character life-history to get through the university course.
must be produced. No character may pick
So here it is, a brief introduction to a f e w up a n y M e d i c a l s k i l l e x c e p t F i r s t A i d In t h e f i r s t t w o years a t university, o u r
necessary tips f o r r u n n i n g British char- during s c h o o l i n g . C o m b a t s k i l l s m u s t British character will pick up the following
acters. A l t h o u g h w r i t t e n specifically f o r always be justified, and be appropriate to skills: Research, British Culture and four
the D a r e d e v i l s game, players of Call o f the social c l a s s o f t h e character. S u c h subjects (or less, w i t h increases) i n t h e
Cthulhu, I J o r a n y o t h e r ' 3 0 s g a m e skills w i l l n e v e r b e i n c r e a s e d d u r i n g degree f i e l d . T o p a s s t h e d e g r e e , a
should be able t o use m o s t of the ideas schooling. successful BCS roll must be made in two
with a little preparation. Throughout, all of the degree subjects in the same year.
money h a s b e e n r e f e r r e d t o i n d o l l a r For example, a character w i t h a f a m i l y From t h e t h i r d y e a r o n w a r d s , a l l t h e
income o f less t h a n $ 5 0 0 can j u s t i f y a Available S k i l l s b e c o m e available, b u t
terms, in keeping with the rules. If you're
interested, the exchange rate was about single level o f Brawling skill ( " w e had a only one skill a year is attained.
El =$.4.85. hard life in t h e m days...."), and possibly
Knife, but not Pistol. On the other hand, a Once out of University, a British character
character with an income over $5000 can will g o on t o o t h e r careers i n t h e same
Schooling justify Rifle skill and an increase; the skill way a s a n A m e r i c a n , e x c e p t t h a t t h e
Great War will intrude as from 1914, and
from grouse hunting with relations out on
Astute readers of the rules for Daredevils the estate, the increase from rifle practice not t w o years later. F r o m 1 9 1 5 , B r i t i s h
will have noticed that although characters in the school Cadet Force. characters w i l l b e s u b j e c t t o t h e d r a f t
prepared under the basic set-up gain one unless i n a reserved occupation: a c a d -
skill e a c h y e a r f r o m b i r t h , u n d e r t h e If a character's attributes a r e improved emic, b u s i n e s s , l a w e n f o r c e m e n t ( f o r
advanced system they gain only 3-8 skills while in school, some of the increase will which, incidentally, British characters do
before leaving school. So, for both British merely pre-empt the improvements that not gain a revolver, bullet-proof vest, o r
and American characters, the first career come w i t h a g e ( c h i l d p r o d i g i e s r a r e l y any firearms skill), or politician; or out of
should always be Schooling. become adult geniuses), so a year dedi- the c o u n t r y a s a b i g g a m e h u n t e r ,
cated t o increasing a t t r i b u t e s w i l l o n l y explorer, soldier of fortune, missionary or
gain D 2 points, r a t h e r t h a n t h e D 3 a n merchant sailor. A n y character n o t e x -
adult would gain. cluded by doing one of the above through-
out the 1 9 1 4 - 1 8 period will be called up
Once through school, our British hero-in- in a r a n d o m year 1 9 1 5 - 1 8 . A n y o n e n o t
the-making m u s t begin h i s career. T h e draftable in the normal way may interrupt
first one is often College: their career to volunteer, of course.
Women's Clubs
Actor Missionary: Empress: 2 9 Berkeley Square
Requirements: W i t + Comm + Esth = 36+ Requirements: None Ladies' V A D : 4 4 G r e a t C u m b e r l a n d
Cash: Reaction No + $50 Cash: None I n c o m e : None Place
Income: None Material Benefits: Bible (100%)
Material Benefits: Disguise Kit (20%) A u t o m a t i c Skills: One Culture and asso-
A u t o m a t i c Skills: Disguise, M i m i c r y ciated Modern Language double score.
Available Skills: Acrobat, Stealth, Throw- Available S k i l l s : C a r p e n t r y, A n t h r o p o l - Showman
ing, Modern languages, Rhetoric, Euro- ogy, Linguistics, Survival, Theology, First
(Fairs & Circuses)
pean o r A m e r i c a n Culture, Entertain- Aid, Rhetoric, Farming (Wit + Natr + Scie)
ments Sub-Culture, Requirements: Will + Char + Comm = 40+
Cash: Reaction No + $50
Sailor (Merchant Navy): Income: None
Barnstormer (stunt pilot): Requirements: None (but characters with Material Benefits: Lorry (5%)
(not available before end of Great War) Good or better education enter as 4th Automatic Skills: Rhetoric, Entertain-
Liequirements: Pilot BCS 10+ Officer) ments Sub-culture
Cash: None Cash: 1d6 x $25 x Rank no Available S k i l l s : D r i v e r, G a m b l i n g ,
Income: None Income: None C a r p e n t e r, E l e c t r i c i a n , M a c h i n i s t ,
Material Benefits: S t u n t plane (disarmed Material Benefits: None Mechanic, Disguise, Finance, M o d e r n
fighter, 5%), Toolkit (20%) A u t o m a t i c Skills: Seamanship Languages, F i r s t A i d , K n i f e , Zoology,
A u t o m a t i c Skills: Pilot, Mechanic Available Skills: S w i m m i n g , Gambling, Animal Training, European or American
Available S k i l l s : M o d e r n language, Electrician, M e c h a n i c , M o d e r n L a n g - Culture, Whip
Entertainments Sub-culture, Brawling uage, F i r s t A i d , N a v i g a t i o n , K n i f e ,
Brawling, S m a l l B o a t Handling ( W i t +
Dlt + Natr)
Singer:
Dancer: Promotion: Each year the character must Requirements: Comm + Esth = 21+
Requirements: Comm + Esth + Spd = 36+ try to roll his Seamanship BCS to gain Cash: Reaction No x $ 1 0 0
Cash: Reaction No x $25 promotion. The ranks are: Income: None
Income: None Rank 1: Ordinary Seaman Material Benefits: None
Material B e n e f i t s : D 3 a t t r i b u t e p o i n t s 2: Able Seaman A u t o m a t i c Skills: Singing (Comm + Esth
(25%) 3: Mate + Comm)
A u t o m a t i c Skills: Acrobat, M i m i c r y 4: 4 t h Officer Available Skills: Acrobat, M i m i c r y, D i s-
Available S k i l l s : C l i m b i n g , J u m p i n g , 5: 3rd Officer guise, Modern Languages, European or
Running, S t e a l t h , D i s g u i s e , M o d e r n 6: 2nd Officer American Culture, Entertainments
Language, E u r o p e a n o r A m e r i c a n 7: 1st Officer Sub-culture
Culture, Entertainments Sub-culture 8: Master IOU Chris Felton
I M A G I N E ma9arktte, Jay 1985 35
T I M E for the L I T T L E PEOPLE...
...to fight the
space-lane gangsters
of the planet
Ventura.
A gripping new short story
by
Hilary
Robinson
Learman strode angrily out to the landing pad reclined h i s o w n seat, assumed a n even m o r e 'Shut u p . '
where the shuttle stood hissing and panting, and spherical appeatance by ietracting his alms and 'Cannibal,' Yerus said, anti pretended t o g o
ran up the steps. The Steward made a point of legs into his suit, and went into dot mant phase. back t o sleep. H o w e v e r, a m o m e n t l a t e r h e
looking at his watch but Learman ignored him, opened one eye and said, ' H o w d i d i t go d o w n
making h i s w a y d o w n t h e aisle looking f o r T h e shuttle's cabin l i g h t s were o n some t w o there? Sector boss glad to see you i n one piece?'
Yerus. T h e hatch clanged shut. ,SE/1 T B E LT S hom s o t s o late' w h e n L e w man groaned and 'Sector boss b l o o d y f u r i o u s over l o s t cargo.
S E AT B E L T S f l a s h e d t h e s i g n . L e a r m a n snuggled upright. The shuttle was decelerating. Called yours truly a disloyal w o r n , or words to
squeezed his large frame i n t o the seat beside He twisted to see out the viewport over Yerus's that effect.'
Yerus and grabbed for the straps. T h e shuttle sphetical head b u t the poor q u a l i t y pexiglass Yerus opened both eyes. 'Disloyal? To what?'
took off in a way that was becoming infamous in distot Led t h e v i e w s o m u c h t h a t h e c o u l d n ' t ' To Sector Haulage, to h i m . '
the Jarvis System, that is, i t went straight up, ecognisc the star patter ns. Still, even McBain's 'How?'
veered to port as if trying to pivot on a stubby pilots o u g h t t o be able t o navigate f r o m t h e 'The cargo comes fir st.'
wingtip, then shot skyward leaving the pas- sur face o f Jarvis O u t e t t o i t s o r b i t a l starpot t 'Beg to diffet L i v e s come first.'
sengers gasping and clutching their stomachs. w i t h o u t getting seriously lost. He pushed off the Learman nodded.
For those not securely strapped in, it resulted in a blanket and returned his seat to the upright, but ' Yo u told Sector boss that there was a war o n
bang on the head and a resolve never to travel by kept the seatbelt fastened. Yet us rocked gently Cygnus A l p h a Nine?'
McBain's Shuttle again. beside him, looking like an overt ipe p u m p k i n in ' O f course I did! I told him he dropped us in it,
Lear man expressed doubts on McBain's pedi- his orange vaccsuit. s e a t b e l t signs came on in every sense of the word.'
gree. The service panel in the back of the seat in and he t o o k Yerus on his knee. H e judged the 'What did he say?'
!Stint o f h i m l i t u p and enquired politely i f he Pyan w o u l d n ' t come out o f dormant phase for 'He said he couldn't k n o w where every small,
required anything. another h o u r or so and the soaps, designed for local skit mish was going to break out. It was just
'Aspirin, L e a r m a n said. Terrans, could injure h i m its a bad landing. bad l u c k we happened to be f l y i n g at maments
Yo u look bad. B u r n i n g up again?' the rotund T h e shuttle landed in much thc same manner through a war zone.'
lifeform i n t h e n e x t seat a s k e d w i t h s o m e as it took off, j a i l i n g every bone its the bodies of 'Did he consider what m i g h t have happened it
comet rt. those passengers w h o possessed bones. Ye r u s we hadn't ditched the crates?'
'I guess...' L e a r m a n said muzzily. T h e l i g h t slept through it. 'He said a r ace as far back as the Niners w h o
hut t his eyes and Oleic was a buzzing its his head. ' T h a n k you I'm f l y i n g w i t h NIcBain's Shuttle are o n l y j u s t d e v e l o p i n g p o w e r e d f l i g h t
He lay back i n the seat, eyes closed. T h e alien Service,' said the Stewatd's voice on the inter- wouldn't k n o w what laser pulse rifles were.' •
pressed a b u t t o n o n L e w man's service panel. com. ' We hope to have the pleasure of serving 'It w o u l d n ' t take theirs long to find out,' Yerus •
'Issue blanket. Recline seat. A n d hurt y up w i t h you again.' said, 'but that's not the point. T h e penalties are
the aspit in.' 'The pleasure was entirely yours,' L e a r m a n very severe f o r l a n d i n g hi-tech stuff o n a l o w -
T h e seat t i l t e d back t a k i n g L e w man w i t h i t said malevolently to the Steward as he left w i t h tech world, and being for ced down at gun p o i n t
and a folded blanket slid out f r o m under neath. Yet us under his arm. w o u l d b e n o defence. W e ' d lose o u r t r a d i n g
Yerus shook o u t the blanket a n d p u l l e d i t u p licence!'
over L e a l man. ' I t o l d y o u t h a t fever was s t i l l The C e n t u r i o n l i f t e d a w a y f r o m t h e s t a t p o u 'Yeah, pet haps that's w h a t he hoped w o u l d
w o r k i n g on you.' w i t h the m i n i m u m of fuss. Learman felt better happen.'
'Go p l a y w i t h t h e asteroids,' L e a r m a n after Isis sleep and though pale was steady. W i t h 'You're not serious!'
muttered. the f a m i l i a r i t y o f l o n g experience he t o o k the ' A m I not? There was also the chance that the
T h e Steward came up with a pill and a plastic Centurion outward-bound through the asteroid Nine's w o u l d k i l l u s . T h r o w i n g u s i n t h a t
cup. H e glanced at Leal man's flushed face and belt of Jarvis and lined up fot a j u m p to Coral is. stinking pit while they searched the ship was bad
then at Yerus. 'What's w r o n g w i t h him?' Yerus, s w i n g i n g i n t h e h a m m o c k seat beside enough. I don't want to t h i n k what they'd have
'Headache,' Ye t us said, reaching for the cup him, sneezed twice and woke up. done if they'd thought we were g u n - r u n n i n g to
and tablet. T h e Steward hovered. ' H u p p y, h u p p y. G o i n ' home?' their rebels.'
'At e you sure he's not sick?' ' D i d you tell Sector boss what they did to us?'
' I ' m sure,' Yerus said. ' T h a n k you, that's all.' 'Vat lin soup,' Yerus said w i t h evident relish. 'No,' L e a r m a n s a i d s h o t tly. 'See i f there's
T h e S t e w a r d s h r u g g e d a n d w e n t a w a y. 'Steak w i t h a l l t h e t r i m m i n g s , ' L e a m a n anything to drink i n the galley, w i l l you?'
Lear man took the tablet awkwardly and lay back responded. Yerus accepted the change of subject w i t h o u t
again. H i s b r e a t h i n g was q u i c k a n d shallow. 'I d o n ' t k n o w h o w you cats b t i n g yourself to comment,
Yerus pressed little fingers w i t h wide, sensitive eat the flesh of another sentient being
tips against Lew man's forehead. 'The sooner we 'Yet us.' Learman and Yerus sat i n T h e Traders' Rest i n
get home to Coraris the bettet, you betcha.' H e 'Lew man?' Sondico, the planet-bound spaceport of Coraris.
36 IMAGINE mag mine, pity 1985
It was the unofficial rendezvous of the pilots of checking it, and passing it on to us as safe. Our
Coraris Haulage. Yet us even had a special high agreement is with Sector Haulage, not Medikit.
stool, counesy o f t h e management, w h i c h I've just come back from seeing the Chief of
enabled him to sit at a table and still see over the 'That was tight,' Learman said. 'And you got Sector Haulage on Jarvis Outer o n another
top of it. He neve' drank anything but mineral it? Good! Whet e is it to be built?' matte' and I'm not the best one to be putting
water and required large amounts of it daily to 'Out in the mountains.' your case just at this in-moment.'
prevent dehychation. He had suffered badly ft om 'Why not in Sondico?' Yet-us seemed to be the only one who noticed
thirst on CA9. 'Sondico is a little short on tourist sights. The the slight stammer. He began to push the ch inks
He was well into his third pint when Don Kyle one thing that w i l l make the weaty traveller glasses together in the middle' of the table.
and Hendor Selazno came in. Kyle was the utile' stop, l o o k a n d marvel i s t h e Moonwatch. 'Come on, Lear man,' he said, sliding off the
of the two, fait-skinned, mid-thinies, Te l t an; Sunrise, sunset and moonrise are all well-known stool.
Selazno was a Jaz vin, a soft-spoken humanoid Coral is phenomena because of the water-ice 'You can't jus' run out on us,' Felix cried,
with skin of a light purplish colout and foul - belt.' catching a t Learman's sleeve as he got u p .
finget ed hands. T h e y h a d been f l y i n g t h e 'You mean people would stop o ff i n this Learman staggered and put a hand on the table
Legionnaire since the formation o f Coraris dreary hole just to watch pi etty colours in the to steady himself. ' l o t not going anywhere,' he
Haulage. Kyle saw them inst. 'Leaman! Yerus! sky?' said angrily, 'except to bed. Come and see me
Thete you ate! Saw the Centurion on the pad.' 'Why do you fly with this bat barian, Yet us?' whets you're sober.'
Mete were handshakes all tound, a custom Kyle asked. 'I'm perfeckly capable of —'
Yet us enjoyed gt eatly as he shook hands very 'He's a poor, harmless fool,' Yet us said kindly. 'Sure,' Learman said. He patted Felix on the
enthusiastically. They seated themselves round 'Now I, being a student of culture and beauty, shoulder and squeezed past. Kyle watched them
the' table. had heard of the Coraris Moonwatch long belote go, the small, round Pyan and the tall, broad-
'We heard you'd got caught up in an affair I ever came here.' shouldered Terran. As ill-matched a pair as ever
between the Alphans and that the Centurion had 'Bully f o r y o u , ' said Learman moodily. flew the tradelanes. By the' door Yerus dropped
been "impounded for investigation". I take it 'Anything on the schedule for us to do yet?' back for a second and spoke briefly to Selazno at
you managed to dump the stuff in time? Good. 'No. There's o n l y t w o ships o u t a t t h e the bat.
Did they give you a tough time?' moment. The lanissary's out by Kelver, picking Selazno came back with a mug of coffee which
'Not very pleasant,' Learman said. 'What's up the architects and designers, and the! Hoplite he set before Felix who was slumped civet the
new het e?' is collecting rock samples in the mining sectot of table, his head on his arms. 'Learman's sick,' he
Kyle and Selazno exchanged glances. Thete Gabrielle. Business is slow.' said over Felix's head.
was a pause. Kyle said, 'Peter's dead.' Lein man pulled a face. 'I thought he didn't look well,' Kyle said.
'What?!' 'Yeah,' Kyle agteed. 'Can I get you two a 'What's up with him?'
'Radiation sickness.' think? Ye t us, anothet p i n t o f bilge water? 'Yerus thinks it's a thing called Damp Fever.
'How...?' Learman?' There's a lot of it on the Cygnus Alpha worlds.'
'Undeclat ed cat go.' 'Not kit me, thanks,' Leal man said. He had 'What is it? Is it infectious?'
'Sector count act?' begun to feel unwell again and his hands wen: 'No, it's some sort of parasitic infestation that
'Yes.' gt ipped together on the table t o stop them you get horn dirty watet. I t does something to
Lear man banged a fist o n the table. ' N o t shaking. Yet us glanced at him and looked up at the' blood. I t takes months t o cleat, though,
again! I thought we'd sorted that out! They Kyle. 'Thank you, no. Since' the' e's n o im- depending on the victim's natural defences. I've
agreed — a complete manifest on all cat goes, mediate work, I think we' should go home and only heard of it getting a hold on people who
especially dangerous ones!' get a good test.' There was a commotion by the were suffering from malnutrition o r whose
'I guess maybe — since you weten't hen' — door, voices raised and a sway o f movement general resistance to infection was low,'
hey thought they'd n y to slip one tht °ugh.' towards them. 'I shouldn't have thought t h a t described
'But didn't Pete' and Felix check it?' 'It's Felix,' Selazno said quietly. A white-faced Learman,' Kyle said.
'Of cow se they did. I t was supposed to be young man wove his unsteady way towards 'He's got thinner, though, and he's very pale.
normal Medi kit cat go, toileuies, medicines, you them. Kyle caught his arm. Yerus didn't seem his usual bouncy self either.
know the sot t of thing they do. It was well-sealed 'Leggo!' Felix tugged his arm free and almost Maybe the Niners gave them a hard time.'
in plotter containet s and the documentation was overbalanced. 'We're all disintegrating,' Kyle said gloomily.
in mete', Felix says. But they had a near collision 'Sit down, Felix!' Kyle hissed, pulling him 'Coraris Haulage is in a bad way, only two ships
taking off horn Velum a and Pete' went down to down. 'If anyone sees you like this, you'll lose working out of five', Peter gone, Learman sick
the hold to check the load. One pod had broken yout licence.' and Felix stoned out of his mind.'
loose and been damaged. He opened it to check 'Who wants t ' f l y i n a deathship?' F e l i x 'Shall we get this coffee into Felix and walk
and repack, and was just lifting the rods out slurred, putting his elbows on I he table and his him home?'
when he tealised what they Wel (2. By then he'd head in his hands. 'He's asleep,' Kyle said, poking a snoring
got a good dose, a lethal dose. He sealed it up and 'Stop that K y l e said angtily, shaking 'inn. Felix. 'Be easier to wake the dead.'
jettisoned the pod, but by then it was too late. He 'Hendor, see if Joe will give you a cup of coffee
retell ned to Ventura, ship and crew wet e isolated for him. Black.' Selazno got up. Learman slept fitfully in the grip of the fever.
and decontaminated. Felix is OK, at least they Learman stared at Felix, amazed that anyone Involuntaty uemors shook him and his skin was
think so; Pete' died yesterday, a week after it could have aged so much in a few weeks. The hot and dry to the touch. Twice during the night
happened.' boy's face was lined and there wete dark shadows he woke, shivering violently, anti Yerus made
'Felix is physically OK,' Selazno added with under his eyes. H e hadn't shaved. Leaman hint eh ink water with a strong pyretic in it, and
significant emphasis. They looked at him. Kyle wanted t o say something, something about by the' morning he was cooler and awake', but he
sin ugged. ' Yo u ' l l see for yourselves. Just be Peter, something useful, but his head seemed to ached in every joint and felt as if he hadn't slept
cateful what you say to hint. The Zoutwe has be stuffed with cotton wool. Yerus spoke for for a week. He got up and staggeted into the
been given the all-clear by the Safety Inspector- both of them. kitchen where Yet us was watching breakfast TV.
ate, but he' couldn't get a pilot to fly with him, so 'We have only just heard about Pete,. We are 'Feel be:net?'
the' ship's still on Ventura. We went to get him. disuessed by his death.' 'Yeah. Thanks, Yerus. Yo u ever t h i n k o f
He's still very shocked.' 'Murder.' taking up medicine as a career?'
'Poet Felix,' Yerus said quietly. 'Pardon?' 'Good bedside manner, ha? "Drink this, or I'll
'You don't look great yourself, Leaman,' 'His m u r d e r, ' F e l i x repeated. ' H e was punch your face in!" You think that would go
Selazno said. 'You OK?' murdeted by Medikit Chemicals of Ventura and down well with other sick Terrans besides you?'
'Yes, I'm OK. What WOI k is theme?' a m i l l i o n other places. A n d all t o save the 'On second thoughts, stick t o negotiating
'Have you heard about the new hype' market misetable price of the Dangerous Load Excess. conn acts. Is the' coffee hot?'
yet?' What're you going to do about it, Learman?' 'Yes. Learman... what are you planning to do
'A hypermat ket? Here?' 'Me?' about Peter's death?'
'Sine,' Kyle said, ' w h y not? T h i n k of how 'You g o t t h e agreement, d i d n ' you? N o '1 dunno. Sue Medikit.'
many people pass through Coraris in a year. undeclated cat goes? You tol' us you did. Wassit 'We can't do that.'
Granted they're all going somewhere else and jussa whitewash?' 'Why not?' Learman poured the scalding
who's to blame them, but if thete was something 'Take it easy, Felix,' Kyle said. liquid carefully.
to stop off for in Sondico — well, I think it's a 'Whane you gonna do, Learman?' Felix 'It would cost a fortune!'
insisted. 'Not if we won.'
good idea. It should generate a lot of trade. We're
starting to bring in consuuction workers next 'What did you have in mind?' Learman asked 'Oh come on Learman! Even i f we won, i t
month. I tendered f o r the conuact i n your quietly. 'Declate war on Medikit? It's Sector's would take months. We couldn't afford the legal
absence...' fault f o r accepting undeclared cargo without fees, we'd be in debt aftet the first week! The only
Now on sale....
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1 0 0 0 A D & D ' : Dungeon ADScEr: The Lost Island of Castanamir
O S e l C3: The Lost Island
0 of Castanamir is a a m b i g u o u s l y and the DM must read the 1
O f 0 0 M a s t e r ' s S c r e e n
1 0 1 1 competition module intended for 5 - 8 m o d u l e carefully before play and decide II
I
0 1 Oil ( R e v i s e d ) I characters of 1st to 4th level, though it h o w Thetomodule introduces
treat each situation.an interesting
campaign. Being a competition module,
e a 0 0 This three-part game accessory n o w 0 1 could easily b e incorporated i n t o a c l a s s of creature which forms a central
N 0 4 consists of Dungeon Master's Screen, 1111 though, it's designed to be tough so that p a r t of the action and if it's to be used as
0 0 0 Player's
which provides
Screen aand
summary
a covering
o f player
sheet ,I w
n io t th everyone
regular campaign
will survivecharacters
and if usedI ap lamr ot soft acertain
campaign
to become
these creatures
a permanent
are
0 1 O i l character abilities. The last item lists the II s u g g e s t that they be a level or so higher f e a t u r e . For this reason I would suggest
0 0 p a prime requisites f o r each class, and 101 t h a n the pre-rolled ones provided. p r o s p e c t i v e DMs think very carefully
they gain 11s y sTt ethem roomsisswhich
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w
bhsohwunougIrdomedssn
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well laid module in this
tear-out way.
characters
r • a then gives aat summary
various levels.
of theI abilities
myself 1 se module
111111 0 0 found t h i s a useful a i d t o memory, 0 1 t h e players' maps quite nicely. Because a r e provided. It's interesting to note that
i d m
i a s othough I think it would
m e indication have been
of the possible nicefor
races if Ir Io oof m
theistopography of the place,
virtually a separate each ai o
encounter lth
n oof
u gcharacter
h each character
traits, nohas a descript-
alignment is
M f l i i e a c h class could have been given, 0 1 a n d this makes the adventure some- g i v e n : a sign of things to come in the
1
h a a l possibly
ations t aab lreproduction o f thei nlimit-
e w h i c h appears t h e 111
m awgh
i ca at disjointed. Also,
l l y orientated i t being
place, someaofvery
the r eI vfi s ey d
o uAD&D game, perhaps?
a r e specifically looking t o
I N OW41 Players Handbook, a n d i n addition 0 1 s i t u a t i o n s can be difficult to DM, often p u r c h a s e a competition module, C3 is a
I A e l l reproductions of the tables for possible I I d u e to them not being fully thought- g o o d buy. However, I wouldn't recom-
s o they would
l o b armour and find roomtypes.
weapon to fit Quite
them where
I don't 0e1n cthrough
o u n t e by
r s the
aredesigners.
also described
Severalrather
of the m e n d it for a proper campaign.
know: there is a space large enough to I l
0 • e i i V Chris Hunter
put one table on, and I guess that with
0 0 0 some clever editing the other two could I I ' e g g e d W e e r e Po P e i r e i r e r e l rel b
have been squeezed in. I suppose it's all 0 0 I I a I I a 0 . I M O I I 0 l e S I M I I0 I e l 0 0 0
a matter of knowing where to draw the P r o d u c t Information: * S o
line. 0 0 0 1 P t ()ducts reviewed hem ate all lot t h e A D O ) game. dist' tinned by •FSR U K Ltd, address I
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l o g il and-a-half
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to complete
r e
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% 0 0 0 1 t h a n t h e average module. Part o f the 0 1 O S
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run
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'Inn Fellow' characters. I t i s a short the test of a clever party being to get it 11.1 S o l
narrative telling of their childhood, how someone
and is playing that
then discovers a character one way l o g beyond
their personality right mostlessoable
f t h eplayers.
time. TEven
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ay og 00
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they a l l m e t a n d b e c a m e f r i e n d s . is something totally different scenarios are a joy to play for the f e w
Welcome n e w s f o r D M s , w h o a r e times that you do get it right.
continually pestered by their players for Overallall
together DL5theisbackground
a good attempt to bring 1111
information The scenarios read well, i n t h a t n o
sort of background information. contained in the first four modules and 111 part strikes DM or player as overwhelm- 1 0 0 1 1
The f i n a l section contains detailed bring in some new details. It is written in
character s h e e t s f o r t h e m a i n p r e - ingly silly, something which is important O f 0 0
the s a m e clear, concise style a s t h e
1li
generated characters. Each contains a 111114111 of
if players
t h e m are
o d uto
l eget
. Th into
e hthe
e a vatmosphere
y c o m b a t S I 11 0 11
picture o f the character, seen for the inconsistency: the motto
previous modules. I couldofonlythe find
Knights
one o i l sessions a r e disadvantageous i n t h i s I
first t i m e from h e a d t o foot. Previous of Solamnia seems t o h a v e changed respect, since they tend t o break t h e l
modules have only revealed the heads! somewhere along t h e w a y. B u t w h y i flow of play: it is always a problem in
Full statistics a r e given for t h e char-
acters when they commence DL'i , along wait until
it DL5? now tothis
Ideally, publish
shouldit, and why
have call O A large parties to keep the other four fifths 0 0 O S
been
with a brief history and a description of interested w h i l e o n e f i f t h b e a t a I I s l
personality a n d appearance. T h i s i n - provided
gives t h ewimpression
i t h D L 1 T ht hea numbering
t i t i s n o t t r o general,
monster's h e a d i n t o t h e ground.
though, t h e scenarios a r e a I n b d 0 0
formation i s considerably more c o m -
required u n t i l a f t e r D L 4 h a s b e e n R I pleasure to play and run. For me, play 011114 a
prehensive than has appeared previous-
ly. M y players a l l commented t h a t i t played. Some clearer information on the 0 1 the wasadventure:
overshadowed by the
the party is premise of
on a quest ill 11 0 1
would have been much better i f they been
coverappreciated.
as to just what it is would have • which, in the sequel module, will hope- 1 0 1 1
had had this information from the very
start, so that they could role-play the A l t h o u g h i n n o w a y e s s e n t i a l , 0 1 fully lead to the resurrection of a long- I
Dragons of Mystery is recommended for l a dead king. How pleased would you be if
characters to a greater extent. Receiving anyone running the DragonLance mod- I irlqp you'd been dead for a few centuries and
odd snippets of information as the story ules or contemplating doing so.
progresses c a n cause problems w h e n 1A6 Alan Mynard then s o m e guys revitalised y o u a n d 0 P O I
asked y o u t o r u l e t h e i r kingdom f o r
them? 8 l o 4
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Dispel Confusion Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion,- Dispel Confusion... Dispel Confusion...
Role-playing games have rules which are day resting, t h e y do n o t heal a t all. will g r a d u a l l y w e a r o f f , a n d t h e
open to interpretation, a n d this some- Rest means just that ---- no strenuous character c a n r e t u r n t o f a c e t h e
times causes problems when two garners intellectual or physical activity by the creature, (say a c o ff e r corpse), t h a t
interpret t h i n g s d i ff e r e n t l y. D i s p e l character (spell learning, f o r exam- caused t h e effect i n t h e f i r s t place.
Confusion is a column intended to help ple, counts as a strenuous activity in However, w h e n the creature is seen
by providing answers to rules questions. this context). again, another saving t h r o w must be
At present we mainly answer questions The only difference in the advanced made
about TSR games; while the answers we game is that, at the end of each week
give are n o t fully official w e do have of r e s t , a c h a r a c t e r ' s c o n s t i t u t i o n Q. H o w l o n g w i l l a d r u i d ' s m i s t l e t o e
contact w i t h the designers and a good bonus or penalty is added to (or taken function before a n e w batch w i l l be
deal of playing and refereeing experience. away from) t h e h i t points regained, required? (Advanced)
An answer column needs questions, so giving a total o f 4 - 1 0 h i t points. I n
send yours to: Dispel Confusion, TSR UK addition, n o m a t t e r h o w m a n y h i t A. The rules give no guidance whatso-
Ltd, The Mill, Rathmore Rd, CAMBRIDGE points h a v e b e e n lost, 4 w e e k s o f ever on h o w long a druid's mistletoe
CBI 4AD. I f you don't want to wait for continuous rest w i l l restore a c h a r - lasts w h e n u s e d f o r casting spells.
your question to appear in the magazine, acter t o f u l l s t r e n g t h . T h i s s y s t e m However, it is a spell component, and
please enclose a 9"x 4" SSAE. may seem a bit slow after the speed the effects o f magic-user spells o n
of clerical healing magic, b u t i t is a their components is quite clear: t h e
reasonable application of logic to the components are destroyed to provide
A D VA N C E D D U N G E O N S & problem. the necessary p o w e r f o r t h e spell.
DRAGONS® and DUNGEONS Even spells w i t h o u t apparent mater-
Q. I f a creature (eg a c o ff e r corpse) o r ial c o m p o n e n t s u s e t h e a i r t h a t a
& DRAGONS® games object causes f e a r a n d a character magic u s e r b r e a t h e s o u t a s t h e i r
flees f r o m i t after failing t h e saving material component.
Q. H o w do characters heal, o t h e r than throw, o n l y t o r e t u r n t o f a c e t h e Therefore, i t i s r e a s o n a b l e t o
by using clerical spells? (Basic) creature, w i l l i t repeatedly have the assume t h a t a d r u i d ' s m i s t l e t o e ,
same effect? (Basic/Advanced) which is a spell component, is used
A, Healing is one of the areas that the up (to provide p o w e r f o r t h e spell)
rules seem to have overlooked up to A. W h e n m a g i c a l f e a r c o u l d h a v e a n during the process of casting a spell.
now. I n m o d u l e X 7 : W a r R a f t s o f effect on a character there are t w o The idea t h a t a d r u i d ' s mistletoe i s
Kron, a section o f n e w rules states possible results: t h e character flees used up during spell-casting is also
that i f characters rest f o r an e n t i r e in panic or makes a saving throw and implied b y t h e t a b l e i n t h e N o t e s
day they will heal one hit point. If they ignores the effects of the fear. Once regarding Druid (Cleric) spells (PHB,
do n o t spend a m a j o r portion o f the the character has run away, the fear p54). I f t h e m i s t l e t o e w a s a p e r -
GAME COMPANY che. e, Events (-Ws e, Events, (1.1. e, 'Etvnts c a d v e, Evetts CluAl E v e n t s . C A S s & Events a u b s & Events.. & Events„.. Clubs
LYD N EY, Gloucestershire: Stephen Sayers is the more facilities there will be for them. They
an experienced roleplayer (D&D, RQ, T&T, have 'tentatively programmed a panel' o n
I M A G I N E magazine offers a Traveller, Space Opera, Wo W and BOOT RPGs. GoH John Christopher. Other attract-
FREE service to gainers HILL games) and about to move to Lydney, ions: book room, films, late bar... Attending
where he hopes some RPGers might be hiding. membership f 7, Room £16.10 per night 1 3 -
throughout Britain: individuals 15 September, New Hall College, Cambridge.
Write to him at 12 Dovedale, Thornbury, Avon.
looking for a club in their area, Neil Taylor, Perspective Design, 9 Pembroke
or wishing to recruit members WATTON, Norfolk: DM and player of over 8 St, Cambridge CB2 3QY will doubtless supply
years experience would like to start or join an more details if requested.
for their group, can write to
AD&D campaign i n t h e Watton/Dereham
these pages for a free mention. area. Tel: Bryan on Watton 881417.. On t h e same weekend, 13-15 September,
Likewise anyone organising a CONQUEST at Queens Hotel, Hastings. This
hobbymeet, convention or other WINDSOR, Berkshire: RPG Club: 'Campaigns is a general games con. W r i t e t o J o h n
in A D & D , Traveller, Chivalry & Sorcery, Marsden, 17 Church Rd, St Leonards, Hastings
gaming event... Diplomacy and RuneQuest games. We'll try TN37 6EF for further details.
anything. 7-10pm Tuesdays, Windsor Youth
Just send details to I M A G I N E Centre, A l m a Road, Windsor. Contact t h e GAMES DAY will be at the Royal Horticultural
Magazine, The Mill, Rathmore Judge (07535) 69050: Hall, London, as usual: 28-29 September.
Rd, Cambridge CB 1 4AD ARTICON will be at Hatfield Poly, 4-6 October.
Events Participatory artshow and competition dun-
geon. Write to secretary Jaine Fennell, 278
I f y o u would hice pubficity for your garnin9 Chapman Hall, Bishops Rise, Hatfield, Herts.
Clubs event, write to us with Mails —
MIDCON t h e Star Trek version — will be at
Not so many clubs this month: does this mean First: don't forget about MANORCON, the October 11-13 at Leicester International Hotel.
that everything's hunky dory Out there? See UK's largest Diplomacy tournament: July 19 Fancy dress, quiz, auction etc. Registration
this month's Soapbox for one person who still -21, a t High Hall, Birmingham University. f 7.50, hotel room £15.50. Details from Terry
hasn't found an RPG club: Victoria Kassner, of Convention fee £4; B&B £12.75 per night. Full Elson, 8 Ennerdale Cl, Oadby, Leicester.
SW LONDON. Write t o her c / o IMAGINE details available from Bill Wright, 43 Faroe Rd,
magazine and we'll forward your letter. London W14. MIDCON, t h e Diplomacy one, w i l l b e i n
Nottingham, 8-10 November, s o far as w e
BRENTWOOD, Essex: 'Brentwood Role Club The same weekend this month, ALBACON, knowl More details when we have them.
—you name it and we will play it. Ages from 11 Central Hotel, Glasgow, with confirmed guests
years and 17 years — Tuesdays 7pm.' Hermit Anne McCaffrey and Harlan Ellison. Write to NOVACON w i l l b e a t the D e Vero Hotel,
Centre, Shenfield Rd. Tel: Brentwood 218897. 20 Hillingdon Gdns, Cardonald, Glasgow. Coventry, November 1-3, with guests Dave
Langford and James White. Details from 86
IPSWICH, Suffolk: 'THIEF (12) seeks players CAMCON w i l l be a small Science Fiction Bearwood Farm Road, Wylde Green, Sutton
of any RPGs. Phone David, Ipswich 719978: convention; as ever, the more RPGers attend, Coldfield, Birmingham B72 lAG.
44 I M A G I N E magazine, 3 * 1985
Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion... Dispel Confusion— Dispel Confusion... Dispel
manent possession of the druid (once Q. W h y do fighters get 1 attack per level Of course, i f a c l e r i c i s casting a
it had been harvested), there w o u l d against creatures with less than one cause w o u n d s spell of some type, a
be n o n e e d t o w o r r y a b o u t t h e hit die? (Advanced) normal 'to hit' roll is required to touch
reduced effects of using poor quality the victim, w h o may well be dodging
and ersatz mistletoe in spell casting. A. A creature with less than one hit die about t r y i n g t o a v o i d t h e c l e r i c ' s
We suggest t h a t each d r u i d i c spell — the h u m b l e rat, for example - - is touch.
requires only 2 leaves. hardly likely to put up much of a fight
Druids s h o u l d obviously spend a against a t r a i n e d a n d experienced Q. Has the ability to turn the undead got
lot o f t h e i r t i m e l o o k i n g o u t f o r wielder of a sword. Remember that a a m a x i m u m range, and if so, w h a t is
mistletoe w h e n on adventures (they melee r o u n d i s a m i n u t e l o n g , s o it? (Basic/Advanced)
cannot afford t o miss a single bit of multiple attacks against such creat-
it), and cultivating it when 'at home'. ures are hardly unreasonable. Further- A. N o range is given at all in either of the
Come M i d s u m m e r E v e , t h e h i l l s , more, c o n s i d e r w h a t h a p p e n s i f a game systems. However, there must
valleys a n d f o r e s t s s h o u l d b e alive pack o f r a t s a t t a c k s a l o n e f i g h t e r be limitations. Turning the undead by
with t h e s o u n d o f d r u i d s p a i n s - w h o only has one attack per melee 'phoning them up simply is not on.
takingly harvesting mistletoe i n t h e round. T h e r a t s s t a n d a n excellent The undead m u s t be able t o 'see'
approved fashion... chance of tearing him to bits... the c l e r i c w a v i n g t h e a p p r o p r i a t e
holy symbol at them, and hear what-
Q. W h e n do bards gain druidic abilities? Q. I f a cleric is casting a c u r e w o u n d s ever phrase for banishing the undead
(Advanced) spell of some type on an ally engaged the cleric has chosen to employ. The
in combat does the cleric have to roll relevant dice are then rolled, and the
A. Bards do not gain druid abilities. They 'to hit' in order to touch the recipient undead a r e t u r n e d ( o r n o t ) . I t i s
gain the ability to cast druidic spells, of t h e s p e l l ' s e f f e c t s ? ( B a s i c / reasonable t o a s s u m e t h a t t h o s e
but do not have the ability to identify Advanced) closest to the cleric are turned before
plants, p a s s t h r o u g h u n d e r g r o w t h , any that are further away.
charm woodland creatures or change A. Yes, i n m o s t circumstances. H o w - Until an official ruling appears, we
form. Bards are not druids, they are ever, t h e c l e r i c ' s a l l y m a y w e l l b e suggest that the maximum range for
merely u n d e r g o i n g t r a i n i n g b y willing t o b e ' t o u c h e d ' ; w h e n i n turning the undead is 60 feet/yards.
druids. combat he or she is presumably very This is a practical m a x i m u m range at
Interestingly, t h e bard i s o n l y a n pre-occupied l e a p i n g a r o u n d f i g h t - which a cleric can get the message
optional c h a r a c t e r i n t h e A D13i.CkEt) ing. W e s u g g e s t t h a t t h e c l e r i c across t h a t i t is a good idea f o r t h e
game, and the designer, Gary Gygax, should make a h i t roll at +2 ignoring skeletal chappies to run away!
has even admitted t h a t t h e class i s any dexterity or shield bonuses of the 0 t 5 J i m Bambra, M i k e B r u n t o n ,
grossly unbalanced. would-be recipient. Phil Gallagher and Graeme M o r r i s
el
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Unleashed Advanced
The A D V A N C E D D U N G E O N S & Illusionist Spellbooks & Starting Spells;
Books and Magazines
D R A G O N & F, game is on the move again. Thief-Acrobat; Character with 2 classes; To r t u r e d S o u l s 7 m a i n t a i n s t h a t p u b -
Sometime a b o u t n o w, a s h i p m e n t f r o m Updated W e a p o n P r o f i c i e n c y Ta b l e ; lication's r e p u t a t i o n f o r v a l u e . T h e p r i c e
the U S A w i l l b e b r i n g i n g o v e r t h e f i r s t Armour a n d Barding; N e w W e a p o n s has b e e n p u t u p t o f 2.95, b u t i t i s still a
copies of Unearthed Arcana, the seventh (+Updated W e i g h t a n d D a m a g e Ta b l e , bargain. Coloured floor plans are included
volume of the Advanced system. Updated 'To Hit' Adjustments); New Spells w h i c h are markedly inferior to the commer-
Those o f you w i t h long memories w i l l — Cleric, Druid, MU, Illusionist, Cantrips cial sets previously used in TS, w h i c h were
designed by the Endless Plans people (EP
recall t h e r e b e i n g t a l k o f a P l a y e r s DMG Addenda: Recharging M a g i c a l
are n o w part of the Avalon Hill empire; the
Handbook II and D M G II; this is essential- Items; U p d a t e d a n d A l t e r e d R a n d o m
existing E n d l e s s P l a n s s e r i e s a r e t o b e
ly a combination o f the two. A n d by the Treasure Tables; Inner Planes; Pole Arms; repackaged i n d u e course) are still a n i c e
miracle of the photocopy, we can now tell Appendix R — Demi-human Abilities; All- addition t o t h e c o m p e t i t i o n s c e n a r i o
you w h a t this exciting volume contains: in-one Clerical Quick Reference Chart (interestingly s u i t a b l e f o r D r a g o n r o a r a s
well a s t h e DBLIDJ!, a n d A D & D t , ) g a m e s )
Players Information: Social Status & At the time of press, we've no idea h o w they accompany. A l s o included i s a single
Birth Tables; Comeliness; Updated Char- heavily r e v i s e d t h e c h a r a c t e r classes, character scenario; not a solo (there will be
acter Race Tables; N e w Level L i m i t s for spells o r social s t a t u s r u l e s h a v e b e e n no m o r e solos in TS u n t i l September), b u t
intended for one player plus DM.
Demi-Humans; Drow PCs; Updated Char- from t h e f i r s t v e r s i o n s , a s p r i n t e d i n
acter Class Tables; D r u i d — n e w upper I M A G I N E " magazine. At least it saves us Creatures and Treasures is a new book
levels; Fighter W e a p o n Specialization; from h a v i n g t o r e p r i n t ; : 2 o r 1,.• 11 — from Iron C r o w n Enterprises, applicable to
Barbarian; C a v a l i e r ; C a v a l i e r - P a l a d i n ; remember t h i s i s w h e r e you s a w t h e m most p o p u l a r role-playing systems. I t ' s a
Revised Ranger Abilities; MU Spellbooks; first, folks! nicely produced w o r k o f 9 6 pages w i t h a
very good cover picture, although I think the
lightly armed and armoured adventurer on
the cover has taken o n m o r e t h a n h e can
From Stonehenge, Illinois Virgin on the Move handle. It is a very comprehensive book of
monsters and treasure defined in ICE's own
Among t h e various interesting things t h a t Anyone going to the Virgin Games Centre
games. Conversion n o t e s are included s o
have recently left the Chaosium premises, at 22 Oxford Street to buy the latest copy of that the stats can be translated into values
t w o deserve special m e n t i o n . O n e i s t h e I M A G I N E " magazine after July of this year suitable f o r t h e A D & D a n d R u n e q u e s t
long-awaited P e n d r a g o n , a n A r t h u r i a n is liable to be severely disappointed. Why?
games. ICE's products are consistently high
rpg. I t ' s based on t h e R u n e q u e s t system, Because V G C w i l l h a v e m o v e d t o n e w
quality, b u t t h e r e i s o n e t h i n g t h a t I h a t e
w i t h atmospheric modifications and a very premises by then. All is not lost however, as
about all of them, that curious predilection
colourful m a p e m b e l l i s h e d w i t h h e r a l d i c the n e w s h o p i s j u s t u p t h e road, a n d i n
for a w a r d i n g e a c h o t h e r c u t e l i t t l e
devices a n d f e a t u r i n g w e l l - k n o w n B r i t i s h Oxford Street. It is bigger than the existing nicknames i n t h e c r e d i t s o f e v e r y p u b -
t o w n s and locations incorrectly positioned place, all on one level, it has been complete- lication o f t h e i r s I h a v e e v e r seen.
in t h e u s u a l A m e r i c a n w a y. T h e o t h e r ly gutted and refitted and should look rather
Professionals w h o a r e o ff e r i n g a s e r i o u s
Chaosi um release I referred to is M r Steve smart. N o r is i t Virgin's only n e w opening w o r k for sale to the public (the price of these
Perrin. This prolific and talented designer, this summer; there will also be n e w shops items c l a s s e s t h e m a s ' s e r i o u s ' ) s h o u l d
w h o has had a hand in most of Chaosium's in G l a s g o w and Edinburgh. Scotland is not refrain f r o m s u c h j u v e n i l e s e l f - a d v e r t -
triumphs, is leaving in w h a t are described virgin t e r r i t o r y f o r Virgin, o f course. T h e y isement i n d e f e r e n c e t o t h e r i g h t s o f t h e
as ' a m i c a b l e ' circumstances. I t i s u n d e r - are already represented in Aberdeen where
purchaser n o t t o h a v e b o o k s i n t h e i r
stood t h a t h e w i l l s t i l l b e providing t h e m their shop is managed by J i m Wa u g h , ex-
collection disfigured in this way. W h a t may
w i t h material on a freelance basis. proprietor of Black Donald's games Shop. be acceptable i n a f r e e n e w s l e t t e r i s n o t
acceptable when money is changing hands.
Otherwise, carry on as before, ICE.
G a m e N e w s is a n e w US games magazine
Do Not Pass Go.... covering all aspects of hobby gaming, that
is t o s a y r o l e - p l a y i n g , w a r g a m e s a n d
And now, as promised, a further look at some The box contains a colourful board showing general a d u l t games. = 1 l o o k s promising,
of the M a y f a i r Games products currently on the city of Sanctuary, mounted on thick card, w i t h pieces on Paranoia, Dungeoneering,
sale in the UK. and comprising 6 interlocking pieces in t h e reviews, cartoons, n e w s , etc. U n l i k e m o s t
As well as a good range of supplements for typical M a y f a i r style. T h e g a m e offers soli- imported magazines, G N w i l l b e a i r -
various rpgs, M a y f a i r h a v e a n i m p r e s s i v e taire, basic and advanced play, and looks as freighted i n b u t its distributors, Grenadier
selection o f boardgames, m a n y b a s e d o n though i t w o u l d b e e a s y t o l e a r n a n d g e t Models U K , b r i n g i n g c u r r e n t i s s u e s i n t o
well-known b o o k s o r f i l m s . A t i t l e t h a t involved in. Britain o n l y 1 0 - 1 4 days a f t e r US release.
commanded m y a t t e n t i o n w a s S a n c t u a r y, The F o r e v e r W a r i s a d i f f e r e n t g a m e GN is E l .95 a copy.
subtitled t h e b o a r d g a m e o f R o b e r t L y n n altogether. I t ' s i n the h e x grid, u n i t c o u n t e r
Asprin's Thieves World. Certainly a s u b j e c t tradition of serious wargames and is describ- Grenadier U K also h a v e s o m e interesting
with a f i n e p e d i g r e e , i n c l u d i n g s e v e r a l ed as 'squad level combat in the third millen- new C a l l o f C t h u l h u c r e a t u r e s available,
collections of short stories (published in the ium'. Ten scenarios, from different stages in including Cthonians, Nyarlathotep,
UK b y P e n g u i n ) a n d a w e l l - r e s p e c t e d r p g the Forever W a r a g a i n s t t h e Ta u r o n s , a r e Ts a t h o g g u a , O l d O n e , D i m e n s i o n a l
supplement from Chaosium. The atmosphere presented along w i t h mechanics for design- Shambler, S p a w n o f Cthulhu and Hunting
from the Chaosium game is apparent in the ing others. Joe Haldeman, author of the book, Horror. I n t h e i r F a n t a s y Lords range, look
box art of S a n c t u a r y, a vivid and captivating chips in w i t h a n essay on t h e n a t u r e of the out for Elite Undead Infantry, Flying Carpet
visual s u m m a r y o f t h e k i n d o f p l a c e t h a t w a r being portrayed a n d a piece a b o u t h i s w i t h Crew, Armoured Centaurs, Umberhulk
prospective players can expect to game in. own unnerving Vietnam experiences. and Goatkin Warriors.
Please m e n t i o n I M A G I N E m a g a z i n e w h e n r e p l y i n g t o a d v e r t i s e m e n t s 47
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the economic pressures and the claims o f
many existing zines that they can't find enough
subscribers to cover their costs, new FRP zines
are still appearing i n fact, there seem to be
more z i n e s e v e r y m o n t h ! T h i s t i m e i s n o
exception w i t h five n e w zines, all from editors
A Novice at GamesFair previously unconnected with fandom. The first
of these is the charmingly entitled C L O B B E R -
ING T I M E ! , obviously f r o m f a n s o f B e n
Before anything else I would like to introduce than one of the two women present asked, G r i m m ! A s the title will tell comics fans, this is
myself: Victoria Kassner, a name regular read- 'Oh, which one o f you i s Miss Kassner?' a superhero fanzine, and it aims to cover all the
ers of IMAGINE', magazine might recognise, Introductions followed. This was Kim Daniel, superhero systems around. This first i s s u e is
as I have had several mentions since writing a editorial assistant on IMAGINE magazine and certainly a g o o d s t a r t , w i t h a f a i r l y complex
letter over a year ago( ;11) on the problems of a person I'd been corresponding with. She w h o d u n n i t scenario, s o m e supervillains, and
getting started in role-playing. I'd stumbled immediately led us through to the canteen for an excellent article on incorporating A r t h u r i a n
across t h a t mysterious phenomenon, t h e a cup of tea, then called over and introduced legend i n t o s u p e r h e r o g a m e s . A n y o n e w h o
DUNGEONS & DRAGONS. game, a f e w Paul Cockburn, the assistant editor. plays s u p e r h e r o g a m e s s h o u l d t r y b o t h t h i s
months earlier, but even now after two and a Yvonne and I have nothing but gratitude for and S u p e r h e r o UK for n e w material and ideas
half years of interest, I ' m still a complete the way in which Kim and Paul made us feel f e w magazines cover SHrpgs in this sort of
novice. Well, maybe n o t complete — I've so welcome. But it wasn't just these two who depth.
picked up a lot of theory and ideas along the made the difference — everybody we met was HITS T O K I L L 1 i s a reasonable first issue,
way. M a y b e I s h o u l d reclassify myself: incredibly friendly. Perhaps being girls had but suffers from very short articles. The zine is
'lacking in combat experience'. something to do with that; there was a marked A5, unreduced and double-spaced, so they are
There have been m a n y articles i n t h i s shortage, possibly only 10% of the attendees. w a s t i n g a n a w f u l l o t o f paper, w h i c h c o u l d
magazine about that all-important first step, Perhaps it was our natural charm... well, I did have been used to present far more depth and
the latest ( g23) written in direct response to keep rolling 18s for charisma! Or maybe it's detail. As it is, the few articles leave you with a
my original letter, but it all appears to boil just the sort of people role-playing attracts. feeling o f 'so what?' w h i c h is a s h a m e as the
down to three methods: (1) Start your own Whatever the reason, by the end of the day we magazine i s w e l l - p r e s e n t e d a n d p r o v i d e s a
group, (2) Go to a convention, (3) Join an didn't want to go home, and we'd already (short) i n t e r e s t i n g read. T H E B O O K L E T O F
existing group or club. decided to attend again next year — for the M A N Y T H I N G S l a c k s t h e p o l i s h o f H TK i n
So let's look at these alternatives, from a whole weekend.
appearance and contents, but tries to make up
novice's viewpoint. T h e f i r s t i s daunting We were very grateful to Paul Mason, who for i t w i t h w i t a n d h u m o u r. U n f o r t u n a t e l y,
enough, even if you have a group of friends had a long chat with us and gave us some jokes about toads and terrible cartoons about
prepared to try it. It's pretty obvious that you impartial advice on which were the better Gary Gygax don't make up for a poor magazine!
can't just pick up a role-playing game and fanzines to read, in spite of being in the middle BALROG'S B A N T E R r e m i n d s m e v e r y
start right in, but I suppose it is possible to of an attack by some giant seagulls... to Roger strongly of D e m o n ' s D r a w l , after which it was
begin this way, provided of course that you Brewis, a teacher from Birmingham, w h o no doubt named; b u t the contents don't quite
can muster a group. If you can't, the matter lived u p t o h i s profession b y taking m e match u p i n t h e comparison. The material i n
becomes that much harder. In my own case, I through the process of character generation BB is very similar to that in DD (why do so many
had a group of one. myself. Nobody I knew step by step. This was a particular pleasure, as zines h a v e alliterative names?) b u t lacks t h e
was interested in the game and nobody was at no time did he force a judgement; I got polish and content. However, considering the
prepared to try to learn how to play it. Strike plenty of advice but each decision was my terrible n a t u r e o f D e m o n ' s D r a w l 1 , Balrog's
one! (Anybody out there play baseball?) own, what I felt comfortable with, not what Banter could well improve in exactly the same
Then I met Yvonne: she had been a regular somebody else said was right. Maybe one day way!
player until a few months prior to our meeting. my diminutive, dark-haired e l f maiden, The strangely named THE I M PA L E R is the
My own curiosity about the game rekindled Sharna, a lawful good cleric (with 18 char- last of the first issue zines, and another which
her interest, but she had lost contact with the isma, remember!) will get to adventure. And suffers f r o m f i t t i n g t o o m a n y articles into too
people she used to play with. So the group also to Matt Connell, who DM'd my first (and small a s p a c e . I f y o u a r e g o i n g t o m a k e a
enlarged to two — and I still hadn't actually so far only) adventure. sensible p o i n t i n a n article, a n d p r o d u c e a n
played. It was this problem of finding others I learned a few things — such as how useful interesting a n d u s e f u l piece, y o u n e e d m o r e
which led me to the second option. it is for the team to work together, and how than a p a g e ( o r e v e n h a l f a p a g e i n s o m e
I was a bit dubious about the idea of going to destructive (in more ways than one) a single cases!).
a games convention, and between my parents' disruptive character can be. I was back with a A zine n e w to t h i s c o l u m n , b u t already on
look of incomprehension at the mention of lawful good cleric (not Sharna, alas!) and got issue three, is G R I M R E A P E R —a British zine
role-playing, and one brother's dismissive to the stage of wondering whether it would (not to be confused with the New Zealand A PA
comment, 'why would you want to go there, spoil my alignment to strangle that obviously of t h e s a m e n a m e ) d e v o t e d t o T u n n e l s &
it'll be all experts anyway!', I wasn't exactly chaotic and probably evil dwarf w h o kept Trolls. T&T is a neglected system nowadays, a
getting t h e encouragement I needed. I f i t rushing into things before anyone else had a shame because it is very playable. Perhaps this
hadn't been for Yvonne's enthusiasm I would chance to think. At least I can look back on the
situation w i l l c h a n g e w i t h a f a n z i n e a s w e l l
probably never have even considered going. justice of my die rolls, which twice completely produced and written as Grim Reaper devoted
And t h e r e w a s plenty o f time, between cured o u r halfling thief, b u t only partially to the cause? GR3 c o n t a i n s a G M ' s scenario,
applying for tickets and going to Reading, to cured the offending dwarf on the one occasion Barbarians i n T & T, a n d a l a r g e T & T s o l o
reconsider, t o chicken out... Still, w e had he demanded my services. It only happened adventure, a s w e l l a s l e t t e r s a n d s o m e
decided, as a kind of 'safety measure', just to by chance, but it certainly was satisfying! excellent artwork.
go for the one day. I think we both had visions In the end, we spent most of the day talking
of a hard-sell approach with stands all over to people rather than actually playing, and D I S PAT C H IT is a n o t h e r clubzine, lacking the
the place and various games companies vying although it was very enjoyable, I didn't make pompous, s e l f - i m p o r t a n c e o f o t h e r clubzines
for customers for their products; of reunions any contacts which would result i n some (thank goodness), but sharing their lack of any
between groups of people who'd known each regular gaming. N o t s o much strike two, real q u a l i t y contributions. W h y clubzines are,
other for years and wouldn't be prepared to let perhaps, as ball one. in general, so poor is a fact w h i c h still puzzles
outsiders in on their fun; of the elite, serious So that leaves the third alternative, to try me — anyone got any suggestions?
garners who'd look down their noses at us and find a local club. Anyone out there know DEAD ELF 4 is the latest of a continually
lesser mortals. How different was the reality one in west or central London? If nothing else, improving z i n e , n o w w i t h v e r y n i c e H u d s o n
of it all! GamesFair sharpened my resolve to keep on S h a w artwork, and a n e w co-editor. A n d r e w is
Inside the Reading Union building, it took looking for a way in. Meanwhile, thank you properly c o n t r i t e a f t e r h i s o u t b u r s t i n t h e
but a moment to spot the registration desk, everyone I met at the convention for making previous issue, which basically demanded that
and here a pleasant surprise awaited me, for me feel less of an outsider. Maybe I've made it prozines review fanzines, and that they had no
no sooner had, we handed over our receipt to first base after all_ l k t right n o t t o ! C l e a r l y t h i s a t t i t u d e i s
52 I M A G I N E m a 9 a z i n e , J u l y 1985
famine reviews.— Press Cuttings.— famine reviews.... Press Cuttings.... fanzine reviews.... Press Cuttings.... famine reviews.... Press Cuttings—. fanzine reviews.... Press Cuttings._ famine
ridiculous, as he has realised. W h e n A n d r e w A BOLT FROM THE BLUE 60 (incorporating in stages, however. This issue offers the usual
isn't letting off steam in stupid arguments, he NMR!) h a s t h e results o f t h e Rusty B o l t strange and amusing cartoons, a look at a strip
can b e a v e r y e n t e r t a i n i n g w r i t e r, a n d t h i s awards. These a r e presented each year, a n d the Daily M i r r o r rejected (Dandelion Woods),
latest issue contains more on the A s t e r i x rpg, a voted for by any member of the postal gaming and a g u i d e f o r novice D & D a d v e n t u r e r s o n
detailed C a l l o f C t h u l h u s c e n a r i o (a r e g u l a r hobby who feels like sending in a nomination. Pub S u r v i v a l — o n e o f t h e m o r e i m p o r t a n t
feature i n m o s t z i n e s n o w ) , L a s e r b u r n a n d They are not supposed to be taken seriously, as skills! W h i c h j u s t l e a v e s s p a c e t o m e n t i o n
chat. the f o l l o w i n g categories q u i t e c l e a r l y s h o w : SCHOOL FOR SCANDAL — and excellent
After a long delay, the fanzine buyer's bible, Upstart o f t h e Ye a r — W i l l i a m W h y t e ; T h e news s h e e t a b o u t t h e g a m e s h o b b y a n d
commonly k n o w n a s 2 0 Y E A R S O N , h a s Least Regretted Fold of 1984 — I n f l a m m a t o r y industry.
appeared. Issue 1 2 is the first t o be edited by M a t e r i a l (and S i m o n voted for his o w n zinel); Next m o n t h m a r k s t h e a n n i v e r s a r y o f m e
Ian S h a w, a n d he h a s m a d e a good j o b of it, The Dave Thorby Award for the Worst-Dressed taking over Press C u t t i n g s , and a w h o l e n e w
listing a l l t h e B r i t i s h postal g a m i n g fanzines, Hobby p e r s o n — G r a h a m S t a p l e h u r s t ; T h e format to fan coverage in IMAGINE magazine
several f o r e i g n o n e s , a n d m o s t o f t h e F R P Graham S t a p l e h u r s t A w a r d f o r t h e M o s t — I can hardly wait!
fanzines w i t h a s h o r t c o m m e n t a r y o n e a c h Personal Fanzine — Ode; and finally, Wa l l y of Mike Lewis
one. If you w a n t to find out which zines run the 1984 — A n d y Blakeman. M A D P O L I C Y 1 0 6
games y o u w a n t t o play, o r w h i c h c o v e r t h e has n e w s o f t h e m o r e s e r i o u s Z i n e Poll f o r
systems y o u u s e , t h e n 2 0 Ye a r s O n i s a n postal gaming zines. Any fanzine involved with
postal g a m i n g , w h i c h h a s published a t least
Contact Addresses
invaklable buy.
SAUCE O F THE NILE is a name hiding a t w o issues since January 1985, is eligible. The BALROG'S BANTER, P a u l Evans, 2 2 Five Fields Rd,
Willenha II, W Midlands (50p)) A BOLT FROM THE BLUE, Ken
reborn old zine — Bohemian Rhapsody folded deadline is July 20th, so you'd better get your Bain, 2 Albert Street, Radcliffe-on-Trent, Nottingham (45p);
some t i m e a g o a m i d v a r i o u s r e c r i m i n a t i o n s , votes in to Richard quickly! BOOKLET O F M A N Y T H I N G S , M a r k Beresford, 6 3 3
but M a l c o l m S m i t h h a s n o w r e l a u n c h e d t h e Former Z i n e P o l l w i n n e r, a n d s t i l l g o i n g Chatsworth R d , Chesterfield. Derbyshire (50p); C U T &
THRUST, Derek Wilson, 321 Headley Road East, Woodley,
zine (or xyn, as he insists on calling t h e m ) f r o m strong i s G R E AT E S T H I T S w i t h i s s u e 1 2 2 ,
Reading, Berks. RG5 4SE (55p), DEAD ELF, Andrew Fisher, 2
his n e w address in Belgium. As the first issue w h i c h c o n t i n u e s t o o ff e r a h i g h s t a n d a r d o f The Limes, Hitchin, Herts SG5 2AY (45p); DISPATCH IT,
apparently consisted of reasons w h y Malcolm chat, r e v i e w s a n d e v e n a f e w games. TA K E Windsor & Maidenhead RPG Groups, 1 2 Boyn Hill Ave,
was u n a b l e to r u n t h e last incarnation o f the T H AT Y O U F I E N D is m a i n l y concerned w i t h Maidenhead, Berks (?), GREATEST HITS, Pete Birks, 6 5
Turney Road, London SE21 (50p), G R I M REAPER, Geraint
zine efficiently, I w o n d e r h o w long this version postal gaming, but continues to fly the flag as Davies, 2 Dochdwy Rd, Llandough, Penarth, Glamorgan (60p);
will last. Nevertheless, this issue is nicely laid T&T fans w i t h n e w material f o r the game, as HACKING TIMES, Dylan Harris, Greenwich Young Liberals,
out, and contains some interesting material on well as C r i m s o n & Gold — a T&T-based arena 76 Haddo House, Haddo St, Greenwich SEW (50p); HITS TO
KILL, D o m e n i c d e Bechi, 2 0 Hamble Rd, M e r r y H i l l ,
Belgium a n d a f e w g a m e openings. C U T & combat game. LANKHMAR S TA R D A I LY
Wolverhampton (40p), THE IMPALER, Mark Stockton, 1 0
T H R U S T 34, on the other hand, is the latest of may not have such a h i g h standard of writing, Vine Court Rd, Sevenoaks, Kent (45p)) IT'S CLOBBERING
a very reliable and efficiently r u n games zine. but it does offer fascinating series such as the TIME, Andrew de Salts, 1 Church Street, S t George, N r
C&T i s w e l l - k n o w n f o r i t s e x t r e m e l y w e l l - psychology o f rpgs, a g u i d e t o Led Zeppelin, Abergele, Clwyd (60p), LANKHMAR STAR DAILY, Robert
Nott, 158 Pendeen Park, Helston, Cornwall (60p); M A D
organised E n G a r d e ! g a m e ( i n w h i c h P a u l and o f c o u r s e 2 1 1 2 , t h e g i a n t p o s t a l F R P POLICY, Richard Walkerdine, 144 Stoughton Rd, Guildford,
Cockburn's character r e m a i n s a l o w l y SL5. I game. Surrey GU2 6PG (40p); SAUCE OF THE NILE, Malcolm
notice!) b u t i t a l s o c a r r i e s a l o t o f i n - d e p t h S C A N 3 9 h a s appeared, t h o u g h sadly t h e Smith, Bus 26, Astridplein 31-32, Antwerpen 2000, Belgium
plans t o expand t o a 2 8 - p a g e deluxe c o l o u r (40p); SCHOOL FOR S C A N D A L , Trevor Mendham, 5 3
game a n d b o o k r e v i e w s a s w e l l a s r u n n i n g Towncourt Crescent, Pens Wood, Kent 14 for f 1); TAKE THAT
Diplomacy, Cosmic Encounter and Dune, magazine h a v e h a d t o b e s h e l v e d d u e t o YOU FIEND, Kevin Warne, 48 Boscombe Ave, Hornchurch,
w i t h o p e n i n g s f o r p i a ' , ers , n t h e l a s t t w o problems a n d a p o o r subscription response. Essex (35p); 2 0 YEARS ON, Ian Shaw, 2 Whinfell Close,
The editors still hope to improve the magazine Streatham, London SW16 10G (50P)
mentioned games.
53
Neil Gaiman, author of IMAGINE
short stories Featherquest and
55
I M A G I N E m a 9 a z i n e f .114 1385
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56 I M A G I N E magazine, j a y 1985
I
I
;
im Bambra
You are Erystelle of Dorneryll, famed Soon the winding forest track will Tightly gripping your lance,
elfin champion, and mage. A f t e r bring you to Dorneryll — the you urge your m o u n t into a
years of adventuring, you have come majestic oak-tree home of your gallop. Starbrow surges
home to the Emerlas — the beautiful childhood. Suddenly, your reverie is forwards; your w a r dogs
woodland at the tip of Canolbarth shattered as a column of red flame close on her heels.
Forest. A place of legends and leaps high above the trees. Dorneryll
peace. is under attack!
Will you get there in time?'
02 - Blade of Vengeance
is a Lone Hero D U N G E O N S & DRAGONS® Expert
adventure for one player and one dungeon master.
Can you save the Emerlas from destruction?