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Paper for E-Paper: Towards Paper Like

Tangible Experience using E-Paper

Gavin Bailey Abstract


Swansea University Our work presents a method to use paper as an input
SA2 8PP, UK device while reading on a mobile device, where the user
711036@swansea.ac.uk
turns a physical page in the real world in order to turn a
page in the digital world. Our goal in this work is to replicate
the feedback and affordances one would receive from a
Deepak Sahoo printed book on a mobile device, where to fully replicate the
Swansea University reading experience the user would need to turn pages as
SA2 8PP, UK they would naturally with a printed book. Through a small
d.r.sahoo@swansea.ac.uk
study we discovered a number of ways that pages are often
turned and these techniques became vital to the project.
We describe a prototype device which uses paper as an
Matt Jones input device with transparent electrodes and bend sensors
Swansea University embedded to pages, so that the turning and bending of
SA2 8PP, UK pages can be digitally detected and addressed. The
matt.jones@swansea.ac.uk
prototype is able to detect the page turns and bends made
by the user and the state of each page.

Author Keywords
e-book; interface; interactive paper; interaction; prototype;
Permission to make digital or hard copies of part or all of this work for personal or mobile device;
classroom use is granted without fee provided that copies are not made or distributed
for profit or commercial advantage and that copies bear this notice and the full citation
on the first page. Copyrights for third-party components of this work must be honored. ACM Classification Keywords
For all other uses, contact the Owner/Author. H.5.2 [User Interfaces]: Haptic I/O; Input devices and
ISS ’17, October 17-20, 2017, Brighton, United Kingdom.
ACM ISBN 978-1-4503-4691-7/17/10. strategies; Prototyping
https://doi.org/10.1145/3132272.3132298

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Introduction graphical user interface(GUI) to display digital books in a
Recently, electronic media has become the preferred mode realistic way. The projects realistically model the turning of
of communication. Electronic readers (e-readers) are pages, with the Realistic Books project going even further
commonly used to access the information anywhere, by showing ageing effects based on the number of times
anytime. When released the Kindle was instantly popular the book has been read.
and it uses an e-paper display which looks like usual paper
The average book has more than one page visible at a
b

and ink. However, these displays fail to offer the tactile


experience received from a piece of paper which is a time, mobile devices can do this in the landscape
challenge to make a true e-paper. orientation, but this in no way resembles a real book as the
display is flat. FlexCase[8] is a flip cover for a mobile
The lack of tactile feedback from a touch screen has been device. The project introduces the idea of adding a second
referred to as "Pictures Under Glass"[10], where no matter screen to a device using an e-ink display. The e-ink display
the task, the tactile experience remains the same. A study allows extra content to be displayed without using a great
was carried out in 2014 by Mangen et al.[6], which looked deal of power. FlexCase incorporates sensors to identify
c

at the narrative engagement of readers on paper vs a multiple forms of interaction, such as the touching and
tablet. The study found that the tablet readers were less bending of the display.
likely to report narrative coherence, which may have been
caused by the difference in tactile experiences. E-Pages on Real Paper
No display technologies currently available would be able to
We propose a method that turns paper pages on a mobile completely mimic the properties of a printed page
device, by combining paper with transparent electrodes so of a book. Olberding et al.[7] introduce a method to
that individual pages can be addressed. We built a print displays onto paper. PrintScreen creates
prototype using paper with embedded electrodes and bend Electroluminescent displays onto thin materials such as
a

sensors to identify tangible interactions with the paper and paper or plastics. The proposed method allows a matrix
a smart-phone, such as the turning of a page. display to be printed onto a regular piece of office paper,
which can be used to display an image or text. The pixel
Related Work density is far below that of e-ink displays, resulting in the
Appearance of E-Pages as Real Paper display not being be as sharp.
Since the advent of world wide web, affordable mobile
communication and smartphones, electronic text has Tajika et al.[9] explored interactions possibilities of flexible
skyrocketed over written text. Early research related to our e-pages and compared with that using real paper pages. As
Figure 1. Page turning techniques work focused on giving electronic media the realistic visual a flexible display was not available, they used a LCD screen
discovered by observing appearance of physical media. For example, "How To Turn and a single plastic sheet which had inbuilt bend sensors to
colleagues (a) Flicking technique The Page"[2], "Realistic Books"[3] and the British Library’s interact with the e-reader.
(b) Arching technique (c) Edge "Turning The Pages"[5] have explored on realistic
Picking technique In all related work to the best of our knowledge, an ordinary
appearance of digital books. All of the projects developed a
paper based interface that can be incorporated into an

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e-reader for a product that provides the realistic tactile Our belief is that if these categories of interactions are
experience of reading printed pages while allowing digital replicated on a mobile device with an input interface using
functionalities of the paper and for for exploring interaction paper or paper-like materials, then the action of turning a
and user experience(UX) with e-paper is not presented. page will be comparable to that of a printed book.

Page Turning Observation Prototype


We observed a group of colleagues(6 males and 2 females, We have built a prototype device (Figure 3) using an
age 22-25) turning pages of a book. We asked them to flick Arduino[1]. At both sides of the device there is a set of 3
through pages of a book as if they were reading it by pages, where each page has a electrode strip embedded.
themselves. From our observations we discovered that Figure 3 shows the electrodes and the bend sensor
a
there were a number of distinct styles our colleagues turned embedded onto the page.The electrodes are used to record
the pages as shown in Figure 1. the state of each page. The top pages of each side also
have a very thin bend sensor to detect the shape of the
b
page.
(a) Flicking is when one edge is bent back to create and
arc, while the thumb releases the top page, causing it We made a thin bend sensor using Velostat, conductive
c
to "flick" to the other side of the book. thread and adhesive film, as shown in Figure 4. When the
page is bent, the pressure on the Velostat is increased,
(b) Arching is when the page is arched in someway, so
d causing the resistance to be decreased allowing us to
that the reader is able to create enough space for them
measure the bend of the page.
to fit a finger underneath, allowing them to get to the
next page. We developed an e-reader application which, when data is
Figure 2. Prototype showing
(c) Edge picking is when the reader picks up the page by received the page is turned or peeked dependent on the
navigation (a) Single page
using the tip of a finger on the page edge. This is done actions listed below. The prototype allows four interactions
turn(next/previous page) (b)
at either the top or bottom corners as it is easier to pick per side, shown in Figure 2.
Double page turn(next/previous
page) (c) Triple page turn(scroll) (d) due the increased flexibility in these areas.
Top page bend(peek). Navigation (a) Single page turn: When only the top page of either
is mirrored side is turned. Changes the page to its neighbour.
Our study found some similar results to that of Lee et al.[4]
and Tajika et al.[9]. Even though the results where (b) Double page turn: When the top two pages of either
somewhat similar, our study was aimed directly aimed at side are turned. Increments or decrements the current
how a user interacts with a book. The study by Lee et al. chapter by one, again depending on the side of
was about how users in interacted with flexible displays, interaction.
while ours was more directed to our area of study. Tajika et
al. gave each of their participants tasks to perform (c) Triple page turn: When all three pages of either side
throughout the study, where as our colleagues were given are turned. This scrolls through the pages of a book,
no instruction, making our results more natural. again direction is dependant on the side of interaction.

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(d) Top page bend: When the top page of either side 3. Yi-Chun Chu Yi-Chun Chu, D. Bainbridge, M. Jones,
is bent (where the top corner is lifted causing a curve and I.H. Witten. 2004. Realistic books: a bizarre
along the page), the reader is able to peek at the next. homage to an obsolete medium? Proceedings of the
As more bend is put into the page, more of the next 2004 Joint ACM/IEEE Conference on Digital Libraries,
page is revealed. When the page is placed back into a 2004. (2004).
a flat position the next page is covered.
4. Sang-Su Lee, Sohyun Kim, Bipil Jin, Eunji Choi, Boa
Kim, Xu Jia, Daeeop Kim, and Kun-pyo Lee. 2010. How
Each interaction or "page turn" is detected when the circuit Users Manipulate Deformable Displays as Input
between the transparent electrodes is broken, allowing us Devices. Proceedings of the 28th international
to address what page or pages have been turned, thus conference on Human factors in computing systems -
c allowing the correct data to be sent to the mobile device CHI ’10 (2010), 1647.
b
and replicating the users physical actions within the digital
5. British Library. 1997. Turning the Pages. (1997).
world.
http://www.bl.uk/turning-the-pages/
Conclusion 6. Anne Mangen and Don Kuiken. 2014. Lost in an iPad:
Figure 3. Prototype showing (a) The subject of e-reading has been included in many Narrative engagement on paper and tablet. Scientific
Arduino Setup (b) Transparent research papers, but most offer solutions that are complex, Study of Literature 4, 2 (2014), 150–177.
Electrodes (c) Bend Sensor(show expensive and in no way offer the affordances and feedback
of paper. Our solution brings the experience of reading a 7. Simon Olberding, Michael Wessely, and Jürgen
in Figure 4)
printed book to e-book readers, by adding real paper Steimle. 2014. PrintScreen : Fabricating Highly
pages, which users physically turn to interact with digital Customizable Thin - film Touch - Displays. (2014),
b 281–290.
a books. The book is a tried and tested medium for reading
and has been for over a thousand years. Our solution pays 8. Christian Rendl, David Kim, Patrick Parzer, Sean
homage to the predecessor of e-readers by keeping their Fanello, Martin Zirkl, Gregor Scheipl, Michael Haller,
physical properties and merging them with the digital and Shahram Izadi. 2016. FlexCase: Enhancing Mobile
Figure 4. Diagram of thin bend world. Interaction with a Flexible Sensing and Display Cover.
sensor made using layers of: (a) Proceedings of the 2016 CHI Conference on Human
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