Documente Academic
Documente Profesional
Documente Cultură
A CRITICAL REVIEW
EDUCATION: A REVIEW
Contents
References …………………………………………………………………………………
1.0 Introduction
In the 21st century, effective teaching and learning for students has been a major educational
goal. With the phenomenal advances in information and communication technologies, the
interconnectedness of people and places are greatly increased. People all over the world from
east to west, and north to south can find the latest news, information and knowledge within
seconds including students regardless of age and places, as long as they have internet access.
For that reason, the traditional methods based on lecture-based and teacher-centered approach
last century. Eventually, educators and teachers should have the skilled pedagogies and critical
thinking skills to create an exciting and active-learning for student’s engagement in a classroom.
and mathematics (STEM) related subjects, continuous changing efforts in educating students
In an age when the growth of science and technology is overwhelming, the teachers today are
expected to teach students in a way that they learn concepts without leaving the need to acquire
process skills, positive values and attitudes and problem solving skills. Recently, a variety of
instructional method and learning styles have been advocated by teachers to their students. A
vast amount of research has been studied in instructional method area and hands-on pedagogy
“Tell me and I forget, teach me and I may remember, involve me and I learn.”
This famous saying holds true today where hands-on pedagogy or hands-on learning is
implemented in education of all ages and all stages of learning development. Hands-on learning
is grounded in the belief that learning by doing and real-world application is an effective
approach for students engagement in classroom. The experiential value of this type of learning
in STEM education triggers the students’ motivation to learn and enhances their understanding,
creativity and logic. Consequently, the skills learn during hands-on learning can be implied in
everyday lives.
Although hands-on learning has been implemented in many areas from preschool to higher
education, and the study on its effectiveness has long been studied, yet a critically and
scrutinized review had yet been studied. Thus, this study would discuss and analyse critically
among the research literature on hands-on learning as a teaching method are explored.
engaging investigations with objects, materials, natural phenomena, and ideas to gain
knowledge and understanding. 1 ’ 2 Other terms for this are materials-centered learning,
Hands-on learning commonly uses physical materials to teach students especially in engaging
scientific methodologies. However, when the educational technologies are gaining more
attention, virtual laboratories also raises an interest towards educators and students to utilize it
instead of using physical materials. However, much still needs to be learned about the
Over the past century, hands-on learning has played a crucial role for science related education
in engaging students besides other types of pedagogical techniques that has been introduced by
the educational psychological expert. After the ‘integrative STEM education’ was introduced,
more hands-on and real world experiences are implemented by utilizing teaching and learning
students in the four areas stated without having an interaction with each other. At first, in 1990s,
the ‘STEM’ term was used as ‘SMET’ by the National Science Foundation (NSF). Until an
NSF program officer complained about the ‘SMET’ term, at last the ‘STEM’ acronym was
born. 6
Although the STEM acronym had been familiarized nearly by everyone, it remains a source of
scarcity. The ‘STEM education’ term itself had been confused by many, including teachers and
educators involved in this field. On a STEM perception survey, most respondents involved
relate the acronym to ‘stem cell research’ or plants.7 Not only that, STEM is usually interpreted
also was the thought that when only one of the disciplines are used in teaching and learning, it
brings new and exciting approached. Well, apparently it’s not based on the definition that has
been stated. Hence, a new term ‘integrative STEM education’ was introduced intended to
include two or more of the STEM disciplines and causing interaction between the
stakeholders.9 Previous studies showed that the integrated STEM learning promote the 21st
In an age when science and technology innovation plays a vital role to the human’s life and
earth’s sustainability, high quality of STEM education is a powerful component as the first step
towards generation today. Increasingly changing global industry landscape for the last few
years cause many new concepts emerged such as the Fourth Industrial Revolution (4.0 IR) that
focuses on the integration between the physical world and technologies through real-time
communication with cyber-physical systems (CPSs), Internet of Things (IoT) and cloud
diseases, declining energy and water sources besides other issues give higher pressure on
developing science and technology. To change the world is to change the people. To change
the people is by changing the education. Thus, STEM education and STEM career is a major
emphasis to attribute a change in the economic sector and job creation towards a more peace-
sustainability world.
Constructivism theory describes that during the teaching and learning process, each individual
will actively build their own knowledge where they do not just accept the knowledge passively
from others. Students actively build knowledge and concepts based on existing knowledge and
constructivism varies for every field of study. Piaget (1967) focused on personal constructivism,
Dewey (1963) stated that education can simply be divided into two category, ‘traditional’ and
education have a very strong relation as the knowledge from past experience will affect the
new knowledge gain. Thus, learning exposure with physical action and hands-on experience
are more appealing to students besides the important role of educators in handling the lesson
that motivates the student to continue learning and gain new knowledge.17
Kolb (1984), an American education theorist, agrees with Dewey’s theory mentioning that
‘learning is the process while knowledge results from the transformation of experience’. Worth
(2010) affirms that learning Science is more than just gaining the facts and understanding on
the particular topic. This is where learning science through hands-on experiments becomes
acceptable as an effective option as it encourages students to experience and discover from
observation or feelings. This will lead to the development of students’ problem solving skills,
Based on theory and research, information related to the effectiveness of hands-on inquiry
STEM subjects. Although the previous instructional strategies for the teaching of STEM
subjects came about as a result of many past studies, research continues to provide insight into
best practices for teaching STEM subjects in the classroom. Research into best practice in the
classroom, experiential studies, and student centeredness. The activities within a STEM
education curriculum should scaffold from confirmatory, structured, guided, and to open an
A wide range of disciplines from primary to higher education has applied hands-on learning.
For every type of disciplines, there are several hands-on approaches. However, there are three
students. This will promote interaction between peers in sharing ideas, argumentating opinions
either be special equipments laboratory apparatus such as test tubes, bulbs, microscopes, and
thermometers or even everyday gadgets used such as scissors, glue, and paper or even living
The students must experience the manipulation of the hands-on materials themselves instead
of watching a demonstration by the teacher only. Movement of the body are involved (hands,
eyes, ears and nose) and this will increase the science related understanding and stored in longer
term memory.
Numerous studies in literature have shown that hands-on pedagogy help students to perform
much better than students who only used traditional, teacher-centered program. 20212223 The
pedagogy2425 and also developing a positive attitudes and improve their motivation towards
science.2627 Besides that, hands-on learning also develop their critical thinking skills as well as
discover scientific concepts in daily life. Thus, encourage their creativity for solving every
problem that they had to faced neither it is a formal exam test or daily life problems. By
experiencing hands-on science by themselves, this self discovery also promote long-lasting
memory as their every senses are used. Other than that, it improves crucial skills such as reading,
Children also learn better when they can touch, feel, measure, manipulate, draw, make charts,
record data and when they find answers for themselves rather than being given the answer in a
textbook or lecture.29 Hands-on projects obviously engage kids who are tactile or kinesthetic
learners, who need movement to learn best. They also engage students who are auditory
learners, who talk about what they're doing, and visual learners, who have the opportunity to
see what everyone else is creating. For social learners, the time spent in small group
However, it must be accepted that there are several barriers and disadvantages in implementing
hands-on learning to students. Injuries related with hands-on learning is a negative reality with
some of the dangers are accidents leading to eye injuries, lacerations, amputations and other
outdoor activities.31 Despite the potential injuries, few researcher argued that STEM educators
should develop strategies to avoid any kind of accident or injury that might happened during
hands-on activities.32 Teacher preparation through pre-service and in-service training is very
crucial to equip STEM teachers with knowledge of safety and liability involving how to
develop a case law and how to save time, money, and injuries that result from accidents.33
In hands-on activities, controlling the students would be a big challenge for teachers as an
active learning process will take place instead of the traditional passing knowledge process. A
more inquiry-based learning involving varieties of questions from the students will engaged in
the activities causing frustration to teachers if not thoroughly prepared physically and
mentally.3435 Thus, more human resources needed in the tutoring process which commonly the
Besides that, another issue related with hands-on learning is the effectiveness of it in embodied
experience. A research about adults’ understanding of sinking objects shows that hands-on
experiences can cause misconceptions and misunderstandings in the science concepts if not
included with a proper and quality science teaching. Thus, we can conclude that hands-on
activities may not necessarily provide the best science learning outcomes.36
The psychology of learning science holds the response to the challenge of increasing students’
understanding of science. Throwing more science facts and principles at the students is not the
answer. Increasing the number of students’ laboratory activities is not the answer either; a
trendy emphasis on ‘hands on’ will not, by itself, increase students’ understanding of science.
For students to truly learn science concepts, they both need practical opportunities to apply
knowledge and also need help in integrating or exchanging the knowledge they gain. Students
should have minds-on and/or heads-on experiences during hands-on activities. While doing
hands-on activity, the learner is learning by doing but while minds-on learning, the learner is
thinking about what she or he is learning and doing. 37 A minds-on science activity also
includes the use of higher order thinking, such as problem solving compared to the hands-on
activity.38 Therefore, students should be both physically and mentally engaged in activities that
encourage learners to question and devise temporarily satisfactory answers to their questions.
As collection of the most popular methods, interactive engagement methods also give emphasis
immediate feedback through discussion with peers and/or instructors. In a survey, students in
physics courses that make use of interactive engagement or active learning methods retain
knowledge of physics concepts better than students in traditional lecture and lab courses.39
A research explored the best practices for bringing engineering into the science and
mathematics curriculum of secondary school classrooms described the use of robotic activities.
The use of practical, hands-on applications of mathematical and scientific concepts across
various engineering topics will help students to link scientific concepts with technology,
problem solving, and design, and to apply classroom lessons to real-life problems. 40
are able to explain difficult scientific concepts and make them interactive and experiential.41
Hands-on pedagogy also offers students the opportunity to interact with peers and manipulate
with objects, make inquiries based on the observation of a phenomenon, collect data and, make
conclusions which form the basis of scientific inquiries.42 In order to increase the enthusiasm
and the eagerness of elementary level students about STEM related knowledge, various
engineering design and curriculum models have been put in place. Some of the models of
Project Lead the Way (PLTW) and Engineering are Elementary (EiE). The models are
enhanced by the use of hands-on learning activities, project-based learning activities, and
cooperative based learning activities. Specifically, the use of hands-on learning activities
promote higher order thinking skills and help to increase the academic achievement of students
in STEM subjects.43
STEM educators have discovered robotic activities as powerful tools to engage students in the
classroom. 44 Researchers claim that robotic competitions have managed to improve the
enthusiasm of students in STEM content areas. In a study about the effectiveness of robotic
activities, it can be concluded that through hands-on experimentation, such technologies can
help the youth translate abstract mathematics and science concepts in concrete real-world
applications.45 Robotic competitions which are hands-on activities can improve STEM content
knowledge, and at the same time learning can extend beyond the content of technical challenges
competitiveness in the global economy is very crucial for every country. Including Malaysia,
rapid economic and social changing is happened all over the world which causes environmental
problems such as green house gas (GHG) emission, rising climate change, natural resources
exploitation, decreasing energy and water sources besides other problems affecting the
human’s life. Thus, sustainable growth is introduced with the objectives to increase the
economic sector without neglecting the importance of natural environment. Lots of effort has
taken by the government in making sure sustainable development. One of that is environmental
policy changing which consisting of four distinct stages involving deforestation, water and air
pollution, wildlife and habitat loss, global warming, national and international environmental
Another sustainable act focuses on the implementation of renewable energy technologies also
play a crucial role as conventional fossil fuel energy that is been widely used is depleting and
causing environmental problems. Malaysia is blessed with many types of renewable and
alternative energy resources48 such as solar, hydroelectric, wind, landfill gas and municipal
solid waste (MSW), and hydrogen fuel cells. 49 Renewable energy policies developed by
Malaysia’s government to mitigate the issues of security, energy efficiency and environmental
impact to meet the rising energy demand.50’51’52 Although vast efforts has been implemented
by the government, a research shows that the uses of renewable energy products by Malaysian
in Peninsular Malaysia are only two out of five people. This is because the renewable energy
products mostly high in prices, lack of awareness on government policies besides ineffective
programs and initiatives. 53 Thus, education focuses on environmental and clean energy
technologies should be introduced at all school levels54 and make efforts on suitable programs
Increasingly changing global industry landscape for the last few years cause many new
concepts emerged such as the Fourth Industrial Revolution (4.0 IR) that focuses on the
integration between the physical world and technologies through real-time communication
capital. An effective teaching and learning stimulates creativity, fosters innovation, provides
skills necessary for the modern labour market, and is a major driver of economic growth.
However, based on the reports by Trends in International Mathematics and Science Study
(TIMSS) between 1999 to 2011 and Programme for International Student Assessment (PISA)
for the year 2010 and 2012 on the performance of Malaysia’s students in science and
mathematics are quite low. Malaysia’s participation in both international assessment test is to
evaluate the effectiveness of science and mathematics learning among students compared to
their peers from other countries which focuses on higher order thinking skills.55 The 2012’s
PISA showed that Malaysia ranked in the bottom third of 65 participating countries, while a
total of 18% of Malaysian children have limited prerequisite knowledge and skills in science
technical stream compared to literature and arts at 60:40. This target has, however, never been
met. In 2011, only 45% of students graduated were from the Science stream, including
technical and vocational programmes. In addition, the percentage of secondary school students
who met the requirement to study Science after national level examination (named Lower
Previous research showed that factors for the declining participation and quality of student
outcomes in STEM education include the limited awareness of the STEM education value in
everyday live and related career opportunities. (2008, Malaysian Science and Technology
Information Centre (MASTIC). There is also a perception that STEM subjects are harder to
learn compared to Arts subjects because of the content-heavy curriculum.58 Most STEM related
educators all over the world including Malaysia are more keen towards the traditional way of
teaching that is teacher centered approach and based on memorization of factual knowledge.
This type of teaching prevents students in using critical thinking skills which will hinder
curriculum syllabus within a fixed time and the emphasis on test achievement causing more
schools, especially through the use of practical lab work also affects the students’ enrolment in
STEM related courses. All this factors will eventually causing the students to lost interest and
More alarming, according to MOSTI (2008), only 44.9% of Malaysians are interested in new
science inventions or discoveries. These statistics make quite a compelling case that the
Malaysian government needs to do more to reach out to those Malaysians who appear to be
indifferent to or uninterested in STEM (MOSTI, 2008). As such, there is a great need to spark
interest among students in STEM, and to develop and facilitate quality STEM learning
Because of the non-favourable results in TIMSS and PISA, the Malaysia’s government
across entire country. As results, encouraging improvement for Malaysia’s students in both
Atas dasar tersebut, pelbagai kajian telah dijalankan dalam usaha untuk memupuk kreativiti
dalam pengajaran dan pembelajaran sains. Talib, Norishah dan Zulkafly (2013) telah
mengintegrasikan persembahan seni dan multimedia dalam mempelajari sains. ArtsMedia iaitu
gambungan antara Arts (Seni) dan Media (Multimedia) aadalah satu projek kreatif yang
sesuatu konsep sains yang spesifik melalui aktiviti hands on yang melibatkan penulisan
skrip,penulisan papan cerita, pembinaan model, dan mengambil gambar foto dan diakhiri
dengan pembangunan animasi. Animasi yang dihasilkan akan digunakan semasa persembahan
seni di hadapan guru dan rakan-rakan. Dapatan kajian ini menunjukkan bahawa ArtsMedia ini
membolehkan pelajar memahami konsep sains dan ianya adalah kaedah kreatif yang dapat
menggalakkan pelajar membina pemahaman tentang konsep sains. Projek kreatif ini
Lim (2013) pula telah menghasilkan unit pembelajaran yang menggunakan taman tema sebagai
kaedah alternatif untuk mempelajari sains. Unit Taman Tema ini mengandungi tiga aktiviti
kumpulan. Dalam kajian ini, pelajar dibahagikan kepada satu kumpulan yang terdiri daripada
lima orang ahli. Setiap minggu pelajar akan bertanggungjawab untuk berkongsi dapatan
mereka. Melalui aktiviti kreatif ini, pelajar bukan sahaja mempelajari tentang konsep-konsep
berkaitan geseran, daya namun pada masa yang sama pelajar lebih menikmati dan menghargai
pembelajaran mereka. Semasa berkunjung ke Taman Tema pelajar akan membuat perkaitan
antara konsep yang ingin dipelajari dengan permainan yang bersesuaian dengan konsep
tersebut. Hu et.al, (2013) pula telah menjalankan satu program yang dikenali sebagai “Learn
to Think” (LTT) yang dibangunkan untuk membantu meningkatkan pemikiran kreatif pelajar.
LTT ini merangkumi kurikulum sains dan melibatkan kaedah berfikir iaitu antaranya pemikiran
mencapah, penghujahan dan analogi. Setiap aktiviti dipersembahkan melalui empat langkah
iaitu, pengenalan, pemerhatian dan perbincangan, refleksi dan aktiviti lanjutan. Pada peringkat
pengenalan,pelajar akan didedahkan dengan situasi konflik untuk menyuntik pelajar agar
berfikir lebih kreatif. Pada peringkat kedua, pelajar akan menjalankan pemerhatian, berbincang
dan menjalankan eksperimen iaitu pelajar akan digalakkan untuk mengeksplorasi kaedah-
kaedah pembelajaran oleh mereka sendiri. Manakala pada peringkat ketiga, pelajar akan
digalakkan untuk membuat refleksi terhadap proses yang berlaku sepanjang mereka
menjalankan aktiviti. Pada peringkat terakhir iaitu peringkat keempat, pelajar dikehendaki
mengaplikasikan apa yang telah dipelajari ke dalam situasi baru yang berkaitan dengan
kehidupan seharian. Tahap kesukaran tugasan yang diberikan berturutan dari rendah ke sukar.
Dapatan kajian ini mendapati LLT ini sangat membantu pelajar dalam meningkatkan kreativiti
mereka dan pelajar lebih bertanggungjawab terhadap proses pembelajaran masing-masing. Lim
(2011) telah menjalankan pembelajaran kreatif berkaitan tajuk gerakan di bawah graviti.
Kaedah pengajaran tersebut adalah berasaskan aktiviti bagi alternatif eksperimen Galileo
dengan menggunakan tiga tahap pengajaran oleh Nussbaum dan Novick. Tahap pertama
memerlukan pelajar untuk menyatakan idea mereka secara bebas berdasarkan lembaran soalan
yang dikemukakan. Kemudian,pada tahap kedua, demonstrasi sebenar tentang persoalan yang
telah dikemukakan sebelum ini. Pelajar juga digalakkan untuk berkongsi idea tentang alasan
mengapa terjadinya fenomena tersebut. Pada tahap ketiga, pelajar akan dikemukakan dengan
teknik penyoalan Sokratik yang melibatkan soalan kenapa dan mengapa. Ini bertujuan untuk
menggalakkan pelajar berfikir dengan kritis dan kreatif. Lim (2013a) telah menggunakan anak
patung untuk sebagai salah satu pengajaran kreatif. Aktiviti hands on ini menggalakkan pelajar
untuk mengeksplorasi konsep sains dengan menggunakan anak patung. Terdapat tiga aktiviti
dalam sesi pembelajaran kreatif ini. Aktiviti pertama dikenali sebagai Pertandingan. Dalam
aktiviti ini, setiap kumpulan diberikan dengan sebuah tembikar yang berbentuk Shaolin.
Pertandingan dijalankan untuk mengenalpasti cara unik bagi memenuhi patung tersebut dengan
air dan kaedah terpantas untuk mengeluarkan air tersebut. Aktiviti kedua memerlukan pelajar
untuk memberi hujah, alasan berdasarkan dapatan mereka. Langkah terakhir iaitu langkah
ketiga, pelajar dikehendaki membina anak patung berdasarkan konsep stroboskop. Penggunaan
anak patung ini didapati dapat menggalakkan pelajar untuk membina kemahiran interpersonal,
penyelesaian masalah serta meningkatkan imaginasi dan pemikiran kreatif mereka. Fauziah
menggalakkan pembelajaran kreatif. Setelah pelajar diperkenalkan dengan masalah yang ingin
diselesaikan, pelajar perlu mencari maklumat agar dapat mencapai jalan penyelesaian. Pelajar
dibenarkan untuk mendapatkan maklumat melalui pelbagai cara antaranya penggunaan internet,
temubual, pemerhatian atau apa sahaja kaedah yang bersesuaian. Setiap pelajar diberikan
peranan masing-masing. Masalah yang perlu diselesaikan juga adalah berasaskan silibus Sains.
Dapatan kajian ini, menunjukkan bahawa pembelajaran berasaskan masalah ini dapat
membantu meningkatkan kreativiti pelajar terutamanya dari segi kelenturan, keaslian dan
penghuraian. Berdasarkan perbincangan di atas, terdapat pelbagai cara yang boleh digunakan
dalam memupuk kreativiti dalam pendidikan Sains seperti penggunaan permainan serta
pembelajaran aktif seperti pembelajaran berasaskan masalah. Guru Sains khususnya perlu
berusaha dengan lebih gigih dan menggarap segala peluang untuk mewujudkan pengajaran dan
field as the world today is advancing towards science and technology innovation.
7.0 Conclusions
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