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By Azumi
Content
General Infos
Installation Instructions
Change Notes
New units
New Buildings
New Guild
What started as a small personal mod with a few tweaks grew into a just slighty
bigger one with new factions, units,buildings and much more settlements on
the map. I Even took on a scripting adventure for the debt script and some other
things.
I consider it a vanilla plus mod. For those who enjoy the vanilla game with some
changes.
Cheers Azumi
New Factions
New Settlements
New Units
New Buildings
New Events
Expanded Americas
More units and depth for the knightly orders
Completely in english
I developed this with the Steam Version of Medieval 2 with the Kingdoms
expansion. So if you use the Steam Version you should be fine. For the CD Version
you need the Kingdsoms expansion istalled and may need the latest patch.
There may be overlooked unit info cards, maybe silver surfers (Units without a
skins; i‘m not aware of any at the moment)
With utter certainty some typos, missing text or a remnant of german text
The New Factions will use the English Accent. It is not a bug, it‘s a feature.
I don‘t want to mess with the sound files, because it does notconcern me too
much if lithuania greets me as england. If it bothers you you could always
change it yourself.
I got a few ctd‘s during siege battles, but i don‘t think this is related to the
mod, because it plagued my vanilla games to. Especially for this i integrated the
G5 Settlement Tweaks in hope that this might solve this and lowered a few
graphic settings.
Make sure you use a clean install of Medieval 2, otherwise it could cause issues.
Also The „Large Adress Aware.exe“ (More than 2 GB usage of RAM) found on
twCenter seems to better some causes of CTDS.
Requirements
Medieval 2 with Kingdoms addon and latest patch (Steam Version should be
automiatically the latest patch)
Installation Steam
I only have the Steam version of this game, so this is the only installation
instruction i can give you.
1. copy the totalvanilla folder in the zip to the mods/ folder of the medieval 2
installation This is found whereever steam installs your games
2. Open up steam
4. Open up Properties
Installation CD Version
As stated above i don‘t know if this works. I have provided Two .bat files inside
the totalvanilla folder and two cfg files. But i can not confirm any of this,
because i can‘t test it.
1. copy the totalvanilla folder in the zip to the mods/ folder of the medieval 2
installation.
2. Maybe you have to manually adjust the settings in the provided cfg file,
resolution, etc to your specific settings.
Factions
● Added Ireland, Norway, Lithuania, Novgorod from the kingdoms expansion as
playable factions
● Added the apacheans from the kingdoms expansion in north america as non
playable faction, Idle until discovered
● Added the tuareg as a non playable faction to counter egypt and moors
expansion in noth africa
● Added new playable faction damascus with a mix of egyptian and turkish units
and focus on heavy infantry and an elephantastic surprise.
●
● Added new Playable Faction Empire of Azumi, they sit idle on cap verde until
discovered. They depend heavy on mercenary troops as they have only 6
unique units and one type of foot troop. They are pagan.
● Important note on Azumis empire:
● If you don‘t want to wake them just leave them alone. They are west of the
african coast on an island between brazil and arguin. Just ship around
them. If you stay above the strait of gibraltar when you sail to the new
world you should be fine. Dont sail down the coast of brazil this may
trigger them to wake up, just make your way through the inland to sao
paulo, the southern settlement in brazil. You have been warned.
● Don‘t call a crusade on them before the world is round event, because you
can‘t reach them without ocean faring ships.
Units
● Changed Pikemen spacing and values, should be more useful now
● Integrated units from the Kingdoms Campaign (used mostly GUAM v6)
● Changed the firing stance of every gun unit, so they wont shuffle around
● more range for ribault units
● Every faction now has a very powerful special unique unit with a new texture
and stats, recruitable from the cidatel and huge city
● Azumis mercenaries, 5 very strong unique units available from the pleasure
palace
● New units for the knightly orders (dismounted knights, teutonic
hochmeister, etc.)
● Dismounted mailed knights are available
● Pike and sword mercenaries are available in the new world
Events
● World is round event happens earlier, between the plague and the timurid
invasion
● Mongol invasion with more armies
● Timurid invasion with more armies
● Small handcrafted movie cutscene if you have conquered half the world
● Smallpox event in the new world
● New event movie when apacheans get discovered
● Lithuania can converse to christendom
● New event movie when azumis empire is discovered
Script
● Debt Script for AI Factions to prevent them from going into crushing debt. If
the Ai is in debtthey cant build any more armies before they are out of debt,
but they can still build buildings to help them get out of debt. So they wont
stay dormant, because of a negative treasury. When they get out of debt and
have a positive income, they will continue as normal and get no building cost
bonus.
Misc
● Added 2 new intro movies when the game starts up. Replaced the old one with
them.
● Added new main menue movie
● Added new loading screens
● Changed the campaign and battle interface for the european factions
●
Change Notes:
Campaign Map
● Added new settlements (198 now in total)
● 3 new Trading ressources (Salt, Honey, Tar)
● Placed more ressources all over the map
● Changed some starting positions and settlements to accomodate new
factions
● Doubled movement range for agents and ships
● Added new landmasses (Greenland, New Foundland, Island, Cap Verde)
● No more floods, because after they occured they prevented building of
● watchtowers in this region
● Slightly altered Campaign Map Ground Textures with more saturation and
contrast
● Ocean Routes. Specific Routes to the americas are now much faster, because i
made water corridors
● Toned down Rebel, Heretic and Witch spawn
● Buildable Stone forts, they tend to crumble if left not garrisoned
Buildings
● Unique Buildings (St. peters Basilika, Hagia Sophia, Kaaba, Dome of the Rock,
Church of the holy sepulcher) with factionwide boni
●
● A complete new set of buildings for the non playable tuareg faction
●
● New Guild (Hanseatic League, Sub saharan traders, silk road traders) (Provides
special units, Ships, Trade bonus) only buildable in port towns. You have to
recruit ships.
●
● The Knightly orders get a whole set of buildings. If you have a minor Chapter
House in a city or castle, you can build the foot Quarters that give you access
To the foot troops or other troops of the order, escpecially as the teutonic
Order.
● It is possible to get the hospitaller and the templar order at the same time.
● Every order gives a special bonus, so it is now more viable to go for templars too.
Example: Templar provide Morale for recruited troops.
Rebel
● Also you may face huge rebel uprises if a faction is completely destroyed and a riot
Breaks out in one of their former cities. Rebel armies will appear at that city
Every turn the riot lasts and The public order in the other core settlements
Of the destroyed faction will drop significantly. So you could face a massive
Uprise in one ore two turns if you don‘t act.
Other Changes
There May be other changes i can‘t recall, because i have not kept track of them
In my book of grudges.
World Map
198 Settlements
Poland Spain
Non Playable Factions
Papal States Mongols
Turks hungary
Aztecs Timurids
Milan Portugal
Sicily Denma
New Non PLAyable
rk Factions
Byzantium Apachean Tuareg
New Units – Additonal to the core Medieval 2 units
Sami Axemen
Andalusian Infantry
Denmark, Norway
Moors
Svenner
Turks
Gotland Footmen
Iqta‘dar
Norway
Turks
Turkish Crossbowmen
Dismounted Ghulams
Turks
Egypt, Damascus
Khassaki
Dismounted Hasham
Egypt, Damascus
Turks, Damascus
Sybian Al Khass
Hasham
Egypt, Damascus
Turks, Damascus
Al Haqa Infantry
Calivermen Cliathairi
Ostmen
Gwent Raiders
Ireland
England
Saighdeoir
Koitsenko Ireland
Lithuania
Horseboys
Sudovian Tribesmen
ireland
Lithuania
Hobiguir
Estonian Rebels
Ireland
Lirhuania
Ridire
Samogitian Axemen
Ireland
Lithuania
Lords Retinue
Giltines Chosen
Ireland
Lithuania
Ulster Swordsmen
Dismounted Szlachta
ireland
Lithuania
Muire
Dzukijan Horsemen
Ireland
Lithuania
New Units - Additonal to the core medieval 2 Units
Lithuania Azumi
Lettish Crossbowmen
Lithuania
Cavalry Militia
Lithuania Mangonel
All
Spanish Dragoons
Spain, Portugal
Patricians Company
Mounted Cuirassers Men at Arms
Hanseatic League (Guild)
England, France
Hungary
Russia, lithuania
Tartar Lancers
Russia, Lithuania
Special Unique Units (Suu)
● Available In Huge Citys/Citadels
● Unique Unit – Only one per faction
● Very Powerful unit in combat
Byzantium Norway
Denmark Novgorod
Poland
Egypt
Polish King‘s GUard
First Firecracker
Portugal
England
Portos Thunder
Merry men
Russia
France
Red Tartars
Sworn Noble Lords
Scotland
HRE
The Brave hearts
Emperors
Blood knights
Sicily
Hungary
Third Sons
King‘s Hussars
Spain
Ireland
Knights of
Gobelin Raiders the Reconquista
Turks
Lithuania
Turkoman Horde
White Mantle
Venice
Milan
Lions Guard
Vanguard of Milan
Damascus
Moors
Damascene Blades
Chosen Tuareg
Azumi‘s Units (Mercenaries)
Foot Knights
Sword and Shield
Foot Soldier
Halberdier
Foot Soldier
Spear
Mounted Knight
Mace
Foot Soldier
Musket and Sword
Mounted Soldier
Musket and Sword
Knightly Order units & Buildings
Knightly Order Foot Quarters/Advanced Foot Quarters
Buildable Everywhere
Takes only effect if a knightly order Chapterhouse is present
(Templars, St. john. Santiago)
Catholic Catholic
Templar Gunner
Catholic
Hospitaller Crossbowmen
Catholic
Hospitaller Gunner
Catholic
Halbbruder
HRE
Ritterbruder
HRE
HRE
Knechten
HRE
Clergymen
HRE
Christ Knights
Hre
Prussian Archers
HRE
HRE HRE
HRE HRE
HRE HRE
New Units (Holy Land)
The Units of the Holy Land are only available for the catholic factions.
They can only be recruited in the according city, but replenished throughout
The Holy land.
Knights of jerusalem
Catholic
Catholic
Knights of Tripoli
Catholic
Tripolitan Squires
Catholic
Knights of Antioch
Catholic
Catholic
Antioch Militia
Catholic
Knights of Edessa
Catholic
Edessan Squires
Catholic
Edessan Guard
Catholic
New Buildings
Castle Market
Buildable in Castles
Two Buldings , Provide increased Trade,
But no Mechant Recruitment
New Guild
This new Guild is only obtainable in coastal cities, as you need to build ports and
train ships to trigger it. It provides a bonus for trade. Headquarters provide a
global trade boost. Special units are recruitable, and ocean faring ships after
the world is round event.
Hanseatic League
(novgorod, poland, denmark, Patricians Company
hre, norway, scotland, england, Men at Arms
ireland, france, lithuania) Hanseatic League (Guild)
Kaaba (Mekka)
(middle_eastern)
Provides a local religion and happiness bonus. And a small
global religion bonus.