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Total Vanilla V 1.

0
By Azumi
Content

General Infos

Installation Instructions

Change Notes

World Map and Factions

New units

Special Unique Units

Azumis Mercenaries (Units)

Knightly Order Buildings and Units

Teutonic Order Buildings and Units

Holy Land Units

New Buildings

New Guild

New Unique Buildings


Foreword

What started as a small personal mod with a few tweaks grew into a just slighty
bigger one with new factions, units,buildings and much more settlements on
the map. I Even took on a scripting adventure for the debt script and some other
things.

I consider it a vanilla plus mod. For those who enjoy the vanilla game with some
changes.

Have fun trying it.

Cheers Azumi

Main Features V 1.0


In Short – what to expect

New Factions
New Settlements
New Units
New Buildings
New Events
Expanded Americas
More units and depth for the knightly orders
Completely in english

Needed Game Version

I developed this with the Steam Version of Medieval 2 with the Kingdoms
expansion. So if you use the Steam Version you should be fine. For the CD Version
you need the Kingdsoms expansion istalled and may need the latest patch.

Mods used as a base for this


(Much thanks for this work and effort)

Retrofit Mod by unspoken knigh (tWCenter)

Grand unit addon mod by calendarius (TWCENTER)

Stone Forts Complete by gigantus (Twcenter)

Dismounted Mailed Knights by Lord Condormanius (Twcenter)

G5 Settlement Tweaks v1.01 for M2TW\Kingdoms by Germanicu5 (Tw Center)

And much inspiration and help from the TW Center Forum


Bugs

So far i have not encountered gamebreaking bugs

There may be overlooked unit info cards, maybe silver surfers (Units without a
skins; i‘m not aware of any at the moment)
With utter certainty some typos, missing text or a remnant of german text

The New Factions will use the English Accent. It is not a bug, it‘s a feature.
I don‘t want to mess with the sound files, because it does notconcern me too
much if lithuania greets me as england. If it bothers you you could always
change it yourself.

I got a few ctd‘s during siege battles, but i don‘t think this is related to the
mod, because it plagued my vanilla games to. Especially for this i integrated the
G5 Settlement Tweaks in hope that this might solve this and lowered a few
graphic settings.

Make sure you use a clean install of Medieval 2, otherwise it could cause issues.
Also The „Large Adress Aware.exe“ (More than 2 GB usage of RAM) found on
twCenter seems to better some causes of CTDS.
Requirements

Medieval 2 with Kingdoms addon and latest patch (Steam Version should be
automiatically the latest patch)

Installation Steam

I only have the Steam version of this game, so this is the only installation
instruction i can give you.

1. copy the totalvanilla folder in the zip to the mods/ folder of the medieval 2
installation This is found whereever steam installs your games

2. Open up steam

3. Right click on Medieval 2

4. Open up Properties

5. In the General Tab, Click on Launch Options

6. Put this in: --features.mod=mods/totalvanilla

7. Save it, go back to steam and start up the game

8. Enjoy, it should run now

Installation CD Version

As stated above i don‘t know if this works. I have provided Two .bat files inside
the totalvanilla folder and two cfg files. But i can not confirm any of this,
because i can‘t test it.

1. copy the totalvanilla folder in the zip to the mods/ folder of the medieval 2
installation.

2. Maybe you have to manually adjust the settings in the provided cfg file,
resolution, etc to your specific settings.

3. Run one of the .Bat files and see if it works


Change Notes:

Factions
● Added Ireland, Norway, Lithuania, Novgorod from the kingdoms expansion as
playable factions
● Added the apacheans from the kingdoms expansion in north america as non
playable faction, Idle until discovered
● Added the tuareg as a non playable faction to counter egypt and moors
expansion in noth africa
● Added new playable faction damascus with a mix of egyptian and turkish units
and focus on heavy infantry and an elephantastic surprise.

● Added new Playable Faction Empire of Azumi, they sit idle on cap verde until
discovered. They depend heavy on mercenary troops as they have only 6
unique units and one type of foot troop. They are pagan.
● Important note on Azumis empire:
● If you don‘t want to wake them just leave them alone. They are west of the
african coast on an island between brazil and arguin. Just ship around
them. If you stay above the strait of gibraltar when you sail to the new
world you should be fine. Dont sail down the coast of brazil this may
trigger them to wake up, just make your way through the inland to sao
paulo, the southern settlement in brazil. You have been warned.
● Don‘t call a crusade on them before the world is round event, because you
can‘t reach them without ocean faring ships.

Units
● Changed Pikemen spacing and values, should be more useful now
● Integrated units from the Kingdoms Campaign (used mostly GUAM v6)
● Changed the firing stance of every gun unit, so they wont shuffle around
● more range for ribault units
● Every faction now has a very powerful special unique unit with a new texture
and stats, recruitable from the cidatel and huge city
● Azumis mercenaries, 5 very strong unique units available from the pleasure
palace
● New units for the knightly orders (dismounted knights, teutonic
hochmeister, etc.)
● Dismounted mailed knights are available
● Pike and sword mercenaries are available in the new world

Events
● World is round event happens earlier, between the plague and the timurid
invasion
● Mongol invasion with more armies
● Timurid invasion with more armies
● Small handcrafted movie cutscene if you have conquered half the world
● Smallpox event in the new world
● New event movie when apacheans get discovered
● Lithuania can converse to christendom
● New event movie when azumis empire is discovered
Script
● Debt Script for AI Factions to prevent them from going into crushing debt. If
the Ai is in debtthey cant build any more armies before they are out of debt,
but they can still build buildings to help them get out of debt. So they wont
stay dormant, because of a negative treasury. When they get out of debt and
have a positive income, they will continue as normal and get no building cost
bonus.

Misc
● Added 2 new intro movies when the game starts up. Replaced the old one with
them.
● Added new main menue movie
● Added new loading screens
● Changed the campaign and battle interface for the european factions

Change Notes:

Campaign Map
● Added new settlements (198 now in total)
● 3 new Trading ressources (Salt, Honey, Tar)
● Placed more ressources all over the map
● Changed some starting positions and settlements to accomodate new
factions
● Doubled movement range for agents and ships
● Added new landmasses (Greenland, New Foundland, Island, Cap Verde)
● No more floods, because after they occured they prevented building of
● watchtowers in this region
● Slightly altered Campaign Map Ground Textures with more saturation and
contrast
● Ocean Routes. Specific Routes to the americas are now much faster, because i
made water corridors
● Toned down Rebel, Heretic and Witch spawn
● Buildable Stone forts, they tend to crumble if left not garrisoned

Buildings

● Reduced Building Time. No Building takes longer than 5 Turn.


● Tier 3 Roads (Highways) can now be built after the gunpowder event
● Roads slight trading boosts
● Ballista/ Cannon Towers provide a bit of Happiness
● Explorers Guild now provides Diplomats with traits (Journeyman, etc)
● Merchants Guild gives Merchants Journeyman Trait
● Theologians guild now provides a conversion bonus and gives priests
journeyman traits
● ThieVes Guild is now harder to get. Removed the trigger that gave all
settlements Thiefes Guild points if a spy ended his turn in a foregn settlement
● Masons Guild now gets a small amount of points from units recruited in a
settlement
● Swordsmith guild now grants experience to alle units created, instead of the
weapon upgrade
● Woodsmen Guild now available for all factions
● Pleasure palace lets you recruit azumis mercenaries

● New World Garrison let France, England, Spain, Portugal recruit


conquistadores and cuirassers (only in america)
● New World Mission provides religious conversion and morale bonus in
america
● Supply Lines – Guild and special unique units now can get replenished where
this is build.

● Unique Buildings (St. peters Basilika, Hagia Sophia, Kaaba, Dome of the Rock,
Church of the holy sepulcher) with factionwide boni

● A complete new set of buildings for the non playable tuareg faction

● New Guild (Hanseatic League, Sub saharan traders, silk road traders) (Provides
special units, Ships, Trade bonus) only buildable in port towns. You have to
recruit ships.

● Castle Market – Provides a small trade boost in castles


Knightly Orders

● The Knightly orders get a whole set of buildings. If you have a minor Chapter
House in a city or castle, you can build the foot Quarters that give you access
To the foot troops or other troops of the order, escpecially as the teutonic
Order.

● It is possible to get the hospitaller and the templar order at the same time.

● Every order gives a special bonus, so it is now more viable to go for templars too.
Example: Templar provide Morale for recruited troops.

Rebel

● Slave/Rebel Faction Changed to Free Cities.


At turn 50 they will wake up and start upgrading their settlements and
Producing armies. The more Settlements the Free cities possess, the more they
Will build. If they own fewer than 5 settlements they will stop building, but it
Very well can be that they have build up massive armies in some corner of the map.

● Also you may face huge rebel uprises if a faction is completely destroyed and a riot
Breaks out in one of their former cities. Rebel armies will appear at that city
Every turn the riot lasts and The public order in the other core settlements
Of the destroyed faction will drop significantly. So you could face a massive
Uprise in one ore two turns if you don‘t act.

Other Changes

There May be other changes i can‘t recall, because i have not kept track of them
In my book of grudges.
World Map
198 Settlements

Playable Factions New Playable Factions


England Moors Ireland Norway

France Scotland Lithuania Novgorod

Egypt Emirate of Empire


Holy Roman
Damascus of
Empire
Azumi
Russia Venice

Poland Spain
Non Playable Factions
Papal States Mongols

Turks hungary
Aztecs Timurids

Milan Portugal

Sicily Denma
New Non PLAyable
rk Factions
Byzantium Apachean Tuareg
New Units – Additonal to the core Medieval 2 units

Greek Firethrower Dismounted Mailed Knights


England, Scotland, France, HRE
Byzantium Spain, Portugal, Milan, Venice
Papal states, Sicily
Pronoia Infantry
Al Ashair
Byzantium
Egypt, Damascus
Archontopoulai
Khasseki
Byzantium
Egypt, Damascus
Alamanoi
Abid Al Shira
Byzantium
Egypt
Byzantine Gunners
Mamluk Handgunners
Byzantium
Egypt

Sami Axemen
Andalusian Infantry
Denmark, Norway
Moors
Svenner

Denmark, Norway Ahdath

Turks
Gotland Footmen
Iqta‘dar
Norway
Turks

Ghulams Kurdish Auxiliaries

Egypt, Damascus Turks

Turkish Crossbowmen
Dismounted Ghulams
Turks
Egypt, Damascus

Khassaki
Dismounted Hasham
Egypt, Damascus
Turks, Damascus

Sybian Al Khass
Hasham
Egypt, Damascus
Turks, Damascus

Al Haqa Infantry

Egypt, Damascus, Moors


New Units – Additional to the core Medieval 2 Units

Calivermen Cliathairi

Scotland, Ireland ireland

Mounted Calivermen Ceitherne

Scotland, ireland Ireland

Ostmen
Gwent Raiders
Ireland
England
Saighdeoir

Apachean Scouts ireland

Apachean Deisi Javelinmen

Koitsenko Ireland

Apachean Saethwyr Mercenaries

Onde‘s men ireland

Apachean Morgannwg Spearmen


Mercenaries
Apachean Brave Ireland

Apachean Followers of Perkunas

Lithuania
Horseboys
Sudovian Tribesmen
ireland
Lithuania
Hobiguir
Estonian Rebels
Ireland
Lirhuania
Ridire
Samogitian Axemen
Ireland
Lithuania
Lords Retinue
Giltines Chosen
Ireland
Lithuania
Ulster Swordsmen
Dismounted Szlachta
ireland
Lithuania
Muire
Dzukijan Horsemen
Ireland
Lithuania
New Units - Additonal to the core medieval 2 Units

Baltic Archers Azumi's Boots

Lithuania Azumi

Lettish Crossbowmen

Lithuania Dismounted NE Bodyguard


Recruitable Bodyguard
Dievas Guard All

Lithuania

Szlachta New World Swordsmen


Mercs - Only in America
Lithuania All

Dismounted Chivalric Knights New World Pikemen


Mercs – Only in America
Lithuania All

Cavalry Militia

Lithuania Mangonel

All
Spanish Dragoons

Spain, Portugal

Patricians Company
Mounted Cuirassers Men at Arms
Hanseatic League (Guild)
England, France

Tuareg Camel Desert Guard


New World Cuirassers
Sub Saharan Traders (Guild)
England, France

Silk Road Guards


Polish Foot Knights
Silk Road Traders (guild)
Poland

Hungarian Foot knights

Hungary

Dismounted Tartat Lancers

Russia, lithuania

Tartar Lancers

Russia, Lithuania
Special Unique Units (Suu)
● Available In Huge Citys/Citadels
● Unique Unit – Only one per faction
● Very Powerful unit in combat

Byzantium Norway

Guard Archers Berserkers


of Constantinople

Denmark Novgorod

Jarl‘s High Novgorod‘s Sons


Protectors

Poland
Egypt
Polish King‘s GUard
First Firecracker

Portugal
England
Portos Thunder
Merry men

Russia
France
Red Tartars
Sworn Noble Lords

Scotland
HRE
The Brave hearts
Emperors
Blood knights
Sicily
Hungary
Third Sons
King‘s Hussars

Spain
Ireland
Knights of
Gobelin Raiders the Reconquista

Turks
Lithuania
Turkoman Horde
White Mantle

Venice
Milan
Lions Guard
Vanguard of Milan

Damascus
Moors
Damascene Blades
Chosen Tuareg
Azumi‘s Units (Mercenaries)

Available through the pleasure palace in A city


Very expensive mercenary units
Unique unit – only one per faction
Should be feared in battle, as they can easily take on greater numbers

Azumi‘s high Guard

Foot Knights
Sword and Shield

Azumi‘s Nights Watch

Foot Soldier
Halberdier

Azumi‘s Pointy Ends

Foot Soldier
Spear

Azumi‘s Storm knights

Mounted Knight
Mace

Available after gunpowder discovered

Azumi‘s Boom Sticks

Foot Soldier
Musket and Sword

Azumi‘s Sulfur Riders

Mounted Soldier
Musket and Sword
Knightly Order units & Buildings
Knightly Order Foot Quarters/Advanced Foot Quarters
Buildable Everywhere
Takes only effect if a knightly order Chapterhouse is present
(Templars, St. john. Santiago)

Foot Quarters Chapters

Knights Templar (Catholic, Except Spain, Portugal, HRE)


Templar Sergeant Knights Templar

Catholic, Except Spain, HRE Catholic, except Spain, HRE

Dismounted Templar Knights Templar Confrere Knights


Catholic,
Except Spain, Portugal, HRE Catholic, except Spain, HRE

Templar Crossbowmen Marshall of the Templars

Catholic Catholic

Templar Gunner

Catholic

Knights Hospitaller (Catholic, Except Spain, Portugal, HRE)

Hospitaler Sergeant Knights Hospitaller

Catholic, Except Spain, Hre Catholic, except Spain, HRE

Dismounted Hospitaler Knight Marshall of the Hospitallers

Catholic, Except Spain, Hre Catholic

Hospitaller Crossbowmen

Catholic

Hospitaller Gunner

Catholic

Knights of Santiago (Spain, Portugal)

Dismounted Knights of Santiago


Knights Of Santiago
Spain, Portugal Spain, Portugal

Santiago Sergeants Knights of Calatrava

Spain, Portugal Spain

Trecenezago Marshall of St. james

Spain, Portugal Spain, portugal


Teutonic Knights Order
Teutonic Knights Teutonic Knights
Chapter Houses
HRE HRE

Halbbruder

HRE

Ritterbruder

HRE

Teutonic Knights Hochmeister

HRE

Teutonic Knights Quarters


Buildable in Every Town/ Castle that has a Teutonic Knights Chapter House
Used to recruit additonal Units

Teutonic Knights Order Milita


City Quarters
HRE HRE

Knechten

HRE

Clergymen

HRE

Christ Knights

Hre

Teutonic Knights Burgher Pikemen


Castle Quarters
HRE HRE

Prussian Archers

HRE

Order Spearmen Sword Brethren

HRE HRE

Halbbruder Dismounted Halbbruder

HRE HRE

Ritterbruder Dismounted Ritterbruder

HRE HRE
New Units (Holy Land)
The Units of the Holy Land are only available for the catholic factions.
They can only be recruited in the according city, but replenished throughout
The Holy land.

Requires City of Jerusalem

Knights of jerusalem

Catholic

Dismounted Knights of Jerusalem

Catholic

Canons of the Holy Sepulcher


(Requires Church of the holy sepulcher)
Catholic

Requires City of Acre

Knights of Tripoli

Catholic

Tripolitan Squires

Catholic

Requires City of Antioch

Knights of Antioch

Catholic

Dismounted Knights of Antioch

Catholic

Antioch Militia

Catholic

Requires City of Edessa

Knights of Edessa

Catholic

Edessan Squires

Catholic

Edessan Guard

Catholic
New Buildings

Higways (Tier 3 RoAds)


Available after
Gunpowder Event

Castle Market
Buildable in Castles
Two Buldings , Provide increased Trade,
But no Mechant Recruitment

Supply Lines & Advanced Supply lines


Make Units from Guilds, SUU, Azumis
Mercs replenishable

New World Garrison


Only Buildable in America
Recruitment of Conquistadores (Pain,
Portugal) and Cuirassers (England, France)

New World Mission


Only buildable in america
Grants a Religion, happiness and Morale bonus

New Guild
This new Guild is only obtainable in coastal cities, as you need to build ports and
train ships to trigger it. It provides a bonus for trade. Headquarters provide a
global trade boost. Special units are recruitable, and ocean faring ships after
the world is round event.

Hanseatic League
(novgorod, poland, denmark, Patricians Company
hre, norway, scotland, england, Men at Arms
ireland, france, lithuania) Hanseatic League (Guild)

Silk Road Traders Silk Road Guards


(russia, byzantium, turks,
hungary, venice, milan, Silk Road Traders (guild)
papal_states, sicily, mongols,
timurids, damascus)

Sub Saharan Traders Tuareg Camel Desert Guard


(azumi, spain, portugal, moors,
Sub Saharan Traders (Guild)
egypt)
New Unique Buildings
Those buildings are only buildable in certain cities.

St. Peters Basilika (Rome)


(northern_european, poland, hungary, southern_european)
Provides a local religion and happiness bonus. And a small
global religion bonus. Also swiss guards are reqruitable.

Hagia Sophia (Constantinople)


(russia, novgorod, greek)
Provides a local religion and happiness bonus. And a small
global religion bonus.

Kaaba (Mekka)
(middle_eastern)
Provides a local religion and happiness bonus. And a small
global religion bonus.

Church of the holy Sepulcher (Jerusalem)


All cultures, except Middle eastern
Provides a Local Religion Bonus and a global happines bonus

Dome of the rock (Jerusalem)


Middle Eastern Factions
Provides a Local Religion Bonus and a global happines bonus

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