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Sword & Spear

Wargames Rules for Ancient & Medieval Battles


Using the Army Lists
The Sword & Spear army lists can be used to create The following general rules apply when there are
typical armies for use in pick-up type games. They options for a troop type:
should be treated as guidelines, and you should also  Where the size (i.e. large or normal size) or
use your own knowledge and research to guide you as the discipline rating differs, a combination of
to what troops should be available for each army in a different types may be used in the army.
given place and time. For example, if you are building  For medium and heavy foot, if anything varies
an army to represent Hannibal’s campaign in Italy, other than the size or discipline rating, only
there will be different troop types available one type may be used in the army.
compared to Carthaginian armies in Spain or Africa.  For all other troop types, a combination of
different types may be used in the army.
Using the army lists
At the top of each army list is the name of the army The restriction on medium and heavy foot is because
and approximate dates (in centuries) for which the variations here are normally due to alternative
army existed (or for which the particular list applies, opinions as to how the troop type was equipped or
if there are more than list for an army over different operated, so one interpretation should be chosen.
time periods). At the bottom of the army list are any notes relating
The main part of the army list specifies the troop to extra restrictions on particular troop types (for
types that are available to the army. These are split example exceptions to the general rule above, or
into two sections: Core Troops and Support Troops. restrictions by date).
Core troops are the main troops making up the army.
At least half of the units in the army (rounding up) Allied Troops
must come from the core troops section. Allied troops may be included in an army. These
Support troops are the less common troops that were should normally be from a nation that were
not always present. No more than two of each type of historically used as allies. However, if your opponent
unit from this section may be present in the army. agrees, troops from any nation that might plausibly
Some particular troops were less common. These are have been used as allies may be used.
designated as restricted (R). If a Core troop type is An allied commander is required if any allied troops
restricted, then no more than two of this type of unit are present. The points cost of an allied commander
may be present in the army. If a Support troop type is is 10 point less than the normal points cost for that
restricted, then no more than one of this type of unit type of commander. An allied commander may only
may be present in the army. command allied troops, and the other commanders
Some particular troops were always present in an may not command allied troops.
army. These are designated as compulsory (C). If a Normally allied troops use the same coloured action
troop type is compulsory, then a minimum of two of dice as the rest of the army. However, in a
this type of unit may be present in the army. multiplayer game it might be the case that one player
controls the allied troops.
Some troop types have different options. This may be Allied troops may only be selected from the Core
different discipline levels, indicating differing Troops part of the army list. If any of the core troops
qualities of troops. Or it may be different are restricted, then only one unit of these may be
characteristics, which might represent different types used.
of troop coming under the same general heading, or it Apart from the fact that they may only be influenced
might represent alternative opinions as to how the by allied commanders, allied troops operate in all
troop type was equipped or operated. respects like any other unit in the army.

© Mark Lewis 2015

http://polkovnik.moonfruit.com/

http://polkovnikproductions.freeforums.org
1
Calculating Points Values

Relatively balanced games can be had by building


armies to a set total points value. Missile Points
The points value for each Unit and Commander should Weapons Light Other Mounted
be calculated and totaled. This must not exceed the Foot Foot
points total which has been chosen for the game. Bow 1 1 2/1**
Longbow 2 2 -
Units Crossbow 1 1 2/1**
The following formula is used to calculate the points Sling 0 - -
of each unit. Javelins 0 1 1
Firearm 0 1 1
Add together the points for each of the following : Artillery - 0 -
 Troop type (and size)
 Protection level ** 1 point for mounted with reduced capability (R)
 Missile weapon missile weapons.
 Melee weapon The points cost for foot with reduced capability (R)
missile weapons is the same as the normal cost for
 Other characteristics
that missile weapon.
This is then multiplied by a factor according to the
Discipline of the Unit. Melee Weapons Points
This gives the total points cost for the Unit. Pikes* 3
Spears** 1
Troop type Points Two Handed Weapons** 1
Heavy foot 7 Impact 2
Heavy foot – large unit 10 Melee Capable 1
Medium foot 5 Thrown Weapons** 1
Medium foot – large unit 7 *Only available to heavy foot
Light Foot 3 **Only available to medium or heavy foot
Cavalry 7
Camels 7 Other Characteristics Points
Light Horse 4 Steadfast 1
Chariots 6 Undrilled* -1
Scythed Chariots 4 *Not available to large units or skirmishers
Elephants 10
Discipline Multiplier
War Wagons 3
3 x4
Artillery 5
4 X3
Baggage Camp 0
5 X2
Pretection level Points
Commanders
Heavily Armoured 2
Each Commander costs a set number of points, as
Armoured* 2 (1)
follows :
Average protection 0
Lacking Protection -1 Commanders
Pavises 0 Type Points
Shieldwall** 1 General 45
Captain 30
* Elephants pay no extra points for being Armoured
** Only available to heavy foot
Stratagems
The points costs in brackets applies to skirmishers.
Each Stratagem costs 10 points, except for Stakes
which costs 5 points per unit of medium foot
longbowmen in the army.

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