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` Africa International Journal of Management Education and Governance (AIJMEG) 2(3):21-34(ISSN: 2518 -0827)

Africa International Journal of Management, Education and Governance


© Oasis International Consulting Journals, 2017 (ISSN: 2518-0827) www.oasiseduconsulting.com

'TwitFic', Twine, and Student-Centred Learning: Combining Creativity and Coding in the
Classroom

Sarah Tytler
Department of Creative Writing, University of Glasgow
5 Lilybank Gardens, Glasgow G12 8RZ, United Kingdom
Contact: s.tytler.1@research.gla.ac.uk
+44 0141 391 6196
Received on 6th August 2017 Received in Revised Form on 28th August 2017 Accepted on 23rd Sept 2017

Abstract
This paper explores the most effective way to teach creative problem-solving in a variety of classroom
environments, from a traditional face-to-face course structure to distance-learning to individual
workshops. Creative problem-solving is a crucial skill in a global, local, or 'glocalised' economy.
Whether creativity can be taught and if so, how, has been covered extensively (Best, 1982; Lindström,
2006; Fasko, 2001; Cropley, Westwell, & Gabriel, 2017), but very little research examines the specific
use of digital media and mobile applications in an interdisciplinary learning environment (Clark,
Hergenrader, & Rein, 2015). Multimodality, social media, and interactive story-telling tools such as
the program Twine combine the arts and sciences in a way which allows students to learn both
analytical and creative problem-solving techniques while encouraging ingenuity and self-motivated
discovery. Through a combination of comparative analysis, classroom observation, and original
research, this paper describes best-practices and example case studies for teachers and facilitators
interested in fostering an effective, sustainable learning environment. By incorporating creative
writing projects, students can apply their own knowledge and context to any particular learning
outcome, proving that they have integrated the information and synthesised it in a way which makes it
more personal and relevant to their lives. Whatever students' future careers paths, creative writing in
a digital medium gives learners a broad range of practical, adaptable skills for the modern job market
while remaining local, student-centred, accessible, and applicable to their spheres of knowledge.

Keywords: multimodality, student-centred learning, creative writing, Twitter, Twine

The most effective classroom is the one personal experiences, which are key
where students are excited and eager to aspects to inspire self-motivated discovery
learn. Whether that classroom is in the classroom. The case studies
structured around traditional face-to-face represent successful implementation of
interactions, distance learning, or one-off digital tools by other educators, and the
workshops, the most effective educators sample project ideas are intended as
are those who foster that environment of jumping-off points for teachers who
excitement and passion in their students. haven't yet included the tools discussed
This paper will examine ways to combine below in their classrooms.
lessons in creative writing with lessons in The key idea with the samples provided is
computer literacy in a way which centres that they are customisable projects easy to
individual students' learning goals and adjust according to a student's technical
` Africa International Journal of Management Education and Governance (AIJMEG) 2(3):21-34(ISSN: 2518 -0827)

and writing skills (although somewhat instruction, for the inclusion of technology
dependent on educators, if not knowing to teach both composition and the elements
how to do something, at least knowing the of design. Sindoni, Wildfeuer, &
resources or where to find the resources to O'Halloran (2017) edited a comprehensive
help students figure it out) as well as their review of multimodality in the performing
preferred learning style. This arts, with their resultant analytical
customisation allows students to bring in framework just as multimodal, and just as
their own ideas and personal goals to flexible, as the divergent performances and
increase interest and excitement, which cultural artefacts they study. Approaching
increases intrinsic motivation and pedagogy with an agile, creative mindset
lengthens retention rates of material. The facilitates agile, creative thinking--both in
focus on a mere two resources, Twitter and educator and student.
Twine, is because they are some of the
easiest digital tools for students who have Multimodality, Creativity, and Creative
little-to-no coding or creative writing Writing
experience. They also have some of the Multimodal lessons lead easily to more
gentlest learning curves for those creative lessons, lessons which both
educators who themselves may not have promote and reward creativity, as students
an extensive background in digital, are expected to apply their knowledge in
multimodal storytelling. multiple ways to multiple ends. The
Multimodality is a way of engaging research on creativity in the classroom is
learners in multiple ways, or 'modes', vast, and whether and how creativity can
which lends itself naturally to different be taught has already been covered
learning styles and increases the ways extensively (Best, 1982; Craft, Jeffrey, &
students can approach and work with Leibling, 2001; Fasko, 2001; Lindström,
material. More than just the verbal mode, 2006; Cropley, Westwell, & Gabriel, 2017).
a multimodal lesson might include images Instead of re-treading those arguments,
or videos; sound, movement, and action; this paper takes as a given that creativity
roleplay; and any other number of ways to and creative problem-solving are skills like
engage more than just one of the senses. any other and can be taught, practised, and
Gilakjani, Ismail, and Ahmadi's 2011 applied. For the definition of what
investigation into language-learning with creativity is, this paper takes Veale,
information and communication Feyaerts, & Forceville's (2013) definition:
technologies (ICT's), along with their 'creativity is not an objective property of a
thorough survey of other successful process or product, but a perceived quality
applications of multimodality in the that emerges from the interplay of actor,
classroom (pp. 1322-3, pp. 1325-6), found process, and audience....[and] this
that 'each modality contains information interplay is located in a specific context and
that is a resource for pupil‘s meaning motivated by a specific goal' (p. 16).
construction' (p. 1325) and concluded that Creativity resists automation in a way
'a multidisciplinary approach is needed to many other jobs don't, and the accessibility
understand the social, cognitive, cultural and ease of publication in social media
and linguistic variables involved in the allows students to share and engage with
process of language learning' (p. 1326). others. Creative writing in a social media
Miller & Mair (2006) had similar findings and tech application gives students a broad
in the field of engineering and product range of practical skills for the modern job
design, concluding that incorporating market and global, connected, internet-of-
multimodal teaching methods enhanced things economy (while remaining local,
creativity (p. 6), and Edwards-Groves student-centred, and applicable to their
(2011) advocates, through a series of case spheres of knowledge and context). By
studies of primary school writing dovetailing creative writing with computer

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literacy skills such as front-end coding, hundreds of comments of writers on


educators can offer an environment where writing and organised the data into various
students are allowed to incorporate their similarities in metaphorical language,
own interests and passions into their citing her reasons for doing so as: 'probing
projects, which enables students both to the dynamics and origins of composition
apply a lesson to their own personal has long been related to efforts to discern
context as well as apply their own personal core truths about human creativity,
context to a lesson. The careful choice of selfhood and subjectivity' (p. 11). For
prose and consideration of intended students trying to find their way in a
audience learned in creative writing is globalised world, processing their own
easily transferred to the attention to detail experiences, thoughts, and opinions is a
and user interface (UI) awareness needed crucial first step.
in programming. Digital Age, Knowledge Age
Creative writing is a highly individualised In 2011 the Human Rights Council of the
process despite commonalities in the craft, United Nations published a special report
and a student-centred environment is a in which access to the internet was
must. The collection of essays in Creative declared a fundamental human right (p. 1),
Writing: Writers on Writing, David Lodge's recognising that 'the internet has become a
Consciousness and the Novel, and Mia key means by which individuals can
McKenzie's Black Girl Dangerous: On Race, exercise their right to freedom of opinion
Queerness, Class, and Gender all highlight and expression' (p. 7) in addition to the
the individuality of the writer at the same numerous other benefits it provides. The
time they show the similar ways in which internet can be an egalitarian force for
writers draw on personal experiences to communication across the world, but only
create their fiction. In Creative Writing, for so far as people are able to access it and use
example, Fred D'Aguiar writes that he it in a competent, literate way. Computer
'start[s] with an image of a person or a skills are an invaluable tool for students
thing or a person attached to a thing....The both during their studies and once they
image works in tandem with a mood, enter the workforce, and a skillset which
flavour and sound' (p. 26) while Jane combines strong written, oral, and verbal
Draycott believes that writing poetry is 'a communication with creative problem-
part of the process by which the material solving and analytical thinking makes for
from one's everyday apprehension of the citizens who are agile in their mindsets,
world draws on and is ignited by ideas or flexible in their approach to conflict, and
images beyond it, and vice versa' (p. 38). adaptable in a rapidly changing local and
Kathryn Heyman asserts that 'this is surely global environment (Marginson, Murphy,
the lifeblood of writing, this desire and & Peters, 2008, pp. 8-11, pp. 201-4; Veale,
ability to revisit and reclaim buried Feyaerts, & Forceville, 2013, pp. 16-8;
moments and reshape them' (p. 57), Sabyn Trippestad, 2017). Fostering an
Javeri agrees that writing is 'not just a way interdisciplinary learning environment
of stretching the imagination but also of which incorporates multimodal lesson
discovering one's own self' (p. 108), and plans and student-centred tasks and
Emily Raboteau expresses a similar idea: objectives is the most effective way to
'to a certain degree, all fiction writers draw prepare students for a 'glocalised' world.
from their autobiographies to authenticate A simple internet search will turn up
their work' (p. 160). Lodge, in his 2002 thousands of authors, editors, and
work, adds his voice to the chorus, writing: publishers giving advice to aspiring and
'literature is a record of human seasoned writers alike, alongside such
consciousness, the richest and most print standbys as Natalie Goldberg's 1986
comprehensive we have' (p. 16). Barbara text Writing Down the Bones, David Lodge's
Tomlinson conducted a massive analysis of

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1992 classic The Art of Fiction, Anne works for some students but not others.
Lamott's 1994 poetry-focused Bird by Bird, Self-taught courses are certainly the
or Ursula K. Le Guin's 2015 update of ultimate in student-centred learning, but
Steering the Craft. There are also a wealth an instructor or facilitator can serve as an
of free resources for learning to code, easily invaluable guide, sounding board, and
accessed through an internet search, with source of advice when trying to choose a
some of the most popular at the time of this particular track or when wrangling with
writing Stack Exchange's programming technical difficulties. While some creators
and code reviewing sections, GitHub's are perfectly content to hunt down their
Project Showcase, and Google's Closure own learning objectives, write their own
Library. The Mary Sue, a popular feminist goals, and set out to achieve them--
site with a focus on science, technology, scouring resources like The Submission
and geek culture, offers a coding bundle Grinder's customisable search tool to find
where learners pay only what they want to that perfect publication fit--many others
pay, and code-writing software like need the positive support and community
Notepad++ (https://notepad-plus- which can be so vital after a string of
plus.org) and BluJ setbacks.
(https://www.bluej.org/ BluJ) are free to Biases and Disparities in the Publishing
download for anyone who wants to start Industry
writing code. Software Development Kits A 2016 special report by Fireside Fiction on
(SDK's), or devkits, for developing apps in racism in speculative fiction publishing
platforms like Android or iOS abound, and found that authors in American magazines
for aspiring gamers engines such as Unity were disproportionately White. In fact, as
(https://unity3d.com), Game Maker the report explains, while 13.2% of the
Studio 2.0 population in the United States is Black,
(https://www.yoyogames.com/gamema only 1.96% of stories published were by
ker), Unreal Engine 4 Black authors (White, 2016). John G.
(https://www.unrealengine.com), Godot Russell writes that 'absence has
(https://godotengine.org), and publishing characterised the genre's representation of
platforms such as Twitch non-Whites' (19). A 2015 study of the UK
(https://www.twitch.tv) and Steam publishing marketplace concluded that
(http://store.steampowered.com) are all 'the best chance of publication for a BAME
free or free-to-try--let alone the concept of [Black, Asian, or minority ethnic] novelist
Game Jams, where coders and creators get is to write literary fiction that conforms to
together to make a game in a weekend. In a stereotypical view of Black or Asian
the world of open-source code, the barriers communities' (Kean, p. 8). BAME novelists
to entry reside mostly in the language responding to a survey as part of the UK
barrier, since the most popular study felt a general lack of control in the
programming languages are based on publishing industry, as the study notes that
English, and the access to a viable 'there was general pessimism among
computer and the internet. BAME novelists that the industry would
With such a sea of information geared change....[and] a sense of weariness among
towards self-taught learners of writing and the most established novelists that they
coding (and just about anything else under still struggled to challenge stereotypes' (p.
the sun), it can be difficult if not 10).
overwhelming as an educator to choose In terms of gender, the research is equally
which resources to introduce to a bleak. Researchers Melinda Harvey and
classroom--let alone that programming Julieanne Lamond concluded in 2016 that
languages become more or less popular major Australian book reviews are
over time (DeNisco, 2017). It's important to dominated by men, where for example in
remember, too, that the self-taught format

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the prominent newspaper The Australian, writers have their own market. They’ve got
only 26% of books reviewed in 2015 were their own place to go. There’s a thriving
by women (p. 96). Their data analysis of field of self-published stuff in particularly
book reviews from 1985 through 2013 Black fiction' and that there’s a gigantic
found a certain gender essentialism at market of self-published and small
work, whereby it was assumed by press published Black fiction that kind of
reviewers that 'books by men are for eschews the whole traditional
everybody but books by women are only published market simply
for women' (p. 97), and that despite the because...the traditional publishing
lower levels of the publishing industry industry basically treated Black writers as
being dominated by women, men still hold if they were anomalies. They would let in
the majority of senior-level positions and the occasional one whose work appealed to
prizes (p. 104). White writers.
The 2015 VIDA Count, an annual report
commissioned by VIDA: Women in When asked about the beginnings of this
Literary Arts, a non-profit feminist lucrative, productive market for Black
organisation based in the U.S., took an speculative fiction, Jemisin responds: 'I
intersectional approach to its cataloguing would say that that was originally created
of disparities in publishing for women, by the industry’s reluctance to publish
people of colour (POC's), LGTBQ+ writers, Black writers who weren’t trying to appeal
and writers with disabilities. to White readerships or non-Black
Unsurprisingly, women are readerships.' To that end, introducing
underrepresented, and women of colour, Twitter and Twine, as well as other free-to-
or women with disabilities, even more so. use and free-to-publish tools, to the
Of the fifteen major publishers catalogued classroom can allow students who are
by the VIDA Count, eight did not publish members of marginalised groups to
any bylines by women writers who publish their work and correspond with
identified as having a disability. Of those other members of their community. The
that did, four of the publications had just individual and group projects discussed
one byline each, for a total of a mere four below are an excellent way for educators to
women during the entire year. The facilitate the publishing of aspiring writers'
Threepenny Review, a premier literary material in a way which allows them to
magazine, published no works by women engage with other creative writers and get
of colour, and Granta, another major outlet, their work out into the public sphere
published only three. The institutionalised without having to pass through those same
biases in favour of Whiteness, and gatekeepers who are overwhelmingly
maleness, as well as other aspects of a White, male, heterosexual, able-bodied,
privileged identity, are compounded in the and middle- to upper-class.
publishing industry as in most other
aspects of society, so that White men are TwitFic: Writing Short
published the most, and White women are The short story dominated ink-and-paper
published more often than women of magazines for decades before the digital
colour. age, but with the arrival of social media
One way to combat these inegalitarian sites such as Twitter (https://twitter.com),
barriers to publication is to publish outside some fiction writers and magazine editors
of the major outlets and houses, as N. K. have adapted to the new medium.
Jemisin notes in her interview with Brian J. Magazines such as the UK-based Litro, for
White of Fireside Fiction in response to their example, created a story entirely composed
2016 report. She mentions the awareness of reader-submitted tweets, aggregated
of Black writers of the White-dominated into one long thread (Cleaver, 2013). The
publishing industry, explaining that 'Black exact word count definition of flash fiction

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varies, but it is commonly cited as anything which plague the larger magazines and
less than 1,000 words (Mackenzie, 2016), major publishing houses.
with most magazines that publish it Most current users of social media access
providing exact cut-offs on their respective and engage with the various platforms as a
websites. Shorter still is micro fiction, nano form of autobiography or news collection.
fiction, and all the way down to twitfic at Status updates, tweets, photos, and check-
140 characters or less--the length of a single ins tell a user's group of friends or
tweet. Of course, very short fiction is not followers what they're doing, how they're
an innovation of the age of the internet, as feeling, where they're travelling, and what
a six-word story attributed to Ernest they're eating. Social media becomes a
Hemingway, 'For sale: baby shoes, never way to show identity and group-belonging
worn,' illustrates. And while the when a user shares or reacts to news
attribution is most likely apocryphal articles or other posts, and it's a powerful
(Ernest Hemingway - Baby Shoes, 2009), way to achieve solidarity and consensus.
the creative problem-solving which can However, in the case of educators looking
result in working within a finite set of to incorporate multimodality and creative
constraints can easily carry over to other problem-solving into their curricula, social
artistic or scientific endeavours. media is an outstanding tool to combine
Flash Fiction, Social Media, and artistic and language skills with scientific
Narrative reasoning and front-end programming.
Twitter has been much-lauded for its Most young adults have some exposure to
egalitarian design, making it easy for like- social media, and it is only a short jump
minded activists to form groups and from using a platform such as Twitter to
correspond (Ramsey, 2015) at the same tweet real-life experiences to using Twitter
time it has been shamed for its continued to tweet the experiences of a fictional
lack of response to hateful, threatening, or character.
even downright violent harassers (Alba, The ease of opening a new Twitter account
2017). Like the other resource discussed in and the low level of bandwidth it requires
depth here, Twine, it is still a free-to-use to use the Twitter Lite version of the service
and free-to-publish site (unlike sites such (Traughber, 2017)--coupled with the
as Amazon.com, which charge their brevity of the medium--makes it a perfect
authors for self-publication), and thus an introduction to creative composition and
accessible option for any writer trying to basic computer literacy skills. With private
get their fiction out into the public sphere- groups and tweets, educators can keep
-in spite of its more gruesome internet student groups as insular or outward-
trolls. Deviant Art's Fiction section, in facing as they desire, and Twitter itself
addition to many other so-called 'fanfic' naturally creates challenges for learners at
sites, is also a dedicated warehouse for self- all levels. For complete 'newbies',
publishing authors, and can be practising skills such as embedded links
incorporated into the sample projects and images allow for tangible, quantifiable
below for final publication, but will not be goals that are still within range of
discussed in depth. Dedicated semi- achievement. For those students who have
professional and professional outlets exist extensive experience with the platform,
for aspiring 'twitfic' authors, such as the there are a wealth of resources online for
sites Nanoism (http://nanoism.net) or open-source projects (or widgets) to embed
NANO Fiction (http://nanofiction.org), tweets into a personal or professional blog
but while these platforms provide up to and including developing their own
payment to writers, even if only at token apps which interact with Twitter's
levels, they can be just as prone to the same application programming interface (API).
institutionalised and unconscious biases With some pre-planning and assessment of
each student's knowledgebase and goals,

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an educator can easily create assignments with the word count, or character limit, in
which require tweeting and scale difficulty different ways, perhaps by using unique
up or down. Even better, the Twitter abbreviations or eliminating punctuation,
community lends itself to student with the result of increased confidence in
interaction and feedback, which allows her students as each puzzled through their
students to practise critically engaging own solutions and passed them on to
with their own work as well as that of their others in the class (p. 123-125). Overall,
classmates. Because of Twitter's ability to setting an exact limit on the entire class
embed photos and videos, each tweet gives the teacher control over the
encourages students to think parameters of the assignment, and rather
multimodally--that is, not just in words but than stultifying creativity, it allows it to
in images, sounds, and action. flourish.
Case Studies and Sample Project Ideas Individual project idea
It is an easy thing to advocate for educators To help teach students divergent thinking
to add Twitter to their teaching toolkit and and to stretch their minds beyond typical
quite another to be the actual educator flat character clichés, an excellent creative
sitting down to write a lesson plan, design writing assignment designed for Twitter is
a course curriculum, or plan out a that of the fictionalised community. Each
workshop. To that end, these case studies student can create their own hashtag, in
and examples of individual and group order to group the tweets together, or
projects should spark further ideas and create one long feed. The catch is that they
iterations. As with all student-centred must have multiple accounts from which
classrooms, every mix of learners will be they're tweeting, each one with its own
different, and even the best idea needs to character profile designed by the student.
be tailored to suit the needs of the students. Educators can decide if students are only
Case study: twitfic and micro blogs allowed to interact with their own other,
Abigail G. Scheg, as part of the imagined characters, or if each character
collaboration of creative writing teachers can only interact with the imagined
in Clark, Hergenrader, & Rein's (2015) characters of other students. Ideally, the
edited volume Creative Writing in the characters are in conflict in some way, to
Digital Age: Theory, Practice, and Pedagogy, create tension for the larger narrative,
outlines her use of Twitter and microfiction which is an excellent way to introduce
in the classroom as part of her class's ideas of interpersonal and intrapersonal
participation in the project #25WordStory conflict as well as pull in ideas surrounding
(pp. 121-8). In it, Scheg highlights what she conflict mediation and political groups, if
believes to be one of the most important the educator so desires. The project is an
aspects of using Twitter for creative easy one to make interdisciplinary or to
writing, that it 'represents a virtual, global incorporate real-world news, such that the
classroom of collective intelligence and an students' imagined characters are
epistemological shift in which the "experts" responding to a current event or using
in the exchange are not necessarily the current events to advance the story.
traditional teachers' (p. 123). She Group project idea
emphasises Twitter's ability to teach While the standard group project with
students the importance of concise, precise creative writing is a story in which each
language in much the same way that author submits one small piece, such as
poetry does (p. 123). Scheg's students were Litro's Twitter story, group projects can
bound by the constraint of telling a story in extend well beyond each student writing
25 words--no more, no less--and it down the next paragraph in the narrative
produced a wealth of innovative solutions like some sort of mad lib. For example, the
to a set problem. Each student grappled individual project described above could

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be expanded into a group project, splitting although numerous other media exist to
students into teams of imagined characters the same or similar purpose.
to create a much larger drama, or students Interactive Fiction, Empathy, and
could be given completely free rein save Inclusion
for one teacher-imposed restriction. Twine (https://twinery.org/2) is one of
Centring the group projects around a many freely available programs for digital
larger theme makes for easier assessment interactive fiction, sometimes called HTML
for educators new to the format, and also fiction, hypertext fiction, or nonlinear
helps channel students who may have no fiction, and while there are some
idea where to start. Perhaps the theme of magazines which pay authors professional
the project is a particular historical event, rates to publish it, such as sub-Q
and each group must tweet as though they (https://sub-q.com) or Strange Horizons
were living through it in real time from a (http://strangehorizons.com), interactive
specific perspective such as political fiction has not entered the public
leaders, average citizens, medical consciousness in quite the same way as
personnel, or foreign nationals. Students Twitter. Still, interactive fiction, even more
in each group can either all be given the so than twitfic, has tremendous potential
role of writer, coder, and creator, or each for students to practise both their creative
student in the group assigned a different writing and their coding skills in a single,
role. Perhaps one student is responsible for interdisciplinary, multimodal project. For
drafting and posting tweets, while another most students, the coding languages
is responsible for creating multimodal involved will be front-end languages such
media such as illustrations, graphs, and as HTML5 or CSS, those languages used to
videos, and another is responsible for present information to the user--or, in this
creating a fictional website posting news case, the reader. However, if students are
reports about the historical event. There is well-versed already in these languages and
no limit to the iterations of the various looking to expand their skillset, or if their
tracks an educator can choose to focus skillset lies in back-end languages such as
narrowly or broadly according to the Java or Python (those server-side coding
particular goals of the classroom. languages which provide the 'nuts and
bolts' of the internet), an educator or the
students themselves can take their project
Twine: Writing Long in a different direction in order to provide
While even those students who choose not other challenges. One example could be
to engage with social media are still aware working with graphic design and
of its presence and basic function, many illustration software such as PhotoShop or
students will not have encountered perhaps animation or music-editing
interactive digital fiction before. software. Whatever resources the student
Interactive fiction is narrative which wants to include in their interactive story
requires readers or audience members to can be included at a level challenging
make a choice, such as the popular Choose enough for the student to stretch
Your Own Adventure series. Where the line themselves but not so difficult as to become
between interactive story and game lies is frustrating or demoralising.
a subject of debate, most especially so For beginning creative writers, drawing on
when comparing point-and-click and text- autobiographical source material becomes
adventure games (including analogue even more powerful with the added
versions such as Dungeons & Dragons) with interactivity of Twine. Especially so for
fiction tagged as 'interactive'. The focus in those students who are members of
this section will be on those interactive marginalised groups commonly shut out
stories created in the program Twine, of mainstream publishing, telling a story in

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a way which forces the reader to make of a short story. However, any narrative
choices in the narrative not only shares can be just as experimental as a student
first-hand experiences with the reader but desires: for example, a Twine story made
also creates a more powerful empathic up entirely of Twitter feeds of which the
experience. Even more so than passively reader must choose only a select few to
reading a novel (or a tweet), making active navigate. How much HTML or CSS a
decisions within a story structure and student chooses to include depends largely
experiencing on a personal level the on the goals of the course and the personal
consequences of those decisions can instil goals of the student. The technical
in a reader of interactive fiction 'what it's component, as mentioned above, could
like' to be someone else. As Anita instead focus on digital photo
Sarkeesian asserts in the context of manipulation or digital illustration.
videogames as an interactive medium, Depending on the length of the course, a
'videogames are uniquely positioned to student could create a portfolio of several
provide experiences that do all of these interactive short stories or just one.
things [learning about the world through Case study: character-driven stories and
observation and imitation], because in interactivity
most games, the player occupies both the Educator Aaron Reed chose the program
role of participant and the role of spectator Inform 7 for his students' foray into
to their own actions' (30:50). Or, interactive fiction, but the lessons learned
alternatively, it can instil in a reader from the project easily apply to Twine, a
struggling to find fiction about people like more intuitive platform for those just
them the reassurance that they're not alone, starting out (Clark, Hergenrader, & Rein's,
that other people have had similar 2015, pp. 143-4). Many of Reed's
experiences. Each interactive story also difficulties stemmed from unfamiliarity
encourages multiple read-throughs to with the deeper levels of Inform 7's code
experience all the various endings, which and ability to process somewhat natural
is invaluable as a way to encourage language, which would be mitigated by
multiple critical interpretations of a text. In substituting the more user-friendly Twine.
keeping with other studies which have One of the main takeaways Reed had
produced similar results, Daniel Kidd and himself was that IF [interactive fiction]
Emanuele Castano found in 2016 that authors share the desire of any writer to
engaging with literary fiction and complex, create beautiful prose and compelling
round characters increased empathy and stories, so the text's functional purpose
pro-social behaviour in individual readers must be woven into its aesthetic
(pp. 1-2, 9-10). With online interactive goals, even if these at times seem at
fiction, students no longer have to receive cross-purposes....By asking authors to
approval from a small group of publishers continuously work to craft a specific
to or wait for someone else to tell their mindset in the player, IF encourages the
stories. They can upload them, share them, kind of intentional thinking that is just as
comment on them, and receive feedback useful in traditional writing, where
from others. helping the reader understand a character
Case Studies and Sample Project Ideas or concept can require equal care and
Examples of interactive fiction are as precision. (143)
varied as there are stories to tell. Any short By teaching his students to guide readers
story or novel can become an interactive through a text-based game, they learned
narrative online. In this way, using Twine the sort of situational thinking and
lends itself more easily to a traditional awareness of audience and purpose that all
creative writing course or lesson plan than good communicators must have. It creates
Twitter, as it already relies on the structure an emphasis on character-driven stories (p.

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145, p. 147), as opposed to plots that ferry group interactive story could involve a set
the protagonist along without the beginning provided by the educator after
protagonist making active choices. which each member in the group offers a
Echoing the writers quoted above, Reed different choice at each of the story's
asserts that, as with traditional fiction, crossroads. These choices could be what
'people have fun designing interactive the students themselves would do, or wish
stories; it's a surprisingly beguiling they would do, or something they would
activity, tapping into our natural urge to never do but still wish to explore. For
manufacture secrets and then share them example, the teacher could give a story
with each other' (pp. 150-1). Reed prompt such as the protagonist finds a
considers his use of interactive fiction in his large sum of money, or an abandoned
creative writing workshop a resounding house, or even a magical portal to another
success, concluding that his students land. The greater the opportunity to
'produced surprising and invigorating introduce meaningful conflict and difficult
stories that engaged with the creative moral choices, the more robust and
possibilities of an interactive medium, with complex the student projects will be. From
prose often reflecting the greater thought there, each group sets out on writing their
and attention to detail provoked by the story, making choices and forcing the
unique constraints of IF' (p. 147). Most reader to make choices along the way. The
notably, not a single one of his students story prompt can dovetail with learning
quit or gave up (p. 151). objectives from other subjects--history,
Individual project idea science, math, foreign languages--or be
Given Twine's use of hypertext to link up completely student-chosen based on
various threads in a story, it is an ideal way individual interests. For example, if the
to introduce students to the basics of the theme of the term were climate change,
document object model, or DOM, of front- each group could be given one aspect of
end web page design. A single story can climate change to address in their creative
include links, images, sound files, and project, or the teacher could decide on a
videos, allowing students the opportunity particular prompt: mockumentary of a
to manipulate various multimodal fictional global disaster, close examination
resources in a single presentation of of small-town life while coping with
narrative. An excellent way to help increasingly extreme weather, or tense
students stay passionate and motivated political drama of the effort to curtail
about the project despite technological pollution. The limits lie only with the outer
setbacks is to set the assignment for each edges of the imagination.
interactive story to a fictionalised account
of a difficult decision a student had to Conclusion
make. Students can populate their story Despite the barriers to mainstream
both with the actual choices they made publication mentioned above, digital tools
which led up to the difficult decision as such as Twitter and Twine, as well as other
well as options or paths they didn't take. free publishing resources, allow young and
Imagining what might have happened to aspiring writers to introduce their ideas to
their fictional protagonist had they made a the internet and the global public,
different choice allows students to process regardless of the serious hindrances of
their own lives and grow in self-awareness institutionalised racism, sexism, and other
at the same time it gives readers a rich systemic oppressions. Students can
experience of real consequences--positive engage with other students and writers
or negative--for the choices they make. from around the world, whether they are
Group project idea writing fiction or code, and can use the
Drawing on the individual project above, a ideas gleaned from a multitude of subjects
and modes to become well rounded, well

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` Africa International Journal of Management Education and Governance (AIJMEG) 2(3):21-34(ISSN: 2518 -0827)

informed citizens. There is much more interactive fiction's effect on members of


research to be done on the role of digital privileged and marginalised groups alike.
self-publication on an individual's career Despite the unanswered questions,
success over time as well as the impact that educators can still take concrete steps to
freely available modes of self-expression prepare their students for the globalised
have on breaking open the gates on economy by helping them learn, practise,
traditional publication. Further research is and perfect the tools of creativity, creative
necessary to explore the effect that mass problem-solving, and agile, flexible, and
accessibility to a global platform will have divergent thinking by combining creative
on intransigent bastions of inequality and writing and coding in the classroom.
privileged power, especially in the field of

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