Documente Academic
Documente Profesional
Documente Cultură
Submitted by:
Notario, Roy N.
Sunga, Kimberly P.
November 2016
Chapter I
THE PROBLEM
INTRODUCTION
It is a common notion to most adults that a number of children, some are even
students, are most likely engrossed in playing computer games, of all sorts, than playing
physical sports and games outside. Also, access to such virtual games are now made
very easy by the sprouting industry of cheap tables, computers, cell phones, and
venues that cater them such as computer shops, so playing often could always be a
possibility. And one of these famous, captivating and easily accessible games is DOTA
2.
Although playing may seem harmless, it became a huge dilemma to the society.
These past few years where the popularity of the said game is at its peak, some
children were reported to have flunked in school just because of spending too much
time in playing it. Reasons may vary as to why they do, but it is relevant enough to use
This study was chosen because it interests the researchers as to how it can
affect the students, who will be affected by the research, and their academic
performance. The effects of playing DOTA 2 will also be enumerated and discussed in
The purpose of this study is to understand the effects of playing DOTA 2 in the
lives of the Grade 10 male students of the Tupi National High School (TNHS) this
School year (S.Y.) 2016-2017. The researchers used the term playing and did not
specify addiction solely because the latter would truly be a one-sided study. This
antagonists, mostly composed of non-gamers, talks about its harmful effects to one’s
health and academic performances. As neutral citizens, the researchers would like to
find the actual effects of “playing” DOTA 2 to high school students by conducting an
The researchers would like to explore the idea about how a simple computer
game could stir an issue to the social media years ago. The game was very
controversial that it was even banned in some places in the country, such as
Dasmariñas, Cavite. A City ordinance that bans DOTA 2, or any games alike, in all
internet cafes within the said city was issued last November 2014. Most of the
costumers in computer shops were gamers so there had been a significant decrease in
Although some of the accusations of the antagonists are possibly true, there
were also information about the benefits of playing DOTA 2 that circulated the social
media after such negative issues appeared. There were even news about the discovery
of its medical benefits. It was reported that an old man became more alert and healthy
after constantly playing DOTA 2. The old man was advised by his physician because of
the existing study abroad about its health benefits. When he tried it out and successful
results were shown, he became viral in social media and local television news. This was
The researchers used the term ”playing” DOTA 2 rather than “addiction” to DOTA
2 because the latter would only discuss about the disadvantages of excessively playing
MMORPG (Massive Multiplayer Online Role Playing Game), and the researcers would
The study aims to determine the possible effects of playing DOTA 2 to high
following questions:
1. Among all the male students of Grade 10 of Tupi National High School, is the
number of those who play DOTA 2 significant over those who does not?
2. Will playing DOTA 2 affect the study habits of the said male students?
3. What are the effects of playing DOTA 2?
4. Are the effects of playing DOTA 2 significant to the male students of Grade 10
the Grade 10 Male Students of Tupi National High School” is relevant to the following:
To the Gamers. This study must be read and analysed by the gamers in order
for them to be aware of the possible effects that will happen to their academic career if
they get too engrossed in playing DOTA 2. It will give them a view of the effects of
To the Non-Gamers. These usually negates the notion that there are also
possible good effects in playing DOTA 2. This study will help them see the other side of
the issue, if there are any, and will make them understand why people play this game a
lot.
To the Researchers. This study will feed the curiosity of the researchers and will
them certain information about the relationship of one’s habits, social life, and education
to learn in school, about the things which are essential in the academe;
matches involving two (2) teams of five players”, each uses hero
character, which aims to destroy the other team’s stronghold, called the
Gamer. A person who plays any online or offline game, and is either acquainted
Chapter II
For a few years after the outbreak of DOTA 2, some studies were also born to
either make it or break it. A few of them had been spotted by the researchers and will be
DOTA 2
released to Steam, a popular, world-wide online game server, last July 9, 2013, and was
then known as DOTA 2. The game is downloadable and suitable to operating systems
passionate fans worldwide” just weeks after its initial release. The game was a big hit
which is also a different game, and a multiplayer online battle arena (MOBA) video
game played in matches between two teams, composed of five players, each occupying
separate babes in the “map” and ha a goal of overcoming the other, achieved by playing
as a team through independently controlling a single hero each (Kuziku, E., 2016).
Although Dota 2, just like any other online games, was created to be a
harmless game for fun, entertainment and leisure, it has never prevented itself from
issues and controversies leading to its prohibition due to the actions of the ones playing
Year 2015, Dasmariñas, a city in Cavite, Philippines, once banned playing Dota
in any internet shops on their territory through a city ordinance published on the said
year. Then any internet café that allows gamers to play Dota faces a month-long
suspension of their business. Although shocking to others, this claim is “not completely
unwarranted because two (2) teens were reported stabbed in November 2014 after a
contributor, to wit:
“Dear countrymen, we will be pushing on with this town resolution
because we believe this is the right thing to do for children who are often
fighting, and ignoring their studies… those who are playing the game are
It was also mentioned that this means was only executed due to the said City’s
Aside from the former incident, some Marikina and Manila lawmakers
collaborated to draft a law that will prohibit internet cafes in the Philippines from allowing
their patrons to play DOTA 2 and other games alike inside their shops because of the
many parent’s complaints they are receiving. Such complaints were mostly about how
the game affects the performance of the students at school and how such incites
To prove the claims above, a 16-year old boy was reported to have alledgedly
killed an 11-year old boy by stabbing the latter 40 times for hacking the former’s account
DOTA 2 account in Malolos, Bulacan. The article entitled “11 Year Old Boy Stabbed
Over 40 Times For Alledged ‘DOTA 2’ Hacking in the Philippnes…” was published
Another report entitled “Boy Kills Grandmother For Interrupting DOTA Game In
The Philippines!...” said that a 17-year old boy beats his own grandmother to death after
the latter had interrupted the former’s game and scolded him last March 2014 in
ban DotA after two teenagers were stabbed and killed after a fight involving a game last
Although by the former statements, it was implied that the game pertained was
Dota Warcraft III mod and not DOTA 2, which is the topic of this study, there is a notion
among non-DotA/DOTA2 players, among them includes legislators, that the two games
mentioned are one and the same, so mentioning this is still relevant to the researchers’
“DOTA’s a really big game here in the Philippines, partly because of the presence
of Internet cafes around almost every city and provincial district,” says a Kotaku readr
whose name was kept a secret due to its request. “Unfortunately, based on my personal
obsevations, it seems that a lot of players here can be intense (really, to say the least),”
norm. This made way to speculations that the said game is bad for one’s well-being, but
After the many negative controversies the world wide web has shown a about
DOTA 2, a lot of optimists countered some of the negative views and defended DOTA
DOTA 2 is beneficial to its gamers because it exercises the mind by improving critical
and strategic thinking abilities, promotes teamwork, promotes social interaction amongst
players, and relieving one’s self from the daily stresses of life. It was compared to a
improving the ability to respond faster and accurately receiving audio-visual information
simultaneously in the fastest time possible, while critically making strategies, improving
the ability to make a choice by ruling out possibilities through studying and planning the
right combinations of skills and weapos to win productively, enhancing the ability to be
“DOTA is not just a game.” This is according to the facebook page known as
Psychology Channel. In its article entitled Cognitive Benefits of Playing DOTA2, Dota 2
has its benefits that are usually cognitive and socially related. But a more significant
evidence to the good-benefits-of-the-game side is the news about how it cured an old
man. It became an alternative for relieving an old person from possible total
forgetfulness. It was reported that a 66-year old man was advised by his doctor to play
video games as a means to relieve stress and also as a mental exercise. When asked
by Philippine’s eSports Organization’s Executive Director, this old man said that his
mind began to deteriorate as he grew older. But because of playing DOTA 2, which he
had done frequently through internet cafes, he manages to stay alert at such an age.
This same old man was also featured in the television news through Rated K and TV
Patrol in 2015. Such statement is a contradiction to the reported bad effects of playing
MODERATION
addicted to any online games is bad in so many obvious ways. But why is this study any
different from the rest? The main reason why the group used the term simply “plaing” in
coining the study, is because using or imposing the word “addiction” to it as the main