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consequences
from digitization
and servitization
Two megatrends – digitization and service orientation (‘servitization’) –
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develop, produce and deliver their offerings and to manage their customer
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Innovative new services are often generated out of the data coming from a
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both may have different implications for a firm’s business model, and there
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requires a balance between digital and physical assets (‘phygital’), while ser-
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(‘hybrid’) (see Figure 1.1). New and better physical offerings can be devel-
oped out of the knowledge taken from digitized business models (‘physication’);
innovative standardized products can be developed out of the experiences
taken from extremely customized business models (‘productization’).
Over the past few years, exponential progress in information technology has
brought the digital revolution to nearly everybody in the business world.
Digitization is rewriting the rules of competition, and incumbent firms are
6 Why Business Models Need to Radically Shift
Figure 1.1 Balancing digital and physical assets as well as service and product
orientation
Going digital:
digitization
Phygital Physical Digital
Going physical:
physication
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profit pool. Companies that dominated the national market for decades are
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suddenly confronted with new competitors that are redefining entire indus-
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tries and hence restricting the incumbents’ strategic freedom to shape their
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future. For example, we see national telecom providers being curtailed and
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Netflix and Facebook. New leaders emerge out of nowhere. The automotive
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CNBC prognosis, 40 per cent of the S&P 500 companies will no longer exist
in 10 years’ time if they do not keep up with the trends in technology.2 In the
digital age, industry boundaries are blurring.
Digitization is not a new phenomenon. Defined as the transformation of
analogue into discrete values with the goal of storing or processing them, digi-
tization started back in the 1980s, with the first digital products being digital
watches, CD players and internet routers. This was followed in the 1990s by
the rise of digital services such as search portals, e-commerce sites and market-
places. Around the turn of the century – after the dot-com bubble – the focus
shifted to digital distribution and relations, then coined Web 2.0, with social
media business and e-commerce for content. Around 2010 the age of digital
orchestration and anything-as-a-service models started and promoted plat-
forms with their business networks and ecosystems. Digitization has evolved
from a purely technical into a holistic phenomenon and impacts nearly every
company function as business processes become increasingly digitized.
Taking Consequences from Digitization and Servitization 7
At the beginning, the impact of the digitization trends was more visible in
the B2C (business to consumer) world at companies like Amazon and eBay –
both founded before the dot-com bubble burst in 2000. In the meantime, it
also reached the more physical industrial B2B (business to business) world.
The ‘Internet of Things’, in which previously dumb objects like robots or
spare parts are connected and communicate with each other (‘smart factory’),
is becoming a reality on factory floors.3 For example, the German government
launched an initiative called Industrie 4.0 to push its industrial companies
faster into the digital age. Digitization can help manufacturers to get closer to
their customers and build up customer loyalty more easily. For example,
Sonos is producing ‘smart speakers’ that ‘listen’ to the place where they are
located. The music system measures the acoustics in any room by itself, ana-
lysing size, layout and furnishings, among other things. Consequently, it
fine-tunes the speakers, which are controlled by a single app. Another ex-
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and harvesters for farms. These machines can now all be connected to each
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other, and they can be centrally steered based on data like weather or soil
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Today, it is obvious that the physical and digital worlds have converged
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and must work hand in hand. This integrative perspective stands in sharp
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contrast to the either-or view from back in the dot-com years, when e-busi-
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gent combination of physical and digital assets is needed, which led to the
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Take Sony as an example, a firm that was once the world’s leading micro-
electronics company. Its decline was not caused by a loss of its trademark
innovation ability but by the fact that its business model was no longer com-
petitive. Under Steve Jobs, Sony’s competitor Apple put substantial strain on
all those companies that only produce single products or services. Through
its integrated and comprehensive offering, which consists of hardware, soft-
ware, content and a multisided platform, Apple has won and locked in its
customers and made it incredibly hard for others to compete in each of these
individual markets alone. Thanks to its superior business model, Apple did
not necessarily need to be cheaper or technologically more advanced to dom-
inate the competition, as the value proposition stemmed from the platform
that seamlessly brings everything together thanks to its superior integration
functionality.5 When incumbent firms like Sony started to strike back, they
actually attacked Apple in the ‘wrong’ business model, as they still perceived
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it as a product company. For the moment, only Samsung has been able to
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sive offering.
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in the digital world are changing. Companies have to rethink their core
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may soon find themselves outmatched by the new digital players. Business
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model innovation does not require large R&D budgets and can start on the
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back of an envelope. Today, start-ups with little capital can innovate on top
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The digital revolution can lead to completely new client value proposi-
tions, different client relationships, innovative revenue models, new market
access, more efficient processes and so on. One of the most important effects
of digitization is that tangible products are replaced by or extended with in-
tangible, digital information that can be offered as services and transferred
and shared at no cost. Three examples from the music, retail and entertain-
ment industry illustrate how digitization has already changed the rules of the
game. Music labels used to have contracts with artists, record their music,
produce CDs and ship them to wholesalers and retailers, which then sold the
music through their stores to the customer. Digitization has made many of
these roles obsolete, as it allows musicians to record their songs themselves,
and sell them through digital stores such as iTunes or streaming services like
Spotify. However, the artists are left with minor margins and hence predom-
inantly focus on live concerts to make their money. In the retail industry,
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Marketplace and to directly interact with their customers. By hitting the buy
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button, the customer can instantly order intangible offerings like e-books or
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physical products like coffee makers, which get shipped to the customer’s
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products and services on its platform, which by far exceeds the capacity of
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traditional stores that are limited by shelf space, investments in stock and so
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on. Finally, in the entertainment industry, digital platforms take the idea of
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the analogue shopping centre or multiplex cinema to the next level by inte-
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grating and presenting an offering portfolio – which can contain both phys-
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enough, the company also uses these data for portfolio decisions when it
invests in the development of its own content (eg new series such as House
of Cards). We see that, with an increasing number of transactions, the plat-
form company learns about its customers’ preferences and can provide re-
commendations to complement the actual purchase, optimize its offering
portfolio and even generate new cash streams by selling these transaction
data to third parties. Going digital can create new business opportunities;
however, not every digital initiative equals a transformation of the business
model. For example, when ARRI – the largest manufacturer of professional
motion picture equipment in the world – transformed themselves from ana-
logue to digital cameras, they stuck to their product business model.
Despite the shift toward digital assets, it goes without saying that the phys-
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ical world will never completely disappear. For example, retailers want to
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offer the same brand experience at every customer touch point, whether as
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channel strategy. We also see that pure online retailers are now opening
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physical stores to boost their business (eg Amazon, Warby Parker, Bonobos,
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and aggregate physical assets from many suppliers into an integrative of-
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fering for their customers. For example, Uber, the world’s largest taxi com-
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pany, does not own any vehicles, but its business model would not be feasible
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without any physical cars. Similarly, Airbnb, the world’s largest accommo-
dation provider, could not offer its peer-to-peer exchange of private rooms
if there were no bricks-and-mortar houses. Airbnb – like many other internet
platforms – acts as a trader of physical assets: an agent between supply and
demand.
There is a difference between industries, as digitization makes faster ad-
vances in content-heavy, asset-light businesses such as music and film. At the
same time, the profit pool is re-allocated along the value chain or network.
A key question regarding digitization’s impact on business models is how
the digital and the analogue (asset- and human-based) parts of value cre-
ation will be distributed across companies and individuals. Who supplies
whom with what kind of offering (analogue products, digital services, phy-
gital hybrids)? Connected to this is the question of which player has the
most power and can thus appropriate the biggest share of the profit pool,
and which companies will become more or less dependent suppliers. We can
expect that some companies will focus specifically on the physical part of
Taking Consequences from Digitization and Servitization 11
the business, provided that they find ways to keep direct customer inter-
action. This could be in the area of project-based facility, infrastructure or
construction businesses as well as product-centric businesses that supply
success-critical modules or components for larger systems or platforms (eg
high-end displays for smartphones or precision tools for industrial robots).
Such asset- and human-based businesses can be very lucrative.
the integration of a large scale and scope of digital products and services
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Conversely, digitization provides the data that can inform the development
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At the same time, digitization may drive the standardization (or produc
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We see that the business model trends may act in opposite directions along two
dimensions (comprehensive versus stand-alone transactions and individualized
versus standardized offerings). The tension between these poles sets the scene for
leaders to define their individual strategic path, balancing digital and physical.
services are even provided free to keep the customer close to the firms’ core
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and individualization
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Servitization takes the customer problem as a starting point. The first level
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make the offering more comprehensive. These can range from classical
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(eg software updates for a machine) to value-added services that allow cus-
tomers to make better use of their products (eg training or real-time traffic
data services provided by car manufacturers). All these services are highly
standardized and inherently bound to the products a firm sells. Thus they
not only represent additional opportunities to generate business from cus-
tomers but also bind these customers more closely to them through regular
interactions.
The second level of servitization refers to services that adapt an offering
specifically to each customer’s individual needs instead of being standard-
ized. Therefore, customers are strongly involved in the value (co-)creation
process, and the last mile is completed through an implementation project
for individualization on-site.9 The next level is reached when the service pro-
vider operates a holistic and tailored solution on behalf of the customer, for
example the aircraft engine manufacturer Rolls-Royce through its Total
Care offering. The company realized that its airline customers do not want
Taking Consequences from Digitization and Servitization 13
client requirements. Additional challenges lie at the front end, where sales-
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people think that selling services is the same as selling products with basic
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service contracts; they fail to realize that servitization means switching focus
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deep change in the business model, new organizational capabilities and new
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There are good reasons why venture capitalists avoid investing in businesses
with a high proportion of human-based services. The primary disadvantage
of driving individualization and co-creation with the help of services is that
servitization works against scale effects, as business and employee growth
are tightly linked. Its countermeasure is called ‘productization’, a strategy
that develops repeatable (ie standardized) services to enable scalability –
despite a certain level of customized outcomes. Practically, you can think of
a consulting project in which the project team captures key learnings and
procedures in the form of reusable templates, a standard methodology or
even a software tool. Another example is technical services that can be
standardized and scaled. As productization automates services, it requires
less involvement by a human workforce and therefore allows non-linear
growth.
University education is a good example of the impact of the productiza-
tion trend. The industry faces the intermittent threat of companies like
14 Why Business Models Need to Radically Shift
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Endnotes
1 Douglas Engelbart.
2 L Ioannou (2014) A decade to mass extinction event in S&P 500, CNBC, 5
June, http://www.cnbc.com/2014/06/04/15-years-to-extinction-sp-500-
companies.html.
3 E Fleisch, M Weinberger and F Wortmann (2015) Geschäftsmodelle im Internet
der Dinge, Schmalenbachs Zeitschrift für betriebswirtschaftliche Forschung, 67,
pp 444–64.
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October, http://sloanreview.mit.edu/projects/embracing-digital-technology.
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5 W Isaacson (2011) Steve Jobs: The exclusive biography, Simon & Schuster, New York.
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6 See http://www.cnbc.com/2014/04/11/online-retailers-betting-on-physical-
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stores.html; http://www.sueddeutsche.de/wirtschaft/online-handel-laden-als-
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labor-1.2283358; http://www.heise.de/newsticker/meldung/Onlinehaendler-
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Cyberport-eroeffnet-Ladengeschaeft-in-Oesterreich-1383937.html.
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