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Cochill - Quinn - Rupert 1

Dream Land  
For Classes FST and up

Object

The object of the game is to travel through all of Robert's dreams to get back to his bed

by moving along the path of colored spaces. Move throughout the game by moving to the next

color on the board according to the card you draw, after answering the question on the back

correctly.

To Begin

Make sure to shuffle the cards well. Place the cards with the questions face up, so they

are accessible to all players. Play rock paper scissors to see which player will go first, and then

move clockwise from the winning person. The first player will draw a card from the top of the

pile, and answer the question. If the answer is correct, flip over the card and proceed to the

matching colored space on the path. An answer booklet will be attached to check the answers,

the numbers on the cards will correspond with the key. The rest of the remaining players will do

the same, and all players follow the rules below.


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How To Play

1. Each player chooses a different character as a playing piece.

2. All players begin at the start arrow.

3. When a card is drawn and the correct answer is found, they will flip over the card and

proceed to the next space of that color, or symbol. If the answer is incorrect, the player

will go backwards to the corresponding color on the path.

4. When a card is drawn that is has a picture on it, if the answer is correct move to the space

on the board that matches the card. If the answer is incorrect, the player loses a turn.

5. Players can cross the 9 Mountain Pass or Rainbow Road bridges, but only when they land

on the exact square at the beginning of the shortcut. The paths only go in one direction,

which is forward. The player immediately passes the bridge after landing on the correct

square, and proceeds from that point on their next turn.

6. If a player lands on a black dot, they lose their next turn.

7. Two or more players may occupy a square at the same time.

8. If all cards have been used and the game has not been completed, reshuffle them and use

the pile over again.

Winning The Game

The first player to reach Roberts bed is the winner! The bed is reached by landing on the

last blue space, or by continuing to a square that would take the player beyond the blue space if

the path continued.


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Answers

1. Teplotaxl 23. 1 and 1

2. Star 24. x − c

3. Nines (9) 25. x - intercept, solution, or a root

4. Squaring (^2) 26. The relative minimum or maximum is


what you can see while the global minimum
or maximum is the entire graph

5. False 27. 3

6. 12 different nights 28. Matrices, substitution, and linear solve

7. Triangle numbers 29. 1


1
8. Prime numbers 30. 2

9. Exponential growth 31. r = sin(2θ)

10. Factorials 32.

11. ​The product of an integer and all the 33.


integers below it

(n−1)
12. A combination has a specific order, 34. g n = g * r
permutations do not
n!
13. x 35. n − r!

10!
14. Polar coordinates are encased in brackets, 36. (10−3)!
= 720
and list the radius and angle, while
rectangular coordinates are encased in
parentheses and are in an (x,y) format

15. Spiral 37. 144 + 30i


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16. Events that cannot happen at the same 23000(1 + 0.002417) 36 * 0.002417
38.
(1 + 0.002417) 36 − 1
= ​$667.86
time

17. The 7th row


39. P (king ∩queen) = 0
18. The highest exponential value 40. (2,4​π/3)

19. i 41. f(x) = -3x​2​+12x + 12

20. -1 42. 13

21. Rectangular plane 43. x​3​ - 21x​2​ + 107x - 531 + 2635/(x+5)

22. Beware the quadrant 44. 0.6667


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The process of making this project was actually quite fun. On the half day on Friday May

26th, all three partners worked at Aubrey's house to paint the board, come up with the equations,

and make an overall game plan. On our own time, Aubrey wrote all of the equations on the

cards, but Brianne and Krystal put the answers to the equations in the answer document. Aubrey

then printed the answers and wrote out how to solve each problem that needed calculations. The

work was evenly spread between the partners and everyone had a great time.

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