Documente Academic
Documente Profesional
Documente Cultură
Marcus Borbor
Mr. Piatak
The process of creating and listening to music changes with every generation. From a
phonograph, to the classic walkman, to a portable CD player, and now the mp3 player. The
studio itself transformed from a large and extensive room to paper-thin laptops with the ability to
to work multiple digital audio workstations and travel with producers on the go. With a studio at
the touch of anyone’s fingertips; the reinvention of music comes to the hand of any artist with
the interests in creating music. The production of music evolves from its advancements among
the culture of the creators; stemming from the knowledge of well-known digital audio
workstations, developments of new techniques in recording, and the overall ability to create
Producers in the 21st century use many digital audio workstations for creating and
producing music. The creation of any music piece starts at a digital audio workstation (DAW),
whose programs come equipped with the capability to record and edit both live and digital
instruments. Countless producers and sound engineers praise Pro Tools, “The gentleman on the
line wasn’t able to provide me with a good answer. He just wanted to make sure that we had Pro
Tools, as if that was a Better Business Bureau badge” (Wiebe). Pro Tools grabs the industry's
focus as the best DAW in the market, and the reason for many job contract requirements. Pro
Tools composes recordings with a multitrack interface. The difference between Pro Tools and
other DAWs shows results through efficiency and utilization within the system. The software
records, sequences, and edits a track with the click of a button and use of the right equipment.
The program exports audio files at sizes of 32-bits of data, and sample rates of up to 125
kilohertz. The process of exporting such files requires a sound card with the use of other DAWs,
but Pro Tools supports and completes such tasks with an efficient processing system (Cook). The
Borbor 3
company Avid continues to push for the future use of 64-bit, which could lead to even more
audio tracks, all benefitted by large random access memory (RAM) support. RAM in computers
boosts the speed of applications opening and program run times, leading to efficient workflow
with little slowing effects on the computer (“Ram Guide…”). Pro Tools also has a powerful
mixing program in which the software can simultaneously input 786 tracks without the
degradation of any sounds (Cook). Large amounts of RAM pairs great with Pro Tools, when
working with multiple software windows and starting multiple tracks simultaneously. The
producer works within such tracks to input various sounds from instruments or vocals
When sequencing sounds, Pro Tools offers many options and choices for what the user
seeks to create. With a musical instrument digital interface (MIDI) the user can record pitches
live for the program through digital notes, which transfers in the digital audio workstation.
DAW’s digitally convert the MIDI notes into sound bytes for editing, replacement, and storage
within folders of information. The option to use MIDI requires the user to connect a MIDI
keyboard to the computer through USB and later configure through a given step by step manual
present in the DAW. A MIDI keyboard, upon connection, has the option to change what the
DAW performs with various instruments, and allows the user to play them outside the computer
for easier use. The MIDI can redesign key signatures, meters, and tempos per track within the
program for various results. Each of the said components contribute to the sound structure of
music played from the MIDI to each track. When using MIDI, a producer may use up to 512
tracks of different loops, instruments, and samples in just one session, leaving the user with
enough creative space and storage to create for hours. The producer also has the ability to play
Borbor 4
any key and keep track of their sessions through an option known as standard notation. Standard
notation shows a visual digital display of the piano, within Pro Tools, and memorizes the notes
played alongside the live piano (Cook). Not only does MIDI give the producer a chance to play
on a physical instrument, it allows for physical keyboards to play various sounds such as
synthesizers and drum kits (Childs). The program Pro Tools comes with a built in set of plug-ins
known as Xpand, Boom and Structure Free. These plug-ins act as digital instruments within the
DAW used to create music. Xpand serves as a synthesizer kit, which plays and creates techno
airy beats and duplicates files for editing to the user’s leisure (Cook). The synthesizer can
redesign amplitude and frequencies of sound. Changing the pitch and re-designing wavelengths
through signal spectrums (Marin). It not only redesigns wavelengths, but it also adds atmosphere
to music created. The Boom plug-in gives the producer a set of 12 drum-kits with various snares,
kicks, and hits; sounds previously recorded on a live drum so the useful drumkits have gone
through conversions and recordings for modern digital use. Structure Free consists of smaller
plug-ins dedicated to pre-made samples and recreation of samples, such as chords of an organ
played within a melodic loop or basic leads. The sampler can change the loop’s pitch and volume
leading to a new type of music composition for the making. The three large plug-ins have a
catalogue of 2,300 different types of devices and instruments (Cook); not to mention the millions
of other plug-ins on the internet, created by other musicians and engineers alike; the limitation
DAWs not only give the option to recreate digital sound, but the option to record live
instruments. Through analog conversions, live recording remains an option for musicians with
talent in the physicality of playing instruments or singing pieces of their own music. Analog
Borbor 5
amplitude, and frequency. In other words, analog involves the recording of live sounds for later
digital usage. In order to record such audio and edit within Pro Tools, a producer must have an
analog audio to digital audio converter (A/D). This device connects to both the microphone and
computer running the software. The A/D converters come in various sizes, outputs, and power.
A/D converters come pre-fitted within audio interfaces, such as the Focusrite Scarlett. This audio
interface not only converts microphones and guitars from analog to digital, but it also offers the
ability for live bands to synchronize sounds for recorded performances through knobs and
switches. The interface charges power to microphones through cables known as XLR cables.
Once the audio interface and the program get arranged to record, the microphones send binary
bits/data to the A/D through the XLR, which then processes into the computer and then stores
itself within the DAW or recording software. The storing process allows users to edit the newly
formatted waveforms, amplitude, and frequency with ease. The audio interface also acts as a
mixer for both the sound played within the computer and the instruments used to record with.
Plugging a set of headphones into the Scarlett’s stereo jack allows for instant playback of
recordings created previously by the musician. This feature, known as direct monitoring, allows
for an efficient work-method between the artist and the producer. With built in stereo
functionality, the audio interface can also work as the main console for any small studio. This
mini console has the ability to equalize sound through the interface itself. Interfaces come in
varying sizes, some even come with the capability to input up to 4 XLR chords (“Scarlett
2i22…”). All the while, it possesses the ability to monitor and equalize (EQ) every single
microphone connected to this device. As a band progresses in sound and starts playing a wider
Borbor 6
variety of instruments, there remains the option to buy a larger interface with more inputs for
cables, allowing use for more microphones (“Focusrite Scarlett…“). In order to reach a
professional recording level, a band might just have to buy a larger interface to separate and
monitor each instrument playing. The option does comes at a price, but seems worth it for easy
flowing management.
Pro Tools also supports the importation of digital audio files from outside the program,
and can give the user a choice between split stereo and interleaved stereo. Split stereo offers the
user a choice to move audio through left/right channels of listening devices, such as headphones.
Doing so allows the producer to interact with music by possibly putting guitar sounds in a
listener's left ear, and a piano note on the right. Interleaved stereo offers the user to move such
stereo files within Pro Tools and compress the audio into one file. Mono audio remains an option
as well, but the use of mono leads to louder and flatter audio if not configured correctly
(“VCR’s…”). Stereo offers a performance level of sound when mixing and mastering tracks and
prevails for the amatuer producer. Digital conversions and transfer seem easy for everything, but
should a producer under no circumstances ever digitize an already digital file. Doing so results in
the fragmentation and loss of bits and data due to an unnecessary loop created (Clark). Producers
should commit analog-digital conversions and never digital-digital or the producer could lose the
Microphones come in various shapes and sizes, but when recording within the studio, a
producer should focus on using two microphones. Both microphones pick up sounds in a unique
way and the decision begins at the choice of either recording a live band who plays multiple
instruments or simply recording the voice of a singer. The first microphone choice, a condenser
Borbor 7
microphone, can absorb sound waves through 2 thin metallic plates, and creates an electric
charge within its circuits. The condenser requires a charge of 48 of volts phantom power. The
power charges the circuits and other separate vocal features within the microphone. An audio
interface, mixing desk, and battery can all provide this power. The mixing desk and interface
may very well support, 48V phantom power inputs, but it depends on the model and brand of the
microphone (Wagnall). So long as the condenser has the 48 volts, the microphone will work, and
soundwaves will record. The condenser microphone records various instruments and crisp
sounds depending on position. Voices and brass instruments require the engineer to place the
microphone directly near the source of sound. On the other hand, woodwind instruments need a
placement of 50 cm from the source to keep a regular and consistent sound through various
pitches. Violins and stringed instruments need microphones placed near the center string bridge,
with the microphone pointing towards the body of the instrument. The trickiest instruments to
record with are the drums and the electric guitar. These instruments require multiple condenser
microphones, a ribbon microphone, and patience. The ribbon microphone seems to be the most
efficient when recording with electric guitars. The ribbon microphone contains a metal ribbon
between the poles of two magnets on the outer structure and vibrates upon contact of
soundwaves (Pitt). The user should place the ribbon approximately 1 inch away from a guitar
amp and one-and-half inches facing towards the amp (Clark). In case the sound engineer cannot
equalize the amp correctly, the producer may purchase an amp modeler for their computer
similar to a physical amp. The amp modeler then connects to the bass or electric guitar and plays
the amplified sounds just as a normal amp, but of course, without a microphone and and audio
interface (Clark). Recording drums with microphones agitates even the most trained sound
Borbor 8
engineers, but the complexity resolves with a simple placement of two microphones overhead
snares and one microphone on the kick drum. Many producers endure the pain of placing
separate microphones for each drum and high hat, but the resolution stated before records just as
well (Clark). After the producer figures out microphone placements for every instrument used,
they must then equalize each microphone for the various instruments played.
Producer should also learn the setting up and mixing of live instruments for live
performances. The task at hand for every engineer revolves around getting the best sound for the
listener, and possibly a live song for use in the future. The engineer must harness the energy of
every person listening within a venue and target their ears through the equalization and the
mixing of sounds. The crowd can range from a small venue of 100 people to a stadium of 50,000
and it iss the engineer's job to figure out how to compress the audience for every performance.
Located at a mixing console, the main sound engineer works with multiple onstage engineers and
gets the band ready for their next song. An engineer should note that trust among the performers
and the other engineers needs establishment over everything else. Shouting at the musicians
during rehearsals or commanding people to go here and there only causes disruption and creates
a lack of confidence in what the other engineers attempt to complete. Keep in mind that every
engineer has ears to complete the task at hand (Clark). Finding the relationship between certain
sounds and testing pitches are the best things any engineer can do. Having a good ear determines
the placement of bass guitars compared to the drummer. A professional sound engineer knows
how to absorb their environment and see from the audience’s perspective of what they want. The
engineer needs to show knowledge and lead through example. Setting up a PA system and
moving boxes with the crew shows dedication (Clark). Equipment such as microphones, become
Borbor 9
the engineer’s decision. The mics must make the band’s journey across the nation, packed in
tight cargo. A microphone’s sound capability goes through multiple sound recordings and
pre-tests before tour, but the choice ultimately falls on the engineer (Clark). At the end of the
day, the engineer has to show dedication for the gritty task at hand. Without inspiration, the
engineer will not only lose passion but affect the performance and sounds heard by the listener.
A producer receives respect over time with the learning of new techniques and passing
through trial and error. The majority of engineers teach themselves, but passing that information
to other students, professionally, requires a degree in music education. Music degrees vary
depending on job choice and what the engineer plans to teach. A student in music creation,
within a studio, should know that teaching sound production and recording with consoles does
not require years of formal education in most colleges. A majority of standard colleges offer
limited music studio degrees and focus on the general usage and playing of music in a broader
aspect. If an engineer wishes to teach the academics of music, and not solely production, they
should work for a bachelor in either music or arts prove as their main option. These
undergraduate degrees require fours years of schooling and both offer separate paths for teaching
music. A Bachelor of Arts degree focuses on reading and teaching the philosophies of music.
General academic focuses include; Musicology, Music Cognition, Music theory, and the
creation of music and how it grew in popularity. This academic program focuses on widespread
genres and the influences behind famous artists alike. “Our professors have recently completed
major work on such diverse topics as neoliberal capitalism and music, race and ethnic relations
in music, European minimalism” (Knapp). Music cognition follows an academic program that
Borbor 10
focuses on the ability to hear and pick apart compositions to their basic components. This focus
can offer education in tonality, rhythm, meter, sounds, and then conclude with a performance of
the learned material. Professors as well, mix Music Cognition teachings with Music
Composition. Music Composition educates students in the physical readings of music pieces and
teaches students about the importance of sound placement (“Instructions For Authors…”). For
example, breaking down classical a composition like, “Symphony 40” by Mozart and figuring
In the same manner, a Bachelor of Music offers an educational path, but focuses on the
skill and techniques behind instruments. Taking interest in this degree requires the student to go
through auditions, tests and collaborate with other student players in a constantly challenging
environment. To earn the Bachelor of Music degree, a musician has to show knowledge through
skill understanding of the instrument wielded, opposed to the B.A major, which only so often
teaches playing skills (“Student Learning…”). UNC Charlotte, for example, requires students to
demonstrate their knowledge in how to analyze music, show off their skill in writing music, in
oral communication, and demonstrate synthesis of music knowledge. Student will find
Ensembles involve the students working amongst each other in playing music as a collective, and
performing for large audiences around the area. Some big named ensembles include; The
Charlotte Symphony, the Triangle Wind, and Jazz Revolution. Additionally, college instrument
lessons offer students the chance to learn a new instrument and even improve their own skills
with their equipment. East Carolina University and many other colleges offer vocal lessons and
piano education to their first year students, as well as entry levels into bands and orchestras alike.
Borbor 11
Classes such as improv give students the chance to learn solos, advanced scales and ways to
demonstrate popular riffs (“Instructions For Authors…”). Only the most talented and competitive
Many colleges within North Carolina offer majors in music. Institutions such as the
University of North Carolina Charlotte, UNC Chapel Hill, Appalachian State, and East Carolina
University, scatter across the state map. An appropriate music college, such as Appalachian
State, offers ten programs in undergraduate majors. Appalachian State concentrates on topics
such as choral music education, instrument and voice (“Undergraduate Majors”). Appalachian
State, located in Boone, NC, offers the most in music with an acceptance rate of 62.7%. Other
colleges vary, such as UNC Chapel Hill, with it’s extensive library of music and a large
emphasis on the creation of music rather than the theory. Located in Durham, NC, Chapel Hill
sustains a 26% acceptance rate. Outside of North Carolina, many well-respected universities
offer Bachelor’s in Music. Berklee College of Music offers a high level of music production and
performance to its students. Berklee has a 32% acceptance rate with its location in Boston,
Massachusetts. The college offers student producers many routes in music creation and offers
Not many colleges offer a concentrated focus in producing when enrolling for a degree.
With that said, college substitutions line the Carolina area, leaving a future producer with many
options other than earning a formal degree. Recording Connection, for example, specializes in
tutoring students through mentorships across the United States. They work as the middleman to
set up students with other well-known producers through listed courses and put the student
within a studio environment. The courses enlisted range from topics delving into DAW’s and
Borbor 12
how to work them, education of studio equipment, and even learning how to DJ. The education
of DAWs varies depending on the program chosen by the student, but Recording Connection
teaches everything from Pro Tools to Ableton (“Audio Engineering”). While this organization
may seem like just a mentorship search program, Recording Connection offers many
opportunities in learning various methods of producing. Many respected sound engineers even
sponsor this program, such as Jimmy Douglass and Tim Latham. With the tuition price of $9,800
(“Tuition…”), Recording Connection could very well serve as the solution for those on the fence
about college.
If working with a mentor still seems unlikely, Avid provides another solution. The
creators of Pro Tools offer a course in learning the fundamentals and functions of their very own
program. In addition to manuals and educational videos, the company actually provides courses
to enroll in across the country. Traveling to these courses might prove costly, but remain an
option nonetheless. Avid also provides learning partners and professionals to learn amongst; all
this to leads to a certification test (“Avid”). The certification test will test a producer’s
knowledge of everything Pro Tools related, and if passed, the student becomes a certified user in
For post-education, sound engineering used to offered many jobs in music producing.
The studio had many roles and would function as a team of more than one. The producer lead the
engineers and artists within the studio. The producer knows the artist and engineers around him;
he assigns roles needed for the task and gives the go ahead for certain creations. The head
normally has the largest pool of knowledge and shows the greatest experience out of the rest.
Recording engineers and mixers operate the consoles and physical equipment within the studio.
Borbor 13
They seek oversight from the producer and only make changes when allowed to or if necessary.
Sound technicians station themselves with the various instruments and microphones used within
the studio. They supervise the placement of instruments and microphones, then perform sound
checks to ensure everything meets the standard of the producer. Finally, the mastering engineer
creates the finishing touches on all products, making edits with a track’s EQ, effects,
compression, and overall composition (“Careers in Music…“). In present day, these tasks and
roles are filled with online lessons. As technology advances, computers can teach and show a
producer how to do some of the most difficult tasks performed by those above (Taylor).
While making music generates an outlet for creativity and fun, earning money still has
reasons for working hard in the music industry. Depending on recognition and time, salaries vary
across the board of earnings. Producers either earn an average of $20,000 to $1 million, it all
depending on the two factors stated before. Sound engineers and producers generally earn an
average of $35,000-60,000, although it greatly depends on the roles taken and tasks. The sound
engineer job field openings show signs of narrowing with few to no jobs left in market for
individual roles. The results show a visible 1% increase in the job field by 2020 (Severson). A
student within the music producing world should learn producing and not focus on one audio
As producers grow old and have fun in what they do, every producer goes through a
change of focus and find themselves worrying too much on the sound of the industry rather than
their own creative picture. Creativity comes at the most random times of a producer’s life and
when in the studio, every minute counts. The producer has to learn to live in the moment and just
create free flowing art (Royalty). Not every music piece follows a standard of sounds and
Borbor 14
instruments used. Producing also involves a psychological and personal bond, because at the end
of every work day, both the artist and producer share a relationship. A relationship bonded by the
creation of music (Palmer). An educated student could know their studio in and out, but a
musician knows how to create art with constant changes occurring around the music industry.
Music producing owes its creativity to the producer and the man at the hands of a DAW.
A studio grants its technology for those with the right money and imagination, whether the artist
composes music for fun or for a professional industry. Ranging from audio interfaces to the right
microphone, musical talent can find itself transformed into digital files for the internet to hear. A
producer learns new techniques over time and can only grow depending on how much time they
Work Cited
<https://www.recordingconnection.com/courses/audio-engineering/>
"Avid." Certification | ACSR: Pro Tools. N.p., 2017. Web. 03 Feb. 2017.
<http://www.avid.com/certifications/acsr-pro-tools>.
"Careers in Music Production & Engineering." Careers in Music Production & Engineering |
<https://www.berklee.edu/careers-music-production-and-engineering>
<http://www.music.northwestern.edu/academics/degrees-and-certificates/bachelor-of-arts
.html>.
Clark, Rick. Mixing, Recording, And Producing Techniques Of The Pros. Boston, MA: Course
PTR, 2011. eBook High School Collection (EBSCOhost). Web. 2 Jan. 2017.
<http://search.ebscohost.com/login.aspx?direct=true&db=e862xna&AN=329017&site=e
ds-live&scope=site&ebv=EB&ppid=pp_Cover>
Childs, G. W. Your Free Open Source Music Studio. Boston, MA: Course PTR, 2011. eBook
<http://search.ebscohost.com/login.asx?direct=true&db=e862xna&AN=369909&site=ed
s-live&scope=site&ebv=EB&ppid=pp_19>
Borbor 16
Cook, Frank D. Pro Tools 101 : An Introduction To Pro Tools 11. Boston, Mass: Cengage
Learning PTR, 2013. eBook High School Collection (EBSCOhost). Web. 1 Jan. 2017.
<http://search.ebscohost.com/login.aspx?direct=true&db=e862xna&AN=632478&site=e
ds-live&scope=site&ebv=EB&ppid=pp_4>
Droney, Maureen. "The Engineer And The Vocalist." Mix 27.9 (2003): 28. MasterFILE
<http://search.ebscohost.com/login.aspx?direct=true&db=f6h&AN=11381855&site=eds-
live&scope=site>
"Focusrite Scarlett USB Audio Interfaces." Computer Music Journal 3 (2011): 109. Academic
<http://search.ebscohost.com/login.aspx?direct=true&db=edsgao&AN=edsgcl.26765718
8&site=eds-live&scope=site>
Gervais, Rod. Home Recording Studio : Build It Like The Pros. New York: Course PTR, 2011.
<http://search.ebscohost.com/login.aspx?direct=true&db=e862xna&AN=342365&site=e
ds-live&scope=site&ebv=EB&ppid=pp_Cover>
<http://music.unc.edu/graduate/>
"Instructions For Authors." Academic Emergency Medicine 5.2 (1998): n. pag. B.M.:
Borbor 17
<http://academics.uncc.edu/sites/academics.uncc.edu/files/media/Music-BM-APS-Jun-20
14.pdf>.
Knapp, Raymond. "Welcome from the Chair." UCLA Department of Musicology. UCLA, 2017.
doi:10.19062/2247-3173.2016.18.1.37.
<http://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,custuid&custid=s845
5861&db=a9h&AN=117884603&site=ehost-live&scope=site>
"Microphone." Funk & Wagnalls New World Encyclopedia (2016): 1p. 1. Funk & Wagnalls New
<http://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,custuid&custid=s845
5861&db=funk&AN=MI102400&site=ehost-live&scope=site>
Pitt, Ben. "Recording Voices And Acoustic Instruments." Computer Shopper 326 (2015):
<http://search.ebscohost.com/login.aspx?direct=true&db=f6h&AN=100835990&site=eds
-live&scope=site>
"Ram Guide." Micro Mart, no. 1386, 2015 Special Issue, p. 16. EBSCOhost,
Borbor 18
<http://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,custuid&custid=s845
5861&db=f6h&AN=110555100&site=ehost-live&scope=site>
<https://docs.google.com/document/d/14dGqucDlMv15F3HfamvH-aQKFTy2PqMYyzB
cvkwqmSs/edit?usp=sharing>
<https://d3se566zfvnmhf.cloudfront.net/sites/default/files/focusrite/downloads/31526/sca
rlett2i22ndgenugenv1.pdf>
Severson, Dana. "What Is the Average Income for a Beginning Sound Engineer for Concerts?"
<http://work.chron.com/average-income-beginning-sound-engineer-concerts-15396.html
"Student Learning Outcomes." UNC Charlotte. Feb. 2017. Web. 22 Feb. 2017.
<http://academics.uncc.edu/sites/academics.uncc.edu/files/media/Music-BM.pdf> .
Taylor, David J. "The Shifting Role Of The Producer." Canadian Musician 38.1 (2016): 42.
<http://search.ebscohost.com/login.aspx?direct=true&db=f6h&AN=113586988&site=eds
-live&scope=site>
<http://www.appstate.edu/academics/majors/>.
"Which VCRs Are Best?." Consumer Reports, vol. 61, no. 11, Nov. 1996, p. 34. EBSCOhost,
Borbor 19
<http://search.ebscohost.com/login.aspx?direct=true&db=f6h&AN=9610257663&site=e
ds-live&scope=site>
Wiebe, David A. "Is Pro Tools the Unspoken Industry Standard?" Music Entrepreneur. N.p., 26
<http://www.musicentrepreneurhq.com/is-pro-tools-the-unspoken-industry-standard/>