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Search Hydra – Retribution Heavy Myrmidon

House
Shyeel has
brought the
Models listed by Faction power of its
Models listed by Expansion formidable
List of Spells myrmidons
List of Special Abilities to the
Retribution,
fighting
machines
enhanced by

Cryx
Cygnar
Khador

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Protectorate of Menoth
Retribution of Scyrah
Convergence of Cyriss
Mercenaries
Four Star Syndicate
Highborn Covenant
Puppet Masters
Searforge Commission
Talion Charter

sophisticated arcanika systems. The Hydra stores energy in its arcane batteries to unleash
a torrent of crushing blows or a singularly powerful blast.

Basic Info
Circle Orboros
Legion of Everblight
Statistics
Skorne
Trollbloods The Hydra has the same basic stats as all Shyeel heavy myrmidons, with only two notable
Minions standouts. Its SPD is high for a non–Cryx heavy, but its RAT is unfortunately low. Expect
Blindwater Congregation to boost to hit DEF 13 reliably. The Hydra is also reasonably costed.
Thornfall Alliance

Weapons & Attacks


Force Cannon – Decent RNG and average POW ranged attack.
Magical Weapon - This weapon can damage incorporeal models. Helps when
dealing with those pesky ghosts.
Newbie Page Focus Powered – The Force Cannon gets a small RNG and POW bonus for
each point of focus on the Hydra when the attack is declared.
Faction Overview Force Fist (x2) – These Open Fists have a pretty low POW for heavy weapons, but
General Strategies
they do allow for the fantastic Chain Attack.
Scenario Play
Open Fist - Grants access to more Power Attacks.
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Open Fist - Grants access to more Power Attacks.
Tournament Analysis
Chain Attack [Grab & Smash] - If this model hits the same target with both
Army List Builders
of its initial attacks with these 2 weapons, after resolving the 2nd attack it
Army List Archive
gets a free power attack against that target: Double-handed throw, single-
Theme Forces
handed throw, head-butt, headlock/weapon lock, or push. The Hydra's
Glossary of Abbreviations
decent STR generally makes double-handed throws the best choice.

Special Abilities
Field Dependent - Some of this model's weapons/abilities stop working if the Field
Rules for Editors
Generator is crippled. In the case of the Hydra, it loses the Force Cannon and Kinetic
Pages which need work
Capacitor, but not Focus Battery (meaning any unspent focus remains if the field
How can I help?
goes).
How to Edit
Focus Battery – The myrmidon doesn't lose unspent focus points during the
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Maintenance Phase. Coupled with the Kinetic Capacitor, this allows the Hydra to
Other function for much of the game with only the initial focus investment from the
Mk I Archive warcaster.
Terrain Archive Kinetic Capacitor – The Hydra gains a point of focus after each successful enemy
hit against it. There is no limit to the number of focus that can pile up as a result.
This means pairing the Hydra with an Arcanist for repairs creates a potentially
powerful ranged assassination weapon (remember Focus Powered?) on your front
lines.

Thoughts on the Hydra


Some Retribution players love the Hydra, others argue it's not worth the points. However
good Grab & Smash may be, this 'jack's primary strength lies in its Force Cannon—with a
focus investment, this is the Retribution's strongest ranged weapon not mounted on a huge
base. However, the Hydra's low RAT makes employing the Force Cannon more difficult than
some people like, and the 'jack requires more support than you might think. Its average

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MAT means it'll connect with most other heavy warjacks on average rolls, but if the chain
attack needs to go off you'll want to boost all the attack rolls (which will drain your Focus
Battery right quick). The low P+S on the fists also means you're unlikely to kill anything too
beefy. Both of these problems can be mitigated by other models—Adeptis Rahn's
Telekinesis can turn the target around to give the Hydra a back strike bonus, Ravyn can put
up Vortex of Destruction and engage the target, House Shyeel Battle Mages could knock
the target down, the Arcanist's Concentrated Power helps with the weak fists—but it's all a
lot of work compared to what other heavies require.

The Force Cannon needs three focus to attain its full potential, and you'll often need to aim
or boost to hit. The cannon has an average output of 25 damage on boosted rolls, and
Focus Battery lets you fill this thing up as you have time and focus to spare. The Arcanist
can start off the Hydra's stockpile, leaving only two focus remaining for a full load. It really
needs one or two focus regularly to function properly, which makes marshaling the Hydra
less than ideal.

Retribution 'jacks, even heavies, aren't going to survive a concerted assault by another
heavy warjack or warbeast. The Kinetic Capacitor is nice, but it's nothing to build a strategy
around. Since you're going to be protecting the Hydra anyway, whatever damage it takes
from scattered shooting or melee attacks lets it top off its focus for a counterattack or
assassination shot. Just don't count on it surviving a serious attack to come back from
behind.

Synergies
Garryth
Mirage – The extra 2" of movement gives the Hydra an 11.5" charge range and (with three
focus) a 23" threat range with the Force Cannon. Not too shabby.
Death Sentence – This vastly increases the chances of getting off the chain attack.

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Kaelyssa
Feat – Gives you a round to position this 'jack by basically shutting down most ranged
attacks (Stealth) and preventing charges.
Arcantrik Bolt – Suddenly, DEF 13 and DEF 14 warjacks become DEF 5 against your Force
Cannon.
Phantom Hunter – Stand the Hydra behind some trees and blast away while ignoring LOS,
concealment, and cover.
Force Wall theme force: There's a lot of free focus flying around on turn 1, meaning it's easy
to load up a Hydra or two and spend it on turn 2 or 3.

Adeptis Rahn
Telekinesis – More than just turning your opponents around, you can move the Hydra
closer and still get the aiming bonus.
Polarity Shield – More survivability with this 'jack is always good.
Force Hammer – Knock down targets before using the Force Cannon.

Ravyn
Feat – The Hydra is a ranged 'jack, and Fire Storm makes all ranged attacks better. Also, the
Hydra can advance, kill something and retreat out of danger with this feat.
Snipe – Do the math: Advance (6") + cannon with three focus (15" RNG) + Snipe (+4 RNG) =
a 25" shot.

Vyros1
Feat – This, if properly executed, can give the Hydra full focus without any allocation.
Bird's Eye – Just look—and shoot—through clouds, forests, and other models.
Inviolable Resolve – If you need the Hydra further forward, this will help keep it alive that
much longer.
Mobility – Need to reposition for a better shot? How does running 16" and ignoring rough
terrain sound?

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Ossyan
Feat – Boosts damage output all the way to Awesome. POW 15 + 4d6 will punch a hole in
even the Behemoth.
Quicken – More threat range and survivability are always good.
Shatter Storm – Blow holes in clusters of lower-ARM infantry, or at least force your
opponent to consider the possibility.
Chronomancer – Wait, this spell lets the Hydra make more efficient use of focus? Yes
please!
Admonition – Keep this 'jack alive.

Theme Forces this is a member of


Garryth1 - Assassins
Issyria1 - Dawnbringers
Kaylessa1 - Force Wall
Kaylessa1 - Shadows of Retribution
Rahn1 - Charge of the Battle Mages
Rahn1 - Fires From On High
Ravyn1 - Will of the Nine Voices
Thyron1 - Rush of Battle
Vyros1 - Dawn's Talon
Vyros1 - Legions of the Dawn
Vyros2 - Guardians of the Gate

edit

################## Retribution Index


Warcasters Garryth - - Issyria - - Kaelyssa

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- - Ossyan - - Rahn - - Ravyn -
- Thyron - - Vyros 1 - - Vyros
2
Warjacks - Light Aspis - - Chimera - - Gorgon -
(Light Myrmidion) - Griffon
Moros
Warjacks – Heavy Banshee - - Daemon - - Hydra
(Heavy Myrmidion) - - Manticore - - Phoenix - -
Sphinx
Discordia - - Hypnos - -
Imperatus
Warjacks - Colossals Helios - - Hyperion
(Colossal Myrmidion)
Units Dawnguard Destors - -
Dawnguard Invictors (UA) - -
Dawnguard Sentinels (UA) - -
Battle Mages - - Houseguard
Halberdiers (UA) - -
Electromancers - - Heavy Rifle
Team - - Houseguard Riflemen
(UA) - - Mage Hunter
Infiltrators (UA) - - Mage
Hunter Strike Force (UA) (UA)
- - Stormfall Archers
Special Weapon Attachment:
Soulless Escort
Special Unit Attachment:
Eiryss3
Solos Arcanist - - Dawnguard

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Destor Thane - - Dawnguard
Scyir - - Ghost Sniper - -
Artificer - - Magister - -
Houseguard Thane - - Mage
Hunter Assassin - - Soulless
Voidtracer
Eiryss1 - - Eiryss2 - - Skeryth
Issyen - - Narn - - Nayl
Warcaster Attachment: Sylys
Wyshnalyrr
Journeyman Warcaster: Elara
Battle Engines Arcantrik Force Generator

edit

Retribution Mercenary
Index
Mercenary None at present
SPACERWarcastersSPACER
Mercenary Different types of
Warjacks Mercenary warjacks
can only be taken by
specific Mercenary
models ... which means
there's too many
permutations to list
here (in any sort of
meaningful way).

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However, note that the
following Retribution
mercenary models can
control
warjacks/warbeasts (in
addition to the
Mercenary Warcasters
listed above):
Dahlia Hallyr &
Skarath
Mercenary Nyss Hunters • Lady
Units Aiyana & Master Holt
Mercenary Lanyssa Ryssyll •
Solos Madelyn Corbeau •
Dahlia Hallyr &
Skarath

Note: To field a mercenary warcaster with Retribution (ha ha ha ha), you need to
be playing a game which allows 2 (or more) warcasters.

Or see the Retribution Theme Forces

WHAT LINKS HERE? PRINT


Tags: chain attack chain attack grab & smash field dependent focus battery focus pow ered force
field heavy kinetic capacitor magical w eapon myrmidon non-character open fist retribution retribution of
scryah w arjack

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