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Comprehensive Scholar Guide Piety, although a primary attribute, can be

treated as a secondary attribute in terms of


1 Introduction stats gained from gear. In most content outside
of coil, accuracy is not important. However,
Scholar (SCH) is one of the two main healing recent non-coil encounters such as Leviathan
classes in FFXIV with an emphasis in damage EX have shown that accuracy may be an
mitigation and is a great support that synergizes increasing concern for healers. Critical hit rate
well with a White Mage (WHM) healer in full has good synergy with scholars and is generally
parties. SCHs have a pet fairy that supports the the recommended secondary attribute to focus
party with various buffs and healing. Controlling on, but remember that depending on your play
your pet can be difficult alongside having to style this attribute may not be as effective as
control your own character as well, but with the others. Spell speed is usually frowned upon
practice you can use your pet to its highest due to the hardly noticeable decreases in cast
potential which in turn improves you and your and recast times, but a large amount of spell
party’s performance. speed is very noticeable, especially with Selene.
This is a guide created for intermediate and Determination is similar to mind but provides
veteran players. The focus is on class efficiency smaller benefits per point.
to prepare you for difficult encounters. Playing around with different sets of gear to
maximize secondary stats (known also as best-
2 Character in-slot, BiS) can improve your play style but it is
important to prioritize item level first as primary
SCHs prioritize in the following main attributes: stats provide much more noticeable gains.
 Mind: increases healing and damage
dealt (see Cleric Stance). 3 Abilities
 Vitality: increases your maximum HP.
 Piety: increases your maximum MP and SCH abilities have been grouped into healing,
regeneration. support, damage and cross-class categories.
Best use of these abilities will be explained later
It is best to allocate your attribute points into in the guide. Veterans should skip to section 5
mind. However, this is up to preference and in but it is always good to review your abilities.
some situations vitality or piety may be more
beneficial depending on how you play your 3.1 Healing
scholar. Scholars can be played in many
different ways and you should base your
Physick
character stats in ways that augment your play
MP: 133 | Cast: 2.00 | Recast: 2.50
style.
This is your standard, multi-purpose healing
spell. The MP cost is fairly low which allows this
Secondary attributes available to the SCH
skill to be used often. The cast time is less than
include:
the recast time so instant skills such as lustrate
 Critical Hit Rate: increases the chance
can be weaved in for efficient use of global
to critically heal and inflict damage.
cooldowns.
 Spell Speed: decreases the cast and
recast times of some abilities. 0.1
seconds per 100 points after 341 (base) Adloquium
for global cooldown (gcd) skills. MP: 319 | Cast: 2.00 | Recast: 2.50
 Determination: increases healing and Adloquium has lower cure potency than physick
damage dealt (300 vs. 400) but provides the effect ‘galvanized’
 Accuracy: decreases the chance of on the target, a shield that absorbs damage
missing attacks equal to the healing done. If adloquium critically
hits, the shield amount is doubled.
This ability applies a 30 second buff on a target
party member. Physical attacks on the target
Succor have a 20% chance to reduce the striker’s
MP: 399 | Cast: 2.50 | Recast: 2.50 damage by 10% for 20 seconds. The effect is
Succor heals all party members within 15 yalms not immediate and therefore should be
of you and also provides the galvanized effect activated moments prior to a period of high
on each member. Succor does not have the damage.
critical hit bonus of adloquium. Succor’s healing
potency (150) is relatively low compared to the
WHM’s medica (300) but is compensated for by Leeches
the shield. Unless multiple party members are Cast: 1.00 | Recast: 2.50
taking consistent damage this ability is not very Leeches removes a single detrimental effect
efficient at recovering HP as the shield does not from the target. The large difference between
stack and is either replaced or has no effect (if cast and recast times allows for one if not more
the current shield is greater). instant abilities to be weaved in.

Lustrate Sacred Soil


Cast: Instant | Recast: 1.00 Cast: Instant | Recast: 30
Lustrate consumes a stack of Aetherflow for Sacred soil consumes a stack of Aetherflow for
each use. Because it is instant cast it can be each use. It reduces damage received by 10%
weaved in-between casts to maximize for all party members in an eight-yalm radius.
efficiency. Lustrate heals the target for 25% of There is a slight delay until this ability achieves
their maximum HP. It is unaffected by stats or its effect (see in-game delay). This cannot be
conditions such as weakness, cleric stance, used with shadowflare.
convalescence or infirmity.

3.2 Support Aetherflow


Cast: Instant | Recast: 60
This ability restores up to 20% of your
Virus maximum MP and grants three stacks of
Cast: Instant | Recast: 90 aetherflow. Old stacks are lost and therefore
Virus reduces STR, DEX, INT and MND of the should be used before the next aetherflow is
target by 15% for 10 seconds. In PvE you can available.
treat this as a decrease in physical and magic
damage dealt by the target during its duration. 3.3 Damage
At the end of its duration the target cannot be
affected by virus for 60 seconds (antibody).
This is a powerful ability and should be used at Ruin
the right times. MP: 79 | Cast: 2.50 | Recast: 2.50
This is an 80-potency spell. The damage is
quite low and should be used when more potent
Resurrection attacks are on cooldown or have been used
MP: 798 | Cast: 8.00 | Recast: 2.50 already.
Revives a downed target for a hefty MP cost
and a very long cast time. Swiftcast is
recommended for this skill. Ruin II
MP: 133 | Cast: Instant | Recast: 2.50
This is the same potency as Ruin but is instant
Eye for an Eye cast with an added blind effect for 10 seconds.
Cast: Instant | Recast: 120 Ruin II is a good alternative to ruin if you must
move or wish to weave abilities. The MP cost is Usually used when there are spare aetherflow
significantly higher than ruin. stacks for the extra MP and damage. This
ability should be weaved for efficiency. Energy
Drain can miss, and if it does miss, MP and HP
Bio will not be restored.
MP: 106 | Cast: Instant | Recast: 2.50
Bio is a 240-potency Damage over Time (DoT).
Weave this ability with other instant casts such Bane
as energy drain. Bio cannot miss. Cast: Instant | Recast: 10
Bane is a great AoE skill that can spread
existing DoTs (bio, miasma and bio II only). to
Miasma three nearby targets. Bane cannot miss, even
MP: 133 | Cast: 2.50 | Recast: 2.50 for transferring miasma. There is a 15% chance
Miasma is a 300-potency DoT. Miasma can to reset DoT duration to the original duration for
miss. Applies ‘disease’ debuff which reduces the neighboring targets.
movement speed and healing received by the
target. 3.4 Cross-class abilities

Cure and raise are not included as we have


Bio II
identical abilities: physick and resurrection. At
MP: 186 | Cast: 2.50 | Recast: 2.50
level 50 we can cross-class up to five abilities.
Bio II is a 350-potency DoT. Bio cannot miss.

Aero
Miasma II
MP: 106 | Cast: Instant | Recast: 2.50
MP: 186 | Cast: Instant | Recast: 2.50
Aero is a 200-potency DoT. This is similar to
This applies a 70 potency DoT and ‘disease’
Bio in that it has room for weaving abilities.
effect to all targets within five yalms of you.
Aero is a good pick if you are confident in
Miasma II is a great skill for Area of Effect (AoE)
healing a fight and have global cooldowns to
damage. Miasma II can miss.
spare for damage. Aero can miss.

Shadowflare
Cleric Stance
MP: 212 | Cast: 3.00 | Recast: 2.50
Cast: Instant | Recast: 5.00
This creates a bubble in a designated area of
A must-have skill if you plan to do any damage
five-yalm radius inflicting 25-potency per tick (3
in a fight. This skill swaps your MND for INT
seconds) for 30 seconds (250 total potency)
and increases potency of attacks by 10% and
and applies a 5% ‘slow’ debuff that increases
decreases healing potency by 20%. It is
cast and recast times (usually does not apply to
important to use this skill at the right time as
most bosses). You may wish to pair this with
you cannot deactivate cleric stance for five
swiftcast due to its longer cast time. This cannot
seconds and during this time your healing is
be used with sacred soil. Shadowflare cannot
significantly reduced. Approximately doubles
miss.
your damage dealt.

Energy Drain
Protect
Cast: Instant | Recast: 3.00
MP: 266 | Cast: 3.00 | Recast: 2.50
Energy drain consumes a stack of Aetherflow
This increases party’s physical defense by 15%.
for each use. Energy drain’s recast is
White Mages (WHM) have a superior version
independent of the global cooldown. Inflicts
which increases magic defense so you should
damage of potency 150 and restores 266 MP
let them use it instead and therefore you can
and heals you for half of the damage dealt.
skip out on this skill. If you are the only healer
you should cross-class this. Limit Break
Limit break has a short cast time but a
significant delay that prevents you from moving
Stoneskin or casting spells. This delay seems to be longer
MP: 266 | Cast: 3.00 | Recast: 2.50 as the level of the limit break increases. Usually
Stoneskin creates a barrier for 10% of the party limit break level one and two see very little use
member’s maximum HP. WHMs have a but because it is a quick strong heal it is an
superior version for 18% and you should let option if many party members are close to
them use it instead and therefore you can skip death and there is a raid wide attack incoming.
out on this skill. If you are the only healer you In most cases the WHM is capable of raid
should cross-class this. healing which is why it is not used often. Level
3 is a party raise and full HP restoration. Raised
targets gain full HP, MP and TP but retain the
Surecast weakness debuff. MP and TP are not restored
Cast: Instant | Recast: 20 to party members alive before its use. Generally
Surecast prevents interruptions of casts from try to let any bards in the party activate this if
attacks. It does not work when you are possible.
displaced due to knockbacks, draw-ins, etc.
You should have this skill available in a fight 4 Pet-associated abilities
with adds that may go astray and attack you or
if there is a mechanic you cannot or should not These abilities have been grouped into scholar,
dodge during which you must cast. Eos and Selene categories.

4.1 Scholar
Swiftcast
Cast: Instant | Recast: 60
Swiftcast turns a normal casting spell into an Summon
instant cast. However, the recast will still remain. MP: 532 | Cast: 6.00 | Recast: 2.50
This is useful for long casts such as This ability summons the healer pet Eos. It is
resurrection, casting on the move or to allow a recommended to swiftcast this skill. Though
skill to be weaved efficiently in a skill that there is little point in doing so before a pull.
normally does not have room for weaving.

Summon II
Blizzard II MP: 532 | Cast: 6.00 | Recast: 2.50
MP: 212 | Cast: 2.00 | Recast: 2.50 This ability summons the healer pet Selene.
This is a 50-potency attack within five yalms of
you that also binds targets. AoE damage-wise it
is not very good but does have the utility of bind Sustain
should you need it. Blizzard II can miss. MP: 133 | Cast: 1.00 | Recast: 2.50
Sustain restores 24% of your pet’s maximum
3.5 Other abilities HP over three ticks (8% per tick). This skill
heals your pet for approximately the same
amount as physick. The MP cost is also the
Sprint same and sustain has the benefit of a shorter
TP: Max | Cast: Instant | Recast: 20 cast time, but the healing is over time.
This is a great utility skill that should be used if
you need to reposition or dodge an attack
quickly. Rouse
Cast: Instant | Recast: 60
For 20 seconds your pets will heal for 40% member that is below a certain HP threshold
more and become immune to bind, sleep, (~70%). If the target is further than 30-yalms
heavy, paralysis and disease (can be useful to Eos will move until the target is in range. Eos
deny paralysis and sleep). will not move if the command ‘stay’ is used, but
will move if the command ‘place’ is used.
Command: Away
This withdraws your pet. Sometimes you might Whispering Dawn (1)
want a party member to die but your pet Cast: 2.00 | Recast: 60
continues to heal that target in which case this Whispering dawn places a regenerative healing
command may be useful. All commands can be buff within a 15-yalm radius of Eos of potency
used while casting spells. 100 per tick for 21 seconds (seven ticks). This
ability can be interrupted if Eos is displaced
while casting and the ability will go on cooldown
Command: Obey without the effect activating. It is usually paired
One of the most important pet commands, obey with rouse as they share the same recast times.
prevents auto-casting of pet abilities and allows
you to control your pet.
Fey Covenant (2)
Cast: Instant | Recast: 120
Command: Sic Fey covenant increases party magic resistance
Sic enables pet auto-cast. Should not be used by 20%, significantly reducing most party wide
on Eos but is debatable for Selene. damage for 20 seconds. This is our alternative
to the WHM’s enhanced protect (15%). This will
reduce magic damage by approximately 5%.
Command: Place
This command moves your pet to a position
controlled by your cursor. Fey Illumination (3)
Cast: Instant | Recast: 120
Command: Heel Fey illumination places a buff within a 15-yalm
radius of Eos that increases you and your
This command orders your pet to follow you. It
party’s healing output (not healing received) by
is generally inefficient to have your pet on heel
20%. This is the SCH’s version of divine seal.
(explained later).
Use this to strengthen your shields, support
your WHM and combo with other pet abilities.
Command: Stay
This orders your pet to stay where it is. This is 4.3 Selene
similar to the command ‘place’. However, this
command does have its uses in macros Selene is a utility focused pet that increases
(explained later). party efficiency.

4.2 Eos
Embrace
Cast: 2.00 | Recast: 3.00
Eos is a healing focused pet that covers the
Eos and Selene share the same skill, but if you
scholar’s disadvantage in party healing.
wish to use Embrace manually make sure to
hotkey the right skill. Macro-wise, they are both
Embrace ‘Embrace’.
Cast: 2.00 | Recast: 3.00
With a cure potency of 300, embrace is a great
Silent Dusk (1)
heal that is essentially free. Eos will
Cast: Instant | Recast: 40
automatically cast Embrace on any party
Silent dusk silences the target. You must have that downtime you can use off-gcd skills before
the right target in order to silence properly. If the next gcd skill is available. Skills such as
Selene is in mid-cast, silent dusk will not succor, with the same 2.50 cast time and recast
activate. See macros. time do not have room to efficiently weave as
you are delaying the next gcd by using an off-
gcd skill. Although off-gcd skills are ‘instant’, no
Fey Glow (2) skill in this game is actually instant. Off-gcd
Cast: Instant | Recast: 60 skills have a slight delay of approximately one
If Selene is on command: sic, this is the first of second so you cannot spam off-gcd skills into
the two (the other being fey light) that is one downtime period (usually one or two at
activated. It increases party members’ spell most). Instead of cutting into our global
speed by 30% for 30 seconds in a 20-yalm cooldowns with off-gcd skills, we elect to use
radius around Selene. If your spell speed is 341 them during the downtime when certain gcds
(2.50 gcd), with fey glow it will increase to 443 with cast times shorter than recast times are
(2.40 gcd). This mainly affects casters and used.
healers. Try out these two combos and see the
difference yourself:
Fey Light (3)
Cast: Instant | Recast: 60 1)
Fey light increases party members’ skill speed
by 30% for 30 seconds in a 20-yalm radius 2)
around Selene. This mainly affects the global
cooldowns of tanks, melee and bards. You will see that on the first combo your second
ruin is delayed while on the second combo the
Eos and Selene pet skills with the same second ruin is activated as soon as the next
number such as fey covenant and fey glow gcd is available. An example of a good practical
share cooldowns. This is to prevent switching weaving combo is shown below:
between pets to utilize all pet skills. Since silent
dusk is rarely used, if you started with Selene
you do have the option to swiftcast summon
Eos and use the rouse + whispering dawn This is a combo I often use in pulls in dungeons.
combo. If you wish to open pulls with fey light I start with a shield on the tank and immediately
you should put Selene on obey. switch to cleric stance (remember adloquium
cast time is 2.00 while its recast time is 2.50). I
5 Scholar Concepts apply the three DoTs, bane during bio’s
downtime, miasma II then swiftcast during
This section of the guide focuses on techniques miasma II’s downtime, shadowflare and turn
that improve the efficiency of scholars. You will cleric stance off during shadowflare’s downtime
see that many of these concepts are used in (because swiftcast made shadowflare instant
dungeons, raids, trials… and even in the open cast). This is a very strong AoE combo that can
world! inflict thousands of damage to up to four
monsters in a pull (approximately 1331 potency
5.1 Weaving skills ≈ 4000 damage to each monster). Also
remember that lustrate is unaffected by cleric
Weaving is a technique not limited to just stance’s healing reduction so this is quite a safe
scholars but all classes. The idea is to ‘weave’ combo to use provided you leave one
off-gcd skills such as energy drain between gcd aetherflow stack for bane.
skills such as ruin II. For example, ruin II has no
cast time but you cannot cast another gcd skill
until 2.50 seconds after ruin II is used. During
intensive work. Regardless of whether you pair
The skills above are all gcd skills that have embrace or manually control it, if party
room for weaving because they are either members are below 70% HP your pet will
instant cast (ruin II) or have a shorter cast time embrace on its own and ignore your orders.
than recast time (leeches). All other gcd skills
can become instant cast with swiftcast. One of the key benefits of manually controlling
Although using swiftcast to create room for embrace is that you can now heal two different
weaving is not recommended, if you should targets at once. For example, you could be
swiftcast a skill such as resurrection, remember shielding a party member but want your pet to
there is a slight delay before you can use the continue using embrace on the tank.
next gcd. During downtimes you can use any of
the following: If you want to maximize DPS, it is very
important to ensure that embrace is used at all
times. This will increase the amount of time you
are in cleric stance and minimize your healing
to only very critical ones. To prevent switching
You can also fit in consumables such as
between the tank and the target you can use a
potions and food.
couple methods:
Although this seems like a lot of work, this kind
of optimization is more important than what any
Mouse-over macros allow you to cast spells on
spell speed from gear can give you.
the target while commanding your pet to
embrace a different target (without switching
5.2 Pets macros and combos
between them):
There are many macros available to scholars. I
/pac “Embrace” <mo>
will list some of them since most macros are
tailored to different scholar play styles and there
You can also use <tt> (target of target) rather
are only a few that I use.
than mouse-over macros as an alternative:
5.2.1 Embrace
/pac “Embrace” <tt>
The most commonly used macro is pairing Eos
If you sort your party every time (you should!),
or Selene’s embrace skill with your own healing
you can use <#> to embrace a particular party
skills such as physick. In this way, each time
member.
you use physick on a target, your pet will heal
the same target alongside you for increased
/pac “Embrace” <3>
healing. Pairing physick (400) with embrace
(300) increases your healing to 700 potency!
This macro will heal the third member in your
party list.
/micon “Physick”
/ac “Physick” <t>
5.2.2 Interrupting your pet
/pac “Embrace” <t>
Sometimes you will be ordering your pet to use
You can do the same with Adloquium:
abilities such as fey covenant, but your pet will
simply ignore it. This often happens if your pet
/micon “Adloquium”
is casting embrace. In this case you can choose
/ac “Adloquium” <t>
to interrupt your pet by using macros like these:
/pac “Adloquium” <t>
/pac “Stay”
More experience scholars may instead opt to
/pac “Fey Covenant”
use embrace manually but this can be very
/pac “Stay” light manually as well. Being able to use
/pac “Whispering Dawn” embrace even when party members are over
70% allows you to negate the damage from
I use this macro for both Eos and Selene to most auto-attacks. This is very useful if you
ensure that I do not have to spam the keys until wish to place your DoTs in cleric stance while
the pet finally listens. Try using this macro while your pet heals your tank.
your pet is casting embrace and you will see
how quickly the pet responds. This macro is 5.3 MP management
necessary if you wish to silence anything using
silent dusk. Scholars regenerate 2% of their maximum MP
Do not use whispering dawn twice with this per three seconds in combat. With perfect
macro or it will cancel and still go on cooldown. aetherflow use (20% per 60 seconds) this totals
60% MP per minute (2.5% MP per gcd). With
5.2.3 When to order pets an average 4,500 MP, you will regenerate 113
MP for each gcd. In other words, physick (133
Try to order pets while you are casting. For MP) is almost free and spamming physick can
example if you are having trouble healing the be considered to ‘cost’ 20 MP.
tank: If you can heal a fight using only physick you
will never run into MP troubles. You can also
heal with lustrate (save MP), reduce damage
( ) ( ) taken with sacred soil (save MP) and use
energy drain (restore MP). The most commonly
Fey illumination is activated while adloquium is used skills that start to heavily consume our MP
casting followed by lustrate. In this way your are adloquium, succor and resurrection.
important gcds are not delayed and you get the
added bonus of fey illumination (+20% healing). 5.3.1 Adloquium
You could finish this off with whispering dawn
during the cast of physick followed by weaving This is a great skill for scholars but I believe
rouse 1 (+40% pet healing) to apply a very scholars use it too frequently and inefficiently.
strong Heal over Time (HoT) to your party Good situations to use adloquium are:
members as well as the tank.  A shield on the tank so that you can
This is a very difficult combo to use in momentarily shift focus to another task
encounters and requires plenty of practice to (e.g. cleric stance, dodging).
perfect. Make sure to use the pet-interrupt  A shield to mitigate damage from a
macro to ensure this works smoothly without damage spike that could kill the tank.
having to spam buttons.
 Before a pull.
 A shield to prevent a newly raised or
5.2.4 Obey or sic (Selene)
weakened party member from dying
again.
Sic for Selene means that she will alternate fey
glow and fey light one after another. This saves  You are behind on healing and the tank
you a lot of effort in micromanaging your pet is taking heavy consistent damage.
besides positioning.
Obey on Selene allows you to manually (or with Knowing how much damage a tank or other
macros) control the use of embrace and is also party member takes during a fight is very
required if you wish to silence anything. In important to MP management. For example, if a
wicked wheel (Garuda EX) is coming up but
exchange you must activate fey glow and fey
you know that the tank will not lose too much
health it may be better to time a physick than to
1
*Using rouse after whispering dawn is fine as long prepare with an adloquium (300 potency shield
as it happens before Eos finishes the 2.00 second versus 400 potency heal). However, this type of
cast.
healing style requires great confidence, these difficult phases. As you become more
knowledge of attack timings and observing familiar with the fight you will be efficient even
cooldowns used by the tank. Other abilities in the more difficult phases freeing up gcds to
such as a planned eye for an eye, virus and use damage skills instead.
sacred soil can prevent a tank from dying
instantly and allow you to save MP by not using 5.4 The in-game delay
adloquium.
Healers under pressure will tend to use their You will have definitely noticed delays in the
stronger heals. Rather than using the expensive game where a skill you used did not seem to
adloquium, saving aetherflow stacks (up to six) apply even though you had used it early. For
for a phase where a lot of damage is dealt can example, sacred soil will not apply its 10%
save a lot of MP and is generally better than damage reduction effect until at least a second
adloquium. after it is used. Sacred soil will apply a buff on
all party members and there is a delay for this.
5.3.2 Succor Even when the buff is active on the party
member before the damage is received, the
Succor-spamming is the most inefficient way to buff may not have effect. This is seen in Garuda
heal the party. Party healing is usually done by EX where receiving the spiny plume buff just
the WHM and even when the party is taking before mistral shriek damage applies can
significant damage you should not spam succor. sometimes kill you regardless. The same
If a WHM is finding it difficult to heal the party applies for effects such as virus and tank
you should use Eos and help reduce the cooldowns. It is not uncommon to hear PLDs
damage instead. Fey covenant, sacred soil, say that they used hallowed ground sufficiently
virus, eye for an eye and fey illumination are early but still died. A good way to check this is
great free alternatives to succor. You may also to use sprint and see the time until you actually
resort to single target healing during, for move faster.
example, tumults when you see someone This in-game delay is especially important for
reaching dangerously low HP levels. The scholars because of our shields. Again, the
common theme here is: if the shield is not same delay applies for shields (this delay is
necessary, try to look for alternatives to save also, in part, due to the fact that galvanize is
MP. applied immediately after the healing
component of adloquium). Scholars often see
5.3.3 Why do I need to save MP? this delay in titan during geocrush where what
seems like a well-timed succor (the party was
Saving MP during phases of an encounter that healed before the geocrush) does not negate
are relatively easy can give you more options the damage of geocrush (galvanized remains
when a later phase brings high pressure. on the party members).
Although bards can use mage’s ballad, being
able to finish the fight without reducing bard 5.4.1 Effects registered
damage can increase your party’s damage
output to speed up the fight. These high The game will consider all statuses (HP, buffs
pressure situations often have deaths and high and debuffs) up until a certain point (usually the
damage to tanks resulting in many tasks that end of a cast) and then the damage calculation
need to be addressed. There are many factors is done and this is not when the damage is
that limit the speed at which you clear these actually dealt.
tasks. Gcd, MP and healing strength are limiting
factors and you definitely do not want MP to 1 second to Megaflare
limit your ability to heal. Responding perfectly to Cast adloquium
a high-pressure situation is unrealistic and with 0 seconds to Megaflare
a tendency to use high MP skills, saving MP in Party member is healed
easier phases can help a lot in preparing for Party member receives the effect of Galvanized
Megaflare damage is dealt
Spike damage such as mountain buster or
At 0 seconds all changes (to HP and effects) death sentence is usually under an internal
are ignored. The actual damage dealt is after 0 clock that is separate from the boss rotation
seconds but any effects placed after 0 seconds (you can test this by moving and delaying the
will not register. Megaflare will damage the boss’s rotation). Practicing the fight allows you
party member and if they live, you can see that to learn these timings so that you can better
the galvanized effect remains on the party prepare for them. There are multiple ways to
member. Although the damage is a subtraction deal with the spike damage.
from HP, the healing, although after 0 seconds, If the spike is not sufficient to kill the tank
will be too late and the Megaflare damage is provided a tank cooldown is used, you may
subtracted from the previous HP and the party time a physick or lustrate to land after the attack
member will die. (mentioned before). This could be used if your
tank is recently swapped for a fresh mountain
5 seconds to death sentence buster with no vulnerability debuffs (Titan EX).
Twintania suffers virus effect If the spike is likely to kill the tank you should
Cast adloquium use adloquium. An alternative (or supplement)
Party member is healed is to use virus because its effect is faster than
Party member receives the effect of Galvanized adloquium. However, virus should usually be
Sacred soil is used saved for if the tank announces that a tank
0 seconds to death sentence cooldown is not available for the coming spike
Party member receives the effect of sacred soil attack (this only applies if the intervals between
Death sentence damage is dealt spikes are short enough such that the tank has
insufficient cooldowns to cover them all).
Here Twintania’s attack will be reduced by virus Sacred soil can also be used but you must be
and Galvanized but not sacred soil. The sacred wary of the delay, even if it is an instant cast.
soil is too late and will not reduce the death Your WHM partner can either stoneskin and/or
sentence damage. prepare a timed healing spell. Most spike
attacks are physical. There are a few such as
5 seconds to mistral shriek void thunder (Haukke Manor) and shock strike
Spiny plume is defeated (Ramuh EX) which are instead magical.
Garuda begins casting mistral shriek
0 seconds to mistral shriek 5.5.2 Moving and interruptions
Party member receives the effect of Thermal
High Almost all fights require the SCH to move and
Mistral shriek damage is dealt heal simultaneously. All instant skills can be
used while on the move. Swiftcast will allow any
Although you received the buff, Thermal High, gcd skill to be used on the move. Swiftcast +
before the damage is dealt it was after the adloquium, lustrate, swiftcast + succor, pet
mistral shriek cast was finished and therefore actions, virus, etc., are examples of options
did not register in damage calculations. available to you while moving. Gcd skills with
This also applies to tank cooldowns as well. very short cast times such as leeches and
sustain allow you to move almost immediately
5.5 Dealing with common mechanics after you start the cast. It is important to
understand that you do not have to completely
There are many mechanics that are repeated finish the cast in order to move. This will
over different fights. Developing strategies to depend on your latency but generally a 90%
these mechanics can improve your overall finished cast is enough for you to start moving
efficiency. without interrupting the cast. Knowing exactly
when you have to move will be the difference
5.5.1 Spike damage between whether you can finish a cast or not.
Some boss attacks will interrupt your cast. Using certain skills, although not healing, can
Examples are searing wind (Ifrit EX), fireball generate some threat. For example using
(Twintania). Although surecast will prevent you stoneskin or eye for an eye while the tank has
from being interrupted, an alternative is to start not established any threat will place you at
the cast so that the cast will be at least 90% number one on the enmity list. This will send all
complete when the attack hits. This way, even if the adds or boss in your direction, and will
you are damaged you will not be interrupted. make it difficult for the tank to establish threat
and position. This usually does not matter if
5.5.3 Party damage there is only one target and the tank opens with
tomahawk or shield lob.
If there is a phase where heavy damage is dealt
to the party, but there is no immediate threat of 5.5.5 Pet management
death to anyone (even with very low HP), a
regenerative skill can be sufficient or you could There are multiple ways pets can be damaged.
leave the party healing entirely to the WHM. Pets take 90% reduced damage from most
There are many options for the SCH to reduce magical attacks and certain physical attacks.
this damage so that the amount of healing Auto-attacks and boss cleave attacks generally
required is not so high. Virus is a good example deal full damage to pets. Try not to position the
and works for most mechanics like this. pet in front of the boss. The MP and time to
Sometimes the source of the damage cannot summon a pet is very costly. Try to be aware of
be targeted in which case sacred soil and your pet’s position, especially if you notice you
succor are also good, but you must understand are healing significantly less than normal, or if
how the delay works. you are about to use a pet ability. Use ‘place’ to
The fact that a party member has low HP does move a pet to a location and ‘heel’ to move the
not mean that healing that party member comes pet to your location.
first in your priority list. Although this is not a Do not leave the pet on heel command. If you
bad approach to an unknown fight, if you know move the pet will follow you and while the pet
the fight well enough you can heal the party moves it will not use embrace or any abilities
member later into the fight when you actually until to stops moving. Frequent moving will
need to. For example, after a tumult in Titan EX reduce your pet’s efficiency.
if there is a mountain buster coming up you Certain party damage can be split between
should prioritize the tank first before topping off party members. Pets can usually take this
the others. damage as well and reduce it further
(thermionic beam Turn 9).
5.5.4 Adds and pulling Remember that your pet, if close enough to the
boss, can accidentally pull the boss too.
If there is a phase in the fight where adds
spawn you should halt healing unless you 5.5.6 DPS checks
absolutely must heal. Providing shields on
tanks before the adds spawn can buy you time Many fights have phases or enrage timers that
for the tanks to establish enmity before you require the party to do enough damage per
start healing. If, however, your job is to ‘tank’ second (DPS). SCHs can do significant
the add you may want to use surecast to damage using cleric stance when the healing
prevent interruption as well as other instant required can be done alone by the WHM. AoE
casts that cannot be interrupted. Sometimes, damage should instead be left to the WHM
rather than stopping healing, you may be asked instead (holy) although SCHs do have cheaper
to generate threat to draw the adds towards you (MP-wise) AoE capabilities of their own.
(Turn 4 clockwork spiders or Turn 9 golems)
instead. In this case you should apply the shield
on yourself.
The above combo is good for single target
damage over a moderate period of time ~20 Party awareness is extremely important in raids.
seconds. Note: miasma, energy drain, aero and This is to ensure you are within range of healing
ruin can all miss. In burst situations (e.g. gaols) and also to prevent excess damage from AoE
you may want to use this combo instead: damage mechanics. For example, a healer
focused only on party frames/HP bars notices
that a melee DPS has lost HP and continues to
( ) use succor, even though the melee is more
than 15-yalms away.
The second and third energy drains will be
slightly delayed due to the 3.00 second recast 5.5.10 Remind yourself to heal the tank
time. Often the shadowflare can be placed
before the target is available for attacks. If the tank dies, things fall apart. Healers often
forget to heal the tank when they are faced with
5.5.7 Tank swaps dodging and dealing with mechanics.
Remember during which phases you forget to
Using the skill provoke, in eight-man parties, heal the tank and remind yourself next time
tanks can alternate who has the focus of the before the phase begins.
boss. It is very important to notice which tank is
currently being attacked by the boss. You can 5.5.11 Target focus
do this by targeting the boss and seeing the
enmity meters or who the boss is targeting. The Focus targeting an important enemy helps
focused party member will have the letter A. If tremendously with mechanics. This helps for
the tanks have swapped properly, you might spike damage, dodging attacks and positioning.
prioritize the new tank, even if the old tank is at The boss will often cast something which gives
a lower % HP as the damage is no longer you time to react.
directed at the old tank.
5.5.12 Watch for any debuffs
5.5.8 Recently revived party members
Checking party frames is good especially for
Resurrections cost a lot of MP, especially if you identifying debuffs on party members or
have to do it multiple times. Investing MP in important buffs (such as tank cooldowns, blood
adloquium and stoneskin (preferably by WHM) for blood, weakness, etc.).
on a revived party member can prevent this. If a
WHM is not available, you should also protect 5.5.13 Identify the situation
the revived party member to boost their
defenses, especially if they are a tank. Kindly If you know the timing of attacks and the
remind who you raise to accept at a safe time mechanics in the fight your priority system will
(accepting a resurrection after a big raid attack change. Try not to simply follow instructions
such as geocrush or knowing when to accept without seeing the underlying purpose – if the
the raise in Leviathan EX). Raised party situation changes you will need to adapt.
members are immune to damage for a short
period of time or until they use a combat skill 5.5.14 Poison
(e.g. second wind). This is your window to
prepare them for any incoming damage. Sometimes party members will be affected by a
Revived party members will be moved to where strong poison. Usually it is better to lustrate
the resurrection cast was used. Resurrecting before you leeches in case the next tick of
party members in the wrong location can cause poison will kill the party member but this will
chaos (Turn 8 ballistic missile). depend on the situation. For example, in
moogle EX, three party members lose control
5.5.9 Know the positions of party members under a strong poison. You should make a
quick decision as to whether you should lustrate This section is for those players who desire
or leeches first and which party member you playing above the expectations of other players.
focus on first (usually the DPS or healer as the Doing your best to offer as much as you can to
tank can withstand more damage). Casted ensure that the party succeeds will gain respect
heals are usually too slow. for your play style and attitude. If you feel that
the party is underperforming, as a scholar, you
5.5.15 Make use of your gcds can compensate by doing more than just
healing. Complaining about a bad party does
Ensure you are always doing something. You not mean that you are a good player.
often see this in inept healers who simply stand
still confused on what to do. If there is no 6.1 DPS
healing to be done go on the offensive with
cleric stance or do a dance! Healer DPS is significant. A scholar who only
uses support and healing spells will do no
5.5.16 Healer & Pet Tanking damage, but they will always have periods of
time where they are waiting for someone to
Sometimes you might want to lure adds to a take damage. During these times, healers
particular spot and so you use a strong heal or should be using damage spells.
regenerative spell to generate enmity. As mentioned before, using damage spells
Using a spell like succor or physick when adds requires good knowledge or a feel of attack
spawn is generally incorrect, but sometimes timings. Being in cleric stance when the tank is
you can use it on purpose to group the adds taking heavy damage is not a good situation.
and position them at a particular spot. If you
have a paladin, he or she can use Cover to 6.1.1 Single target
prevent you from taking damage, allowing them
to use AoE-enmity skills to take the adds from
you.
You can bait adds to your pet by using
This combo requires approximately 12 seconds
whispering dawn and then placing the pet at a
and is great if the WHM can keep the tank alive
location you prefer. Make sure to heal your pet!
by healing alone. You can even use this when
solo-healing by using lustrate instead of energy
5.5.17 Leeches when you lose control of
drain. You can use support spells such as virus
your character
and eye for an eye if the lustrates are
insufficient.
In Mog EX the paladin moogle will chain the
Sometimes you have perhaps only one or two
three closest party members to it and lose
gcds before you have to heal the tank, but
control of their characters. Since casts can still
committing to cleric stance is too long and
go through if interrupted after 90%, casting
dangerous. In these situations you can use
leeches on yourself will remove your own
DoTs without cleric stance, although you will
debuff. If you can perfect this timing you can
only do approximately half damage. This is
always stand near the paladin moogle to
better than doing no damage or risking the tank
prevent other party members from being
dying for more damage.
chained.
Consistently placing DoTs on the target
Diabolos, the final boss of the Lost City of
throughout a long encounter will significantly
Amdapor, has a similar ability called Nightmare
speed up the fight. MP costs should not be a
(however, for some reason, you can only
concern as these spells are quite cheap.
leeches other party members and not yourself).
Most dungeon bosses can very easily be
healed by your pet. You should be in cleric
6 Improving your play (and examples)
stance almost the entire time.
6.1.2 Multiple targets Cleric stance should be used in between gcds.
For example, activating it after an Adloquium,
If adds spawn during a boss fight, and they are and deactivating it after a Bio. A healer using
placed near the boss, you can use bane to cleric stance will be short on time before they
spread the DoTs to the adds. This does not must heal again, and so you should minimize
require cleric stance so the bane can be delays.
weaved into many spells like physick without
affecting your healing. If the targets are
separated (and need to be separated, Turn 9
golems) then place DoTs on them individually.
Since you cannot deactivate cleric stance for 5
seconds, you can fit in two gcds where the
6.1.2a Example: Titan EX
second gcd is usually instant cast.
In the second phase, before each time gaols
6.2 AoE damage
spawn, you can place DoTs on Titan, take off
cleric stance to heal through mountain buster,
Usually, the AoE healing is done by the WHM,
and bane the closer gaol.
but that does not mean that a scholar should
Following Earthen Fury (post-heart) you will
not use any AoE healing spells or support the
have a full 10 seconds before the adds spawn
WHM.
where you can place at least Bio II, Miasma and
You can help AoE healing with succor but it is
Bio on Titan. When the adds spawn, mountain
usually MP inefficient. In most cases, it is better
buster will hit the main tank so you should be
to augment the WHM healing with Fey
off cleric stance here. Heal the main tank and
Illumination. Scholars often get into the habit of
use bane to spread the DoTs to the two Granite
using succor when they have nothing to do.
Gaolers. While dodging the bomb patterns and
Although this is not necessarily bad play, often
landslide, you can virus Titan for the second
the shields go to waste as no one takes
mountain buster and adloquium the main tank.
damage in the next 30 seconds besides the
As you are moving you can heal with lustrate.
tank. As mentioned before, use the spare time
Throughout this phase three sets of Bio II,
to DPS.
Miasma and Bio are ticking on the three targets
You can also reduce the AoE damage with
and will significantly speed up this phase.
virus, sacred soil, fey covenant, etc.
If you are very confident, you can “heal” this
entire phase alone in cleric stance, healing the
6.2a Example: Tumults (Pulses)
off-tank with your pet, tumults (Gaolers) with a
prepared succor (or whispering dawn) and main
During tumults the WHM will have to continue
tank with lustrate. This way you can use
using Medica and Medica II (or Cure III). During
miasma II, shadowflare and reapply any DoTs.
this time you can help with succor, use fey
illumination, fey covenant, sacred soil and/or
6.1.2b Example: Turn 9 golems
virus before tumults, but in most cases the
WHM can sufficiently keep almost everyone
Here you should apply DoTs to all three golems.
alive. In some situations, a weakened party
If the WHM is tanking a golem you should not
member will be almost dead while everyone
DoT that golem until it is later picked up by a
else is low. Here you should single target heal
tank. Keep eyes on the person tanking the
(not AoE heal) that weakened person so that
green golem. Virus the green golem to ease up
the WHM can continue AoE healing (if the
healing. This is a great example of a phase
WHM stopped to single target heal that
where damage dealt to the party is minimal and
weakened person the others may die too).
can be easily “healed” in cleric stance.
Healing through tumults with succor is more MP
efficient because your shields will reduce the
6.1.3 Cleric stance
damage of each pulse and will not be wasted.
There are a couple ways you can still save a lot
6.2b Example: Moogle Meteor and of MP.
Megaflare (single hit)  Avoid over-healing. As you learn a fight
pay attention to when you actually need
You can prepare for Moogle Meteor with sacred to heal and when the damage comes.
soil and succor, which is the normal expected This way you can start to save MP so
play. You can supervirus the King to reduce that you will have a bigger pool of MP in
damage further. Any party members with the coming phases. This does not mean
weakness should be galvanized with adloquium to wait for damage to start casting heals.
(not succor). Melee DPS, although they have If you know when the damage comes
more HP than ranged and casters, take more you can pre-cast a physick so that it will
damage from magical attacks (due to having land right after the damage is dealt.
less magical defense) and are usually more  See if you can divide some of the
likely to die first and should be prioritized earlier healing with your pet. Scholars absent-
for adloquium. mindedly use succor when there is raid
Megaflare is a more extreme example, although damage regardless of how much
there is more preparation time for this. The damage is actually dealt. If the damage
common method is to Fey Illumination first, is small you can use Eos’ whispering
adloquium the DPS and healers (galvanize dawn or manually embrace each party
lasts 30 seconds – you can adloquium all six member.
members and have 18 seconds left on the  Most of the damage dealt to tanks can
galvanized effect of the first adloquium used) be healed with simply physick. Get into
then sacred soil, fey covenant and pre-cast the habit of using physick to heal trivial
succor for the following heavens fall. The WHM tank damage than using adloquium.
should be using stoneskin on all members. The basic idea is to minimize the use of
Once you get a feel for the damage you can adloquium and succor and use the cheaper and
save significant MP by simply using succor and free alternatives that we have.
using adloquium only on party members who If you are behind in healing, using more
really need it to survive. expensive spells will be obvious. But see if, the
next time you reach the same phase, you could
6.3 Pet swapping have prepared for this phase more efficiently.

With swiftcast you can quickly summon the 6.5 Targeting


other pet for more versatile play. The MP cost
(532) is large but if you are not starved for MP it Using your mouse to press skills or target party
is not a bad choice. For example, you summon members is poor play. Assign a key for each
Selene in a duty finder group and find that the party member to quickly access them without
WHM continues to die and you change to Eos having to look at party frames. Use the sort
mid-fight to fill the AoE healing required. Boss party list option to organize your party list so
fights often have a change in the type of that your hotkeys will always target the correct
damage from single target (tank) to AoE and party member.
changing your pet during phases can help Using tab to select the correct enemy target is
immensely. commonly used and can be improved by
manipulating your camera or changing priorities
6.4 Healing through the unknown in the options. However, it is often much quicker
simply targeting the enemy you want in the
If you are healing a difficult encounter you have enemy list or clicking the target in the view of
never fought before you can no longer afford to your camera. You can use focus target if you
use cheap heals to save MP. Healers will use tend to switch from DPS and healing often and
their expensive heals here and will run out of have assigned a key to target the focused
MP fast. target.
Some macros such as “target the target of
target” can improve your efficiency even further. You can swap protect for surecast after casting
Having shortcuts to party members can improve protect without suffering the gcd penalty as
your healing speed dramatically. I personally surecast is not a gcd skill. For dungeons it is
use the F# keys and Shift+F1 for my pet. nice to have the stoneskin so that you can
place adloquium and stoneskin before each pull
7 Extra to buy you time for cleric stance. In full parties,
protect is usually not required as the WHM will
7.1 Equipment have it and it is expected of WHM to apply it
before pulls and to any weakened party
For new fights, I prioritize piety first to maximize members. For full parties in duty finder you may
MP regeneration passively and with Aetherflow. want to swap surecast for protect.
As I become aware of boss attack patterns,
critical hit rate and spell speed become more 7.4 Consumables
attractive as I save significant MP by healing
only when I need two, and these two attributes 7.4.1 Food
synergize very well with the scholar’s abilities. Food buffs are important for encounters where
Critical hit rate is obvious, but spell speed is your max HP matters. You will gain
debatable. I like to use spell speed to help approximately 200 HP from using food. If food
speed up my constant changing between costs are a concern you can use the free
healing and DPS (cleric stance). As Selene is company buff to extend the food duration.
the pet that I use most often, Fey Glow allows
me to reduce my gcd delay significantly.
Scholars often prefer determination over spell Pineapple Juice
speed but I find spell speed to be just as useful This food gives bonuses to piety, vitality and
as it scales well with Fey Glow. spell speed. The most commonly used food for
healers who appreciate the increased MP.
7.2 Pet Control

I use both Eos and Selene on obey. Eos should Apkallu Omelette
obviously be on obey. Selene should be on sic This food gives bonuses to critical hit rate
if you are uncomfortable using the buffs every vitality and accuracy. Scholars benefit from the
30 seconds, but I feel that the ability to control increased critical hit rate.
embrace is too good and so I manually activate
Fey Glow and Fey Light.
I use all pet buffs with the “stay” macro to Steamed Catfish
prevent the pet from ignoring my commands. This food gives bonuses to accuracy, vitality
This helps immensely for Silent Dusk and if you and critical hit rate. Good food for healers who
have to spam buttons for your pet to listen to DPS for a significant portion of the fight but
your commands. miss attacks considerably.

7.3 Cross-class abilties


Sachertorte
For full parties: This food gives bonuses to spell speed, vitality
and determination. For the rare spell speed
scholars.

For light parties: 7.4.2 Potions


for auto-attacks and physical damage attacks
X-ether like meteor stream and mountain buster.
Restores 530 MP. Recast time of 4 minutes 30
seconds. Comes very handy in prolonged fights
or after being revived. Hallowed Ground
The paladin takes no damage for 10 seconds.
During this time you should shift focus to
X-potion of mind another tank, healing other party members or
Increases your mind for 15 seconds. You can using damage spells. Hallowed ground is best
use this with cleric stance to increase your used before heavy damage and not after.
damage contribution or without cleric stance to
increase your healing briefly.
Berserk
Warriors use this skill to increase their damage
X-potion of vitality significantly for some time. After the effect ends,
If for any reason you have insufficient HP to the warrior is pacified for 5 seconds. You can
survive party damage you can use this to leeches this debuff. Leeches has a 1 second
significantly increase your max HP for a short cast time so you can start casting leeches as
duration. soon as Berserk is at 0 seconds to remove
pacification immediately.
7.5 Important skills

There are many utility skills in this game that Storm’s Path
other classes have. Understanding how they This warrior skill decreases target’s damage
affect the party is important to group play. dealt by 10%. The third skill of a combo.

7.5.1 Tank skills


Holmgang
Binds the warrior and the target to prevent
Convalescence draw-in and knockbacks. The target cannot
Paladin and warrior skill that increases healing move either (many bosses are immune to this
received on the tank. effect however). The warrior cannot go below 1
HP.

Tempered Will
Prevents knockbacks/draw-ins and can remove Rage of Halone
bind and heavy. Useful for tank positioning in Paladin’s third combo skill decreases target’s
some fights. Paladin only skill. STR by 10%, reducing physical damage dealt.

7.5.2 DPS skills


Provoke
Used for tank swapping (mentioned before). If
tanks lose enmity to you (or if they recently died) Quelling Strikes
provoke will increase their enmity on the target Can be used by bards, black mages and
to your level. summoners to reduce enmity generated by
50%. Should be used when there are new adds
spawned and/or at the start of a pull.
Cover
Paladins can use this to take physical damage
instead of a nearby party member. Can be used Manawall
Black mage ability that negates physical In these situations you want to maximise your
damage twice. Useful for auto-attacks and embrace so that you can stay in cleric stance
physical damage attacks like landslide, for as long as possible. Since damage spells
divebombs and meteor stream. cost very little MP you can afford to use
adloquium to buy you time to DPS more. For
this playstyle accuracy and critical hit rate is
Manaward probably best. Although determination will
Black mage ability that creates a shield equal to provide more damage than critical hit rate, the
30% of their maximum HP against magical critical adloquium is very efficient in buying you
damage. time for cleric stance.
As mentioned before, you should begin to save
significant MP as you practice new fights.
Blood for Blood Swapping piety gear for determination, critical
Dragoons, monks and bards can use this ability hit rate and spell speed will increase your
to increase their damage dealt, but also damage slightly.
increase their damage received by 25%. This The Novus/Nexus zodiac weapon allows you to
buff can be clicked off. Be wary of party gain a large amount of accuracy. Crafted
members who have this buff when there is accessories can also be melded for the
heavy party damage. accuracy boost as well as vitality if you should
need it.

Dragon Kick
This monk ability reduces target’s INT by 10%.

Second Wind
Can be used by monks, warriors, dragoons and
bards to restore moderate HP.

Mantra
AoE buff used by monks, warriors, dragoons
and bards that increases healing received by
5%. Monks have a vastly superior version
(20%).

Fists of the Earth


Monks can activate this to reduce their damage
received by 10%.

7.6 The Scholar’s Role

As healers have been improving and becoming


more efficient, in full parties the SCH is mostly
in cleric stance as an alternative to solo-healing
and to help the WHM only at difficult points in
the fight. Sometimes both healers will be in
cleric stance, especially in heavy dps-check
fights.

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