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Urza, Academy Headmaster oWoUoBoRoG

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Legendary Planeswalker — Urza


1. Until end of turn, up to one 6. Create a 3/3 black Beast 11. Target player exiles a card 16. Until your next turn,
target creature gets +1/+1 and creature token with deathtouch. from his or her hand. creatures you control get
gains first strike, vigilance, +1/+0 and gain lifelink.
and lifelink. 7. Reveal the top five cards of 12. Reveal the top card of your
your library. Put all creature library. If it’s a land card, put it 17. Look at the top five cards of
2. Distribute three +1/+1 cards revealed this way into onto the battlefield. Otherwise, your library. You may reveal an
counters among one, two, or your hand and the rest on the put it into your hand. artifact card from among them
three target creatures bottom of your library in any and put it into your hand. Put
you control. order. 13. Target land you control the rest on the bottom of your
becomes a 4/4 Elemental library in any order.

+1 :
3. Destroy target noncreature 8. During target opponent’s creature with trample. It’s still
permanent. next turn, creatures that player a land. 18. Urza deals 3 damage to
controls attack Urza if able. target creature or player.
4. Create two 3/1 red Elemental 14. Draw a card, then add
creature tokens with haste. 9. Put a loyalty counter on one mana of any color to your 19. Until your next turn,
Exile them at the beginning of Urza for each creature target mana pool. whenever a creature deals
the next end step. opponent controls. combat damage to Urza,
15. Until end of turn, Urza destroy that creature.
5. Create three 1/1 white 10. Until your next turn, becomes a legendary 4/4 red
Soldier creature tokens. whenever a creature an oppo- Dragon creature with flying, 20. Add X mana in any
nent controls attacks, it gets indestructible, and haste. (He combination of colors to your
-1/-0 until end of turn. doesn’t lose loyalty while he’s mana pool, where X is the
not a planeswalker.) number of creatures you control.

1. Urza deals 3 damage to each 6. You may put a creature 11. Reveal the top five cards 16. Target player’s life total
creature. card from your hand onto of your library. You may put becomes 10.
the battlefield. all creature cards and/or land
2. Gain control of target cards from among them into 17. Destroy target nonland
creature. 7. Draw three cards, then put a your hand. Put the rest into permanent.
card from your hand on top of your graveyard.
3. Urza deals 4 damage to your library. 18. Return target permanent
target creature or player and 12. Search your library for a from a graveyard to the

1 :
you gain 4 life. 8. Target player puts the top card and put that card into battlefield under your control.
ten cards of his or her library your hand. Then shuffle your
4. Destroy target creature. You into his or her graveyard. library. 19. Create two 3/3 green Beast
gain life equal to its toughness. creature tokens.
9. Reveal the top five cards 13. Target player sacrifices
5. You get an emblem with of your library. An opponent two creatures. 20. Draw four cards and
“Creatures you control separates those cards into two discard two cards.
get +1/+1.” piles. Put one pile into your 14. Create a 5/5 black Demon
hand and the other on the creature token with flying. You
bottom of your library in lose 2 life.
any order.
15. Create a 4/4 gold Dragon
10. Exile target permanent. creature token with flying.

1. Urza deals 7 damage to 6. Urza deals 10 damage to 11. Destroy up to three 16. Create three 1/1 black
target player. That player target player and each creature target creatures and/or other Assassin creature tokens with
discards seven cards, then he or she controls. planeswalkers. Return each card “Whenever this creature deals
sacrifices seven permanents. put into a graveyard this way to combat damage to a player,
7. You get an emblem with the battlefield under your control. that player loses the game.”
2. You get an emblem with “If “Creatures you control have
a source would deal damage double strike, trample, hexproof, 12. You get an emblem with 17. Put all creature cards from
to you or a planeswalker you and haste.” “Whenever you cast a spell, exile all graveyards onto the
control, prevent all but 1 of target permanent.” battlefield under your control.

:
that damage.” 8. You get an emblem with
“Artifacts, creatures, 13. You get an emblem with 18. You gain X life and draw X
3. Destroy all lands target enchantments, and lands you “Whenever a creature enters cards, where X is the number
player controls. control have indestructible.” the battlefield under your of lands you control.
control, you may have it fight
4. Create X 2/2 white Cat 9. Create a 6/6 green Wurm target creature.” Then create 19. Flip five coins. Take an
creature tokens, where X is creature token for each land three 8/8 blue Octopus creature extra turn after this one for
your life total. you control. tokens. each coin that comes up heads.

5. You gain 100 life. 10. Each player shuffles his or 14. You control target player 20. You gain 7 life, draw seven
her hand and graveyard into during that player’s next turn. cards, then put up to seven
his or her library. You draw permanent cards from your
seven cards. 15. Exile all cards from target hand onto the battlefield.
player’s library, then that player
shuffles his or her hand into his
or her library.

1 3 6 / 216 M
UST • EN TERESE NIELSEN ™ & © 2017 Wizards of the Coast

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