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LESSON PLANS ONE AND TWO

- YEAR ONE.
Lesson Plan.
By Isla, Holly and Lizzi.

LESSONS OVERVIEW

Our first session will use the computing programme Scratch Jr. The children will watching a video that
introduces Scratch Jr and how it works. The children will be doing an unplugged activity in which they
will be using directions to guide the teacher around the room using the same blocks they will encounter
from Scratch Jr. We will be giving the children time in the lesson to move around blocks within Scratch
Jr and connect them in order understanding how the programme works for themselves. During this time
we will asking children to find out which blocks decide which action. When working in Scratch Jr the
children will be paired up in order to promote conversation, collaboration and verbalise their logical
reasoning.

The next week the children will be be using Dash and play follow the leader using the blockly app and
applying knowledge that they already have from using Scratch Jr the week before. Asking children to
work in small groups with one child being the leader and the the other children using the blockly app in
order to code. During this session we will be getting children to use blocks from Blockly and find the
correct sequence in order to follow the map and as well as each other when playing follow the leader.
Again these activities will be in small groups in order to promote conversation, collaboration and logical
thinking.

NATIONAL CURRICULUM

Programmes of study key stage 1 - Understand what algorithms are; how they are implemented as
programs on digital devices; and that programs execute by following precise and unambiguous
instructions.

Programmes of study key stage 1 - Create and debug simple programs.


INTENDED LEARNING OUTCOMES

1. To be able to understand what an algorithm is.


2. To be able to to say the importance of sequencing.
3. To be able to code simple programs.

OUTCOMES

1. To produce evidence of the children’s knowledge of Scratch Jr blocks developing


2. To produce a video of the children using code with blocky in order to play follow the leader.

RESOURCES NEEDED

1. Large picture of Scratch Jr motion blocks.


2. Sheet of pictures with blocks on for children to label when they out the action.
3. I pads.
4. Scratch Jr with some characters and blocks already on.
5. Dash robots.
6. Large pictures of blockly blocks.
7. Picture of a small map.

ASSESSMENT
1. We will be asking the children questions to begin with, to find out what they know about
algorithms and sequencing.
2. Asking children to explain the importance of sequencing within a programme.
3. Can the children recall what blocks do what action.
4. Can the children explain why they have chosen a specific block.

ACTIVITIES WEEK 1.

ACTIVITY 1

Getting the children to use blocks from Scratch Jr to programme a teacher to move around the room.

**OPPORTUNITIES FOR EXTENSION: Include the use of obstacles and potentially more complex
blocks
ACTIVITY 2

Asking children to correctly connect which blocks have the correct action, whilst exploring Scratch Jnr
and completing challenges set. For example, Can you make your sprite hop?

**OPPORTUNITIES FOR EXTENSION: Increase the difficulty of the challenges, such as, including a
repeat forever block.

ACTIVITY 3

Whole group come together recapping which blocks perform each action. Leaders will hold up large icons
of the blocks and ask the group to shout out the action.

ACTIVITIES WEEK 2.

ACTIVITY 1
Split the children into groups and use blockly blocks to code a simple sequence with no more
than 5 moves. Ask the child to complete the sequence by ordering the blockly blocks

ACTIVITY 2
Give the children a simple map that they have to find the correct blocks that match what the
robot is doing.

**OPPORTUNITIES FOR EXTENSION: If children do this too quickly, have a more complex map
ready to give the children as a challenge.

ACTIVITY 3
Move on to splitting into groups to play follow the leader where the children will be coding Dash
to follow a child.

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