Documente Academic
Documente Profesional
Documente Cultură
enable = {
num_of_factories > 20
date > 1938.1.1
}
abort = {
always = no
}
ai_strategy = {
type = unit_ratio
id = cavalry
value = -100 # -100% cav
}
}
############
### LAND ###
############
#armor
#infantry
#motorized
#mechanized
#air_transport
#anti_air
#artillery
#anti_tank
#cavalry
#marines
#mountaineer
ai_strategy = {
type = unit_ratio
id = cavalry
value = -100
}
}
ai_strategy = {
type = unit_ratio
id = armor
value = 30 # +30% armor
}
ai_strategy = {
type = unit_ratio
id = motorized
value = 50 # +50% motorized
}
ai_strategy = {
type = unit_ratio
id = mechanized
value = 50 # +50% motorized
}
superior_firepower_ratios = {
enable = {
has_tech = superior_firepower
}
abort = {
has_tech = concentrated_fire_plans
}
ai_strategy = {
type = unit_ratio
id = infantry
value = 30
}
ai_strategy = {
type = unit_ratio
id = motorized
value = 30
}
ai_strategy = {
type = unit_ratio
id = mechanized
value = 30
}
ai_strategy = {
type = unit_ratio
id = artillery
value = 30
}
ai_strategy = {
type = unit_ratio
id = motorized
value = 50
}
ai_strategy = {
type = unit_ratio
id = mechanized
value = 50
}
ai_strategy = {
type = unit_ratio
id = artillery
value = 30
}
ai_strategy = {
type = unit_ratio
id = armor
value = 30
}
ai_strategy = {
type = unit_ratio
id = cas
value = 20
}
grand_battle_plan_ratios = {
enable = {
has_tech = trench_warfare
}
abort = {
always = no
}
ai_strategy = {
type = unit_ratio
id = infantry
value = 25
}
ai_strategy = {
type = unit_ratio
id = motorized
value = 25
}
ai_strategy = {
type = unit_ratio
id = mechanized
value = 25
}
ai_strategy = {
type = unit_ratio
id = anti_tank
value = 20
}
mass_assault_ratios = {
enable = {
has_tech = mass_assault
}
abort = {
has_tech = large_front_operations
}
ai_strategy = {
type = unit_ratio
id = infantry
value = 50
}
ai_strategy = {
type = unit_ratio
id = anti_tank
value = 20
}
ai_strategy = {
type = unit_ratio
id = infantry
value = -10
}
ai_strategy = {
type = unit_ratio
id = motorized
value = 50
}
ai_strategy = {
type = unit_ratio
id = mechanized
value = 50
}
ai_strategy = {
type = unit_ratio
id = armor
value = 30
}
##############
### NAVAL ####
##############
#capital_ship
#submarine
#screen_ship
#convoy
#naval_transport
#carrier
ai_strategy = {
type = unit_ratio
id = capital_ship
value = 20
}
}
ai_strategy = {
type = unit_ratio
id = submarine
value = 200
}
}
#Base Strike tree
base_strike_ratios = {
enable = {
has_tech = base_strike
}
abort = {
always = no
}
ai_strategy = {
type = unit_ratio
id = carrier
value = 50
}
ai_strategy = {
type = unit_ratio
id = naval_bomber
value = 20
}
}
##############
### AIR ####
##############
#rocket
#fighter
#cas
#interceptor
#tactical_bomber
#strategic_bomber
#naval_bomber
ai_strategy = {
type = unit_ratio
id = fighter
value = 50
}
}
air_night_day_bombing_ratios = {
enable = {
OR = {
has_tech = night_bombing
has_tech = day_bombing
}
}
abort = {
always = no
}
ai_strategy = {
type = unit_ratio
id = strategic_bomber
value = 50
}
ai_strategy = {
type = unit_ratio
id = interceptor
value = 20
}
ai_strategy = {
type = unit_ratio
id = cas
value = 50
}
}
ai_strategy = {
type = unit_ratio
id = fighter
value = 30
}