All pilots begin play with You have three words to create your character. Choose them wisely. If you pick negative words, undesirable traits, or defects you get an extra syllable during mech creation but take -1 Spirit. How will the world react to your traits? Challenge: friends describe you in three words. Art by ArtDoge
All pilots begin the game with 10 syllables to design Order is chosen by the action their mech. If attacking with weapon, roll the weapon’s dice This includes health and defensive/offensive Other actions, roll dice based on syllables. modifications. (includes target) Every syllable is 1 Dice (1D). Ram them 2D Grapple them 3D Choose which dice you’ll use. D12’s don’t get much love. Lowest number goes first. Every 1D put into health is a max roll. Damage is compared against defensive roll. Offensive mods are rolled to deal damage. Excess goes to the Mech. Defensive mods are rolled to reduce damage. When a mech is reduced to 0 it is destroyed. Rocket launcher (rock-et-laun-cher) deals 4D Any excess damage goes to the Pilot’s Spirit. Invisibility (In-vis-I-bil-i-ty) negates 6D When a pilot loses any Spirit, they gain an Even with high defenses, additional negative trait and remake their mech weapons can still do damage. with an additional syllable. Even with big weapons, A pilot reduced to 0 Spirit become useless. defenses still have a chance. More adjectives equal more power. Possible Campaign Themes War is Hell – Gundam the 08th Back Against the Wall – Evangelion Art by MyCKs Super Hero – Megas XLR Last Bastion of Hope – Mobile Suit Gundam Brand New Frontier – Gurren Lagann