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D ystopia Rising: Echoes of Celluloid Dreams is a regional source book to be used

in conjunction with the Dystopia Rising table top gaming system. This book is
designed to provide further details in regards to the territories of Lost Angels
and the big Fallen Coast, the Pureblood strain, territorial threats, as well as the
Telling Vision religion. This book is not intended for use as standalone content,
nor is any of the content representative of actual places, people, or organizations.

A supplement book for the Dystopia Rising Table Top game for Vegasia and The Big AC
Copyright Eschaton Media Inc. and Dystopia Rising LLC 2012

Kristopher Eshleman (order #7097813)


Kristopher Eshleman (order #7097813)
Introduction 4
Dystopia Rising Chapter 1: Flesh 7
an Eschaton Media Production
7 Pure Bloods
Original Concept 14 Solestros
Michael Pucci 18 The Church of the Telling
Visions
Executive Producer Chapter 2: Blood 30
Ashley Zdeb
31 New Advantages
32 Alcohol, Brews, and Drugs
Writers 33 Addiction in the Wasteland
Michael Pucci 34 Creatures of Sans Califia
Ian Powell Chapter 3: Bone 40
Megan Jaffe
R.M. Sean Benjamin Jaffe 41 Lost Angels
42 The Inner City
51 Wetside
Additional Materials 58 The Hills
Matthew Volk 68 The Sans Califia Archipelago
Ericka Skirpan
Kat Schonheyder

Editing
Megan Jaffe
Clinton Rickards
Andrea Vasilescu
Shoshana Kessock
Kat Schonheyder

Design and Layout


Matthew Volk

Artists
Cryssy Cheung
Joseph Corsentino
Richard Sampson
Andrew Scott
Ralph Atanasia
Zach Herschberger
Matthew Volk
Joshua Jaffe

Cover Artist
Cryssy Cheung

Copyright 2012 Eschaton Media Productions

All rights reserved. No portion of this book may be reproduced, stored in a retrieval system, or transmitted in any form by any means, mechanical, electronic,

photocopying, recording, or otherwise, without written permission of Eschaton Media Productions

All illustrations and images are property of Eschaton Media Productions or used under the allowed rights of public domain.

Dystopia Rising is a registered trademark of Dystopia Rising LLC, and may not be used without written permission of Dystopia Rising LLC.

All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.

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Kristopher Eshleman (order #7097813)
B efore the dead walked, it was “rich” and “poor”. Before the bombs fell it was “rich” and “poor”.
Even after all that, with the world over, and just beginning to stagger to its feet again, like a
broken drunk, something amazing happened:
Nothing changed.
What were we, retarded? Did we honestly believe that the mother fucking END OF DAYS would
change the social strata? Not a chance. Not a fucking chance. The City of Fallen Angels didn’t
move an inch.
The rich held what they had, clutching it tight to their chest. They kept their proud Pureblood
names, kept their motherfucking homes on the Hills. Then they fenced themselves in, with all
their credits, sleeping on beds of fucking cash. They built giant walls, lining them with guards,
turrets, and razor wire. At first, they said it was to keep out the walkers, but everyone knew the
truth. It was to keep out the poor. Keep out the dregs. We weren’t good enough for their ritzy
city. We had been touched by the wastes, the infection. Hah. What those fucks really feared was
that we were touched by poverty.
Inside, a bustling mecca formed, thriving commerce and all that shit. The Purebloods bought
jewels and gems, clothing and makeup. Status became king, and the more shit you had, the more
power you had. When you had all the fucking swag, that’s when they knew you were legit. They built
buildings of mirrored glass, had power and running water. They had a paradise designed to keep
their big money deals and big businesses safe. Their purity was saved. Yet with all the glitz and
glamor, they never saw themselves becoming the zombies.
From their hill they cast judgment down on us. We were the workers, the backs on which they
had built their fucking empires. They made rules, and made deals, that not only affected us, but
murdered us. Killed us. On their hill they lost touch with reality, and lost touch with their
humanity and lost touch with their sanity. What’s a gold grill gonna get you other than jumped?
You think a fucking zombie gives a fuck about your gold chain? They may have been safer, wealthier,
and better fed, but they certainly were not “pure.” They’re a fucking disease.
Down here, it’s hard. The dock workers at Wetside work to make trade and commerce thrive. Men
and women lifting crates and shit, running routes for the big dogs up in the hills. Some scrounge
the remnants of the dead city below us, using boats and rafts to make a living. They paddle out;
motors ain’t worth it because the dead can hear them. It’s a risky business, buildings can collapse
and drown your dumb ass. Even then, picking from the scrap, you can still get jacked up. The
gangsters down there ain’t act like they from round here, suckin’ on that Pureblood dick, hopin’
to get paid.
There’s the “Ushers,” men and women in tattered red suits who give tours of the Holy Wood to
those fucking Telling Visionaries. They claim the palaces of their prophets are somewhere beneath
the water. They say deep in the black, their prophets still speak. They creep me the fuck out.
Then there’s us, who live in the inner city. My crew and I, we work for our lives. We fight
the undead every day, we secure our home block by block. We hustle when we can, some of my crew
have run guns or run chop shops. I decided I was going to get educated, went out and learned how
to stitch a motherfucker up. My boys were getting sick, and when you’re living in murky fucking
water, and dirty destroyed streets, the smallest fucking cut can kill you. I don’t do it for the
cash out here, nah, I do it for my family. My brothers.
My crew does what we can to get creds though. We ain’t looking for swag, just some fucking
food. Maybe weapons. But when it comes down to it, credits don’t mean as much down here when a
zombie can fucking kill you in your sleep.
We still kill each other for them anyway. The Sangres, the Lakers, the Water Rats, the Wyld
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Kristopher Eshleman (order #7097813)
Stallyns; these men will kill you for your food. They’ll kill you for your credits, and I’d murder
them right back to keep my crew running. A good spot to rest your head is worth killing for, and
my boys are my family. Fuck, man, I’d kill my fuckin’ family if it meant I could keep my spot. We
got a good set up down here in the Stay Please, and we ain’t going nowhere.
I know the truth of the matter is, it’d be better if we work together. If we could bury the
hatchet, make it all work, we could hold off the dead better than ever. We could build a city,
build a fucking ladder, climb out of the fucking pits and murder those fucking Purebloods in their
fucking palace.
But as I was saying. “Rich” and “poor”. And nothing changes.
-Doctor D, Leader of the Death Row gang, and local historian

Welcome to the brutal islands taking to bomb shelters and scattered along the coast and
of the Sans Califia Archipelago, safehouses only to be trapped islands are ruled by a vicious
the shattered remains of the and flooded out, or worse, veins and clever upper class of
sunny coastal lands of lofty of magma overtaking underground Pure Bloods and their allies
ideals, dreams of fame, and tunnels and burning alive those who control the precious few
beauty in a bottle. When the who sought refuge there. Others resources and industries left
fall came, the golden republic talk of great silver birds that in the region, while other
wasn’t spared the indignities carried people from rooftops and survivors do their best to
and horrors of destruction and ascended into the sky in a flight please the upper crust in the
the walking dead. For all of to safety in the high hills and hopes of getting table scraps
their advances in technology newly forming highlands that from their opulent lives.
and social change, when the zed stood well above the sea’s The Church of the Telling
came, they just as quickly turned rage. There are tales of those Visions has incredible numbers
their weapons against their own that fled into the arms of of devotees in this region,
population as the rest of the benevolent or not so benevolent feeding the Pure Bloods in their
nation in peril. Quarantines saviors whose gates compounds need to one up their neighbors
couldn’t keep the situation and communities had resources, and emulate the fashions and
under control, and while security, and space to spare, luxuries of the old world
televisions and radios blared hoping to weather the storm and the visions bear witness to.
with warnings for evacuations see how things would pan out. Countless pilgrims travel from
and for folks to remain calm In the wilds inland, where the wastes in the hopes of
and stay indoors, the cities great expanses of pleasant finding the mystical lost lands
of San Diego, Los Angeles, and valleys and windfarms once stood, of Bell Aire, stopping over at
Sacramento were shelled to try massive inland seas formed. The the great Holy Wood sign that
to stem the growing tide. great forests and mountains that stands overlooking the ruins of
In only a matter of days, had been tourist destinations Lost Angels, the largest hub of
the toll from this extreme use before the fall stood strong civilization in the region.
of force manifested in the form against the apocalypse. Though Meanwhile, amidst these ruins
of trembles from the earth their massive boughs shook and has arisen a unique Strain of
below. The earth’s crust heaved many of the great woods burned Humanity, the Solestros. These
and like an unruly horse trying in the aftermath, the old growth children of the sun have become
to buck its rider, and shook remained, and from those ashes a linch pin of Califian society,
the foundations of the cities new forests grew again, and living as go betweens for the
of man. The ground cracked slowly began to reclaim the Pure Bloods and emissaries to
and split, allowing the ocean land, restoring it once more to the rest of society.
to rush inland as volcanic it’s natural state free of man.
eruptions spewed acrid black This is the Sans Califia
smoke blotting out the skies. Archipelago as it stands today.
Stories tell of survivors The few remaining settlements

Kristopher Eshleman (order #7097813)


Kristopher Eshleman (order #7097813)
“They call me “The Money.” was a luxury available to almost other Strains often view rules
-Maggie Fallone, of the all of the first world, but for and civilization as a luxury to
Aysea Fallones the Purebloods, it’s a matter be indulged where one can, the
of survival. He who dies with Purebloods literally need them

T he truly wealthy don’t swim


through cash or roll around
in coin. That’s what the poor
the most toys, wins, the saying
used to go, but it’s become very
true. Death is inevitable, but
to survive. Hence, they have
to be able to create it. The
gold and jewels of the past are
dream of doing, when they shiver the family lives on. And that so much pretty junk. Bullets,
in their hovels or contemplate family’s wealth, status and scrap, food, clean water- these
their swill for dinner. Once influence should- nay must- be are the new resources, and the
money keeps coming after money, maintained. might of the pureblood lie in
once a certain price point has their reserves of these things
been reached, money is no longer What Makes a as well as the massive amount
really an item to be passed back Pure Blood? of charisma, manipulation and
and forth. It has become a force “In the wastes, one fears the chutzpah it takes to convince
that makes problems just go undead, starvation and madness. the stronger, deadlier denizens
away. Enough money, and even the However, those Pure of Blood of the waste that these reserves
end of the world becomes a mere fear what would happen if the are best left in the hands
inconvenience. money ran out, if their colors of the Purebloods and not in
The Purebloods come from many are faded, or if the starving those the strongest raider. The
backgrounds, many enterprises, masses of the wastes ever got Purebloods, more than any other
many industries; but the one jealous enough to rebel. But Strain, have got to be smart and
thing they all have in common they feel this fear from gilded lucky, lest they be, at best,
was enduring wealth. A safe cages, made as much to keep broke. A broke Pureblood is
and comfortable place to sleep their precious familial lines either the craftiest, deadliest
at night, fresh food and clean in as to keep the wastes out.” thing in the waste, or a dead
water, and above all, protection - Rosemary Banks-King man. There is no middle ground.
from the menaces of the wasted of Beacon Hill
world, these are all things History
that a Pureblood has never Before the fall of man, the Any survivor of a terrible
had to do without. Of course, one percent held sway. Now money catastrophe will tell you that
there are hazards even in this and power are just another means when things hit their worst,
luxurious existence- social to an end that can just as easily cash rapidly becomes useless.
currents with deadly undertow, be taken as it can be bought. The trick to staying rich
the machinations of one’s own When there are rules, money in a scenario like that is
family, and the ever present means something. In anarchy, commodification. The landscape is
concern that the poor will wise it’s useless. Therefore, it’s dotted with the abandoned shells
up and rise up. To be stripped in the Purebloods’ best interest of well appointed apocalypse
of one’s wealth and influence (more than any other Strain, in palaces, reinforced and sealed
would be worse than death for fact) to carve out niches of up, sometimes with the skeletal
the Pure. Before the Fall, civilization from the wastes. remains of their former charges
keeping up with the neighbors Simply put, whereas the still trapped within. Most
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Kristopher Eshleman (order #7097813)
are filled with stacks of expect. Drugs, for example, and walled-in. The rise of
dollar bills, pesos, euros, or became tremendously valuable, the great Pureblood houses
whatever, mouldering away and as did condoms. One small family had begun. As the bigger more
crawling with silverfish. When paid their way to salvation powerful families absorbed the
the world falls apart, money by hoarding typewriters, and smaller ones, the Purebloods
has to be more than just paper. another did so with a warehouse maintained their lineage
When the going got tough, full of batteries. As these though long, hyphenated names,
the toughest kept working. From oligarchs started communicating, and the highest honorific of
their seats of relative safety, they rapidly realized the only “namesaking”- a child would
they used whatever dying means way that they would survive be named for a particularly
of communication they could to with their privilege intact wealthy Benefactor or Founder,
move their wealth into whatever was through consolidation, and like “Warren” or “Elizabeth” or
resources they knew would be soon arranged “Jay-Z.”
valuable- farmland, food, clean marriages became The vast majority of
water, weapons, and medicine very popular Purebloods started to assemble
were all popular among the into families, not unlike the
choices, but wealthy great organized crime syndicates
other things of old. Organization, in fact,
rapidly gained was critical to their survival.
value in ways In order to maintain wealth, one
no one could must maintain a civilization
that values it, so it was
critical to the survival of the
Purebloods that they establish
towns with rules, and economies
that they could control. This
was not always a bad thing,
and in fact, many survivors owe
their lives to a Pureblood’s
largesse. Most Mericans,
Remnants, and Accensorites can
trace their lineage to someone
who spent some time working on
a Pureblood’s compound.

Evolution
In some ways, the Purebloods
have evolved the least of all
the Strains. Radiation and the
Infection has sullied most of
the strains to the point that
they can no longer be called
even near human. The resilience
of Retrogrades, the fighting
capabilities of the Yorkers, the
adaptation to one’s surroundings
of any number of other Strains;
all these are survival traits
that do not manifest within
the Pure of Blood. However, to
say that they are completely
unevolved would be untrue. While
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Kristopher Eshleman (order #7097813)
not all Pureblood families look Pureblood who have an almost their birth name throughout
alike, a Pureblood will still be sociopathic disregard for those their lives – at least if it’s
distinct from other strains due they view beneath them. They prestigious enough. When they
to their appearance, charm, and view the other Strains as little marry, they take their spouses
a je ne sais quoi only displayed more than beasts, disguise it Name as well – so a husband and
by those who still know what though they will in order to get wife might be known as Banks-
that phrase means. what they need. Rockafella and Rockafella-
The Pureblood, of all the Regardless of how they view Banks, respectively. When a
Strains, take the most active the other Strains, the Pureblood spouse succumbs to the pitfalls
interest in their genes- have an absolute interest in of such a ruthless existence and
in propagation, selection, appearing well before each joins the undead, the widow or
and pruning. Physical other. Clothing must be clean, widower has a number of choices.
attractiveness, quickness colors bright, whites white. They may abandon their married
of wit, and acquisitory Hair is groomed and well- Name, generally in favor of
bloodymindedness are all traits kempt, hands free of stain and another – this usually happens
honed to a peak over the last callous. And whatever labors the if the married Name they’ve
generations. In addition, Pureblood may perform to keep taken has lost prestige or
the only reason that the their business going, before simply isn’t worth the keeping;
Pureblooded have not fallen to other Purebloods no effort may they may keep the married Name
the inbreeding which afflicted be shown. After all, if you have to bolster their worth as a
nobility before the fall is to work for it, you obviously potential spouse and ally, and
ruthless culling, through weren’t born into it. then add an additional Name upon
procreation arrangements and a subsequent marriage - perhaps
when necessary through outright Customs making them a Banks-Rockafella-
murder. Marriage is second only to Kennedy; they may discard their
investments in importance to birth Name and keep only the
Identity the Purebloods. The cutthroat married one – assuming that the
The deepest, truest self- nature of Pureblood society House they married into allows
knowledge, which all Purebloods means that the Blood tend to it, or can catch them at it.
have, is that they are simply marry young, and more than once. It’s absolutely true, and
better. More attractive, more Familial infighting, intrafamily absolutely not mentioned, that
intelligent, more accomplished, sabotage, prole uprisings, and just after the Fall, some proto-
more civilized. They are bred to the ever present threat of the Pureblooded families claimed a
be leaders, and the fallen world undead, means that often times more noble or prestigious name
does not allow for weakness or one spouse will outlive the to add weight to their House
failure to be rewarded, so they other. As a result, the rules claims. There are, as a result,
reason that surely they must be governing House Names are many some Houses with hyphenated
a cut above the rest. and incredibly convoluted. names who didn’t earn them
While this sounds callous, The Lineage League exists, at through accepted means. Most
many Pureblood actually have least in part, to keep track of truly ancient Houses, however,
a great deal of concern for the twisting lines of birth, know this affectation for
those under what they consider alliance and loyalty, but that exactly what it is – a sham.
their care. Noblesse oblige work absolutely requires an There are also those Blooded
is not a lost concept, a understanding of at least the who will discard their names
prosperous settlement is often most central of these customs. out of shame, or in an effort
a happy settlement, and a happy Hyphenation is the primary to hide their actual identities
settlement is unlikely to means by which Pureblood families when fleeing into the Wastes for
rebel. However, control must be proclaim alliances by marriage whatever illicit reason.
maintained, and even the most (or indenture, but naturally Meanwhile, while it is a purely
altruistic Pureblood can be that isn’t something openly Shattered Coast convention,
quick to clamp down on unrest. discussed). Male or female, some western families will
There are, of course, many most of the Haves maintain signify a full Household merger
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Kristopher Eshleman (order #7097813)
by combining surnames without scriptures – but that practice
hyphenating, harkening back to is now considered passé,
the old world custom revered since family Names hold brand
by the Telling Visionaries recognition given names cannot.
in merging two powerful Pure The Westdashians, Jayknowles
Blood families into one amoebic and Stewinsons have survived
entity. True, before the Fall long after their ancestors
these portmanteaus were formed disappeared.
from given names - Benniffer and
TomKat have been found in the TV

Houses of the Pureblood much like corporate headquarters even as they


While many of the Houses below have branches serve as homes and households. Normally these
located across the Merican Continent, each one requests are not utterly impossible to submit,
has a primary base of operations where the Head however. What’s all that currency for, if not for
of House sits. bribing postmen and hiring extra guards?
Whether suing for things like marriage
alliances, new investments, indenture House Beckham
acquisitions, or a change in lawn chairs, it Stead: Lost Angels
is the responsibility of the acquiring party Industry: Entertainment
to petition the Head (or Heads) of House for A smaller house, the Beckhams have a great
review and permission. For those fortunate (or deal of clout on the Hill, but not much elsewhere.
unfortunate) enough to have sizable houses, they However, they’re attractive and likable, and
may find these requests substantially delayed most ‘Bloods want a Beckham at their party. One
by the need to send these missives to far-away thing is certain – members of House Beckham are
bases of operation – compounds that function always, always perfectly dressed. They make their
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Kristopher Eshleman (order #7097813)
livings marketing the couture of the Wastes, House Laine
and everyone looks to the Beckhams to set the Stead: Lost Angels
Season’s fashions. For a Blood with Beckham in Industry: Sex, Entertainment
their name to appear in public in any way other Winners of the “Tenderloin Wars,” the savage
than impeccable is an affront to the House; battle to dominate the realm of Pornography in
lesser members and allies-by-marriage have been the Ruined Earth meant seizing control of one
be disowned for the simple sin of not knowing of the last working printing presses. When the
how to properly tie a Windsor Knot. internet went down, it took much of the sex
industry’s old power structure with it, and
House Daley the oddly Matriarchal House Laine has usurped
Stead: Ironworks control with “Shelter Sheets” magazine and the
Industry: Politics, Crime resurrection of the concept of one-off Tijuana
Less a house than a power machine, House Bibles.
Daley is a laser-focused influence machine with
one goal: Maintain control of the Ironworks House Murdoch
at all costs. The Chancellor has been a Daley Stead: Old York
for as long as anyone can remember, and there Industry: Politics, Media
will continue to be a Daley in the chair for a Arguably the biggest and most powerful House
long, long time. Any challengers to the House’s on earth. House Murdoch wasn’t always the richest
sovereignty usually find themselves on the in the world, but they had been preparing for
business end of the Ironworks’ war machines. the apocalypse for decades before the first zed
bit flesh, according to their way of telling
House Bellagio it. Miserly, cruel, furiously xenophobic,
Stead: Vegasia and callously greedy, House Murdoch maintains
Industry: Gambling, Politics, Crime control though fear, and their reach and power
The Lords of Vegasia, a considerable chunk is unparalleled.
of the Casino Commission are members of House
Bellagio. Supposedly a hybridization of House House Koch
Wynn and House Binion, named for the hotel where Stead: Three Rivers
their marriage took place, the hand of Bellagio Industry: Construction, Weapons, Politics,
stretches all the way to Aysea, where they still Farming
maintain control. Jack-of-all-trades who are adept in the
business of making business, House Koch is a
House Vanderbilt juggernaut. A subtle giant, House Koch has more
Stead: Old York liquid capital than any other house, but they
Industry: Politics remain quietly neutral in most political matters.
The bulk of the Affiliates and the Highest- The enemies of house Koch rarely know they’ve
ranking members of the Empire State Syndicate made an enemy before it is too late.
are scions of this House. After subsuming House
LeFrak and House Bloomberg, the Vanderbilts have House Pitt-Jolie:
started to turn their attention south to Aysea. Stead: Lost Angels
Industry: Entertainment
House Fischer Named for a Holy-wood Visionary Super Couple
Stead: Ironworks possessed of what is estimated to have been about
Industry: Construction, Weapons 50 adopted children, this house survived not only
The Largest of the Apocalyptic “New Money” on the combined monetary might of its heads but on
houses, legend holds House Fischer was established the sheer number of loyal decendents they could
by a humble plumbing supply magnate who shrewdly claim. Knowing a winning script when they saw
parlayed his modest wealth into an empire of weaponry one, the House has maintained the tradition of
and resources. The Fischers are particularly adoption. House Scouts scour the wastes looking
adept and cunning, and have found themselves a for promising Pure Bloods with a lesser Name or
comfortable position in the Ironworks. without a Name at all, presenting their findings
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Kristopher Eshleman (order #7097813)
to the Heads – usually a male and female pair. the music they play, the bloodthirsty Purebloods
Thanks to the variety this House boasts, they of House Villareal do not ignore a slight and
need no business focus, and instead find success never let a doublecrosser live.
in almost anything they decide to set their
minds to. House Turner:
Stead: By-God-Georgia
House Rothschild Industry: Poltics, Media
Stead: Appaloosas Existing almost solely to provide
Industry: Politics, counterbalance to the extensive control of House
House Rothschild existed before the fall and Murdoch, the rivalry between the two Houses is
it continues after it. The oldest of the old legendary. Both seek to maintain control of what’s
money, the Rothschilds can trace their lineage left of the media (mostly print and radio), and
(and bank records) back for centuries before the through that local politics. House Turner’s grip
fall. While at that time, their stock and trade is slowly tightening on House Murdoch’s neck.
was banking, now it is secrets. There is little Most Pureblood have already begun choosing sides
that the Rothschilds don’t know, and littler in what they see as an inevitable war.
still what they would be willing to tell you for
free. House Walton
Stead: Lone Star
House RockaFella Industry: Construction, Weapons, Farming, Drugs
Stead: Lost Angels/Old York Affectionately known as “the Merican house,”
Industry: Entertainment the Walton’s laid back attitude and folksy
The combined houses of Seanjohn and House charm gained massive political power when
Dogg joined forces under House RockaFella and they consolidated House Bush in recent years.
aided the other Lost Angels houses against House Particularly adept at convincing local types-
Villareal in the last Siege of the city, and are especially Mericans- of their desire to act in
a major force on the Hill. RockaFellas are known the better interests of the “average man,” the
for their bravado and outlandish clothing, which Waltons usually have a great deal of sway at the
they collectively call “swagga.” grass-roots level.

House Schueller House Winfrey


Stead: Pennsyltucky Stead: Ironworks
Industry: Technology, Weapons Industry: Politics, Media, Entertainment
Even the Ruined Earth is not safe from the The face of the Ironworks, House Winfrey
commodification of hatred. Out of the humble maintains relations with every major city. These
beginnings of a retail chain of sporting goods ambassadors are always women, even in places
shops in the southeast arose house Schueller, a where women are generally not welcome, because no
well-oiled engine of fascism. The original family one is dumb enough to turn down a Winfrey. Shrewd
cleaved to a racist and totalitarian ideal, which and cunning, the Matriarchy of House Winfrey
has now expanded to the systematic oppression of sits at the Chancellor’s ear. The Winfreys
all “lesser strains”- in particular, the Iron maintain their fortune by producing some of the
Slaves, Retrogrades, and Lascarians, but any most exceptional Iron Slaves on the continent –
non-Purebloods are better off toeing the line. well bred, well taught, capable of being self-
sufficient, and above all, utterly content with
House Villareal their roles. How the House accomplishes this is
Stead: Pridelands simple. A few times a year, the Heads of House
Industry: Drugs, Crime announce a give-a-way. They choose deserving
The most feared of all the houses, House Iron Slave pairs to receive a fantastic gift: a
Villareal is synonymous with terror. The full home makeover, brand new clothing for every
bloodiest and most savage Purebloods, the member of the family not of purchasable age,
Villareal are feared along the entirety of the exemption from breeding for a full year, and
western seaboard. Known as “Narcocorridos” for their very own Iron Slave to help with chores
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Kristopher Eshleman (order #7097813)
and upkeep. These give-a-ways make the House
so popular that, even if a Slave never wins a
give-a-way, the hope is enough to sustain them
for their whole of their usually short lives.

Boughs & Branches


of the Family Tree
While these are the largest and most
influential houses, countless others exist,
vying for power and wealth in the shadows of
these titans. Here are some more recognizable
Pure Blood lines of the wasteland.

The Lost Angel Westdashians - King’s Court and


Telling Visionary publicity experts, with a
branch in Old York

The Gates Family – Sainthood Mad Scientists


and Techno Savants of the Rust Coast with
considerable talent for innovating towards
adapting new technologies

The Heinz, of Three Rivers – Nuclear Family


moguls built on the canned food industry and
supply-side scrap trade, served by several
lesser fammilies such as the Mellons and
Carne-Gese. Deeply influential in the Eastern
Ironworks. 

The Genovese Line – Iron Works: Powerful


remnants of the Old World mafia, Nuclear Family
and Final Knights in heavy rivalry with the
Gambino family – and heavy alliance with the
same against the Odessa family.

Kashoggi – Decended from Yakuza tradition,


based primarily in the Pacific Northwest but
with considerable ties to certain ancient
expatriates of the South West and North East.

The Gambino Family – Old York & Aysea: Powerful


remnants of the Old World mafia with a Fallow
Hopes flair, strongly allied to and rival with
the Lansky-Jonsons. Both ally primarily to work
against their joint rival, the Odessa family. 

The Kennedy’s – Beacon Hill: Sainthood and


Nuclear Family politicos extraordinaire with a
flondness for “seed investments”.

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Kristopher Eshleman (order #7097813)
“I drank with this lady, once, from very far away to the east. She talked about another ruined
city, another people deserted and abandoned by those who have. She raged at betrayals by those long
dead, and she pointed at our city, and she said “don’t you see? Up in the Hills, it’s them, it’s
the same motherfuckers! They’re so safe, so fucking pampered, while you live out here in the shit!”
I nodded, as she expected me to, and bought another round. She didn’t understand, but it wasn’t
her fault. Those up in the Hills? Sure, they dance, and drink, and take the lion’s share of our
labors, yeah. They waste water on decoration, labor on fashionable nothings, and lives on their
safety. But in the end, they’re trapped. Even when they travel, they can never truly survive
without shelter, and they are prisoners of that. They cling to the city of before, and all of
their cred isn’t going to bring that back.
We live in the real city. The sun, that sears and blinds them, just shows us the way. This
city, which seems a burnt out ruin to them, is our home, hard-fought and hard-kept. We know the
Fallen Angel, we know the deserts that surround her. This is our home.”
- Tomas Alejo, Bartender

What makes a Solestros? just due. While some Solestros chafe under this
arrogance, many just nod and smile. As much as
Even before the fall, this was a land of the Purebloods power the businesses with their
sun and heat. Air-conditioned houses and cars influence and cred, they also need the Solestros,
once kept the swelter at bay, but when the for their endurance and their savvy. And when
coast shattered in the fall, only the richest things get really ugly? Every now and again, on
Purebloods could achieve such luxurious shelter. the road into Fallen Angel, you can see a very
Many died gasping of thirst and baking to death well-dressed corpse staked out, mummified by the
on crumbled tarmac and harsh sand. Those who sun and wind. This is known to the Solestros as
survived, though, passed that endurance on to “working on their tan.”
their children.
To the untrained observer, a Solestros looks
like a normal, if somewhat more weathered, person. History 
But the Solestros have become as specialized to
a harsh environment as any Strain which shows When the fall of man came, the Californian
its changes more openly. A Solestros is able to dream nearly became the myth of a new Atlantis. 
function at high temperatures and under deadly The heavily populated cities became massively
ultraviolet that can and do kill other Strains. infected, and the military response was ground
To them, the searing days and arid nights in the pounding bombardments to destroy the millions
Fallen Angel are business as usual. of undead.  Much of the land was split by the
With their ability to withstand the resultant severing of the San Andreas fault.
environment, the Solestros have fallen into Califia was decimated in the fall of man, and
a position as go-betweens for the Purebloods entire sections of land off the coast either
of the Fallen Angel Hills and the rest of the sunk beneath the waves or became islands lost out
world. Caravans from Vegasia, drive trains of to sea.  Water rushed into new rivers and bays
the Dieseljocks, barges from the coast, even formed by the seismic shifting of the shattered
Natural Ones from the northern forests; if they coast, and the remains of the city of LA became
want to get anywhere in Lost Angel, they have to a peninsula out into the sea.
talk to a Solestros first.  Due to circumstance As the Shattered Coast faced its end of days,
and necessity, Solestros tend to be facilitators the residents of the area huddled together and
par excellence.  closed their doors to the outside world.  Many of
The Purebloods, of course, view this as their the mansions became locked down fortresses. While
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Kristopher Eshleman (order #7097813)
the city streets were initially buildings still needed to be Culture
overrun by looting, undead, and stabilized. Most structures
rioting, the richest families still standing were cracked and The Solestros survived only
in LA and the surrounding crazed from the seismic shifts; through community, normally
territories remained safe in a lot of backbreaking work in an disparate people reaching out to
their compounds and mansions increasingly harsh sun had to be one another in an extremity. It
away from the mass populace. done to keep a roof over one’s is not surprising that Solestros
It took the unlikely head. Thousands died of sheer fiercely defend their home from
unification of the LA street gangs exposure. Fresh water was hard outside threats (be they rival
and localized police and military to come by, often needing to be families, gangs, or undead
units to clear out territories distilled from saltwater. While menaces). The neighborhood, the
of the cityscape. These strange the Purebloods stayed walled up block, the space they consider
bedfellows managed to take and in their citadels and kept their theirs is something to which
hold some ground against the resources to themselves, the they will brook no insult. Even
undead threat. Once the zed were Solestros were born to survive the Purebloods know better than
beat back to a certain degree, in that harsh crucible. to talk smack, at least in a
Solestro’s hearing. Willing to
fight and die to the last, the
Solestros have a loyalty that
is uncommon in the modern post-
apocalyptic age.
Solestros are also well
known for their pride in their
family.  It is common for the
Solestros to have celebrations
for family events that are as
large, if not larger, than
celebrations that occur on
religious holidays.   Under most
circumstances a Solestros child
is born into a broad family unit,
with many siblings, cousins,
aunts, and uncles who raise
the child almost as much as the
parents themselves. With such a
closely knit family community,
it is no surprise that the
social circle of the Solestros
are often defined by what is best
for the family’s future. Younger
Solestros commonly look to date
members of families and cliques
who are of good standing with
their own family, and it is all
but unheard of for a Solestros
to be interested in someone from
a family with bad relations.
When a child is born in a
Solestros community, it is common
for the family and the friends of
the family to all come together
for a celebration. During these
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Kristopher Eshleman (order #7097813)
celebrations no expense is spared a Solestros family during the
on food, drink, or gifts for celebration of a birth. Evolution
the newborn. These celebrations Solestros, as a whole, do not
mark not only the wealth of the choose to travel very far from After the fall of man, the
different families, but also the Fallen Angel, Califia, and smoke from a million burning
signify a desire for future Vegasian territories. The colder cities and factories finished what
ties and relations between the weather, distance from their centuries of industrialization
gift presenting family and the families, and lack of dense city began. The ozone layer is now
receiving family. At the times populace cause Solestros to shun almost gone, and the sunnier
of birth it is common for cliques moving away from the Shattered the region, the more brutal the
who have been in poor standing Coast.  While Lost Angels may rays. Unshielded human flesh can
to make large gestures of gifts, suffer from tens of thousands of burn within minutes. There is
with the hopes that there can undead that must be fought on a also precious little fresh water
be peace in future generations. daily basis, it is the opinion in the region of the Shattered
In the instance that a family of many Solestros that it is Coast, and desalination is an
wishes to express open warfare better to die fighting for your arduous process.
and feuding with another family, home in the Fallen Angel than Only those who had some small
there is no insult greater than dying of cold and exile out in ability to survive the deadly
taking action to disrupt or harm Old York. rays and the choking thirst lived
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Kristopher Eshleman (order #7097813)
to procreate. The Solestros are cred, and the Solestros take full
born of those survivors. They Identity advantage. Their settlements
can live on amounts of water that and homes may look like a ruin,
would drive another strain to but inside a riot of color and
deadly thirst, they can tolerate Solestros are proud of their eclectic taste awaits. Even a
heat that would turn another homeland and their people. They Rover may be impressed when a
strain into a crisp. While even are the children’s children of Solestros really rolls out the
they avoid the noontime blaze, survivors who lived through hospitality.
a Solestros can stand without infection and war, with the very Most Solestros wear dark
shade in the most brutal heat. earth and sky conspiring against makeup around their eyes to
The age of a Solestros is often them. Even though the Fallen further reduce glare, some in a
difficult to guess; their skin Angel is still a warzone of manner like the kohl of a long
weathers early. They are leathery undead and ruin, the Solestros forgotten people, some like the
people; fleshiness comes from would never give up to flee to sports warriors from the Telling
water they no longer need in the easier times. Visions. Clothing is loose and
same way. Their eyes are oddly The Solestros are not much light, and full of pockets. They
pale and glinting, seemingly for blatant outward wealth enjoy brightly colored clothing
bleached by the sun. Their hair display-it’s likely to get that makes their Pureblood
runs the gamut from blonde to you killed and rolled, and the neighbors wince, though it
brown to black; redheads are shining can give away position- quickly bleaches out in the
unknown. but under their clothes and sun. Colors are particularly
inside their houses are often important when moving from
adornments and luxuries that territory to territory- to be
would make a Vegasian gape and wearing the wrong color on the
a Pureblood blink. Even without wrong block invites anything
skimming off the top, working from a beat down to death.
for Purebloods still generates

Solestros Survivor
Creation Rules
Advantages:
Born of the Sun Kissed Shores: Solestros are uniquely suited to the harsh sun and baking heat of
their surroundings. A Solestros survivor gains +3 Dice when making any Endurance based Survival
skill checks to resist the effects of scorching hot environments and hazards.
Always Get a Cut: Solestros are talented at trading, selling, and making money via deals.  For
every day spent in a reasonably sized settlement, the Solestros gains 3 units of the local currency
as they work to wheel and deal on the side. This is in addition to any currency earned through
role play and in game activity.

Drawbacks:
Chip on their Shoulder: Solestros are proud of their savvy, and do not suffer insults or being
made a fool of well. Whenever a Solestros critically fails an Wiles related Survival Skill check,
for the next day they suffer a -2 die modifier on all Survival Skill checks.
Frost Bitter: Due to their desert specialization, Solestros are extremely susceptible to the
cold. In cold environments, Solestros become sluggish and receive a -2 to Endurance or Agility
survival Skill Checks. In temperatures below freezing, Solestros suffer -2 Dice on all Survival
Skill checks.

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Kristopher Eshleman (order #7097813)
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Kristopher Eshleman (order #7097813)
grew rice and soy, recycled giving up is death. To lose Hope,
The Church of their water, and cannibalized even for the best of reasons, is
unnecessary devices for parts to give up on the spirit- be it
the Telling to keep their life systems the Signal, Jesus, The Light,
running. They collapsed into Jahweh, The Seasons, or even the
Visions the welcoming arms of cold, simple promise of your fellow
“It’s time ...to play the music. hard logic, and survival above Comrades. However you identify
It’s time to light the lights.” all else, eschewing religions, it- is to lose the ability to
- Monsignor Pennzoil Donahue, spirituality, and eventually live among humanity. In these
30 Rock Monastery hope. dark times, do not lose sight of
Eventually, they gave in this message from the sky.

E cclesiastically, we are told


of a form of prophecy that the
Staff Writers call “foreshadowing”
and committed the greatest of
all blasphemies, dismantling
their communications equipment-
I dedicate this message to
the memory of Meredith, Jessup,
and Jezebel 316, among the
on a great many occasions, and I The Relay Satellites. Their countless others who died for
believe we have received a great connection to the Signal itself, me and you. Remember it all.
gift of it in the bittersweet regardless of belief, was their
events that played out for us only tether to the greater Who are the
this past evening. For those of world. Telling Vision?
you who missed the sequence of What become of these sky- “Too often are we grandstanding
events, I feel it is important- bound prisoners? and hogging the spotlight. Too
nay, crucial, that I re-iterate often are town politics and
them for you, regardless of your Madness. personal gain bringing static,
faith or even lack thereof. The not only to our Signal, but to
message is simply too important, A plague of insanity overtook those who tune in and mistakenly
specifically to those of my creed, them, growing so violent that believe those things to be what
but should not be lost on anyone. the Major rebuilt an escape the Church stands for. ”
Lo, even the avowed heathens of pod to take his chances on our - Saint Ben Richards-Arnold
the Red Star have hearkened to Ruined Earth instead of staying Schwarzenegger, Keeper of the
these words, and found meaning to face his neighbors. And upon Scrambled Channels
in them. arrival, he was stunned to find
My knowledge is spotty and people, dozens of people, alive From an outsider’s
lacking in fine detail, as I and willing help. Overwhelmed, perspective, The Telling Vision
learned the tale while barely he succumbed to his wounds and seems less serious than other
recovering from grievous died, unable to adapt to the religions like the Sainthood
injuries of my own. Suffice it surface of his species’ former of Ashes or the Cult of Fallow
to say, a few of ours found home. Hopes. This could not be
a capsule not far from camp In short, a group of people, further from the truth- the TV
which contained a man who safely isolated from our see themselves as guides and
was critically injured. Upon travails, assumed against hope teachers who must lead the world
bringing him back to town and that there was no outside line back to a time when everything
treating him, we learned he was to communicate with and gave was safe and pure, and they have
indeed from Outer Space; he was up on the Signal- any signal. physical evidence that this
one of the last survivors of a Isolated and alone, they went time must have once existed.
massive station, over 700 people mad until the last survivor came “The faith of yesterday
in close, cramped quarters. to us, a stranger in a strange told us of what would come. The
Upon the realization that land, no longer able to survive great telling visions warned us
the world had undergone the among his own kind, and died. of storms, provided us morality
Great Catastrophe, the Spacemen This all happened. This is all plays, and told us to expect
turned their concerns inward, truth. That makes it no less of the great apocalypse. Guides
having given up on any contact a parable for us and ours.The were provided for us all, and
with the dead world below. They moral of the story is simple- the great saints of Sang-Sum,
19 19
Kristopher Eshleman (order #7097813)
R.D.A., and Soney did lay to live together in the suburbs posters, and t-shirts they
warnings before us. We did not and a host of other things. had found. The ruined pop
listen to your great words, so On the Nevada Coast, Father culture gave the survivors a
now we wait on station break.” Clarke gave his last and sense of identity and history,
Historians and archivists greatest Sermon of all to a inaccurate though it may have
have slowly pieced together rapt audience of over a thousand been, the reality of it was
a shattered history of the followers whom he had picked up largely irrelevant. Knowing
the Telling Vision. According from as far away as Old York, that, for example, a T-shirt
to them, Showrunner Father the Ironworks, The Pridelands, with a big blue S on it meant
R. Clark, the first visionary and even the Far Shores of that the wearer stood for Truth,
of the Church of the Telling Europe. And on that sunlit Justice, and the Merican way
Visions, wrote his visions not beach he revealed his greatest elevated the items from junk
on earthly paper, but instead in secret: the stories he’d been and scrap to religious icons of
the air itself. Such was the act telling all along where not his limitless value. As Visionary
of one blessed by God, or “The own. They belonged to the air, missionaries began to move out
Sponsor”, and it is said that to the Great and Holy Sponsor. from the big cities, they brought
most of the world worshiped the He told of the Telling Visions, their stories with them, and the
Telling Visions. boxes he’d seen that spoke the stories, while
They say that the first words of the Most Holy Signal, often goofy, mis-
Priest of the Church of the the Most Perfect Voice of the remembered, and
Telling Visions adopted the Sponsor himself. He explained cheesy, brought
name “Father Ramirez Walken”, that these Telling Visions were something much
and began to speak of a time the keys to the ideal lives that more valuable: hope.
when the Telling Visions would the people of the world before The Stories of the
teach us how to live our lives. had lived, and that only by vision were more than
Now that the light has gone from returning to the Signal could a bizarre and comical
the Telling Visions, it is the we return to order and clarity. throwback to those early
Showrunners’ duty to stay tuned He then mounted his horse and survivors. They were a
until the Sponsor is back ‘on rode West into the sunset, and mismatched quilt of an
the air’. was never heard from again. idea, an approximation
To this end, Father Clarke The first signs of the Telling of what life had been
appeared somewhere in the Vision as a faith appeared before the Fall of
midwest, but he often claimed in the big cities- Old York, Man. The Vision are
to be on the last leg of a holy Londontown, the Ironworks, and deadly serious
pilgrimage to the West, where above all Vegasia. Father Clark about this to
all of the greats had gone was rumored to have come from this day.
before. He spoke of a mythical near Vegasia, and followed the
land of Kalifornia, where all Vision out west into the Nevada
were rich and healthy and Bay, which had been his plan all
beautiful. That was his end along. However, there are rumors
point- He and his followers that he’s still out there,
marched for Kalifornia, to the broadcasting to this day.
gilded kingdom of Bell Air. As for the Vision, word
Wherever he went he gathered spread quickly. The stories
followers, and they retold his they told resonated on a
fantastical stories of loose primal level with the
cannon cops on the edge, spunky great unwashed, and
girls making it on their own they liked having
in the big city, brave pioneers a context for
boldly going where no man had the old lunch
gone before, the wacky adventure boxes, action
of a mismatched couple forced f i g u r e s ,
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Kristopher Eshleman (order #7097813)
Guiding Tenets: “Merchandising” ensured that, Do not allow others to
were Sponsor’s message strong witness your prayers
There is the Alpha enough, it would have to stretch without having them
and the Ohm-mega. The beyond the Vision. The oldest pay-to-view.
Signal is the beginning Visions are the most holy, of This is an oft-misinterpreted
and the end. course, but as the time passed tenet of Clarke’s vision.
In the beginning, the Sponsor and the Signal grew diluted, more Paying-per-view is not always
spoke the Word. But the Sponsor’s and more Merchandising became a cash transaction. Rather,
voice is glorious and perfect, necessary, and Visions moved to in revealing the glory of the
and too resonant for the frail toys and shirts and games and Vision, either through prayer,
human shell. Hence, a translator restaurants and billboards and imagery, or Visions on the box
had to be created. It took cars and every other possible itself, must somehow benefit the
years for the first vision to be thing. As time moved forward, Signal in some way. Revealing the
created, and the ages and ages of the more Merchandising a Vision glory to a new convert, or using
pre-TV history are punctuated by had, the more sacred it was, so a prayer to aid one who would
war, misery, and death. something like the Pokiemans somehow benefit the Sponsor’s
Once the Telling Vision were almost as sacred as the voice all count. Even in cases
was invented, it was the dawn Star’s Wars, which were almost wherein more conventional barter
of a new age: a car in every as sacred as the Dukes of Hazard, comes up, the trade of a prayer
garage, a wife in every house, which were almost as sacred as for a meal, supplies, or even
a turkey in every oven. Men were the Honeymooners. a story or another prayer are
smart, strong, and well-dressed. all valid. The Sponsor loves a
Women were pretty, obedient and Destroy those who market of ideas.
blonde. And during the time when would impede the great
we all tuned in, from the Era Signal. Every member must carry
of the Beaver to the era of the This goes without saying. a piece of “Holy Wood”
Fresh Prince, all was right with The signal does not need us, we upon them as a sign of
the world. But soon, people were need the signal. But there will faith.
distracted, filled with ideas of always be those who fall prey to The things touched by the
somehow people knowing better madness, despair, or heresy, who great sacrament of Merchandising
than the vision. Some people even insist on blotting out the Word are the most common things
suggested that books replace the and the Voice in favor of some imbued with the holy power of the
Vision, a massive step backwards other, lesser thing. This can signal, but not the only ones.
in civilization. As home taping, take many forms: other faiths A stuffed toy, a plastic figure,
internet, and video games began threaten the signal- those in or a lunch box are all holy, and
to cloud the Word, society fell the Kings Court would switch certainly fill the requirements,
apart. off the screen and turn up the but there are those who seek
Simply put, the Signal is, volume, the Tribes would burn items that cleave closer to the
was, and and always has been, down out great Signal towers, preservation of the vision on
but not until the Advent of the and the Final Knights would raze the whole. Of these sorts of
Telling Vision Box could we the whole damned world. The most items, things like cathode-ray-
interpret it. And without it’s insidious, however, are often tubes, channel clickers, and
guidance, we are lost sheep. the Showrunners themselves, who even sacred couch-cushions, the
serve their own glory before the most coveted (both because their
Collect the lost relics Most Holy and Perfect Voice. delicate paperback condition
of the Telling Visions, The Signal comes before the and their crystallization of
and always quest to find individual... always. a single week in the Vision’s
the signal. past) are the sacred TV guides.
The markings on everything Of course, topping the list of
speak of the Vision. Just before sacred items are the Vision
the fall of man, the great Boxes themselves, although
religious sacrament called the ones that still work are
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Kristopher Eshleman (order #7097813)
vanishingly rare, and usually Red Star must concede that some Watch and follow the
huge. There are those who will form of trade is fundamental stories of the Telling
lug them around in massive to society. Every creator has Visions, and learn from
wagons or pushcarts. Rumors a product, and encouraging a their enigmatic ways.
still persist of some sort of people to buy that specific This one seems obvious.
tiny Vision boxes that somehow product is the fundamentals of Adherents of the Vision must
fit in a pocket, but there’s advertising. To the Vision, take this deadly seriously.
debate as to the veracity of this is a sacred rite, and Visionaries don’t just watch
this claim, and should these Advertising is a beautiful, television, they study it. They
miniature devices exist, surely life-affirming thing. Rather learn every single nuance of
some elements within the Church than avoid advertising, the their favorite shows, studying
would see their very existence Vision believe it should be a every color, every gesture,
as heresy. creator’s chance to reveal their every facial expression to
cleverness, creativity, and learn every single last aspect
Respect the merchants, dedication to their craft. The of what their Vision is trying
and head the words of Vision love a good commercial, to tell them. There’s a level
their Sponsors. and will sometimes reward those of religious obsession with the
The Sponsor loves a free who come up with particularly Vision that can be strangely
market. There’s an oft repeated beautiful or creative ads with useful, inasmuch as it teaches
phrase among the Vision, “Trade gifts of blessings, prayers, or a level of familiarity with
between people is all that even a few moments of sacred Pre-Fall culture and technology
separates us from the undead.” airtime in a sermon or show. that other religions lack.
And like it or not, even the

Rites & Traditions events of the world and decides if they are
entertaining or not. 
Theology: When the people took the Signal in vain,
“The Signal is, was, and has always been. When ignored it’s teachings, and tuned it out in
we, we people of the viewing audience, developed favor of books and bureaucracy, the world they
to a point that we could create the necessary had been given was torn away, leading to the
technology to listen, we enjoyed a golden age. devastation we now know.
When we tuned out, the world came apart. Pick up To sum up, the Sponsor speaks the Signal.
the remote.” The Sponsor is the closest thing to God, rarely
- Father Showrunner Taka Sena spoken of in his own form, because he is too vast
and too powerful for us mortals to understand,

T heology of the Vision is deeply complex, but


can be summed up thusly: In the beginning,
there was the Most Holy Sponsor, and he spoke with
and his goals and ideals are beyond our ken.
The Signal reaches us, and we interpret it. TV
members speak of the Signal, debate it, channel
His Most Perfect Voice, the Signal. The Signal it into healing and Holy Power, and generally
always existed, but the old world eventually base the religion on The Signal itself. The
developed the technology to tap into it, bringing Viewing Audience interprets their actions and
about a Holy Golden Era of floor wax and breakfast determines if we have entertained and (in the
cereals and dating games and all other manners instance of a Very Special Episode) taught as
of luxuries and amenities we can only dream of well.
now.  It was Bell Air* on Earth. There were no Even divorced from it’s bizarre Theology,
Retrogrades or “ugly folk” and the zombies were The Philosophy of the Telling Vision is deeply
few and far between, and only attacked sexy teens, nuanced and steeped in harsh moral relativism.
for the most part. Many people cast a dim eye on the TV due to
“The Viewing Audience” is the most complex this fact. Simply put: The Telling Vision are
theological idea they have. It’s technically not good, and they are not evil. They conflict
the masses, but also simultaneously a sort of with a dark version of their religion called
ethereal council of judgement that weighs the the “Nemesis” who venerate all of the villains,
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Kristopher Eshleman (order #7097813)
monsters, and horrors of the old shows but they elements of the world (“Is this where I, as a
are not enemies per se. Both sects know that the protagonist, should make a choice?”) Faithful of
world is a story, and a hero needs villains, so the Church of the Telling Visions usually have
they’re not above providing some to keep drama a lot of scavenged religious icons that they
going.  with them. Beyond the staple ‘Telling Visions
This is considered the deepest-held secret Guides’ and larger “Oracle Boxes,” members of
of the faith. They know that the world exists to the faith can adorn themselves with the icons
entertain and teach “The Viewing Audience”, and of saints and saviors that used to speak to the
they believe that as the Holy Chosen, they are masses through the Telling Visions. Much can be
writers and directors in the lives of others- in learned from an individual depending on which
short, a religion of meddlers. Each member of icons they carry.
the faith selects a “protagonist” or two whom There are a lot of priests in the Telling
they try to “write” into being a hero. Of course, Vision. In fact, a large ratio of the TV are
when necessary, they’ll create antagonists as priests, which some have taken as evidence that
well. The Holy Imperative of the Vision, beyond they are more devout than the other faiths. Others
doing good works, or even survival, is to spread may meet and gather less along religious lines,
the Signal by creating the best possible story. but the Telling Vision travels together and fights
together as often as not.
*Since California shattered in the Fall, it Showrunners are expected to broaden their
has become an afterlife to the Telling Vision understanding of the Vision. Every Showrunner
theology. It’s where cowboys go at the end of has a Channel: Westerns, News, Sports, Primetime,
the story, where everyone is rich and beautiful, Sitcoms, 60’s, Reality, Talk Shows, or After-
and there is no pain, only drama to keep things school specials. They’re expected to have as
interesting. near an encyclopedic knowedge of that genre as
the situation will allow, and to foster elements
Customs & Organization: of that genre in the world. So, a priest of the
Old West would be expected to head to the Western
The Showrunners: desert, to dress the part and carry pistols, and
The Church is guided on the path of Genre. to know as much as possible about every Western
For example, most “general TV” followers are show from Bonanza to Deadwood.
rather roughshod, but some might be focused on However, the most sacred rite of the Telling
news, sports, cartoons, or commonly and others Vision is The Viewing. In a world where Telling
a sort a “Golden Era” sitcom focus: The Facts Visions are vanishingly rare and old scriptures
of Life, Happy Days, Prefect strangers, etc. even rarer, how does one watch TV? The Vision must
Generally, priests are held to to a higher watch the world and the people around them. Every
genre standard than the others, so if you’re a Showrunner, and at least most of the Laypeople,
priest, you must choose a Genre, but a layman are expected to “choose a Protagonist.”
probably won’t be expected to do so.Laypeople can Protagonists can be anyone, but they are most
identify as one Character, for example Batman, commonly people not of the Vision themselves.
Bo Duke, Mary Tyler Moore, or Ted Koppel, and They are the main character of a new show that
focus exclusively on that characters’ nuances. the Vision will begin to watch and promote.
Below Them, dozens of priests share the duties There are no cameras or recordings, the “show”
of “Directors of Programming,” who coordinate is simply a set of circumstances in the Vision’s
the “Showrunners,” which is the TV term for mind, although several Visionaries can come
“Priest.” Laypeople within the faith are called together to form a “crew” and really mess with
“Productions Assistants” or “Viewers Like You” a single protagonist. Once a Protagonist is
and are very valuable as advisors to the clergy, chosen, either in the Newfall season or in the
and will often be asked how things “test with” Midseason Replacements, the Visionary actively
them, as in: “How does this Test With a Viewer begins to meddle in the protagonist’s affairs
Like You?” according to a rather loose set of simple rules:
Members of the TV are often consulted on
questions of old-world pop culture and on “meta”
23
Kristopher Eshleman (order #7097813)
1: Make the Protagonists’ life interesting: A It’s important to remember that even though
Protagonists’s life is never boring. In fact, they may lead Shamblers to your tent and tell
the Vision actively works to make sure that every your dates about each other, the Showrunner is
aspect of the Protagonists’ life would be good ultimately on the protagnists side and wants
TV. This, of course, includes action-packed wild to see him succeed. If the main character is
chases and daring escapes, fights to the death, miserable all of the time, well, that’s bad TV,
etc, but also wild, passionate romances, heart- so as often as not, a Showrunner will provide a
rending emotional twists and turns, and punchy, financial windfall, a pretty new love interest,
snappy dialogue. It’s very important to note or even just a friendly pep talk to keep them
that this is not always bad. A recently-selected going.
Protagonist can expect to be terrified a lot more It’s a strange responsibility to know that
often then a normal person, but they’re going to someone is religiously obligated to indirectly
enjoy grander rewards, as well. mess with you, and yet keep you alive no matter
what, leading to some strained relationships.
2: Do not interfere directly with the Unaware protagonists live out an even stranger
Protagonists’s choices or decisions: Ultimately, set of circumstances, usually slowly becoming
watching a show, even one you’ve created, is a dimly aware of a Truman-show-like facade around
passive exercise. Forcing the Protagonist into a their exploits as their lives slowly escalate
situation is essentially a Spoiler, and a major and become more and more melodramatic. Sadly,
sin against the Sponsor. The Visionary can NOT more then one Vision has died at the hands of an
directly force a Protagonist to do anything, angry Protagonist, but more often than not the
ever. However, they can certainly stack the odds bond becomes one of a bemused friendship. After
in favor of a certain outcome. all, the Visionary is willing to die for them,
and for those who know the Vision well enough to
3: Teach the Protagonist so that he may grow understand what is going on, it’s the highest
between Seasons: The Protagonist must begin to honor that the religion can bestow an outsider.
learn life lessons. These are not confined to Protagonists are generally attractive,
simple bits of good advice, but to grand and younger, and interesting in a way that makes
exhaustive character studies that will explore their situation unique. A hotshot gunslinger
the protagonists’s every flaw in embarrassing or traveling doctor is a more likely choice
detail before ultimately eliminating them and in than a hapless farmer or sleepy bureaucrat.
general making the Protagonist a better person. Purebloods, Remnants, and Mericans tend to be
popular choices, but even Retrogrades and Red
4: The Show may not be cancelled: The Protagonist Star are not unheard of. However, above all,
may be threatened, terrified, cajoled, tempted, a Protagonist is interesting. One who seeks to
and seduced, but they must not die. This is vital. escape the notice of the Vision would be wise to
The Visionary will never put the Protagonist in keep their head down and keep quiet.
a situation he doesn’t think the protagonist
will survive, and should it come to it, must put The Special Holiday
their own life at risk to prevent “cancellation Episodes: Holidays
of their show.”
The Newfall Season:
The bond between Protagonist and Visionary As much a harvest festival as a religious
is a strange one. Protagonists who are aware of observance, the Newfall Season begins as the
the rules must come to terms with the fact that leaves start to turn and the air grows cold. The
they have a sidekick who is going to make their Visionaries see this time as the beginning of a
lives hell, but will die to save them should new TV season, and will reinvent themselves. Some
things ever come to it. They will often try to will attempt to curry favor with new Protagonists,
work with their Showrunners, and some will play and others will cut ties with old Protagonists
up their difficulty with relatively minor threats that have grown stale, died, or reached a
and situations so as to prevent the Showrunner’s happy conclusion (an oft sought but rarely
escalation. achieved brass ring for the hapless Protagonist.
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Kristopher Eshleman (order #7097813)
Selecting a Protagonist is done They’re expected to sow as much will almost always opt to make
by offering the individual a fear and dischord as possible, a bad situation worse. It’s an
piece of Holy Wood or similar and the bizarre secret of This especially harrowing time for a
relic. If they accept, they’re Is Halloween is that this is the Protagonist.
now a Protagonist until the one night they’re not supposed
next season. to murder anyone. Tonight is The Midseason
about fear alone, and murder, Replacements:
This is Halloween: while technically allowed, is In the sad circumstance
In the early Autumn, as the considered cheating by many. of a Protagonists’ death, the
moon grows full, the Vision will Of course, the exception to the Visionary is often lost and
head to designated “Pumpkin rule is in the instance that Despondent until the Midseason
Patches” for await the arrival someone figures out this fact- replacements. Just as winter
of the “Great Pumpkin.” This anyone who does is as good as turns to spring, the Visionary
dead. will call for a special Reunion
episode, where the Vision will
say some final words and invite
others from the Protagonists
life to do the same. The
Visionary is now free to choose
a new Protagonist and start a
new show to watch.

The Happy Holidays:


In Winter, The Happy Holidays
are a time of friendship and good
cheer. The Vision’s exploration
of the Happy Holidays could fill
volumes, from the 34th Street
Miracles to the Angels of the
Wonderful Life. There are
series of careful rites that
begin with the selection of an
evergreen tree, which is then
chopped down and decorated with
scrap. As the moon grows full,
there’s a night of revelry that
includes a massive exchanging of
elaborate gifts and a prayer to
a benevolent and central entity
is an elaborate ruse- pumpkin called “Santa Claus.” Santa may
patches are well stocked with Sweep’sweek: be the single most powerful figure
hooch and food, and all manner In Late November and May comes in Vision theology, stretching
of entertainment. But for this Sweep’sweek, a nightmarish time across every genre and nearly
one night, the Cult of Nemesis for those close to the Vision. every show.
is allowed - no, encouraged - As the seasons draw to a close, This is a good time for the
to just go absolutely bughouse. the Viewing Audience is expected Vision. They remind the people
For them, it’s a competition: to pay extra-special attention of the importance of hope,
the collection of screams. The as everything is pushed to the family, and good will towards
monstrous Visionaries engage in brink. The Visionaries are even men and women. No matter how
a massive, all-out contest to see more chaotic and unpredictable crazy them seem the rest of the
who can gather the most screams than usual. In their desperate year, the Vision bring people
to terror and wails of despair. bid to create must-see TV they together in the Happy Holidays.
25
Kristopher Eshleman (order #7097813)
Major Sects & Leaders: and more disconcertingly, anyone! There’s a
The TV are one of the most cohesive religions frenzied electricity to the Station Head that is
in the world. They are organized top-down by always barely contained, and usually is the only
a cadre of powerful priests hand-chosen by giveaway to his position. When not acting, Father
Father Clarke, referred to as the Network Execs Dobbs is a frenzied whirl of energy and ideas,
or Station Heads. The core are well known, and and he frequently travels around the country,
organized by time zone. They meet yearly at one insinuating himself in various situations,
of their four massive Churches. escalating them to insane levels, then gathering
the local Vision to aid and watch the results.
Head of Network Programming West, His agenda is unclear, but there’s definitely a
The High Paramount Fox Metrogoldwyn method to his madness. Father Dobbs is planning
of The MGM Grand, Vegasia something, and it’s going to be big.
Fox, a jolly and clever Vegasian, has the
bearing and appearance of a favorite uncle. Head of Network Programming East,
He’s stocky and broad shouldered, generally High Monsignor Pennzoil Donahue of
well dressed, with eyes that appear to always Network Standards and Practices at
be smiling. His long green coat tails and top 30 Rock Monastery
hat complete the “Wizard of Oz” image. His It’s been said that all of the monks of 30
demeanor isn’t just a ruse. He really is one Rock could eat for a year on just one of Monsignor
of the kindest, friendliest old guys you could Donahue’s breakfasts. Possibly the heaviest
meet, making it all the more unexpected when his living Retrograde, the Monsignor can no longer
ruthless side surfaces to protect his beloved move his legs and requires his manservant, Father
Church. Fox is easily the most benevolent of the Lurch-Benson, for even the simplest tasks. The
Station Heads, a good guy who genuinely wants to Monsignor’s mind is still razor-sharp, though,
see everyone happy and well fed, and entertained and politically, he more than holds his own
in front of a good show. against the Yorkers, Reds, and Purebloods of the
Heights. Things have gotten strained recently,
Head of Network Programming Mountain, and rumors have started to spread of cruel
Station Director Ubu Kilroy Cannell Nemesis rituals and the endless gluttony of the
at Second City Studios Monsignor taking a more savage turn...
Cannell is a Pureblood and a Bureaucrat “who
plays the game” at the Ironworks as well as any The Many Channels of the
of the high-ranking members of Chancellor Daley’s Vision
inner circle of high-stakes ironworks politics.
As the deputized minister of internal propaganda, The Nemesis:
Cannell manages both responsibilities with Perhaps the most famous, and most antithetical
aplomb, but he feels that his greatest creative religious sect within the Vision, the Nemesis
urges are being thwarted by his situation, and embrace villainy in all of it’s forms. While
it’s bothering him. He realizes that he’s part certainly couched in the Genre of horror, you’ll
of a massive evil empire of slavers, and secretly find adherents of Captain Hook rubbing shoulders
has begun deadly tryouts to assemble a team of with Mean Girls and Schrutes among the Kreugers,
heroes to organize the inevitable rebel alliance Voorhees, and Draculas. The sect is supported
that will take the Ironworks down. by a bit of Clarke’s writing that describes the
“Beast of the Late Late Show,” a horror-movie
Head of Network Programming Central, monster that terrorizes humanity before the end
Station Director Father JR Bob Dobbs of the Broadcast day.
of The Central Compound The Nemesis, however, adheres to some very
The manic Accensorite called “Father Dobbs” stringent rules. The Nemesis almost never hunts
by his friends is much more hands on than the the Vision - it’s a waste of their time to do so.
other station heads. A master of disguise, The Vision simply already know what the Nemesis is
considered by many one of the best actors in the there to teach, and they are evangelists through
world, Father Dobbs can be literally anywhere, fear. Both camps make a big show of enmity for
26
Kristopher Eshleman (order #7097813)
outsiders, so as to maintain the illusion. Heralded by jet-black ravens, black jumpsuits,
Nemesis do take protagonists, but this faceless black masks, and “S&P” patches are
relationship is rarely as nuanced as that of enough to send any Vision running. They move
a normal Vision. Nemesis Protagonists are, for collectively and precisely, never speaking, and
all intents and purposes, cursed, and while they appear and disappear quickly and efficiently. No
won’t die, it’s open season on everyone and one can adequately explain their agenda, but they
everything around them, usually culminating in a brutally and unemotionally maintain the Church’s
pitched battle from which one does not survive. best interests through sabotage, assassination,
Nemesis protagonists are usually selected along and blackmail. They have killed kings and farmers
the criteria of being pretty terrible people. If alike without a word offered of an explanation,
they prove that they’ve genuinely been tested and maintain a truly disconcerting presence
into a better individual, the Nemesis will move often just on the outskirts of society. Common
on and leave them alone, or even defend them from theories maintain that they’re not even human,
other threats for a time. On the rare occasion but some manifestation of the Sponsor’s Will,
that the Protagonist truly breaks down and loses that only exist when noticed. They’re accepted
it, well, he’s welcome to join. as the “stage crew” of the Vision’s reality, and
The simple fact is that a hero is only as are not to be interfered with in any capacity.
good as his villain, and nowadays humanity needs
all of the heroes it can get. This principle The Arcadian Heresy:
of martyring one’s own ideals and purity for The largest heretical sect within the church,
the greater good cleaves dangerously close to the Arcadians maintain that towards the end of
Final Knight doctrine. More than one Nemesis has the old civilization mankind learned to bend
slid down this slippery slope, leading to some the images onscreen and manipulate the Signal
epically gory and spectacular confrontations to the viewer’s will. The Vision’s opinion of
that left very, very few survivors indeed. the blasphemers ranges from bemused contempt to
outright and unflinching violence. That said,
The Nielsens: the Arcadians have gained traction, particularly
The Nielsens technically don’t exist. No one in the old Undersea and in Vegasia.
has ever claimed to be a member of the sect, and Arcadians are much more hand-on with their
never announce themselves, even to the Station Protagonists, sometimes maintaining elaborate
Heads so far as anyone knows. Something of an spreadsheets of their “stats”; strengths,
official “Internal Affairs” of the Telling Vision, weaknesses, combat record, and Equipment (which
these 100 agents move across the wastes, sniffing they insist on caddying and handing to the
out heresy and monitoring religious doctrine. “Character” when necessary.) The relationship is
If a settlement tests poorly enough, it may be described as being far less insidious, but far
eliminated entirely. This can be as innocuous more annoying.
as being shunned by the church on the whole or
something as deadly as direct cancellation by The Spotlight:
one of the four Station Heads. A sub-sect of the Vision dedicated to creating
The actual threat of the Nielsens is more heroes, the Spotlight takes a more hands-on
potent than the organization itself, and Visions approach to things and eschews the training of
all over the world toe the line so they should Protagonists in favor of the glory of personal
get high Nielsen ratings should the secret family heroism. While it’s detractors argue that the most
ever cross their path. The Nielsens are believed sacred act of the Vision- watching passively- is
to hold the reins to Standards and Practices, lost on the Spotlight, they belive their Sponsor-
although no one knows for sure. given duty is to perform as loudly, dangerously,
and boldly as possible for as big an audiance as
Standards and Practices: they can find while righting wrongs and dispensing
The Vision is uneasy around the Nemesis, but justice. Popular with Accensorites, Mericans,
they don’t fear them in the conventional sense. and anyone else with more energy than sense, the
After all, they pursue the same goals. The same sect has gathered some serious momentum in the
can not be said for Standards and Practices. old rust belt.
27
Kristopher Eshleman (order #7097813)
Known Shrines: Opinions of
Other Faiths
Bell Air: Fallow Hopes: “Oh, the firebrand
The Great Mecca of the Telling Vision, shrouded in mystery and preachers. A common trope among
debate, the actual Isle of Bell Air remains an idyllic paradise the Scriptures, these guys play
in the Pacific Ocean off the shores of the misty isles of the it well. If you need a deus-
shattered Sans Califia Archipelago. Safely apart from the savagery ex-machina cavalry they’re
of the Studio City islands and the Hills of Lost Angel, Bell Air as reliable as they come. Of
is a paradise of mansions and gently rolling hills maintained course, they’re easy villains as
by the best and brightest of the vision. The dark side of the well, what with the intolerance
paradise is simple: once you go to Bell Air, there is no coming and hate, so make sure you know
back. Ever. For any reason. The remainder of your days will be what role they’ll be playing if
champagne and hot tubs and nightclubs if the legends of the you bring them into your cast.”
island are true. But you’re going in for the rest of your life. - Sister Jerrica-Laverne
Hallmark of Dunder Mifflin
Disnea World:
Along the Rum Coast is a small Settlement in the Midst of a Sainthood of Ashes: “Adorable.
wonderland of inexplicable Telling Vision monoliths. The Kingdoms Absolutely pitch-perfect hero
of the old world seethe and teem with the undead, but the Magic types, always can be counted on
one has never fallen. The Disneans, a merchandising-based and to teach a crippled teen to read
Pure Blood sponsored sub-sect of the Vision, all make their or stick their necks out for
way through the fetid, monster-infected swamps on pilgrimage a pile of old books somewhere.
to see this great wonder and defend it alongside their greatest And unlike the others, they
heroes. For miles around the Disnea World temple you can see the never seem to get really mad at
grand spires, still lit by votives and signal fires tended to us for using them in our shows.
by the many devotees that call the shrine home. Rumors persist Can’t recommend working with
of a massive underground labyrinth, suggesting that this is them enough.”
the headquarters of the enigmatic Standards and Practices, but - Union Jack “Dustin” Diamond,
the insular community offers only comfort and entertainment, no BBC Merica
secrets, to any not of the Vision.
Final Knights: “You just love
Mayberry to hate them, eh? Seriously,
Rumor holds that tucked deep somewhere in the New Southeast is an are there better villains out
idyllic, Accensorite town so rustic and perfect it’s still not there? And the best part -
in color yet. In this sun-dappled hamlet, the Vision and Nuclear because you can count on them
Family ideal remains pure and pristine, free of the corruptive to do whatever a bad guy will do
influence delivered by the modern world. Delightful scamps get in ANY situation, people assume
into trouble and clever animals help them out in this strange you’re some kind of CSI genius
place without, or outside of time. Father knows best and mother when you predict their every
knows her place on the old country prairy. And somehow, against move. Always keep a couple of
all logic or reason in the wasteland, the Zombie hordes haven’t these goons around. They’re
found it. just too useful to the plot.”
- Izzy Badwolf, MGM Grand
Yet. Temple Vegasia 1

But they’re coming, Barbera. Nuclear Family: “These people


got hung up on Wally and the
Beav, on Andy and Opie, and
something sinister happened.
They missed the entire point of
the story and got lost in the
trappings of a time that’s never
28
Kristopher Eshleman (order #7097813)
coming back. So they became ... Sample Prayers:
colorless. We can’t get a bead
on them anymore, and that scares “Hello, and welcome to Today.”
us. Try and bring them back into - Popular Greeting
the fold, but watch your back.”
Mister Rogers, Showrunner of “Don’t touch that dial.”
the Daunton Pits - Popular Greeting

Darwinists: “Look, radiation is “In Nomine Aybesee, In Nomine Enbeesee, In nomine Seebeeyess and
no mystery. Half the time you all of the local and regional Network Afilliates.”
get superpowers, and the rest - Catechism of the Holy Trinity
are mutants. They’re basically
the same except mutants eat “After these messages, we’ll be right back.
people. Knew one Merican who got How much would expect to spend on this fine product? Not Brand X!
bit by a radioactive Lascarian Act now, while supplies last.
and despite all the time and Here’s how to order:
energy I put into making him a To save COD fees, have your credit card ready and call:
costume and a special tunneling Toll free, one, eighthundred, one two three, four five six seven.
hat, he just got cancer and Call now. Operators are standing by.”
died. I swear, no one follows -Liturgy of the Sponsor’s Screen
the rules anymore.”
- John Connor McFly, Commercial “This is a test. This is a test of the emergency broadcast system.
Sponsor of the Compound The broadcasters of your area in voluntary cooperation with
the FCC, the Almighty Sponsor, and federal, state and local
Kings’ Court: “Yes, I want my authorities have developed this system to keep you informed in
MTV as much as the next gal. And the event of an emergency. In the event of a real emergency, this
these guys are so close and yet broadcast would be followed by news, information, or blessings
so far away- who only listens to pertaining to the nature of this emergency.
the soundtrack when the whole This is only a test.
story is right there? Still, This is only a test.
they make for pretty good bad- May the Signal guide and protect us, this is only a test. ”
boy types or obnoxious villains. -Prayer of the Emergency Broadcast
And at least they know why the
Signal is important.”
- Chevy Levy, Hazzard County
Shorts Inspectress

Tribes of the Seasons: “These


guys are entertaining, but they
lack commitment. Take the whole
noble savage thing and dial it
up a notch. The faith you’re
aping was dead long before the
fall, and is based entirely on
tropes your ancestors saw on-
that’s right- TV! Would it kill
you guys to follow a cowboy
around spouting wisdom, talk in
a stilted caveman dialect, or at
least change into an eagle every
so often?”
- Father Pedro
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Kristopher Eshleman (order #7097813)
T he shattered coast of the Sans Califia Archipelago is home to all kinds of unique items and
skills that are prized across the wasteland. Brewers and archeologists both come from far and
wide to study the techniques and artefacts found throughout the region. This guide will provide
you with what you need to know to profit off the archipelago’s rich resources and surrounding
dangers. Clever survivors should always be on the lookout for new items and skills available to
them to tame the wilds of the badlands.
Survivors may use the new Advantancements and Detriments at character creation. For existing
characters, they can earn them through play by spending experience points at the Game Organizer’s
discretion.
The equipment section of blood details the most common of traded goods in the Archipelago,
alcohol. Thanks to the bounties of the Studio Islands, the wineries, distilleries, and brew halls
of Califia are well supplied with rare herbs and rare drink recipes.
The Threats section details useful information for the Game Organizer using the Sans Cilifia
region, allowing them to populate the area with unique threats and creatures that will challenge
the survivors as they explore the misty islands.

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Kristopher Eshleman (order #7097813)
New Advancements New Detriments
Smuggler’s Run (Cost: 3) Sun Poisoned (Cost: 3)
Sometimes you’ve simply got to get through, May not be taken by Solestros or Natural Ones
no matter the risks or opposition. Whenever the The shattered coast is known for it’s sun-baked
Survivor used Athletics to move past an opponent shores and dusty bluffs, but there can be too
opposing their movement, they gain +2 Dice to much of a good thing. This survivor has suffered
their attempt. However, this is an all or nothing the ills of overexposure, and finds themselves
gambit. If the Survivor fails, their action easily fatigues by hard labors. The survivor
sequence is immediately ended and are knocked always tests Endurance checks with the difficulty
prone until the beginning of the next Phase. increased one step.

Know Your Exits (Cost: 2) Tainted Blood (Cost: 5)


Survivors keep constant watch of their – Pure blood only.
angles, and those with a lot of dealings with Your family has a dark secret. It hasn’t
Pure Bloods always know they should be ready to maintained clear bloodlines, or perhaps has
escape at a moment’s notice when family, fame, falsified it’s lineage. So far the deception has
or money are on the line. A survivor may make a held up, but at any time this could be discovered.
Wiles + Awareness check during a scene, and if The survivor suffers a -4 Dice penalty to all
successful, their first Movement action is taken social checks whenever dealing with the Lineage
at the same time as Assist actions so long as League or knowledgable Pure Bloods.
they are moving to flee the scene or combat.

Guilded Daisy (Cost: 8, 4 for


Pure Bloods)
Some people just have a special air about
them, a confidence in their own importance that
carries the implicit threat of what would happen
should they come to harm. This Guilded Daisies
don’t intimidate by force or strength, but by
mere presence. A Survivor with Guilded Daisy may
make an Appearance + Intimidate check against an
opponent’s resolve. If succcessful, the target
suffers a -4 Dice penalty to their first attack
against the Guilded Daisy.

Oracle of the Static (Cost: 5)


Requires Faith: Telling Visons
There are those touched by the Telling
Visions that simply seem “off.” It’s as though
they can see a world beyond ours that only makes
sense to one dedicated to the archaic ways of
the script-tures. These mad “oracles” can be
found addressing a crowd as likely as they are
to be addressing a boot, though they sometimes
produce useful insight into situations with
their bizarre logic. An Oracle of the Static
may, once per session, make a Luck + Faith check.
If successful, the Oracle will receive an (often
cryptic, sometimes inaccurate) insight from the
Game Organizer.

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Kristopher Eshleman (order #7097813)
Alcohol, Brews, & Drugs Brews:

L ike so many communities in the wasteland,


the islands of the Sans Califia Archipelago
survive on trade, exporting what specialties
they do have in return for what they need from
their neighbors in the Rust Coast and Vegasia.
For the green hills and rocky isles, this is
Wine. The region is famous for their alcohols’
refreshing nature, and the incredibly potent
effects they have on survivors. Unsurprisingly,
addiction has become a common problem for those
who come to rely on these amazing concoctions,
but leave it to the Pure Bloods of Califia to Much like alcohol, brewers and distillers can
commodify anything, bottling even more powerful take useful herbs and spices to make non alcoholic
versions of their addictive brews, while selling brews and remedies. These brews are sought after
addiction remedies on the side. by all sorts, be it for a cure all meant to fix
what ails a survivor, or an agent designed to
Alcohol: counteract poisons or radiation. Just as varied,
if not more so, than their alcoholic cousins,
these bottles are incredibly hot items on the
trade lanes, and quite a few wasteland traders
make their living hawking specialty brews alone.

Drugs:

The ubiquitous Hooch has made its mark in


the wasteland. There is rarely a survivor that
hasn’t at one point or another drank the stuff.
After all, it’s made almost everywhere and is
often cleaner and safer to drink than the water.
There are plenty of variations to go around, too.
Each region has their own flavors and favorites,
but in the end, all of these spiced and special
hoches are made from the same root recipe. Spiced Morals are a precious luxury in the post
hooch can be everything from hooch with a rind apocalypse. Gone are the days of schoolmarms and
or twist of fruit added to give it “zest” all the police constables telling the youth of a nation
way up through well tailored and flavored herbal how to say no to drugs. Heck, most survivors
mixes that even the haughtiest Pure Bloods will barely even acknowledge there is a real difference
dirty their hands to get a hold of. between Drugs, Brews, and Alcohol. In the end,
they are all something you drink or inject into
yourself to get a kick. The thing is that Drugs,
almost universally, provide some kind of benefit
to the user, but comes with the distinct risk
of becoming easily addicted to the power the
substance gives them. Thanks to most places
allowing free sale of these chemicals, it’s all
too easy to find a survivor who has overindulged
32
Kristopher Eshleman (order #7097813)
and become dependant on drugs to get by day to day. Some people swear off drugs entirely, and feel
the risks aren’t worth the easy ride, but far more often people will go to the quick and dirty
solution long before taking the harder road.

Addiction:
Like so many things in the wasteland, drinking enhancing tonics comes with a price. Any time a
survivor utilizes an addictive compound or brew, they must make a Resolve test. Failure indicates
that the substance has taken hold of their inner drives, and their body will begin to crave the
substance, mentally or physically. Addictions are rarely truly overcome, though with some help
from other chemicals, they can be held at bay. When a survivor gain’s an Addiction, note the
specific brew that created it. The new addiction is gained as a Minor Addiction (weekly need). If
the drinker fails their resolve a second time, this becomes a Major Addiction (daily need).

Consumables of the Sans Califia Archipelago


A potent, somewhat low class wine, known well as a portside favorite among coastal
Saleem’s Blanco 10 UPP traders that want to look “classy”.

A venerable mid-range wine, produced from elderberries instead of traditional grapes,


Vin d’Elderberry 15 UPP giving it mildly restorative properties. Heals 1d5 Wounds per day.
A widely sought after flavorful wine, no Pure Blood alcohol collection is complete
Russo 25 UPP without it.
A high end Puerto Durada exclusive, said to have been blessed by some divine graces.
Costa Norto 50 UPP Others simply believe it to be a well guarded secret ingredient that only the families
of Puerto Durada have managed to keep to themselves. This wine is so sublime, it will
White Wine
subdue the effects of mental derangements for 1d5 hours after drinking it.

An experimental blend produced in the Sans Califia Archipelago’s southern stretch, made
Mezcavino 12 UPP from agave. This potent alcohol is highly addictive, but grants it’s imbiber a +1 Dice
benefit on all Brawn based checks for one hour, while imposing a -1 Dice penalty to all
Wiles based skill checks for 1 hour.
This small shot flecked with gold chips is popular among mercenaries. Something in it’s
Golden Ray 25 UPP brewing process combined with the golden chips within gives the drinker’s melee swings
a certain extra punch. If the drinker successfully deals damage with a melee weapon,
they inflict 2 additional points of damage automatically.
This cheap wine is well known throughout the wasteland. Despite it’s somewhat bitter
Poor Man’s Port 4 UPP taste, it’s quite popular. Most who drink it don’t realize it’s addictive.

This highly addictive amber alcohol is said to fortify a survivor’s durability so


Breakwater Brandy 10 UPP long as it courses through their veins. All damage received is reduced by one for 30
minutes after drinking.

Neevil’s Liquid 25 UPP Liquid courage is a classic snake oil sold by countless trader’s across the wasteland
exported from the shattered shores. The drinker gains +2 Resolve when resisting any
Courage fear based effects for 30 minutes. Oddly enough, it’s not addictive, but given it’s
popularity, it might as well be.
This berry based elixir is a reknown restorative, said to accelerate the natural
Summertide Elixir 55 UPP healing processes of the body. The drinker immediately heals 2 wounds, and each disease
or toxin currently afflicting them is cured on a 1d10 roll of 4 or better.
Cold-Turkey Tonic 5 UPP While it doesn’t cure an addiction, Cold Turket Tonic “counts as” any other addictive
substance for purposes of appeasing the Addiction. The catch is that it only sates the
need for a day instead of a week.
This sweet and somewhat sticky brew is a curative invented by the Natural Ones of the
Agave Tea 25 UPP Coyote Reef. The drinker enters into a trance like coma filled with all manners of
strange dreams and hallucinations for 10 minutes after drinking, but upon waking with
a startling burst of energy, restore all Fatigue.

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Kristopher Eshleman (order #7097813)
New Threats of the Archipelago

Razorback Sealion
Appearance Agility Brawn Endurance Knowledge Luck Wiles

1 3 5 5 1 1 2
Movement Health Fatigue Defense Resolve Armor Points Reduction

3/6 20 7 2(+1) 1 10 2
Skills: Athletics 4, Awareness 2, Melee 5, Stealth 2, Intimidate 2
Special Traits: Huge +1 Bonus to Attack, Feral Minded, +1 Agility while in Water
Attacks/Weapons: Bite +3 Damage
These massive coastal predators mostly hunt fish off the shores of the Headlands, but these
mammals are intensely territorial, and to cross into one of their feeding or breeding beaches
surely will lead to getting gored.

Special: Razorback Rush - Razorbacks are vicious


combatants when they can use their full mas to their
advantage. If they attack from the water, they gain
an additional +2 attack so long as they moved more
than 10 yards.

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Kristopher Eshleman (order #7097813)
River Lion
Appearance Agility Brawn Endurance Knowledge Luck Wiles

1 3 3 3 1 1 2
Movement Health Fatigue Defense Resolve Armor Points Reduction

3/6 12 5 2 1 5 1
Skills: Athletics 4, Awareness 2, Melee 4, Stealth 3, Intimidate 1
Special Traits: Feral Minded, +2 Agility while in Water
Attacks/Weapons: Bite +2 Damage
A rather strange adaption found along the inland shores’ rivers, these descendants of Sea
Lions seem to have more in common with large otters or dogs in their appearance, and hunt with
strategies similar to the giant crocs of the Nor’East and Rum Coast. They lay in wait for prey
to venture close to their river hunting grounds before ambushing suddenly and violently.

Special: Silent Hunter - River Lions are expert ambush hunters, laying in wait behind rocky
outcroppings and waterfalls or rapids to better launch themselves into the water, picking up speed
before attacking. River Lions gain +3 Dice for their Stealth attempt to ambush or move silently
through water.

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Kristopher Eshleman (order #7097813)
Kudzujuana Vine
Appearance Agility Brawn Endurance Knowledge Luck Wiles

1 3 2 2 1 1 2
Movement Health Fatigue Defense Resolve

3/6 10 - 2 1
Skills: Brawling 3, Stealth 3, Awareness 2, Athletics 3
Special Traits: Mindless, Small -1 Penalty to Attack
Attacks/Weapons: Toxic Vines +2 Poison Damage
The Kudzujuana Vine is a terrible predator to become entrapped by. Another native species
of the Headland a few of its surrounding islands, this vine grows with incredible speed, and
produces a sickly sweet earthy vapor that can poison those even being careful not to breath the
substance. Once sedated, the vine quickly entangles its target and squeezes the life from it
over a period of hours, taking a few days to absorb their nutrients.

Local Flora - It is nearly impossible to tell the Kudzujuana vine it isn’t part of the terrain without
proper training, requiring a Difficulty 4 Awareness or Flora Lore check to detect it for what it is.
Sporiform - For every 5 minutes spent in proximity to the Kudzujuana vine, a survivor must make a
Difficulty 2 Endurance check to resist the effect of the Paralysis poison, otherwise, the victim will
suffer -1d5 Agility and -1d5 Brawn for 1d10 Rounds. If this reduces the victim to 0 agility or brawn,
they suffer 1 Fatigue, and are paralyzed for 1d5 rounds.

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Kristopher Eshleman (order #7097813)
Boyoca Bear
Appearance Agility Brawn Endurance Knowledge Luck Wiles

2 4 6 4 1 1 2
Movement Health Fatigue Defense Resolve

4/8 20 6 3 1
Skills: Athletics 4, Melee 5, Scrounging 2
Special Traits: Huge +1 Bonus to Attack, Feral Minded, Resistance (Poison)
Attacks/Weapons: 2 x Claws/Bite +3 Damage
These great brown bears are an ancient descendant of the old world’s brown bears that once
symbolized the untamed wild forests of the west coast. These predators favor hunting fish and
eating the poisonous Kudzujuana plant, having developed a resistance to the vine’s sedative
effect. Boyoca bears, like the forest itself, can survive an incredible lifespan of several
decades, and their packs grow quite slowly as a result. It is a testament to their incredible
strength and deadly hunting grounds that so many of them survive the wilds of the shattered
shores.

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Kristopher Eshleman (order #7097813)
Califian Sea Hawk
Appearance Agility Brawn Endurance Knowledge Luck Wiles

1 4 3 2 1 1 2
Movement Health Fatigue Defense Resolve

4/8 10 4 2 1
Skills: Awareness 2, Athletics 3, Melee 2, Scrounging 2
Special Traits: Movement doubled while Flying, Feral Minded, Poison Resistance
Attacks/Weapons: 2x Talons +2 Poison Damage, +3 Damage if attacking from the air

Circling the open reefs, bays, and inlets of Califia are small hunting groups of massive sea
hawks, sporting 8 foot wingspans and talons that can easily cut to the bone. Thankfully, these
airborn hunters prefer to target large fish and crustaceans, but they certainly have no trouble
competing for food with more dangerous rivals such as fishing boat crews or wasteland beach
combers. Survivors need to be careful when fighting these creatures, as their talons and beaks
are often coated in a thin sea slime from their prey that can be quite infectious, and some
scholars have theorized the strange ooze may be a distant relative of the z-plague.

38
Kristopher Eshleman (order #7097813)
Ambush Barnacle
Appearance Agility Brawn Endurance Knowledge Luck Wiles

1 3 5 5 1 1 2
Movement Health Fatigue Defense Resolve Armor Points Reduction

3/6 20 - 2(+1) 1 20 1
Skills: Awareness 2, Athletics 2, Brawling 3, Stealth 3
Special Traits: Mindless
Attacks: 3x Tentacles +2 Damage, Bite +4 Damage

The western islands are host to all manners of terrible creatures that will happily feast on
the flesh of the living and dead alike. The Ambush Barnacle, as it has come to be known, is just
one such creature that has taken to this practice. These ceiling and wall clinging insidiae
prefer hunting grounds near tidal pools, inlets, and caverns, taking advantage of the shifting
waters to draw their prey to them. Once they have their unfortunate food source within reach,
they whip their barbed cirri out to grip and flay their feast before dragging them into their
maw.

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Kristopher Eshleman (order #7097813)
The City of Lost Angels
A long the southern shores of the Sans Califia Archipelago a sprawling husk clings to the
shattered coast like some great sea creature beached along the craggy rocks and jutting spars
of rusted cityscape. The pre-fall cultural mecca has survived the quarantines, the bombardments,
the earthquakes, the rising tides, and the risen dead. No one doubts that the city of Lost Angels
stood the test of time, or that only the fast and sharp survive in a territory defined by gangs and
families constantly fighting to control what turf they can hold onto. What’s left of the Inner City
has crumbled into a labyrinth of jagged metal and cracked concrete, where the glow of an ever-
burning fire in the district known as the Pyre casts eerie shadows and specters through the crags
and gaps in the ruins. Where once there was beautiful beaches, ports, and shopping districts,
there is now a flooded region almost washed away by the sea’s rising waters and quaking earth known
now as Wetside. Flotillas of fishing trawlers, boat homes, and scrapped together dock yards dot
the region to support coastal trade in and out of the region, boasting connections to Vegasia’s
Arizona Bay, Under-Sea along the Rust Coast, and the mist shrouded islands of the Sans Califia
Archipelago. This waterlogged low lands is littered with the skeletons of homes and industrial
lots claimed by the sea, only giving way to the rising green bluffs of the Hills. Here, beyond
fortified walls, electrified fences, and well paid guards the communities of the elite faun over
themselves while constantly looking to stab each other in the back for a cut of the greener grass
in the next compound. This is what’s left of the Lost Angels, the native home of the Solestros
genetic strain, the children of the sun.

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Kristopher Eshleman (order #7097813)
41
Kristopher Eshleman (order #7097813)
Inner City
“You know nothing of family. La familia. It is not just bound by blood and name, but forged in
love and death. When everyday is a battle to live, the ones who have your back become your brothers
and sisters. That is la familia. Those who comfort you when the blood dies, those who give you
council and nurture you; they become your mothers and fathers. That is la familia. You Purebloods,
you won’t get it. You never will. If you came from my home, lived there arm in arm with my family,
you would still gape slack jawed at a concept that is beyond you. Your kind couldn’t make it here;
you have no sense of loyalty, no love. These cracked streets would swallow you whole, and spit
out nothing but huesos.
Inglewood is my family. And mi familia is the heart of the Inner City.”
-Sam Diego of the Sangres

A once great city, shimmering and blinding with the light of a million hopes and dreams now
lays bare, only rubble and wreckage. With constant zombie incursions, and little to no safe
havens, the Inner City has become a warzone. Block by block, gangs work savagely to stake out
territory and combat the living dead that are a permanent threat. With little trade, little aid,
and little hope of improving their situations, the men and women of this area are hardened and
tough.
Each block of this ruinous area is rife with rubble and corroded metal. Some building remnants
remain, reinforced with found goods as safe houses, but unless the locale is particularly valuable,
or particularly defensible, it is not worth to stick in one place for too long.

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Kristopher Eshleman (order #7097813)
Inglewood: the community is incredibly as community liaisons, settling
What once was a a block by efficient, having multiple local disputes. They distribute
block crawl for survival has generators, water purifiers and food and water to the oldest
become a chain link prison. collectors, and a strong fighting and youngest in the community,
The occupants inside are kept force. and act as armed bodyguards for
relatively safe, yet to leave The entire community is those not talented in combat.
without the protection of the essentially set to collapse An outside observer would not
Sangres is suicide. Outside the and move. A breach in their assume these violent looking men
chain link and razor wire are perimeter, and the whole city and women to be so benevolent,
frequently hundreds of zombies, can disassemble and move in a yet their fierce loyalty is
the moans and growls a permanent heartbeat. This fits wonderfully unquestionable. Under their
fixture of the community. with the beliefs of the locals, protection, the citizens of
Patrols of Sangres and Sangre highlighting the importance Inglewood are starting to find
sharpshooters keep encroaching of family as community. The legs again.
members of the horde at bay, but citizens of Inglewood are a The Sangres take pride in
safety is certainly not assured. community, everywhere, as long ritual tattooing. A member of
Spotlights and floodlights rim as they are all together. the Sangres takes the gang’s
the fence, making a stealthy The front gate of Inglewood logo as their first tattoo after
approach nigh impossible. is dual enforced, essentially a initiation, which can be as
Inside rests what appears cage for those who wish to enter. young as eight years old. After
to be a shantytown. Burnt out Goods and intentions are vetted, that, tattoos are added for
buildings, tents and tarps and the dual gates safeguard battles won, major life events,
bustle with activity. Home the community. Constructed from and allies that have fallen.
to a majority population of what must have been in a bank, Each tattoo is a celebration
Solestros, with some other the only entrance is this double of being alive, and each Sangre
miscellaneous Strains mixed in, gated, rusted monstrosity. can tell you what every single
Inglewood believes in family. Guard posts are set on top, and tattoo they have means. Some
Awnings are set up, and large gate access is controlled either are done in tribal patterns,
covered areas provide some shade via hydraulic winch, or manual chains and barbs, looping like
to the dozens of families that crank if the power is low or twisted vines. Some are mural
occupy Inglewood. The insides down. Both of the gates can slam pieces, shadowy figures, shaded
of these pavilions belie the shut in a screeching second, to commemorate the dead, or
shanties outside, with cred crushing anything in their way. battles won and lost. Some cover
wisely spent to make the spaces themselves in words, names
comfortable and useful. Cots Los Sangres: and dates, acting as a living
and crates of supplies fill these Acting as both adjudicators history, a walking reminder of
tented areas. Water basins are and caretakers, the Sangres are the perils around them. Most are
filled daily, rationing the a devout group with strong roots done in simple black ink, color
water supply, saving as much in the Inglewood community. being reserved for tattoos of the
cred as they can. One pavilion This gang plays the role of big greatest importance. The tattoos
holds their education center, brother to the entire area. A also indicate hierarchy within
fortified with cinderblock walls tight knit family, the Sangres the gang. The most tattooed are
and armed Sangres standing love their town, their children, the most war worn, traveled and
outside. Inside are makeshift and their brothers. They will sage, clearly smart and tough
chalkboards, burned maps, and happily die for it. enough to survive in the long
salvaged books on many subjects. Taking it upon themselves haul. These men and women become
Children of all ages are taught to play community watchdog, de facto leaders, respected
to read and write, and at age the Sangres constantly run among community members and
eight are allowed to select a patrols of the Inglewood followed by the Sangre legion.
focus, something that interests border, reinforcing barricades The Sangres also support
them greatly. It is because of and fences and eliminating education as a survival skill
this educational focus that shambler hordes. They also act in their community. Literacy
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Kristopher Eshleman (order #7097813)
is commonplace in the area, survived that long makes him creased with laugh lines as well
and the children of Inglewood one of the most respected and as scars. He is covered in black
are encouraged to not only highest ranking members of the tattoos, wrapping both arms
pick up weapons, but to pick Sangres. Diego is a master in twisted vines, letters and
up books as well. This lends carpenter and rigger, and is numbers. His torso and legs are
the Sangres to being one of the also a veteran sharpshooter. covered as well, and the tattoos
more actively academic gangs His expertise is never bragged wind up his neck and onto the
in the City of Fallen Angels. about though, despite the fact back of his shaved head. Under
Their expertise in security, that he is possibly the most his eye rests the only colored
their stoic ferocity, and their intelligent and most lethal shot tattoos on his body. Three red
intelligence makes them coveted in the community. His desire to teardrops trail down from his
by Pureblood employers. listen, soft-spoken nature, and left eye. It is rumored that
Sangres tend to wear very enormous pauses before speaking the ink used came from the blood
little on their upper bodies have earned him the nickname of the undead that killed his
to show off their tattoos. “Silent Sam”. Yet when he does family, infecting him more and
Vests and wife beaters are speak, the community falls mute bring him even closer to death.
common, and the mainly Solestro to hear him. With a rich and even He normally wears a kevlar
populace worry not of the sun. baritone, his voice resonates, vest, with no shirt under it,
Leather armor or kevlar are also instilling a sense of calm in and a pair of tattered and blood
common apparel, and frequently all those who hear it. soaked jeans. He has kind, yet
bandannas are worn. He has also been given steely eyes, hair gone stark
Digging through the area the nickname “Saint Sam”. He white from the sun, and a
surrounding Inglewood is is known to do great acts of tightly trimmed salt and pepper
dangerous stuff, but the Sangres charity, helping community goatee.
know the area well, and often members with supplies, building
escort local scroungers into and construction of homes,
the dark ashen streets. Some and education of the youth. San Dimas
burgeoning horticulturalists He’s frequently seen providing Awesomeplex:
have even set up small hydroponic comfort and sage advice to Under the shadow of the
farms in the shells of buildings, the grieving families of lost Saint Gabe Mountains rests the
and to get fresh fruit and Sangres,. He also takes many desert encampment of San Dimas.
vegetables, the Sangres will opportunities to grab additional Only sparse brush and a craggy
gladly escort farmers to their watches. Some say his constant asphalt highway lead to the sheet
hidden troves. action and community presence metal fence surrounding the two
were spurred on by the loss acre camp. Within the fence
Sam Diego: of his wife and two children are phonebooths. Hundreds and
With age comes sage ten years ago. They say he hundreds of phone booths, some
wisdom, and the forty doesn’t sleep anymore, that he burnt out, some near pristine.
five year old Diego restlessly walks the streets Metallic and red and blue, some
is ancient by when there’s nothing around for with broken windows, spanning on
Inglewood him to do. either side of a wide, shoddily
standards. He is a slight man, small paved road. Past this graveyard
H a v i n g and lean, yet clearly strong of booths, a bustling center
and agile for his age. He has a of biker activity roars. Burnt
hard, world worn face, grizzled out buildings, reinforced with
from time and mileage, yet sheet metal, wood and street
signs are full of people.
A large circular building
dominates the center of town.
In front there is a statue,
carved of stone and metal. Two
young gentlemen stand there,
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Kristopher Eshleman (order #7097813)
arms open, one with shaggy hair, hundred sitting, and about prophets, renounced their birth
the other with short curls. The three thousand standing. Seats, names and assumed the mantles
plaque reads “‘BE EXCELLENT TO once able to fold out with lush of their new heroes. The newly
EACH OTHER’- William “Bill” cushions, are now metallic christened William “Bill” S.
S Preston and Theodore “Ted” frames bound together with tape Preston and Theodore “Ted”
Logan”. Next to this statue and zipties. Crude balconies Logan declared themselves the
is one last phonebooth, shined have been constructed, yet “Wyld Stallyns”. They set out on
to almost new from touching they sit barely used. The stage a holy pilgrimage for the sacred
and cleaning. The building, is lined with black curtains, land of San Dimas, dragging a
constructed of tan and red tinged by dust and grime. The phonebooth behind them, with
bricks, patched with more found hardwood floor of the stage has hopes that the journey would be
items, sports an old brass panel seen dozens of repairs, some an excellent adventure.
reading “San Dimas High School expert, some patchwork. Upon the trek, their acts of
Auditorium.” From the stage, the Stallyns being excellent to each other,
The gang “Wyld Stallyns” deliver their “reports,” short and their cries to party on,
founded this thriving party discourses on the state of began to amass a following.
town years after the fall. It current affairs. This tradition, Those who had been helped by
now holds a population of a passed down from the Wyld Stallyn the Stallyns were eager to
few thousand, fluctuating with forefathers, is how the Stallyns follow such charismatic young
the comings and goings of the teach history, make decisions, Purebloods with such a positive
bikers. The city is constantly and dispense justice. All of the message. After a while, the
alive with the sound of engines, gang’s rituals, like weddings, religious aspect began to fade.
music and partying. The gates initiations or funerals, are The message stayed strong, and
are always open to pilgrims, or conducted in the auditorium. the men and women who followed
just dudes and babes looking for There on the stage, lessons in the cavalcade believed strongly
a good time. the tenets of the Wyld Stallyn in the altruistic and hedonistic
The city is home to a code are given, including the ideas of the gang. Preston and
prolific amount of publicans and origins of the gang. Judgment Logan didn’t mind, as long as
mechanics. Being a city almost is also handed down in the their prophets message was being
entirely populated by partying auditorium, and it is the cries spread. Thus the caravan grew,
bikers, those that make and sell of the audience that deem these snaking out to over five hundred
hooch or fix bikes are valued men and women “excellent” or bikes and wanderers, until they
men. Setting up permanent “bogus.” reached the holy land of San
establishments are lucrative Dimas.
ventures for them, and it doesn’t Wyld Stallyns: There, the pilgrimage was
take a genius to see the benefit William Morrison and his complete. The brothers began
of being respected and defended brother Theodore were sons of to settle the area, fortifying
by an enormous gang of bikers. a wealthy fuel magnate named burnt out buildings. The San
All pay tithe to the highest Jonathan Morrison. In their Dimas High School Auditorium
ranking Stallyns, yet none seem den of luxury in the Hills, was refurbished and fenced
to have reason for complaint. they became captivated with the in. Their phonebooth became a
When the forefathers of Church of the Telling Visions. monument, immortalizing their
the Wyld Stallyns came to Ashamed, and fearing the stigma trek. The Wyld Stallyns now
the ruins of San Dimas, they such a conversion could place had a home base. Preston and
spoke of a grand forum where on the family name, both William Logan sent their followers
awesomeness could be taught to and Theodore were exiled by out into the world to preach
a new generation. They found their father and left only the word, and their followers
the hallowed ground from their with their motorcycles. They returned with more pilgrims
visions, a run down and dusty found refuge with other Telling every trip. Traditions sprung
high school auditorium, and Visionaries who told them of up; new initiates would bring
dubbed it the Awesomeplex! This the prophets Bill and Ted. The a phonebooth with them to San
“grand” arena can seat fifteen brothers, now obsessed with the Dimas, and as an induction,
45
Kristopher Eshleman (order #7097813)
would sit inside of it in the lot among the Purebloods. Their both a merciful scholar and a
outside of the local convenience benevolent ways clashed with the brutal warrior. She often plays
store for 3 days and 3 nights, in poisonous nature of the Hills, diplomat, hosting meetings with
order to test their excellence. yet they were honorable enough rival gangs and clients. She has
Those deemed bogus in the eyes to take their jobs seriously. been known to stop on the street
of the Stallyns would suffer a Often they would work security and lecture to the “little
more difficult test. They would for the scrap and trade agency dudes” on the merits of being
be forced to drag a phonebooth of the Matricardis, in exchange excellent. She has also been
into the desert, which they for materials to help repair known to savagely beat enemies
would be chained inside. Then their bikes. This trend of on the field of battle, striking
they would be left there for two working security while preaching fear into the hearts of her
weeks, and if they survived, it the word of Bill and Ted led to enemies. She will lecture after
meant the prophets had deemed many new gang members. a combat, allowing those who
them excellent enough to live. When Bill the Second fell seek to harm her the chance to
Preston and Logan created a victim to an undead attack while repent and seek the excellence
new position within the gang to traveling away from San Dimas, within themselves.
protect themselves. This officer rule of the Stallyns was left in Although she does not follow
was known as the Rufus, and the hands of Theodora. Now years the Church of Telling Visions as
served as protector, advisor, have passed, and Preston still her forebears did, she welcomes
and the right hand to whomever rules the Stallyns alone, Rufus pilgrims from the faith into her
led the Stallyns at the time. her advisor and bodyguard beside camp, and will hold council with
Rufus was the bravest, largest, him, preaching the ways of his them and treat them as honored
most intelligent, and most forefathers, and leading the guests. They are sometimes
excellent among the Stallyns. Wyld Stallyns into a prosperous confused why she does not
Once selected, the Rufus would new era. worship the prophets, but she
don the traditional garb of a believes that her forefathers
black trench coat, gray suit, Theodora “Ted” Preston created something more real and
black tie and shirt, with “Party on young dudes and be tangible then the Signal could
slicked back hair and a pair of excellent to each other!” ever produce. The Guide gave the
sharp sunglasses. This position Preston, briefly, is a truly blueprints, but the building is
was the highest honor a non- excellent babe. Born and raised real now. The temple is solid.
Preston or Logan could attain with the beliefs of the Wyld Theodora is by most accounts
amongst the Stallyns, and would Stallyns, and the namesake of stunning. She has chin length
lead the Stallyns if the leaders her uncle Ted, Preston had been brown hair, tattered jeans,
were indisposed. groomed from childhood to lead and a pair of pre-fall Chuck
When the brothers passed the gang. On his twenty-sixth Taylors. She wears her father’s
away, Bill’s daughter Theodora birthday, her father passed flannel shirt, as well as a
and Ted’s son Bill assumed away, leaving her sole heir to modified leather vest, allowing
leadership of the gang. They the Preston throne. She selected her to keep cool in the desert
built statues of their fathers her new Rufus and began what sun. She has a presence of power
in front of the Auditorium many consider to be an oddly and size, which belies her true
to memorialize their ideals violent period for the gang. height, standing at about 5’6”.
and goals. They preached the Preston believes not only in
traditions of their fathers, being excellent to the weak, but
while orchestrating the also in striking down the bogus.
business of the gang to make The Wyld Stallyns still remains
it more profitable. They were fairly peaceful as far as gangs
hired frequently to do security go, yet they are far quicker to
details outside of the Hills anger and strike under the young
during this time, but their code Preston’s leadership.
of being excellent to others did Preston is a respected
not make them terribly popular and beloved leader, acting as
46
Kristopher Eshleman (order #7097813)
The Stay-please years of possession, the Lakers low rates to help out their
Center and Lah Kings made a pact, and brothers. Cooking occurs down
Perhaps the tallest and joined forces in order to keep there as well, simple dishes
brightest building in the City their numbers safe. When invited designed to warm the stomach
of Fallen Angels, the Stay- inside the Center to celebrate and help sustain the energy of
please center has become the the joining of the gangs, the the people. Scantily clad women
closest thing to a fortress Lakers murdered every single wander the building, usually on
in the Inner City. An enormous Lah King, leaving none alive, the arm of a Death Row member,
rounded gray building, the and claimed the building for and there is almost always loud
words “STAyPLEaSe CENTER” are themselves. Thus began a reign music playing, with a heavy
emblazoned in huge red letters of terror on an already broken bass beat. People have sex on
above a giant enforced iron city. The Lakers acted not only cots, happy to be surviving,
gate. Graffiti covers most of the as savage raiders and bullies, and fights break out around the
outer walls, as do charred black but also captured citizens and compound occasionally, being
burn marks and blood stains. One sold them out to slavers, or quelled as quickly as they
wall towards the back contains tortured them in their bloody arise. The arena style seating
a particularly large amount palace. They held the building holds numerous tents and more
of bloodstains and bullet for over thirty years, until comfortable mattresses, houses
holes, clearly a wall used in a show of force and martial and territories picked out by
for executions. Running along prowess, coupled with brilliant the gang members, cozy areas
the top edge of the building, tactics, Death Row took it from for respite after a long day of
illuminated by spotlights at them. They lured a massive force patrolling and scrounging.
night, are hundreds and hundreds of zombies to the front gate, Running directly alongside
of piked heads, their blood causing all of the Lakers to of the Center is a newly formed
trickling down the outside of the focus fire there, leaving the river, rife with pollution and
building. Some of the heads were rear defense of the Center open. runoff from the Purebloods to
improperly spiked, and now move The Lakers fled, and to this day the North. This water can be
and gnaw with infection, some are hated by every organization purified with great effort,
are reduced to skulls on steel. in the City of Fallen Angels, and the fish within it, while
An enormous banner drapes from except for the Purebloods. Death mutated, can provide more
under the red words, black ink Row has held the building since meat to a clever fisherman. The
on white fabric, reading “DEATH their exile, and although they river runs down into New Venice
ROW, STAY OUT MOTHAFUCKAS.” are cruel, brief, and brutal Beach, and allows Death Row a
The Center has had a storied monsters, they are not nearly waterway in which to bring wares
and ever evolving series of as bad as the old boss. downstream, or to bring goods
ownership. At first it was a The inside of the Center back North.
meeting place and safe haven for holds the bustling organization
those after the fall, a common of Death Row. Small holes broken Death Row:
ground in which people could into the ceiling illuminate the Death Row seems to have
get a safe nights sleep while floor during the day, and allow picked up where the gangs of
rebuilding the society they had the smoke from fires to filter out the late 20th century left
lost. Then the Lah Kings decided at night. The decorum could be off. Fiercely territorial, with
that everyone else could go fuck called “hip hop tribal;” tents brutally violent initiations
off, and in a savage and violent and cots line the floors, as and a savage loyalty, Death
coup, killed three hundred do skins from animals. Broken Row is one of the most powerful
innocent people who were staying bottles lie all about, and fires and feared gangs in the City
there. Lah Kings were the first to smolder through all hours of the of Fallen Angels. Shifting in
weaponize the Center, mounting day. The center, which looks like numbers between a few hundred
turrets on top of the building it may have once been a hardwood to a thousand members, Death Row
and crafting murder holes from floor, contains a bustling market was initially founded by those
which to pour chemicals and for the Death Row members, men with respect for the West Coast
fuel on attackers. After a few bartering in cred and scrap at poets of old. Now it is an unruly
47
Kristopher Eshleman (order #7097813)
mob, with a mean streak and a bimbo. These women serve a dual due to their illiteracy. D
survival of the fittest ideology. purpose, acting as both servant decided it was time for some of
Loyalty to your brothers is the and therapist to the gang their people to get educated.
common theme, yet if fellow gang members, and denoting rank. A He saved up cred from thieving
members are slacking or failing Death Row member with multiple and making trades and bought
you and risking the lives of the women following him is clearly the services of a Doctor named
gang, kicking them to the curb a guy with a lot of pull. Korman. Under his tutelage
is not unheard of. Members of Death Row have for numerous years, D became
The survivalist mentality of militarized rap fashion from a voracious learner, studying
Death Row makes them even more the end of the 20th century. Du- the Doc’s books and techniques
monstrous to those not within rags are common, baggy pants are constantly. He became a doctor
the gang. Territory disputes utilized for their many pockets. in his own right, mastering the
last only short, blood soaked Gone are the gold chains, surgical procedures to save
moments, and frequently occur replaced with functional cables lives and became a historian on
without warning. It is common and bandoliers. Bullet proof the lore of the City of Fallen
knowledge that a non-Death Row vests still abound as common Angels. When Korman said he had
member being found in their protection, but the bling of the learned all he needed to learn,
territory will not be warned. past is long gone. the newly christened “Doctor” D
They will be shot and killed on shook his hand. No one is quite
sight. Scroungers tend to avoid Doctor D sure what Korman said to D at
the Death Row territories. Born in Compton, fighting for that moment. Some say it was
Initiations into Death survival every day of his life, something derogatory, some say
Row require bloodshed. Beyond D was raised to survive. This he asked for more money. Some
that unspoken prerequisite, young Solestro showed not only say he said nothing at all, that
the ceremonies are tailored to great insight and intellect, D had planned his demise the
the parties involved. Milder but a nearly amoral will to whole time. But Korman never
captains may only require persevere. D was noted early left the Stay-Please Center,
initiates to kill a few undead, on by both the Lakers and Death and his head was piked above
the most severe may have them Row, and with no questions the front entrance.
bring the head of an opposing asked he murdered his Lakers D is the worst fear of the
gang member. Either way, recruiter and brought his head Purebloods living in the Hills;
completion results in enormous to the Stay-Please Center. He a smart, ruthless, and cocky
parties, drinks being poured was thirteen. gang banger. He has become
out for lost comrades, and D brought his mother and the defacto leader of Death
welcoming the new brothers into surviving brother with him to Row, as his ability to read
the fold. Joining Death Row live at Stay-Please. By the time and his knowledge make him the
is an oath til death, no one he was sixteen, he had killed man to go to when trades and
makes it out alive. By joining, his brother for botching a job, deals need to be done. He is
you’re assured security and and had risen to the rank of also an incredibly savage and
family, but always under the a chief amongst the members of horrifying warrior, sometimes
command of someone else. Being Death Row. He commanded with known to remove the heads from
a member also gives you access authority, and was lauded for the undead with his bare hands.
to the Stay-Please Center, a having one of the most merciless He has sent men to die just to
bustling haven for the gang and and feared crews in the City of prove a point, and has killed
a brief respite from the waves Fallen Angels. ambassadors from other gangs to
of undead. At the age of twenty, D began do the same. Under D’s lead,
Death Row is not an equal to see a flaw in his beloved Death Death Row has become organized
opportunity employer. It is Row: No one was educated. People and intelligent, changing from
rare for a woman to be allowed would get wounded and die from rampaging beasts to brilliant
to join. Women instead are injuries that could have been predators.
seen as “trim”, and expected healed with know how. They’d D is a massive human being,
to dress the part of the lusty wind up getting screwed on deals covered from head to toe in
48
Kristopher Eshleman (order #7097813)
scars. His bulk and muscle come
from hard living. It is said in
whispers that his skin itself
acts as armor from bullets and
knives, and that is why he
chooses to only wear a simple
black basketball penny and a du-
rag. His four front teeth have
been replaced with a silvery
metal, making him look like
a horrifying car crusher when
smiling. D’s main weapon of
choice is a gun, but in close
range he has been known to swing
a parking meter with skilled
brutality. He is known to laugh
often, then switch to absolute
seriousness.

Compton:
The most dangerous and
least sustainable area within
the Inner City, Compton is
constantly flooded with waves of
zombies, raider assaults from
the outlying deserts, and the
fear of starvation and blight.
The people of Compton have stayed
there for numerous reasons. Some
live in the death trap because
they don’t have enough currency attempting to block out the near so than perhaps anyone else in
to move on to a better location. omnipresent undead horde. These the City of Fallen Angels, and
Some have chosen exile from building provide security, but this familiarity with morbidity
their gangs and families instead day to day life is tense and skews their daily perspective.
of death, though it’s close to dangerous. These buildings They stay together only due to
the same thing. Some even stay are connected by catwalks, the power of numbers, yet they
to maintain Compton’s use as attempting to enhance the would sell each other out for
a stopover point for traders, safety of travel. All attempts half a cred. One who is “straight
hoping to strike it rich on some at fencing or barricading to out of Compton” is not a person
fortunate caravan. The Hills block raiders and shamblers have to mess with.
have began sending their exiles failed, as their work is torn
to Compton, and the gangs leave down before it can be repaired The Lakers
them alone, both for contempt and again. Sometimes traders The Lakers used to be
for fear of Hill repercussion. attempt to pass through, maybe one of the most violent and
A common theme remains for all out of some backwards sense of powerful gangs in the City of
of the suffering denizens of compassion, but they don’t stay Fallen Angels, until they were
Compton: no one really ever long, and they don’t make enough overthrown by Death Row. They’re
leaves because there’s nowhere currency to make it worth their not so much a gang anymore, but
else to go. while. a disconnected group of sects,
The town is comprised of a The people of Compton are being held together by a barely
series of burnt out buildings, hard and unflinching in the face tangible set of guidelines that
fortified doors and windows of death. They see it daily, more have not been relevant for over
49
Kristopher Eshleman (order #7097813)
thirty years. The Lakers’ reign The Pyre having enough unity to allow
of terror over the City of Lost Undead walk everywhere, hunting for trade, and assistance in
Angel so many years ago left a the Inner City all day, every day.defense. These small underground
bad taste in the mouths of the Crack teams and tough bastards walk
homesteads are traditionally
residents. They are hated and the streets, defending them and the grounds of mushroom farmers.
loathed wherever they go, and theirs against the plague. Ruins Most people who dwell in these
have degenerated further, nearly are now designed choke points for caverns and tunnels are not
as psychotic as Raiders. Noted these monsters, luring them to full time residents though,
for their purple and yellow pile up against fences of cement, but people who are attempting
clothing, the Lakers have no easily dispatched. What becomes to avoid the pains of nighttime
established turf now, and stick of these mountains of bodies that threats. Backing ones self to a
to small packs throughout the line the walls of these buildings?cave wall and holing up for the
city, searching for any way to They are taken to The Pyre. night seems to some like a good
make some cred and scrape by. Piled high, this burning mass of plan for safety, especially for
It takes incredibly bodies started originally as a new travelers to the area, yet
unscrupulous people doing tire fire some forty odd years ago,
the Undertowners will tell you
incredibly simple jobs for the and it has yet to cease. Gangs sawthe truth of it. A good type of
Lakers to get hired. If the job the fire as an eternal power, and stone is required for a backing,
requires smashing, or murdering decided to contain it and put it to
as dirt or softer rocks can
loudly, a Laker gang may get good use. It is constantly fueled be burrowed through by hungry
hired to attempt the feat. by the burning dead, hundreds zombies and other horrifying
Yet the stigma it places on being added daily. The thick plumemonsters. Concrete, steel and
the people involved and their of black smoke rises straight up, brick are much better backing.
businesses makes it not worth eerily unaffected by wind shifts, The bustling mushroom trade
while for most. There is also and the citizens have taken to that comes from Undertown
a large chance that the Lakers using the cloud as a marker withinkeeps the citizens of this odd
may turn on you, attacking you the city to give them direction collective fairly well moneyed
for your money. when they’re lost. Some say the and safe. Mushrooms are a
They are hunted within the Pyre should not be burning that delicacy amongst the Purebloods
city, and most gangs have a kill well, that black, or that long. (at least for this season),
on sight policy, except for Some superstitious citizens say and they pay top cred for such
the Dockroaches, who feel the it is being somehow charged by theoddities.
Lakers are useful for things Gravemind, and that the dark smoke The people of Undertown
too brutish for them to do. rising from it may be sending are surprisingly friendly, and
Lakers gang members even sell signals to his denizens. oddly polite to outsiders. They
out each other, turning their The Pyre has been declared offer lodging and hospitality
own kind over to the Purebloods neutral territory amongst all of to those who wish to stay, and
in the Hills for a tidy profit. the factions of The City of Fallenoffer them tips on farming and
The Lakers are without a home, Angels, because none believe that cultivating mushroom. This is
wandering the streets and feel keeping zombies around on the all a facade. This kindness
the threat of the zombie horde ground is a good idea. If it wasn’t
allows the Undertowners to lull
more than any other gang. A your problem before, it could be visitors into a false sense of
large portion of them wind up your problem in the future. security so they can be consumed.
traveling in and out of Compton, None on the surface know for
as the men and women there are Undertown sure if the Undertowners are
the most likely to take them. The Beneath a majority of the truly cannibals or not, but it
Lakers have no true leadership, city lies cavernous tunnels, is certainly presumed. No one
and the only real connections full of despicable creatures, is that nice for no reason.
between factions that wander shaded from the Sun and its harsh
are their vile appeal, a desire light. There small communities
to wear purple, and sociopathy. have sprung up, not forming a
particularly strong town, but
50
Kristopher Eshleman (order #7097813)
Wetside
“So this fuckin’ guy comes
up to me. Fucker looks crazier
than a raider on Red Mist, but
you know, business is business
right? He asks for a free dock
space. Yeah, you heard right,
for free. Un-fuckin’-believable
right? Doesn’t he know where he
is? This ain’t some almhouse up
in the Hills, this is fuckin’
Wetside. Land is money, and
dockspace is even more fuckin’
money. What’s he think I am,
a fuckin’ Pureblood? I ain’t
handin’ out cred down here. I
gotta fuckin’ survive. If you
want it, work for it. If you
want a fuckin’ handout, I can
lend your dumb ass a bullet in
the gut.”
-Gutter Johnson Houses have been constructed, are tethered. Rafts of yellow
shanty style buildings made of rubber, canoes and kayaks,
When the water rose after the found sheet metal and beams, rowboats, schooners, and even
bombs fell, an enormous eight brown and red with corrosion. a few yachts commissioned by
lane superhighway collapsed The entire high ridge is covered the wealthy Purebloods as party
into the water, falling off of in houses, but most domiciles boats hang cabled to the floating
its enormous struts. Most of are only large enough for two docks. Sly dock masters hold
this structure lay exposed above to four people. These shacks these locales safe, promising
the water, leaving an enormous are rusted, the metal eroded your ships safety from raiders
dockside area that was quickly from salt spray, yet they still and zombies for a cut of your
repurposed by the survivors. allow the breeze in without profits and a monthly fee. Small
It was lovingly named the the crippling hear of the sun. docks are emblazoned with signs
Wetside Highway, possibly due In areas, booths have been that claim “TOURS TO THE HOMES
to a misunderstanding of the set up along the lower edge. OF THE STARS!” These docks are
exit sign for “Westside” Los Carts are filled with reeking watched by smiling men and women
Angeles, or possibly due to its fish, some of questionable in red jackets, the “Ushers”
location near the “wet side” of quality. Scroungers line up, of the Telling Visions. These
the City of Fallen Angels. The their wares spread on tables, docks are given a wide berth.
many mile stretch became home to hocking for the best price they Large ships, possibly
scavengers and fishermen, and a can. Along the high rim runs a refurbished oil tankers, are
series of shanty towns popped up patchwork pipeline, bringing moored on what once was a
along its length. the occupants desalinated and highway exit ramp. These tankers
Looking from the short sharp purified sea water from the ship freight, usually Pureblood
hillside of rubble behind it, Pureblood owned plant to the supplies, up and down the coast.
one can see a shattered cement north. On the cement short, Workers lift and carry crates
shoreline spanning miles, docks are laid out, made of and goods, usually ending their
sloping into the lapping water. tires and scrap wood, some even nights in sleazy dockside bars,
Sea water corrodes and rusts constructed of found metals. drinking questionable hooch and
rebar that juts out of the There, a bizarre amalgamation nailing questionable women.
cracked highway turned coast. of boats of all shapes and sizes
51
Kristopher Eshleman (order #7097813)
Matricardi Scrap Behind chain link fences are in and grant vouchers worth
and Mattress huge caches of weaponry; guns, equal value to the customers.
Emporium: clubs, pipes, swords, axes, At the exit in the front of the
Located conveniently and machetes and knives. Almost building, one may pay for items
centrally a few hundred yards off anything that shoots bullets, from the store at the single cash
the Wetside Highway, Matricardi bludgeons, cuts or stabs can register. Two armed guards mind
Scrap and Mattress Emporium be found for a price. Artifacts a turret holding a fifty caliber
is your one stop shop for all from the ancient times line the machine gun that is trained on
of your equipment needs. The walls as well; CD’s, statuary, the door. To claim this place
building has a narrow stretch instruments, broken televisions is well secured from raiders,
of freshly constructed bridge and posters are numerous. In zombies, and shoplifters is an
connecting its island locale the back corner there are the incredible understatement.
to the mainland of Wetside. The mattresses. Stacked thirty high The basement is half flooded
bridge is just wide enough to in an enormously long line, they with water, large cement
fit one vehicle coming and one block the entire back wall, some stairs plunging into the murky
vehicle going. Once across, a still in their plastic wrapping. depths. This basement was once
potential customer has to pass Well-armored men and women an enormous loading area, tall
the large steel shipping doors patrol up and down the aisles, as any room in a superstore of
that are the entrance to the monitoring for shoplifters. Men today. The water rises up to
massive cinder block building. in suits, some refurbished, some about six feet, perfect for
Iron bars barricade each of the custom made, sit at desks in the
windows that are already 40 front of the building, smiling.
feet up, almost at the top of It is their job to assess the
the two story eyesore. A six credit value of items brought
foot high wire fence rims the
top, like a crown of thorns, and
encircles a series of enormous
metal letters, which are lit
up at night. The letters spell
out “MATTRESS KINGDOM,’ like
a Broadway marquee. The east
end of the building dips under
water, and shipping entrances
are open in what used to be
truck delivery ramps. The name
MATRICARDI is spray painted in
enormous red stenciled letters
on each wall of the building,
leaving no question to whom it
belongs to.
Inside the gray block walls
lay the remnants of what was once
an enormous mattress warehouse.
It has been converted now into
something half pawn shop, half
scrapyard, and half superstore.
Organized into shelves, piles,
crates and boxes are scraps of
metal, piping, wood, gears,
circuits and almost any other
part imaginable. It is an
engineers dream made reality.
52
Kristopher Eshleman (order #7097813)
small watercraft to pull in extended trade, situations that business or incredibly lucky.
and unload their wares, leaving may be mutual beneficial to both The stories of how he acquired
another 20 feet of headroom. parties, yet will be better the “Mattress King” warehouse
Elaborate docks are run up along secured if written out on paper. from which he runs his empire
the walls, comprised of tires Yet all who live in the City are varied, and Matricardi keeps
and thick riveted metal, with a of Fallen Angels know, making a it that way. Some say he was
long area of docking running up deal here may be more risky than fortunate enough to wander into
the center to the door, secured dealing with the devil. the fortress while scrounging
to underwater moorings. At the In a small room in the back, along the coast as a teenager.
farthest end of the room from the Matricardi’s office sits, a Others say he took it by force
opening, a shelled out elevator shrine to tacky faux opulence. from raiders or zombies. Still
shaft serves as a cargo crane. Velvet paintings, damaged by others say he murdered the
Cargo is placed in the now empty water, hang on the walls. The unfortunate family that held it
freight elevator, and lifted up room reeks of cheap cigars before, slitting their throats
stories by Dockroaches pulling and cheaper hooch, but this in their sleep. No one argues
hard on the steel cabling. When is seemingly unnoticed by Mr. that Matricardi’s meteoric rise
items are too large for the Matricardi. His desk is of a to power immediately followed
elevator, it is submerged in red wood, also damaged by water, his sudden ownership of the
the water, and the cables are and he has positioned lighting warehouse.
used independently. In a corner in the room to highlight the He appeared almost from
of the dock, multiple boats are sunken looks of his retrograde nowhere, with two massive
tethered, ranging in value from features. This room is reserved bodyguards he called Dean and
raft to schooner. These items are for Dockroaches to meet with Jerry. He began brokering trade
marked with prices in credits, Frank, and the Purebloods who with the citizens around his
yet the prices are negotiable. own him. As much as he is a tough warehouse, selling the almost
The rest of the port is a bustle lug in the realm of Wetside, he unknown comfort of a new spring
of activity, men and women knows full well that without mattress for scraps, credits,
docking their vessels to bring these Purebloods he would have or food. Purebloods, interested
in wares, Dockroaches checking no business. They are treated in such a novel comfort, began
off the value of their goods, with respect and dignity, buying mattresses from him
and deciding whether they’re honored guests in the house in bulk for their homes and
desired or not. Receipts are of Matricardi. Here deals are brothels, causing Matricardi to
handed out, and usually taken worked out for huge bulk trades, swiftly increase the price. By
upstairs to cash in or trade. artifacts and rare materials this point, he had established
Following the elevator shaft that the Purebloods seek, trade his Dockroaches, amassed an
past the first floor, one can routes to the inner city that enormous stock of goods and
reach the second floor where the Matricardi must secure for them, credits, and built a reputation
true deals happen. Frank “The and contracts for murder in the as an unscrupulous, merciless
Mattress King” Matricardi’s gated city of “The Hills.” businessman. With his vice-like
highest echelon of goons make grip of the southern chunk of
deals with huge scrap dealers, Frank “The Mattress Wetside Highway, the Purebloods
wealthy Pure Bloods, and gang King” Matricardi: were forced to deal with the
leaders. These deals may be for The eponymous owner of monster they had helped create.
the rarest of artifacts, relics Matricardi Scrap and Mattress He believes himself to be one of
of great import to the Telling Emporium, Frank “The Mattress them, but they will never accept
Visions or the Kings Court. King” Matricardi is a sharp him. They dread visiting his
Some deals are for security yet delusional creature. Born disgusting waterfront building,
contracts, either hiring the in the irradiated wastes of and dread even more being in his
Dockroaches to “take care the Palm Desert, (but claiming vile and obsequious presence. He
of a guy” or hiring gangs to to all who’ll listen that he’s has become a necessary evil to
defend the warehouse and other a Yorker) this Retrograde is them, and they see him more as a
locales. Some deals are for either incredibly deft at kept pet than a businessman.
53
Kristopher Eshleman (order #7097813)
Matricardi is tall and broad, closed arc, a harbor sits, Attempting to imitate the old
but moves with the agility of securing ships in the ring school mafia, Matricardi demands
a weasel. He wears gold chains of cement. The dock master, a respect from his Roaches, and
around his neck that reflect the Dockroach named Gutter Johnson, demands a clean front. Although
colors of his rotten green skin. rents out space in the harbor some of his goons are excellent
His eyes are a distinct yellow, and time utilizing the docks and assassins, the option to hire
and his head is bald, looking cranes. Purebloods pay reduced them is implied, not tacit. His
almost like a rotten cantaloupe. prices, as their business has Roaches behave accordingly when
He speaks with a thick New York such mass that it drives the in public, having been groomed
accent, with an affectation of business of the dock. It is by the Mattress King to emulate
pseudo-intelligence, constantly with Pureblood money the dock his “manners” and “diction.”
misusing words and adding was refurbished, and it is their In reality, despite the lofty
syllables. The rasp of his voice bankroll that keeps it up and desires of their leader, they
has been described as sandpaper running. are still thugs and goons.
on fruit. The dock itself has an Worse: they are thugs and goons
intense security, many hires with delusions of grandeur,
Wetside Docks: from gangs and organizations and are therefore insufferably
The largest dock in Wetside from around the City of Fallen smug, and painful to deal with.
is clearly the remnant of what Angels. There are the occasional On the rare occasion that
was a freeway on-ramp. Ten foot Stallyn, Crip, Laker, and Death their base of operations,
thick concrete juts out into Row Gang members seen working, Matricardi Scrap and Mattress
the sea for over three hundred taking the credits back to Emporium, is held under siege or
yards, in a large curving arc, their gang to pay for food and attacked, they have one course
like one fourth of a cloverleaf. supplies. Yet the majority of of action. They will “go to the
Where the ramp meets the the guards and coordinators are mattresses”, holding their home
highway, a huge crack five feet Dockroaches, kept goons of the with an undying savagery.
wide is covered by long thick higher ups and Gutter Johnson,
sheets of rusted and riveted loyal to the cred flowing in Gutter Johnson:
metal, bolted to the concrete their direction. Gutter has a rather typical
beneath. Rope ladders hang down story for a man born in Wetside.
on the outside of the arc for the The Dockroaches: Born to poor dockworkers, he had
smaller boats, and bracketing “The Mattress King” considers no formal education, and only
is placed on top for the ramps himself quite the entrepreneur, learned to read out of necessity.
of the larger boats. Cranes and the goons in his employ feel It didn’t do to steal from cargo
are in place to haul cargo off the same way. Matricardi has marked for the more powerful
of the lower boats, or during hired on the best scroungers, Purebloods in the Hills, so one
low tide. The rust encrusted dealers, thieves and pirates. had to learn letters and names
monstrosities, some hand He has found men and women who fast. As a simple pickpocket and
cranked and creaky, are operated bring him the rarest and finest thief, he had frequent run-ins
by teams of burly dockworkers. of items, or who bring him basic with the proprietors of local
They strain to turn the cranes, supplies in bulk. These folk carts and bars, and was probably
cranking giant cogs and wheels form his gang, people entirely doomed to a very short life. On
to make them move. The cranes devoted to bringing him scraps one fortunate day, Gutter had
are then hooked to containers and goods. The highest echelon pickpocketed a wealthy trader
and bundles, strung up with members become his salesmen or and found himself in possession
chain. There is no storage voucher writers, being paid high of a fine gold watch, that still
space on the dock itself, yet wages to wheel and deal. Some of functioned. He brought it to the
buildings are constructed on his more aggressive and brutal only place that could give him
the concrete shoreline, large thugs become his guards and the cred for it: Matricardi’s
enough to store the bulky and hitmen, turning their savagery Scrap and Mattress Emporium.
unwieldy cargo. and ambition into blood and Upon seeing the quality of
In the midst of the nearly cred. the item, and the age of the
54
Kristopher Eshleman (order #7097813)
and cargo load, charged by the scrap. Relics to make the
hour, and opened up the inner staunchest holy man blush, and
area of the dock as a harbor, artifacts that “simply must”
hiring men to build moorings for adorn the walls of Pureblood
vessels. His work paid off, but homes. These caravans are
begrudgingly left him back where secured by elite bodyguards,
he had started. According to loyal to specific families and
Matricardi, he had done his job sworn to die for them.
too well. With the business they The buildings on docks end
had begun to bring in, Johnson serve one of three purposes:
couldn’t leave, the Purebloods houses of pleasure, houses
wouldn’t hear of it. Johnson of temporary stay, or storage
was trapped in the place he was areas. They are ramshackle,
born, the place he had always composed of broken metal
wanted to escape from. storage crates, cargo carriers,
Johnson is a cold man, with and driftwood. They seem almost
dead eyes. Standing about 5’6, encroaching on themselves,
he’s small and lean, easy to some buildings built entirely
anger and embittered to his upon other buildings. Yet the
station. Rarely does he express dilapidated state of Docks End
youth, Gutter was sent upstairs any emotion but rage, and sob is no deterrent to its visitors.
to the high roller desks. Mr. stories are utterly useless Men and women after tiring days
Matricardi was waiting for him, against him. He has no family, of work desire to hit the bars,
and asked him where he had and is a heavy smoker. picking up prostitutes and cheap
acquired such an item. As it turns hooch. There are no slimier bars
out, the pocket watch belonged Docks End: in all the City of Fallen Angels
to a rather wealthy Pureblood, Caravans wait patiently at Docks than at Docks End. The hooch is
not a trader, and post had been End for their hired workers, to questionable in quality, tasting
sent back to Matricardi to find load them full of shipped goods. more like paint thinner than
it. When Gutter told him the A bustling area, half market liquor in most cases. The inns
truth, Matricardi recruited him half loading zone, Docks End is are disgusting, but they still
on the spot for his spunk and a vibrant zone of commerce. Men provide a bed and security for
“moxy”. With such ambition, the and women trade before setting one to rest their head for the
ability to read, and his reckless out on their treks. Some set evening. The innkeepers have no
nature, Johnson quickly climbed forth for the inner city, well need to clean house or provide
the ranks of the Dockroaches, secured with guards to protect amenities, as all the Docks End
becoming Matricardi’s right hand from zombies. There they will housing is of similar quality,
in a few short years. When the trade with the gangs, exchanging and with no fear of competition
Dockroaches finally took control food stuffs and clean water for and knowing the workers will
of the Wetside Dock, a man with scrap and security. Others go need to rest, they have no
knowledge of letters and a high to parts unknown, Vegasia and worry for themselves or their
level of loyalty was required further, hocking their wares in business. The storage units are
to go down there and “take care dangerous regions, hoping for more cutthroat and lucrative.
of a few things”. Johnson was the big payoff. Price gouging is frowned upon by
obviously the man for the job. Most traders, those with the the Pureblood merchant kings,
With his shrewdness, finest wares, go to the Galleria making the storage all tend to
intellect, and fearlessness, in “The Hills,” the safest bet. be the same rate. These crates
Johnson turned a once These caravans were already usually have armed guards of
disorganized madhouse into a bought and paid for by wealthy differing qualities, yet the
well-oiled machine. He crafted merchants, loaded to the gills pay is good enough to keep them
schedules of dock times, set up with materials, supplies, rare honest.
areas to scale boats by size foods and fabrics, spices and
55
Kristopher Eshleman (order #7097813)
New Venice Beach to attack the shopkeepers or Wetside Water
Combining old world Italy, their establishments, as bad and Power:
and the festive atmosphere of business could be a black mark Serving dual purpose as both
pre-fall Venice Beach, New on the gang for years to come. a desalination and purification
Venice Beach is the closest Shopkeepers occasionally hire plant, the Wetside Water and
thing to a marketplace the Inner out mercenaries from the gangs Power plant to the north of
City can muster. The paved roads to protect their stores and Wetside is a brilliant con
of old have been flooded over by persons if they have something game perpetrated on the people
a flow of water from the north, particularly valuable on hand, of Wetside. While this plant
and now isolated businesses can but honesty is good for all, does what is said to do, and
set up kiosks and storefronts and stealing is punished with cleans and desalinates water,
on building tops. Waterways are such severity and cruelty by the people of Wetside do not
navigated by Solestros in light both gang and shopkeeper alike receive the pure results. The
colored clothing, who ferry men, that the examples set scare most water first flows through to “The
women and cargo from storefront away. Shoplifters are given what Hills,” giving the Purebloods
to storefront, asking for a is called “The Dip.” They are there the advantage of having
nominal fee. The water acts bound, and lowered by hook into the purest water. Runoff and
as a deterrent for the dead, the shambler infested waters, sewage are sent to the plant,
keeping them low beneath the to have their flesh torn and purified and then sent to the
water and provides security. consumed, and then dragged back people of Wetside. Even though
The grid of buildings and out, salt water burning their it is the payment of the people
streets are brightly decorated, wounds. These public displays of Wetside that keep the plant
attempting to entice wealthy are sometimes bet on, to see running, the water they are
Purebloods who have come into when the thief will pass out, drinking is, unbeknownst to
the area to go “slumming.” or if they will die. Some ignore them, the waste of the rich.
This market holds anything the the screams, seeing how close This flow of water also spins
poor of the city can ask for; they could be to death, one bad massive turbines, supplying a
supplies, food, weapons, even scrounging trip or crop away good portion of the power that
finely crafted work by the men from being on the hook. The New runs “The Hills.” The poor living
and women who own the stores. Venice Beach marketplace is a in Wetside do not receive this
Hunks of salted and cured meats wonderful place to visit, but power, and any electricity they
hang in windows, fish hang upon not for those seeking handouts. have comes from independently
lines, and wide arrays of found run generators.
seaweed and canned foods line
handmade shelves. In New Venice
Beach, Purebloods even stop to
take recreational and risky
ocean trips, skiing behind
engine powered boats, slaloming
between reaching zombie arms
that rise from the water.
All businesses have some
sort of dock attachment set
up to them, and proper shading
from the sun for Purebloods.
Occasionally fights break out
between rival gangs, the
thugs of Death Row lashing out
against the Sangres, or the
Stallyns deciding to crash down
on someone they have deemed
not excellent. No one dares
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Kristopher Eshleman (order #7097813)
The Morgan family, who run and water. The poor certainly plant. Huge cinderblock vents
the plant, make a killing off don’t understand they’re using belch steam into the sky, while
of the deal, receiving money recycled water, and pay top the water is sucked in from the
from both sides of the fence, dollar for the “fresh” water ocean into enormous tanks. A
both Pureblood and Wetsider being delivered to them. They small crew is able to operate
alike. Meanwhile, maintenance don’t even know about the power the plant, and its remote
and staffing the plant pays for being produced for the wealthy location, lack of surrounding
itself, leaving the family to with the funds they supply. Chase settlements, and solid walls
amass a small fortune, with Morgan, the current patriarch prevent incursion from zombies.
neither side the wiser. The of the Morgan family, has only
wealthy in “The Hills” don’t to suck half the water he should
seem to realize that their power have to out of the ocean, and he
is being generated by the same can sterilize twice.
plant that cleans their water, The building that houses
and even if they did notice, they the equipment is a behemoth,
have limited other options for constructed in the remnants of
where they could get both power a decommissioned nuclear power

57
Kristopher Eshleman (order #7097813)
The Hills
“Ladies and gentlemen, my
most esteemed clientele, now is
the time for the new! Long gone
is the era of “Why?”, we must
now march vigorously into the
era of “Why not!” And why not?
You, my delicious audience, my
supple, nubile young fuckers,
you have all of the money!
You shit riches greater than
most men dream! You are the
new pantheon! The world is our
oyster, as it were, and I say
let us fuck the shit out of it!
Let us romp in the garden of our
own frivolity. Let us freak out
the normals. Let those wretched
little Solestros hold the line.
Now is our time!
...but I digress. Ladies
and gentlemen, if I may turn
your attention to center stage,
I assure you you will not be
disappointed...”
-Milo “Uncle Milo” Gallant
at the Slaughterhouse

In a time with no true law,


no true moral center, and no
true ruler, the rich do what
they have always done: get away
with murder. The wealthiest of
wealthy, the “purest” of “pure,” most reconstructed partially Some people have come to
the Purebloods of the Hills from pre-fall buildings, wonder why this haven of vice
enjoy their privileges to the although some have been made and currency did not become
nines. Money has bought them the brand new. Rising stories high, the beacon of the West coast.
safest homes, and a glimmering these buildings oversee the Yet those who watch it from
city of silvery aluminum walls, land they control, watching within or observe it’s affect
glowing hot white in the sun. the pawns below in the City on the landscape know why. The
Walls twenty feet high and ten of Fallen Angels, mocking them Purebloods running the city have
feet thick encircle the “gated from their ivory towers. Almost become degenerates, once proud
community,” allowing access all of the Hills is enclosed in families, still prideful. That
only through a few small gates some sort of shading or awning, pride comes without merit. They
and doorways. Armed guards and and most of the complex is air have spiraled into a land of
automated turrets line the conditioned for the convenience debauchery and filth, losing all
walls, and it is obvious that of the Purebloods inside. sight of morality and gaining
there has not been a shambler Although the compound is secure, nothing for it but vents for
incursion since the compound was it may be more dangerous to be their cred.
constructed. Inside, shining a Pureblood inside than one of In spite of all of this
towers rise out of the ground, the bourgeoisie outside. chaos and depravity, the Hill
58
Kristopher Eshleman (order #7097813)
still controls all the City of by frosted glass walls and wealthiest and most powerful
Fallen Angels, and without their acoustically placed to be in members of the Purebloods.
currency and influence, the City a near aura of silence, is an Most of them come from very old
would collapse in on itself and enormous rectangular table that money, descended from families
fall into ruin. stretches out to almost thirty who had the wealth to secure
feet long. Illuminated by warm, themselves away during the
The Board Room white lighting, the table may fall, only coming out of their
After years of doing have cost as much as all the vaults and bunkers afterward,
business in the Hills, some other furnishings in the room primed to rule and rebuild. Some
of the major families realized combined; carved of black few have worked their way up
something: people kept getting marble, smoothed, buffed and from entrepreneurial families,
murdered in business meetings. shined to a reflective polish. working hard to achieve their
This fatality rate led to a Here on this onyx table, the place in the world. These
tremendous decline in the lives of the citizens of the City families are known throughout
profits of the major families. No of Fallen Angels are written. the Hills and the City of
one would agree to meet, since Deals are brokered, some that Fallen Angels by name, and if
there was no locale that could may provide electricity for you’re a Pureblood in the Hills,
be counted as neutral ground, as a small town, while dumping you likely know their entire
the major families had fingers waste into the water supply for lineage.
in everything. It was decided another. Colored with drugs and The Fortune 50 have ways of
that this profit loss could not liquor, and finished with simple showing off their wealth and power
stand, and something had to be pen strokes, lives are made and unlike any other organization.
done. A truce was reached (which lost in a room as far removed A daily scoreboard is set up in
took only four deaths) and the from reality as it possibly the middle of the Hills, showing
families began work on the Board could be. the ever changing rankings
Room. When warring families need to of these obscenely wealthy
One of the most secure come to settlements, and perhaps families. These rankings take
buildings in the Hills, the Board need to broker peace (or terms into account net value, income,
Room is shaped like a conference of surrender), the Boardroom showmanship, purity of lineage,
table. Four legs, acting as both serves as neutral ground. Owned and name recognition amongst
entryways and supports, rise by the top ten families of the the populace. Being known in the
up to a large, flat, windowless Fortune Fifty, the building Hills as someone to be feared
rectangle, steel and iron shined maintains the safety of all or admired (and in either case,
to a polished sheen. Each leg parties involved. Not only is likely hated) is both a blessing
acts as a security gate and it incredibly secure, but it and a curse. Being in the Fortune
stairway, pat downs and weapons also allows no family to have 50 means you most likely have a
checks occurring at the base. a physical upper hand in the target painted not only on you,
They each then lead to wide, area. Community ownership of but your whole family. Killing
four story stairways which climb the building removes tactical the family ahead of yours is a
to the main hall. advantage. This building is surefire way to advance to the
The main room is more considered holy ground to the top of the list and into the
bar and club than business rich of the Hills, and for a ranks of the Board Members, so
establishment. Fine liquors, lesser family, being invited this practice is common. Some
cigars, and drugs are readily for drinks at the boardroom can families have taken to subtlety,
available from private stores either be a blessing, or a death arranging accidents to kill off
for each family. Dancing girls sentence. patriarchs and matriarchs, while
(and occasionally men) dance on slowly whittling away at their
tables to the sides of the main The Fortune 50 children and households. Some
room, surrounded by couches. The true rulers of the City families take the more direct
The edges of the great hall of Fallen Angels, and kings approach, staging full scale
are dimly lit in red. In the among kings in the Hills, the raids on Fortune 50 households,
center of the room, separated Fortune 50 are the top fifty razing buildings to the ground.
59
Kristopher Eshleman (order #7097813)
What is unspoken about such these couplings. But in spite they have the most to prove,
actions, but is presumed, is of all of these outside (and and the most money to prove it
that if you are to level an some inside) forces against the with. Seldom does a child of
attack at an opposing family, families on the Fortune 50, they a Board Member family follow
you must be prepared to back it still contain almost all of the in the footsteps of one of the
up. If the other families even wealth for the City of Fallen elites, yet their family name
smell weakness, even higher Angels, and control the lives of sticks with them. In the rare
ranking families may come down those below. case of Milo Gallant, one of
upon you to gain your assets. the youngest Board Members,
The ranking system is The Board Members his youth is seen as insightful
simple, one being the highest, Controlling even the Fortune and useful. By contrast, Denis
and fifty being the lowest. The 50, the Board Room are the most Morgan has just assumed his dead
ranks between one and ten are powerful families in the City of father’s position, and is seen
known as the Board Members, and Fallen Angels. The Board Members as a blight by his fellow board
most of those families have not are the top ten in the Fortune members. The twenty four year
changed position in years. The 50, and most have held their old is frequently accompanied
lower ranking families, though, positions for generations. The by a woman chained to his hip,
are in constant turmoil, as a Board Members have access to and uses her during meetings.
bad business deal or a great everything in the City of Fallen The Board can not truly condone
success in a buyout can move Angels, and with a whim they such actions, and feels the
you up or down in the chain of can usually have it summoned young man needs structure to
command. Although power is in to them. Their combined wealth put his life together. He’ll
no way expressly established, is worth more than the City probably be executed as soon
it is common knowledge that a itself one hundred times over. as possible, setting an example
family’s rank upon the Fortune Through cunning, thievery, for his younger brother, Sean.
50 charts implies the amount of deceitfulness, duplicity and
respect that should be given to guile they have worked their way The
them. Someone who is in the top into every single operation the Slaughterhouse
twenty are almost bowed to by City has running. If you eat a When money and wealth are
lesser families. steak in a fancy restaurant in omnipresent, even the most
Most of the younger family the Hills, or a piece of fish from opulent delicacies grow cold
members are careless about the the piers at Wetside, odds are and boring. The Purebloods of
ranking, really only focusing that food once belonged to one the Hills are all bored at their
on spending the inherent money. of the Board Member families. core, and looking for something
Some, however, have plans to The Board Members even go new and strange. Something that
become the head of the line, a so far as to own smaller, less tests all boundaries of decency
privilege that usually goes to powerful families. Toadying to and morality. They quest for
the eldest child. Parents have the Board is a very good way a taste of a new sphere of
taken to grooming their children to keep yourself alive and well pleasure and luxury, one that
for the line, old families funded, as well as on a positive holds some untold secret to
being particularly reliant on track to the top. The Board escape the norm.
this tradition. Yet in modern honestly could care less about Enter the Slaughterhouse.
times, killing ones siblings or their toadies in the long run, Central in the gated community
parents to assume power is not and even promising families that of the hills, the Slaughterhouse
uncommon. As the moral code of do well for them are often fast holds over three dozen private
the Fortune 50 slipped further tracked into shallow graves. rooms, six central showrooms,
and further down the scale, their It just so happens that and a massive center stage, lined
children became more and more the children of the highest with monitors for closeups of
depraved. Inbreeding to keep ranking Board Members are the the action on center stage. Six
lineage purity also increased, most depraved and trend setting fully stocked bars, overflowing
causing some physiological within the Hills. Being the with every booze, hooch, wine
detriments to the children of offspring of the most powerful, and beer known to humanity,
60
Kristopher Eshleman (order #7097813)
as well as some so depraved with anticipation, praying for soundproof, and the videos can
and bizarre they should not be the next grisly lurid moment, be taken and destroyed, for the
known, rim the walls of each slavering for bloodshed. Acts right price. This option is not
showroom. Some of the bars, are barked out by an impeccably frequently taken however, as half
depending on the evening, may fashionable gentleman, Milo of the fun is being able to show
even stock booze so well aged Gallant (commonly known in off to your friends and peers
that it dates back to before the the Hills as Uncle Milo), afterward. The mainly youthful
fall, hidden away somewhere to the owner and creator of the clientele revel in their blood
avoid the destruction of ages. Slaughterhouse. Milo always and drug fueled evenings, and
Nude men and women tend bar and clears the stage for acts to be this establishment’s capacity
act as waitresses and waiters. performed and roars praise at to bring things above and beyond
These servers are free game for the beginning and end of each the norm makes it the hottest
sex, usually so drugged as to set. spot in the Hills.
not care. Vendors walk around It is with Uncle Milo and
selling incredibly fine drugs, his associates that you can Milo “Uncle Milo”
tobaccos and cigars, offering work out special arrangements Gallant
clean pipes, needles, hookahs for the private rooms in the Milo Gallant has perhaps
or capsules to use them. Some back. It is there that the the only tale of earned success
even sell dirtied versions of truly groundbreaking depravity in the entire community of the
the same, to suit the tastes occurs. The backrooms at the Hills. Born into a family of
of the riskier clientele. Some Slaughterhouse cater to every only moderate wealth, not even
of these drugs have been known lawless, twisted whim of the on the Fortune 50 roster, he
to kill with one hit, and with clientele. Sex acts and forms inherited his father’s shop
such a risk, they must be worth of hedonism that would make a when a rival family killed
it. The stages contain dancing serial killer recoil in horror off both of his parents at
men and women, some nude, some are committed daily. Animals, the age of ten. Gallant
costumed, some in full S&M gear. zombies, children, amputees, set a meeting with
There they dance, or sing, or dwarves, the comatose, the the rival family
perform sex acts with each morbidly obese, and even normal to determine the
other. Sometimes animals are people get involved in the settlement of
brought in. The audience tends fray if requested. Sometimes the property,
to scream and jeer, no matter men and women are dosed with only to gas
what the act, begging for more. enough drugs to not feel it, the entire
Audience members occasionally then fed to the client, alive, room, killing
pay hard currency to get on laughing all the way. Sometimes e v e r y o n e
stage and be a performer, either people die from the magnitude including
fucking or being fucked in front of violence in the sex. No low his own
of the crowd. The audience is to low if the price is right. bodyguards.
ruts and groans like a herd Slaves and drugged servants tend G a l l a n t
of animals. Loud, bass driven to take the roles, willingly then began
music and blacklights provide a and unwillingly. If service is
surreal atmosphere, while smoke particularly good, Uncle Milo
and sex ooze throughout the may even sell off some of his
establishment. “wares” to the client, if they
The main stage is usually behave.
reserved for big events and Discretion and privacy can
big name acts. Rarely are also be arranged; the
these acts not rife with walls of the
depravity; public executions, private
mass orgies, torture, Kenny G rooms are
cover bands, virginities being
taken. The crowds are electric
61
Kristopher Eshleman (order #7097813)
remodeling the property, which absolute depravity of Gallant’s The Eye:
was once a warehouse, into his maneuver, and promptly catapulted A large, yet unassuming
dream establishment. By age his business into one of the top building, boxy and downright
thirteen, his youthful ideas of a grossing establishments in the dull compared to the brushed
funhouse had matured with him. He Hills. After many years, and many silver look of the rest of the
saw adults drearily shuffling to appearances, Milo rejoiced in the Hills, the Eye is the go-to spot
bars and clubs to drink the same nickname “Uncle Milo”, in honor for information for those in the
booze, bored out of their minds. of his role as the degenerate know. Owned by the Curity family,
Gallant saw opportunity. Why Uncle to many Pureblood families. the Eye is the hub connecting
not take his funhouse concept, Gallant was that cool Uncle over twenty thousand security
and transform it. A funhouse who would bring you smokes on cameras and even more listening
for grownups. Sideshows and your birthday, or give you his devices placed throughout the
starring acts and the bizarre and pornography collection. Except city. If it has happened within
wonderful! Gallant was more twisted than that, the walls of the Hills, odds
When at last the building was bringing you corpses and animals are, the Curitys now know about
redone, Gallant was working on and live sex acts. Gallant was it. Inside is a small waiting
only borrowed funds and hope. Its a god of the sick and depraved. area, leading to a small, almost
opening day was on his fifteenth When “Uncle Milo” became a Board interrogation style room in the
birthday, and not a soul showed Member at the age of twenty, only back. There, a member of the
up. Nude waiters and waitresses the fools within the city were Curity’s will meet you, either
served to no one but Milo, and surprised. The deviant prince the sons, Charles or Brent, or
dancers danced to the void. had granted the youth of the city if you’re truly important, the
Gallant was devastated. exactly what they needed, before patriarch Lance. If the price is
Until he burned down the they knew they needed it. right, these data entrepreneurs
two neighboring clubs that were Gallant is currently fourth can search through the video
stealing his business. on the Fortune 50. He is usually feeds and audio reels and get
After that, things looked found at his club, living in the you the information you need.
up. Gallant led a brilliant enormous soundproof penthouse Beyond hidden doors lay
advertising campaign throughout above it. Gallant has more sway thousands of monitors, storage
the Hills, offering sights and on the city than even his money drives, cassette reels and
tastes unseen before. Word of allows him, as his influence on the databanks. Nearly thirty five
mouth spread, and Happy’s Palace youth can sway the entire course years of important footage,
grossed him back his initial of action in the Hills. He is conversations and goings on are
investment within one month. The young and tan, his hair cut into a stored, mainly for the purposes
Gallant family, which included stylish silver fauxhawk. He wears of blackmail. The Curitys have
only Milo, suddenly launched into finely crafted suits, usually built up an empire based on fear
the Fortune 50, clocking in at bright silver, with black shirts and necessity, people both being
the 31st position. and silver ties. He is always too afraid to have their goings
Gallant’s club now attracted hung with jewelry or some sort of on being used against them, and
enemies. Two hired members of ridiculously impractical bling. still paying the Curitys for
Death Row, armed to the teeth, He wears a constant smirk, and the information they bring.
found their way around security his height and build are average.
and into the club, killing His voice is boisterous and loud, Homer Lance Curity the
everyone inside. Blood stained full of mirth and wonder, like a Third
the walls and carpets. No one carnival barker’s. It is rumored Homer Lance Curity is the
survived. that he never sleeps with his patriarch of a dynasty that knows
Except young Milo Gallant, who dancers, neither male nor female. everything. His web of cameras and
walked out of the back door, came There are many speculations as to listening devices has been passed
back the next day after the cleanup why, but none of them seem to down for generations now, himself
and renamed the establishment have any foundation. being the third of his family to
“The Slaughterhouse”. The take control. He prefers to go by
Purebloods went crazy with the the name Lance, as he feels the
62
Kristopher Eshleman (order #7097813)
name Homer makes him sound like allowing outsiders to see the
a hillbilly. No one even calls depravity inside. Some are sealed
him Lance, as “Mr. Curity” is not tight, with a singular door in
someone you would want to make the front, guarded by large men.
enemies with. No matter what your taste, it
The Curity family has been third can be found in Neverland Plaza.
ranked amongst the Board Members There are small, faux-seedy dive
since the Board Members began as bars, styled to look like the
a faction in the Hills. Curity dangerous bars to the south of
is perfectly satisfied with that the Hills. There are large and
placement. His two sons, Charles glamorous night clubs, filled
and Brent, are seen as buffoons in to the brim with sweaty, half-
his eyes, and he worries they plan naked Purebloods, gyrating to
to usurp him as patriarch of the the music. Some are strip clubs
family. He has been on constant for men, some geared towards
watch against them, and constantly women. Brothels are filled
berates them when not in the public with half naked Purebloods and
eye. Curity is an incredibly Solestros, men and women from
shrewd man, known for his ability the lesser houses, looking to
to deal. Any interaction with make additional cred to boost
Curity is more than likely to end their family’s stature, while
with you handing him a large sum participating in a hobby they
of money. This level of control in toward some unseen end. That enjoy. The very center of
his business leads to him having a river is carefully designed the Plaza holds an enormous
very discreet, yet active sex life. to sail you through Neverland swimming pool, which has been
Curity is known to bring multiple Plaza, and deposit you out in known to be filled with liquids
women into his rooms frequently, L.A.X. By following this simple other than water on occasion.
and it is rumored that they don’t path, it guarantees that the Purebloods swim, drink, and fuck
come out again. Purebloods’ clientele will be in the water, some nude and some
Curity is in his mid fifties, boozed or drugged up for their clothed, at all hours of the
and is fairly short and thin. He meetings, or better yet, in an day. Whatever debauchery you
has greying hair, with small dark incredibly good mood. Neverland seek, you need look no further
beady eyes. His face is usually a Plaza is a hall of wonders, than the Neverland Plaza.
chiseled veneer of disgust. Even an enormous square filled with
his smiles, which are rare, seem to dozens of bars, nightclubs, The Great
indicate his distaste for you, as bordellos, and Red Mist dens. Receiver:
if he’s choking down the food of his It is said that Neverland Plaza One of the holy shrines of
dead wife’s mother. He is always is the hardest place in the city the Telling Visions rests on the
seen in a suit, usually looking to leave, and the easiest to bluffs of the Hills, a massive
like a mortician. His children find; the noise and loud music marble and stone edifice with
do not share his sentiments for pumping from the square are a great bronze dome, capped
classical fashion, and are usually omnipresent, filling even blocks with massive aerials, dishes,
seen flanking him in whatever the around it with their bass. and antennae. This shrine is a
current hip outfit is. The Plaza itself is full pilgrimage sight for countless
of neon lighting and reflective visionaries each year, and is
Neverland Plaza surfaces, the walls of each the technological hub of the
Many outsiders notice almost building shining with a silvery search for the lost islands
immediately that the streets of finish. The buildings do not of Holy Wood and Bell-Air.
the Hills seem to arc oddly. match other than the polished The temple sits high above
Entering through the front gate finish; otherwise they are oddly the decaying Holy-Wood sign,
of the immense compound is like shaped, with mismatched doors. illuminated each night with
setting forth on a river, flowing Some have enormous glass panes, signal fires lit below them by
63
Kristopher Eshleman (order #7097813)
the monks of the Receiver, who in defense of their docks and in, just to bilk them out of
sit vigil awaiting the return boats, and they hold no remorse their cash. The floor around the
of the signal with guidance for their actions. Their outward entryway is teeming with young
for the pilgrims seeking their appearance of friendly, smiling Purebloods, waving cash at the
destiny to the west. and helpful men and women in security forces, attempting to
bright red jackets belies their gain favor with bribes. Some
The Ushers: insanity. Their profound belief plead and reason, some work the
With many Telling Visionaries in the righteousness of their system, getting friendly with
making pilgrimage to the Holy actions makes them dangerous the people designated to select
Wood, many pass through the foes and powerful allies. Yet the entrants. Otherwise, it’s a
City of Fallen Angels, where they will not use their combat madhouse to see who can make the
they encounter the Ushers. The prowess to make money, only to best argument for a supplicant’s
Ushers have pledged themselves defend or take holy territory, worth to the Hills.
to help guide pilgrims on “A or to punish scroungers who are Outside is a similar
Tour of the Stars Homes”, picking from the reliquaries scenario. Men and women of all
leading them by boat over the and homes of their prophets. races, nationalities and income
homes of the prophets. They stand outside, hoping and
follow ancient maps, handed down The Waiting Room pleading to gain access. Some
from generation to generation, Everyone wants into the sell their wares there, some
detailing exact locations of Hills. There is an absolute hold off until they get inside,
the prophets’ homes, and their turmoil of desire to be granted hoping to fetch better prices
importance. The Ushers detail housing within what may be within. Some holler and scream
plotlines in the prophets’ the safest place in the known at the guards, but that is often
lives, how large their homes only a once a day occurrence,
were, and how many bathrooms as rude protestors are usually
they had. shot or beaten to death by the
This organization relies armed guards. They wait, in
almost entirely on donations their caravans, some in better
from pilgrims to survive. Some health than others, for their
Ushers scrounge for goods, saving chance to arrive.
any precious artifacts they Some opportunistic young
can while selling unnecessary world. Unfortunately, there is Purebloods have opened the
materials for food. Other absolutely no supply to meet all Hills equivalent of a lemonade
Ushers fish, supporting the order that demand. Most men, women, stand just outside of the gate,
with fresh seafood while still and children are turned away with two heavily armed guards
scouting locations and giving immediately; without documented protecting the booth. The boys,
tours. Their shelters are built Pureblood lineage, no one gets shaded and fanned, sell booze
to look like ticket booths and to live in the Hills. that is deemed unfit for the
movie theaters, and hold only Visiting, however, is a Purebloods inside. They make
tight sleeping quarters for the slightly different story. Each a killing, and their kindness
Ushers, who are always ready to day a select few traders, to the guards and the selectors
give a tour at any time. rich Solestros, and wealthy give them a good deal of pull
Their zealotry makes them merchants from other parts of for those who wish for access.
dangerous. Having no true the world are allowed in. It is
leader but the Signal and the an understatement to say that
Sponsor, their actions are this is a rare allowance, and a The Galleria:
unpredictable and not one of the long waiting line forms outside Emulating a pre-fall mall,
Wetsiders takes them lightly. the building. Just inside the the Galleria is the hot spot
They are brutal and merciless wall, Purebloods argue amongst for Purebloods to go and buy
in their assaults on those who themselves to get access for the most decadent and opulent
have taken their holy areas. their clients, seeking to of wares. At first, it acted as
They are equally as savage allow these lesser bloodlines a strip for the rich to sell and
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Kristopher Eshleman (order #7097813)
buy wares of other merchants,
a bazaar for billionaires.
Yet as time went on, demand
came for strange goods sold by
outsiders, and they were allowed
to bring in carts of wares that
had been screened for “hipness”
and quality before entering
the premises. Bizarre men and
women sell items of unspeakable
pleasure and disgusting horror.
Traders bring in the latest in
gadgets and fashions. Artisans
hired by the richest families
to produce incredible items
are sent in. Gold and gems and
jewels strung onto incredible
piercings, necklaces and
bracelets line booths, as well
as other items that one would
find odd. Yet these oddities mark
the wealth of the rich, where
“why” is always answered with
“because I can.”
Storefronts of glass and
plastic, allowing those outside
to see in, line the rows of the The canals are only really
Galleria. What began as a series Portside useful for smaller vessels,
of disjointed shops has now Wetside’s Docks take in a nothing like the tankers at
become an enormous corridor, majority of the commerce and Wetside, but they still allow
writhing in the shadows under the trade industry for the City for bulk trade of drugs, hooch,
enormous buildings above them. of Fallen Angels, but what and other commodities. These
Soft muzak plays throughout the if you’re a Pureblood and you ships can then dock, unloading
strip. The shop windows are need your goods now? Portside their cargo in a heavily guarded
innocent enough, displaying sits on the western edge of the area, fenced in all around.
mannequins dressed in the finest hills, and is not so much a true From the lake, one can head
of fashions, the bling and harbor, but a series of man- to the secretive cargo entrance
jewels brought in from out of made canals and creeks, that into the Hills, where loaders
town, the outlandish clothing combine to reach an enormous are operated by slaves for the
of the youth. and fenced in man-made lake. families, overseen by Solestros
Some stores hold darker With the right bloodline and and Remnant “house pets.”
sales; rare and elicit drugs and the proper amount of currency, The entrance is underground,
liquors, men and women in shop Pureblood families can bring in leading through the undercity,
windows, bound and gagged for their supplies and occasionally so no large cargos are seen
purchase, twisted and psychotic their clients to the Hills from on street level. From this
weapons for torture and murder. out on the coast, without having well-fortified and well-guarded
Helpful salespeople, thrilled to wait the extra travel time entrance, one can move to the
to be on the payroll and in from Wetside. These canals are basement of almost any family’s
the safety of the Hills, offer gated as well, fenced in with house, delivering the cargo to
service and help with fittings, razorwire and cinderblocks all their thoroughly locked doors.
all with a smile. the way down to the coast, Some of the non-family related
clearing out north of Wetside. establishments, such as hooch
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Kristopher Eshleman (order #7097813)
and drugs for the clubs in Neverland Plaza, are allotted a larger storage space near their doors.
Some families and club owners hire the Solestros overseers for a little extra work, having the
slaves move in goods into their homes, for a small extra fee. Most families have their own slave
staffs to move their wares for them.
Portside has increased in use of late, as the Purebloods have escalated into a near frenzy
of depravity and vice, bringing in more drugs and hooch than ever before. This has seen a huge
increase in cases of theft, and not by foolish faux pirates, but by outraged Solestros. A small
band, (perhaps only one family) have begun to loot and raid Pureblood ships, killing their
inhabitants and taking their loot. No one has been able to discern as of yet where the products
are going to, and none of the Solestro raiders have yet to be caught.

Servants Row:
Where does one keep those unsightly servants that are required to keep a city of opulence
flourishing? The twisted Purebloods of The Hills have decided to allot them their own district.
This area of grey, one room housing rests underneath a majority of the city, a warren of simple
cinderblock hallways and passages illuminated with basic fluorescent lights, flickering from
fluctuations in power. There are simple accommodations and community washrooms for the employees
of the city. Depending on the occupants of the hallways, some areas may be relatively clean and
others slovenly hell holes, rife with disease.
Servants row even has its own ranking system, nicer accommodations being granted to the northern
end of the city and the homes of the most powerful and elite families. This level of snobbery
being passed from the rich to their employees is not uncommon, and sometimes battles above ground
between warring houses are brought home by the servants below, murders being committed prison
style.
Prison is not a poor metaphor for the lifestyle of the servants below The Hills. No natural
light makes its way in to the homes, and there is little to do in the way of recreation. To go
outside the city unprotected is suicide, and only in the “grimy” district of the Hills would their
kind be wanted. Their they sit, cloistered, gossiping and chatting away like hens. Most though
use their decrepit holes for sleep, as working for those crazy fucking Purebloods is exhausting.

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Kristopher Eshleman (order #7097813)
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Kristopher Eshleman (order #7097813)
The Sans Califia Archipelago
& the Studio City Islands
“The Visions’ script-tures speak of many great tragedies foretold in the golden land of
Queen Califia. Countless stories are retold of how the people did not heed the warnings of doom
and portents of destruction. The Visionaries of the old world prophesied the coming of famine,
earthquakes, volcanoes, floods, and the teeming hordes yet the fools did nothing. They led their
lives in ignorance tending their crops of texas tea and mining their black gold. They wasted their
days listening to the mad Papa Razzi who distracted them from the coming danger! They could not
see past the static to realize the p-essays were teaching them what they would need to know when
the reds made good on their threats of armageddon. Just look at these shattered shores and you can
see what their laziness and wickedness wrought for their ignorance of the signal. They let the
signal fade and falter and now the very cradle of the signal is lost to the seas. It’s on you,
children, to learn the moral of the story and heed the calling of the sponsors to act now!”
- Father-Preacher Nick Pegg McCreedy of the Telling Visions

Beyond the ganglands and posh compounds of the City of Lost Angel lies hundreds of miles of
shoreline. When the land cracked and the seas rose, the lush valleys of California became horrific
flood zones. The mountains shifted and rose, and in many places burst forth with flows of magma
coursing down to destroy all in its path. The landscape was transformed over decades of violent
tectonic activity. Even today, what little is left is just a series of jagged rocky cliffs and
chains of islands that pockets of humanity has survived on. Ships make dangerous jaunts between
the crags to maintain trade lanes to the far flung communities that have managed to persevere, while
those living on the islands regularly face the threats of earthquakes and oceanic storms wiping
out everything they’ve fought so hard to rebuild. This is the hard life found on the “picture
perfect” islands of Sans Califia, yet countless pilgrims arrive year after year, hunting for relics
of the pre-fall, and searching for the mythical “Bell Air” island drifting out at sea...

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Kristopher Eshleman (order #7097813)
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Kristopher Eshleman (order #7097813)
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Kristopher Eshleman (order #7097813)
Puerto Durada fall. On the smaller islands, The Soldiers of Saint
Islands glass is salvaged from the George, as a military unit, know
A small mountainous island waterways or forged from the sand that nearly everyone daydreams
chain on the far western end itself. Forges work countless about robbing the alcohol trade
of the Archipelago, the Puerto hours, as men and women use the routes.One shipment, fully
Durada Islands offer one of glass blowing apparatus which loaded, would provide enough
the greatest exports that any allows for Puerto Durada to make liquid resources to provide
civilization could ever ask for- their delightfully packaged income for a family for years.
wine. Located off of the shore bottles of wine. With each Assuming the Soldiers of Saint
of the mainland, the Islands are bottle being as much of a work George do not hunt you down,
a series of farms maintained of art as the wine inside, the torture you, and reclaim the
and owned by Solestros families export of Puerto Durada wines is booze for a bounty the idea of
that have raised and grown a lucrative business for those the money that could be made
grapes since before the fall of who manage the shipments on the from selling stolen booze seems
man. mainland side. worth the risk.
What was once a settlement
of conspicuous and well-to- The Soldiers Saint Christine
do families, the Puerto Durada of Saint George Lance George
Islands have taken the age old The Soldiers of Saint The matriarch of the Army of
tradition of wine making and George are a military unit that Saint George, Saint Christine
turned the winery into one of are both loved, and feared, Lance George is a figure that
the most well defended bastions along the Shattered Coast.The demands respect the moment she
seen on the West Coast. With Soldiers of Saint George are a walks into the room. With stark
steep stone breaches on most ragtag unit primarily employing white hair, honey amber eyes,
sides, rocky cliffs, tall hard core Kings Court members, and a tanned face which barely
bluffs, and sharp rocks beneath violent sociopaths, and fun shows her fifty years of wasteland
the water’s surface, there is boys looking for employment.The survival, the matriarch of the
only one port of landing on purpose of the Soldiers of Saint George family line controls
the islands that is suitable George is to ensure the safety both the export routes and the
for more than a single rafts’ and transport of some of the primary military force of the
entry. This landing, heavily most vital supplies the world Puerto Durada islands.
fortified on all sides, allows has ever seen. Saint George does not bother
very little in the way of entry Alcohol. herself with the ins and outs
or exit into the Puerto Durada With a small fleet of ships, of standard Pureblood family
Island chain. ground pounding doom buggies, politics. A mother of six
These Islands, high above and enough munitions to shake children, four women and two
the sharp inclines jutting out the rest of Frisky City into men, Saint George instructs
of the water, are a series of the ocean the Soldiers of Saint her children in the day to day
interconnected communities that George are employed by the business affairs of the family
work and raise grapes on the George family of the Puerto instead of pampering them in
naturally acidic soil here. Durada Islands.The George traditional Pureblood manner.
These grapes, cut in clusters family not only oversees the Recently, Saint George has
in the fall, are brought by hand export of the delicious wines of begun to rely on her eldest,
to the central island where the the Puerto Durada Islands, but Nicole and Rebecca George, to
entire community comes together also networks with a series of assist with the overseeing of
to crush and cask the raw grape distilleries hidden in caves up the family affairs. The two
juice. and down the shattered coast.In eldest daughters work as her go-
The wine is then fermented these hidden locations brewers betweens for both trade route
deep within the caves of the create custom crafts, from negotiations as well as directing
island, allowing them to age ‘Crash Falls Whiskey’ to unique orders to the sizable mercenary
under the watch of vintners whose blends of poisonous herbs in a unit the family employs.
ancestors made wine before the brew called ‘Absinth’. A somewhat draconic matron of
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Kristopher Eshleman (order #7097813)
the family, Saint Christine The Headlands used to be Fallen Angels territory.
Lance George executed her own connected to Frisky in the North To fan the hopes of ascension
husband after his love for wine by a creaking, ruined edifice of the masses of the fog-level
and drunken affairs cost the they call Suicide Bridge. While workers, on occasion a family
family a trade route into the the rusted metal and snapped is allowed beyond the gates
city of the Fallen Angels. The cabled were once part of a of the City Above the Clouds,
most prevalent rumor is that she massive connective structure, and treated as if their reward
directed her eldest daughter to it has long since collapsed is in hand. The masses of fog-
provide her father enough wine into the bay, creating a sort of level workers cheer this lucky
that he would be sated, and then Gateway North into nothingness. compatriot, and are pushed to
pushed his inebriated body off People gripped by depression, work harder by the opportunity
of the island’s jagged cliffs. madness, or both often take the for growth and advancement.
long walk off of the bridge, Once the gates close between
The Frisky City and rarely does anyone try to the City Above the Clouds and
Surrounded on all sides stop them. “Walking the bridge” the Fog-Level scavengers, the
by the mist and fog that the is considered anyone’s right in rewarded families are executed
Shattered Coast is famous for, Frisky City. and their bodies used to
the falling city of Frisky faces In the inland portion of the fertilize the grand interior
eventual eradication. One of the Frisky City, Pureblood families gardens within the City Above
furthest reaching outcroppings lock down blocks of territory the Clouds.
along the Shattered Coast, the that are considered the “most
Frisky city reaches above the likely to survive the next Fog Scavengers
fog and mist like a drowning big shake”. These structures, Around the falling remains
person reaching for a final primarily made of stone and of the Frisky City is a culture
breath. The majority of the pre- iron, are filled with the most of scavengers with hopes and
fall mega city that the Frisky savage and cutthroat mercenaries dreams for a better life. In
City inhabits was destroyed that are able to be salvaged the wastes and fallen ruins
during the nuclear storms and from the fog-living citizens of of the city that once was, the
earthquakes that rocked the lower Frisky. Here, scavengers Fog Scavengers work tirelessly
shattered coast. With hundreds and diggers bring offerings to recover resources from
of buildings lost and broken of the highest quality goods the fallen empire.These Fog
in a half circle around the they are able to score from the Scavengers are a network of
Frisky City, and dozens more fallen remains of the under- scavenger clans that have
threatening to fall at the next fog city. It is said that if agreed to scrounge for different
tremor, the Frisky City is a a family brings a find of high resources as to prevent warfare
community in its death throes. enough quality, or if enough between the tribes.The tribes of
Beneath the fog and mist offerings are made in the name glass, tribes of metal, tribes
line, beneath the upthrust of your family, then your family of knowledge, tribes of fishing,
land and buildings that make will be allowed to ascend beyond and the tribes of luxuries
up the majority of the Frisky the broken cloud city and take have tight knit communities
City, are thousands of hovel your place within the ‘Tall City which focus on a single prize…
homes erected in the husked above the clouds’. ascending the fog filled remains
structures of the pre-fall The truth is that the to live in the City Above the
settlements. In a territory of scavengers of fog-level Frisky Clouds.
complete lawlessness, scavenger city will work and give forever, The Fog Scavengers bring
clans fight for findings, kill without ever being allowed loads of metal, glass, and pre-
each other for food, and dig to into the Tall City above the fall luxuries buried in the
find ‘the big score’ that will clouds. The goods that are given ruins of the zombie infested
elevate them out of the broken are taken as offerings to the city to the gates of the central
fog level of the Frisky City and Pureblood families which oversee city, the ‘City Above the
back to the protected interior what they consider a massive Clouds’ as trade and offerings.
buildings. mining operation for the greater As tribes provide material
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Kristopher Eshleman (order #7097813)
goods in large supply, the Union final goodbye to their tribes,
of the City Above the Clouds the gates close, and the tribes The Lost Island
provides small numbers of tooled are inspired to work harder so of Holy Wood
and manufactured equipment. that they too can see their A mythical island lost in
In addition to this lopsided ascended tribesman. the mists of the pacific off
trade, the tribes provide gifts Once the gate is closed, the the shattered shores of Sans
of tribute to the City Above the horrible truth of the ascendant Califia. Not to be confused with
Clouds.By tradition, tribute is scavenger crashes home.Once the Holy-Wood Hills sign and the
given in the name of a single inside the gates the scavenger Great Receiver in Lost Angels;
(often the oldest) member of the is shackled and enslaved, the Isles of the Holy-Wood are a
individual tribe.When enough forced to menial labor in mills fragmented chain of civilization
tribute is given, the aged to produce the tooled equipment beyond the storming seas and the
tribesman is allowed to enter provided to the Fog Scavengers. heavy fog that encases the coast.
the inner city to live out the Here, in the depths of the city, A network of jagged cliffs,
rest of their days in luxury. the hard working scavenger is sections of developed land, and
rewarded with living their last mountains kept away from the
Union of Cloud City years performing menial labor shore, the dotted outline of the
Far above the ruins of the and treated worse than cattle. Isles of the Holy Wood call to
lower remains of Frisky City, When the slave has served the Telling Visionaries like a
there is an organization of their time at the wheel until siren’s song of old.
Pureblood leaders known as they serve no more purpose, While the Isles of Holy Wood
the Union of Cloud City.These the ascendant scavenger is are definitely real, traveling
Purebloods not only oversee unceremoniously executed.The to and from the religious holy
the law and resources of Cloud meat and bone of the slave lands of the Telling Visions is
City, but are also responsible is prepared in stews for the perilous. In the wicked maze
for enforcing the farce that is masses, the bones and organs are of broken land, underwater
the tribute system of the Fog ground and used as fertilizer structures, fluctuating water
Scavengers. for the great interior gardens. levels, and hundreds of mist
As the offerings from the By processing the body in such filled corridors that could
Fog Scavengers come to the high a way, the chance of a returned result in the demise of a water-
standing buildings of Frisky undead slave is nearly zero. bourne caravan, the way to make
City, a tally is kept to ensure it to Holy Wood is a secret
that the appearance of reward is known to very few.
presented to the hard working Assuming that a Survivor
Fog Scavengers.Once a member actually makes it past the maze
of a tribe has achieved a high of shattered structures, deadly
enough tally, that individual routes, thousands of undead, and
tribe member is allowed to enter sharp cliffs, the Lost Island
the city above.Leaving their of Holy Wood truly does exist.
unnecessary worldly goods to The Mount Olympus outside the
their tribe, the massive gates rages of the infection, here the
of the inner city open.The highest priests of the Telling
individual Fog Scavenger, now Visions study the scriptures of
leaving the tribe behind, walks the past unmolested.
towards the open gates where a Wrapped within the veil of
flood of white light blinds both fog and mist, the Lost Island
the chosen ascendant and the of Holy Wood was ripped from the
tribe itself. mainland of the pre-fall Califia
Two honor guards, dressed and preserved from the ravages
in off white robes, welcome the of the fall. The local priests
ascendant scavenger with smiles and devotees that reside on the
and outstretched arms.With a Lost Island of Holy Wood believe
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Kristopher Eshleman (order #7097813)
that the strength of the Signal Telling Vision settlement, pristine and look perfectly
itself caused the land of Holy the missionaries speak with preserved from the day the land
Wood to be spared from the Pureblood bodhisattvas, direct was ruptured away from the shore.
ravages of the fall. The Signal, descendants of the prophets and While the inhabitants of the
all powerful and knowing, shook directors of the ‘golden age’. Isle of Holy Wood would have the
the ground and in doing so Missionaries are allowed to ‘viewing audience’ believe that
shattered and destroyed the stay on the Lost Isle of the Holy the island is perfect due to the
lesser civilization that clung Wood for one Sweeps’week, which will of the Signal, within the
to the holy land as lepers would is a period of time slightly island of the Holy Wood there
cling to a messiah. longer than seven days. During are entire gangs of ‘stage
As missionaries land on their visit to the island, crews’ which labor tirelessly
the shore of the lost Island their education in regards to so that the living temple of
of Holy Wood, they are the programming guide of the the Telling Visions appears
greeted by armored great Signal is directed and perfect. There are tribes that
guards wearing managed by men and women that paint, repair, and upkeep the
long red embody visions from the great buildings so that they remain
coats and scriptures. During the daytime, the same as they were the way
off-white the scriptures are performed (we believe) they were when
shirts. in the grand viewing hall by the fall happened. There are
T h e s e members of the Actor’s Guild families of devotees that do
‘Ushers’ who claim direct lineage to nothing more than ensuring that
e n s u r e the prophets and actors of old. every single glass bulb on the
that the In the director’s quarters and island has enough oil in them to
missionaries within the darkened chambers burn for a few days, and fires
are lead to a of the Screen Writer’s Guild, lit in each one.
central viewing missionaries are given details As it stands, this
hall, where they on how to properly direct their ‘production community’ works
may study the settlement and how to understand and lives out of view of the
transcribed works the motivation and desires of traveling missionaries. Through
of the rescued the great Signal. devotion to the upkeep of the
scriptures. The buildings on the Island Signal’s visions, each clan has
Here, in the of Holy Wood are enough reason learned and kept the traditions
heart of the to believe the stories of the of crafting, rending oil for
priests and devotees of the lamps, painting, as well as
signal. While the bodies and growing the foodstuffs needed
structures of cities on the for the traditional Telling
mainland have crumbled and Visions foods.
fallen, the buildings
of the Holy Wood are Production Community
The unseen inhabitants of the
Isle of Holy Wood, the Production
Community is a few small towns
worth of artisans and crafters
that work tirelessly in the
name of their faith.Master wood
workers, stone masons, metal
workers, and
cooks the

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Production Community prides phoenix haired lady networks friendship and unity against all
itself in the fact that they Pureblood disciples of the odds is so much a reoccurring
truly keep the Isle of Holy faith in a mission of mercy.To theme that the church must bring
Wood the sacred place that all apparent eyes the interests the people together to unify
missionaries are inspired by. of the Church of the Day Star against the greater evil.
Beyond caring for all of the is to ensure that the Church By order of the Reverend
day to day needs of the Holy of the Telling Visions is seen Mother, missionaries of the
Wood facade, the Productions as a compassionate order that Church of the Day Star have
Community oversees the trade provides for every person, traveled from their home of the
and defense of the isle of Holy regardless of standing.Due to Isle of Holy Wood to the refugee
Wood.Dressed in simple black the efforts of the Church of the settlements of the shattered
clothing covering from head to Day Star, Pureblood and Telling coast to bring words of unity,
toe, the silent guards of the Visionist interests have been strength, fulfillment, and love.
Isle of Holy Wood are an elite received in a much more positive These missionaries teach that
force known as the Gaffers. The light than most interactions every person can serve a purpose,
Gaffers, trained to be nimble from the ‘haves’ of the city of is worthy of friendship, and can
and silent guardians from Fallen Angel. truly provide for the needs of
birth, know all of the secret Due to the kindness and other if they are only given the
routes through the buildings mission of the Church of the Day chance.
and streets that make up the Star, many traders and caravan Not just armed with words,
visible Holy Wood properties. drivers seek to leave gifts the Missionaries travel the
Other than the Gaffers, the of offering for the churches Shattered Coast with small
Seamers are a union of tailors disciples. Crates of wine from caravans carrying tools,
and seamstresses that oversee Puerto Durada, meats and fish crafting supplies, and written
the fabrics of the island.While from the coastal settlements copies of Production Community
overseeing fabrics seems like along the shattered coast, and instructions on how to build
a waste of focus, the Seamers technological wonders from the proper ‘sets’ to live in. These
ensure that all of the vintage base of the Tahoe inlet are all blueprints, basic engineering
fabrics appear ageless as well provided to wandering members instructions, and scripture
as provide the clothing and of the Church of the Day Star. laden notes have not only
costumes for all residents of ensured the survival of many
the Isle of Holy Wood. Reverend Mother Kathryn small communities but also have
Day the 7th begun rebuilding the towns and
Church of the Day Star The Reverend Mother Kathryn cities cited in the scriptures.
Documented descendants of Day the 7th of the Day Pureblood
some of the kindest prophets lineage oversees the operation The Jungle of
of the prefall Holy-Wood, the and moral compass of the Church Saint Diego
Church of the Day Star is a of the Day Star. The Church The jungle settlements of
religious order of Purebloods of the Day Star is a subset Saint Diego is a most dangerous
that oversee spreading the word religion within the Church of place along the Shattered
of the great signal.Traveling the Telling Visions, which not Coast. As far as the Survivors
from the isle of Holy-Wood to only funds a majority of the of the western shore can tell,
settlements up and down the pre-fall reclamation projects the great jungle settlement
shattered coast, the disciples of the church, but also brings was once a massive city that
of the Church of the Day Star the Signal’s message to the housed innumerable people.
carry the all accepting and all public. Many members of the Since the fall of man, half of
understanding spirit of the Telling Vision are amoral in this settlement has broken and
faith to the masses. nature, but the Reverend Mother fallen into the ocean, making
Overseen by her lady Kathryn Kathryn Day believes that while a dangerous but lucrative
of the Day Star, descendent the scriptures of the Telling scavenging business for any who
of one of the most well-known Vision provided tales of both are willing to risk the unstable
prophets of the pre-fall, the good and evil, the themes of rubble.
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High above the ocean filled hierarchy of wise ones, leaders, have scavenged massive bars,
rift stands the remains of the and religious leaders comes cages, and timber from the
once great city, visible only completely from the Solestros lands around them and fashioned
between the spans where nature family lines that have taken a dome shaped cage around the
has reclaimed the territory for control of these nomadic tribes. settlement. While this cage
its own. Massive green and brown The Solestros native to the lacks structural integrity by
vines wrap the stone and metal Jungle of Saint Diego adorn itself, over the generations
work of the pre-fall, thousands themselves with brightly colored thick vines and branches of
of species of now mutated plants feathers from the indigenous trees have been woven into a
fight for sunlight and water, and birds, fine clothes tailored huge trellis around the city.
between the skyscraper trellises from the skins of fierce hunting As the hearty and supple trees
fierce animals stalk the former animals, and are seen as a prize and vines of the forest grow
city looking for prey. to be kept pristine within the along the cage, not only does
Survivors of the Jungle of tribes. Tribal strength and the vegetation offer additional
Saint Diego have found signs of relations are often solidified layers of support to the
an ancient animal observatory within the Jungle of Saint Diego framework but it also provides
owned by the Balboa family through gifts of rare hunting a canopy of camouflage against
before the fall of man. This prizes. outside tribes. There is only
one observatory kept thousands one known way to and from the
of different species of animal Citadel of the Citadel of the Iron Jungle, and
and plant within the confines of Iron Jungle that route is along the heavily
the observatory. While we do not It is said that deep within guarded gas lit lanes.
know the original purpose or the Jungle of San Diego, there Inside the Citadel of Iron,
reason for such an observatory, are floating lights which will old world fashion crashes with
the children of the Jungle of lead you to safety. While most more indigenous jungle tribe
Saint Diego curse the Balboa legends and folklore lean to themes. The darkened vine
family for the day they let the fantastical in the post- filled canopy droops long plant
their animals go. apocalypse age, this belief is feelers from the dome above to
It is theorized that when the utmost truth. Beneath the classic pre-fall stone work
the fall of man came, some of thick canopy of the Jungle of buildings. Here in the citadel
the children of Balboa looked San Diego, deep in the heart the citizens of the town wear
to the captured animals and had of the venomous forest, are the clothes and armor fashioned of
pity on them. Not wanting the gas lamps of the Citadel of the hides of forest hunters with
creatures to suffer and die Iron Jungle. These twists of accents of scavenged pre-fall
within cages without food, the metal which run deep into the haberdashery. The combination
animals were released into the overgrowth of the jungle spout of leather clothing, wooden
wilds. Many of these creatures small bouts of flame, providing spears, and fifth generation top
died, unable to adapt to the a lit path beneath the jungle hats is jarring to the outside
environment around them. Some canopy. If the lit path of world but fortunately, very
of these creatures adapted to these gas lamps is followed little of the outside world
their new environment, thrived, far enough, and the watching knows about the Citadel of the
and repopulated the area. tribesmen do not deem you a Iron Jungle.
The citizens of the Jungle threat, you will find yourself
of Saint Diego live much standing at the gates of a Coyote Reef
differently than their Fallen bastion of civilization within On the island chain of Coyote
Angel counterparts, taking to the jungle. Reef, a branch of the Tribes of
nomadic jungle living instead At the Citadel of the Iron the Season known as the Crow
of urban post-apocalypse law. Jungle, pre-fall stone buildings Eaters have claimed the island
The survivors of the Jungle have been up kept and reinforced as ‘pure lands’. Adorned in the
of Saint Diego follow a tribal with metal forged from before feathers, claws, and markings
structure not unlike the Natural the fall of man. The citizens of of the mega-condors, the Crow
Ones, however, the leading the Citadel of the Iron jungle Eaters use the island as a
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Kristopher Eshleman (order #7097813)
base of operations. Hunting the routes with their tribesmen, to heretics and disbelievers.
‘worshipers of technology’ the the ships are set ablaze and What has developed from
Crow Eaters harry the caravans cast out to sea. The heretics this mutual hatred and contempt
running along the coastline, (followers of any other faith) of each other is a band of
sinking any ship not flying the found amongst the merchants are Accensorites known collectively
markings of the Tribes of the chained to the walls of the as the Accensorites of War: A
Seasons. highest points of Coyote Reef community of Accensorites who
The Crow Eater tribe of for the young mega-condors to recognize that the affairs of
Coyote Reef primarily consists consume. The religious symbols combat between Accensorites is
of Mericans, Natural Ones, and of the heretics are cast out to best left in the hands of ‘those
Remnants who have completely sea so that the bottom feeders blessed by the divine’. Seeing
given themselves to the faith. of the ocean may consume their all other Strains as lesser
The wisest women of the Crow components and return these creatures, the Accensorites of
Eater clan, all Accensorites icons of sin to a much purer War have agreed upon a limited
of War, sleep at the crest of form. Articles of War where in which
the tallest point of Coyote Accensorites of War will
Reef along the straw nests of Accensorites of War bring war and wrath only upon
the mega-condors. Accepted into A new development has followers of ‘heretic faiths’.
the avian communities of the occurred among the Accensorite Communities as a whole, unless
creatures, the Accensorites of Strain, one that has begun to they be completely devoted to
War descend from the mountain show itself primarily on the a single faith, will be spared
top to give dictations of faith east and western coasts of the the holy wars arising when
and the season to the tribes of wastelands. As the Accensorites Accensorites bring banners to
the Crow Eaters. are born to be the embodiment bear and rattle sabers.
The tribes of Coyote Reef do of faith, it is no surprise that It should be noted that
not trade with outsiders who do these zealots often clash with Accensorites of War view
not carry the markings of the one another in great holy wars. not only other Strains, but
Tribes of the Seasons. While Unwavering in faith, unchanging Accensorites of other faiths,
shore men with torches will in belief, and knowing deep down to be lesser creatures worthy
wave trader ships into shore, inside what they do is right, the of mere contempt. With this in
once the merchants aboard are Accensorite as a Strain leave mind, the Articles of War is a
convinced to sit and set trade little middle ground in regards very loosely followed guideline
77
Kristopher Eshleman (order #7097813)
wherein Accensorites apply their be sharp and glassy to touch. Island, a community of Darwinist
own laws of faith to the accepted The more curious nature of and Retrograde Scientists have
rules. While Accensorites of the island is that once you set up a small settlement.
War that embody the Fallow Hopes step to the rock ridge and face This ‘academic conclave’ has
or the Sainthood of Ashes may towards the ocean, you can see begun to catalog the effect the
follow the letter and spirit of that the island forms a nearly island has on creatures brought
the written law, it is much less perfect circular radius that into limited exposure to the
likely that Accensorites of less spans the entire interior of radiation from Diablo Island.
‘law’ driven faiths such as the the island. This nearly perfect While most would applaud this
Telling Visions and the Virtues circular coastline, far too attempt to understand and define
of the Court of Kings and Queens exact for natural occurrence, the effects of radiation, the
will eschew the needs of their is lit by a faint blue light unfortunate truth is that the
faith to honor an agreement that comes from miles below the focus of the community is to
between Accensorites. bubbling waters that splash on irradiate, mutate, and release
the shore of Diablo Island. a superior breed of animals into
Diablo Island While these sights are the environment. Lead members of
Almost two hundred miles incredible to behold, most the ‘Bright Futures’ community
north of the city of Lost caravans and boaters are advised believe that once we build an
Angels, and miles off of the against traveling anywhere near environment that is resistant to
coastline, lays a crescent moon the Diablo Islands due to ‘the radiation, we can stop allowing
shaped island known to locals as curse of the islands’. Most strains such as Purebloods and
Diablo Island. Diablo Island, sensible and logical minded Remnants to hinder the future
named for the almost horn people scoff at the idea of the by holding onto the past.
shaped structure that still island being cursed, however,
breaches above the waterways, few laugh after finding that a Glowing Futures
is a location that puzzles most short trip through the area of Academic Conclave
of the locals. The land mass the Diablo Island is enough to On the mainland of the
that juts above the surface of cause fatal radiation poisoning. Shattered Coast, the Glowing
the water and the fog is made of Just short of six miles away, Futures Academic Conclave
shiny black rock, reported to directly inland from the Diablo has formed a small settlement

78
Kristopher Eshleman (order #7097813)
which studies the effects of rare moment of agreement where Exploratory sages that have
the radiation that pulses from both faiths believe that hardy, identified and researched the
beneath Diablo Island. This massive, monsters roaming the materials drawn from the floor say
society of Darwinist researchers coast line would serve the that the encrusted devices were
and radiation resistant interests of both the Scriptures an advanced form of worship for
Retrogrades not only keep and the Evolution of Man. the Telling Visions. Examining
detailed journals of research the hundreds of prayer boxes
gleaned on the radioactive Silicon Bay that are drawn from the ocean
properties of the area, but also Just off the shoreline there floor on a monthly basis, the
have been embarking on mutation is a popular dive spot known oceanic researchers have come
experiments utilizing creatures as Silicon Bay. This location to the conclusion that within
indigenous to the area. draws enough material and old this territory hundreds of the
Beyond studying the reaction world miracles from the bay floor devoted would come to organized
that radiation has on these that morning, noon, and night structures to study to become
already mutated creatures salvage ships are positioned to prophets of the Telling Visions.
(sickness, weakness, burning) drag materials from the watery Uncovered beneath the soil,
the Glowing Futures Academic depths. Known as the lost entire buildings of cube shaped
Conclave has begun experimenting Atlantian settlement of Sacred rooms have been excavated, each
with selective breeding and ‘high Mento, the oceanic dig site with at least one personal
turnover Darwinist evolution’ to provides a wealth of insight Telling Visions prayer box
breed new mutations of existing in regards to the pre-fall located within the room. With
species. Once these species are community that resided in the countless texts referring
studied, bred in captivity, and area. to modern programming, the
proven to be capable of thriving faithful of the Telling Visions
in radiation filled environments, trade with the salvagers of the
the Glowing Futures Academic Silicon Bay.
Conclave releases these This interest by the
mutated creatures back into the Telling Visions is one of the
environment to become the new most frustrating and harmful
apex species. influences to other interested
While knowledge of the sources, particularly impartial
traits of radiation, an academics and members of the
increased documentation of the Sainthood of Ashes. As hard as
effects of radiation on the the independent groups try to
infected body, and researching open and study the relics dragged
the medical changes that occur from the bay floor, the followers
in an infected form in relation of the Telling Visions work
to radiation are interests of twice as hard to ensure these
the Concave, they are not their Holy Relics are carted up and
primary purpose. The Glowing shipped to religious centers up
Futures Academic Conclave’s and down the coast.
primary goal is to serve the
surprising shared interests of The Rogers
the Telling Visions financial Pirating the high seas ain’t
backers and the Church of Darwin what it used to be. The Rogers
evolutionary goal- to create are an eclectic band of weirdos,
massive monstrous creatures to psychos, and mad men and women
roam the coastline. Primarily all swayed by the charismatic
focusing on apes, lizards, and rule of Tia Jah Lee Dalma.
aggressive sea life, the Church Dalma believes herself to be
of the Telling Visions and the the reincarnation of the pirate
Church of Darwin have had a kings of old and has rallied
79
Kristopher Eshleman (order #7097813)
an eclectic band of ruffians The Headlands that claims the lives of nearly
to her side. Her rag-tag band, Across the fog and scrap filled every traveler to the island. A
working out of anything from waters that surround the Frisky bright green plant which invades
small rafts to refurbished City, beyond Suicide Bridge, the entire island by clinging
schooners hijack trade ships, there is a pristine jut of land to anything, the plant commonly
scavenger scows, and pilgrim that taunts and teases survivors known as Kudzujuana chokes out
hulks alike attempting to make for miles around. A territory all other vegetative life by
a profit by ransoming the crews known as the Headlands, a perfect covering every single surface
and salvaging the remains. island of rolling green and with its bright green and sticky
Her flagship, the Barbarossa, flush forest, rests surrounded leaves.
is festooned with the trappings by the dangerous waterways that The plant, beyond choking
of a classic pirate vessel, make up the shattered coast. out all of the native life, has
despite being built on the frame With tall trees, deep green a sedative toxin in the leaves
of an old coast guard patrol grass, rich vegetation, and a which causes most animals that
ship. The tower of the vessel completely tranquil appearance, come in contact with the plant to
trails black banners that wave The Headlands calls to the become lethargic and eventually
ominously in the wind with uninformed as a perfect place to sedated. As the plants toxins
variations on the white skull build a home. slow their prey to a comatose
and crossed sabers she has What prevents locals from state, the quick-growing
taken as her symbol. The long successfully colonizing and Kudzujuana entwines its food
deck has been patched together settling the Headlands is the source to ensure the sedated
with pieces of other craft, but indigenous wildlife and plants creature does not escape. Over
ornamented with wood details that inhabit The Headlands. While days the Kudzujuana plant turns
and trophies from many ships sailors can, and often do, fight the starving and sedated person
the Barbarossa has claimed. their way through the Razorback or animal into a new form of
The crew dresses to match, in Waterlions that populate the ground nutrients to be absorbed.
garishly colored piratical region, the deadliest threats of On the Headlands a unique
garb and arm themselves with The Headland territory comes in cohabitation has also begun.
scraplocks, blunderbusses, and the form of a curious five-leaved Within the island interior massive
scrap iron cutlasses. plant. Boyoca-Bears, whose ancestors
While the Barbarossa is The bright green foliage date back to pre-radiated brown
certainly a ship not to be trifled of The Headlands which calls bears, have built up a limited
with, most of the fleet is far Survivors to its lush pastures immunity to the toxins secreted
less impressive, and operate as is also the insidious killer by the island strangling plant.
much by luck as they do by skill. With its thick fur preventing
Half the time, the pirates raid the oil of the plant from making
a given ship and take little continuous contact, the Boyoca-
more than the trappings of Bear has evolved to excrete a
the ship they wanted to adorn unique form of saliva which
their own vessel, and forget to allows the creature to consume
actually pillage the ship. As the plant without suffering the
such, the Roger’s fleet is not toxic side effects.
really considered a threat to
the ships of the Archipelago, The Jurassic
but more of an inconvenience, Park’n’Ride
they are generally ignored and Not too far outside of the
mocked for their ridiculous City of Lost Angels is a Diesel
attempts at piracy. Jocks dream. A location simply
known as the Park’n’Ride (or
the Labrea by some old timers),
it is an auto part swap and fuel
yard. Using naturally forming
80
Kristopher Eshleman (order #7097813)
pits of asphalt, gas, and oil, makes the territory difficult to The Institution
the Park’n’Ride has become a one transverse. The second defense Miles inland from the Frisky
stop shopping local for all of is that the architects of the City is a model perfect pre-fall
your ship and vehicle needs. Archive obviously studied the establishment which, while filled
Natural pools of pitch black Telling Visions scriptures, as with activity, is completely
liquid asphalt are collected the entrance of the Archive is void of life. In the middle
into buckets and sold to sea- tucked away behind a massive of regrown fields and forest
bourne merchants. This black roaring waterfall, which pounds outcroppings lies the stone
pitch, a perfect water-proofing the weathering rock surface shell of a structure known to
agent for the smaller wooden thousands of feet below. The locals as The Institution. While
vehicles, catches a high profit in third, and least used, defense proactive settlers would look at
the small ship towns. Beyond the of the Archive is a well- the massive pre-fall industrial
pools of asphalt, local Diesel paid paramilitary unit who age building and believe they had
Jock tribes purchase massive have dedicated their lives to struck a goldmine, the hundreds
orders of corn and vegetation, ensuring the safety and security of thousands of undead that
which is processed into a of the Archive. These guards, meander the property around the
simple biofuel that is used for wearing a combination of old Institution offer a challenge
caravans and sold by the gallon. world body armor and camouflage that even the heartiest of
Beyond these two resources, the cloaks, are provided some of the fighters are unwilling to take.
Diesel Jock clans hold weekly finest weapons that the Pureblood No more than twenty years
swap meets where hand hammered Lineage League can afford. Fully ago, the forest around The
and machined parts and tools are automatic rifles, recurve bows, Institution began to recede, and
traded and sold in a giant open and enough small arms explosives tufts of green and brown grass
air market. to cause a small rockslide if began to grow around the remains
needed. of the building. Since the
The Archive What is worth such an first traveler sightings of the
Hidden within the natural investment? Deep within the emerging building, reports of
regrowth west of the Yos annals of the Archive, the massive hordes of the undead on
Mountains, the Archive is one pitch and moisture of the the property grounds have been
of the best hidden institutes subterranean cave gives way to a spread and confirmed by many.
of the Pureblood Lineage League. technological marvel which has What most survivors find more
A massive underground bunker, not been seen since the fall of bizarre than the territorial
carved into the hard granite walls man. Powered by internal hydro undead is the noise of hammering,
of the Yos Mountain overgrowth, turbine generators, electric sawing, and construction that
holds one of the largest lighting is the first sign of the echoes through the property all
collective investments of the technological research station night long. Scouts traveling
Shattered Coast Purebloods. that has been constructed beneath to the Institution find that
The Archive, as it is the surface of the earth. Here, the building itself has had
known by those aware of its Pureblood researchers dissect additional upkeep and repairs
existence, is a four story and analyze the majority of done to the property. In the
reinforced vault that extends the equipment recovered from first year the roof was replaced,
nearly two miles into the hard the Silicon Bay scrounge site. in the second year, wooden
granite. This vault uses three Redirected to this establishment shacks were erected, and in the
forms of defensive mechanisms through the cover of religious third year wooden crosses were
to ensure both its secrecy and purchases made by the Church erected in the ground to form a
its security. The first defense of the Day Star, here the high crude cemetery.
of The Archive is location. A technology refuse from the early Five years after the
number of miles away from any ages is studied with a hope of mysterious repairs and the influx
regularly used caravan route, recreating the technology, and of undead at the Institution, a
the Archive is tucked away in unlocking the knowledge, hidden wooden gate was slowly raised
a dead end valley surrounded by within the marvels of the pre- over a months’ worth of nights.
sheer rock and overgrowth, which fall age. It was in the fifth year that
81
Kristopher Eshleman (order #7097813)
the curious locals finally got The Tahoe Inlet undercurrent and shifting
confirmation of the individuals The Tahoe Inlet is one of grounds make it so that the
constructing the Institution. A the heaviest traffic points undead very quickly lose
set of a dozen corpse pale people along the Shattered Coast. footing. The floundering undead
in worn pre-fall clothing were A port settlement that is a gather during the day, and when
slowly but surely recreating the stop-off point for travelers the sun sets, the tide takes the
property, completely unmolested heading to or from the Roar, gathered zombies out to sea with
by the undead. Records report the Tahoe Inlet has built its it. More often than not, the
that in the sixth year, locals reputation as a safe haven where hordes of the undead are caught
burned a large portion of the traders can do business on a up in the oceanic currents once
woodland property to the ground, large scale. Here in the port, they are outside the coupling of
wounding (if not killing) one trunks of fine quality wine, the inlet, and the zombies wash
of the ghoul-like inhabitants handmade pigments and makeup, ashore hundreds of miles away
within the property. Written raw materials, and salvaged old along the coast (much to the
reports from the assailing world goods can be traded for chagrin of the locals receiving
forces state that not only were travel up and down the Shattered the Tahoe castaways).
some of the strains within the Coast before being sent inland
settlement white and corpse- via the massive Tahoe Rift. A Salton Sea
like, but other strains within clever series of cable cars, Far south of the city of the
the structure had extended long carriage paths, and bridges Fallen Angels, in a territory
bone-like claws from their allow for goods to slowly ascend that neither the Shattered Coast
hands. The townsfolk, out of the mountains towards the great nor the Pridelands will claim
fear, immediately set fire to waterfall that feeds the inlet. as their own, is a desolate
a portion of the building and The Tahoe Inlet has developed inlet sea known as the Salton
retreated. A few well-placed an interesting security feature Sea. The Salton Sea should
shots struck and fell one of to ensure that the inlet does serve as a valuable waterway
the clawed ‘Remnants’ within not become overrun with the to allow coastal travelers to
the structure. undead. While many of the deliver goods inland, but the
The very next day the undead residential structures for the unnatural configuration of the
inhabitants of the Institution Tahoe Inlet are on the mainland seabed prevents any form of
swarmed the settlement of the surrounding the new harbor, safe travel. While the Salton
torch bearing aggressors between the vast majority of trade Sea reaches a few thousand
Frisky City and the Institution, and commerce is done towards feet at its deepest points,
dragging living captives back the center of the Inlet, via a the vast majority of the Salton
to the Institution instead of network of interlinked piers, Sea territory is no more than
attacking and chewing their pylons, ports, and walkways. a hundred feet deep. While a
victims on site. The organized, This network of floating hundred feet deep is well more
prisoner-taking tactics of the commerce keeps the sweating, than enough depth for most
swarming undead completely noisy, and bustling traders ships, nearly every single ship
overran the smaller traveler away from the mainland. The that has attempted to travel
settlement. drifting and washed up undead the waterway has been lost.
Within a month of the are drawn to the smell, scent, The waterways around the
fires having been set at The and sound generated by the bulk Salton Sea territory do not
Institution, the damage was of the traders out to sea; but offer any complex issues for
neatly replaced, and a new ‘No the depth of the water and able bodied sailors, but most
Trespassing’ sign was placed the undercurrent prevents the shun the shallow expanse.
over wooden plaque which proudly undead from actually reaching Maddened Survivors, while rare,
proclaims the location to be their intended food. carry stories of massive rotten
the New Stockton Asylum. As the undead try to get flesh tendrils reaching up from
closer to their intended food the sea like a giant undead sea
source (most of the time by serpent. On occasion, Survivors
walking along the shore) the have found themselves ripped
82
Kristopher Eshleman (order #7097813)
mercilessly from the surface were claimed by the mindless fatal by prolonged exposure.
of the water, and washing up horror that resides beneath the Any sailor lucky enough to swim
to shore miles away from where waves, and somehow the seaman ashore through the Salton Sea
their ship was. was able to swim shore, and has only a few days to live,
Even with luck enough to wash somehow that brave survivor as the pollutants in the water
ashore, that luck is short lived was capable of outrunning the accelerate the undead plague
once landing on the coastline. legions of undead on the shore, all Strains carry, causing the
The coastline of the Salton the victory that the Survivor Survivor to join the undead
Sea water mass is completely would have would still be a masses.
uninhabitable, with some of sad facade. Those who have
the highest densities of undead successfully done a single span
found in the territory dragging of the Salton Run report that
themselves out of the waterway entire sections of the waterways
on a daily basis. With bizarre are floating with the corpses of
mutations of undead sprouting up fish and water animals that had
every few feet on the shoreline, the unfortunate luck of coming
finding means of defending or into the Salton Sea territory.
destroying the threat that The blight, the undead filth
comes from the waterway have that exists on the shore and
been completely fruitless. beneath the waves, has turned
In the instance that a ship the water not only toxic but

83
Kristopher Eshleman (order #7097813)
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Kristopher Eshleman (order #7097813)

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