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DXARTS 567
• All this information is combined with other kind of information coming from
our other senses (mainly our sense of sight), and with our prior knowledge
of the behavior of the acoustic source itself. Our perception of space is
holistic.
• Each slice is also called spherical plane, there are three spherical planes:
Frontal: formed by the x and z axis
Horizontal: formed by the x and y axis
Median: formed by the y and z axis
Median
Frontal Plane
Plane
Back r
º
º
Front
º
Horizontal º
Plane
• Gives the listener information about the location of the sound source in the
horizontal plane.
• Varies from 0 to 690 micro seconds for signals with azimuth angles
corresponding to 0 and 90 degrees respectively (sound travels about 1cm in
30μs, average distance between ears is roughly 23cm)
a)
º
Baja frecuencia
F1
b)
F1
F2
Alta frecuencia
26
En la• figura
In the
4 following
se puedegraphic
ver el the time de
gráfico difference in milliseconds
las diferencias between
temporales dethe two
llegada
ears is plotted as a function of the azimuth angle of the source.
en función del ángulo θ. La curva se quiebra a 90º por simetría bilateral.
0,5
0,4
ITD in ms
0,3
0,2
0,1
0,0
0º 20º 40º 60º 80º 100º 120º 140º 160º 180º
Azimuth
Ángulo horizontal desdeangle
el frente (azimut)
27
• In most cases the IID is not provoked by the difference in distance between
the sound source and each ear but by the acoustic shadow caused by our head
which is in between the source and the farthest ear.
• This effect is even more prominent for frequencies beyond 1500 Hz due to
the size of the head. Due to refraction our head becomes pretty transparent
for frequencies blow 500 Hz.
• Seems to be effective for frequencies above 1500 Hz and not at all relevant
for frequencies below 500Hz.
30
20
6000 10
0
Interaural Intensity Difference (dB)
5000 10
0
4000 10
Frequency (Hz)
0
3000 10
0
2500 10
0
1800 10
0
1000 10
0
500 10
0
200 10
0
0º 30º 60º 90º 120º 150º 180º
• When the sound source is located on this plane, cues provided by ITD and
IID are the same. In this case the complex filtering effect of the upper torso,
neck, head, and external ears is most responsible for rendering data for
location.
Amplitude 10dB
0º
0º 18º
18º
36º
36º
54º
54º
72º
72º
)I
90º 90º
IH (
106º 106º
126º 126º
144º 144º
162º 162º
180º
180º
0,2 0,5 1 2 5 10 15
Frequency (kHz)
Distance Intensity
1 1 (0dB)
2 0.5 (-6dB)
4 0.25 (-12dB)
• In closed rooms, the energy of dense reverberation will remain more or less
constant (in average intensity, and for a source delivering the same energy)
while –if the distance changes– the energy of the direct (dry) signal will drop
with the square of the distance. This seems to be the main cue for our
judgment of distance in reverberant environments.
Direct
Reverberation
Distance (m)
• Due to the absorption of gasses and air humidity, acoustic energy of high
frequency components is attenuated proportionally to the distance of the
sound source. This effect is similar to a lowpass filter, and is considered relevant
only for distances larger than 30 meters.
Humidity %
• Doppler effect: this is a powerful cue for judging movement quality and
relative velocity of the source and / or the listener. Through the Doppler shift
we are able to know whether an object is moving and if it is moving towards
us or away from us.
Saturday, January 12, 2013 Figura 16. Características direccionales de algunos instrumentos musicales (basado en
Cues used to judge
the features of a room
• Reverberation time: also called T60, that is, the time it takes for the
reverberant signal to drop by 60 dB (0.001 of its amplitude) from the time
when the direct signal is over.
• Diffusion: due to absorption of materials that cover the floor, ceiling and
walls, high frequencies tend to drop more rapidly than low ones.
• Time difference between direct and first relevant echo: this cue helps us guess
how big the room is.