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Saoirse - Familiar of Yazargo Sarenrae None Neutral Good

Character Name Player Name Deity Region Alignment


Darkvision (60 ft.),
Outsider 2 Silvanshee / Animal/Magical Beast Tiny / 2.5 ft. 0' 0" / 0 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
2 (2) 0 / 5000 0 Female 2
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP SPEED
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION
SCORE MOD SCORE MOD SCORE MOD

STR 3 -4 3 -4 HP 21 5/evil or silver


Walk 30 ft., Fly
hit points
Strength 90 ft.(Good)
DEX 15 +2 15 +2 AC 19 : 17 : 14 = 10 + 0 + 0 + 2 + 2 + 5 + 0 + 0 + 0 + 0 + 0 + 0 + 0
Dexterity armor class
BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC
CON 12 +1 12 +1 TOTAL FLAT TOUCH
BONUS BONUS
ARMOR TION

Constitution
INITIATIVE +2 =
+2 +
+0 0 +0 13 10
INT 9 -1 9 -1 modifier
Intelligence TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE
MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST
WIS 12 +1 12 +1 Failure PENALTY
Wisdom Encumbrance Light TOTAL SKILLPOINTS: 74
SKILLS MAX RANKS: 2/2

CHA 13 +1 13 +1 SKILL NAME


KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Charisma
✓ Acrobatics DEX 6 = 2 + 4
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP
SAVE
✓ Appraise INT -1 = -1
FORTITUDE +5 =
+3 +
+1 +
+0 +
+1 +
+0 +
✓ Bluff CHA 6 = 1 + 2 + 3
(constitution)
✓ Climb STR 7 = -4 + 2 + 9
REFLEX +6 =
+3 +
+2 +
+0 +
+1 +
+0 +
= + +
(dexterity) Craft (Alchemy) INT 10 -1 8 3
✓ Craft (Untrained) =
WILL +8 =
+6 +
+1 +
+0 +
+1 +
+0 + INT -1 -1
(wisdom) ✓ Diplomacy CHA 9 = 1 + 8
✓ Disguise CHA 1 = 1
Conditional Save Modifiers: = +
✓ Escape Artist DEX 3 2 1
+4 vs. poison ✓ Fly = + +
DEX 18 2 5 11
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP Handle Animal CHA 7 = 1 + 6
MELEE +2 = +4 + -4 + +2 + +0 + 0 + ✓ Heal WIS 1 = 1
attack bonus =
✓ Intimidate CHA 1 1
RANGED +8 = +4 + +2 + +2 + +0 + 0 +
Knowledge (Arcana) INT 4 = -1 + 2 + 3
attack bonus
Knowledge (Dungeoneering) INT 0 = -1 + 1
CMB +4 = +4 + +2 + -2 + + +
Knowledge (Engineering) INT 0 = -1 + 1
attack bonus
BULL Knowledge (Geography) INT 0 = -1 + 1
GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN
+4 +4 +4 +4 Knowledge (History) INT 0 = -1 + 1
CMB +4 +4
Knowledge (Local) INT 0 = -1 + 1
CMD 10 14 10 10 10 10 = +
Knowledge (Nature) INT 0 -1 1
TOTAL ATTACK BONUS DAMAGE CRITICAL REACH Knowledge (Nobility) INT 0 = -1 + 1
UNARMED
(nonlethal only) +8 1d2-4 20/x2 0 ft. Knowledge (Planes) INT 4 = -1 + 2 + 3
Knowledge (Religion) INT 0 = -1 + 1
HAND TYPE SIZE CRITICAL REACH
*Bite ✓ Perception WIS 10 = 1 + 2 + 7
Primary BPS T 20/x2 0 ft.
✓ Perform (Untrained) CHA 1 = 1
TOTAL ATTACK BONUS DAMAGE
Profession (Cook) WIS 4 = 1 + 3
+8 1d3-4
Profession (Fortune-teller) WIS 9 = 1 + 8
HAND TYPE SIZE CRITICAL REACH
*Claw ✓ Ride DEX 2 = 2
Primary S T 20/x2 0 ft. = + +
✓ Sense Motive WIS 6 1 2 3
TOTAL ATTACK BONUS DAMAGE
Spellcraft INT 7 = -1 + 8
+8/+8 1d2-4
✓ Stealth DEX 14 = 2 + 12
*: weapon is equipped ✓ =
Survival WIS 1 1
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ✓ Swim STR -4 = -4
Use Magic Device CHA 8 = 1 + 7
= + +
= + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Lay on Hands
Uses per Day ❏❏❏❏
Lay on Hands (Su):You can heal wounds (your own or those of others) by touch. Each day you can use
this ability 4 times per day. With one use of this ability, you can heal 1d6 hit points of damage. Using this
ability is a standard action, unless you target yourself, in which case it is a swift action. Despite the name of
this ability, you only need one free hand to use this ability. Alternatively, you can use this healing power to
deal damage to undead creatures, dealing 1d6 points of damage. Using Lay on Hands in this way requires
a melee touch attack and doesn't provide an attack of opportunity. Undead do not receive a saving throw
against this damage. [Paizo Inc. - Core Rulebook, p.61]

Character: Saoirse PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:2 (CR:2)
Player: Created using PCGen v6.06.01 on Feb 4, 2017 at 12:48:35 AM Page 1
EQUIPMENT When subjected to an attack that normally allows a Reflex saving throw for half
damage, an animal companion takes no damage if it makes a successful saving throw
ITEM LOCATION QTY WT / COST
and only half damage if the saving throw fails.
Bite Equipped 1 0/0
Know Direction (Sp) [Paizo Inc. - Bestiary 2]
Claw Equipped 1 0/0
You can use Know Direction, as per the spell, as a constant ability. Constant spell-
TOTAL WEIGHT CARRIED/VALUE 0 lbs. 0gp like abilities function at all times but can be dispelled. Constant spell-like abilities can
be reactivated as a swift action.
WEIGHT ALLOWANCE Resistance to Cold (Ex) [Paizo Inc. - Bestiary,
Light 7 Medium 15 Heavy 22 p.303]
Lift over head 22 Lift off ground 45 Push / Drag 112 You may ignore 10 points of Cold damage each time you take cold damage.
Resistance to Sonic (Ex) [Paizo Inc. - Bestiary,
MONEY p.303]
Total= 0 gp
You may ignore 10 points of Sonic damage each time you take sonic damage.
MAGIC Share Spells (Ex) [Paizo Inc. - Core
Rulebook, p.83]
Languages The master may cast a spell with a target of "You" on her animal companion (as a
Celestial, Draconic, Infernal spell with a range of touch) instead of on herself. A master may cast spells on her
animal companion even if the spells normally do not affect creatures of the companion's
Other Companions type (animal). Spells cast in this way must come from a class that grants an animal
companion. This ability does not allow the animal to share abilities that are not spells,
Special Attacks even if they function like spells.
Heroic Strength (Su) [Paizo Inc. - Bestiary 2, Speak with Animals of Its Kind (Ex) [Paizo Inc. - Core
p.21] Rulebook, p.83]
Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for If the master is 7th level or higher, a familiar can communicate with animals of
one minute. approximately the same kind as itself (including dire varieties), bats with bats, cats
Pounce (Ex) [Paizo Inc. - Bestiary, with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles,
p.302] monkeys with other simians, rats with rodents, toads with amphibians, and weasels with
ermines and minks. Such communication is limited by the intelligence of the conversing
When you make a charge, you can make a full attack (including rake attacks if you
creatures.
also have the rake ability).
Speak with Master (Ex) [Paizo Inc. - Core
Rulebook, p.83]
Special Qualities
If the master is 5th level or higher, a familiar and the master can communicate verbally
Lay on Hands (Su) [Paizo Inc. - Core
as if they were using a common language. Other creatures do not understand the
Rulebook, p.61]
communication without magical help.
You can heal wounds (your own or those of others) by touch. Each day you can use
Spectral Mist (Su) [Paizo Inc. - Bestiary 2,
this ability 4 times per day. With one use of this ability, you can heal 1d6 hit points
p.21]
of damage. Using this ability is a standard action, unless you target yourself, in which
case it is a swift action. Despite the name of this ability, you only need one free hand to A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat.
use this ability. Alternatively, you can use this healing power to deal damage to undead This ability has the same effect as a gaseous form spell, except the silvanshee retains
creatures, dealing 1d6 points of damage. Using Lay on Hands in this way requires a its own DR and supernatural abilities and can move at its normal speed. It can remain
melee touch attack and doesn't provide an attack of opportunity. Undead do not receive in mist form up to 5 minutes per day. This duration does not have to be consecutive,
a saving throw against this damage. but it must be used in 1-minute increments.
Alertness (Ex) [Paizo Inc. - Core
Rulebook, p.83] Feats
While a familiar is within arm's reach, the master gains the Alertness feat. Extra Lay On Hands [Paizo Inc. - Core
Rulebook, p.124]
Aligned (Good) [Paizo Inc. - Bestiary,
p.312] You can use your lay on hands ability more often.
Your natural weapons, as well as any weapons you wield, are treated as Good for You can use your lay on hands ability two additional times per day.
the purpose of resolving damage reduction. Martial Weapon Proficiency [Paizo Inc. - Core
Cat's Luck (Su) [Paizo Inc. - Bestiary 2, Rulebook, p.130]
p.21] You understand how to use your martial weapons in combat. You make attack rolls
A silvanshee adds +1 as a luck bonus on all its saving throws. Oce per day as a with all your martial weapons normally (without the non-proficient penalty).
standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes. Simple Weapon Proficiency [Paizo Inc. - Core
Darkvision (Ex) [Paizo Inc. - Bestiary] Rulebook, p.133]
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, You are trained in the use of basic weapons.
out to a range specified for the creature. Darkvision is black and white only (colors You make attack rolls with simple weapons without penalty.
cannot be discerned). It does not allow characters to see anything that they could not Weapon Finesse [Paizo Inc. - Core
see otherwise-invisible objects are still invisible, and illusions are still visible as what Rulebook, p.136]
they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.
You are trained in using your agility in melee combat, as opposed to brute strength.
The presence of light does not spoil darkvision.
Deliver Touch Spells (Su) [Paizo Inc. - Core With a light weapon, rapier, whip, or spiked chain made for a creature of your size
Rulebook, p.83] category, you may use your Dexterity modifier instead of your Strength modifier on
attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the
master and the familiar are in contact at the time the master casts a touch spell, he
can designate his familiar as the "toucher." The familiar can then deliver the touch spell Proficiencies
just as the master would. As usual, if the master casts another spell before the touch Aldori Dueling Sword, Amentum, Atlatl, Axe (Boarding), Axe (Throwing), Bardiche,
is delivered, the touch spell dissipates. Battle Aspergillum, Battleaxe, Bayonet, Bec de Corbin, Bill, Bite, Blowgun, Boar
Empathic Link (Su) [Paizo Inc. - Core Spear, Boarding Pike, Brass Knife, Brass Knuckles, Broadsword (Nine Ring),
Rulebook, p.83] Butterfly Sword, Cat-O'-Nine-Tails, Cestus, Chakram, Claw, Club, Crossbow (Heavy),
The master has an empathic link with his familiar to a 1 mile distance. The master can Crossbow (Light), Cutlass, Dagger, Dagger (Chain), Dagger (Punching), Dart,
communicate emphatically with the familiar, but cannot see through its eyes. Because Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff,
of the link's limited nature, only general emotions can be shared. The master has the Gauntlet, Gauntlet (Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Greataxe,
same connection to an item or place that his familiar does. Greatclub, Greatsword, Guisarme, Hair, Halberd, Hammer (Light), Handaxe, Hook
Hand, Hooked Lance, Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte,
Flight (Su) [Paizo Inc. - Bestiary,
Katana, Kerambit, Khakkhara, Klar, Kukri, Lance, Laser Torch, Longbow, Longspear,
p.300]
Longsword, Lucerne Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light),
You can cease or resume flight as a free action. Supernatural flight becomes Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Ogre Hook,
ineffective in an antimagic field, and the creature loses its ability to fly for as long as Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur,
the antimagic effect persists. Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-
Immunity to Electricity (Ex) [Paizo Inc. - Bestiary, Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear,
p.301] Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon, Stake,
You never take electricity damage. Starknife, Sword (Bastard), Sword (Short), Sword (Tri-Point Double-Edged), Sword
Immunity to Petrification (Ex) [Paizo Inc. - Bestiary, Cane, Tepoztopilli, Terbutje, Terbutje (Great), Tiger Fork, Tonfa, Trident, Tube Arrow
p.301] Shooter, Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow
You can never be petrified. (Light), War Flute, War Razor, Waraxe (Dwarven), Warhammer, Wushu Dart
Improved Evasion (Ex) [Paizo Inc. - Core
Rulebook, p.83]

Character: Saoirse PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:2 (CR:2)
Player: Created using PCGen v6.06.01 on Feb 4, 2017 at 12:48:35 AM Page 2
Innate Racial Spells
Name School Time Duration Range Source
❏ Commune Divination 10 minutes 12 rounds Personal CR:p.257
[V, S, M, DF] TARGET: You; EFFECT: You contact your deity--or agents thereof--and ask questions that can be answered by a simple yes or no.
At Will Dancing Lights Evocation [Light] 1 standard action 1 minute [D] Medium (120 ft.) CR:p.263
[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
❏ Dimension Door (self plus 50 lbs. of objects only) Conjuration (Teleportation) 1 standard action Instantaneous Long (480 ft.) B1:p.269
[V] TARGET: You; EFFECT: You instantly transfer yourself from your current location to any other spot within range. [SR:No]
At Will Know Direction Divination 1 standard action Instantaneous Personal CR:p.304
[V, S] TARGET: You; EFFECT: When you cast this spell, you instantly know the direction of north from your current position.
At Will Prestidigitation Universal 1 standard action 1 hour 10 ft. CR:p.325
[V, S] TARGET: See text; EFFECT: Prestidigitations are minor tricks that novice spellcasters use for practice. [SR:No; DC:10, See text]
At Will Stabilize Conjuration (Healing) 1 standard action Instantaneous Close (30 ft.) CR:p.348
[V, S] TARGET: One living creature; EFFECT: Upon casting this spell, you target a living creature that has -1 or fewer hit points. [SR:Yes (harmless); DC:10, Will negates (harmless)]
* =Domain/Speciality Spell

Innate
❏Commune
At Will Dancing Lights
❏Dimension Door (self plus
50 lbs. of objects only)
At Will Know Direction
At Will Prestidigitation (DC:10)
At Will Stabilize (DC:10)

Character: Saoirse PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:2 (CR:2)
Player: Created using PCGen v6.06.01 on Feb 4, 2017 at 12:48:35 AM Page 3
Saoirse- Familiar of Yazargo
Silvanshee
RACE
0
AGE
Female
GENDER
Darkvision (60 ft.), Low-Light Vision
VISION
Neutral Good
ALIGNMENT
Right
DOMINANT HAND
0' 0"
HEIGHT
0 lbs.
WEIGHT

EYE COLOUR

SKIN COLOUR
,
HAIR / HAIR STYLE

PHOBIAS
,
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION
None
REGION
Sarenrae
DEITY
Animal/Magical Beast
Race Type

Race Sub Type

Description:
Biography:

Character: Saoirse PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:2 (CR:2)
Player: Created using PCGen v6.06.01 on Feb 4, 2017 at 12:48:35 AM Page 4

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