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EXPERTISE
REVIT TO 3D STUDIO MAX
BIM WORKFLOW
3D Studio max is one of the best software to get photorealistic renders and video-animations to
show our projects to the client. So it is a good complement to Revit software.
OBJECTIVES
The main object of this guideline is to show the different options of exporting a model from Revit
to 3d Studio Max to do photorealistic renders. While there are several options in the workflow,
the user will be able to choose which in the most suitable depending on each project.
PREREQUISITES
PROCEDURE
Limit geometry by hiding or deleting → Use Visibility & Graphics to control it.
Apply materials to all the elements in the Revit scene and also the elements inside a family. Try to apply specific materials
not leaving generic materials without changing them.
Light properties are accurately transferred to 3d studio max. Therefore, make sure the lights you have in the current scene
possesses the properties you want to use in 3d studio max.
The environmental settings are also transferred to 3d studio max, so assure to have the correct Solar orientation of the
project.
RPC from Revit are not supported in 3ds Max → Remove them from the scene before exporting.
https://www.modelical.com/en/gdocs/revit-to-3d-studio-max/ 1/3
9/5/2017 Revit to 3d Studio Max - BIM Workflow - Modelical
Limited Effects
Vray
Distributed rendering
DWG / DWF for Geometry Information (cannot export materials or lighting information, etc.)
Suite Workflows - FBX, which keeps geometry information, material data, lights and environmental settings and link the
model directly to 3d studio Max.
FBX export which keeps geometry information, material data, lights and environmental settings.
FBX export, is the preferred format due to it keeps metadata and geometry information and the
option to link the model from Revit instead of importing it may be a good option if we are still
doing changes in the project.
Import FBX
Link FBX
We can go back to Revit, update the design, re-export the Fbx model and replace the file
updating in 3d studio max.
Settings of importation depending on how we have modelled the project and applied the
materials:
Choose Preset (how to combine objects):
As one Object
File Units
https://www.modelical.com/en/gdocs/revit-to-3d-studio-max/ 2/3
9/5/2017 Revit to 3d Studio Max - BIM Workflow - Modelical
5 3D STUDIO MAX
MATERIALS:
The implementation in Revit now includes the Autodesk materials, a derivation of the Arch &
Design material from Autodesk 3ds Max, arguably one of the most powerful and productive
materials for mental ray in that application. The advantage of this is that you can transfer
materials from Revit straight into Autodesk 3ds Max without losing any of the quality or
appearance. Revit also has many of the same controls as Autodesk 3ds Max for rendering with
mental ray. But this is where the similarity ends and the issues begin.
Modify Revit materials (scale textures, change diffuse and standard color, etc.)
Re-texture
ANIMATION:
Autodesk can render a walkthrough, however you have little control over the animation.
Transferring the model to 3d studio max is almost mandatory. Autodesk 3d studio max is also
meant as an animation platform giving far greater control over the camera, the lighting,
materials and even the ability to animate objects within your scene such as opening doors that
you walk through. It also allows you to create and render multiple cameras that can then be
stitched together into a single file, a small movie of the project.
RENDER SCENE:
Precision Presets
BOTTOM-LINE
https://www.modelical.com/en/gdocs/revit-to-3d-studio-max/ 3/3