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Legion Wares

"WELCOME, MORTALS!" a voice screams.


As you enter the pawn shop, you are greeted by the sight of a
strange, round creature coated in black fur and sporting a
pair of wicked, fiery red horns. Two beady red eyes stare up at
you, and then... twelve more pairs appear out of the corner of
your eye, the shadows of the store alighting with the watchful
eyes of myriad copies of this creature. They seem to be the
source of the voice as each scream out of turn, "WE ARE
LEGION! PURCHASE OUR ITEMS OR BEGONE!"

Armor
Armor Cost Armor Class (AC) Strength Stealth Weight
Light Armor
    Padded 50 SOL 11 + Dex modifier — Disadvantage 5 lb.
    Leather 100 SOL 11 + Dex modifier — — 10 lb.
    Reinforced leather 450 SOL 12 + Dex modifier — — 13 lb.
Medium Armor
    Motorcycle gear 100 SOL 12 + Dex modifier (max 2) — — 7 lb.
    Kevlar gear (type 1) 500 SOL 13 + Dex modifier (max 2) — — 10 lb.
    Kevlar gear (type 2) 500 SOL 14 + Dex modifier (max 2) — Disadvantage 15 lb.
    Bulletproof vest 4,000 SOL 14 + Dex modifier (max 2) — — 12 lb.
    Riot half-plate 7,500 SOL 15 + Dex modifier (max 2) — Disadvantage 25 lb.
Heavy Armor
    Kevlar gear (type 3) 300 SOL 14 — Disadvantage 25 lb.
    Kevlar gear (type 4) 750 SOL 16 Str 13 Disadvantage 30 lb.
    Riot gear 2,000 SOL 17 Str 15 Disadvantage 35 lb.
    Riot plate 15,000 SOL 18 Str 15 Disadvantage 50 lb.
Shield
    Riot shield 100 SOL +2 — — 6 lb.

MELEE WEAPONS FOR MARTIAL IDIOTS


HEAVY WEAPONS - 500 SOL
Weaponry
On the far side of the store lies a stockpile of various FINESSE WEAPONS - 250 SOL
weapons and weapon-like items from many time periods.
Baseball bats, katanas, a chainsaw, bows with quivers of OTHER WEAPONS/AMMUNITION - 200/50 SOL
arrows... Little effort was made to sort them, leaving
customers to sort out what they wanted themselves. Moonlit Weapons
MELEE WEAPONS FOR SIMPLE IDIOTS Another sign, written by a steadier hand, appears next to the
100 SOL EACH stockpile of weapons. It reads, "Moonlit Weapon Upgrade!"
BOWS AND ARROWS "Instill in your weapon the power of the moon! Add +1 to
BOW - 400 SOL / QUIVER OF ARROWS - 100 SOL attack and damage rolls! On the waxing moons and the full
moon, moonlit weapons can easily slice through resistance to
normal weaponry!"
GUNS AND AMMO COST: 25,000 SOL
GUN - 600 SOL / AMMO POUCH - 100 SOL
Handcuffs. These metal restraints can bind a Small or
Useful items Medium creature. Escaping the handcuffs requires a
Various tools and supplies are strewn all about the store, successful DC 20 Dexterity check. Breaking them requires a
once again with little care as to where they went. But still on successful DC 20 Strength check. Each set of handcuffs
every item, there was, of course, a price tag. comes with a key. Without the key, a creature proficient with
thieves’ tools can pick the handcuffs’ lock with a successful
TOOLS FOR FOOLS DC 15 Dexterity check. Manacles have 15 hit points.
200 SOL
Tool set Price Healer’s Kit. This kit is a leather pouch containing
Artisan's tools (any) 300 SOL bandages, salves, and splints. The kit has ten uses. As an
Disguise kit 250 SOL action, you can expend one use of the kit to stabilize a
creature that has 0 hit points, without needing to make a
Forgery kit 150 SOL Wisdom (Medicine) check.
Janitorial Supplies 20 SOL 100 SOL
Hacking Tools 400 SOL Hunting Trap. When you use your action to set it, this trap
forms a saw-toothed steel ring that snaps shut when a
Electrician's Tools 200 SOL creature steps on a pressure plate in the center. The trap is
Playing cards 10 SOL affixed by a heavy chain to an immobile object, such as a tree
Chess set 50 SOL or a spike driven into the ground. A creature that steps on the
plate must succeed on a DC 13 Dexterity saving throw or
Dice set 10 SOL take 1d4 piercing damage and stop moving. Thereafter, until
Poker set 20 SOL the creature breaks free of the trap, its Movement is limited
by the length of the chain (typically 3 feet long). A creature
Gameboy color (Pokemon Yellow) 3,000 SOL can use its action to make a DC 13 Strength check, freeing
Herbalism kit 50 SOL itself or another creature within its reach on a success. Each
Musical instruments (any) 300 SOL failed check deals 1 piercing damage to the trapped creature.
Poisoner's kit 500 SOL 400 SOL
Lighter. A small, handheld firestarting device, rectangular
Thieves' tools 250 SOL in shape, and able to hold a flame continually. Using it to light
a fuse - or anything else with abundant, exposed fuel - takes
Supplies an action. Lighting any other fire takes 1 minute.
     Antitoxin. A creature that drinks this vial of liquid gains 200 SOL
advantage on saving throws against poison for 1 hour. It Lock. A key is provided with the lock. Without the key, a
confers no benefit to Undead or constructs. creature proficient with thieves’ tools can pick this lock with a
successful DC 15 Dexterity check.
500 SOL
Binoculars. Objects viewed through binoculars are 200 SOL
magnified to twice their size. Molotov Cocktail. A bottle of flammable liquid with a rag
acting as a fuse. As an action, you can light and throw this
300 SOL bottle up to 20 feet, shattering it on impact. Make a ranged
Chain. A chain has 10 hit points. It can be burst with a Attack against a creature or object, treating the Molotov
successful DC 20 Strength check. Cocktail as an improvised weapon. On a hit, the target takes
50 SOL per 10ft. 1d6 fire damage at the start of each of its turns. A creature
Climber's Kit. A climber’s kit includes Special pitons, boot can end this damage by using its action to make a DC 10
tips, gloves, and a harness. You can use the climber’s kit as an Dexterity check to extinguish the flames.
action to anchor yourself; when you do, you can’t fall more 500 SOL
than 25 feet from the point where you anchored yourself, and Ram, Portable. You can use a portable ram to break down
you can’t climb more than 25 feet away from that point doors. When doing so, you gain a +4 bonus on the Strength
without undoing the anchor. check. One other character can help you use the ram, giving
250 SOL you advantage on this check.
Crowbar. Using a Crowbar grants advantage to Strength 400 SOL
checks where the crowbar’s leverage can be applied. Rope. Rope, whether made of hemp or silk, has 2 hit
150 SOL points and can be burst with a DC 17 Strength check.
Electric Lantern. A lamp casts bright light in a 30-foot 20 SOL per 20ft.
radius and dim light for an additional 30 feet. Can be turned
on or off as a bonus action. Easily set down.
200 SOL
Flashlight. A flashlight casts bright light in a 60-foot cone
and dim light for an additional 60 feet. Can be turned on or
off as a bonus action.
500 SOL
Tape Recorder
Legion's Specialties Transmundane electronics, common
The swarm of fuzzy black demons hisses at you. "YOU ARE A tape recorder can be used to record audio from any
DISPLEASED, MORTAL?" one says. "YOU LOOK UPON source that can be easily heard in its vicinity. It can be easily
OUR WARES WITH SUCH DISDAIN? YOU MUST THINK, hidden to record in secret, and is able to store ten minutes of
'SURELY THIS IS NOT ALL LEGION HAS TO SELL?'" audio before needing to be overwritten.
"YOU HAVE A DISCERNING EYE, MORTAL!" says another. 3,000 SOL
"LOOK UPON OUR OTHER WORKS AND TREMBLE!"
Two-Way Radio
Camcorder Transmundane electronics, common
Transmundane electronics, common An ordinary walkie-talkie that could be bought from any
A digital camcorder can be used to record video footage of electronics store in the world of the living, adjusted for use
whatever can be normally seen by a human for up to 30 within the Dream. Can communicate with any other radios of
minutes. After being recorded, footage can be played back on its type on the same frequency. Comes in a set of two per
the camcorder or on a larger screen with the use of Audio- purchase. Radios cannot be used across boundaries of time
Visual equipment. When footage exceeds capacity, some and space, such as when one holder is on another dimension
must be deleted or overwritten to record further. or staying within a devil's Private Hell.
5,000 SOL 5,000 SOL per pair
Computer, portable Nondescript Floppy Disk
Transmundane electronics, uncommon Transmundane electronics, ???
Similarly to the two-way radio, the portable computer is a "WHAT ARE YOU LOOKING AT?" Legion snarls. "FIND
device native to the world of the living and repurposed for use OTHER THINGS TO LOOK AT. NOTHING IMPORTANT
within the Dream. Useful for hacking into network hubs up to THERE." The demon stares at you with multiple pairs of
50 feet away, especially camera networks. When used in this beady red eyes as long as you stand near the floppy disk hung
way, it grants any spellcaster viewing through a camera's lens and framed on the nearby wall. The floppy disk has the words
additional range for their spells. For example, if a spellcaster [THE LOST KING] written on it with black marker.
is watching a hallway through the television, they may cast Not for sale
grease as if they were in place of the camera viewing the
scene. However, casting in this way may alert security to the THE MYSTERY BOX
hackers' presence in the system, so be careful. Legion Wares Feature
"HMM? AH," the myriad little demon says as you walk by a
15,000 SOL plain, white box with a golden question mark pasted onto the
Frag Grenade side. "YOU ARE CURIOUS WHAT IS IN THIS BOX,
Transmundane weapon, thrown MORTAL. YES. WE SEE THIS. WHAT? YOU WANT TO
An ordinary fragmentation grenade meant to be used in the KNOW ABOUT THE DISK? WHAT DISK? WE WILL
Dream. When it explodes, it sends out a large amount of DEVOUR YOUR SOUL. SPEAK NO MORE."
shrapnel to pierce any surrounding creatures. As an action, a It hops up onto its counter, looking somehow proud. "FOR
character can throw a grenade at a point up to 60 feet away. EVERY ITEM YOU PURCHASE AT OUR STORE, YOU
Each creature within 20 feet of an exploding fragmentation GET A PUNCH IN YOUR CARD. FOR EVERY SIX
grenade must make a DC 15 Dexterity saving throw, taking PUNCHES YOU HAVE, WE WILL ALLOW YOU TO DRAW
5d6 piercing damage on a failed save, or half as much FROM THE WELLSPRING OF OUR GENEROSITY.
damage on a successful one. SIMPLY REACH INTO THE BOX AND CLAIM YOUR
REWARD, GREEDY MORTAL."
3,000 SOL each [5 left]
Six Punches Required
Li'l Miss Gossip
Legion Wares Feature
A Sanrio-styled doll of a female demon wearing 80's attire
ith a pull cord coming from its back sits on the store counter.
It's holding a hot pink card reader in one hand and a paper
sign in the other with "NOT FOR SALE" scrawled in black
marker. It comes with a set of instructions written in human
language.
"Li'l Miss Gossip! The toy that every girl in the know has
to have! Wanna know if Lisa is going to ask Brad out to
prom? Wanna know what the neighbors are really doing on
their vacations? Just ask Li'l Miss Gossip! Simply whisper the
name of any person you know in her ear and she'll tell you all
the juicy details she's heard! But be careful: For every two
things she says that are true, one more will be a lie! It's up to
you to decide what's true, and what's bunk!
PAY THE PRICE, PULL THE CORD -LEGION"
500 SOL per Rumor [3/cycle]

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