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Half-Sylph Heritage
Standard Fae weaknesses
Tunnel Vision
Musts Trouble Aspect
Born in the Emerald Isles. Mother was sylph and left child at
stances like? What’s your relationship with your family? How were you
orphanage during turn of the century. Was a trouble-maker
and would often leave orphanage in search of adventure. educated? What were your friends like? Did you get into trouble much?
Made a living off the streets stealing and giving things to the If you’re supernatural, how early did you learn this? Were there problems?
other children. Run down and cruel catholic home. Pretty so would get
adopted but ran away every time just to end up back at orphanage. Since she's part
winter fae, was particularly in touch with the magical side of the Isles. Often sought Charitable Towards Children
out ghosts for a good time and for casing places. Particularly fond of helping ghost children. Phase Aspect
Never seemed to age as quickly as other children so was charged enemies? Close and fast friends? How did your high concept and trouble
a demon spawn and chased out. While on the streets she met aspects shape you and events around you? What were the most significant
un-seelie fae and learned of her heritage. Used it to get back at choices you made? What lessons did you learn in this time?
orphanage by "stealing" the kids from their and making her own little thief
guild. Bankrupted the orphanages and ran the wealthy out of town.
Vindictive
Phase Aspect
Set off on a new adventure to America when she was 12 and her fae blood awoke. Stashed herself on a freighter.
Guest Starring . . .
She originally went to search for her parents: Jack the Human and Markello the sylph.
Eventually she gave up and instead decided to shape her own way. Wherever the wind took her. she went. Journeyed from
coast to coast stealing for a living and adventuring. Got into trouble with
the law and met Vincent in Detroit. Got into a situation where Hjolle Likes to Wander and Explore
unknowingly abducted a kid because the kids parents wouldn't let him go to a pizza hut across town. Phase Aspect
After forming a relationship with a wizard named Oliver York, he provided her with
Whose story was this? Who else was in it?
tricks to get past security systems and other magical tools in exchange for some of her
power. He called upon her one time to steal a piece of hair from some one who wronged him.
Seeing this as the ultimate test of her skills, Hjolle did it and managed to
take a trophy in the form of a signet ring. She wears it around her neck as Confident in Her Own Abilities
a sign of her triumph. Phase Aspect
Since she has come back from her travels, at the age of 22, she has settled down in Detroit
Whose story was this? Who else was in it?
as an intern at Vincent's law firm. She specialized in information gathering and supernatural
cases. She tolerates the steady in order to learn more about the supernatural world.
By day she is Hjolle the intern, by night, however, she dons her black wig
and colorful hummingbird mask and gives in to the call of her nature.
She picks pockets, spirits kids from their rooms for late night fun, anything
Mischievous
Phase Aspect
That tickles her fancy. She often enlists the help of the dead to play pranks
© 2010 by Evil Hat Productions, LLC. Permission granted to make copies for personal use.
The Dresden Files Role-Playing Game
Character Sheet
Character Player
Aspects Skills
High Concept Superb (+5)
Half-Sylph Changeling # of Slots:
Other Aspects
Good (+3) endurance, Conviction, Deceit
Charitable Towards Children
# of Slots:
Vindictive
Curious Fair (+2) Resources, Alertness, Weapons
Over-Confident # of Slots:
Mischievous
Average (+1) Survival, Investigation, Discipline
# of Slots:
Stress
1 2 3 4 5 6 7 8
Stunts & Powers
Physical X X
X X Cost Ability
(Endurance)
Mental X
X
X
-1 Mana Static - cause tech to short out. roll Discipline to keep
X
(Conviction) it in check but get +2 since not actually a wizard
Social X
X X X
X
X
-1 Cloak of Shadows - Perception not penalized by Darkness
(Presence) in darkness get +2 on stealth
-4 Supernatural Speed - Always go first unless Mythic, use
Armor, Etc:
Alertness to contest. Athletics get +2 including dodging.
Sprinting gives +4 bonus
Consequences +1 Item of Power - Anklet
Type P/m/S Stress Used? Aspect -1 Spider Walk - can treat any surface, no matter the angle
Mild ANY -2 as a vertical surface with plenty of handholds
Moderate ANY -4 -1 Ghost Speaker - See the dead, Investigation vs. stealth
Severe ANY -6 Seen by Dead
Speak with dead
Seek the dead
Extreme ANY -8 Replace Permanent
© 2010 by Evil Hat Productions, LLC. Permission granted to make copies for personal use.
The Dresden Files Role-Playing Game
City Sheet (High Level)
City Name Campaign Title
City-Wide Themes and Threats
Theme (or) Threat Theme (or) Threat Theme (or) Threat
The Idea The Idea The Idea
in the know?
Who is
© 2010 by Evil Hat Productions, LLC. Permission granted to make copies for personal use.
The Dresden Files Role-Playing Game
City Sheet (Locations)
City Name Campaign Title
© 2010 by Evil Hat Productions, LLC. Permission granted to make copies for personal use.
The Dresden Files Role-Playing Game
City Sheet (Faces)
City Name Campaign Title
with the High Concept... with the High Concept... with the High Concept...
with the High Concept... with the High Concept... with the High Concept...
with the High Concept... with the High Concept... with the High Concept...
© 2010 by Evil Hat Productions, LLC. Permission granted to make copies for personal use.