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9:
Ini Changes:
Defaults (these are automatically added when save all settings is run)
ObjectMoveSpeed=0.5 //Object Move Speed
ObjRotationSpeed=0.5 //Object Rotation Speed
LowerCar=0 //LowerCar
LowerCarForce=-0.02 //Lower Car Force
Ini Changes:
Ini Changes:
Keybindings (copy those to your existing trainerv.ini)
NightVisionKey1=75 //Night Vision Default K
NightVisionKey2=105 //Night Vision Default Num 9
AnimationKey1=74 //Last Played Animation Default J
AnimationKey2=96 //Last Played Animation Default Num 0
EPMKey1=74 //EPM Down Default J
EPMKey2=97 //EPM Down Default Num 1
EPMKey3=74 //EPM Up Default J
EPMKey4=98 //EPM Up Default Num 2
ETMKey1=74 //ETM Down Default J
ETMKey2=99 //ETM Down Default Num 3
ETMKey3=74 //ETM Up Default J
ETMKey4=100 //ETM Up Default Num 4
AimTimeKey1=74 //Aim Time Default J
AimTimeKey2=101 //Aim Time Default Num 5
DriveTimeKey1=74 //Drive Time Default J
DriveTimeKey2=102 //Drive Time Default Num 6
Ini Changes:
Keybindings (copy those to your existing trainerv.ini)
CloneObjectKey1=163 //Clone Object Default RCTRL
CloneObjectKey2=67 //Clone Object Default C
HazardKey1=74 //Hazard Lights Default J
HazardKey2=103 //Hazard Lights Default Num 7
Ini changes:
Keybinds:
Defaults:
ObjectIniFolder=
WeaponDamage=0 //Weapon Damage Multiplier Enabled
WeaponPowerMult=1.0 //Weapon Damage Multiplier
MpMap=0 //MP Map Enabled
ClockColor1=255 //Color for Clock text, RGB system Red Component Default
255
ClockColor2=255 //Color for Clock text, RGB system Green Component Default
255
ClockColor3=255 //Color for Clock text, RGB system Blue Component Default
255
ClockC=25 //Used Internally by trainer
SpeedoColor1=255 //Color for Speedo text, RGB system Red Component Default 255
SpeedoColor2=255 //Color for Speedo text, RGB system Green Component Default 255
SpeedoColor3=255 //Color for Speedo text, RGB system Blue Component Default 255
And the entire Added Cars Section, search for //added cars and copy the entire
section to your trainer.ini.
ini changes:
Defaults:
ini changes:
Defaults:
RevealMap=0 //Reveal Map
Added cars:
Added cars 41 - 80
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Changes from 2.7
-Bugfixes only
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ini changes:
Added Cars:
Added 40 additional added vehcile definition
ini changes:
Defaults:
VehicleTracks=1 //Enable Vehicle Tracks for Snow
VehicleTrackDepth=1 //Enable Deep Vehicle Tracks for Snow
PedTracks=1 //Enable Ped Tracks for Snow
PedTrackDepth=1 //Enable Deep Ped Tracks for Snow
added cars:
80 definitions. (121-200)
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Ini changes:
Defaults:
added Added peds and added weapons section (at the end of the file, so you can
easily copy paste it into your existing ini).
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ini changes:
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Ini changes:
LeftIndicator=75 //Left Incidator
RightIndicator=76 //Right Indicator
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Ini changes:
No_Clouds=0 //No_Clouds
all of the MP biker teleports (using 4 hidden stations for all of those) and the
import/export teleports.
In total there are 101 interiors that have the radio enabled, for a total of 217
radios :) I have also added radios to the safehouses, they will work
the first time you teleport, but might stop working as the game does stuff with
those radios as well. They will work providing you use the locations teleport
option in other teleports.
Also a radio has been added to other teleports, interiors, Bahama Mama's, in this
case you cannot change the radio station and the radio is enabled when you teleport
in.
-ability to override the fix for infinite loop when dying as non player model, this
is NOT saved when save settings are used because it can potentially get you an
infinite loop, use with care.
Ini changes:
ApartmentRadio=0 //Apartment Radio
OverrideLoopFix=0 //override infinite loop fix
Radio stuff (this will automatically be added the first time the option is enabled
and save settings is used)
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Ini Changes:
Defaults:
MaxedOut=0 //Get all Weapons Maxed out
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ini changes:
Keybindings
MenuKeyQF=105 //Menu Second Column, Default Num 9
MenuKeyQB=103 //Menu First Column, Default Num 7
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