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Rock Gnome Guild Artisan

Toki, the Time-Tinkerer


Good
Illusion

5
13 +3 25
86 Illusion Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an
-1 illusion spell into your spellbook is halved.
Improved Minor Illusion Edit

8
-1 When you choose this school at 2nd level, you learn the Minor Illusion cantrip. If you already know
this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against
your number of cantrips known.
When you cast Minor Illusion, you can create both a sound and an image with a single casting of the
spell.

-1
+3 Malleable Illusions

16
+3
+3
14 Starting at 6th level, when you cast an illusion spell that has a
duration of 1 minute or longer, you can use your action to change
the nature of that illusion (using the spell’s normal parameters for
+3 the illusion), provided that you can see the illusion.

+3
+2

15
llusory Self
You can create an illusory duplicate of yourself as an instant. When
a creature makes an attack roll against you, you can use your
reaction to interpose the illusory duplicate between the attacker
and yourself. The attack automatically misses you, then the illusion
+2 dissipates.Once you use this feature, you can't use it again until you
finish a short or long rest.

◆ +5

20
+10

10 18 6 18

Illusory Reality Edit
● 10
You have learned the secret of weaving shadow magic into your
+5 illusions to give them a semi-reality. When you cast an illusion spell
of 1st level or higher, you can choose one inanimate, nonmagical
+5 +5
+5
object that is part of the illusion and make that object real. You can
do this on your turn as a bonus action while the spell is ongoing.
The object remains real for 1 minute.
◆ +5

10
0
● +5
0

0 0
0

+2

12
+2
+2
+2

+2 ● +7

Gnome Cunning
You have advantage on all Intelligence, Wisdom, and Charisma
saving throws against magic.
Artificer's Lore
Whenever you make an Intelligence (History) check related to 0 Minor Illusion 4 Phantasmal Killer 4d10 Wis Save

magic items, alchemical objects, or technological devices, you can 0 Poison Spray 10ft 3d12 Con Save 4 Arcane Eye
add twice your proficiency bonus, instead of any proficiency bonus 0 Fire Bolt 120 ft 3d10 5 Teleportation Circle
you normally apply.
0 Mage Hand 6 True Seeing
Tinker: Clockwork Toy, Fire Starter,Music Box, Alarm, Calculator,
0 Light 7 Teleport
Lifter, Time Sensor, Weather Predicter
0 Schocking Grasp Touch 3d8

1 Silent Image

1 Sleep 90ft 5+2d8


Common 1 Identify
Gnomish 1 Shield +5 AC

Orc 2 See Invisibility 1h

2 Invisibility 1h

2 Hold Person Wis Save


Tinker's Tools 3 Major Image
Painter Supplies 3 Fear Wis Save

3 Fireball 8d6 Dex Save


Toki, the Time-Tinkerer

Being alive is a wonderful thing, and I Having been raised in the small
squeeze every ounce of enjoyment out
village of Hair, Toki never seized
of my three to five centuries of life.
to amaze her peers with her tiny
inventions and toys. Now fully
Generosity. My talents were given to me grown up, she is looking for
so that I could use them to benefit the adventures dangerous enough to
world. (Good
test her wizardry skills and spark
her imagination.

Time
My overexcitement always leads
to accidents.

Fade Away Goggle of Night

Your people are clever, with a knack for


illusion magic. You have learned a magical Cloak of Protection ●

trick for fading away when you suffer harm.


You gain the following benefits:
Bracers of Defense ●

Increase your Dexterity or Intelligence score


by 1, to a maximum of 20.
Immediately after you take damage, you can
use a reaction to magically become invisible
until the end of your next turn or until you
attack, deal damage, or force someone to
make a saving throw. Once you use this
ability, you can’t do so again until you
finish a short or long rest.

Wonder Maker Wand of the War Mage ●

You master the tinker techniques of your +2


people. You gain the following benefits:

Increase your Dexterity or Intelligence score


by 1, to a maximum of 20.
When you make a check using your
proficiency with tinker’s tools, you add
double your proficiency bonus to the check.
When you make a device with your Tinker
trait, you have the following additional
options for what you make:

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