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1.2. End some effects, as specified 3.2. End other effects, as specified. Granted to flankers when combatant is flanked.
Granted when stunned or blind and other
2. Actions (in any order) OTHER ELEMENTS: effects.
Action Points Granted to adjacent attackers when prone.
Concealment Effects regeneration, you regain hit of free actions on your turn. powers and effects can be
Concealment applies only to melee and ranged points now. sustained for multiple turns.
attacks Other Effects: Deal with any Any Order: You can take your actions in Check that you spent the action
Obscured Terrain
other effects that occur at the any order you wish, and you can skip any required to sustain a power or an
Lightly Obscured: dim light, fog, smoke, heavy snow, or
rain. start of your turn. of them. effect during your turn. If you
Effects: didn’t spend the action, the power
Concealment: If five or more squares between you and
target = total concealment. or effect ends now.
Vision: -5 perception to se or spot checks End Effects: Some effects Substitute Actions: You can take a End Effects: Some effects end
Heavily Obscured: Squares of heavy fog or heavy smoke. end automatically at the start move action or a minor action instead of automatically at the end of your
Effects: of your turn. a standard action, and you can take a turn.
Adjacent targets have concealment.
Can’t see targets not adjacent minor action instead of a move action.
Can see one square away with -5 perception checks No Actions: You can’t take Extra Action: You can take an extra No Actions: You can’t take any
Totally Obscured: darkness, blindness any actions at the start of action by spending an action point. actions at the end of your turn.
your turn.
FALL SEVERITY BY CHARACTER LEVEL
Other Combatants’s Actions: Other
Level Painful Perilous Deadly
1st – 5th 20 ft. 30 ft. 40 ft. combatants can take free actions on your
6th – 10th 30 ft. 50 ft, 70 ft.
turn, and you might take actions that
11th – 15th 40 ft. 70 ft. 110 ft.
16th – 20th 60 ft. 90 ft. 140 ft. trigger immediate actions or opportunity
21st – 25th 80 ft. 110 ft. 170 ft.
actions from other combatants.
26th -30th 90 ft. 130 ft. 200 ft.
Falling Damage: 1d10 damage per 10 ft. of falling.