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Unit Name: Knowledge Technologies for Innovation

Tack Business Informatics, General


Offered:
Unit In a rapidly changing world where the trend is that almost
description: every aspect of our lives becomes infused with
smart/intelligent products and services, innovation is a goal in
itself. This unit offers an overview of various scientific fields
and knowledge technologies (a lot of them belonging to or
intersecting with the wider artificial intelligence area),
together with a series of examples and case studies, to clearly
demonstrate their applicability and potential for innovation.
Aims: The unit aims to present an overview of Knowledge
Technologies and Artificial Intelligence, and demonstrate how
these can be used as an innovative way towards
entrepreneurship and as means for innovative products,
software and services in the business world.
Learning By the end of the unit, the student will be able to:
Objectives: LO1. describe the main concepts involved in major
applications areas of the field of Artificial Intelligence;
LO2. demonstrate fundamental knowledge relating to the
presented fields, such as planning, fuzzy rule-based
systems, neural networks, etc.;
LO3. understand some of the more advanced issues involved
in implementing intelligent software;
LO4. examine one related technology or area on their own
with the purpose of understanding its use and
applications;
LO5. identify when the presented techniques are applicable
and apply them to solve related problems; and identify
tasks in information systems that can benefit from the
application of the presented technologies and propose
suitable solutions.

Unit Name: E-Commerce and Digital Markets


Tack Business Informatics, General
Offered:
Unit E-commerce is nowadays a fact. Its sharp usage increase,
description: along with the systematic progress of Information and
Communication Technology (ICT) has greatly influenced
every aspect of our daily lives. This unit provides balanced
coverage of both technology and business aspects of e-
commerce and digital markets. The current e-business and
revenue models, as well as, the ICT technologies required
for e-commerce activity are discussed. In addition,
marketing and advertising concepts that play a vital role in
contemporary e-commerce and how these impact on online
consumer behavior are deeply analyzed. The Unit, also,
presents the importance of customer relationship
management and supply chain management systems in
online purchasing and emphasizes the importance of B2B e-
commerce in current enterprising world. Last but not least,
topics such as m-commerce, security in online transactions
and e-commerce payment systems are discussed.

Aims: This unit aims to:


Introduce fundamental concepts of e-commerce and
digital markets.
Present the major e-business and revenue models.
Demonstrate the e-commerce infrastructure and the
importance of customer relationship & supply chain
management systems to online transactions.
Analyze online consumer behavior and the impact of
marketing and advertising in e-commerce.
Examine the exponential growth of mobile commerce.
Present the vital role social media in contemporary e-
commerce.
Learning By the end of the unit, a student will be able to:
Objectives: Comprehend the crucial role of e-commerce.
Recognize the diverse types of e-business and revenue
models.
Realize the perceived advantages of e-commerce adoption
and its future challenges.
Identify and evaluate the ICT infrastructure required in an
e-commerce environment.
Distinguish the various e-marketing and e-advertising
concepts.
Understand the importance of customer relationship and
supply chain management systems, as well as, e-payment
systems in e-commerce; and evaluate their potential
utilization.

Unit Name: Social Media and Networks


Tack Business Informatics, General
Offered:
Unit The advancements of social media and social networking
description: websites are revolutionizing and facilitating the way people
communicate, interact, generate and share information.
Drawing upon technological, social, cultural, psychological
and organizational perspectives, this unit presents
underlying concepts and critical issues of social media and
social networks and examines contemporary and emerging
platforms, applications and technologies that enable and
facilitate social communication.
Aims: This unit aims to:

theories of social networking and online communities

platforms and social networks

commonly used in social media and network analysis


Learning By the end of the unit, a student will be able to:
Objectives: LO1. Discuss psychological and social principles related to
social media concepts
LO2. Develop a command of the vocabulary and
characterization of social networks
LO3. Interpret basic principles behind algorithms applied in
social media and networks
LO4. Identify appropriate social network measures for
various real world scenarios and discuss why they are
selected and how they are used in each case
LO5. Utilize network analysis software to visualize social
networks and apply node and group level social network
measures

Unit Name: IT Strategy in Business


Tack Business Informatics, General
Offered:
Unit In the emerging Digital Economy, information is a vital
description: organizational resource that needs to be managed like other
important business assets. Powerful technologies allow vast
amounts of data to be stored, organized and analyzed in order
to provide accurate, consistent and complete information
which can be used to develop new businesses, achieve
operational excellence and guide decision making. This
module examines the managerial and organizational
requirements, as well as, the technologies and applications for
managing data and information. It addresses the opportunities
and the competitive advantage of information technology
utilisation to support the organizational processes and
provides insight in the decision making process by introducing
tools such as CRM, SCM, ERP, and BI.
Aims: This unit aims to: · Present theoretical and practical
approaches for the management, retrieval, organisation and
analysis of large quantities of data, · Examine key data and
information management technologies and applications and
their role within an organization, · Discuss contemporary
technologies, architectures and applications related to
information storage and retrieval, · Present potential
opportunities provided by strategic management information
systems and how they can be effectively applied in order to
improve the decision making process in the enterprise
Learning By the end of the unit, a candidate will be able to demonstrate
Objectives: the ability to:
 Identify and describe principles of database management
systems and data warehouses
 Evaluate tools and technologies for providing information in
order to improve business performance and support
decision making
 Realize the role of information policy and data
administration in the management of organizational data
resources
 Assess the importance of data quality assurance for the
business
 Understand the role of various types of information
systems in support of management decision making at the
enterprise level
 Realize the potential opportunities provided by strategic
management information systems
 Understand the security implications related to storage and
retrieval of information.
 Understand issues concerning management of distributed
information
Understand the impact of technology in the digital era to
individuals, organizations and the environment.

Unit Name: Mobile Computing


Tack Internet Computing, General
Offered:
Unit This unit will cover various aspects of mobile networking in all
description: layers of the Internet protocol stack. The unit will also present
contemporary techniques employed in ad-hoc wireless
networks, such as self-adaptation, routing, and mobility
models. Moreover, state-of-the-art WPAN, WLAN, and WMAN
technologies will be studied. Among the unit aims is also
discussing the fundamentals of cutting-edge access
technologies, localization techniques, and cell networking
schemes. The principles of designing applications for mobile
devices will be provided, taking into consideration resources
constraints and special human-computer-interaction issues.
Aims: This unit aims to:
- Introduce cutting edge ad hoc networking techniques
- Explain the fundamentals of wireless personal area
networks
- Describe the latest access technologies in cell networks
- Investigate routing in mobile networks
- Provide the principals for mobile applications design
and development
Learning Upon completion of the unit, the students should be able to:
Objectives:  LO1: Understand the self-adaptive techniques used for
retaining connectivity in ad hoc networks
 LO2: Recognize the architectures and applications of
wireless personal area networks
 LO3: Comprehend the latest techniques used for superior
performance, energy efficient, and highly flexible access to
cell networks and other broadband systems
 LO4: Familiarize with cutting-edge protocols for routing in
mobile networks
LO5: Design mobile applications taking into account the
resources constraints and the special HCI issues
Unit Name: Games and Media Technologies
Tack Internet Computing, General
Offered:
Unit This unit provides an introduction to the underlying concepts
description: underpinning the theory and practice of game development,
design and production. Specifically, this unit will provide an
overview of the design of videogames, how games are
produced, languages and architectures involved in game
design, important theoretical issues in game development like
graphics, physics and 3D modelling and animation. It will also
tie up with issues discussed in Artificial Intelligence units
Aims: This unit aims to:
 Provide an overview of the computer game industry and
the computer game impact to society.
 Introduce fundamental concepts underlying the
development of computer games.
 Integrate different concepts from various Computer
science fields (HCI, planning, pattern recognition, image
processing, data retrieval, virtual worlds etc) with new
game and media related concepts (physical modelling,
geometrical computing, etc.)
Learning  By the end of the unit, a student will be able to:
Objectives: LO1: Demonstrate an awareness of the effect of computer
games on the wider culture and society.
LO2: Understand problems and issues concerning the story
creation of computer games
LO3: Develop a computer game specification and design based
on appropriate software engineering principles.
LO4: Analyze, plan and manage a computer game development
project.
LO5: Successfully develop a computer game, based on a given
specification and by utilising appropriate game
development technology.

Unit Name:
Distributed Systems and Cloud Computing
Tack
Offered:
Unit This unit is an introduction to distributed and cloud
description: computing. It provides students with knowledge concerning
the main principles and technologies underpinning distributed
and cloud systems, the benefits that are derived from these
systems, and the challenges involved. The unit also provides
students with the basic skills for developing cloud applications
and deploying them to cloud platforms.
Aims: This unit aims to:
- Introduce what distributed and cloud computing is.
- Discuss the reasons that led to the emergence of cloud
computing.
- Discuss what service-oriented architecture (SOA) is, the
benefits that it brings about and the various technologies that
underpin its implementation.
- Provide an overview of the main features of prominent
contemporary cloud platforms.
- Provide students with knowledge on how to design and
develop a cloud application and deploy it on a cloud platform.
- Discuss data storage techniques and technologies in the
cloud.
- Discuss different virtualization techniques and highlight their
importance in the cloud.
Learning By the end of the unit, a student will be able to:
Objectives: - LO1: Understand the basic concepts for the design and
development of a cloud application and for its deployment on
a cloud platform.
- LO2: Comprehend what cloud computing is, the main models
that it advocates and the benefits that it brings about.
- LO3: Realise the challenges associated with cloud computing.
- LO4: Comprehend SOA, the technologies that underpin it, the
benefits that it brings about and the challenges that it
introduces.
- LO5: Understand Web services and how to transform an
application into a Web service.
- LO6: Understand and evaluate data storage techniques in the
cloud.
- LO7: Understand and evaluate different virtualisation
techniques and their importance in the cloud.
- LO8: Understand and assess the main features of
contemporary cloud platforms.
- LO9: Comprehend the basic principles of distributed
systems.

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