Sunteți pe pagina 1din 11

CHARACTER NAME

TN race class 1

In: +0 F: +0 R: +0 W: +0 C: +0
AC: 10 F: 10 T: 10 CD: 10 CB: +0
VP: 10 /10 WP: 10 /10 BAB: +0

ATTACKS & ABILITIES

Weapon +0 1d8+0 19x2 100' 20


Point. +1 30'

Weapon +0 1d8+0 19x2


Power. -1 +2

Spells Prepared

Cantrips 14
- Detect Magic
- Light
- Read Magic

Level 1 15
- Sleep
- Summon Monster I

SKILLS & ATTRIBUTES

+0 - Trained
+0 - Untrained

+0 Modification

Str 10 Dex 10 Con 10


Int 10 Wis 10 Cha 10
SPELLS

Level 0 1 2 3 4 5 6 7 8 9
Bonus
Daily
Known

Cantrips Orisons

Level 1

EQUIPMENT & POSESSIONS


L: 0 M: 0 H: 0 ACP: - L:30'

PP: 0 GP: 0 SP: 0 CP: 0

5 Worn
- Money Pouch
5 Traveler's Clothes

- Weapons & Armor


- Weapon 1
- Armor (+0 +0 -0)

13 Carried 5gp 6sp


10 Backpack + Bedroll + Blanket
3 Grooming Kit + Canteen

Mount Location
- A horse named Penny.

Stash Riddleport
- A horse named Penny.

CLASS ABILITIES

Proficiencies LMHs SM "group"


- Extra

Archetype

Spells & Cantrips


- must have SCORE score 10 + spell level
- prepared spells but expended not when
cast but a given number a day
- DC: 10 + spell level + SCORE mod
- sleep 8 hours then prepare for 1 hour
- apply metamagic spontaneously
- Cantrips do not expend spell slots

Ability
- Description
Ability
- Description

FAMILIAR

CAT
N Tiny Animal

In: +2 F: +1 R: +4 W: +1 C: +0
AC: 15 F: 13 T: 14 CD: 6 CB: +0
VP: 4 /4 WP: 16 /16 BAB: +0

Bite +4 1d3-4

Claw +4 1d2-4 two claws

+6 - Climb
+5 - Perception
+14 - Stealth

Str 3 Dex 15 Con 8


Int 6 Wis 12 Cha 7

Familiar Abilities
- Natural Armor +1, Alertness
- Improved Evasion: Reflex save half: no
damage, full damage: half damage
- Share Spells: master cast spell :"You"
on familiar as touch
- Empathic Link: 1 mile distance master
may communicate empathically only

+2 Perception +2 Sense Motive when


familiar is in arm's reach

Weapon Finesse Animal


- Dex to Attack with finesse weapons
Racial Abilities
- Low-Light Vision, Scent
- Size: +2 -2: +4 Fly +8 Stealth
- Race: +4 Climb +4 Stealth
- CD:10 :trip attacks

FEATS & TRAITS

Trait Type
- Description +0 Bonus 1 /day

Trait Type
- Description

Trait Type
- Description

Drawback
- Description -0 Penalty

Feat Type
- Description +0 Bonus 1 /day

RACIAL TRAITS

AASIMAR
Medium Outsider (Native)
- Wis:+2 Cha:+2 L:30' Darkvision 60'

Skilled
- +2 Diplomacy +2 Perception

Spell-Like Ability
- Daylight 1 /day Caster Level = Level

Celestial Resistance
- Acid 5 Cold 5 Electricity 5
DWARF
Medium Humanoid (Dwarf)
- Con:+2 Wis:+2 Cha:-2
- Darkvision 60'

Slow and Steady


- L:30', no penalty from encumbrance

Defensive Training
- +4 dodge bonus AC against Giants

Greed
- +2 Appraise to determine the price of
nonmagical goods that contain precious
metels or gemstones

Hatred
- +1 Attack against Orcs and Goblins

Hardy
- +2 on saves against Poisons, Spells,
and Spell-Like Abilities

Stability
- +4 CD against bullrush and trip

Stonecunning
- +2 Perception to notice unusual stone-
work and recieve free check whenever
within 10' of traps and hidden doors

Weapon Familiarity "Dwarf"


- battleaxe, heavy pick, warhammer

GNOME
Small Humanoid (Gnome)
- Con:+2 Cha:+2 Str:-2
- S :(+1 AC/Attack -1 CB/CD +4 Stealth)
- Low-Light Vision, L:20'

Defensive Training
- +4 dodge bonus AC against Giants

Gnome Magic 11+ Cha


- DC 10 (10 + spell level + Cha mod)
- 1 /day gain spell-like abilities:
- Dancing Lights
- Ghost Sound
- Prestidigitation
- Speak With Animals

Hatred
- +1 Attack against Reptilians, Goblins

Illusion Resistance
- +2 saving throws against illusions

Keen Senses
- +2 Perception

Weapon Familiarity "Dwarf"


- battleaxe, heavy pick, warhammer

HALF-ELF
M Humanoid (Human/Elf) Elf Blood
- +2 any one Low-Light Vision L:30'

Adaptability
- gain Skill Focus as a bonus feat

Elven Immunities
- +2 :enchantments, magic sleep effects

Keen Senses
- +2 Perception

Multitalented
- choose an extra favored class

HALF-ORC
M Humanoid (Human/Orc) Orc Blood
- +2 any one Darkvision 60' L:30'

Intimidating
- +2 Intimidate

Orc Ferocity
- 1 /day when brought below 0HP but not
killed, fight 1 more round disabled

Keen Senses
- +2 Perception

Weapon Familiarity "Orc" :martial


- greataxe, falchion

HALFLING
Small Humanoid (Halfling)
- Dex:+2 Cha:+2 Str:-2
- S :(+1 AC/Attack -1 CB/CD +4 Stealth)
- Low-Light Vision, L:20'

Fearless
- +2 racial bonus :fear stacks with Luck

Halfling Luck
- +1 racial bonus :all saving throws

Keen Senses
- +2 Perception

Sure-Footed
- +2 Acrobatics +2 Climb

Weapon Familiarity "Halfling"


- slings, "Halfling": martial weapon

HUMAN
Medium Humanoid (Human)
- +2 any L:30'

Bonus Feat
- gain a bonus feat

Skilled
- +1 skill point each level

LIZARDFOLK
Medium Humanoid (Reptilian)
- Dex:+2 Con:+2 Wis:-2 Darkvision 60'
- +1 natural armor

Climb
- 15' Climb speed, +8 Climb

Bite
- 1d3 Bite natural attack

Dart
- +10' to speed whenever taking the
charge, run, or withdraw actions

Camoflauge
- +4 Stealth in marshes and jungles.

Poison Resistance
- +HD ( +1) Fortitude :poison

Cold Blooded
- take 50% more cold damage
- -4 Fortitude :effects of cold weather

Alien
- -2 Diplomacy :non Humanoid (Reptilian)

TIEFLING
Medium Outsider (Native)
- Dex:+2 Int:+2 Str:-2 Darkvision 60'

Skilled
- +2 Bluff +2 Stealth

Spell-Like Ability
- Darkness 1 /day Caster Level = Level

Fiendish Resistance
- Fire 5 Cold 5 Electricity 5

Fiendish Sorcery
- Abyssal/Infernal bloodlines: Cha:+2

Languages Racial, Taldan, Extra

FavoredClass +0 Skill Points

Statistics 5'11 191 lb 16 years old

BUILD

S-ar putea să vă placă și