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"A" Commands
USAGE: To accuse someone of theft you must go to the guard office in the city in which you
caught a thief stealing from you. They do not need to be online for you to ACCUSE them.
Use this when you catch a Thief in your pockets outside the city
walls and the Guild may send thugs out to beat them up!
ACT, see ACTION.
ACTION
USAGE: ACT followed by what you want to act out AS IT WOULD LOOK TO THE ROOM
ACTION is *not* a substitute for speech. Do not use it to get around situations where you
are unable to speak except to use appropriate gestures that convey meaning.
ADVICE is a quickstart verb to help you learn your way around the game as fast as possible. It
will teach you the basics, get you joined to a guild, equipped, and on your way to adventure.
Used for moving AFT on a ship (That's toward the back, landlubber!)
AGILITY
Used to show your current Agility stat, how many TDPs it will cost to raise your Agility by 1
point, and to explain the benefits of Agility.
Agility helps you hit with weapons and targeted spells, improves manual tasks
such as skinning or disarming, and is used in magical 'spell versus agility'
contests, among other things.
Used to indicate that you AGREE with the terms you are being offered. Utilized by several
systems in the game.
AIM
Used to AIM a ranged weapon (such as a bow) at a target.
ALIGN
ALIGN is used by Moon Mages and Rangers to access certain special abilities.
ALIGN <amount of spirit Allows a Ranger to set the amount of spirit points he/she will
health> (Ranger) use for a BESEECH.
ALIGN <skillset|skill> Allows a Moon Mage to target a skill or skillset, as well as
<curse> (Moon Mage) decide if he wishes to curse instead of enhance the target, when
using tool-based skill predictions.
ALIGN MOON <moon|sever> Allows a Moon Mage to set Grazhir, Katamba, Xibar, or Yavash
(Moon Mage) as their default moon when using moon-specific spells and some
enchantments.
AMBUSH
Roundtime: 20 seconds.
ANSWER
Used to ANSWER an NPC that has asked you a question, a Guild Liaison that has invited you to
join a Guild Meeting, or to respond to an in-game survey.
APPLAUD
USAGE:
APPLAUD
APPLAUD <ITEM/CREATURE>
APPLAUD <PERSON>
- Using this while holding a food in your right hand will
result in pelting the miscreant with food.
(Warning: The food being thrown is destroyed.)
- Using this while holding a drink in your right hand will
result in giving them a toast.
- Using this while holding some types of real flowers in your
right hand will result in throwing it at their feet appreciatively.
[Note: Your victim's demeanor may affect your attempts to throw various things.]
APPLAUD (self) You see:
You strut around, preening and patting yourself on the back. Not
shy, are we?
Room sees:
Solomon struts around, tooting his own horn. Call an Empath,
he's going to hurt something trying to pat himself on the back
like that!
APPLAUD <a dead creature> You see:
Others see:
Others see:
Others see:
Solomon steps back and gazes at a barbed arrow
admiringly.
APPLAUD <person> You see:
Target sees:
Others see:
Syntax:
APPLY <salve>
APPLY <salve> ON <self| someone else>
You can also APPRAISE items to determine their value and other important information.
APPRAISE <creature> You are certain that the goblin is healthy.
You are certain that it is a great deal less agile
than you are.
You are certain that it is significantly less quick
to react than you are.
You are certain that it is significantly weaker than
you are.
Taking stock of its offensive abilities, and
defending with no weapon, you are certain that the
goblin is a mythical being of immense power and
ability.
Taking stock of its defensive abilities, and
attacking with no weapon, you are certain that the
goblin is a mythical being of immense power and
ability.
(Roundtime: 5 seconds)
APPRAISE <item> A broadsword is a heavy edged melee-ranged weapon.
You are certain that it could do:
low puncture damage
moderate slice damage
fair impact damage
Allows a Ranger to ARRANGE a creature for Skinning...thus making making it harder for them
to skin, and giving them more experience.
Room sees:
Solomon stops briefly and it looks as if he is holding a serious
debate in his mind. Then goes about his way as if nothing
happened.
ASSESS
You are teaching a class on appraisal, and you have room for 4
more students.
Your current students are:
Denwyn
ASSIST
To get help from a GameHost and/or GameMaster, use ASSIST REQUEST and specify the
reason why you need assistance. To do so, type ASSIST REQUEST <your reason for assisting
goes here>
ATMOSPHERE
ATMOSPHERE {lefthand|righthand}
This verb allows you to turn on or off special atmospheric messaging for an item which was
created with the item atmosphere messaging system. Simply hold the item in your left or right
hand (and indicate which hand to check when using the verb.) If they item is currently inactive, it
will be set active. If the item is active, it will be set inactive. Please note, activating the item does
not mean it will immediately perform its function.
ATTACK
Using the ATTACK verb loop through a very basic, balance-neutral combo based on the weapon
you are currently using. It won't be the BEST combo for your weapon, but it will generally allow
you to stay moderately balanced.
AVOID
AVOID flag settings: (! means no.) Example; AVOID JOIN allows joining, AVOID !JOIN
disables the ability of others to join you. AVOID !ALL sets them all to NO, AVOID ALL clears
them all.
JOINING DRAGGING
HOLDING TEACHING
WHISPERING DANCING
AWAKEN
You awaken from your reverie and begin to take in the world around you (You
will now begin to gain new experience again).
A•B•C•D•E•F•G•H•I•J•K•L•M
N•O•P•Q•R•S•T•U•V•W•X•Y•Z
"B" Commands
BACKSTAB (target)
BALANCE
You may tie bandages on yourself or others. After tying the bandage, you may: have failed to do
anything, slowed the bleeding or even stopped it. Your skill in First Aid, the severity of the
injury, and the quality of the bandage, greatly affects how long it takes for you to apply the
bandage and how long that wound will stay tended before the bandages become useless.
Examples:
Permits you to exchange an item with another player for a set price or another item. The items
must be held in the hand by both players.
BASH
This is a combat move that can be used to harm your opponent. For example:
Moving as one fluid extension of power, Solomon bashes a silver etched war
hammer at a goblin. A goblin fails to dodge, taking the full blow. The hammer
lands an apocalyptic strike (So that's what it felt like when Grazhir
shattered!) that knocks it down and out with a blow to the nether regions
(Total loss of bowel control accompanies a twitching death!)!
BASK
You tilt your head back in an attempt to imitate the languid movement of a S'Kra Mur, but your
mouth accidentally falls open, rather ruining the effect.
If a S'Kra Mur:
You tilt your head back and close your eyes, basking luxuriously.
BAWL
You break down and bawl your eyes out, tears flying everywhere.
BBS
Used in StormFront (PC) and Avalon (Mac) to launch the Simutronics Forums.
BEAM
You beam!
BEAM (PERSON) You beam at Solomon!
BEAM (SELF) You see:
Room sees:
BRUSH: Person runs his comb through his beard, painfully working out all of the kinks and
tangles.
CLEAN: Person scrubs at his beard, attempting to dislodge stray remnants of food and drink, or
any other bits of gore that may have found a home within it.
CUT (when holding clippers): With your clippers in hand you carefully shorten your beard.
KISS: The wind ruffles Person's beard and he reaches up to smooth it back down.
PULL: Person reaches up and scratches fiercely at his beard for a moment.
SHAPE (while holding clippers): You carefully trim and form your beard into a goatee.
TRIM (with clippers): Person carefully trims and forms his Facial Hair.
TURN: Person reaches up suddenly and plucks a hair out of his beard in irritation.
WAVE: Person furiously drags his fingers through his beard, leaving it sticking out wildly in all
directions.
BECKON
Room sees:
Room sees:
>drink beer
>belch
>guzz beer
>belch
BARBARIAN ONLY:
Barbarians can belch even if they have not just had a drink.
BERSERK
BARBARIAN ONLY:
You must specify the type of berserk frenzy you wish to enter.
Usage: Blood | Stone | Nightmare | Flame | Cyclone | Steel | Grave | Kuniyo | Everild | Trothfang
BESEECH
RANGER ONLY:
Usage:
------
BESEECH THE <force of nature> TO <the task you need done> [target item | creature | player]
BESEECH MINE - For a list of the beseeches you know.
BET
BLAME (SELF)
BLAME (TARGET)
You point at Denwyn and blame him for all your problems.
BLANCH
You blanch.
BLANCH (PERSON) You look at Denwyn and blanch.
BLANCH (SELF) You see:
Room sees:
Solomon's skin turns a pasty shade.
BLAZE
You blink.
BLINK (SELF) You cross your eyes.
BLOCK
>block denwyn
You stop trying to defend against a dobek moruryn.
You divert some of your attention to defending against Denwyn.
BLUFF
BLUFF <player|item|critter>
BLUFF <player|critter> <option>
Options: emperor, sister, lanival, baron, merchant, sidhlot, priest, swallow, glythtide, penguin
BLUFF <self>
BLUFF DODGE to dodge in combat.
BLUFF DISTRACT to gain a better chance at hiding.
BLUFF AMAZE to put on a charismatic show.
BLUFF DEAD to play dead. ** Be warned, this could get you killed! **
BLUSH
FLIRT: Person catches your eye, smiles slowly, and begins flirting with you. You smile slowly,
giving her your full attention.
Person catches your eye, smiles slowly, and begins flirting with you. You smile demurely, giving
him your full attention.
HOLD: Person clasps your hand tenderly and draws you into his arms.
NUDGE: Person jabs an elbow into Spouse's ribs. The honeymoon must be over.
SLAP: (none?)
SMOOCH: Person smooches you all over your face, finishing with a big warm
*mmmmwaaaah*!
TICKLE: Person gives you a mischievous grin, then tickles your ribs, right where he knows
you're most ticklish!
WAVE: Person waves to you, seeming not to want to take his eyes from you.
You bow.
BOW You bow to Denwyn.
(PERSON|ITEM|CREATURE)
BOW (SELF) You bend over and touch your toes.
BRAID
Also can be used to BRAID your (or another player's) hair or beard
BRAWL
BRAWLING COMMANDS
Attacks: Many non-weapon items can be used as brawling weapons while many can't. You'll
have to discover what you can and can't use.
Most normal combat attacks can be used in brawling, especially when using an object suitable
for brawling.
Grapple is a new combat position indicating two combatants are locked in melee combat and
grappled together. That is they are physically holding onto each other. Some commands require
you to be in this position while others are limited in this position.
Be sure to experiment.
BREAK
Used to BREAK a substance into two smaller pieces. Useful for leaning the Mechanical Lore
skill.
BREATHE
If holding a comb or a brush, you can use this to BRUSH your hair (or someone else's).
BUNDLE
You bash your forehead into a goblin's head, hammering it with a savage head-
butt that vaporizes the skull into a fine scarlet mist (Mom would not be
pleased!).
A goblin is stunned senseless!
A goblin collapses to the ground, shuddering and moaning until it ceases all
movement.
BUY
"C" Commands
Others see:
Ceosanna cackles!
CACKLE <player> You see:
You cackle at Bob!
Bob sees:
Ceosanna cackles at you!
CALLGM, see HELP.
CANCEL
Used to CARVE branches, sticks, and talismans (Talismans are for Warrior Mages only.).
This verb is used for casting prepared spells on yourself (if no target it specified), items, critters,
specific body parts, and other players. (See PREPARE on how to prepare a spell and TARGET on
how to target an attack spell.)
WARNING: Use caution when casting on another player without their consent. Doing so can
violate policy and result in warnings and/or harsher penalties.
CENTER
This verb is used to center telescopes on a target. You can then FOCUS it and PEER through it at
the object specified.
CENTER TELESCOPE ON You see:
<celestial body> You put your eye to the silverwillow telescope and
attempt to center on the black moon Katamba.
Others see:
Ceosanna puts her eye to a basic silverwillow
telescope.
CENTER TELESCOPE ON You see:
<player> You peer at Bob through a basic silverwillow
telescope.
Bob's magnified eye blinks back at you.
Bob sees:
Ceosanna peers at you through a basic silverwillow
telescope.
CENTER TELESCOPE ON You see:
<self> You peer into the wrong end of a basic silverwillow
telescope.
Others see:
Ceosanna peers down the wrong end of a basic
silverwillow telescope.
CHALLENGE
This command is provided as a way to settle PvP disputes when both parties agree. The default
challenge usually (but not always) protects you from dying. However, you may die or be
seriously injured during the duel and may later die of your wounds. Having an empath on hand
or herbs would be a wise precaution.
LOCAL LAWS AND RESTRICTIONS STILL APPLY. Fighting in town zones (including in
and around the guilds and town gates), whether in an arena or not, may get you arrested,
particularly if a death is a result of the challenge. Empaths may issue challenges but they will
still go into shock if they attack someone. Paladins will not have their souls harmed but if clerics
kill or spill blood on holy ground, their god will still be displeased.
NOTE: You can also choose to ignore a challenge, rather than accepting or refusing it.
BARBARIAN ONLY:
CHALLENGE <CRITTER> also has RP messaging depending on what is in your hands (empty,
weapon, shield, weapon and shield).
CHALLENGE You see:
You puff out your chest and strut around!
Others see:
Ceosanna puffs out her chest and struts around!
CHALLENGE <character> Issues a challenge.
<type> <reason> <injured
person>
TYPEs of challenges:
• Blood (The challenge ends at first blood.)
• Blow (The challenge ends when first blow that lands.)
• Death (The challenge ends when one is dead. Death may
only be challenged under vengeance and then only for killing.)
• Pain (This is the DEFAULT. The challenge ends when one is
knocked unconscious.)
REASONs are:
• Contest (This is the DEFAULT. It is contest of skill versus
skill.)
• Honor (Your honor was violated by opponent and you seek
satisfaction.)
• Justice (You seek justice for crimes committed against
yourself or others.)
• Restitution (You wish restitution for actions taken by another
against you or another. This is restricted to the Arenas.)
• Theft (You are accusing person of theft against yourself but
seek only satisfaction.)
• Vengeance (You or a relative were killed or stolen from
recently. The injured person must be named after the reason.)
Others see:
Ceosanna raises her chin slightly in a show of
defiance.
CHALLENGE FULL Displays all the information found here.
CHALLENGE HELP Displays the basic information on how to accept, refuse, or stop
a challenge.
CHALLENGE INFO Displays the information listed under the main entry above.
CHANT
Bards use this verb in connection with certain enchantes taught by their Guildleaders, but anyone
can use this verb to chant multiple verses. Each verse line must be separated by a semicolon.
WARNING: This command should not be used just to attract attention. An example of this
would be to chant that you are selling a sword, or that you have injuries needing tending. Use of
chant in this manner is considered disruptive to the DragonRealms RolePlaying environment.
CHANT <as a bard> An example of what you see as a bard:
You take a deep breath, then begin to chant a
mesmerizing cadence designed to improve the study
skills of those around you.
Others see:
Ceosanna takes a deep breath, then begins to chant a
mesmerizing cadence designed to improve the study
skills of those around her.
Others see:
Ceosanna chants:
"Zylna pon zylna dabra hulza!
Ista reva don!
Anaku dingir!"
CHARGE
Spellcasters use this verb for charging magical devices with energy (mana), not for combat.
This can be used to check how many TDPs (Time Development Points) it will take to raise your
charisma statistic. Charisma helps you with Bardic songs, bargain with shopkeepers, extends
your spirit health (and therefore the time it takes before you auto-depart after dying), and is used
in various magical 'spell vs statistic' contests, among other things.
Similar to gweths, this allows you to chat with other players on a game-wide level. Use
CHATTER /OFF and /CHATTER ON to toggle the messaging.
CHECK
Others see:
Ceosanna gets an impish expression on her face, and
lets out a hearty cheer.
CHEER <player> You see:
You let out a hearty cheer for Bob!
Bob sees:
Ceosanna looks at you and lets out a hearty cheer on
your behalf!
CHIRR
Others see:
Ceosanna makes a chirring noise in the back of her
throat.
CHIRR <player> You see:
You chirr contentedly at Bob.
Bob sees:
Ceosanna makes a chirring noise in your direction.
CHIRR <self> You see:
You chirr contentedly to yourself, your tail
undulating gently back and forth.
Others see:
Ceosanna chirrs contentedly to herself, her tail
undulating gently back and forth.
CHOKE
Others see:
Ceosanna gags horribly and gasps for air!
CHOOSE
This enables spellcasters to choose a spell that they want their Guildleader to teach them. This is
also used in the character manager, allowing you to choose one feature over another.
CHOP
This is a combat move that can be used to harm your opponent. For example:
Others see:
Ceosanna chortles softly at some secret joke.
CHORTLE <player> You see:
You chortle at Bob.
Bob sees:
Ceosanna starts chortling at you!
CHORUS
You can cause other bards to sing with you by using the CHORUS command followed by your
verses. Separate each verse line by a semicolon. For example:
CHORUS And the highwayman came riding;Up to the old inn door...
This only works if another player is singing chorus with you. To do this, they must type SING
WITH Bob. To stop, they can either SING WITH Bob STOP or CHORUS STOP. Both chorus
leader and chorus singer must be sufficiently skilled to sing chorus.
CHUCKLE
Others see:
Ceosanna chuckles.
CHUCKLE <player> You see:
You chuckle at Bob.
Bob sees:
Ceosanna chuckles at you!
CHUCKLE <self> You see:
You chuckle to yourself.
Others see:
Ceosanna chuckles to herself.
CIRCLE
This is a combat move that can be used while BRAWLing to circle around your opponent. For
example:
You fake a thug, first moving one way and then another, leaving it off
balance.
CLAIM
Also see HOME CLAIM to claim an available home in your current room.
CLAP, see APPLAUD.
CLAW
This is a combat move that can be used while BRAWLing to claw at your opponent.
CLAW As a Prydaen:
You rake your claws across a thug's left eye badly
clawing it with a heavy slashings that rips away the
eyebrow and surrounding tissue above the left eye.
For other guilds:
You rake your fingers across a thug's left hand
badly clawing it with a heavy slashings that rips a
small chunk of flesh from its left forearm.
CLEAN
This allows you to clean various items, such as altars and instruments.
CLEAN <item> WITH <cloth, Since there is no need to clean a whistle with a cloth, you see:
etc.> With an expert's care, you carefully drain and clean
your silver whistle until you're satisified that
you've removed a good deal of dust and residue from
it.
Others see:
With an expert's care, Ceosanna carefully drains and
cleans her silver whistle.
CLEAN <self> You see:
You dust yourself off.
Others see:
Ceosanna dusts herself off.
CLENCH
Bob sees:
Ceosanna reaches her shaking hands out toward you,
face twisted in an odd grin.
CLENCH <self> You see:
You ball up your fists stiffly at your side.
Others see:
Ceosanna balls up her fists stiffly at her side.
CLENCH <weapon> You see:
You clench your carving knife tightly until your
knuckles go white.
Others see:
Ceosanna clenches her carving knife tightly until
her knuckles go white.
CLENCH FIST You see:
You clench your fist.
Others see:
Ceosanna clenches her fist.
CLENCH TEETH You see:
You grit your teeth.
Others see:
Ceosanna grits her teeth.
CLIMB
This allows you to climb various things found in the realms, such as hills and trees.
CLOSE
This allows you to close various items found in the realms, such as containers and doors. For
example:
>close pack
You close your leather pack.
CLUTCH
Others see:
Ceosanna wrings her hands.
CLUTCH <item> NOTE: The messaging differs depending on the item.
You see:
You clutch your silver whistle tightly.
You clutch your carving knife, your palms sweating
with fear.
Others see:
Ceosanna clutches her silver whistle tightly.
Ceosanna looks nervous as she clutches her carving
knife.
CLUTCH <player> You see:
You make a grab for Bob's arm, missing by a mile.
Bob sees:
Ceosanna tries to grab your arm, but misses by a
mile.
CLUTCH <player> Valid options are:
<bodypart>
• ARM
You see:
You grab Bob by the arm and whimper softly.
Bob sees:
Ceosanna grabs you by the arm and whimpers softly.
• HAIR
You see:
You glare angrily at Bob. Ohh, if only you could
just rip his hair out!
• HAND
You see:
You grab Bob's hand and whimper softly.
Bob sees:
Ceosanna grabs your hand and whimpers softly.
• NECK
You see:
Your fingers twitch as you look at Bob, tempted to
wring his neck.
Bob sees:
Ceosanna's fingers twitch as she looks at you
angrily.
CLUTCH <self> You see:
You clutch your chest in mock horror.
Others see:
Ceosanna clutches her chest in mock horror.
CLUTCH <self> <bodypart> Valid options are:
• ABDOMEN
You see:
You double over, clutching your belly and moaning.
Others see:
Ceosanna doubles over, clutching her belly and
moaning.
• ARM
You see:
You grab at your arm. Oh, the pain!
Others see:
Ceosanna clutches her arm in obvious pain.
• BACK
You see:
You clutch the small of your back, grimacing with
pain.
Others see:
Ceosanna grimaces with pain, pressing one hand
against the small of her back.
• CHEST
You see:
You clutch your chest with an anguished expression.
Others see:
Ceosanna clutches her chest with an anguished
expression.
• EYES
You see:
You clutch your eyes as tears stream down your
cheeks.
Others see:
Tears stream down Ceosanna's cheeks as she clutches
her eyes.
• HAIR
You see:
You tear at your hair with a frantic expression.
Others see:
Ceosanna tears at her hair with a frantic
expression.
• HAND
You see:
You rub your hand, trying to work the stiffness out.
Others see:
Ceosanna rubs her hand, flexing the fingers with a
pained grimace.
• HEAD
You see:
You grab your head and moan softly.
Others see:
Ceosanna grabs her head and moans softly.
• LEG
You see:
You clutch at your leg, almost falling as you try to
put your weight on it.
Others see:
Ceosanna clutches at her leg, almost falling.
• NECK
You see:
You grab at your throat with a piteous whimper.
Others see:
Ceosanna clutches her throat with a piteous whimper.
COIN,see WEALTH.
COLLECT, see FORAGE.
COMBAT
This toggle allows you to squelch other characters' combat messages, except for death hits and
critical hits. For example:
>combat
Other characters' combat messages now turned OFF.
>combat
Other characters' combat messages now turned ON so you can see them.
COMBINE
This allows you to combine like substances, as long as you are holding them. For example:
You glance down to see some muljin sap in your right hand and some muljin sap
in your left hand.
>combine sap with sap
You combine some muljin sap with some muljin sap.
COMMAND
This allows you to command another player to do something. Moon mages also have a spell that
allows them to use this to have brief control over a creature.
COMMAND (ship pilot) Used to issue commands to the NPC pilot of a ship.
Bob sees:
Ceosanna commands you to get to work!
COMMUNE
Others see:
Ceosanna bows her head and grows still for a moment.
COMPARE
This can be used to compare weapons, ammunition, armor, and shields with others of the same
type using the appraisal skill. You can even compare items that another character has shown to
you.
CONSENT CLEAR
This removes your consent.
CONSENT EMPATH
WARNING! This will allow any Empath to affect you with substances. This does not allow an
Empath to pick up your grave items.
Thieves use this verb when performing secret actions. Bad things have been known to happen to
anyone who speaks of this out loud.
COUGH
Others see:
Ceosanna coughs.
COUGH <player> You see:
You look at Bob and cough.
Bob sees:
Ceosanna looks at you and coughs.
COUGH <self> You see:
You clear your throat.
Others see:
Ceosanna clears her throat.
COUNT
Bob sees:
Ceosanna is looking at you in the most suspicious
manner.
COUNT <self> You see:
Perhaps fooled by a recent look in a mirror, you
make sure there's just one of you.
Others see:
Ceosanna pats herself down. Whatever.
COUNT CRITTER Count all the visible critters. You can also use CREATURE.
COUNT ROOM Count everything in the area. You can also use AREA and ALL.
COVER
Used when you want to cover your ears, eyes, or mouth. You can also do the same to another
player.
COVER <bodypart> OF Valid options are:
<player>
• EARS
You see:
You cover Bob's ears with your hands.
Bob sees:
Ceosanna reaches over and covers your ears with her
hands.
• EYES
You see:
You cover Bob's eyes with your hand.
Bob sees:
Ceosanna covers your eyes with her hand.
• MOUTH
You see:
You place your hand over Bob's mouth.
Others see:
Ceosanna places her hand over your mouth.
COVER <bodypart> OF Valid options are:
<self>
• EARS
You see:
You cover your ears with your hands.
Others see:
Ceosanna covers her ears with her hands.
• EYES
You see:
You cover your eyes.
Others see:
Ceosanna covers her eyes with her hand.
• MOUTH
You see:
You cover your mouth with your hand.
Others see:
Ceosanna covers her mouth with her hand.
COWER
Others see:
Ceosanna cowers in fear.
COWER <critter> You see:
You cower away from a Maelshyvean cinder beast.
Others see:
Ceosanna cowers away from a Maelshyvean cinder
beast.
COWER <player> You see:
You cower away from Bob.
Bob sees:
Ceosanna shrinks fearfully away from you!
CRAWL
This allows you to crawl through tight spaces that you normally cannot enter by walking upright.
CRINGE
Used to cringe.
CRINGE You see:
You cringe.
Others see:
Ceosanna cringes.
CRUSH
There is an abundance of items found in the realms that can be crushed, some of which can be
used as ingredients for a variety of things like juice, tea, and healing potions. You use this verb
in conjunction with a mortar and pestle. For example:
You glance down to see a white ceramic pestle in your right hand and a clear
glass mortar in your left hand.
>look in my mort
In the glass mortar you see some blocil berries and some blocil pulp.
>crush berr with my pest
You crush the blocil berries into some blocil pulp.
Roundtime: 10 seconds.
CRY
Others see:
Ceosanna begins to weep softly.
CRY <player> You see:
You look at Bob and start to cry.
Bob sees:
Ceosanna looks at you and suddenly starts crying!
CURSE
This can be used when you want to curse, without using words that could violate policy.
WARNING: Use caution when cursing another player as it can affect some of the functions that
the other player is allowed to do. Be aware that doing so can cause retaliation by the cursed
player.
CURSE You see:
You mumble something unprintable.
Others see:
Ceosanna mumbles something unprintable.
CURSE <critter> You see:
You mumble something unprintable at Maelshyvean
cinder beast.
Others see:
Ceosanna mumbles something unprintable at
Maelshyvean cinder beast.
CURSE <player> You see:
You look at Bob and curse him.
Bob sees:
Ceosanna looks at you and raises her voice in a
curse that sends a shiver through your body.
CURSE <self> You see:
You mumble something "colorful" to yourself.
Others see:
Ceosanna mumbles something.
CURTSY
Used when you want to curtsy. You can curtsy using emotes, to another player, and to
creatures/items.
CURTSY You see:
You curtsy.
Others see:
Ceosanna curtsies.
CURTSY <creature/item> You see:
You curtsy to a Maelshyvean cinder beast.
Others see:
Ceosanna curtsies to a Maelshyvean cinder beast.
CURTSY <emote> Valid emotes are:
• AWKWARD
You see:
You give an awkward curtsy, nearly falling!
Others see:
Ceosanna gives an awkward curtsy, nearly falling
over!
• BOB
You see:
You bob a quick curtsy.
Others see:
Ceosanna bobs down and back up in a quick curtsy.
• DEEP
You see:
You sink into a deep curtsy.
Others see:
Ceosanna sinks into a deep curtsy.
• FLIRT
You see:
Lashes lowered in a pretense of modesty, you give a
flirtatious smile as you sink into a graceful
curtsy.
Others see:
Lashes lowered modestly, Ceosanna gives a
flirtatious smile as she sinks into a graceful
curtsy.
• FORMAL
You see:
Hands moving gracefully, you sink down in a formal
curtsy.
Others see:
With a graceful flutter of her hands, Ceosanna sinks
down in a formal curtsy.
• GRACEFUL
You see:
You curtsy gracefully.
Others see:
Ceosanna curtsies gracefully.
• SLIGHT
You see:
You give a slight curtsy, barely worth the name.
Others see:
Ceosanna gives a slight curtsy, barely worth the
effort.
CURTSY <player> You see:
You curtsy to Bob.
Bob sees:
Ceosanna curtsies to you.
CURTSY <player> <emote> Valid emotes are:
• AWKWARD
You see:
You curtsy awkwardly to Bob, your ankles wobbling as
you try not to fall.
Bob sees:
Ceosanna curtsies awkwardly to you, nearly falling.
• BOB
You see:
You bob a quick curtsy to Bob.
Bob sees:
Ceosanna bobs a quick curtsy to you.
• DEEP
You see:
You sink down in a deep curtsy before Bob, your
lashes lowered.
Bob sees:
Ceosanna sinks down in a deep curtsy to you, her
lashes lowered.
• FLIRT
You see:
Your lashes lowered in a pretense of modesty, you
give Bob a flirtatious smile before sinking into a
graceful curtsy.
Bob sees:
Lashes lowered modestly, Ceosanna gives you a
flirtatious smile before sinking into a graceful
curtsy.
• FORMAL
You see:
Hands moving gracefully, you lower your head and
sink into a formal curtsy before Bob.
Bob sees:
With a graceful movement of her hands, Ceosanna
lowers her head and sinks into a formal curtsy to
you.
• GRACEFUL
You see:
You curtsy gracefully to Bob.
Bob sees:
Ceosanna curtsies gracefully to you.
• SLIGHT
You see:
You give Bob a slight curtsy, barely more than a
quick bob.
Bob sees:
Ceosanna gives you a slight curtsy, barely more than
a quick bob.
CUT
This is used when you need to cut something. For example, when a flower is too tough to just
GET:
>get rose
The rose's stem is mighty tough - you're going to need a knife.
>get my knife
You get an etched bone-handled carving knife from inside your leather pack.
>cut rose
You cut yourself a somber black rose with your knife.
"D" Commands
Note: DANCE works differently in ballrooms and other areas that are set up specifically for
special DANCE functionality.
For barbarians:
Usage: DANCE (Swan|Cobra|Badger|Eagle|Bear|Wolverine|Panther|Dragon|Flounder|STOP)
DANCE (creature) In this case, an alabaster gargoyle:
You dance mockingly about an alabaster gargoyle!
DANCE (item) In this case, a broadsword:
BOP: You stomp about the dance floor, somehow missing Person's feet as you dance. Those
dance lessons really paid off!
BOUNCE: You bound across the dance floor with Person in your arms.
DIP: You twirl Person around, suddenly pushing her down in a dramatic dip. In a combination of
sweaty fingers and mistimed movements, you drop her on the floor. Uh oh! Think she will
believe that's part of the dance step?
FLIRT: You gaze soulfully into Person's eyes, drawing her a bit closer as you dance.
HUG: You draw Person closer into your arms in a slow, romantic dance.
KISS: You steal a kiss from Person as you sway with her across the dance floor.
NUDGE: You swing Person out away from you and, holding her hand high, you twirl her
gracefully.
POKE: You dip Person dramatically then pull her back up into your arms.
PUSH: You lift Person up high into the air and twirl with her!
SHAKE: You hop around the floor in a spritely dance, twirling Person in your arms.
TAP: You tap your fingers against Person's shoulders as you dance, keeping time with the music.
TURN: You give a quick quarter turn, spinning Person around the dance floor.
WINK: You swing Person out away from you then spin her back into your arms.
DAYDREAM
For Premium Users, the DAYDREAM verb toggles you in and out of DAYDREAM mode.
DEAD VERBS
DANCE: Person twitches feebly, the cold, claylike corpse apparently mimicking the undead
before it decays.
LAUGH: The ghostly laughter of Person echoes through the room, sending a shiver down your
spine.
MOAN: A haunting moan permeates the area, causing your skin to crawl!
SIGH: The spirit of Person sighs softly, raising the hairs on the back of your neck.
<demeanor> can be one of the following: cold, reserved, neutral, friendly, warm, clear.
Used when your character is dead to leave your body and return to the nearest temple. It's not a
good idea to DEPART when you are being healed or resurrected!
DEPOSIT
Inside a bank:
The clerk raises an eyebrow and asks, "How much do you want to deposit?"
It helps to have an item in your hand, preferably one that actually would be useful for digging.
You fruitlessly dig at the ground with a shot of Iron Hill whiskey.
DIR, see DIRECTIONS.
DIRECTIONS
Directions are available in different locations. To get a list of the directions available in your
area, type:
DIR LIST - Lists all areas in the area for which directions are available.
DIR LIST GUILDS - Lists all guilds in the area for which directions are available.
DIR LIST TRAINING - Lists the area's training rooms for which directions are available.
DIR LIST GATES - Lists all gates in the area for which directions are available.
DIR LIST HUNTING - Lists the areas's hunting areas for which directions are available.
DIR LIST SHOPS - Lists all shops in the area for which directions are available.
DIR LIST OTHER - Lists all other areas in the area for which directions are available.
DIRECTIONS <location This option is used to obtain a certain number of "steps" worth
name> {<number of steps>} of directions to a specific location.
For example: DIR BANK 5 -- This will show you the next 5
steps to take going to the bank.
DISARM
USAGE:
DISARM HELP
Displays this information.
DISARM <Item>
DISARM <Item> Option
Maneuver Options:
IDENTIFY
MARK
CAREFUL
QUICK
ALL
RESTRICTED Options:
BLIND
ANALYZE
HARVEST
DISARMING EXPERIENCE:
As a general statement, the more difficult the maneuver the more you can expect to learn from
the risk you take. Likewise, a more difficult trap relative to your skill level will present a greater
potential to learn from the risk.
DISARM <item> IDENTIFY Under normal circumstances, based solely on your
skill, you expect you stand virtually no chance of
failing to disarm the trap on the pine trunk.
Roundtime: 2 seconds.
Used to remove people from your group, or to get rid of the group entirely.
You can...
DISBAND <person> Disbands one single person from your group.
DISBAND <person> BAN Disbands and prevents person from JOINing you for 1
hour.
DISBAND STALKERS Disbands all KNOWN stalkers from your group.
DISBAND GROUP Disbands known stalkers/followers.
DISBAND GROUP BAN Disbands known stalkers/followers and sets your JOIN AVOID.
DISBAND STALKERS EXCEPT Disbands all known stalkers but keeps the people you
list.
DISBAND GROUP EXCEPT Same as DISBAND GROUP but keeps the people you list.
DISBAND GROUP BAN EXCEPT Same as DISBAND GROUP BAN but keeps the people you
list.
Room sees:
Solomon gets a worried look on his face and quickly checks his
arms and legs. With a relaxed sigh, he nods like all is right with
the world for now.
DISCIPLINE
Used to show your current Discipline stat, how many TDPs it will cost to raise your Discipline
by 1 point, and to explain the benefits of Discipline.
It will cost you 135 TDPs to raise your Discipline from 45 to 46.
Discipline helps you resist fear effects, improves the size of your
experience pools, and is used in various magical 'spell versus statistic'
contests (particularly 'spell versus will' contests), among other things.
USAGE:
DISMANTLE allows you to get rid of a box you found on a creature after you have disarmed,
opened and emptied it. Optional maneuvers may be available depending on your profession and
race. They are considered to be "Easter eggs". Please let everyone enjoy the fun of discovering
them and keep the one(s) you discover to yourself.
DISMOUNT
Used to get off of a horse, unless you're not ON a horse, in which case:
You see:
You climb off your high horse and assume a more friendly demeanor.
Others see:
Used in combat, DRAW is usually a very effective move when performed at the proper time.
Moving in with powerful grace, you step backward and then slice at a goblin.
A goblin fails to evade, failing miserably. The greatsword lands an extremely
heavy hit that removes the goblin's right arm cleanly at the elbow, knocking
it completely senseless.
DRINK
Say what?
Others see:
Target sees:
You see:
You drool.
Others see:
Solomon drools.
DROOL <person> You see:
Target sees:
Others see:
Others see:
There is never a reason to put your items on the ground, even for a second, except to get rid of
them (unless the item was designed to be used on the ground). All items on the ground are at risk
of permanent loss, and cannot be authorized for replacement.
You see:
Others see:
The dump verb can be used to remove 'junk' items from your room or to dump items from a
container in your right hand into one of the many 'trash cans' located across Elanthia.
DUMP JUNK
Summon the janitor to your current room.
DUMP CHECK
Display information regarding the janitor called by this command.
Be aware that this verb works independently from the normal janitor mechanics. Drop or
leave items on the ground *AT YOUR OWN RISK*. As always, if an item is valuable to
you, do not drop or leave the item on the ground. Also, use caution when dumping the
contents of a container into a trash bin. The items *CANNOT* be restored.
"E" Commands
As the naturally superior race of Elanthia, you have a naturally superior set
of ears with their own, subtle forms of expression...
USAGE:
Target sees:
Others see:
Others see:
You elbow your plate clad elbow squarely at a goblin's right arm, hitting it
with a sound strike that painfully mashes the right arm.
(You're nimbly balanced and have slight advantage.)
(Roundtime 1 sec.)
EMAIL
This verb is a handy tool that provides you with a list of email addresses for various Customer
Service Departments, URLs for various important DR web-pages, and the phone number for the
Billing Department.
EMPTY
This verb is used to emty your right or left hand. Like DROP, the item will fall on the ground.
There is never a reason to put your items on the ground, even for a second, except to get rid of
them (unless the item was designed to be used on the ground). All items on the ground are at risk
of permanent loss, and cannot be authorized for replacement.
ENCUMBRANCE
This is used to check your encumbrance, or burden, to see how much weight you are presently
carrying. You may find that some activities become harder to accomplish depending on your
encumbrance.
>enc
Encumbrance: None
ENGAGE,see ADVANCE.
EXAMINE, see LOOK.
EXCHANGE
This allows you to exchange the listed amount of money to the other coin type when at an
exchange booth.
EXCHANGE <amount> <coin You see:
type> <currency> TO
<currency> >exchange 4 gold dokora to kronar
You hand your 4 gold Dokoras to the moneychanger.
After collecting a modest fee, he hands you 5 gold,
2 silver, 6 bronze, and 6 copper Kronars.
EXCHANGE ALL <currency> You see:
TO <currency>
>exchange all lirum to kronar
You hand your money to the moneychanger. After
collecting a modest fee, he hands you 8 silver, 3
bronze, and 1 copper Kronars.
EXHALE
This allows you to exhale (which is thankfully not required to stay alive), as well as create
images after inhaling a smoke product. See SMOKE HELP for additional verbs.
EXHALE You see:
You slowly and deliberately empty your filled lungs.
Others see:
Ceosanna slowly empties her lungs.
EXHALE <person> You see:
You blow Bob a kiss.
Bob sees:
Ceosanna just blew you a kiss. What a nice gesture.
EXHALE <when smoking> EXHALE
You exhale inhaled smoke.
EXHALE <Rings|Balls|Lines>
You exhale rings, balls or a line of smoke.
EXHALE <player|creature|object>
You exhale smoke at a player, creature or object.
This displays your experience and current rate of learning in the skills you know.
EXP <by itself> This displays your experience and current rate of learning in all
of your recently trained skills.
EXP <specific skill> This displays your experience in that skill.
EXP RP <amount> This displays your experience in all skills higher than the
specified amount. RP displays your experience in words that you
can use to discuss your skills with others.
EXP RP <group> This displays your experience of all skills in the skill group
listed. Skill groups include: lore, weapons, armor, survival, and
magic.
EXP RP <group> <amount> This displays your experience of all skills in the skill group
above the specified amount.
EXPRESS
• ANGER
You see:
You let out a scream of rage, anguish, and
frustration!
Others see:
Ceosanna lets out a scream of rage!
• CONCERN
You see:
You glance about with concern on your face.
Others see:
Ceosanna glances about with concern on her face.
• DISGUST
You see:
You glance about with a disgusted look on your face.
Others see:
Ceosanna glances about with a disgusted look on her
face.
• FEAR
You see:
You shiver with fear.
Others see:
Ceosanna shivers with fear.
• INDECISION
You see:
You glance about, a look of indecision on your face.
Others see:
Ceosanna glances about with a blank look on her
face.
• JOY
You see:
Your face lights up with joy.
Others see:
Ceosanna's face lights up with joy.
• LOSS
You see:
You glance about suddenly. Where has it gone?
Others see:
Ceosanna glances about suddenly, a desperate look of
loss on her face.
• PUZZLEMENT
You see:
You look about with a puzzled expression on your
face.
Others see:
Ceosanna looks about with a puzzled expression on
her face.
• RELIEF
You see:
You let out a long sigh of relief.
Others see:
Ceosanna lets out a long sigh of relief.
EXPRESS <emote> <player> Valid emotes are:
• CONCERN
You see:
You glance with concern at Bob.
Bob sees:
Ceosanna looks with concern at you.
• DISGUST
You see:
You glare with disgust at Bob.
Bob sees:
Ceosanna glares with disgust at you.
• FEAR
You see:
You shiver in fear of Bob.
Bob sees:
Ceosanna shivers in fear of you.
• INDECISION
You see:
You gaze at Bob with an expression of indecision.
Bob sees:
Ceosanna gazes at you with a look of indecision.
• JOY
You see:
Your face lights up with joy for Bob.
Bob sees:
Ceosanna's face lights up with joy for you.
• LOSS
You see:
You look with loss toward Bob.
Bob see:
Ceosanna looks with loss toward you.
• PUZZLEMENT
You see:
You blink in puzzlement at Bob.
Bob sees:
Ceosanna gives you a puzzled look.
• RELIEF
You see:
You let out a sigh of relief for Bob.
Bob see:
Ceosanna lets out a sigh of relief for you.
Others see:
Ceosanna gets an expressive look on her face.
"F" Commands
This can also be used to spin around when you face yourself.
FACE <in FACE <TARGET>
combat> You turn to face specified target.
FACE NEXT
You turn to face the creature closest to you.
FACE
<WEBBED|STUNNED|UNCONSCIOUS|IMMOBILE|PASSIVE|PRONE|CURSED>
You turn to face the nearest creature that meets the specified criteria.
FACE You see:
<player> You turn to face Bob.
Bob sees:
Ceosanna turns to face you.
FACE While sitting or standing, you see:
<self> You spin around!
Others see:
Ceosanna spins around!
Others see:
Ceosanna flops over!
Others see:
Ceosanna bows her head.
FAINT
This allows you to faint. Use caution not to confuse this with FEINT.
FAINT You see:
Your eyes roll back in your head as your knees
buckle. All goes dark until you open your eyes again
to find yourself in a heap on the ground.
Roundtime: 10 seconds.
Others see:
Ceosanna's eyes roll back in her head as her knees
buckle causing her to collapse in a heap to the
ground.
FALL
Others see:
Ceosanna falls over.
Others see:
Ceosanna twitches slightly.
FATIGUE
This allows you to feed a domesticated creature, such as a familiar. This can also be used to feed
herbs to a dead character. Note: The dead character has to first give you CONSENT before you
can affect them with herbs.
Others see:
Ceosanna fidgets nervously.
FIGURE
Room sees:
Solomon blinks dazedly for a moment as though he'd forgotten
what he was doing.
FIGURE BOOK (Used with bankbooks)
Usage:
FIGURE BOOK EXCHANGE - Show current exchange rates
FIGURE BOOK <amount> <cointype> - Amount value in other
currencies
FIND
>find Bob
Brave Adventurer In the Realms:
Bob
FIND <without a player There are no adventurers in the realms that match the names
specified> specified.
The usage for this command is: find <player1> <player2> ...
<player9>
and will provide a list of those players present you wish to find
provided they are in the realms.
FIRE
This verb requires the item being fitted to be held in the right hand as you adjust the properties of
it. When you are satisfied with the weight, hinderance and other attributes use the final option to
finish your armor.
FIX, see REPAIR.
FLAGS
This is a Stormfront setting.
The settings formerly accessed via this command have been moved into StormFront's "Options"
menu, under "Advanced." "Options" is located near the top right of the client window.
FLAIL
Others see:
Ceosanna flails her arms about.
FLAIL <person> You see:
You wave a hand in front of Bob's face.
Bob sees:
Ceosanna waves a hand in front of your face.
FLAIL <self> You see:
You wave your hands in front of your face.
Others see:
Ceosanna waves her hands in front of her face.
FLAIL <while prone> You see:
You thrash around on the ground.
Others see:
Ceosanna thrashes around on the ground.
FLAP
You see:
You flap your arms around, but fail to get off the ground.
Room sees:
Solomon begins flapping his arms around wildly.
FLETCH
Others see:
Ceosanna flinches.
FLINCH <player> You see:
You edge away from Bob.
Bob sees:
Ceosanna edges away from you.
FLINCH <self> You see:
Your body jerks briefly.
Others see:
Ceosanna's body jerks briefly.
FLIRT
Others see:
Ceosanna just tried to flirt with a Maelshyvean
cinder beast!
FLIRT <object> In this case, some pulp. You see:
Surely there are more interesting things to flirt
with than the pulp!
Others see:
Ceosanna just flirted with the pulp!
FLIRT <player> You see:
You catch Bob's eye, smile slowly, and begin
flirting with him.
Bob sees:
Ceosanna catches your eye, smiles slowly, and begins
flirting with you.
FLIRT <self> You see:
You bat your eyelashes.
Others see:
Ceosanna bats her eyelashes.
FLUSTER
Others see:
Ceosanna blushes and babbles a few incoherent words,
looking sincerely flustered.
FLY, see FLAP.
FOCUS
This verb requires a target.
FOCUS (item) Magic-user on a non-magical item:
You focus your magical senses on a black razor.
The black razor has no discernible magical pattern.
Non-magic-user on an item:
You can't focus on the xibaryl runestone because you aren't
trained in the ways of magic.
FOCUS (self) My my, we're awfully self-centered, aren't we?
FOLLOW, see JOIN.
FORAGE
This will allow you to forage any number of things, ranging from sea shells and sticks to healing
herbs.
FORAGE <item>
FORAGE <item> careful
FORAGE <item> precise
Used to fret.
FRET You see:
You fret.
Others see:
Ceosanna frets.
FROWN
Others see:
Ceosanna frowns at herself.
FURROW
Others see:
Ceosanna furrows her brow.
"G" Commands
Others see:
Ceosanna gasps!
GASP <player> You see:
You gasp at Bob!
Bob sees:
Ceosanna gasps at you!
GASP <self> You see:
You hold your breath.
Others see:
Ceosanna holds her breath.
GAWK
Others see:
Ceosanna's jaw drops.
GAWK <player> You see:
You gawk at Bob.
Bob sees:
Ceosanna gawks at you.
GAWK <self> You see:
You gawk at yourself.
Type can be; mournful, happy, sadly, grim, worship, dreamy, thought, timid, hope, sympathetic,
silent, defiantly, awe, wonder, admiration, amazement, longingly and fondly.
GAZE (self) You cross your eyes.
GEM
This verb will give you information about REAL GEMS, which are hidden all around the realms.
These gems can be redeemed for real precious stones with the same name.
NOTE: Free accounts, employees of Simutronics, and relatives of Simutronics employees are not
eligible.
GET
Used to get something in your inventory, on the ground, or elsewhere in the room you are in.
This can cause problems if there is an item on the ground that is similar to one in your inventory.
When specifically attempting to get something from your inventory, it is a good habit to use MY.
For example: GET MY BOLT.
GIGGLE
Bob sees:
Ceosanna is giggling at you.
GIGGLE <self> You see:
You giggle at some secret joke.
Others see:
Ceosanna giggles a little oddly.
GLANCE
You glance down to see a black razor in your right hand and nothing in your
left hand.
GLANCE (person) You glance at Callave.
GLARE
Others see:
Ceosanna glares.
GLARE <creature> You see:
You glare at a Maelshyvean cinder beast.
Others see:
Ceosanna glares at a Maelshyvean cinder beast.
GLARE <item> You see:
You glare at a cluttered desk.
Others see:
Ceosanna glares at a cluttered desk.
GLARE <player> You see:
You glare at Bob.
Bob sees:
Ceosanna glares at you.
GLARE <self> You see:
You bare your teeth.
Others see:
Ceosanna bares her teeth.
GLOWER
Used when you want to give something a sullen look.
GLOWER You see:
You glower.
Others see:
Ceosanna glowers.
GLOWER <creature> You see:
You glower darkly at a Maelshyvean cinder beast.
Others see:
Ceosanna glowers darkly at a Maelshyvean cinder
beast.
GLOWER <item> You see:
You glower at a cluttered desk.
Others see:
Ceosanna glowers at a cluttered desk.
GLOWER <player> You see:
You glower darkly at Bob.
Bob sees:
Ceosanna glowers darkly at you.
GLOWER <self> You see:
You crouch down and sulk.
Others see:
Ceosanna crouches down and sulks.
GNASH
Use this to GO into or through doors, windows, or other portals, or onto chairs, sofas, or other
seating surfaces.
GO <chair> You sit on the chair.
GO <portal> You go through the door.
GOBBLE
Gor'Tog only.
Tog sees:
Your mind drifts to thoughts of food and you begin to drool, thinking of all of the wonderful
things to gobble.
Room sees:
Solomon's eyes go dreamy and he begins to drool.
GOBBLE (non food item) Not even your stomach is strong enough for that.
GOBBLE (person) You see:
You gaze hungrily at Callave, and for a brief moment, he seems
to take on the image of a roasted haunch of savory, dripping
meat.
Person sees:
Solomon looks at you, mouth parting slightly and a strand of
saliva forming on his lip. Maybe you should be nervous?
GOBBLE( food item) You messily gobble down all of the honey cake.
GRIEVE
This is used when you need to grieve in general or for another player or creature.
GRIEVE You see:
You throw back your head and let out a loud keening
cry of pure grief.
Others see:
Ceosanna lets out a loud keening cry of pure grief.
GRIEVE <critter> You see:
You grieve for a Maelshyvean cinder beast.
Others see:
Ceosanna grieves for a Maelshyvean cinder beast.
GRIEVE <player> You see:
You gaze at Bob with a look of utter sorrow in your
eyes.
Bob see:
Ceosanna gazes at you with a look of utter sorrow in
her eyes.
GRIEVE <self> You see:
You fall to the ground and let out a heart breaking
cry of pure grief.
Others see:
Ceosanna falls to the ground and lets out a heart
breaking cry of pure grief.
GRIMACE
Others see:
A pained expression crosses Ceosanna's face.
GRIN
This is used when you want to grin at another player, an item, or even a creature. You can also
use emotes to enhance your grin.
GRIN You see:
You grin.
Others see:
Ceosanna grins.
GRIN <critter> You see:
You grin at a Maelshyvean cinder beast.
Others see:
Ceosanna grins at a Maelshyvean cinder beast.
GRIN <emote> Valid emotes are:
abash, cheer, cold, crooked, drunk, ear, evil, flash, half, happy,
idiot, impish, insane, joy, maniac, mischief, nervous, not, pain,
relief, rueful, sad, sheep, wicked, silly, slow, sly, stupid, smug,
triumph, ugly, weak, weary, wide, wry
Others see:
Ceosanna breaks out in a triumphant grin.
GRIN <item> In this case a desk, you see:
You glance at a cluttered desk and grin.
Others see:
Ceosanna glances at a cluttered desk and grins.
GRIN <player> You see:
You grin at Bob.
Bob sees:
Ceosanna grins at you.
GRIN <player> <emote> When using an emote such as "pain," you see:
You grin bravely at Bob, ignoring your pain.
Bob sees:
Ceosanna grins bravely at you, ignoring her obvious
pain.
GRIND
This will only work with a working grindstone. To use one, you must turn it to get it up to a high
rate of speed, and then push grindstone with <item>. This will prepare the <item> for grinding,
but you will need to repeat as needed.
Be aware that as you increase one category others will change also.
>groan
You groan.
GROVEL
This can be used when you really need to apologize for some dastardly deed.
GROVEL You see:
You begin to grovel desperately.
Others see:
Ceosanna begins to grovel with a desperate look on
her face!
GROVEL <player> You see:
You grovel and tug on Bob as you beseech him to show
mercy and kindness towards you!
Others see:
Ceosanna bows to you and begins groveling! With a
quivering voice, Ceosanna begs you to show mercy and
kindness for her inexcusable actions!
GROWL
This can be used to growl generally, or at another player. Rakash in moonskin can also use this
verb instead of SAY.
Note: Using this to speak will eliminate any L's from a sentence and replace them with R's. Also,
any R's will be exaggerated.
GROWL You see:
You growl ferociously!
Others see:
Ceosanna growls ferociously!
GROWL <player> You see:
You growl at Bob.
Others see:
Ceosanna growls at you.
GROWL <self> You see:
You growl low in the back of your throat.
Others see:
Ceosanna growls low in the back of her throat.
GROWL <speech for Rakash> You see:
You growl, "I need to sell some rrrubies."
Others see:
Ceosanna growls, "I need to sell some rrrubies."
Others see:
Ceosanna makes a pitiful wheezing noise.
GRUMBLE
Others see:
Ceosanna grumbles.
GRUMBLE <player> You see:
You grumble at Bob.
Bob sees:
Ceosanna grumbles at you.
GRUMBLE <self> You see:
You grumble to yourself.
Others see:
Ceosanna grumbles to herself.
GRUNT
This is used when you want to grunt at another player, a creature, or even an item. If you are a
Dwarf, you may also add an emote.
GRUNT You see:
You make a grunting noise.
Others see:
Ceosanna makes a grunting noise.
GRUNT <creature> You see:
You grunt at a Maelshyvean cinder beast.
Others see:
Ceosanna grunts at a Maelshyvean cinder beast.
GRUNT <player> You see:
You grunt at Bob.
Others see:
Ceosanna grunts at you.
GRUNT <player> <emote> or Emotes for *Dwarves Only*:
GRUNT <emote>
angrily, calmly, cautiously, cheerfully, coldly, confidently,
coyly, curtly, darkly, dreamily, dryly, emphatically,
enigmatically, excitedly, firmly, greedily, grumpily, guardedly,
haggardly, happily, harshly, hauntingly, helplessly, hesitantly,
hopefully, hopelessly, innocently, kindly, laughingly, longingly,
loudly, lovingly, matter-of-factly, meekly, mischievously,
mockingly, nervously, painfully, patiently, playfully, quietly,
rancidly, regretfully, sadly, sarcastically, sheepishly, slowly,
smugly, softly, sternly, sweetly, teasingly, tenderly, tiredly,
weakly, wistfully, wryly
GRUNT <self> You see:
You grunt to yourself.
Others see:
Ceosanna grunts to herself.
GUARD
This is used when you want to guard another player or an item. If you are guarding another
player in combat, creatures will engage you first. If you are guarding an item on the ground, keep
in mind that all items on the ground are at risk of permanent loss, and cannot be authorized for
replacement.
GUARD <item> You see:
You move into position to guard a battered leather
pack.
Others see:
Ceosanna moves over to guard a battered leather
pack.
GUARD <player> You see:
You move over to guard Bob.
Bob sees:
Ceosanna moves over to guard you.
GUARD STOP When guarding another player, you see:
You stop guarding Bob.
Bob sees:
Absinthe stops guarding you.
This is used when you feel the need to gulp, such as:
>gulp
You gulp.
GUZZLE
Others see:
Ceosanna guzzles down some of her wine and then
smacks her lips and wipes them with her sleeve.
"H" Commands
ARRANGE
A verb which allows players to attemt to keep from being engaged. Dependant on skill checks.
>hangback
You start trying to hang back to avoid combat.
>hangback
You are already trying to hang back as much as you can.
To stop, type HANGBACK STOP.
>hangback stop
You stop trying to hang back.
HARNESS
Display's for magic users their current attunement and harness status.
harness
You have a complete attunement to the mana flowing through this area.
Attunement: [0%>>>>>>>>>>>>>>>>>>>>>>>>50%>>>>>>>>>>>>>>>>>>>>>>>100%]
You will not share harnessed mana with others in your group.
You are receiving harness warnings (HARNESS WARN is set).
HARNESS HELP
>harness help
Usage:
HARNESS....................see your harness information
HARNESS <amount>...........harness mana and hold it for later use
HARNESS SHARE <ON / OFF>...set whether you share held mana with others
HARNESS WARN...............warn when using up most of your harness and also displays an
ASCII graph of current harness
HARNESS VERBOSE............see harness messages (if PP skill allows)
HARNESS QUIET..............no harness messages (default)
HARNESS INFORMATION........explains what all this means
You can also use MANA to see your harness information while in roundtime.
HEALTH
If you are trying to talk, put a ', a SAY, or a " in front of what you wish to say. For example: To
say, "Hello!" you would type:
'Hello!
or
"Hello!
or
SAY Hello!
If you cannot find an answer for your question in HELP, you might try asking other players, or if
your problem is of a technical nature, type ASSIST to get help from a GameMaster. Remember,
DragonRealms is an adventure, many things are there for you to discover on your own.
Particularly regarding puzzles and quests.
HICCUP
Allows players to hide from other players or creatures with skill checks involved.
HISS
Allows one player to form a group by holding another player's hand, subject to specific checks
one of which are the avoid settings. Similar to the verb JOIN.
HOLD (worn item) Removes item and puts it in your hands.
HOME
Usage:
HOME HELP <#> GIVES YOU ONLINE HELP AND POLICY INFORMATION.
Allows players to hoot, returns what they sound like depending on their guild and gender.
Geared for Rangers to actually sound like an owl.
HOWL
Used by general population to howl. Also some messaging is particular to Rangers and particular
to RAKASH in Moonskin.
Ordinary player types Howl
You throw your head back and howl!
Everyone sees Prae throws her head back and howls!
All Non Rakash get the same message no matter which Howl a Rakash in moonskin uses and
that is:
Anji lifts her face to the sky and howls. The haunting song of a wolf resonates through the area.
Messaging when Rakash are Non-Rakash receive a standard message in all instances which
in Moonskin as seen by is:
other Rakash Anji lifts her face to the sky and howls. The haunting song of a
wolf resonates through the area.
Usage: HUG
HUG [player|critter|item]
HUG [player|critter|item] <emote>
Valid emotes are: love, friend, tender, fierce, tight, bear, ginger, brother, formal, brief, aunt, half-
hearted
HUM
Role play verb that provides for self-sarcasm, or as an alternative to cheer verb.
"I" Commands
Room sees:
Solomon takes on a haughty countenance.
INFAMY
Options:
Note: You will automatically be added to the rankings (if eligible) if you kill or are killed with
INFAMY ON. You will not be added to the rankings if you kill or are killed with INFAMY
OFF, but you will still accumulate infamy score, deaths, and kills. INFAMY OFF will not
remove you from the rankings if you are already in them.
INFO
Strength : 50 Reflex : 58
Agility : 58 Charisma : 40
Discipline : 44 Wisdom : 42
Intelligence : 40 Stamina : 44
Favors: 9
Harness: 199 Max: 199
Concentration: 577 Max: 577
TDPs: 225
Encumbrance: It's amazing you aren't squashed!
Coins:
100098 platinum, 17 gold, 16 silver, 14 bronze, and 13 copper Kronars.
no Lirums.
no Dokoras.
You owe a debt valued at 1112 copper Kronars to the Principality of Zoluren.
INFUSE
CLERIC ONLY:
INFUSE is a Cleric ability allowing players to infuse portions of harnessed mana into the
patterns of active held-mana spells. For certain spells, this will allow players to tap upon extra
bonuses invoked at will for otherwise passive spells. For other spells, this ability will be used to
gradually strengthen the pattern with large amounts of mana until it can complete its intended
purpose.
INHALE
You can instruct just like the RECITE verb. For example:
Used to show your current Intellignce stat, how many TDPs it will cost to raise your Intelligence
by 1 point, and to explain the benefits of Intelligence.
It will cost you 153 TDPs to raise your Intelligence from 61 to 62.
INVFIX is used to "fix" minor problems with your inventory, such as "wearable" items that you
can't wear because the system says you're already wearing them, but they're in your hand.
INVOKE
"J" Commands
Moving like a striking snake and losing ground quickly, you jab a katar at a
goblin. A goblin attempts to evade, mis-stepping and blundering into the
blow. The katar lands a light hit to the goblin's left leg.
A goblin collapses to the ground, shuddering and moaning until it ceases all
movement.
JOIN
"K" Commands
Thieves use this verb when performing secret actions. Bad things have been known to happen to
anyone who speaks of this out loud.
KICK
Risek drew his foot back to kick the rat, but apparently thought
better of it.
KICK (item) In this case, a table:
Bob sees:
Risek walks over and kicks you in the shin!
KICK (while brawling) Attacking Bob:
< You kick your foot precisely at Bob's left leg, hitting him with
a heavy strike that leaves him with a short bloody stump of a left
leg.
[You're solidly balanced with no advantage.]
[Roundtime 3 sec.]
KILL
Note: Many of the options are dependant upon DEMEANOR and BEFRIEND settings.
KISS (item) You kiss a sword!
Suzzie sees:
Bob just kissed you.
KISS (person) air You lean forward, your lips not quite touching Suzzie's as you
make little kissy noises.
Suzzie sees:
Bob leans forward, his lips not quite touching yours as he makes
little kissy noises.
KISS (person) cheek You gently kiss Suzzie on the cheek.
Suzzie sees:
Bob gently kisses you on the cheek.
KISS (person) forehead You gently kiss Suzzie on the forehead.
Suzzie sees:
Bob gently kisses you on the forehead.
KISS (person) gentle You give Suzzie a gentle kiss.
Suzzie sees:
Bob gives you a gentle kiss.
KISS (person) hand You take the hand of Suzzie and kiss the back of it.
Suzzie sees:
Bob takes your hand and gently kisses the back of it.
KISS (person) light You give Suzzie a light kiss.
Suzzie sees:
Bob gives you a light kiss.
KISS (person) loving You brush your lips against Suzzie's in a loving kiss.
Suzzie sees:
Suzzie brushes your lips with a loving kiss.
KISS (person) neck You gently kiss Suzzie on the neck.
Suzzie sees:
Bob gently kisses you on the neck.
KISS (person) nose You kiss Suzzie on the nose.
Suzzie sees:
Bob kisses you on the nose.
KISS (person) playful You grin at Suzzie, blowing her a playful kiss.
Suzzie sees:
Bob grins at you, blowing a playful kiss in your direction.
KISS (person) slow You pull Suzzie close in a slow, lingering kiss.
Suzzie sees:
Bob pulls you close in a slow, lingering kiss. Oh my!
KISS (person) tender You cradle Suzzie in your arms, your lips meeting hers in a
tender kiss.
Suzzie sees:
Bob cradles you in his arms, his lips meeting yours in a tender
kiss.
KNEE
KNEE (<person>|<creature>)
KNEEL
Knocks on an object. If the item is a door, people on the other side may hear you knocking.
"L" Commands
Example:
>language
You know that you speak Gamgweth and Common.
You are currently speaking Common.
LATCH
Valid emotes: happy, maniac, soft, loud, merry, pain, mocking, sad, evil, triumph, drunk, silly,
insane, nervous, belly, roar, delight, donkey, snort, muffled, not.
LAUGH BELLY You hold your sides and let out a rumbling belly laugh.
LAUGH DELIGHT You laugh with delight!
LAUGH DONKEY You rear back your head and let out a guffaw that would inspire
envy in a donkey.
LAUGH DRUNK You hiccup and giggle with drunken laughter.
LAUGH EVIL You cackle deep in your throat, your voice rising in chilling
laughter.
LAUGH HAPPY You laugh happily.
LAUGH INSANE You burst into a fit of insane laughter!
LAUGH LOUD You burst out in loud, raucous laughter.
LAUGH MANIAC You laugh in maniacal glee!
LAUGH MERRY You raise your voice in merry laughter.
LAUGH MOCKING You snort a derisive laugh, sneering in mockery.
LAUGH MUFFLED You give a muffled laugh.
LAUGH NERVOUS You force a grin and laugh nervously.
LAUGH NOT You hold your hand up before your lips, trying desperately not
to laugh. Maybe your choking noises will be mistaken for a
swallowed fishbone.
LAUGH PAIN You force yourself to laugh through your pain.
LAUGH ROAR You throw back your head and roar with laughter!
LAUGH SAD You laugh, your eyes reflecting barely hidden sorrow.
LAUGH SILLY You begin to giggle, then burst out in a silly laugh.
LAUGH SNORT You burst out in a sudden snort of laughter.
LAUGH SOFT You laugh softly, trying to hide your amusement.
LAUGH TRIUMPH You burst out in triumphant laughter!
LEAD
You see:
Denwyn looks to you for guidance.
You draw yourself to full height, rallying your comrades with
righteous confidence as you charge into battle like a star blazing
through a midnight sky!
You leap up into the air, your hand outstretched to the sun!
LEAVE
Used to LECTURE other players, particularly those in a class you happen to be teaching.
USAGE:
LECTURE (text)
An empath can initiate a LINK to another player to temporarily share some of the knowledge
that player has in a skill.
Solomon begins to lecture you on the proper usage of the appraisal skill.
To learn from him, you must LISTEN TO Solomon.
LOAD
Used to LOAD ammo into a bow, crossbow, sling, or other ammo-requiring item.
LOAN
"M" Commands
The MANA verb allows you to check your current attunement while in roundtime.
You have a complete attunement to the mana flowing through this area.
Attunement: [0%>>>>>>>>>>>>>>>>>>>>>>>>50%>>>>>>>>>>>>>>>>>>>>>>>100%]
MARCH
For Paladins:
You march back and forth, sharply turning at the end of each stride.
MARCH (SELF) You march back and forth a bit.
MARCH <at/behind> >march at goblin
(Creature of Object) You march up to a goblin and glare darkly.
BARBARIAN-ONLY: used to check level of Inner Fire, must be kneeling or sitting and
meditate on a flame (torch or similar) or chakrel amulet.
MEETING
Options:
LIST - Lists out all current meetings
INFO <#> - Gives the description of the specified meeting, and the
requirements for submitting a question
EX: meeting info 1
HELP - Displays this screen
<#> <question> - Submits a question to the specified meeting
EX: meeting 1 Why is the sky blue?
MENU
If not a Prydaen:
You meow in a bad imitation of a cat.
If a Prydaen:
You meow.
MESSAGE
You moan.
MOCK
MUTTER (text)
"N" Commands
Room sees:
Solomon's shoulders bow as if under some great burden.
NAME
Used to get a potentially acceptable character name when in the Character Manager (CM).
NEWS
Usage:
NEWS - lists all news items
NEWS <cat#> - lists items only from the indicated category
NEWS <cat#> <item#> - displays the indicated item for the listed category
NEWS NEXT - displays the next unread item
NEWS IGNORE - marks all items as read
NEWS HELP - brings up this dialogue
NEWS NEW - lists items only if new to you
NOTE: Items are *only* marked as read with the NEWS NEXT command, not by reading a
specific article.
NIBBLE
USAGE:
NIBBLE <food|object>
NIBBLE <person> <ear|neck|lips|nose|shoulder|arm|fingers>
NOCK, see LOAD.
NOD
Valid emotes are: courteous, polite, friendly, emphatic, slight, gracious, meek, agree
NOD (PERSON) You nod to Denwyn.
NOD (SELF) You study the ground for a moment.
NOD AGREE You nod in agreement.
NOD COURTEOUS You give a courteous nod, tipping your hat politely.
NOD EMPHATIC You nod emphatically.
NOD FRIENDLY You nod amiably.
NOD GRACIOUS You give a gracious nod.
NOD MEEK You nod meekly, not meeting anyone's eyes.
NOD POLITE You nod politely.
NOD SLIGHT You give a slight nod.
NOTE
"O" Commands
When used alone, OBSERVE works like the LOOK verb with additional messaging. You may
use additional options to gain information about the weather and sky.
While this verb is heavily used by Moon Mages, it can be used by any character.
OBSERVE <celestial body> Gives detailed information about a specific celestial body.
OBSERVE <celestial body> As above, but Moon Mages can also gain insight into the future
(Moon Mage) by observing celestial bodies, which is then used for skill
predictions. Also, Moon Mages may see more information
about the target than another character
OBSERVE Shows what the current weather is.
<clouds|rain|snow|weather>
OBSERVE <heavens|sky> Gives an overview of all currently visible celestial objects and
the moons.
OBSERVE MOONS Gives an overview of the moons. This information is more
detailed than what you get with OBSERVE SKY.
OFFER
OFFER (amount)
OOC
The OOC verb is used to convey a message to another player that is meant to be taken as Out Of
Character.
OPEN
Used to OPEN things.
ORDER
ORDER (item #)
"P" Commands
You gasp in terrified panic, trembling and flailing your arms about!
PANIC (PERSON) You look at Denwyn and panic!
PANIC (SELF) Your eyes widen as you tremble in quiet panic.
PANT
You pant.
PARRY
Used in combat to attempt to PARRY the next attack and (hopefully) improve position.
Room sees:
Different Guilds will have differing options and results, but this verb allows you to PERCEIVE
certain things which are integral to your Guild.
PERCEIVE (As a Paladin) USAGE:
When holding a suitable device, PICK allows an attempt to PICK A LOCK on a locked
container.
The Player Identification Numbers are like a password that you can use to verify that a character
belongs to you. Usually, when we get Email from a player about their character, we simply
match the return Email address with the Email address that is recorded as part of the character
record. However, as the online community grows and more and more people have more and
more accounts on a variety of services, including the Internet, the Email we get about characters
is not always from the account that the character is associated with.
Using your PIN, you can identify a character as belonging to you, even when you are not
Emailing us from that account. If you were to suddenly be called out of town and send Email to
us from a remote Internet account, for example, asking that your character be protected from
being purged, then you would be able to provide us with the PIN, and we would know the
request really comes from you.
WARNING: It is absolutely vital that you keep your Player Identification Number secret. Never
tell another player what your PIN is. Your PIN is just like a password, KEEP IT SECRET.
There are three things that you must know about your character in order to identify it. You must
know the full, proper spelling of the character's first name. You must know the character index
number(a reference number used in the game database), a number that is told to you when you
get your PIN, and you must know the PIN.
Next time you are in the game, use the PIN command and jot down those three things:
Full name of the character.
Character index.
Player Identification Number.
Example:
************************
WARNING: Do not give this number out to anyone!
************************
************************
WARNING: Do not give this number out to anyone!
************************
Note: PINs are mostly used these days for character transfers. While its certainly handy if you
have your character's PIN handy, its not something you are absolutely required to have when
writing the Billing Office or Feedback. As long as you can verify that you own your account, via
your security question/answer, and or other billing information, you should be fine. However, if
you want to be SURE, keep your PIN recorded somewhere safe. It can't hurt.
PINCH
Where "manner" is: Gentle, rapid, fierce, playful, flashy, slow, or aimless
PLAYACT
When and if possible, POACH is a powerful missile attach, launched from hiding while stalking
a suitable target.
Driving in like an unbeatable force, you fire an arrow at a musk hog. A musk
hog fails to evade, mis-stepping and blundering into the blow. The arrow
lands an extremely heavy hit that removes the hog's right arm cleanly at the
elbow, knocking it completely senseless.
That would have stuck if there was anything left to stick to!
The arrow falls to the ground!
POINT
Syntax:
POINT -- Point at all hidden creatures.
POINT ALL -- Point at all hidden targets.
POINT <DIR> -- Point in a specific direction.
POINT <TARGET> -- Point at a specific target.
POINT <ITEM> AT <TARGET> -- Point a specific item at a target.
POKE
Topics--------------------Page--Topics--------------------Page
------------------------------ ------------------------------
Introduction.................1 Player v Player Conflicts...11
General......................2 Privacy.....................12
Miscellaneous................3 Quests/Special Events.......13
Abusive/Disruptive Behavior..4 Repair/Replacement of Items.14
Bug Abuse....................5 Score Lists.................15
Character Names..............6 Scripting Policy............16
Character Purges.............7 Solicitations...............17
Delays Or Slowdowns..........8 Transferring Characters.....18
Game Mechanics...............9 Unique Items................19
GameMasters.................10 Violations of Policy........20
You ponder.
Room sees:
Solomon gets an odd expression on his face.
PONDER (text) >ponder why we have so many verbs.
Usage:
PORTRAIT [ CHECK <#> | DISPLAY <#> | VIEW | CLEAR ]
USAGE: POUND <item you are working on> INTO <item you wish to create>
To make plate armor, you must start with a plate.
To make a weapon, you must start with an ingot.
To make chain armor, you must start with some wire.
The following items are available to be created:
Weapons:
broadsword, rapier, maul, short sword, morning star, hand axe, carving knife, dagger, cutlass,
scimitar, hunting sword, longsword, battle axe, greatsword, war hammer, war club, mace,
flanged mace, flail, war mattock, foil, halberd, pike, kris, stiletto, falcata, baselard, sabre, bastard
sword, claymore, two-handed sword, katar, misericorde, spear, javelin, lance, dart, throwing
dagger.
Armor:
metal breastplate, half plate, field plate armor, full plate armor, bascinet helm, visored helm,
armet helm, great helm, scale tasset, plate tasset, scale aventail, plate aventail, plate greaves,
scale vambraces, plate vambraces, gauntlets, chain shirt, chain hauberk, double chain mail, full
chain shirt, augmented hauberk, chain lorica, chain helm, full chain helm, chain tasset, chain
aventail, chain greaves, chain vambraces, mail gloves.
POUR
You can preach by using the PREACH command followed by your sermon. Separate each line
with a semicolon. For example:
PREDICT allows a Moon Mage to access his basic prediction abilities once he has gathered
portents through either OBSERVE (skill predictions) or STUDY (event predictions). Advanced,
tool-based skill predictions rely on the ALIGN verb.
PREDICT <emote> <text> Allows a Moon Mage to craft his own words of
prophecy, similar to the RECITE or SING verbs.
Emotes are optional and include /cheerfully,
/coldly, /cryptically, /darkly, /dreamily,
/drunkenly, /enigmatically, /happily, /harshly,
/hauntingly, /hesitantly, /hollowly, /loudly,
/mockingly, /morbidly, /mysteriously,
/mystifyingly, /rudely, /softly, /teasingly,
/vaguely, /venomously, /warmly, and
/wonderingly.
PREDICT EVENT <player> Allows a Moon Mage to do an event prediction
upon the target (if the target is omitted, the
predictor will predict on himself).
PREDICT FUTURE <player> Allows a Moon Mage to do a basic skill prediction
<offense|defense|magic|lore|survival> upon the target (which may also be himself).
Basic, vision-based predictions may only target
whole skillsets rather than specific skills, but do
not require the use of costly and fragile divination
tools.
PREDICT WEATHER Allows a Moon Mage to predict what the weather
will be like in the near future. Does not require
any observations to use.
PREEN
You preen!
PREMIUM
PLAYER USAGE:
You see:
You realize there are some important matters you should tend to . . . later.
Room sees:
PROTECT COIN
Displays the maximum number of coins you can protect.
ASSESS PROTECT
Display Paladin protection status in current room.
PUCKER
A powerful attack which uses the haft or pommel of a weapon to strike your target:
NOTE: PUSHing certain items may have special results in certain situations.
PUSH (PERSON) You push at Denwyn, to no avail.
PUSH (SELF) You twitch.
PUT
Used to PUT an object on, under, in, or behind another object, if possible.
PUZZLE
"Q" Commands
This verb gives a good deal of information that any quester will require.
QUEST FUTURE A list of all scheduled future quests.
QUEST INFO Gives you information on the next quest for which you are
currently signed up.
QUEST INFO ALL Gives you information on all quests for which you are currently
signed up.
QUEST INFO GROUP Lists out those in your currently set quest group.
QUEST LIST A list of all currently running quests.
"R" Commands
S'kra Mur:
You flex the scales along your neck and let loose with a loud, mocking hiss.
RASPBERRY <person> You stick your tongue out at Sookie and let loose with a loud,
"Thbtbtbt" from your lips!
RASPBERRY <yourself> S'kra Mur: You let out an exasperated hiss.
Example:
Read tag
A tag reads:
"Made my me."
RECALL
RECALL
RECALL <creature/npc/item/person>
You can recite by using the RECITE command followed by your verses. Separate each verse line
by a semicolon. For example:
You recite:
* NOTE: *
This command should not be used to attract attention, and using it solely for that is considered
abuse of it. An example of abuse is to RECITE that you are selling a sword, or that you have
injuries needing tending. Use of RECITE in this manner is considered disruptive to the
DragonRealms RolePlaying environment.
REFER
If you assist from a special room, such as a vault, you will be automatically referred, or if a
GameHost is not able to help you e.g. an item replacement you will be referred by a GameHost.
You can check your referral and will receive the message:
Your referral is still pending. You are number <X> in the queue.
If at any time you wish to withdraw your referral, you may do so by typing 'REFER CANCEL'.
REFER Cancel Referral request removed, you are no longer in the queue.
REFLEX
Used while dealing with merchants. You can REFUSE the offer of a merchant.
RELEASE
If you are holding mana or preparing a spell you can RELEASE and it will stop preparing the
spell or release any mana you are holding.
Several magic guilds also have various release options pertaining to specific spells.
RELEASE MANA or <#> MANA Releases all held mana or releases a specific amount of held
mana.
RELEASE (ALL) Default -- releases held mana and spell being prepared
RELEASE <spell name> Releases a specific held-mana spell
Non-Paladin Example:
repent
How admirable of you.
Paladin Example:
repent
Perhaps you should find someplace more appropriate?
REPORT
REPORT <message> is used to notify on-duty GameMasters of a bug or other GAME-WIDE
problem that needs an IMMEDIATE response.
Use the ASSIST command (NOT REPORT) if you need help of any kind.
REROLL, see CHECK.
RETREAT
While engaged with an enemy will allow you to move away from your attacker. It is a combat
command, and is not always successful.
RETURN
Depending on your guild and race, it will message differently. Barbarians are prolific users of
Roar.
Roar
She sees "You throw your head back and let out your best roar."
Others see "Sookie throws her head back and lets out a high-pitched, vicious roar of pride!"
You throw back your head and let out your best roar.
A powerful roar sounds from the depths of your soul, your voice
spanning the octaves in its pride!
Sookie throws her head back and lets out a high-pitched, vicious
roar of pride!
Sookie throws her head back and lets out a deep, guttural roar of
pride!
ROAR <name> (Barbarians To use the roars, type ROAR <NAME> where <NAME> is the
only) name of the roar, without the brackets.
ROAR LIST (Barbarians For a list of roars that you know.
Only)
ROAR QUIET (Barbarians To check your vocal damage quietly.
only)
ROFL
While lying down (prone) the verb will roll you around on the ground.
Note on roshamboing with GM's: GameMasters tend to vaporize losers, and they somehow
always seem to win.
Sookie holds her hand out towards you, palm upward and holding her other hand which is balled
into a fist, inviting you to roshambo.
To accept, type "roshambo Sookie" followed by your choice of "rock", "paper", or "scissors".
ROW
ROW <destination>.
RPA
A role-playing (or RP) award can boost your learning rate to varying degrees for one or more
hours, allowing you to gain skills at a faster rate. The more you roleplay and the better you get at
it, the more powerful the awards can be!
RPA BESTOW <target> This is the command to use to bestow some of your points on
<number of points> another player. It will only work if you are eligible to be a part
of the PIRP system.
RPA CHECK Allows you to view information about your role-playing awards.
RPA GIVE <character> This verb will give one of your stored role-playing awards to
someone else.
RPA HELP Gives detailed information about role-playing awards and this
verb.
RPA PIRP This command is used to check your status in the PIRP (Player
Issued RP) award system. It will tell you how many points you
have available to bestow on other players, when your available
points will be reset, and how many points you will receive at
that time.
RPA START {#} This will make a stored role-playing award active {of level #}.
RUB
"S" Commands
This command is used to speak with other players. Depending on the punctuation at the end of
your message, your character may "say", "ask", or "exclaim."
SAY /emote <MESSAGE> > SAY /happily Hello!
>'/happily Hello!
>SAY Oh No!
Solomon exclaims, "Oh No!"
SAY <MESSAGE>? Ending your message in a question mark will result in your
character asking your message. For example:
>SAY What?
Solomon asks, "What?"
SAY }person <MESSAGE> To direct your message to someone, use "}" in front of their
name.
Examples:
> SAY }Solomon Can I have 200 plats?
> '}riel /happily Thank you for your help!
SCOFF
You scoff.
SCOFF (person | creature You scoff at Callave.
| item)
You scoff at a scavenger troll.
Room sees:
Solomon sniffs and looks huffy.
SCOUT
Ranger Only:
SCOUT SYNTAX:
-------------
scout area
scout cover my tracks
scout cover <player's> tracks
scout cover my trail <direction>
scout marker
scout read learn
scout read teach
scout trailmarker
-------------
SCOWL
You scowl.
SCOWL (person) You scowl at Callave.
SCOWL (self) You see:
You scowl blackly.
Room sees:
Solomon scowls to himself.
SCRAPE
Used in Tanning or to simply attempt to increase a skin's value before selling to a Tannery.
SCRATCH
You scream!
SCREAM (person | creature You scream at Callave!
| item)
You scream at a scavenger troll!
Room sees:
Solomon begins screaming at himself.
SCRIBE
Used by Moon Mage enchanters to scribe celestial sigils onto objects, a vital part of the
enchanting process.
SCRIBE (non-enchanter) You scribble down some notes.
SCRIBE (person) You look at Callave and jot down some notes.
SCRIBE <object> You attempt to scribe a celestial sigil onto the subject. You must
(enchanter) have previously used STUDY to memorize a sigil, have an
Enchanter's Burin in your right hand, and the target object in
your left hand.
SEARCH
You search around for a moment.
Roundtime: 3 sec.
You don't find anything of interest here.
SEARCH (self) You pat yourself down looking for something!
SEARCH (suspected This will allow a victim to search someone who they suspect of
graverobber) having graverobbed them. There's a chance they'll be able to
recover one of their items from the thief!
SELL
Cormyn takes your broadsword and gives it a quick but thorough examination. After pausing for
a moment, he hands you 90 kronars for it.
SHAKE
>share examples
Example: You are in a group of 3 people. You have 2 platinum and 92 copper Dokoras.
SHARE 60 COPPER DOKORAS splits 60 coppers 3 ways. You would hand 20 coppers to each
person, and keep 2 platinum and 52 copper.
SHARE ALL DOKORAS can't divide your 2 platinum 3 ways, but would split the 92 coppers by
giving each person 30. Your total value of Dokoras would be 20032, while the others would have
a mere 30.
SHARE VALUE divides your total value in Dokoras (20091) by three, and comes up with 6697,
with a remainder of 1. Each member of your group would have an equal amount: 6 gold, 6 silver,
9 bronze, and 7 copper Dokoras, while the bank teller would keep 1 copper for her trouble.
SHEATHE
Syntax:
() = Optional
SHIFT
For Traders Only - The proper syntax is SHIP CRATE TO <person> IN <destination>
SHIVER
A BRAWLING move, used in Combat, after you have GRAPPLEd you're opponent.
You shriek!
SHRUG
You shrug.
SHRUG (player) You look at Callave and shrug.
SHUDDER
You shudder.
SHUFFLE
Target sees:
Solomon turns away, shunning you.
Room sees:
Solomon looks around seeking someone to help.
SIGH
You sigh.
SIGH (emotion (usually Example:
ending in -ly))
>sigh happily
You sigh happily.
SIGH (person | critter | You look at Callave and sigh.
item)
You look at a scavenger troll and sigh.
Room sees:
Solomon sighs deeply, looking very depressed.
SIGH WITH (emotion) Example:
Example:
>sign hello
You sign, "hello"
SIGNAL
This is the SIGNAL verb used to control certain aspects of the Ranger's companions.
USAGE
signature {option} {target if required}
{option} - one of the signature options
available to your character
{target} - target object or player's name,
if the option allows for a target
You can SING by using the SING command followed by your verses. Separate each verse line
by a semicolon. For example:
SING <emote> When the shower came a'calling;We were all a'stalling.
Emotes:
angrily calmly cautiously cheerfully coldly
confidently coyly curtly darkly dreamily
dryly emphatically enigmatically excitedly firmly
greedily grumpily guardedly haggardly happily
harshly hauntingly helplessly hesitantly hopefully
hopelessly innocently kindly laughingly longingly
loudly lovingly matter-of-factly meekly mischievously
mockingly nervously painfully patiently playfully
quietly rancidly regretfully sadly sarcastically
sheepishly slowly smugly softly sternly
sweetly teasingly tenderly tiredly weakly
wistfully wryly
SIT
Otherwise...
You can skate around the truth, but if you're looking to ice skate, you'll
have to try somewhere else.
SKILLS
Used to list out all your current skills. More importantly, it shows your current skill levels, as
well as your skill levels with any active bonuses.
SKIN
Used to SKIN a dead creature in an attempt to harvest the hide/pelt/skin or other body parts.
SLAP
You relax and allow your mind to enter a state of rest. You will no longer gain new experience
until you awaken! However you will continue to absorb experience into new ranks. If you
become too active in your sleep, you will awaken automatically.
SLICE
SLINK HELP
As the naturally superior race of Elanthia, you have a naturally superior way of moving around...
USAGE:
slink
slink <at|left|right|behind> <person>
slink <at|behind> <creature|object>
slink <direction>
SLIP
You see:
You want to slip and fall? You think Empaths don't get enough work from you or something
Room sees:
Solomon looks at the ground with a very strange look in his eyes.
Note: SLIP also has lots of special uses, but those are only for Thieves.
SLIP (person) Causes you to slip and fall against someone...but not GMs....
Versus a GM:
Solomon could slip your arms and legs off and switch them
without you feeling it. You might want to find a better target.
Versus a player:
You see:
You slip and fall against Callave.
Target sees:
Solomon slips and lands right against you! You stumble some
but maintain your balance.
SMELL
You smile.
SMILE (creature | item | You smile at a scavenger troll.
player)
You smile at a blue towel.
You smirk.
SMOOCH
If not a Ranger:
You snarl.
Rangers:
You bare your teeth and let loose with a guttural snarl that sounds exactly like a mountain lion.
SNARL (person) Non-Ranger:
You snarl at Callave.
Ranger:
You lower your head, bare your teeth and snarl at Callave like a
mountain lion.
SNEAK
While hidden, SNEAK (direction) will allow you to attempt to remain hidden and move
silently in that direction.
SNEER
You sneer.
SNEER (person | creature) You sneer at Callave.
You sneeze.
SNEEZE (person) You turn away from Callave and sneeze.
SNEEZE (self) You see:
You suppress a sneeze and your eyes nearly pop out!
Room sees:
Solomon's eyes bug out!
SNICKER
You snicker.
SNICKER (person | You snicker at Callave.
creature)
You snicker at a scavenger troll.
SNICKER (self) You snicker to yourself.
SNIFFLE
You sniffle.
SNORE
You snore.
SNORE (person) You snore lightly.
SNORE (self) You make a loud snarfing noise.
SNORT
>get torch
You pick up a burning small torch.
>snuff torch
You jam the small torch into the ground, snuffing it out.
BARBARIAN ONLY:
Usage:
SNUGGLE [player|critter|item]
SNUGGLE [player|item] <emote>
Valid emotes are: love, friend, cheer, cold
SNUGGLE (player | critter You snuggle up to Callave.
| item)
I think you've been out hunting too long if a scavenger troll is
starting to look like good snuggle material.
Item:
You snuggle a black razor lovingly in your arms.
You sob.
SONG
Bards only:
SONG USAGE:
SONG -- List Enchantes and songs you're currently performing.
SONG ENCHANTE -- List Enchantes you know.
SONG SCROLL -- List scroll songs you know.
SONG ALL -- List everything!
SONG <person> -- Find out what Enchantes or songs that person is performing.
SONG AWARENESS -- Toggles messaging to track song parts as you play them.
You can also use SONG NON-MAGIC for scrolls and SONG MAGIC for enchantes.
SORT
Usage:
SORT {object}
- Move all items that match the name of {object} to the top of your inventory
SORT {object} IN {container}
- Move all items that match the name of {object} to the top of the {container}
SORT UP {object} {IN container}
- Move {object} one up in your inventory or container
SORT DOWN {object} {IN container}
- Move {object} one down your inventory or container
SORT AUTOMATIC {type} - Perform an automatic sort of your inventory
NOTE: If you add the keyword, PRECISE, to your sort request, it will only move items that are
precise matches (a purple velvet cloak) vs. general matches (a cloak).
You may only sort items that are located somewhere in your inventory or in your Carousel vault.
SPECULATE
Typing Spell or Spells will give you the following message if you are a magic/spell user:
You recall the spells you have learned from your training.
Then all your spells that you have chosen will be listed according to your guild books.
SPIT
Note: Spitting in town is considered a crime in many cities and towns! Be careful!
SPIT ANGRILY You see:
You spit on the ground in an obvious display of anger.
Room sees:
Solomon spits on the ground, his anger very obvious.
SPIT DISGUSTED You see:
You spit on the ground, displaying your disgust.
Room sees:
Solomon spits on the ground disgustedly.
SPIT GLARINGLY You see:
You spit on the ground and raise your eyebrow in a glare.
Room sees:
Solomon spits on the ground and raises his eyebrow in a glare
that would stop a charging rhino dead in its tracks.
SPLASH
You splutter.
You squirm.
STABLE
This can be used to check how many TDPs (Time Development Points) it will take to raise your
stamina statistic.
Stamina increases the amount of damage your body can take, improves your capacity for
carrying things, and is used in magical 'spell versus stamina' contests, among other things.
Stance -
You are currently using 100% of your evasion skill.
You are currently using 80% of your weapon parry skill.
You are currently using 0% of your shield block skill.
You are attacking with 100% of your offensive skill.
Stance <evasion>, <parry>, <attack>, <shield> - will switch stance to previously saved values.
Stance <skill> <value> - assigns numerical value to that skill with all three defenses totally
180% or attack up to 100%.
STAND
Active Players:
Type STATUS FULL to get a list of active players
Staff on duty:
STEAL
Stop can be used in many ways, some of which are listed below:
brawl stop
guard stop
stop sing
watch stop
block stop
stop teach
stop listen
protect coin stop
speculate finesse stop
dance stop
STOW
STOW (<object>|RIGHT|LEFT)
To set the container you want to STOW items in, simply
specify it when you are STOWing.
• NOTE: If you do not specify the container and your container is set to something that you
are not wearing, the STOW verb will not be able to find it! Also keep in mind when using PUT,
to specify "my" or risk losing items to a similar object that may be on the ground. (Example:
PUT BROADSWORD IN MY BACKPACK) *
STRENGTH
Usage:
You stretch.
STRETCH ITEM: You stretch a hand out to ITEM.
STRETCH SELF: You give yourself a tight hug.
STRETCH PERSON: You reach your hand imploringly to PERSON.
STRING
BRUSH: Person rakes a comb over his stubbled cheeks, not really accomplishing much, but it
seems to make him feel better.
EAT: Person tries to touch the tip of his nose with his tongue.
LICK: Person wipes some stray dribble from his stubbled chin.
PULL: Person reaches up and scratches fiercely at his stubble for a moment.
Allows Moon Mages to study the sky or specific celestial bodies for the purposes of enchanting
or prediction.
Usage: sulk
SUMMON
Usage:
Summon <familiar> for Warrior Mages
SURPRISE
DANCE: Person splashes about in the water, moving with the currents in an attempt to dance.
DUCK: Person ducks down under the water for a second and then resurfaces, thoroughly soaked.
FALL: Person flops down into the water with a loud *SMACK*!
JUMP: Person jumps up in the air and lands with a colossal *WHOOOOSH*, spraying water all
over you!
KICK: Person churns up water with his feet, spraying you thoroughly.
PRAY: Person lies back against the water and shuts his eyes, offering up a silent prayer.
PROTECT: (?)
PUSH (person): Person tackles you and drags you down under the water. You quickly emerge,
coughing water.
Person tackles you and tries to drag you down under the water, but you manage to stay afloat.
PUSH (self): You try to push yourself around, but just end up getting wet. (No external
messaging)
ROLL (while lying): Person rolls over in the water and puts his face in the water.
SPIT: Person makes like a fountain and spits out a stream of water.
"T" Commands
Usage: TAG is only used for "Sharks & Guppies." To join in the fun you will need to find a
game object someplace.
TAIL
EMPATHS ONLY:
Wound transfers -
{TAKE/TRANSFER} {patient} {body part} [{PART|HALF|MOST}] [{CAREFUL|QUICK}]
Shock transfers -
{TAKE/TRANSFER} {patient} SHOCK
Please note that, for poison and disease transfers, any speed modification must be sent before the
words POISON or DISEASE.
TALK
Usage: To talk type a ' followed by what you want to say. Example: 'Hello!
TAP
Usage: teach - What do you want to teach? Type TEACH OPTIONS for a list of teaching
possibilities.
In order to teach an armor skill, just TEACH ARMOR TO (player), and it will be assumed that
you wish to teach the person how to wear the armor that you are currently wearing.
To teach a weapon skill, just TEACH WEAPON TO (player), and it will be assumed that you
wish to teach the person how to use the weapon you are currently wielding (or brawling if you
are not wielding a weapon).
To teach a THROWN weapon skill, just TEACH WEAPON TO (player) THROWN, and it will
be assumed that you wish to teach the person how to use the weapon you are currently wielding
(or brawling if you are not wielding a weapon) in a throwable fashion if it is a throwable
weapon.
To teach a magical skill, just TEACH MAGIC to (player), and it is assumed you wish to teach
the realm of magic which you know.
Usage - You may tend bleeding wounds on yourself or others. For more information, please
type: TEND HELP
You may tend bleeding wounds on yourself or others. You may also use certain items to help
you out, such as bandages, suturing kits, etc. After tending, you may: have failed to do anything,
slowed the bleeding or even stopped it. Your skill in First Aid and the severity of the bleeding
wound greatly affects how long it takes for you to tend a wound and how long that wound will
stay tended before the bandages become useless.
Examples:
TEND MY HEAD
Usage - You pause a moment to ponder that blank part of your mind.
Usage: To perform a combat maneuver with certain weapons or sometimes used to throw certain
items.
THUMP <player>
To see if you can THUMP another character without actually doing so, type:
THUMP <name> TEST
If you want to threaten to THUMP a character, type:
THUMP <name> WARN
THUMP (self) The veins in your neck start to stand out and you feel your face
grow flushed as you strive to control your anger.
TICKLE
Usages:
Usage: time
It has been 383 years, 224 days since the Victory of Lanival the Redeemer.
It is the 6th month of Arhat the Fire Lion in the year of the Emerald Dolphin.
It is currently summer and it is dawn.
You're fairly certain it's just past the Anlas of Asketi's Hunt.
TIP
TITLE PRE|AFFILIATION LIST {CATEGORY} - Lists the pertinent titles you are eligible for.
TITLE PRE LIST - Lists the valid categories.
TITLE LIST - Same as above.
TITLE PRE|POST CHOOSE {CATEGORY} {NAME} - Chooses the appropriate name
TITLE PRE|POST|AFFILIATION OFF - Clears the selected pre|post|affiliation title field
TITLE AFFILIATION ON - Turns the affiliation title field back on
TITLE AFFILIATION CHOOSE (1, 2, 3, 4) - Selects the appropriate affiliation post-title
TITLE AFFILIATION CLEAR (1, 2, 3) - Clears the selected affiliation title slot
TOSS
Usage: toss <item>
TOUCH
Used to TOUCH someone, unless your an Empath, in which case this is a very important verb:
You sense a successful empathic link has been forged between you and Denwyn.
You feel the burning fire of pain and suffering building slowly as you
instinctively draw out the truth behind Denwyn's injuries.
Usage: Trace <player> unless you are a paladin with Glyphs and then you get to:
TRACK (creature) in the room will cause you to automatically follow that critter when it runs or
moves away.
TRAIN, see STUDY.
TRANSFER, see TAKE.
TRILL
Other races:
You make a gurgling sound in the back of your throat. It's rather uncomfortable.
TRILL (player | critter | You trill softly at Callave.
item) (emote)
You trill at the troll.
You trill at the towel.
Used to TURN specific items like jewelry and spellbooks (to TURN pages).
TYPO
This verb's function has been moved into the BUG verb. Please use the BUG verb instead.
"U" Commands
This allows you to UNBRAID hair that has been BRAIDed, either your own, or someone else's.
Likewise, there are also messages for UNBRAIDing hair that is already unbraided, as well as
hair that is in other states (tied, untied, etc.).
UNBUNDLE
When hidden:
You come out of hiding.
UNLATCH
Used by traders to split gem pouches that have been tied. It does not untie them but splits them
into two pouches of approximately half value each of original pouch.
Untie pouch -Holding tied pouch in right hand and empty pouch in left hand
You may undo the affects of TENDing to an injured area by using the UNWRAP command to
remove the bandages.
Examples:
UNWRAP MY HEAD
"V" Commands
VAULT VOTE
VAULT, see JUMP.
VOTE
Vote <Something>
Apparently you've failed to grasp the finer details of the feudal system.
"W" Commands
Target sees:
Room sees:
Also can be used in some cases to WAKE yourself if you've been put to sleep.
WARN
Usage: WARN <player | object | creature>
or
WARN <player> [of <COMBAT | HARASSMENT | INTERACTION>]
When this method is employed, an OOC message will be sent to the player, privately letting
them know your feelings, to clear up any possible doubt about where you both stand. Records are
kept of all communications issued and received, as well as whether they were acknowledged or
declined, as applicable.
COMBAT
Suitable for roleplayed conflicts where it is to the players' advantage to have consent on record.
The receiving player will have an opportunity to acknowledge the warning so that any potential
conflict can be settled to both parties' satisfaction. Note that the agreement terminates once either
player dies or one hour has passed.
HARASSMENT
Suitable when someone's actions have transgressed beyond the boundaries of acceptable, normal
roleplay and are disrupting your enjoyment of the game. This should not be used lightly. You
will be expected to behave yourself as well as the person to whom you issued such a statement.
INTERACTION
Suitable for expressing to the other party that you wish to have NO INTERACTION
WHATSOEVER with them. This option should not be used unless you are willing to remove
yourself from the presence of the person to whom you issue it. Upon issuance, both players
should immediately go their separate ways and cease all interaction with each other, including
(but not limited to) conversations regarding the other player with third parties (besides staff
members).
Note that in all cases, this verb is simply for improved communication. Policy and handling of
situations remains unchanged, and under no circumstances should the WARN verb be viewed as
an excuse or license to take matters into your own hands, should the other party ignore your
wishes. As always, your best course of action in such a situation is to place an ASSIST and speak
with a GameHost.
WARN (PLAYER) COMBAT You see:
You let Denwyn know that the two of you might engage
in CvC combat soon. Although your warning has been
logged, you should wait for his response before
taking any action.
Target sees:
Target sees:
Target sees:
This activates a character's ability to keep an eye on something for a period of time.
WATCH (PERSON) You see:
Target sees:
You wave.
WAVE (item) You wave your broadsword around.
WAVE (person) You wave at Callave.
WAVE (self) You fan yourself.
WEALTH
Used to get a listing of how much money you have, as well as how much debt you owe!
You owe 1112 copper Kronars to the Principality of Zoluren.
You have:
1 copper Kronars.
2 gold, 3 silver, 6 bronze, and 4 copper Lirums.
7 silver, 9 bronze, and 3 copper Dokoras.
WEALTH (currency type) You can also list ONLY how much of one currency type you
have.
>WEALTH KRONAR
You owe 1112 copper Kronars to the Principality of Zoluren.
You have:
1 copper Kronars.
WEAR
>wear quiver
You attach a charred Halfling skin quiver to your belt.
WEAVE
You weave back and forth in a dance-like motion, drawing your opponent's attention away from
the fight.
Roundtime: 3 sec.
WEDDING
USAGE:
You whimper.
WHINE
Whirlwind is a Barbarian-only attack that will attempt to strike everything within range of the
attacker's weapon.
Syntax:
WHIRLWIND
The ability is not circle based but skill and stat based. To perform this attack you must be
holding a melee or pole weapon in your right hand, meet a minimum skill requirement (in the
weapon type you're wielding), and also meet a minimum agility requirement. You may also
utilize the RP aspect of this verb by typing 'WHIRLWIND SILLY'.
You swing your scimitar with wild abandon, weaving it through the air in a flurry of blows that
are nearly impossible to count. You channel the momentum with surreal skill and grace.
Roundtime: 4 sec.
WHISPER
Note: WHISPER VISIBLE will allow everyone in the room to see you WHISPER to someone,
but they cannot hear what you are whispering.
WHISTLE
Used to see how many people are online and WHO is on-duty.
Staff on duty:
Lyda
WIELD
Syntax:
Note: WIELD and SHEATHE verbs work in tandem to track the container the weapon was
drawn from. For full SHEATHE functionability use WIELD to ready your weapon.
WINCE
You wince.
WINK
You wink.
WINK (person) You wink at Callave.
WINK (person) BEHIND ME You look over your shoulder and wink at Callave.
WINK (self) A nervous tic starts up around your eye.
WINK (self) BEHIND ME You look nervously over your shoulder.
WIPE
WIPE USAGE:
WIPE <eyes|nose|mouth|cheek|ears|forehead|hands|arms|feet>
WIPE <instrument> with <cloth|towel>
WIPE >wipe eyes
<eyes|nose|mouth|cheek|ears|forehead|hands|arms|feet> You wipe one of your eyes.
>wipe nose
You wipe your nose.
>wipe mouth
You wipe your mouth.
>wipe cheek
You rub your cheek.
>wipe ears
You rub one of your ears.
>wipe fore
You wipe your forehead.
>wipe hands
You scrub your hands
together.
>wipe arms
You rub your arms.
>wipe feet
You scuff your feet against
the ground.
WISDOM
You feel a bit weak in the knees and find yourself wobbling.
WRING
Wring what?
WRING (person) Yeah, you just wanna wring their necks sometimes, doncha?
WRING HANDS You wring your hands nervously
WRING TOWEL You wring a fluffy blue towel, knotting it into a ball.
WRITE
When used on a suitable writing surface, the WRITE verb allows you to WRITE on
"Y" Commands
Yank what?
YANK (person) You see:
Possessive, aren't we?
Target sees:
Solomon just tried to yank you towards him!
YANK (self) You tug on your ear.
YAWN
You yawn.
Room sees:
Solomon yawns expansively.
YAWN (self) You see:
Yawn at yourself? You should get out and do more.
Room sees:
Solomon stifles a yawn.
YAWN (target) You look at Callave and yawn.
YELL
YELL (text)
>Yell Hi!
You belt out, "Hi!"
YELP