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2500 Pts - Orcs & Goblins

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost


Grimgor Ironhide (1 , 355 pts)
Grimgor Ironhide 1 In 4 8 1 5/7 5 3 5 5 9 1+ 5+ 355
Composition: Lord
Hates Everybody.
Da Immortulz One unit of Black Orcs is Grimgor's bodyguard, and only he can join it. If he
does, the unit is also Immune to Psychology and Hates Everyone.; Choppas; General; Quell
Animosity; Waaagh!; Immune to Psychology
Blood-Forged Armor 1 1+ Armor Save, 5+ Ward Save [0]
Gitsnik 1 +2 Strength; Bearer always strikes first [0]
Black Orcs (20 , 295 pts)
Black Orcs 19 In 4 4 3 4* 4 1 2 1* 8 4+ 6+* 295
Composition: Special
Choppas; Musician ; Standard Bearer ; Hand Weapon; Heavy Armour; Shield; Immune to
Psychology; Armed to da Teef
Black Orc Boss 1 In 4 5 3 4* 4 1 2 2* 8 4+ 6+* [13]
Choppas; Hand Weapon; Heavy Armour; Shield; Armed to da Teef
Black Orcs (19 , 297 pts)
Da Immortulz 18 In 4 4/5 3 4* 4 1 2 1* 8 4+ 6+* 297
Composition: Special
Choppas; Musician ; Standard Bearer ; Hand Weapon; Heavy Armour; Shield; Hatred;
Immune to Psychology; Armed to da Teef
Black Orc Boss 1 In 4 5/6 3 4* 4 1 2 2* 8 4+ 6+* [13]
Choppas; Hand Weapon; Heavy Armour; Shield; Armed to da Teef
Standard of Discipline 1 Unit has +1 leadership but cannot use General's inspiring presence [15]
Boyz Mob (25 , 305 pts)
Savage Orc Boyz 24 In 4 3 3 3 4 1 2 1/2 7 6+ 6+ 305
Composition: Core
Animosity; Beserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Big
Stabbas; Hand Weapon; Bow; Shield; Warpaint; Frenzy
Savage Orc Boss 1 In 4 4 3 4 4 1 2 2/3 7 6+ 6+ [10]
Beserk Rage; Choppas; Hand Weapon; Bow; Shield; Warpaint; Frenzy
Shaman (1 , 171 pts)
Savage Orc Shaman 1 Ca 4 3 3 3 4 2 2 1/2 7 5+ 5+ 2 171
Composition: Hero
Warpaint; Beserk Rage; Choppas; Size Matters - Orcs; Level 2 Upgrade; Hand Weapon;
Frenzy
War Boar 1 WB 7 3 - 3 4 1 3 1 3 - [0]
Tusker Charge: +2 Strength when charging; Swiftstride
Lucky Shrunken Head 1 Increases Warpaint save of bearer and unit to 5+, Wurrzag's save increased to 4+ [50]
Savage Boar Boyz Mob (5 , 170 pts)
Savage Orc Boar Boyz Big'Uns 4 Ca 4/5 4 3 4 4 1 2 1/3 7 5+ 6+ 170
Composition: Special
Animosity; Wild Abandon When mounted, may use two hand weapons, but Dangerous
Terrain tests are taken with -1.; Beserk Rage; Choppas; Size Matters - Orcs; Musician ;
Standard Bearer ; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks;
Frenzy
Savage Boar Boy Boss 1 Ca 4 4 3 4 4 1 2 2/4 7 5+ 6+ [24]
Beserk Rage; Choppas; Size Matters - Orcs; Hand Weapon; Extra Hand Weapon; Warpaint;
Extra Attack: +1 Attacks; Frenzy
War Boar 5 WB 7 3 - 3 4 1 3 1 3 - [0]
Tusker Charge: +2 Strength when charging; Swiftstride
Banner of Swiftness 1 Unit has +1 to movement (remember, mounts do not show this bonus) [15]

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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Chariot (1 , 85 pts)
Orc Boar Chariot 1 Ch 5 5 4 4+ 85
Composition: Special
Chariot; Scythed Wheels
War Boar 2 WB 7 3 - 3 4 1 3 1 3 - [0]
Tusker Charge: +2 Strength when charging; Swiftstride
Orc Crew 2 - 4 3 3 3 4 1 2 1 7 - [0]
Choppas; Size Matters - Orcs; Hand Weapon; Spear
Giant (1 , 200 pts)
Giant 1 Mo 6 3 3 6 5 6 3 * 10 - 200
Composition: Rare
Longshanks: Ignore normal obstacles (e.g. walls), but test to fall over when you cross them;
Special Giant attacks; Fall Over; Causes Terror; Large Target; Stubborn; Thunder Stomp
Giant (1 , 200 pts)
Giant 1 Mo 6 3 3 6 5 6 3 * 10 - 200
Composition: Rare
Longshanks: Ignore normal obstacles (e.g. walls), but test to fall over when you cross them;
Special Giant attacks; Fall Over; Causes Terror; Large Target; Stubborn; Thunder Stomp
Spider Rider Mob (5 , 100 pts)
Forest Goblin Spider Riders 4 Ca 4 2 3 3 3 1 2 1 6 5+ 100
Composition: Core
Animosity; Strider - Forest; Strider - Obstacle
Creeping Assault Do not have to dismount to assault building. May not garrison.
Wall-crawler Treat ungarrisoned buildings as open terrain. May not finish move on or in
building.; Musician ; Standard Bearer ; Hand Weapon; Short Bow; Spear; Shield; Fast
Cavalry; Fear Elves
Spider Rider Boss 1 Ca 4 2 3 3 3 1 2 2 6 5+ [14]
Hand Weapon; Short Bow; Spear; Shield
Giant Spider 5 WB 7 3 - 3 3 1 4 1 2 - [0]
Forest Strider; Obstacle Strider; Poisoned Attacks; Swiftstride
Night Goblin Mob (27 , 222 pts)
Night Goblins 23 In 4 2 3 3 3 1 3 1 5 6+ 6+* 222
Composition: Core
Animosity; Musician ; Standard Bearer ; Nets; Hand Weapon; Shield; Fear Elves; Hatred
(Dwarves)
Night Goblin Boss 1 In 4 2 3 3 3 1 3 2 5 6+ 6+* [3]
Hand Weapon; Shield
Fanatics 3 Uq 2D6 - - 5 3 1 3 D6 10 - [75]
Immune to Psychology
Cannot be charged. Release the Fanatics: When unit concealing are within 8" of enemy release
fanatics 2D6" in any direction. Further Movement: 2D6 in random direction. Splat: When
moving through a unit, inflict D6 S5 armor piercing hits. Remove fanatic when: contacting
any terrain, roll double for movement (except on release), unit ends move over (unit takes D6
S5 AP hits)
Shaman (1 , 100 pts)
Night Goblin Shaman 1 In 4 2 3 3 3 2 3 1 5 - 1 100
Composition: Hero
Magic Mushrooms Roll D6 when spell is cast. Add to casting result, but does not count
towards Irrisistible Force. If a 1 is rolled, roll a further D6. on a 1-3, the Shaman suffers a
wound with no saves allowed and, unless cast with Irrisistible Force, spell fails.; Hand
Weapon; Fear Elves; Hatred (Dwarves)
Dispel Scroll 1 Once per battle, automatically dispels an enemy spell. [25]
Ruby Ring of Ruin 1 Bound spell, Fireball (power level 3) [25]
Total Cost: 2500

Option Footnotes
Options
Armed to da Teef The Black Orc can count as having two choppas, a Great Weapon, or a single Choppa, chosen at the start of
each combat.
Big Stabbas A unit with 2+ ranks of 5 models has the Impact Hits (D3) rule. Strength 5. Against Large Targets causes
Multiple Wounds (D3).
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Bow 24" Range, Strength 3. Volley Fire
Extra Hand Weapon +1 Attack. Requires two hands.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Heavy Armour 5+ Armour save.
Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
Nets Roll a D6 at the start of each close combat phase - on a 2-6, choose an enemy unit to net, which receives -1
to strength until the end of the phase. On a 1 the goblins net themselves, and suffer -1 strength instead.
Shield +1 Armour save bonus.
Short Bow 18" Range, Strength 3. Volley Fire
Spear Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Warpaint 6+ Ward Save.
Special
Beserk Rage Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.
Choppas +1S in first round of each combat.
Fall Over A Giant must test when -
*It is beaten in close combat (test before Break test)
*It is fleeing at start of Movement phase
*It crosses obstacle
*It 'Jumps Up and Down'
Roll a D6. On a 1, the Giant falls over. A slain Giant automatically falls over.
Roll scatter dice and place template touching base.
Anything hit takes a Strength 6 hit with the Multiple Wounds (D3) rule. If in combat, this counts towards
combat resolution.
A Giant that falls over suffers 1 Wound. If in combat, this counts towards combat resolution.
Once on ground, the Giant may get up in it's following Movement phase, but may not move aswell. Whilst
on the ground, the Giant may not attack, but can defend. If forced to flee, the Giant is slain. If he may
pursue, he gets up instead.
Quell Animosity If the Black Orc's unit fails an Animosity test, the unit takes D6 S5 hits and counts as passing instead.
Size Matters - Orcs Do not take Panic tests caused by Snotlings, Squigs, or Goblins.
Swiftstride When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.
Thunder Stomp D6 automatic hits at creature's strength, Always strikes last
Waaagh! If a Warboss is your General, may call once per game. Must declare charge first, and before reaction. Every
unit of 5+ Orc Boyz, Savage Orc Boyz, Black Orcs, Boar Boyz and Savage Orc Boar Boyz (including
Big'Uns) adds +1 to combat resolution. The General and his unit add +D3.

Roster Design Information


Units of Goblins Fear Elves .

Animosity: Roll D6 for each eligible unit. On a 1, roll on chart:


1- Get 'Em: Inflict D6 S3 hits (2D6 if Horde) on nearest eligible unit, unit does same back.
2-5- Squabble: Charge if possible, or do nothing.
6- We'll Show 'Em: Move towards closest visible enemy, or straight forward. Must declare charge.

Validation Report
Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Orc & Goblin Horde; Special Rules: Forbid Regiments of Renown
Roster satisfies all enforced validation rules

Roster Statistics
General's Ld: 9
# Models: 107
Total Characters: 626
Total Core: 627
Total Magic Items: 130
Total Rare: 400
Total Special: 847
% Characters: 25
% Core: 25.1
% Magic Items: 5.2
% Rare: 16
% Special: 33.9

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Group Min Max Used
Points of Lords 0 625 355
Points of Heroes 0 625 271
Points of Core 625 Unlimited 627
Points of Special 0 1250 847
Points of Rare 0 625 400

Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

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