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Abstract
CREATIVITY AND INNOVATION CHAPTER 2
The team was created from a Leadership in Teams and Collaborative Environments class
at Fort Hays State University. Each member from very different areas spreading across three
time zones formed this team that has the unique ability to work virtually while never meeting in
person. This we feel gives us an advantage over 9-5 teams, as we are able to be very fluid in how
we approach the following chapter. We are tasked with trying to convey how creativity and
innovation impact business, life, and future endeavors, particularly in a team setting. Using
Premier, Google Scholar, PsycARTICLES, and PsychINFO, we used the following search words
and phrases to gain our source material: creative competitiveness, creativity obstacles, diversity
and innovation, fail forward, innovations in business, methods of fostering creativity, team
diversity and creativity, teams and innovation, teams in the workplace. We have compiled our
Learning objectives
Students will
● Understand the role of diversity in teams to promote creative and innovative thinking.
● Learn the various methods team leaders use to capture creativity and support innovation.
● Learn what works in terms of fostering creativity and innovation in the workplace.
Fig. 1 Collins, M. (2014, December 22). The Creativity Paradox [Teamwork handshake]. Retrieved from
http://www.industryweek.com/corporate-culture/creativity-paradox.
Introduction
Creativity is one of the hallmarks that leads to original and innovative ideas and products
that set companies’ futures. When we define creativity in the business world, there is more than
just the need for originality. “To be creative, an idea must be appropriate--useful and actionable.
It must somehow influence the way business gets done--by improving a product, for instance, or
CREATIVITY AND INNOVATION CHAPTER 4
by opening up a new way to approach a process” (Amabile, 1998, p. 78). Without creativity
there is no innovation. Innovation being the introduction of something new. This leads us to not
creating products we take for granted everyday: your cell phone, car, and computer are all things
that rely on companies pursuing creativity in their creations. In this chapter you will discover the
obstacles to creativity and innovation that teams can face and how leadership can help to
overcome them. Red tape, cost, people not backing projects are just a few of the challenges that
inhibit innovation and creativity. Upon completion of this chapter we hope to enlighten you and
enhance your knowledge of how teams, team leaders, and organizations can promote creativity
and innovation.
Creativity Competitiveness
Creativity competitiveness is what gives companies the unique edge in often crowded
markets that have many companies producing very similar products. Advantage, innovation, and
strategy can make all the difference to the success of a company. Markets are filled with copies
of similar products rather than original work. To create creativity or tap into a company's
creativity creation zone, we look no further than the individuals doing the work. This is exactly
what one case study provides to help us better understand creativity competitiveness among
businesses. “The case chosen is an example of an Italian manufacturing company which has
adopted a strategy of innovation through employee participation. Interviews were conducted with
a range of managers from production, HR and sales/marketing roles as well as line managers and
frontline workers in supervisory roles” (Sidiqui, Allinson, & Cox, 2013, p. 38). What was
discovered during the case study is that when you seek innovation through employee
participation what occurs is idea generation on a mass scale. Think of a think tank with X
amount of employees in it. They deliver the innovation and creativity that the company needs
CREATIVITY AND INNOVATION CHAPTER 5
and wants to achieve market domination. In the case of the Italian company, Elica, it was
“producing 17 million pieces annually with a market share of 17% in the European market”
Looking at the above graph (see Fig. 3) captured from the Google Finance stock ticker on June
19, 2017, the competitive advantage of tapping into creativity clearly translates into market
gains.
While it would seem creativity would go hand in hand with competitive edge, it is not
always the case. Competition can be looked at as wins against your competitor. Sometimes a
win might seem to be in your favor, but during the competition more was lost than gained. This
is exactly what has been occurring with General Electric (GE) over the last ten years (see Fig. 4).
“GE lost 40 percent of its share value in the last ten years” (Denning, 2012, p.15 ).
CREATIVITY AND INNOVATION CHAPTER 6
Fig. 4 Denning, S. (2012, April 25). David Brooks [Competitiveness Vs Creativity: GE vs Apple]. Retrieved from
https://www.forbes.com/sites/stevedenning/2012/04/25/david-brooks-competitiveness-vs-creativity-ge-vs-
apple/#261ab4801461.
Why is GE, a company known for its innovation and creativity, suffering a downward
trend? The answer is in the competitive behavior. GE is driven by budget. This is a large way to
win in competition with other companies. Whoever can sell the most with the lowest cost
survives. This is not always the best way, as GE is demonstrating. Focusing on profit can mean
losing the creative edge. A more effective approach is how Apple handles competition. “For a
start, what it means, as Steve Jobs once explained, is that the people who are at ‘the white-hot
center of the company’s daily life’ are the salesmen, the accountants and the money men. They
are the ones who can ‘move the needle on revenues’, not the the engineers, the designers and the
creative people who add real value to customers” (Denning, 2012, p. 19). This focus on
creativity and innovation, even during times of competitions with Microsoft, has led Apple to
dominate the market and increase share price during the same ten year span that GE lost value.
CREATIVITY AND INNOVATION CHAPTER 7
Fig. 5 Denning, S. (2012, April 25). David Brooks [Competitiveness Vs Creativity: GE vs Apple]. Retrieved from
https://www.forbes.com/sites/stevedenning/2012/04/25/david-brooks-competitiveness-vs-creativity-ge-
vs-apple/#261ab4801461.
Key Terms: homogenous team, groupthink, downward norm setting, production blocking
Creativity is often thought to begin with a great idea, yet, take a moment and think about
how inspirational ideas are unleashed. There must be an environment that is conducive to
eliciting ideas and inspiring the novelty of thought while energizing the passion to pursue the
development of it. In order to cultivate an idea into something that is unique and useful begins in
the structure of the system and interaction of the team; these can make a difference in the ability
to generate ideas and to elaborate on a concept once it is created. When an idea successfully
moves beyond the initial phases and is ready for further development, being in an organization
that is open to innovation will be necessary to support the concept to its final stage of
implementation. Understanding the obstacles in the workplace that can get in the way of creative
thinking can help to create a setting that encourages and fosters creativity and innovative ideas.
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Differing values of what creativity can do for the company occurs at all levels. Some will
be motivated by improving process and hitting goals. While others want to propel the company
forward no matter the cost. It's a balance of cost versus benefit. One of the biggest obstacles
innovation faces is people not seeing immediate gratification to the investments. At the time of
writing this, the culture of western society has become more about immediate gratification. This
approach will simply not work when it comes to creativity and innovation. Much of the creative
process involves failure with very few wins. This holds true countless times in history with
various inventors. It is well known that Thomas Edison failed 1000 times before creating the
light bulb that we still use today. The attitude of Fail Forward, which we discuss later in this
Red tape is another key phrase that pops up when dealing with innovation obstacles. It is
the layers of company policy that inhibit creativity and innovation. One way red tape directly
affects innovation is through cost. Overall cost can be a major factor in whether an idea can
continue to be developed. Some of the best ideas simply cost too much to implement and get
stopped by companies because of it. Backing of projects is simply the idea generation cycle
being taken to the implementation cycle. If people do not back or continue to progress the idea,
innovation and creativity will not move beyond the idea phase. These key terms are all very
pertinent to the creativity and innovation within a company. Red tape, cost, and people not
When we think in terms of a group of individuals, creativity obstacles begin with the
layout and structure of the team. The design of the team should be considered when developing a
setting that will open people to reimagining concepts and generating original ideas. The
backgrounds, skills, and size of a group can all play roles in how the team works together and
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encourages or stifles creative thinking and innovative ideas. Oftentimes, groups are constructed
with the intent of having like-minded individuals working together to reduce the possibility of
conflict. Homogenous teams are comprised of members who all tend to agree and think alike.
This is a huge obstacle to creativity. When we picture creativity we must think uniquely about
ideas. It is not possible to have as many original ideas when much of the group is vastly biased or
blinded in the same manner. “A revealing 2009 study of fraternity and sorority members
published in Personality and Social Psychology Bulletin offers a remarkable window into the
workings of diverse and homogenous teams” (Rock, 2016, p.2). During the study it was
discovered that adding an outsider to the group increased the group's chance of answering
questions correctly from 29% to 60%. It’s this type of diversity that can increase performance
and yield greater innovation and creativity from within creative groups. Homogeneity is very
much an obstacle because like-minded individuals tend to group together. Think of a high school
lunchroom: the people who play sports usually sit together while band members do the same.
It’s human nature to sit with those you know and interact with, seeking the familiar. Thus,
groups must learn to break free from this behavior and travel outside of what is comfortable. If
we are to be successful in innovation and creativity we must get the greatest mix possible.
Homogeneity is what limits individuals and leads to conformity of thought, known as group
thinking. Groupthink is “the practice of thinking or making decisions as a group in a way that
diverse group with members of varied backgrounds and experiences, a group is less likely to
conform to the simplest, obvious solution and push each other to more challenging solutions.
Diversity is critical to group creativity and will be discussed further in the next section.
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It is also important to note that “It’s difficult to overcome differences in values, no
matter how well-intentioned colleagues may be” (Rock, 2016, p.22). Keeping that in mind in the
development of teams can prevent unnecessary conflicts of values that make a hostile
environment for creative collaboration. There is nothing more challenging within a group then
having toxic individuals who overshadow the rest of the team. It can be as simple as having an
individual during a group discussion block or inhibit other people from offering ideas, known as
production blocking (Thompson, 2003, p. 107). Production blocking greatly dilutes the
possibility of generating ideas, whether it is fear of rejection or just the lack of opportunity to
speak, it often leads people to self-censor their ideas. Another common concern that is a hurdle
for creativity is the size of a group. It might be considered that the more individuals working on a
project would lead to more creative ideas and more opportunities for interchange, brainstorming,
and innovative perspectives; however, having a large team makes communication more difficult
and often leads to downward norm setting and social loafing. Social loafing is the “tendency for
people in a group to slack off” (Thompson, 2003, p. 100). When there are many individuals in a
group, team members are more inclined to think that their contributions are not necessary and are
less likely to engage or contribute to the group, again leading to self-censorship. Alongside this
tendency is downward norm setting which is when a group will match the performance to the
least productive member (Thompson, 2003, p. 107). By having individuals pull back from their
involvement, others will follow suit leading to a norm of low-involvement and low-contribution.
Neither of which will foster a creative, inspirational environment. If you add a member to the
group who is toxic, it can begin to pull down the rest of the group.
If you want to build teams that come up with creative ideas, you must pay careful
attention to the design of such teams. That is, you must create mutually supportive groups
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with a diversity of perspectives and backgrounds. Why? Because when teams comprise
people with various intellectual foundations and approaches to work—that is, different
expertise and creative thinking styles—ideas often combine and combust in exciting and
When creating a team, it is important to consider the individual members involved in the group,
from the number of people involved to the background and values that they will be contributing.
Establishing a team conducive for creativity is just as essential as surrounding that team
with a welcoming environment. One issue for poorly designed teams is that managers are under
production deadlines. To create teams that can come up with useful innovations often comes at
the mercy of production. The top down approach to encouraging and supporting innovations
within the company means allocation of time and resources to facilitate creativity. Organizations
that are looking for creative performance and innovative ideas need to go beyond setting up
teams that generate ideas; there needs to be support for those teams throughout the process of
developing and implementing the idea. Creating an atmosphere that removes the common
obstacles for creative ideas and innovative thinking can make all the difference for those ideas to
come to fruition to the benefit of the organization. Is the organizational structure designed to
evaluate critically or to inform with helpful feedback? (Perry-Smith & Mannucci, 2017, p. 58).
Is it clear on the goals of the company and the expectations of the team’s efforts? What type of
motivation is offered? Are those who have the authority, willing to provide the resources and
time needed for development and implementation? How these questions are answered could
By creating an environment that is critical of originality, one that questions the nuances
of an idea or the reimagining of old concepts, can make those involved in the process become
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easily discouraged and lose their drive to pursue the full development of their product. This can
happen too when an organization provides a team with all the possibilities of being creative and
innovative, yet what is expected or desired is not clear enough to guide the team to produce
something that is desirable to the organization. Ideas that are generated fall flat before there is
time to cultivate them to worthy innovative products. Perhaps the team has overcome these
challenges and is ready to embark on the development of their product, other obstacles that can
create burnout or distrust is the limit given on time or resources. It is true that some level of
scarcity can breed additional inspiration (Amabile, 1998, p. 82); yet, continually not having
ample means leads to frustration and a feeling of non-support for the effort that is put into the
project. Without a supportive system, there is little hope for any creative idea to go beyond the
Obstacles of the group structure, dynamics within a group, and those of the system the
team is working within can all affect the ability to think creatively, pursue an idea, or to
successfully implement the innovation. What is needed is a successful way to address these
inhibitors and create a culture of creativity and innovation, within the team and the organization.
Team Diversity and Creativity: The role of team diversity in successful creativity
The value of diversity within a team can not be underestimated; “the debate and
unfamiliarity that come with diversity [are] important catalyst[s] for creativity and deep
thinking” (Rock, 2016). As noted by Beth Comstock in her 2012 article, “Want a Team to be
Creative? Make it Diverse,” “[G]roupthink [is] the creativity-killing phenomenon of too much
agreement and too similar perspectives that often paralyzes otherwise great teams.” In
fashioning this diversity the backgrounds of people, including the skills and values brought to the
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team, should be considered. Diversity is good when it can offer different perspectives that
challenge others’ ways of thinking, but when the skills and values of a member don’t fit the
project, it can be frustrating for all involved. There are two types of diversity to be considered:
inherent (natural traits that someone is born with) and acquired (traits that are gained from
experience). It is through a combination of these traits that a team can maximize their
effectiveness. Organizations that have at least three inherent and three acquired traits among its
Employees at these companies are 45% likelier to report that their firm’s market share grew over
the previous year and 70% likelier to report that the firm captured a new market” (Hewlett,
2013). Diversity opens the door to more diverse customers, more innovative products, and more
profit. It does this by introducing perspectives and creating an environment that naturally
nurtures ingenuity, thus overcoming some of the obstacles of creativity. With a leadership that
supports creative cognition, levels of distrust between team and system are reduced. Members
may self-censor the obvious solutions and push to come up with more creative alternatives to
keep up with an organization that encourages “thinking outside the box.” With the increased
effort to collaborate, more effective interactions will result. The varied perspectives may
produce cognitive conflict, also called functional conflict, which is a valuable asset to creativity.
(Appelbaum, Abdallah, & Shapiro, 1999, p. 68). This type of conflict results from a healthy
debate of ideas based on thinking about problems from different perspectives. Avoiding
groupthink and conforming patterns of thought (Thompson, 2003) invites a refreshing, engaging,
and energizing experience to the innovative process. Diversity can “turn a critic into a
considerations into the devices for selection of individuals for teams. Existing devices
rely at best on individual characteristics such as how to identify the best person for the
job or who will be more innovative (Tannenbaum et al, 1996). Our results imply that
learning, and team negotiating as well as team innovation. (Drach-Zahavy, 2001, p. 121)
Diversity is a key component in setting the scene for creativity and innovation.
successfully foster creativity within an organization, promoting a culture where innovation can
thrive. By overcoming some basic creativity obstacles such as selecting team members who
bring the appropriate skills and expertise to the project and keeping a positive mindset, the team
will be able to spark their creativity. Carefully constructing the smallest group of diverse people,
can set the scene for cognitive collaboration that does not stifle but challenges the creative
thinking skills of the varied team members. A little cognitive conflict can “open communication
insurmountable problems” (Appelbaum et al, 1999, pg.68). Approaching a problem or need with
different viewpoints helps people think beyond the ordinary and reach for novel and innovative
ideas. The excitement that can be generated by tapping into the right-brain creative side of an
individual as they face complex tasks and problem-solve, intrinsically motivates individuals
(Pink, 2009). Unlike external motivation, such as monetary rewards, which tends to “narrow
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focus and restrict possibilities (Pink, 2009), intrinsic motivation is long-lasting and more
Leaders should not limit this view of creativity to their teams but should seek to set
examples within the system itself as supporting innovation (Furr, 2014, p. 82). Creating a
collaborative atmosphere that is not critical or conformist, but open to ideas and informational in
its evaluative measures, is necessary for the innovation. Feedback should be encouraging and
realistic while allowing autonomy in the means of pursuing the development of an idea:
Autonomy around process fosters creativity because giving people freedom in how they
approach their work heightens their intrinsic motivation and sense of ownership. Freedom
about process also allows people to approach problems in ways that make the most of
Opening channels of communication will help to reduce the anxiety often associated with the
process of bringing a creative or innovative idea into full implementation. With this ongoing
interaction, a better awareness of the time and resources needed will help the organization to
provide realistic and consistent goals. It is through this development of a supportive and
collaborative atmosphere that an innovative idea won’t be left in the early stages and team
Leaders must also be the cheerleaders within the organization to clear the path for
successful innovation to occur. As mentioned previously, red tape, or internal bureaucracy, often
crushes creativity and innovation. An innovative new idea often requires the support of multiple
departments to bring it to market, but as ideas travel throughout an organization, it’s common for
each department to tweak it back into something that conforms to current work. “[E]xecutives
must protect those doing creative work from a hostile environment and clear paths for them
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around obstacles” (Amabile & Khaire, 2008. p. 9). Without proper marketing, budget and
technology support, an innovation can burn out before the customers ever see it.
Get Angry
Often innovation is the child of anger, not the put-you-fist-through-a-wall anger, but the
anger that drives you to see a wrong corrected, a bad decision turned around, the hungry fed, the
homeless sheltered, the first female president elected, or the first colony on Mars established.
From our deep emotions of helpless injustice and desires to correct the path, innovation is born.
As Graham Young, a leader in implementing innovative strategies, tells us, “There’s no point
tip-toeing around the fact that everyone gets fed up from time to time. But neurological research
hints that anger might lay the groundwork for creativity and can be harnessed to solve problems”
(Young, 2015). In other words, if you don’t like it, do something to change it.
environment would attest, losing emotional control, especially displaying anger, will only
damage a team and possibly escalate a problem. It is best to walk away, take a break, and find a
healthy outlet for the anger to allow your creative problem solving to take over. Young offers
these suggestions:
1. Find an activity that takes you away from what’s making you angry and lets you
release it. Exercise is a common outlet, but anything that distracts your mind through a
form of physical movement can work well, from a brisk walk to an interactive video
minutes. Don’t try to think positively yet. Run faster, punch harder—just keep moving.
You’ll probably find you can get into “the zone” much more easily when you’re angry.
Endorphins will begin to flood into your system, and you’ll gradually begin feeling better
3. Start thinking about things you want to do differently and problems you want to solve.
This is the period when creativity really begins to soar. Don’t force it, but while you’re
doing your chosen activity, focus on some of those obstacles and ambitions. Maybe it’s a
new project, a habit change, a career move, a trip you really want to take, or a new
business idea. Maybe it’s even the issue that got you mad in the first place. (Young,
2015)
So, how do we move anger into team innovation? Often when expressed constructively,
the frustration or desire to find a solution is a shared goal. With commonality comes the courage
to elicit change. A powerful example of mobilizing group anger into change is the abolishment
of slavery.
Slavery was not abolished by a bunch of laid back people who kind of thought ‘Oh yes
by the way that is not good.’ No, it required a lot of anger…Think of all the world
changers who did not fight with their fists but with their patient, perservant, influential
While work innovation is not often world changing, harnessing solution-directed anger can
positively impact the future direction, profits, growth, and employee retention of a company.
Anger is the one emotion that will give you the resilience (energy, perseverance,
CREATIVITY AND INNOVATION CHAPTER 18
motivation, even in the face of obstacles) to bring about a new order that you perceive to
be fairer, or that solves a problem that you are concerned or feel close to. (Stephanie,
2016)
fostering creativity through cross-departmental problem solving. Known by many names (hack
day, FedEx day, hack fest or what some would call a new-school workshop), a hackathon is a
day-long event in which regular work duties are put aside to focus on specific projects.
Traditionally hackathons have been used by computer coders, but the success of this method of
innovation has caught attention and spread into other departments and entire organizations.
Hackathons can be organized in a variety of ways and can be led internally or by hiring an
outside facilitator. Often an organization will let employees pitch ideas in advance to begin
laying some groundwork and doing any research needed. Workers from across the company and
at all levels are then encouraged to sign up to participate on any project of interest to them.
Again, some work/brainstorming may be done in advance, but on hackathon day the group gets
together to propose a detailed solution or new idea. At the conclusion of the work day, each
group presents their idea hack to the organization and one (or more) winner is chosen for the
At their best, hackathons create a structure and process around idea development. Sure,
breaking out of the day-to-day routine can reinvigorate and inspire staff, but hackathons
also demonstrate to employees that innovation is not only welcomed but also expected.
Well-run hackathons lead to concrete ideas for new products and processes that can
improve the customer experience and increase growth. (Spaulding and Caimi, 2016)
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As mentioned before, with the freedom of no specific rules to follow, there are a variety
of ways to coordinate a hackathon. Hackathons can last a day, several days, or an entire week.
While some innovation experts allow for total employee autonomy, others suggest giving the
groups aspirational questions to consider. Some questions to spur impact-focused creativity are:
2) Does this idea fundamentally change how you’re positioned competitively in the
market?
3) Does this idea radically change the economic structure of the industry?
a. Will this idea disrupt the way value is created and monetized so that our
organization benefits?
a. Are the potential returns enough to justify the cost of pursuing the idea?
Frequently the winning idea in any hackathon ultimately delivers the highest
results/profits for the least amount of time/investment. Many ideas will be generated, but “just
because you can do something, it doesn’t mean you should” (McKinney, 2016, 199). Ideas that
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don’t “win” are not always scrapped; the group is asked to continue thinking of ways the
“losing” ideas could be improved and meet the needed criteria. With a few changes, additional
Technology
As more and more big companies focus on innovation and build full-time innovation
teams, a new industry has emerged; Enterprise Software for Ideation. Brightidea.com,
Ideascale.com, inno360.com, Innovationcloud.com, and Innocentive are just a few of the heavy
hitters in the industry that boast such clientele as GE, Merck, United Airlines, Marriott, NBC,
The US Dept. of Homeland Security, The US Dept. of the Army, The US Air Force, Exxon
Mobil and Disney plus many, many more. The software offers customizable ideation channels
posted for improvement. Essentially this software serves as the suggestion box for our ever-
changing modern workplace. Anyone in the organization can log-in, see ideas, and offer
comments, improvements or submit new ideas. Innovation experts know it takes hundreds of bad
ideas to get to one viable idea. (Gallo 137). Therefore, in order to truly be innovative, an
organization needs this continuous ideation activity. Ideas can be “promoted” by users, then a
designated committee reviews ideas regularly, sorts, and scores them. Low scoring ideas get
archived; those scored to have potential get further review with the most viable moving into a
product/project test phase to measure their success. Technology always comes with a cost, but
when properly supported by an organization, the ROI appears to cover the cost and beyond.
Fail Forward
To be truly innovative, to try new things that haven’t ever been done before, one must
embrace failure. Failure, that thing we are taught to avoid from the time we are children.
CREATIVITY AND INNOVATION CHAPTER 21
From a very early age, the message is drilled into our heads: failure is bad; failure means
you didn’t study or prepare; failure means you slacked off–or worse–aren’t smart enough
to begin with. Thus, failure is something to be ashamed of. (Catmull, 2014, p. 108).
[T]he managerial reactions that speak loudest to creative workers are reaction to
failure…managers must decrease fear of failure and [emphasize] that the goal should be to
experiment constantly, fail early and often and learn as much as possible in the process.
When leadership sets the example and admits their own failures as well as doesn’t punish those
who fail, they create an environment of risk-takers. “Being too risk-averse causes many
companies to stop innovating and to reject new ideas, which is the first step on the path to
irrelevance…to be a truly creative company, you must start things that might fail” (Catmull,
2014, p. 118).
How can an organization take risks without gambling on epic failure? The industry
practice for “safe” failure is to run tests. To test is to fail forward, to fail fast, and to fail often by
taking small risks to limit damage. Testing a new product in a limited market or even asking
friends and family to test a new fundraising initiative on their social media sites can give an
innovation team a view to know if the product/idea is what customers want. One of the most
challenging tasks of an innovation team is killing its own ideas. When an idea advances all the
way to a testing phase and the test proves the idea was off-target, the team must let it go. This is
failing fast; recognize the reality and move on to the next test; the fail often.
Because innovation leaders are often too close to the problem to analyze results in a
CREATIVITY AND INNOVATION CHAPTER 22
dispassionate manner, many will benefit from a partner who acts as a foil…someone who
The path from ideation to exploration to development to test is an emotional journey for an
innovator, and to admit that all of that time and energy invested has led to a dead-end is
heartbreaking. This is the role of the team leader, but also all members of an innovation team, to
look at their work objectively and call it off when they are fighting a losing battle.
The most significant stage of failure is learning from it. “Any business that experiments
vigorously will experience failure–which, when it happens, should be mined to improve creative
problem solving, team learning, and organizational performance” (Amabile & Khaire, 2008, p.
108). When the test fails, and the team recognizes they must stop pursuit, they must also dissect
the test, the product, and the program to find the mis-steps and learn so as not to repeat them on
the next test. “Failures in organizations fall into three quite different types: unsuccessful trials,
system breakdowns, and process deviations. All must be analyzed and dealt with” (Amabile &
The following is a case study that comes from Phil McKinney, a leading advocate for
innovation and author of the book, Beyond the Obvious: Killer Questions that Spark Game
Changing Innovation. In 2010 he was approached by the U.S. Department of Education to apply
educational system in America. His process involved some of the essential components to
facilitating creative ideas and fostering innovation. It all began when he attended a conference in
San Francisco with educators and education leaders throughout the country. Together they
CREATIVITY AND INNOVATION CHAPTER 23
wanted to look at ways to “innovate the educational system” (Berger, 2012, p. 5) and to better
prepare children for future jobs. Although there was an active conversation, many of the ideas
tossed around were far from original, making him wonder why education was so resistant to
change. The Department of Education was intrigued by his technique for stimulating innovation
and asked him to participate in the process. “Education is a hugely emotional topic, and the
objective is to change the ongoing conversation between school administrators, students, parents,
teachers, and taxpayers from criticism and attacks into a more productive dialogue that can
generate ideas” (McKinney, 2017, p. 208). This diverse team of people would have to use
conflict and varied perspectives to come together for a creative conversation to produce an
innovative idea. McKinney acted as team leader and used the technique of experimentation
through workshops, of trying out an idea within a smaller context to get the creativity flowing
and the ideas expressed. Then, with more tangible solutions, he would have his team look
objectively at the ideas to determine what is a plausible idea to pursue. Failing is part of the
innovative process. McKinney first reached out to a wide audience to elicit ideas, through his
blog, Facebook, and Twitter accounts. The ideas were varied as much as they were numerous.
This electronic brainstorming gave credence to the passion people felt toward the issue, and he
needed to harness that inspiration and filter the ideas through a team of people to better look at
the possibilities and their realistic implications. His goal was to generate twelve “Killer
Questions,” that is a “unique class of questions that cause you to look at your opportunities,
problems and area of innovation in a unique and different way…to uncover things which are
non-obvious and get beyond what your competitors are doing.” (Berger, 2012, p.1)
To prepare for his workshop, McKinney chose a narrowed focus, one that provided a
goal, but without articulating creativity killing specifics: “to create innovations in education to
CREATIVITY AND INNOVATION CHAPTER 24
better prepare our students for the competitive workforce” (McKinney, 2017, p. 215). By
looking at the who, what, and how of the situation, he was able to generate some initial questions
to pose to his workshop team before they met, allowing each member time to explore their own
innovative ideas. He encouraged each member to reach out to others to expand the perspectives
brought to the workshop. His questions involved looking at the underlying assumptions in
education, if the needs of who are involved in education are being met, what techniques and
skills are (and are not) effective and/or essential, and what approaches or methodologies are (and
are not) effective and/or inspiring. (McKinney, 2017, p. 211-215) By looking at the underlying
effective aspects of education, McKinney was able to get feedback that was “constructive and
supportive” (Perry-Smith & Mannucci, 2017, p. 59) and is necessary in the process of
At the workshop, each team member shared without criticism the solutions that they had
collected, and together they discovered areas of the largest concern. From that point, each
person was to contribute twenty innovative ideas that addressed the goal of the workshop.
McKinney “advised the group to use the [his] tips about generating ideas (break large ideas into
smaller ones, try mixing and matching ideas to make a third” (2017, p. 216), and they then
In this case, the objective was to create killer innovations for education to better prepare
students for the highly competitive job market. Accordingly, the ranking questions I
created were:
219).
This workshop was his testing ground of formulating a nation-wide innovative process of
generating innovative ideas. The success of the workshop was that it has provided a template for
future discussions about education. In McKinney’s words, “We are shifting from an information
and knowledge economy to a creative one” (Berger, 2012, p. 5). His method harnesses
creativity, sparks innovation, and initiates a conversation that can enable implementation.
“Innovation is a skill that anybody can learn, anybody can practice, and anybody can become
Reflective Questions
1) How does your current situation help or hinder your creative capacity?
2) In what way can you implement what you have learned in this chapter to your life?
3) What do you feel the future holds for creativity and innovation in the workplace, the
4) How can you increase the amount of creativity and innovation in your daily work life?
5) In what ways can you relate your current situation to the case study on Apple and GE?
6) What thought-provoking and perspective-changing (killer) questions can you ask to better
Conclusion
Innovation is the hot topic across industry today. From Fortune 500’s to non-profits, the
healthcare industry to education, everyone is striving to bring forth the next industry-shifting
idea. Focus on creative competitiveness is high as technology leaps ahead changing our world
teams of both inherent and acquired diversity sets, work to break groupthink tendencies while
also balancing team size for maximum creativity output. Once ideas are fostered, leadership must
clear the path for innovation. A game-changing idea is only an idea until the proper
organizational support and funding is put forth to move it into a state of innovation. It is
leadership’s role in the creative process to be the advocate for their team's ideas, to be the
cheerleader to other departments, ensure funding is in place and then step out of the way as
To foster creativity, anger, or a deep motivation to create change is needed. Group hack-
emerging quickly for companies willing to invest in ideation. Finally, to risk trying something
never done before, a collective embrace of failure is necessary. “Optimism takes hold when a
vision of something truly different is made to seem more promising than the status quo”
2. Clear the path. Remove obstacles as they appear, to empower your team to
success.
anger.
4. Try a hack-a-thon day with your team. Set all other duties aside and allow all
ideas.
CREATIVITY AND INNOVATION CHAPTER 27
5. Embrace failure and learn from it.
Fig. 2 Takpemongo, A. (2013, February 24). Innovation Foundations Course 101 - [Creative Problem Solving
Concepts]. Retrieved from https://www.slideshare.net/prwpmp/innovation-foundations-course-101-
creative-problem-solving-concepts.
CREATIVITY AND INNOVATION CHAPTER 28
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