Documente Academic
Documente Profesional
Documente Cultură
Contents
1 Overview 1
1.1 ''Castlevania'' series . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.1.1 Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.1.2 Common elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.1.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1.4 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1.5 In other media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.1.6 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.1.7 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
2 Characters 9
2.1 Characters of the ''Castlevania'' series . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.1.1 Castlevania and Simon's Quest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.1.2 The Adventure and Belmont's Revenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
2.1.3 Dracula's Curse and Curse of Darkness . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
2.1.4 Kid Dracula . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.1.5 Rondo of Blood and Symphony of the Night . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.1.6 Legends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.1.7 Bloodlines and Portrait of Ruin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2.1.8 Castlevania (Nintendo 64) and Legacy of Darkness . . . . . . . . . . . . . . . . . . . . . . 18
2.1.9 Circle of the Moon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
2.1.10 Harmony of Dissonance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
2.1.11 Aria of Sorrow and Dawn of Sorrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
2.1.12 Lament of Innocence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
2.1.13 Order of Ecclesia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
2.1.14 Judgment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
2.1.15 Order of Shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
2.1.16 Lords of Shadow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
2.1.17 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
2.2 Dracula . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
2.2.1 Conception and design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
2.2.2 Appearances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.2.3 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
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2.2.4 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
2.3 Alucard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
2.3.1 Conception and design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
2.3.2 Appearances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
2.3.3 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
2.3.4 See also . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
2.3.5 Notes and references . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
2.4 Characters of ''Castlevania: Aria of Sorrow'' and ''Dawn of Sorrow'' . . . . . . . . . . . . . . . . . 35
2.4.1 Character conception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2.4.2 Recurring characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2.4.3 Antagonists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
2.4.4 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
2.4.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
2.4.6 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
2.5 Soma Cruz . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
2.5.1 Conception and design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
2.5.2 Appearances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
2.5.3 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
2.5.4 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
3 Music 46
3.1 Music of the ''Castlevania'' series . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
3.1.1 Recurring themes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
3.1.2 Notable composers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
3.1.3 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
3.2 ''Castlevania: Symphony of the Night'' soundtrack . . . . . . . . . . . . . . . . . . . . . . . . . . 46
3.2.1 Creation and development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
3.2.2 Track listing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.2.3 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.2.4 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.2.5 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.3 ''Castlevania'' soundtrack (Nintendo 64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.3.1 Track listing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.3.2 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.3.3 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
4 Games 49
4.1 ''Castlevania'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
4.2 ''Vampire Killer'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
4.2.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
4.2.2 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
4.3 ''Castlevania II: Simon's Quest'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
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4.3.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
4.3.2 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
4.3.3 Controversy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
4.3.4 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
4.3.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
4.3.6 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
4.4 ''Haunted Castle'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
4.4.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
4.4.2 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
4.4.3 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
4.5 ''Castlevania: The Adventure'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
4.5.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
4.5.2 Reception and legacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.5.3 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.5.4 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.6 ''Castlevania III: Dracula's Curse'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.6.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.6.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.6.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
4.6.4 Reception and legacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
4.6.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
4.6.6 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
4.7 ''Castlevania II: Belmont's Revenge'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
4.7.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
4.7.2 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
4.7.3 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
4.7.4 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
4.7.5 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
4.8 ''Super Castlevania IV'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
4.8.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
4.8.2 Development and release . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
4.8.3 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
4.8.4 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
4.8.5 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
4.9 ''Kid Dracula'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
4.9.1 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
4.9.2 Legacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
4.9.3 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
4.10 ''Castlevania: Rondo of Blood'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
4.10.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
4.10.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
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4.10.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
4.10.4 Versions and re-releases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
4.10.5 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
4.10.6 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
4.11 ''Castlevania: Bloodlines'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
4.11.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
4.11.2 Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
4.11.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
4.11.4 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
4.11.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
4.11.6 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
4.12 ''Castlevania: Symphony of the Night'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
4.12.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
4.12.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
4.12.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
4.12.4 Versions and re-releases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
4.12.5 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
4.12.6 See also . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
4.12.7 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
4.12.8 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
4.13 ''Castlevania Legends'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
4.13.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
4.13.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
4.13.3 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
4.13.4 Other media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
4.13.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
4.14 ''Castlevania'' (Nintendo 64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
4.14.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
4.14.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
4.14.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
4.14.4 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
4.14.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
4.15 ''Castlevania: Legacy of Darkness'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
4.15.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
4.15.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
4.15.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
4.15.4 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
4.15.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
4.16 ''Castlevania: Circle of the Moon'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
4.16.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
4.16.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
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4.16.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
4.16.4 Critical reception and legacy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
4.16.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
4.17 ''Castlevania Chronicles'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
4.17.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
4.17.2 Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
4.17.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
4.17.4 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
4.17.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
4.18 ''Castlevania: Harmony of Dissonance'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
4.18.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
4.18.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
4.18.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
4.18.4 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
4.18.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
4.18.6 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
4.19 ''Castlevania: Aria of Sorrow'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
4.19.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
4.19.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
4.19.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
4.19.4 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
4.19.5 Sequel and re-release . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
4.19.6 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
4.19.7 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
4.20 ''Castlevania: Lament of Innocence'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
4.20.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
4.20.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
4.20.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
4.20.4 Release . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
4.20.5 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
4.20.6 Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
4.20.7 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
4.20.8 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
4.21 ''Castlevania: Dawn of Sorrow'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
4.21.1 Gameplay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
4.21.2 Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
4.21.3 Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
4.21.4 Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
4.21.5 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
4.21.6 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
4.22 ''Castlevania: Curse of Darkness'' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
vi CONTENTS
5 Appendix 126
5.1 List of ''Castlevania'' media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
5.1.1 Video games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
5.1.2 Other media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
5.1.3 Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
5.1.4 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
5.1.5 External links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Overview
1
2 CHAPTER 1. OVERVIEW
series was Castlevania: Symphony of the Night, released about the vampire hunting family of the Belmonts and
in 1997 for the Sony PlayStation and for the Sega Saturn Dracula. Almost every hundred years, Dracula is res-
in 1998. Expanding on the open-ended style of game- urrected and generally the Belmonts must defeat him.
play previously used in Castlevania II: Simon's Quest,* [8] Though most games in the series involve the Belmonts or
Symphony of the Night's style of gameplay has been their descendants, some protagonists, such as Soma Cruz
termed “Metroidvania”due to its similarities with the and Alucard, are unrelated. The series is loosely based
non-linear and exploration-focused side-scrolling games on Bram Stoker's novel Dracula. The novel is included
of the Metroid series.* [11] It also used role-playing video in the official timeline of the series, with Castlevania:
game elements, such as collectible weapons, armor and Bloodlines taking place shortly afterwards.* [27] The con-
hidden orbs. Many subsequent Castlevania games have nection even goes so far as to claim that Quincey Morris,
since followed this template. a character from the novel, is in fact a distant Belmont
Ayami Kojima's art was introduced in Symphony of the descendant.
Night, and has been featured in a few other titles. Years The most iconic weapon of the series is a whip called
later, the first two Castlevania games for the Nintendo Vampire Killer. It is the legendary weapon used by the
DS returned to the anime style used in the original Belmonts in the fights against Count Dracula, although it
Castlevania: Rondo of Blood, among other titles, in hopes is sometimes passed through other families as well. The
of broadening the player demographic by not discourag- story of its origin is shown in Castlevania: Lament of In-
ing slightly younger Nintendo DS owners to be put off by nocence, where it is created by Rinaldo Gandolfi for Leon
Kojima's art.* [12] Dawn of Sorrow was the first game to Belmont, through the use of alchemy. This whip is later
do this, and the second DS release Portrait of Ruin fol- fused with the soul of Leon's betrothed, Sara Trantoul,
lowed with the same style.* [13] to create the Vampire Killer.* [28] A similar, but differ-
The first games in the series to employ 3D graphics ent whip is used by the main character, Nathan Graves,
were Castlevania and Castlevania: Legacy of Darkness in Castlevania: Circle of the Moon, the“Hunter's Whip”
for the Nintendo 64 in 1999. In 2003, the next 3D can be augmented with magic to enhance its capabilities
Castlevania title featured combat-oriented hack and slash and the wielder depending on what is equipped. There are
gameplay that drew comparisons to the 2001 title Devil extra weapons available, such as fire, knives, and axes.
May Cry, though Lament of Innocence introduced sev- According to the Portrait of Ruin, only those possessing
eral unique features to set itself apart from Capcom's the“Belmont Warlord Chromosomes”are able to use the
title.* [14] The game has also drawn comparisons to whip's full potential without paying a price, for the whip
the 2002 release Rygar: The Legendary Adventure and simply drains the life of users who are not of the Bel-
2005's God of War, both of which used similar chained- mont lineage. This was learned by John Morris, for after
blade weapons, while the latter also used similarly flashy his battle with Dracula, he noticed that his injuries never
and smooth attacks that could change direction in the healed. Unable to fully utilize the Vampire Killer whip's
middle of a combo.* [15] In 2007, Koji Igarashi stated powers without harming his own life, he soon succumbed
that, if The Dracula X Chronicles did well, the series and died. However, his son, Jonathan Morris, was able to
may return to the more traditional style of the original receive the whip's full power for a short time through a
games.* [16] Trivia about the series has also been men- ritual that was performed by the Lecarde sisters. The rit-
tioned in the Guinness World Records: Gamer's Edition ual required Jonathan to defeat the whip's memory of the
2008.* [17]* [18] previous owner, which was an entity bearing the likeness
of Richter Belmont.* [29] After Jonathan defeated a vam-
pire by the name of Brauner who was utilizing Dracula's
1.1.2 Common elements power, the whip was soon returned to the Belmont family.
An official timeline in English was released along with
Plot the Castlevania 20th anniversary edition of Portrait of
Ruin in 2006 available through pre-order. This time-
The earliest games borrowed source material from motifs line solves many questions of the fans about the chronol-
in iconic horror cinema and other monsters from the ogy of Castlevania games, including the previously non-
Universal Horror and Hammer era of films. Examples in- canonical Circle of the Moon, Legacy of Darkness and
clude werewolves, Frankenstein's monster, The Mummy, Castlevania 64 as part of official canon. Also the timeline
Medusa, the Grim Reaper and Count Dracula himself. confirms that the events that took place in Dracula are a
The earlier games paid homage to these films. The staff part of official canon and that Quincey Morris was the
roll of the original Castlevania mentioned parody names distant descendant of the Belmont clan. It does not in-
modeled after famous people associated with the horror clude other canonical games, novels and other media that
genre, such as “Vram Stoker”– a play on Bram Stoker, were published after Portrait of Ruin.* [30]
writer of the original Dracula novel. Later games also
Another timeline was released by Konami on their
include many monsters from mythological sources.
Japanese website in 2007. This timeline does not in-
Most of the Castlevania video game franchise has been
1.1. ''CASTLEVANIA'' SERIES 3
clude Legends, Circle of the Moon, Legacy of Darkness The music for the first Castlevania game was composed
and Castlevania 64 as part of the canonical timeline.* [19] by Satoe Terashima and Kinuyo Yamashita,* [37]* [38] of
Castlevania: Lords of Shadow is a reboot of the franchise, Konami's Kukeiha Club of composers, shortly after grad-
and features Gabriel Belmont on a quest to defeat the tit- uating from college. Yamashita was credited under the
ular Lords of Shadow. While it does indeed feature the pseudonym James Banana *
for her work on the Disk Sys-
usual Castlevania motifs of vampires, werewolves and the tem version of the game. [39]
undead, the plot is set before the rise of Dracula.* [31] Most of Castlevania's music changes from game to game,
but some themes recur often. These include Vampire
Killer, composed by Terashima, Bloody Tears (⾎の涙
1.1.3 Development Chi no Namida), first composed by Kenichi Matsubara,
and Beginning by Jun Funahashi. These three tracks first
Localization appeared in Castlevania, Castlevania II: Simon's Quest
and Castlevania III: Dracula's Curse respectively. Several
In Japan, the series is known as Akumajō Dracula (悪魔 songs, including both Vampire Killer and Bloody Tears
城ドラキュラ Akumajō Dorakyura, translated Devil's were also featured in the soundtracks of other Konami
Castle Dracula).* [1] However, not every installment of games, including Konami Wai Wai World, Contra: Hard
the franchise had that title. For example, the first two in- Corps, and Konami Krazy Racers. Rap group Army of
stallments for the Game Boy were released under the title the Pharaohs also used a sample of the song as a back-
Dracula Densetsu and the game known in North America ground for their song, also called Bloody Tears.* [40]
as Castlevania III: Dracula's Curse was originally released
in Japan as Akumajō Densetsu. Castlevania: Bloodlines
was also released as Vampire Killer in Japan. Starting 1.1.4 Reception
with the release of Castlevania: Harmony of Dissonance
for the Game Boy Advance, the Japanese games adopted The Castlevania franchise has received significant amount
the Castlevania (キャッスルヴァニア Kyassuruvania) of critical acclaim, with the most acclaimed game being
name for a brief period. According to series producer Symphony of the Night for the PlayStation and the most
Koji Igarashi, the developers chose to adopt the Castleva- panned being Judgment, with aggregate scores of 93 and
nia title as a way to involve scenarios that do not solely re- 49, respectively, on Metacritic and 93.38% and 52.71%,
volve around Dracula himself.* [32] After some demand respectively, on GameRankings.
from fans in Japan, Konami returned to the Akumajō
Dracula title with the Japanese release of Castlevania: Many of the games have appeared on lists of “best
Dawn of Sorrow. However, Konami chose to not using games ever”. Symphony of the Night appeared at #16
Akumajō Dracula on the Japanese title of Castlevania: on IGN “Top 100 games”and was one of the first to
Lords of Shadow series for the lack of involvement of be introduced on the GameSpot “The Greatest Games
Dracula, though this was returned with the Japanese re- of All Time”. Both acclaimed the game to success-
lease of Lords of Shadow 2 where Dracula was portrayed fully making a game in 2D while the industry was moving
as a centre character. to 3D.* [101]* [102] Castlevania III: Dracula's Curse was
named the 9th best 8-bit game by GameTrailers.* [103]
The series is also known for the differences between the Super Castlevania IV was named the 11th best game
Japanese and English language versions. Particularly in of the SNES by ScrewAttack on their “Top 20 SNES
earlier installments, the localization process usually cen- Games”.* [104] The series as a whole was also named one
sored a heavy share of violence, nudity and religious im- the 4th best franchises in game ever by IGN, behind only
agery. Removal of such material is prevalent in titles Final Fantasy, The Legend of Zelda and Mario, and citing
released for Nintendo platforms such as Castlevania III: Symphony of the Night, Aria of Sorrow and Super Castl-
Dracula's Curse, Super Castlevania IV and, to a lesser evania IV as highlights.* [105] Aria of Sorrow was also
degree, Castlevania: Dracula X, because of Nintendo named the 2nd best game on the Game Boy Advance and
of America's censorship policies at the time.* [33]* [34] one of the must buy for the system, according to the same
Castlevania: Bloodlines, for the Genesis, was retitled website.* [106]* [107] Three games appeared on Nintendo
Castlevania: The New Generation for European and Aus- Power “Top 200 Games”, namely Castlevania, Aria of
tralian releases to avoid the reference to blood used in Sorrow and Circle of the Moon, at #23, #22 and #108 re-
the North American title.* [35] In addition, blood was re- spectively.
colored, the gore was removed and the death scene of a
character was changed in the European version.* [36]
1.1.5 In other media
Music
Further information: List of Castlevania media
Main article: Music in the Castlevania series
Simon Belmont was one of the stars in the animated series
4 CHAPTER 1. OVERVIEW
Captain N: The Game Master.* [108] He was a member ula and Simon Belmont would be key characters in the
of the N-Team, a group of mostly video game characters film. Anderson also indicated that the “very lush, Ro-
who defended Videoland against the antagonist Mother mantic, Gothic look”of the 3D incarnations of the Castle-
Brain from Metroid. Dracula, referred to only as 'the vania series would be used in the film. He also expressed
count', also appeared as a villain in Captain N. Alucard his hope in using the games' composer, Michiru Yamane,
appeared in one episode, though he was portrayed as a to score the film's soundtrack.* [118]
rebellious skateboarding teenager. Several other Castle- In November 2006, Rogue Pictures replaced Dimension
vania monsters had minor roles, including Frankenstein's Films, who reneged over script differences, in handling
Monster, the Mummy, the Wolf Man, and the Skull
North American distribution of Castlevania, with Crystal
Knight. Simon is portrayed as egotistical on the show Sky Pictures handling international distribution. Paul W.
and his physical appearance differs from his design in the
S. Anderson described Castlevania to take place in many
video game series. time periods, but primarily in 15th century Transylvania.
The franchise also has its own toy line manufactured by The director and producer Jeremy Bolt had scouted loca-
NECA which consists of six figures of Simon Belmont, tions in Hungary and Romania, with plans to build castle
Alucard, Dracula (available in two variants with one vari- interiors in Budapest. Principal photography was slated
ant with its mouth closed and the another one with its to begin in spring 2007.* [119]
mouth open showing Dracula's vampire fangs), Succubus In January 2007, director Anderson said the studio was
and a Pixel Simon mini figure which was exclusively avail- still finalizing the film's budget, and filming would begin
able as a promotional item at Comic-Con 2007 where the in fall or winter in Transylvania and Hungary. Accord-
figures were first shown in full form.* [109]* [110] In 2005 ing to the director, the filming was postponed because
IDW Publishing released a comic book adaptation Castl- production had desired snow on the ground for the film's
evania: The Belmont Legacy written by Marc Andreyko forest scenes. Anderson described the locations: “It
with art by E. J. Su. It was based on the Castlevania: The was like discovering Mordor as a real location ̶epic,
Adventure.* [111] dramatic, and above all scary. These locations haven't
In 2008, a graphic novel adaption of Curse of Darkness been shot properly in a mainstream movie, so that is al-
was released by Tokyopop in English.* [112] ways extra exciting... to put something on camera that
The franchise also consists of a calendar of Lament of hasn't been seen before.”The director also revealed that
post-production and effects work for Castlevania would
Innocence available with the limited edition of the game *
and containing seven illustrations* [113] and another re- be done in London. [120]
leased as a promotion for Castlevania Judgment from In June 2007, Anderson conceded directing duties to
April 2009 – March 2010 containing images of various Sylvain White in order to take on the project Death Race,
Castlevania characters from the game.* [114] Artbooks of a remake of Death Race 2000. White, who played the
many games* [113] have also been released. The fran- Castlevania video game in the early 1990s, was attracted
chise also contains comics, prize collection artworks of to the prospect of filming a vampire film. White ex-
Symphony of the Night and Judgment as part of its print plained: “Most of the vampire films have been present
media. or set in the future, from Blade to Underworld, and I was
Two collector cards series have also been released. One is attracted by the chance to make a dark, epic period movie
available with Simon's Quest and the other with Symphony that almost has an anime feel to it”. The new director,
of the Night. Soundtracks of various games have also been who negotiated a salary of seven figures, will rewrite the
released separately. script with Anderson's assistance. The premise will fol-
low Trevor Belmont and his younger brother Christopher
as they are ordered into service to the church, to take the
Film cursed castle of Dracula and live up to the legend set by
their ancestor Leon. Production of Castlevania was slated
In November 2005, Crystal Sky Pictures acquired the to begin in late fall 2007 in South Africa and Romania. *
rights to adapt the video game series into a motion pic- Castlevania was planned for a late 2008 release. [121]
ture. The company attached Paul W. S. Anderson to write In October 2007, Anderson said that he hoped to have a
and direct the film adaptation, with production slated to script within two or three weeks before the onset of the
begin in mid-2006.* [115] Later in the month, Dimension 2007 Writers Guild of America strike. Producer Jeremy
Films entered negotiations with Crystal Sky for North Bolt said *
that production was intended to begin in spring
American distribution of Castlevania. The film adapta- 2008. [122]
tion was estimated to have a budget of $50 million.* [116] In December 2007, Rogue Pictures halted active develop-
In July 2006, producer Jeremy Bolt explained that Castl- ment of Castlevania due to the writers' strike and, later,
evania will “integrate a Dracula origin story... with the the sale of the studio to Relativity Media and possibil-
story of the Belmonts”. Bolt also said that the film would ity of a screen actors' guild strike. Despite the shelving,
refer back to early versions of the games.* [117] Director White remains committed to direct the film.* [123] On
Anderson reiterated Bolt's description, adding that Drac-
1.1. ''CASTLEVANIA'' SERIES 5
May 27, 2009, the Castlevania film was reported as offi- [14] Kurt Kalata and William Cain, Castlevania: Lament of
cially canceled.* [124] However, on July 22, horror web- Innocence (2003), Castlevania Dungeon, accessed 2011-
site Bloody Disgusting broke the news that Saw co-creator 02-27
James Wan had been signed to pen a new draft, as well as
[15] God of War (PS2), 1UP.com, accessed 2011-02-27
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8 CHAPTER 1. OVERVIEW
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Characters
9
10 CHAPTER 2. CHARACTERS
it is revealed that Dracula placed a curse on Simon and all sters and Critics stated that he looks nothing like his video
of Transylvania after he was defeated by him. To break game counterpart, and that the show's creator DiC should
the curse, Simon must gather the remains of Dracula in have consulted the game before choosing this design.* [8]
order to burn them at the ruins of Dracula's castle - though Nintendo Power listed Simon as their seventh favorite
this causes Dracula to return through a remain unknown hero, stating that while they respect all of the vampire
to Simon (Dracula's Fang). In the best ending, Simon hunters in Castlevania, he was the first.* [9]
breaks the curse and Transylvania regards the bravery of
the Belmont Family, though it is hinted that Dracula will
inevitably return as his hand rises from his grave. Simon Carmilla
is one of only two Belmonts to have faced Dracula twice
in his lifetime, the other being his ancestor Christopher.
Carmilla (カーミラ Kāmira) (also spelled Camilla in
However, in Castlevania II, each ending reveals that Si-
Circle of the Moon) appears in Castlevania II, Castlevania
mon is the only Belmont to die due to the final encounter
Dracula X: Rondo of Blood, Circle of the Moon, Judg-
with Dracula.
ment and Lords of Shadow. She is a servant of Dracula.
In Haunted Castle, Simon has a wife called Selena, who Her name is a reference to the title character of the 1872
is kidnapped by Dracula during their marriage.* [2] novel Carmilla, which predated Bram Stoker's Dracula
Although Simon is the first Belmont to appear in a Castl- by 25 years. Her first appearance was as an antagonist in
evania game, in the Belmont lineage, Leon Belmont orig- Castlevania II: Simon's Quest.* [10] She later reappeared
inates the direct bloodline of the clan. It can then be in Castlevania: Dracula X, and Castlevania: Circle of the
presumed that he is followed by Trevor, Christopher, Moon, and Castlevania Judgment. She is a devoted wor-
Soleiyu, Simon, Juste, and then Richter. In Castlevania: shiper of chaos and Dracula.
Harmony of Dissonance, the main character Juste Bel- In 1830, she successfully resurrected Dracula in her
mont is Simon's grandson.* [3] Simon is also playable Austrian castle, although he hadn't regained his full
in the Boss Rush mode, looking exactly as he did in power. To restore it, they planned to sacrifice the vam-
Castlevania. In Castlevania: Harmony of Despair, Simon pire hunter Morris Baldwin, father to Hugh Baldwin and
is an extra character purchased as downloadable content. mentor to Nathan Graves, during a lunar eclipse of the
He appears as he did in the original Castlevania. A spe- full moon. As Nathan began making headway in the ef-
cial stage that recreates the game's castle layout can also
fort to rescue his master, Camilla brainwashed Hugh to
be purchased. do her bidding and challenged Nathan to a battle in the
Simon Belmont appears in the rebooted series Underground Waterway. Although she died, Camilla rel-
Castlevania: Lords of Shadow – Mirror of Fate (voiced ished the fact that the rite to restore Dracula's power was
by Alec Newman), as the son of Trevor Belmont, and nearly finished.
grandson of Gabriel Belmont, later known as Dracula. Carmilla's appearances and names have differed. In Si-
He seeks revenge for the murder of his parents and mon's Quest, Carmilla was originally known as Vampira
throughout the game is unaware that his father has been (⼥吸⾎⻤ Jo Kyūketsuki, lit. “Female Vampire”) in
turned into a vampire known as Alucard or that Dracula the instruction manual, though the in-game hidden clue
is his grandfather. refers to her as Carmilla. Her appearance was interpreted
Simon's Castlevania Judgment incarnation (voiced by as a mask that leaked tears of blood. Until the release of
Keith Silverstein) was designed by Death Note artist Rondo of Blood, Carmilla and her mask were available in
Takeshi Obata.* [4] Series director Koji Igarashi empha- the game as a boss. This was the first time in the series
sized that these designs were different from what he she was referenced by the name.
envisioned, Simon in particular, but commented that In Rondo of Blood, Carmilla has a blue-haired companion
this was how Obata envisioned them.* [5] He added that called Laura (ローラ Rōra). Laura was the central pro-
while the design felt radically different, so did Ko- tagonist and narrator from the original novel, Carmilla.
jima's.* [6] Simon's design by Obata was criticized, which
She is a particularly vicious non-boss enemy in Portrait of
was perceived as too derivative of Obata's work on Death Ruin, but is referred to as“Carmilla's eternal servant”in
Note.* [7] her bestiary entry. In the reboot Lords of Shadow, Laura
Simon appeared in Captain N: The Game Master (voiced is Carmilla's daughter, who challenges the main character
by Andrew Kavadas), a television cartoon featuring char- Gabriel with dangerous games.
acters from contemporary games released for the Nin- She is voiced by Karen Strassman in Judgment.
tendo Entertainment System. He is depicted as an ar-
In the reboot of Lords of Shadow, Carmilla is played by
rogant and vain vampire hunter who competes with the
Sally Knyvette. She is one of the titular Lords, ruling over
main character Kevin Keene for the heroine Princess
the vampires and is the second lord faced by the protag-
Lana. Simon has a whip and a backpack of resources
onist, Gabriel Belmont. She has a vampire “daughter”
which he uses throughout the series. His appearance in
named Laura. Before sacrificing her soul to heaven, she
the cartoon was met with criticism. Ben Rhudy of Mon-
was known to be a loving woman and loving all of earths
2.1. CHARACTERS OF THE ''CASTLEVANIA'' SERIES 11
creatures, quite the opposite once she became a Lord of In 1591, Soleil, who recently celebrated his coming of
Shadow. This is a marked departure from the description age, went alone to explore four mysterious castles that ap-
of her in life in the original novel. However, the explicit peared out of the fog. He was captured by Dracula's min-
sexuality sometimes attributed to her (seen especially in ions and bewitched to do the Count's evil bidding. With
Castlevania: Judgment) is a direct (albeit exaggerated) the youth's help, Dracula was able to take human form
reference to her characterization in the novel. She ap- once again. Christopher Belmont, his father, ultimately
pears again in the sequel, Castlevania: Lords of Shadow rescued him.
2, albeit with a different appearance.
He constantly asks Hector to abandon his quest, but never He is referred to by name in Castlevania Judgment when
succeeds. He does fight Hector at one point in the game. the Time Reaper is defeated. He is implied to be the one
His name is likely a reference to the historical figure of who sent the Time Reaper back 10,000 years into the past
the same name. destroy Dracula and erase history.
He is voiced by Adam D. Clark.
monsters in an attempt to defeat him. Later in the game, humans and tells Dracula she will love him for eternity,
Shaft's ghost makes a final attempt to stop the hero. which Alucard relays in Symphony of the Night. She was
In 1797, Dracula's monsters kidnap Richter and indirectly the reason Dracula swore the destruction of
brainwash him. Shaft is instrumental in using his evil mankind.
powers to control Richter, turning him against anyone She is voiced by Alison Lester and Wendee Lee.
who seeks to defy Dracula. Maria guesses that he is un-
der their influence and helps Alucard to see past Shaft's
deception. Alucard is able to save Richter instead of Golem
killing him, and goes on to defeat Shaft, although not be-
fore Shaft successfully revives Dracula just before being Golem is a recurring character found throughout the
stopped for good. Castlevania series. His first appearance was in Rondo
of Blood.* [15] Golem was originally created by Camilla
He is voiced by Jeffery Manning and Tony Oliver. to be a mindless guard of ancient ruins. When he was
pulled into the time rift by Aeon, the rift gives him self-
Annette awareness. He fought the champions to become hu-
man, and discover the meaning of his existence. He lost
Annette (アネット Anetto) is Richter Belmont's fiancée. his self-awareness, after being returned to his own time
In Castlevania: Rondo of Blood̶and also Dracula X for frame (Castlevania Judgment). IGA says he is based on
the SNES and Dracula X Chronicles for the PSP̶she Golem-type monsters, like the Franken, from Castlevania
was kidnapped by Dracula's minions, along with Maria, I.* [16]
Iris, and Terra. Failing to save her will result in having to He is voiced by Jamieson Price in Judgment.
face her as a possessed vampiress in Dracula X and The
Dracula X Chronicles. She is English voice-dubbed by
Sally Cahill in The Dracula X Chronicles. In the English Alucard
localization of the SNES game Castlevania: Dracula X,
her name was spelled as "Anett" during the game's intro Main article: Alucard (Castlevania)
storyline. Depicted as a purple haired young girl in her
original Rondo of Blood design, she was redesigned as a Alucard (アルカード Arukādo) is Dracula's only child,
blonde in the same way as Maria, and wearing more aris- the half-vampire son of the Count and a human woman
tocratic attire in Dracula X for the SNES and in Chroni- named Lisa. He appears in Castlevania III, Aria of Sor-
cles for the PSP. row, Dawn of Sorrow, Judgment & Legends, and stars in
Symphony of the Night. He is voiced by Robert Belgrade
Iris and Terra (Symphony of the Night) and Yuri Lowenthal (all other
roles). A reference to the 1940s movie“Son of Dracula”
Terra (テラ Tera) is the lead priest of Richter's village, , Alucard is“Dracula”spelled backwards. This is a title
and Iris (イリス Irisu) is the doctor's daughter. They Alucard seems to have adopted for himself, as his actual
were kidnapped by Dracula's minions to taunt Richter, full name is Adrian Fahrenheight Tepes.
along with Annette and Maria. The way to rescue them is Alucard also appeared in Captain N: The Game Master
much simpler than rescuing Annette: To rescue Terra, go voiced by Ian James Corlett.
to stage 3ʼand find the hidden brick wall. Break through it
Alucard appears in Mirror of Fate, the second game in
and go down the stairs and you've rescued Terra, who will
the Lords of Shadow reboot series. It is revealed that this
give you the ability to kill red skeletons and break through
version of Alucard was originally Trevor Belmont, the son
red skeleton walls.* [14] To rescue Iris, go to stage 4ʼand
of Gabriel and Marie Belmont, before being turned into
go on top of the log ladders. Once you find a blue frog,
a vampire. Trevor grew up not knowing of his true ori-
do not kill it. Instead, let it follow you to a layer of frog
gin until the Brotherhood of Light reveals to him who
statues, one of which has nothing on it. The blue frog
his parents were. Believing that his father, Gabriel who
will jump onto the stone and you'll be able to go under
became Dracula, murdered his mother in cold blood, he
the log ladders and go down the stairs to rescue Iris, who
decides to pursue him, in the hopes of destroying him
will give you the ability to break through crystal walls.
and bringing peace. During the fight Trevor is defeated
and stabbed with his Combat Cross. Dying and gazing
Lisa at the Mirror of Fate he finally realizes the truth of what
really happened to Gabriel and feels sorry for him, call-
Lisa (リサ Risa) is Alucard's mother, and Dracula's sec- ing him his father. Dracula feeling confused, gazes at the
ond wife. Unlike others, she could see past his person- mirror as well and learns who Trevor was all along. Re-
ality and see a lonely man. She died from being accused morseful for killing his own son who had been unknown
of witchcraft after healing villagers with mountain herbs. to him the entire time, Dracula tries to bring him back to
Alucard witnessed her death and promised her not to hate life by making him drink his blood, which seems to be
16 CHAPTER 2. CHARACTERS
in vain. Dracula mourns over his loss, and places Trevor Transylvania.* [18] She was born with special abilities that
in a coffin with the name Alucard, since he never learned allowed her to sense the presence of physical and spiritual
his son's real name. Many years later Alucard awakens, beings, and was taught how to use a whip by her grandfa-
with pale white skin, white hair, and glowing orange eyes. ther.* [19] It is not explicitly stated whether the whip she
He meets up with Dracula and his own son, Simon. Alu- uses is the Vampire Killer or not.
card tries to finish what he started, angry that his father Within the castle, she encounters Alucard, the half-
turned him into a vampire. Dracula asks Alucard to join vampire son of Dracula. She had met him some time
him in remaking the world and destroying the brother- before and it can be inferred from their dialogue that the
hood, but Alucard refuses. Dracula proceeds to attack
two had formed a romantic relationship.* [20] Alucard
Simon for being a Belmont, wishing to end the Belmont was intent on dissuading Sonia from her goal, planning
bloodline due to his hatred of his past life. Alucard and
to stop his father alone. When Sonia would not yield,
Simon manage to defeat Dracula, and part ways as Drac- he challenged her to a battle to test her abilities. After
ula's castle crumbles.
she defeated him, Alucard was confident that Sonia could
Alucard also appears as a supporting character in the se- overcome Dracula and he went into a self-imposed sleep.
quel, Castlevania: Lords of Shadow 2, playing an im- Sonia defeated Dracula, and spared Europe from his evil
portant role in his father's journey of redemption. He influence for a time. Sometime after Dracula's defeat, So-
is playable in the DLC Revelations taking place shortly nia bore a child who“would carry on the fate and tragedy
prior to the events of the main game. In the Lords of of the Belmont family, and the bloodline of dark ways.”
*
Shadow series Alucard is voiced by Game of Thrones ac- [21] The child would grow up to fight Dracula again and
tor Richard Madden. become a hero.* [22]
Sonia was one of the confirmed leads in the Dreamcast
Master Librarian game Castlevania: Resurrection, up until that game's can-
cellation.* [23]* [24]* [25]
The Master Librarian (図書館の主 Toshokan no Aruji)
is the loyal servant of Dracula in charge of the knowledge
of the library. He will sell items to young master Alucard
for a price. 2.1.7 Bloodlines and Portrait of Ruin
He is voiced by Dennis Falt and Kyle Hebert.
Main articles: Castlevania: Bloodlines and Castlevania:
Portrait of Ruin
Succubus
Castlevania Legends and Sonia Belmont were rendered Bloodlines is deeply intertwined with the storyline of
non-canonical when the game was redacted from IGA's Bram Stoker's Dracula. As such, the father of John Mor-
series timeline due to inconsistencies.* [17] ris is Quincy Morris, a character from the novel. It is
only known that the Morrises are somehow of Belmont
lineage. It is interesting to note, that in the novel, Quincy
Sonia Belmont stabs Dracula at the cost of his life, while Harker cuts off
Dracula's head. The very fact however, that he managed
Sonia Belmont (ソ ニ ア・ ベ ル モ ン ド Sonia Beru- to unknowingly deal a crippling blow to Dracula may have
mondo) is the protagonist of Castlevania Legends. At been the foundation for his part in the Castlevania version
the age of seventeen she lived in a remote part of of these events.
2.1. CHARACTERS OF THE ''CASTLEVANIA'' SERIES 17
Elizabeth Bartley
Carrie Fernandez (キャリー・ヴェルナンデス Kyarī Renon (レノン Renon) is a demonic salesman who ap-
Verunandesu) is a magic-wielding girl descended from pears intermittently throughout the game. He claims that
the Fernandez clan, a family related by blood to the Bel- “one needs gold even in Hell these days”, and will gladly
nades. She was estranged from the populace of Wallachia sell the player various power-ups such as spells and po-
for her affinity with magic, her mother dying to protect tions. Renon can be summoned by picking up a contract
her from an angry mob. She turned her back on others, scroll that appears in various levels. The scroll then turns
but when she learned that Dracula had once again risen, into an open briefcase. If the player spends more than
she took it upon herself to use her powers to stop him. 30,000 gold pieces before encountering Dracula, Renon
She is Camilla Fernandez's cousin, who is also captured transforms into his demon form and attempts to claim
by a vampire and turned into one. your soul for Hell.
She is voiced by Bianca Allen.
Charles Vincent
Merchant
2.1.12 Lament of Innocence son Stone, (an artifact that allowed a person to steal a
Vampire's soul and make their power theirs, at the price
Main article: Castlevania: Lament of Innocence of becoming a vampire themselves) and Vampire Killer
can now sense his having abandoned Humanity. He of-
fers Leon eternal life, which Leon refuses, saying that
eternal life would be empty without Sara. Mathias then
Leon Belmont sends his servant Death after Leon, who is defeated by
him and gives him a message to pass on to Mathias. Leon
swears that his clan and the whip he now carries will de-
stroy Mathias one day, and from that day onward the Bel-
mont clan would hunt the night. Mathias would later be
known as Dracula.
Leon appears in sprite form in Portrait of Ruin as one of
the “Greatest Five”.
He is voiced by Dave Wittenberg.
Rinaldo Gandolfi
Albus
Main article: Castlevania Judgment Rohan Krause is the leader of The Order who attempts
to resurrect Dracula in the late 17th Century. He claims
to have killed Desmond Belmont's father even though he
According to Iga,“So as many of you know, the Castleva-
had the Vampire Killer Whip. He is a master of alchemy
nia timeline goes over 1000 years”,“And there is a char-
and was in possession of the Magic Gauntlet which Ri-
acter trying to destroy that timeline. Due to magic forces,
naldo had given Leon Belmont centuries ago. He plotted
a variety of characters from different eras are brought to-
to resurrect Dracula using a blood sacrifice and planned to
gether.”* [35]
serve at his side. However, the Belmont's and their allies
were able to track down the order long before they were
ready to revive the Dark Lord properly. He is defeated
Aeon
at the hand of Desmond, who indicated that he was only
seeking the prevention of Dracula's revival, not revenge
Aeon (アイオーン Aiōn) is a time-obsessed warrior with
for what he had done to his father. Though his dreams
no era to call his own. He pulled together various heroes
of being one of Dracula's right hand men during his reign
and villains from different eras into a time rift to collect
was shattered, his own blood was sufficient to raise his
soul keys, and to find a champion to stop the Time Reaper
lord and Desmond had to battle an early risen Dracula
from destroying the universe. Of note is that Aeon utters
shortly afterwards.
some of the Same lines used by Time Traveler Saint Ger-
main in Castlevania: Curse of Darkness, an association
between the two characters is not implicitly stated. 2.1.16 Lords of Shadow
He is voiced by Ezra Weisz.
Main article: Castlevania: Lords of Shadow
Gabriel Belmont
2.1.15 Order of Shadows
Gabriel Belmont (ガ ブ リ エ ル・ ベ ル モ ン ド
Main article: Castlevania: Order of Shadows Gaburieru Berumondo) is the central character of the
Lords of Shadow series. He is a member of the Broth-
erhood of Light, an elite group of holy knights who pro-
While the team members worked actively with IGA to tect and defend the innocent against the supernatural. He
ensure the game was consistent with the canon, Order learns of a Mask which has the power to bring back the
of Shadows is considered a side story to the Castlevania dead, and contemplates on using it to revive his recently
canon.* [36] murdered wife.
As an infant he was found abandoned at the door of one
Desmond, Zoe and Dolores Belmont of the Brotherhood of the Light convents. It is not known
who his original parents were. Some suspect he was
Desmond Belmont is the main character of Order of the unwanted child of a local wealthy landowner, most
Shadows. Zoe and Dolores Belmont* [36] are the sisters likely from the Cronqvist family, though this has never
of Desmond. Dolores is the youngest of the three vam- been proven. The Order named the boy after the blessed
pire hunter siblings. She is equally capable of handling Archangel Gabriel and raised him as one of their own.
the Vampire Killer Whip, though she is not of age yet. The precocious child quickly proved to be extremely tal-
ented, developing a mastery of the fighting arts unprece-
dented in the Brotherhood. Gabriel took the surname of
Giovanni Belmont, due to his love for mountains and the high places
of the world. The name Belmont is of French origin, and
Giovanni is a descendant of Rinaldo Gandolfi who aided it means “beautiful mountain”. The name is the union
the Belmont Clan in tracking The Order in the game Or- of two French words: belle, meaning beautiful and mont
der of Shadows. The Belmont sisters came upon the Al- meaning mountain.
chemic Gauntlet in the Order's possession and he tells Prone to dark moods and occasional ambivalence,
them that it will be able to give its owner the ability to Gabriel was deeply affected by the death of his childhood
use alchemical artifacts. sweetheart, Marie. Gabriel has embarked on this journey
2.1. CHARACTERS OF THE ''CASTLEVANIA'' SERIES 25
Victor Belmont
Pan
Victor Belmont is a descendant of Gabriel Belmont, al-
Pan (パン Pan) is the ancient Greek god of the old for- though his exact relation is unknown. Victor claims to be
est who may hold a clue to the circumstances surrounding the last of the Belmont lineage.
the death of Gabriel's wife. Pan has contacted the Broth-
erhood of the Light to tell them that Marie Belmont calls Voiced by Anthony Howell.
from the other side and wishes to speak to her husband, so
Gabriel searches for Pan's hidden grotto to seek the truth.
Inner Dracula
During Gabriel's journey, Pan assumes several forms in-
cluding a horse, an eagle, and an armor clad knight. Inner Dracula is the Blood of the titular Castlevania and
Voiced by Aleksander Mikic. a demon who takes on the form of Dracula.
26 CHAPTER 2. CHARACTERS
At a time, the Toy Maker was the brightest pupil of Ri- [1] From opening crawl: Meanwhile, powerful forces were
struggling for the soul of a man named Alucard. The very
naldo Gandolfi; Though, he much preferred to build toys
same Alucard who had teamed up with Trevor Belmont
for children and the skill that gave him his name made to battle his immortal father, Count Vlad Tepes Dracula.
him legendary across the lands. However, hearing of his Castlevania: Symphony of the Night. Konami. PlayStation
skill was Walter Bernhard, a member of the Bernhard (in English). 1997-10-02.
family who offered the Toy Maker a place in his Castle
to make his craft. [2] Game Simulation Video series: Akumajō Dracula (arcade
version) (in Japanese).
In time the Toy Maker realized, but not until it was too
late, that Walter came from a family of dark occultists [3] Juste: My grandfather, Simon, gathered and destroyed
who summoned a demon to possess his kind soul, twisting the relics to end Dracula's curse. Konami. Castlevania:
his craft in the darkest way and making for, the Castles Harmony of Dissonance. Konami. Game Boy Advance.
Master, weapons of death and destruction, some being the 16-9-2002.
Dark Pain, the Stopwatch, and the Macabre Puppet, and
Gargoyles. [4] “Interview: Noisycroak On Traversing Castlevania's Mu-
sical Timeline”.
However, the Demon couldn't completely corrupt the Toy
Makers soul resulting in something of a split personality; [5] Chris Kohler (July 23, 2008). “Why a Fighting Game?
the original kind old man and the childish and sadistic de- Castlevania Creator Explains Himself”. Wired.
mon within. Sometime during this period, the Toy Maker
was touched by the puppet of a child seeking to free his [6] “Video Games Daily | Castlevania Interview with Kon-
ami's Koji Igarashi, October 2008”. Games.kikizo.com.
soul from the demon and escape Walter Bernhard; who
2008-10-22. Retrieved 2013-08-16.
then discovered he had regained his innocence, Walter
removed his heart, putting the Toy Maker into a deep [7] David Oxford (2008-06-27).“Passing Judgment on Wii's
slumber. Castlevania”. Kombo. Retrieved 2008-07-17.
It is unknown his fate, while Carmilla took over the cas-
[8] “DVD Review: Captain N The Game Master - The
tle, and only then until Gabriel Belmont, rechristened as
Complete Series”. Monsters and Critics. 2007-02-12.
Dracula, took over as well. Archived from the original on December 11, 2013. Re-
trieved 2013-08-16.
[19] From Manual: She was taught how to handle a whip by [38]“Lords of Shadow Interview for PS3”. VideoGamer.com.
her grandfather and learned at an early age of her abil- 2009-09-03. Retrieved 2013-08-16.
ity to sense the presence of beings physical and spiritual
that cannot be seen by ordinary humans. (1998) Konami: [39] It doesn't follow any Castlevania timeline, says Cox, be-
Castlevania Legends. Konami, 11. cause Konami didn't want to limit the potential audience
to the truly hardcore.
[20] Alucard: Do not trouble yourself about it, Sonia. Now,
I must sleep. I fear we shall not meet again. Farewell, [40] “Castlevania: Lords Of Shadow Video Game, Preview
my beloved, my beautiful vampire hunter. KCE Nagoya. Walkthrough HD”. GameTrailers. August 28, 2010. Re-
Castlevania Legends. Konami. Game Boy (in English). trieved October 28, 2011.
1998-3-11.
[41] "Castlevania - Lords of Shadow Official Site”. Konami.
[21] Epilogue: After some time, the young girl of our leg- Retrieved October 28, 2011.
end became a mother, whose child would carry on the fate
and tragedy of the Belmont family, and the bloodline of [42] “Castlevania: Lords of Shadow Video - Preview Walk-
dark ways. KCE Nagoya. Castlevania Legends. Konami. through”. GameTrailers. Retrieved 2013-08-16.
Game Boy (in English). 1998-3-11.
[22] Epilogue: And yet this child, once content in the arms
of its mother, will also rise to fight courageously against 2.2 Dracula
the Prince of Darkness, who will return once again. This
child who, one day, will be praised by all the people as
Dracula Vlad Ţepeş or simply known as Dracula (ド
a hero...... KCE Nagoya. Castlevania Legends. Konami.
ラキュラ Dorakyura) is a fictional character from the
Game Boy (in English). 1998-3-11.
multi-platform Castlevania video game series. A vampire
[23] “Castlevania Resurrection - Dreamcast - IGN”. Dream- and sorcerer, he is the main antagonist of the series and
cast.ign.com. 1999-11-04. Retrieved 2013-08-16. the final boss of almost every installment. He is the over-
all primary protagonist in the rebooted Castlevania tril-
[24] “Canceled Games”. Vgmuseum.com. Retrieved 2013-
ogy The Lords of Shadow ̶though he takes on his clas-
08-16.
sical antagonistic role in the game The Mirror of Fate̶
[25] Darkmoon, darkmoonfirelyte@hotmail.com. “Castleva- where his origin is heavily altered, as he is reimagined as
nia Resurrection”. Castlevaniadungeon.net. Retrieved being part of a holy order who eventually falls from grace
2013-08-16. and becomes the vampire Dracula.
[26] “Tales From The Crypt: Castlevania 20th Anniversary The Dracula of Castlevania is based on Bram Stoker's
Blowout from”. 1UP.com. 1997-10-31. Retrieved 2013- character in the novel of the same name, who was in
08-16. turn likely named for Vlad III Dracula of Wallachia. The
[27]“DSC01722 | Flickr – Condivisione di foto!". Flickr.com.
Castlevania Dracula draws some history from both, but
2006-12-04. Retrieved 2013-08-16. instead of preying on maidens this one threatens whole
realms with his armies at the least, and at worst is pre-
[28] Nintendo Power, July 2008 sented as the very embodiment of evil. He is, however,
capable of loving relationships (his evil nature is partly
[29] “Viewer - Konami's E3 press conference”. Cover-
itlive.com. 2008-07-16. Retrieved 2013-08-16.
fuelled by the loss of two women he loved) and, despite
their differences, he loves his son Alucard.
[30]“Appearances: Castlevania: Legacy of Darkness”, Castl-
In the series reboot Castlevania: Lords of Shadow, Drac-
evania Judgment manual, pg 23
ula is reimagined as an 11th-century holy knight named
[31] “Interview: IGA-san Talks Castlevania Judgment on Nin- Gabriel Belmont and serves as the central character of
tendo Wii #1 at Nintendo Cubed3”. Cubed3.com. Re- the game and its two sequels. The Lords of Shadow se-
trieved 2013-08-16. ries tell the story of Gabriel's quest to save the world, fall
[32] Circle of the Moon#cite note-4
into darkness and journey of redemption. The series por-
trays Dracula in a more sympathetic light, compared to
[33] Archived May 11, 2011, at the Wayback Machine. his original counterpart.
[34] (2002) Konami: Castlevania: Harmony of Dissonance --
Instruction Booklet. Konami, 22.
2.2.1 Conception and design
[35] Konami's E3 press conference
Dracula's appearance is very inconsistent throughout the
[36] Vasconcellos, Eduardo. “Castlevania: Order of Shadows series' history. In just about every game, he wears very
Q&A”. IGN.
aristocratic clothing, whether it be a tuxedo (a la Bela Lu-
[37] “Castlevania: Lords of Shadow at E3 Press Conference” gosi) or some sort of royal garb (complete with medals
. GamePro. Archived from the original on 2009-10-18. and medallions). His face has evolved into many dif-
Retrieved 2009-05-05. ferent forms. Initially, his face resembled that of Bela
28 CHAPTER 2. CHARACTERS
Lugosi's Dracula in the first few games (this appearance Quest, it is revealed that, in his dying moments at the end
was reused in Castlevania: Portrait of Ruin). Every few of the first game, Dracula had placed a curse on Simon,
games, his appearance changed from one sort to another. which condemned him to slowly die of his wounds. In
In Akumajou Dracula X: Chi no Rondo and the beginning 1698, Simon set out to gather Dracula's scattered body
of Castlevania: Symphony of the Night, he had the form of parts and use them to resurrect the Count in the ruins
an anime character with medium length, dull purple hair. of his castle. Simon then defeated the reborn Dracula
He has a more demonic look in Castlevania: Dracula X once again. The best ending hints that although Simon de-
and Castlevania: Bloodlines. The more recent look of feated Dracula and dispelled his curse, Dracula nonethe-
Dracula, starting with Symphony of the Night, gives him less ended up reviving himself.
a beard or goatee of some sort and longer hair. His hair Castlevania III: Dracula's Curse was a prequel to the origi-
color still changes between a dark brown or black and a
nal game, starring Simon's ancestor Trevor in 1476. This
gray color. His facial proportions also change. He has a game introduced Alucard, Dracula's estranged son. In
very heavyset and muscular looking face in the Nintendo
Dracula's Curse, it is stated that Dracula “practiced sor-
64 Castlevania games, whereas he has a more thin and el- cery in order to create a bad world filled with evil”. The
egant face in Symphony of the Night and the first two hand people of Transylvania secured the aid of Trevor Bel-
held games. In Castlevania: Curse of Darkness, Dracula mont, who journeyed to Castlevania and met up with sev-
wears a long robe of some sort, with a more realistic ver- eral allies along the way, including Alucard, Sypha Bel-
sion of the Symphony of the Night face. nades and Grant Danasty.
His most common form of attack is to teleport from one Concurrent to the release of Nintendo Entertainment
part of the screen to another, then opening his cape to fire System trilogy were two games on the Game Boy. In
a spread of three small fireballs at the player, whereas in Castlevania: The Adventure, set in 1576, Christopher
later games he can also fire larger, meteor-like fireballs: Belmont defeated Dracula in typical circumstances. It
these attacks are called“HellFire”and“Dark Inferno”re- is later revealed that Dracula escaped and survived until
spectively. Usually, he can only be damaged with strikes 1591, when he kidnapped Christopher's son Soleiyu and
to the head or neck area. After being defeated in his hu- tried to turn him against his father. In Castlevania II: Bel-
manoid form, Dracula usually morphs into a larger, more mont's Revenge, Christopher defeated Dracula again and
powerful demon-like dragon or dinosaur form. In some saved his son.
games, such as Castlevania: The Dracula X Chronicles,
Dracula consists of three forms in total. This is in con- The Castlevania series took a dramatic turn with the
trast to Castlevania: Order of Ecclesia, where he only has PC Engine game Castlevania: Rondo of Blood (remade
one form. This battle with Dracula does feature multiple for the Super Nintendo Entertainment System as Castl-
phases of combat, however: in the first phase he acts as evania: Dracula X and later remade and ported for
described above yet shoots a barrage of fireballs for Hell- the PlayStation Portable as Castlevania: The Dracula X
fire and even adds a new attack called“Fatal Ray”to his Chronicles). This game took place in 1792 and starred a
repertoire, which he performs after he uses Dark Inferno. new Belmont named Richter. This was the first game in
With this attack he shoots beams of dark energy into the the series to use substantial voice acting to further the nar-
air which cascade down shortly afterwards. In the sec- rative. Dracula is resurrected by a cult led by a dark priest
ond phase, his tactics and the attacks he uses change dra- named Shaft. He proceeds to kidnap several villagers in-
matically. If playing as Shanoa, the battle enters a third cluding Richter's girlfriend Annette (who was renamed
phase when the second is completed: here he cannot be to Annet Renard in Castlevania: Dracula X and became
damaged and a certain Glyph Union must be performed Maria's sister) and Maria Renard. In the “best”ending
before he unleashes “Giga Demonic Megiddo”, which of the game, Richter saves all the kidnapped women and
can easily kill Shanoa with one blast (a weaker version of defeats Dracula.
this attack features in Portrait of Ruin, during the Dracula Rondo of Blood was followed by a critically acclaimed
and Death stage of the battle). PlayStation sequel, Castlevania: Symphony of the Night.
The protagonist of this game was Alucard, who en-
tered Castlevania in 1797 following the disappearance
2.2.2 Appearances
of Richter. Symphony of the Night introduced the char-
acter of Lisa, Alucard's mother and Dracula's wife who
Dracula first appeared in 1986's Castlevania, set in 1691.
had been executed as a witch for preparing medicine to
At this point the plot of the series was very simple
help the sick. As the game progressed, Alucard discov-
̶Simon Belmont took up his ancestral weapon, the
ered that Shaft had placed Richter under a dark spell, the
Vampire Killer whip, and ventured into Dracula's cas-
idea being that Richter would destroy all other enemies
tle to defeat its proprietor. The original game had no in-
of Dracula. Alucard defeated Shaft then faced his res-
game text to drive the story along. The plot of Castleva-
urrected father. They exchanged words before Alucard
nia was re-used in the remakes Vampire Killer, Haunted
defeated Dracula, telling him Lisa's last words: “Do not
Castle, Super Castlevania IV and Castlevania Chronicles.
hate humans. If you cannot live with them, then at least
In the manual of the second game, Castlevania II: Simon's
2.2. DRACULA 29
Soma equips Mina's talisman beforehand, he resists the In Mirror of Fate Gabriel returns as Dracula. His goal is to
transformation (and is snapped out of it by Arikado), but destroy the Brotherhood of Light in order to“remake”the
his power of dominance is copied by Dmitri Blinov, one world, as he believes the Brotherhood is evil and corrupt,
of Celia's accomplices, and he and Celia escape under- as well as the Brotherhood manipulated him and allowed
ground. Celia still dies, however: Dmitri sacrifices her to his wife to be killed when they could've prevented it. It's
corrupt Arikado's power and render him unable to fight. been revealed the brotherhood believed Gabriel was the
Dmitri attempts to become the new Dracula like Graham chosen one, and would redeem mankind. The Brother-
before him so he may understand his power, but he loses hood however knew of his descent into darkness so they
control of the power of dominance and was consumed raised his son, Trevor, kept from him in secret by Marie,
by it. This transforms him into a gargantuan creature as a member of the brotherhood in order to combat his
called Menace, which Soma vanquishes. This results in father. Later Trevor would track down his father and at-
the“good”ending, in which Soma is reassured that even tempt to avenge the death of his mother. He is impaled
if there is a need for a dark lord, it does not need to be with his own Combat Cross. While dying, Trevor looks
him. into the Mirror of Fate and sees what actually happened
to Gabriel. Feeling sorry for him, he calls him his father.
Castlevania: Portrait of Ruin was a sequel to Bloodlines.
The player takes control of Jonathan Morris, John Morris' After looking into the mirror and learning the truth, Drac-
son, and Charlotte Aulin. In this game, Dracula's castle is ula panics and desperately attempts to revive him by giv-
resurrected by vampire artist Brauner during World War ing him his own blood. After it does not seem to work, he
II. At the end of this game, Dracula takes the unusual step puts Trevor in a coffin with the name Alucard as he never
of fighting alongside Death, before fusing with Death and knew his son's true name. At the end of the game Drac-
morphing into a final, demonic form. ula faces his son, now revived, and his grandson Simon.
The end of the battle sees him disappear and Alucard says
Castlevania: Order of Ecclesia was set around 1800 and that's not how a vampire is supposed to die.
featured a holy order named Ecclesia which had appar-
ently created a power named Dominus with the ability Gabriel returns as the main character in Castlevania:
to defeat Dracula. However, it transpired that Dominus Lords of Shadow 2, where he refers to himself as
was actually constructed from Dracula's own power, and the dragon, Dracul. Having abandoned his quest for
the Order made Dominus to break the seal on the cas- vengeance, his goal is to put an end to his immortal exis-
ket imprisoning his soul, as their leader Barlowe believed tence.
Dracula's return was secretly mankind's greatest desire.
Ecclesia's chief researcher Albus had stolen the Domi-
nus glyph in an attempt to protect the main character,
Shanoa, who had been raised as his younger sister, but 2.2.3 Reception
became possessed by Dracula when he absorbed one part
of the glyph. After Dracula's resurrection Shanoa faces
and defeats him. Dracula was listed as the third top villain of 2006 by
Game Informer.* [4] He was also listed as the number 7
Dracula appears in the post-credits scene of Castlevania: most recurring video game character who has died re-
Lords of Shadow, a reboot of the series. The game fol- peatedly and been resurrected.* [5] He is ranked third on
lows Gabriel Belmont in the year 1047, but the epilogue EGMʼs Top Ten Badass Undead.* [6] GameDaily ranked
reveals that in modern times Gabriel has become a vam- him number sixteen in their“Top 25 Evil Masterminds of
pire who identifies himself by saying “Eu sunt Dracul” All Time”article, noting his persistence.* [7] His persis-
in Romanian which can roughly translate based on how tence resulted in him being ranked amongst the most per-
much etymology research is done to “I am the Dragon” sistent video game villains of all time by GameDaily.* [8]
, “I am the Devil”or more popularly “I am Dracula” IGN listed him eight in their “Top 10 Most Memorable
.* [1] A secondary character, Zobek, finds Dracula hiding Villains”article, noting his grudge against the Belmonts
in a ruined church and tries to win his support against the and calling him “the Timex of villains.”* [9] In a later
acolytes of Satan.* [2] Before Gabriel disappears, Zobek article, they listed him as one of their favorite monsters
tells him he will free him of his immortality if he helps in video gaming, stating a preference for the Castlevania
him.* [3] It is explained through the game's two DLC representation of Dracula over others due to him having
Packages Reverie and Resurrection that after the defeat “a sense of fashion and style that few other versions pos-
of the Lords of Shadow a powerful demon they locked sess.”* [10] They would also list him as the 23rd best
away called the Forgotten One had begun to break free. video game villain, calling him one of the most prolific
In order to enter the demon's prison dimension Gabriel video game villains ever.* [11] GamesRadar listed him
somewhat reluctantly allowed himself to be turned into first on their list of video game villains who never stay
a vampire followed by defeating the demon by absorbing dead, stating that he has died more than any other video
its power and killing it in a single blow, completely sacri- game villain ever and that like The Legend of Zelda an-
ficing his humanity in the process. tagonist Ganon, he never learns from his previous bat-
tles.* [12]
2.3. ALUCARD 31
[12] “The Top 7... villains who never stay dead”. Kojima's work in Symphony of the Night was her first
GamesRadar. Retrieved 2010-01-05. breakthrough into the gaming industry, and her dark,
gothic style borrows heavily from bishōnen-style art.* [2]
In Aria of Sorrow, Kojima's designs followed the“differ-
2.3 Alucard ent route”theme that producer Koji Igarashi was attempt-
ing to pursue with Aria of Sorrow by placing it in a futur-
istic setting.* [5] Following this theme, Alucard's appear-
Adrian Fahrenheit Ţepeş (アドリアン・ファーレン ance as Genya Arikado was made much more contempo-
ハイツ・ツェペシュ Adorian Fārenhaitsu Tsepeshu), rary, featuring modern attire as versus the medieval ap-
better known as Alucard (アルカード Arukādo), is a pearance of previous Castlevania characters.* [5] Kojima
character in Konami's Castlevania series of video games. was not present in the design team for Castlevania: Dawn
His first appearance in the series was in the 1989 game of Sorrow, and Arikado, along with the rest of the cast,
Castlevania III: Dracula's Curse, but he is best known for were drawn in an anime style. Igarashi, also the producer
his role in the critically acclaimed Castlevania: Symphony of Dawn of Sorrow, wished to utilize the anime style as
of the Night, released in 1997. His design in Symphony of a marketing technique due to his belief that the Nintendo
the Night was created by Ayami Kojima, marking her first DS targeted a younger audience than previous Castleva-
contribution to the Castlevania franchise. nia games had.* [6]* [7] The anime style would also serve
In the series, Alucard is the son of Dracula, the antago- as a litmus test as to whether future Castlevania games
nist of the Castlevania series. Due to his human mother, would incorporate the style.* [8]
32 CHAPTER 2. CHARACTERS
Voice actors of the Xbox Live Arcade for the Xbox 360,* [19] on the
PlayStation Network for the PlayStation 3,* [20] and part
Symphony of the Night was the second Castlevania game of Castlevania The Dracula X Chronicles, a compilation
to use voice actors for the characters (the first being that contained Symphony of the Night alongside Akumajō
the Akumajō Dracula X Chi no Rondo for the PC En- Dracula X Chi no Rondo.* [10] Aside from the changing
gine Super CD-ROM², which released only in Japan of the script and Alucard's voice actor to Yuri Lowen-
at the time).* [9] The Japanese voice actor for Alucard thal, his role in the Symphony of the Night portion of The
was Ryōtarō Okiayu, and the English voice actor was Dracula X Chronicles remains the same.* [10]
Robert Belgrade. In Castlevania The Dracula X Chroni- The 1997 Castlevania Legends for the Game Boy was
cles, Castlevania Judgment and Castlevania: Harmony of Alucard's third appearance in the series. Similar to his
Despair, Alucard was English voiced by Yuri Lowenthal. initial appearance in Dracula's Curse, he is a boss chal-
Igarashi noted that due to fan complaints over the poor lenging the skills of the game's protagonist, Sonia Bel-
voice acting in a majority of the original cast in Symphony mont. After she defeats him, he accepts her strength and
of the Night, a new script for the game better translating decides to submerge his powers by sleeping, believing
the original Japanese text, as well as a set of new voice that she will defeat Dracula in his stead.* [21]* [22] Koji
actors were used.* [10]* [11] Igarashi later removed Castlevania Legends from the offi-
cial canon of the series, meaning that the plot of the game
never occurred in the series' continuity.* [23]* [24]
2.3.2 Appearances
In the 2003 Castlevania: Aria of Sorrow for the Game
In the 1989 Castlevania III: Dracula's Curse for the NES, Boy Advance, Alucard is present in disguise as the enig-
Alucard is initially a boss encountered over the course of matic Japanese government agent Genya Arikado in or-
the game by the primary protagonist, Trevor Belmont. If der to prevent the powers of his father, who was finally
the player defeats Alucard, he can be utilized as a playable killed by Julius Belmont, from ending up in the wrong
character in the game.* [12] This was a significant depar- hands.* [25]* [26]* [27] He meets the game's protagonist,
ture from the first two Castlevania games for the NES, Soma Cruz, and explains his “power of dominance,”or
and the fourth installment on the Super NES, which only his ability to absorb the souls of the monsters he defeats
featured Simon Belmont as the primary playable charac- and use their abilities.* [28] He instructs him to seek out
ter, and Alucard's abilities, a fireball attack and the ability the castle's throne room, where Soma realizes that he is
to transform into a bat, were unique elements introduced Dracula's reincarnation.* [29] Arikado subsequently ad-
into the series.* [1]* [12] Following the defeat of Dracula vises Soma to destroy the flow of chaos in the castle to
and the game's conclusion, Alucard voluntarily goes into free himself from his fate, which Soma succeeds in do-
a protracted sleep to ease his feelings of patricide and to ing.* [30]
prevent his powers from harming the world. Alucard reprises his role as Arikado in the sequel to Aria
Alucard's following appearance in the series is in the 1997 of Sorrow, the 2005 Castlevania: Dawn of Sorrow for the
Castlevania: Symphony of the Night for the PlayStation Nintendo DS, where he works to stop the machinations
and Sega Saturn, where he is featured as the game's pro- of a cult headed by Celia *
Fortner to create a new dark
*
tagonist and primary playable character. [4] He is de- lord by killing Soma. [31] Arikado initially requests that
scribed as a man of great strength and inhuman beauty. Soma does not become involved, but gives him a letter
Due to the brainwashing of the current member of the and talisman from Mina when he encounters him later in
*
Belmont clan, Richter Belmont, Alucard heads to his fa- the game. [32] After both of Celia's “dark lord's can-
ther's castle to find Richter and ensure that Dracula does didates,”Dmitrii Blinov and Dario Bossi, are defeated,
*
not return into the world. [9] He encounters Richter, who Arikado stops Celia's attempt to force Soma to awaken
has been controlled by the dark priest Shaft into believing into the new dark lord, but inadvertently allows Dmitrii
* *
he is the lord of Dracula's castle, and Alucard manages to to revive himself. [33] [34] He confronts him, but is
free him from the spell controlling him.* [13] In response, stopped*when Dmitrii uses Celia as a sacrifice to seal his
Shaft creates an inverted version of Dracula's castle for powers. [35] Following Soma's battle with Menace, a gi-
Alucard to travel through, and Alucard defeats Shaft, and ant demon that sprouts from Dmitrii, Arikado explains to
ultimately, Dracula as well.* [14]* [15] Symphony of the Soma that he is not *
destined to become the dark lord, nor
Night also expands on Alucard's background, revealing does he need to. [36] In the game's Julius Mode, Arikado
how his human mother, Lisa, was hunted down and ex- is playable as Alucard after he is found in the castle.* [37]
ecuted by humans who believed her to be a witch.* [16] Alucard was one of the playable characters in Castlevania
Despite this, Lisa admonished Alucard to respect humans Judgment for the Nintendo Wii, a fighting game based on
and not hate them as his father did.* [17] Alucard's place- the series.
ment as a protagonist was unusual for the series up to that
point, as previous Castlevania games had featured often
members of the Belmont clan as the protagonists.* [18]
Symphony of the Night would later be re-released as part
2.3. ALUCARD 33
Lords of Shadow identity to his father once he remembers their pact. They
destroy Zobek and Satan and appear to be on good terms
Alucard appears in Castlevania: Lords of Shadow – Mir- in the end. Alucard is also the protagonist of the DLC
ror of Fate, a chapter of the Lords of Shadow reboot se- Revelations, taking place shortly prior to the events of
ries. It is revealed that this version of Alucard was origi- the game.
nally Trevor Belmont, the son of Gabriel and Marie Bel-
mont, conceived before Gabriel was turned into a vam-
pire and became the dark lord Dracula. Trevor grew up 2.3.3 Reception
not knowing of his true origin until the Brotherhood of
Light reveals to him who his parents were. Believing that Alucard has received praise and criticism from several
his father Gabriel murdered his mother in cold blood, video game publications, primarily concentrating on his
he decides to pursue him in the hopes of destroying him role in Symphony of the Night. GameSpot featured *
him in
and bringing peace to the land. After infiltrating the cas- their article“All Time Greatest Game Hero”. [38] In a
tle, Trevor successfully fights his way to the throne room, review of Symphony of the Night, RPGFan celebrated the
where he confronts Dracula without letting on that he is fact that Alucard was not a member of the Belmont clan,
his son, or telling Dracula his name. Although Trevor the protagonists of most Castlevania games, and that the
puts up a valiant effort, in the end he is defeated and fact he was Dracula's son added “an element of depth
stabbed in the heart with his own Combat Cross. Dy- to the plot”due to the varied reactions he *
would receive
ing and gazing at the Mirror of Fate he finally realizes the from the inhabitants of Dracula's castle. [18] RPGamer
truth of what really happened to Gabriel and feels sorry disagreed with this assessment, noting that the plot and
for him, calling him his father. Dracula, confused, gazes Alucard's role “isn't very deep” and secondary to the con-
*
at the mirror as well and learns who Trevor was all along. centration on gameplay. [39] GameSpot called Alucard's
Remorseful and horrified for killing his own son who had sprite and running animation “easily some of the most *
been unknown to him the entire time, Dracula desperately impressive visuals in the entire Castlevania library.” [9]
tries to bring him back to life by giving him his blood, James Paul Gee of CiteSeer noted that“even though Alu-
which seems to be in vain. Dracula mourns over his loss, card is a vampire hunter, he has *
no distinctive skills asso-
and places Trevor in a coffin with the name Alucard, since ciated with this profession”. [40] In 2012, GamesRadar
he never learned his son's real name. Many years later ranked him as the 91st best hero in video games.* [41]
Alucard awakens, with pale white skin, white hair, and Empire also included Alucard on their list of the 50 *
great-
glowing orange eyes. He meets up with Dracula and his est video game characters, ranking him as 34th. [42]
own son, Simon. Alucard tries to finish what he started, Alucard's appearance in Aria of Sorrow and Dawn of
angry that his father turned him into a vampire. Dracula Sorrow as Genya Arikado was also noted by review-
asks Alucard to join him in remaking the world and de- ers. RPGamer celebrated how the greater concentra-
stroying the brotherhood, but Alucard refuses. Dracula tion on supporting characters, including Arikado, were a
proceeds to attack Simon for being a Belmont, wishing welcome change from previous Castlevania games.* [43]
to end the Belmont bloodline due to his hatred of his past RPGFan derided Arikado's“cool and impassive person-
life. Alucard and Simon manage to defeat Dracula, and ality”as stereotypical, but praised the game's character
part ways as Dracula's castle crumbles. development as setting him apart from previous support-
*
Alucard appears in the sequel Castlevania: Lords of ing characters in the series. [44] The switch to an anime
Shadow 2 as a supporting character. Since the game takes style for the character designs in Dawn of Sorrow was no-
place centuries later, Alucard's personality and standing tably criticized, as many reviewers preferred the designs
towards his father has drastically changed. He believes made by Ayami Kojima. GameSpy deplored the “shal-
that Dracula can still be redeemed and makes it his goal low, lifeless anime images”and IGN called the images
to free the world from tyranny and vanquish the evil that “down to the *
level of 'generic Saturday morning Anime'
*
had corrupted him and his father. He concocts a cen- quality.” [45] [46]
turies spanning plan to put his father into a deep sleep by
piercing his heart with the Crissaegrim sword, in order to 2.3.4 See also
make both the lord of the dead, Zobek and Satan himself,
believe that Dracula is dead, so they can come out in the • List of fictional dhampirs
open. Once they do, Alucard would remove the sword so
Dracula can resurrect and then destroy Zobek and Satan
for good. Dracula agrees with his son's plan and awak- 2.3.5 Notes and references
ens centuries later during modern times. Throughout the
game Alucard also appears as a younger Trevor Belmont [1] Bozon Mark (2007-01-18).“IGN: Castlevania: The Ret-
and guides Dracula through his Castle to help him recover rospective - Page 2”. IGN. Retrieved 2008-02-17.
his old powers and missing memories. In order to not [2] “Creative Uncut - Artist Profile: Ayami Kojima”. Cre-
draw suspicion to his plan, Alucard masquerades him- ative Uncut. Archived from the original on 25 January
self as Zobek's Lieutenant and eventually reveals his true 2007. Retrieved 2007-02-17.
34 CHAPTER 2. CHARACTERS
[3] “Castlevania III: Dracula's Curse for NES - Technical [19] Sinclair, Brendan (2007-03-16).“Castlevania sinks fangs
Information, Game Information, Technical Support”. into XBLA next week”. GameSpot. Retrieved 2008-02-
GameSpot. Retrieved 2008-02-17. 18.
[4] Kalata, Kurt (2006-07-26). “Tales From The Crypt: [20] Bishop, Sam (2007-11-29). “Castlevania: Symphony of
Castlevania 20th Anniversary Blowout from 1UP.com - the Night (PSN) Review”. IGN. Archived from the orig-
Page 2”. 1UP.com. Retrieved 2008-02-16. inal on 14 September 2008. Retrieved 2008-08-02.
[5] Nutt, Christian (2003-01-18). “GameSpy: Castlevania: [21] Konami (1997-11-27). Castlevania: Legends. Game Boy
Aria of Sorrow Preview”. GameSpy. Archived from the Color. Konami. Alucard: Ooww! I had no idea you had
original on 10 February 2007. Retrieved 2007-02-17. become so strong. / Sonia: Oh, Alucard! / Alucard: It
looks like this time it is I who have learned a lesson. /
[6] Barres, Nick Des. “TGS2005 - Koji Igarashi”. playon-
Sonia: Alucard, did you purposely...? / Alucard: No,
line.com. Retrieved 2007-02-18.
Sonia. You have made me believe in your strength.
[7] Sheffield, Brandon (2005-08-15). “Whip Smart:
[22] Konami (1997-11-27). Castlevania: Legends. Game Boy
Konami's Koji Igarashi On Mastering Castlevania”.
Color. Konami. Alucard: Do not trouble yourself about
Gamasutra. Retrieved 2007-02-18.
it, Sonia. Now, I must sleep. I fear we shall not meet again.
[8] Payton, Ryan (2005-11-03). “A new art style for Castl- Farewell, my beloved, my beautiful vampire hunter.
evania”. 1UP.com. Retrieved 2007-02-18.
[23] Bozon Mark (2007-01-18).“IGN: Castlevania: The Ret-
[9] Whalen, Mike; Varanici, Giancarlo (1998-09-10). “The rospective - Page 6”. IGN. Retrieved 2008-02-18.
History of Castlevania - Page 11”. GameSpot. Retrieved
2008-02-17. [24] Kalata, Kurt (2006-07-26). “Tales From The Crypt:
Castlevania 20th Anniversary Blowout from 1UP.com -
[10] Shoemaker, Brad (2007-02-02).“Castlevania: The Drac- Page 5”. 1UP.com. Retrieved 2008-02-18.
ula X Chronicles Hands-On First Look”. GameSpot. Re-
trieved 2008-02-18. [25] Konami (2003-05-06). Castlevania: Aria of Sorrow.
Game Boy Advance. Konami Tokyo. Yoko: You've met
[11] Rorie, Matthew (2007-07-12). “E3 '07: Castlevania Aluca... um, I mean, Genya Arikado right
Dracula X Chronicles Hands-On”. GameSpot. Retrieved
2008-02-18. [26] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
Nintendo DS. Konami Tokyo. Genya Arikado: You're
[12] Whalen, Mike; Varanici, Giancarlo (1998-09-10). “The late, Julius. / Julius Belmont: Arikado? Or should it be
History of Castlevania - Page 5”. GameSpot. Retrieved Alucard? / Alucard: That doesn't matter. I had to trans-
2008-02-16. form to draw out my full power.
[13] Konami (1997-10-02). Castlevania: Symphony of the [27] Konami (2003-05-06). Castlevania: Aria of Sorrow.
Night. PlayStation. Konami. Richter: Ma... Maria? / Game Boy Advance. Konami Tokyo. J: My real name
Maria: Richter. / Richter: You saved me. is JULIUS BELMONT. I am a descendent of a clan that
[14] Konami (1997-10-02). Castlevania: Symphony of the has fought against Dracula for ages. / Soma: And that
Night. PlayStation. Konami. Alucard: It seems your person who destroyed Dracula in 1999 was... / Julius:
power is insufficient. / Shaft: Five years, five years to Yes. It was me...
gather my powers for this, and all for not. / Alucard:
[28] Konami (2003-05-06). Castlevania: Aria of Sorrow.
You claimed to love the darkness, go then and dwell there
Game Boy Advance. Konami Tokyo. Arikado: So it
for all eternity.
has awakened. / Soma: What? What has? / Arikado:
[15] Konami (1997-10-02). Castlevania: Symphony of the The spirit of the creature you killed has just entered your
Night. PlayStation. Konami. Alucard: Go back whence body. You have the power to absorb the abilities of the
you came, trouble the soul of my mother no more. / Drac- monsters you kill.
ula: H...how...how, how is it I've been so defeated?
[29] Konami (2003-05-06). Castlevania: Aria of Sorrow.
[16] Konami (1997-10-02). Castlevania: Symphony of the Game Boy Advance. Konami Tokyo. Soma: Finally...
Night. PlayStation. Konami. Dracula: You have ever I clearly understand... everything. I am... Dracula.
been the ally of humans. Have you forgotten what they
[30] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
did to your mother?
Nintendo DS. Konami Tokyo. From the Library Menu:
[17] Konami (1997-10-02). Castlevania: Symphony of the Soma Cruz: The rebirth of Dracula, he has the ability to
Night. PlayStation. Konami. Dracula: What...what were dominate the souls of monsters and use their powers as
Lisa's last words? / 'Alucard: She said do not hate hu- his own. A year ago, he learned that he was destined to
mans. If you cannot live with them, then at least do them become the dark lord. However, he overcame the chaos
no harm. For theirs is already a hard lot. She also said to that raged within and escaped that fate.
tell you, that she will love you for all of eternity.
[31] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
[18] Gann, Patrick (2007-12-10). “RPGFan Reviews - Castl- Nintendo DS. Konami Tokyo. Genya Arikado: They
evania: Symphony of the Night”. RPGFan. Retrieved want to resurrect the lord of darkness. Like some sought
2008-02-17. to do with Dracula. / Soma Cruz: I guess they don't
2.4. CHARACTERS OF ''CASTLEVANIA: ARIA OF SORROW'' AND ''DAWN OF SORROW'' 35
like the fact that I didn't become the 'lord of darkness'. [43] Boulette, Bryan. “RPGamer > Staff Retroview > Castle-
/ Genya Arikado: Not only that, they intend to create a vania: Aria of Sorrow”. RPGamer. Retrieved 2008-02-
new lord by eliminating you. 17.
[32] Konami (2005-10-04). Castlevania: Dawn of Sorrow. [44] Thomas, Damian (2005-10-16). “RPGFan Reviews -
Genya Arikado: Also, Mina entrusted me with this. It's Castlevania: Dawn of Sorrow”. RPGFan. Retrieved
for you. / Soma Cruz: What? A letter? And a talisman? 2008-02-17.
[33] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
[45] Leeper, Justin (2005-11-04).“Castlevania: Dawn of Sor-
Nintendo DS. Konami Tokyo. Genya Arikado: That
row Review”. GameSpy. Archived from the original on
Mina is a fake! / Celia Fortner: Arikado! Why must you
5 February 2008. Retrieved 2008-02-18.
always get in the way? / Genya Arikado: How clever of
you to use a Doppelganger. Ah, but you haven't won just
[46] Harris, Craig (2005-10-04). “IGN: Castlevania: Dawn
yet...
of Sorrow Review”. IGN. Retrieved 2008-02-18.
[34] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
Nintendo DS. Konami Tokyo. Dmitrii Blinov: I should
thank my lucky stars for making good my escape. I man-
aged to loosen myself when the boy's emotions shifted 2.4 Characters of ''Castlevania:
momentarily. / Celia Fortner: I thought you'd died... / Aria of Sorrow'' and ''Dawn of
Dmitrii Blinov: Shedding my former body was a desper-
ate gamble. But it has worked out quite well. Sorrow''
[35] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
Nintendo DS. Konami Tokyo. Soma Cruz: You killed
your own ally? / Dmitrii Blinov: She had always dreamed
of seeing the dark lord. She served me to the end in my
becoming. She should feel honored. Not only that, she
even helped me take care of that pesky Arikado. / Soma
Cruz: ?! / Genya Arikado: He's right. His sacrifice re-
versed the flow of my dark power
Dawn of Sorrow takes place one year later, with the an- which was in production at the time.* [9] In place of her
tagonists seeking to revive the dark lord when he did not drawings, an anime style was used for the character de-
surface in Aria of Sorrow. signs.* [2] This was a deliberate decision by producer Koji
The primary playable character and protagonist of the Igarashi, *
who wanted to market the game to a younger au-
two games is Soma Cruz, a reclusive transfer student dience. [2] In an interview, Igarashi stated that he felt that
who has a mysterious power connected with Dracula's the target demographic of the Nintendo DS was younger
death. The major supporting characters include Mina than those of other video game consoles that the Castleva-
Hakuba, Soma's close childhood friend and the miko of nia series has been featured on, and he intended to court
them with a more simplistic anime design.* [2] The usage
the Hakuba shrine; Genya Arikado, a withdrawn and
enigmatic government agent specializing in supernatural of the anime style was to be a litmus test for whether fu-
ture Castlevania games would incorporate the style.* [10]
events; Julius Belmont, the latest member of the Belmont
clan featured in the series; Yoko Belnades, an energetic In addition, Igarashi initially wanted to introduce a white
collar Japanese worker as a character in the game.* [11]
and forward witch in the service of the Roman Catholic
Church; and Hammer, a member of the United States This character, which Igarashi referred to as a “general
Military with aspirations of becoming a vendor of mili- Japanese worker,”would be *
a manager in a Japanese firm
tary material. In Aria of Sorrow, the antagonist is Graham and have a family as well. [11] Despite Igarashi's efforts,
Jones, a deranged missionary who believes himself to be however, opposition from the game's design team forced
*
the reincarnation of Lord Dracula and seeks to inherit his Igarashi to abandon this prospect. [11]
powers. In Dawn of Sorrow, the antagonists are Celia
Fortner, Dmitrii Blinov, and Dario Bossi, members of a
cult who wish to create a new dark lord in Dracula's ab- 2.4.2 Recurring characters
sence.
In Aria of Sorrow, the character designs were done by
Ayami Kojima as part of producer Koji Igarashi's de-
sire to take a “different route”with the series in Aria
of Sorrow.* [1] In Dawn of Sorrow, however, Ayami Ko-
jima was not part of the production team, and the char-
acters were recast in an anime style,* [2] which was heav-
ily criticized by several video game publications.* [3] De-
spite this, the characters were the subject of praise from
many video game publications. Although many review-
ers derided the stereotypical roles that the characters fell
into, other reviewers noted that the new plot Aria of Sor-
row and Dawn of Sorrow featured provided a better con-
text for these characters.* [4]* [5] The storyline of the two
games also received praise, and was compared to the plot
of the widely acclaimed Castlevania: Symphony of the
Night.* [6]
Soma Cruz, known in the original Japanese version a furious Soma to begin to transform into the dark lord.
as Sōma Kurusu (来 須 蒼 真 Kurusu Sōma), is the The talisman she sends him however, delays the transfor-
protagonist and primary playable character of both Aria mation enough for Genya to reveal the truth to Soma, halt-
of Sorrow and Dawn of Sorrow, and also is one of start- ing his transformation. At the end of the game, she and
ing characters in Castlevania: Harmony of Despair. His Soma share a tender moment, to the amusement of their
Japanese voice actor in all games is Hikaru Midorikawa, onlooking friends. Given the striking similarity, Mina's
and his English voice actor in Harmony of Despair is Eric name seems to have been inspired by Mina Harker from
Davies.* [12] Soma's presence in two Castlevania games, the original Bram Stoker works.
unusual for most Castlevania characters, was made by
producer Koji Igarashi, who noted that one of the rea-
sons he made Dawn of Sorrow was to utilize Soma Cruz Julius Belmont
in another game.* [9]
Julius Belmont (ユリウス・ベルモンド Yuriusu Beru-
In both games' international versions, he is depicted
mondo) is the latest member of the Belmont clan fea-
as a transfer student studying in Japan (or simply as
tured in the Castlevania series.* [19] Members of the Bel-
a Japanese high school student, in the Japanese ver-
mont clan have been the protagonists of most Castlevania
sion* [13]), living a peaceful life with his childhood friend
games, and Julius' role as a supporting character is un-
Mina Hakuba.* [14] During the events of Aria of Sorrow,
usual for the series.* [24] His Japanese voice actor in both
Soma awakens in Dracula's castle, where he learns of
games is Tetsu Inada, and he is voiced by David Lodge in
his “power of dominance,”which enables him to ab-
Castlevania: Harmony of Despair. In both Aria of Sorrow
sorb the souls of monsters and use their powers.* [15] He
and Dawn of Sorrow, Julius is playable through “Julius
ventures through Dracula's castle, learning that Dracula
Mode.”* [25]* [26] While the “Julius Mode”in Aria
had been destroyed years prior, and his reincarnation was
of Sorrow solely features Julius, Yoko Belnades and Alu-
coming to the castle that day. Defeating Graham Jones,
card can be unlocked as playable characters in the“Julius
who had harbored the notion that he was Dracula's rein-
Mode”in Dawn of Sorrow.* [26] In Harmony of Despair
carnation, causes Soma to realize that he is Dracula's rein-
he becomes a DLC character.
carnation.* [16] With the aid of his friends, he is able to
escape his fate by defeating the manifestation of the cas- Prior to the event taking place in Aria of Sorrow, Julius is
tle's chaos.* [17] In Dawn of Sorrow, Soma returns into the last and only Belmont to permanently defeat Dracula
battle to combat Celia Fortner's cult, which seeks to kill in 1999 thus ending his rebirth cycle by sealing his source
Soma and revive the dark lord. Soma manages to defeat of power (Dracula's Castle) inside a solar eclipse. How-
them, and realizes at the end of the game that he is free to ever Julius somehow became amnesiac and wandered the
determine his own destiny rather than inevitably become land until he arrived at Dracula's castle as the amne-
another Dracula.* [18] siac “J,”having forgotten his identity after defeating
Dracula prior to the start of the game.* [27]* [28] He en-
counters Soma Cruz, and Soma's dark power awakens
Mina Hakuba Julius' memories. Julius later confronts Soma after re-
alizing that Soma is Dracula's reincarnation, and battles
Mina Hakuba (⽩ ⾺ 弥 那 Hakuba Mina) is the child- him. Julius, unwilling to pit his full power against Soma,
hood friend of Soma Cruz and the only daughter of the is defeated.* [29] After Soma escapes his fate of becom-
priest of the Hakuba shrine.* [19] Her attire in Aria of ing another dark lord, Julius sends his thanks.* [30] After
Sorrow reflects this, as her attire is that of a traditional the events in Aria of Sorrow, Julius works for the Roman
miko.* [20] She is transported into Dracula's castle along- Catholic Church alongside Yoko Belnades.* [19] In Dawn
side Soma at the start of Aria of Sorrow and remains out- of Sorrow, he travels to the base housing Celia Fortner's
side the castle for the duration of the game, offering Soma cult with Yoko. Julius later battles Dario Bossi, one of
advice that she acquires from Arikado.* [1] When Soma the “dark lord's candidates”and Celia's henchman, and
realizes that he is Dracula's reincarnation, Mina is able is defeated.* [31] After Celia and Dmitrii Blinov, the last
to accept him for who he is, and offers him moral sup- candidate, flee into the depths of the castle, Julius uses all
port.* [21] After Soma escapes his fate, Mina returns to his power to shatter the barrier guarding their flight.* [32]
the Hakuba shrine with him. In Dawn of Sorrow, Mina He is greatly weakened as a result, and does not partic-
is briefly present in the game, present solely in the open- ipate in the final battle; although he appears during the
ing and ending sequences. In the beginning of Dawn of final cutscene of the game.* [33]
Sorrow, she and Soma are nearly killed by Celia Fortner,
who is repelled by Soma and Arikado. Mina spends the
Genya Arikado
remainder protected by Arikado's subordinates, but sends
a letter and talisman to Soma during the course of the
game.* [22]* [23] A doppelgänger of her also appears in a Main article: Alucard (Castlevania)
later stage in the game. When confronted by Soma, Celia
fakes killing the doppelgänger in front of him, prompting Genya Arikado (有⾓幻也 Arikado Genya) is a member
38 CHAPTER 2. CHARACTERS
Yoko Belnades
giving him supernatural powers. He founded a religious power. He then sacrifices Celia to remove the threat of
sect preaching apocalyptic prophecies, and acted as its Genya Arikado.* [36] Before he begins to battle Soma,
chief missionary. Graham arrives at Dracula's castle in Soma's power of dominance overwhelms his soul, and
Aria of Sorrow, believing that he will receive Dracula's he dies when the monsters under his control escape his
powers due to being Dracula's reincarnation.* [40] He is body.* [47]
forced to contend with Yoko Belnades and Julius Bel-
mont, who have arrived at the castle to prevent Dracula's
powers from falling into the wrong hands. Graham cor- Dario Bossi Dario Bossi (ダ リ オ・ ボッ シ Dario
ners Yoko and stabs her, and begins to increase his pow- Bosshi) is one of the antagonists of Dawn of Sor-
ers by absorbing the castle's energy. He faces Soma in row. Similar to Dmitrii Blinov, Dario is one of the
battle, partially mimicking Dracula's battle style and then “dark lord's candidates,”born on the day of Drac-
transforming into a demonic creature. Soma manifests ula's demise.* [42] This affords him supernatural pow-
Dracula's powers, and is able to defeat Graham.* [41] His ers, specifically pyrokinesis.* [19] This correlates with
death forces Soma to absorb the energy Graham had been his personality, as he is quick to anger, and acts on his
collecting, and realizes that he himself is Dracula's incar- instincts.* [19] He is a wanted criminal, responsible for
nation.* [16] countless incidents of“inexplicable”arson.* [48] He joins
Celia Fortner's cult, seeking to become the new dark lord
by killing Soma Cruz. Soma defeats him in combat, and
Chaos Chaos is the foremost antagonist of the series, he is saved by Celia's intervention. Celia then binds a
being the true source of Dracula's powers. powerful fire demon named Aguni to his soul, which in-
creases his powers. Dario confronts Julius Belmont and
defeats him, as Julius cannot prevent Dario from regen-
Dawn of Sorrow erating all damage.* [31] He fights Soma once more, but
Soma strips him of his powers by defeating Aguni, break-
Celia Fortner Celia Fortner (セリア・フォルトゥナ ing the demon's bond to his soul.* [49]
Seria Forutūna) is one of the antagonists of Dawn of Sor-
row. She is the head of a cult seeking to revive the dark
lord.* [19] Although she claims that she wishes to revive 2.4.4 Reception
the dark lord to make God a completely good being, she
desires a dark lord to prevent the loss of her magical pow-
The characters of Aria of Sorrow have received ac-
ers.* [19] She recruits Dmitrii Blinov and Dario Bossi, the
claim and criticism from several video game publications.
“dark lord's candidates,”whom can become the new dark
RPGamer welcomed the depth of the characters, and the
lord by destroying Dracula's soul.* [42] To do this, she at-
emphasis placed into the personalities and development
tempts to kill Soma Cruz. Her initial attempts are foiled
of supporting characters, as versus previous Castlevania
by Genya Arikado, and her candidates are defeated by
games, whose character development and personality fo-
Soma. In a final effort, she uses a dopplegänger posing
cus were primarily on the protagonist.* [5] IGN lauded
as Mina Hakuba, Soma's childhood friend, and “kills”
this change from the conventional plot of a Castleva-
it to induce Soma to become the dark lord himself. Al-
nia game, in which a member of the Belmont clan de-
though this fails, Dmitrii, whose soul Soma had absorbed,
feats Dracula with the aid of a host of supporting charac-
escapes into the dopplegänger.* [43] She aids him in in-
ters.* [24] GameSpy cited the game's “intriguing”sup-
creasing his powers, but Dmitrii uses her as a sacrifice to
port characters as part of the Aria of Sorrow's“powerful
seal Arikado's powers.* [36]* [44]
and compelling scenario”. They also complemented the
graphics of the characters, citing “good animation on
*
Dmitrii Blinov Dmitrii Blinov (ドミトリー ・ブリノ easily viewable sprites.” [4] However, GameSpy criti-
フ Domitorī Burinofu) is one of the antagonists of Dawn cized the presence of a “weak female who needs pro-
of Sorrow. He is one of the “dark lord's candidates,” tection”and an “effeminate-looking man who does all
or those born on the same day that Dracula died, be- the slaying”as elements seen in previous Castlevania
stowing upon him the power to duplicate the magical games, but noted that the “interesting *
nature”of the
* *
powers of others [19] [42] He joins Celia Fortner's cult, game's dialogue helped rectify this. [4] In an interview,
seeking to find the purpose behind his powers by be- Koji Igarashi stated that one of the reasons he made Dawn
coming the new dark lord although he espouses no loy- of Sorrow was to continue the storyline with Soma Cruz
*
*
alty to Celia. [45] He is defeated by Soma, who inadver- found in Aria of Sorrow. [9]
tently absorbs Dmitrii's soul. Dmitrii uses this opportu- In Dawn of Sorrow, reviewers had mixed opinions re-
nity to copy Soma's “power of dominance,”or his abil- garding the characters. RPGamer stated the characters
ity to use the abilities of the monsters he defeats.* [46] come across as“individual, interesting, and mostly com-
Dmitrii manages to escape Soma's body after Celia's at- pelling.”* [50] RPGFan noted the“stereotypical”roles
tempt to turn Soma into the dark lord fails.* [43] He the characters fell into, but stated that Dawn of Sorrow
leaves with Celia, who summons monsters to increase his showed more character development than the Castleva-
40 CHAPTER 2. CHARACTERS
nia series “has seen since Castlevania: Symphony of the [14] Konami (2003-05-06). Castlevania: Aria of Sorrow.
Night".* [6] Several elements incorporated into Dawn of Game Boy Advance. Konami Tokyo. Soma Cruz:
Sorrow, namely the use of a new anime style, as ver- My name is Soma Cruz, and I am a high school ex-
sus the dark, gothic presentation of Ayami Kojima, was change student studying abroad in Japan. I live near
criticized by reviewers. GameSpy deplored the “shal- the Hakuba shrine, an ancient shrine with strong ties to
Japanese mythology. Mina Hakuba, the only daughter of
low, lifeless anime images”used for the characters, and
* the shrine's caretaker, is both my classmate and my only
Kojima's absence from the production. [3] IGN claimed childhood friend.
that the images were“down to the level of 'generic Satur-
day morning Anime' quality.”* [51] RPGFan stated that [15] Konami (2003-05-06). Castlevania: Aria of Sorrow.
the change in character designers lost “some of what Game Boy Advance. Konami Tokyo. Arikado: “So it
made the characters really visually appealing.”* [6] De- has awakened.”/ Soma:“What? What has?" / Arikado:
spite this criticism, the anime style used in Dawn of Sor- “The spirit of the creature you killed has just entered your
row was later reused in Castlevania: Portrait of Ruin.* [52] body. You have the power to absorb the abilities of the
monsters you kill.”
[25] Kepper, Sean (2006-01-13). “Guides: Castlevania Dou- again. Farewell...In my mother's name, I send thanks to
ble Pack Guide (GBA), Castlevania: Harmony of Disso- you.”
nance, Aria of Sorrow Walkthroughs - Page 32”. IGN.
Retrieved 2007-11-21. [36] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
Nintendo DS. Konami Tokyo. Soma Cruz: You killed
[26] Pavlacka, Adam (2005-10-04). “Castlevania: Dawn of your own ally? / Dmitrii Blinov: She had always dreamed
Sorrow Review| Nintendo DS Game Reviews”. Yahoo! of seeing the dark lord. She served me to the end in my
Games. Retrieved 2007-10-30. becoming. She should feel honored. Not only that, she
even helped me take care of that pesky Arikado. / Soma
[27] Konami (2003-05-06). Castlevania: Aria of Sorrow. Cruz: ?! / Genya Arikado: He's right. His sacrifice re-
Game Boy Advance. Konami Tokyo. J: “I can't give versed the flow of my dark power
you my name, but people call me J.”/ Soma: “People
call you 'J'? Why hide your real name? Are you a crimi- [37] Konami (2003-05-06). Castlevania: Aria of Sorrow.
nal?" / J: “No. I have amnesia. I'm told that I was in an Game Boy Advance. Konami Tokyo. Yoko: “Hello
accident in 1999. When I woke up in the hospital, I had Soma congratulations. I've got to another job that I must
forgotten my name and my past.” attend to, so I have to go now. When I first heard that YOU
were Dracula, I was shocked...I was just waking up you
[28] Konami (2003-05-06). Castlevania: Aria of Sorrow. know If you think about it though everything turned out
Game Boy Advance. Konami Tokyo. J: My real name ok. Ha ha ha...I never forget your strength and courage.
is JULIUS BELMONT. I am a descendent of a clan that And I haven't thanked you yet for rescuing me so...thanks.
has fought against Dracula for ages. / Soma: And that You're like a younger brother to me. It was fun, and I hope
person who destroyed Dracula in 1999 was... / Julius: we meet again Goodbye.”
Yes. It was me...
[38] Moriarty, Colin (2003-05-23). “Guides: Castlevania:
[29] Konami (2003-05-06). Castlevania: Aria of Sorrow. Aria of Sorrow Guide (GBA) - Page 2”. IGN. Retrieved
Game Boy Advance. Konami Tokyo. Soma: “You 2008-01-09.
took it easy on me. I could tell. The strength of a Bel-
mont...No...the strength of a vampire hunter is greater [39] Konami (2003-05-06). Castlevania: Aria of Sorrow.
than this.”/ Julius: "...When I fought you, I felt the evil Game Boy Advance. Konami Tokyo. Hammer: “Hey
spirit within you. But there's more...I also sensed Soma's there much obliged for your business at my shop. Back at
spirit. And that's more than enough to stop me.” the castle I realised my true calling. Fighting's not me. I
think I'll quit the army and open up a shop sometime soon
[30] Konami (2003-05-06). Castlevania: Aria of Sorrow. Promise me you'll come. I'll give ya a good deal.”
Game Boy Advance. Konami Tokyo. Julius: “You
fought well. When I fled the castle, I felt the power from [40] Konami (2003-05-06). Castlevania: Aria of Sorrow.
the vampire killer fading away. I don't know what it Game Boy Advance. Konami Tokyo. Graham: “I was
means but I won't have to do anything for the time being. born on the very day that Dracula was destroyed...so, in
Farewell, may we meet again.” short, that means I AM DRACULA!"
[31] Konami (2005-10-04). Castlevania: Dawn of Sorrow. [41] Konami (2003-05-06). Castlevania: Aria of Sorrow.
Julius Belmont: “Watch it. He's tough. Especially for Game Boy Advance. Konami Tokyo. Graham: I can't
me, since I can't use Magic Seals.” believe it...how did YOU come to possess those powers?
/ Soma: What do you mean by “those powers"? / Gra-
[32] Konami (2005-10-04). Castlevania: Dawn of Sorrow. ham: I'm Dracula and you're not the one!
Julius Belmont: Break this barrier? It's definitely pos-
sible. But there's no guarantee that I'll have energy left to [42] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
fight. / Genya Arikado: Without your power, it's impos- Nintendo DS. Konami Tokyo. Soma Cruz: “So those
sible for us to get through. They have to be stopped, at two are the dark lord's candidates...”/ Celia Fortner:
all costs. / Julius Belmont: ...Well, I suppose this is an “Correct. They were born at the same time as Dracula's
emergency...Fine. Stand back. demise. They are inheritors of Dracula's dark powers.”/
Soma Cruz: “But that's no guarantee that they can be-
[33] Konami (2005-10-04). Castlevania: Dawn of Sorrow. come the dark lord.”/ Celia Fortner: “They can. By
Genya Arikado: There are people waiting for you. Don't shattering Dracula's soul.”
break their hearts. / Soma Cruz: Everyone... / Julius
Belmont: You kept your promise. [43] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
Nintendo DS. Konami Tokyo. Dmitrii Blinov: I should
[34] Whalen, Mike; Varanini, Giancarlo (1998-09-10). thank my lucky stars for making good my escape. I man-
“GameSpot: History of Castlevania - Page 11”. aged to loosen myself when the boy's emotions shifted
GameSpot. Retrieved 2007-12-05. momentarily. / Celia Fortner: I thought you'd died... /
Dmitrii Blinov: Shedding my former body was a desper-
[35] Konami (2003-05-06). Castlevania: Aria of Sorrow. ate gamble. But it has worked out quite well.
Game Boy Advance. Konami Tokyo. Arikado: “The
path you took was the most challenging one. You did [44] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
well. For God to be good evil is an absolute necessity Nintendo DS. Konami Tokyo. Dmitrii Blinov: Your
in this world. In the future someone may follow again in dark power failed to overcome the power I gained from
Dracula's dark footsteps. At that time, perhaps we'll meet the sacrifice. Soma Cruz: Sacrifice? C-Celia!
42 CHAPTER 2. CHARACTERS
[45] Konami (2005-10-04). Castlevania: Dawn of Sorrow. the protagonist of Konami's action-adventure games
Nintendo DS. Konami Tokyo. Soma Cruz: Do you have Castlevania: Aria of Sorrow and Castlevania: Dawn of
any reason for going along with Celia's scheme? / Dmitrii Sorrow, part of Konami's Castlevania video game series.
Blinov: None whatsoever. / Soma Cruz: Well, then! / He was designed by Ayami Kojima as part of producer
Dmitrii Blinov: However, I have this power. I wish to Koji Igarashi's desire to try a “different route”for the
know the meaning of it, its significance. Is that not a nat-
Castlevania series.* [3] His return in Dawn of Sorrow was
ural desire? / Soma Cruz: And for that, you want to be-
come the dark lord? / Dmitrii Blinov: Is that so wrong?
due to Igarashi's satisfaction with Soma and the story-
Refining my power will finally provide me with answers. line in Aria of Sorrow, and he was redesigned with a new
anime appearance.* [4]* [5]
[46] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
Nintendo DS. Konami Tokyo. Genya Arikado: You
In Aria of Sorrow, Soma is an 18-year-old transfer student
copied the power of dominance from Soma? / Dmitrii studying in Japan* [6] (or simply a Japanese high school
Blinov: Ah, so you understand. I touched the boy's soul student, in the Japanese version* [7]), where he finds him-
and copied his ability. And I have been doubly lucky in self in the castle of Dracula, the principal antagonist of
finding a suitable replacement for my body. / Celia Fort- the Castlevania series. Soma discovers his “power of
ner: Y-You obtained the same power as Soma Cruz? / dominance,”or his ability to claim the souls and abilities
Dmitrii Blinov: When I fought the boy, I confirmed one of the monsters he defeats as his own.* [8] As the game's
thing. Dracula's heir need not be the inheritor of the dark story progresses, Soma learns of Dracula's demise, and
lord's power. I only need to possess the same ability to that he is his reincarnation, and destined to become Drac-
become the true dark lord's heir. And of course, only I ula again (a position Graham Jones desired for himself
could gain that ability.
before he was killed by Soma). The only reason he did
[47] Konami (2005-10-04). Castlevania: Dawn of Sorrow. not become the next dark lord immediately was due to the
Nintendo DS. Konami Tokyo. Genya Arikado: The efforts of Alucard, using the pseudonym Genya Arikado.
power of dominance isn't easily contained. He isn't like Soma eventually defeats the chaos running through the
you. His soul can't withstand a power that intense. castle, narrowly missing both his own corruption and his
possible death at the hands of Julius Belmont. Dawn of
[48] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
Nintendo DS. Konami Tokyo. Yoko Belnades: Dario Sorrow features Soma fighting the attempts of a cult to
Bossi. He has the ability to create fires. He's been impli- slay him and create a new dark lord when one did not
cated in countless inexplicable fires. He's a wicked crim- surface during the events of Aria of Sorrow.* [9]
inal who's wanted all around the globe. Several video game publications have praised Soma's
[49] Konami (2005-10-04). Castlevania: Dawn of Sorrow. character. Although Soma himself was viewed as a
Nintendo DS. Konami Tokyo. Dario Bossi: Wh-What stereotypical echo of previous Castlevania protagonists,
did ya do, punk?! My power...It's gone... / Soma Cruz: I the new context that the storyline Aria of Sorrow and
destroyed the demon that fused with your soul. And your Dawn of Sorrow provided for him rectified this.* [10]
power with it. The storyline in particular that Soma was situated in
was compared to the storyline of the widely acclaimed
[50] Boulette, Bryan. “RPGamer > Staff Review > Castleva-
Castlevania: Symphony of the Night.* [11] The switch to
nia: Dawn of Sorrow”. RPGamer. Retrieved 2007-11-
20. an anime character design in Dawn of Sorrow was notably
criticized, as many reviewers preferred the designs made
[51] Harris, Craig (2005-10-04). “IGN: Castlevania: Dawn by Ayami Kojima.* [12]* [13]
of Sorrow Review”. IGN. Retrieved 2007-11-20.
[52] Torres, Ricardo (2006-08-23). “Castlevania: Portrait of 2.5.1 Conception and design
Ruin Updated Hands-On”. GameSpot. Retrieved 2007-
06-06.
Soma debuted in Castlevania: Aria of Sorrow, the third
and final installment of the Castlevania series on the
2.4.6 External links Game Boy Advance.* [14] He was created as part of the
attempt by Koji Igarashi, the producer of several Castle-
• Official Castlevania site vania games, including the highly acclaimed Castlevania:
Symphony of the Night, to try a “different route”for the
• Official Aria of Sorrow site (Japanese) series by setting it in a futuristic setting.* [3] Soma was
designed by Ayami Kojima, who had previously worked
• Official Dawn of Sorrow site (Japanese)
on the characters in Castlevania games such as Castleva-
nia: Symphony of the Night and Castlevania: Harmony
of Dissonance.* [15] Kojima's drawings are made in a
2.5 Soma Cruz dark, gothic style, and borrow heavily from bishōnen-
style art.* [1] Nevertheless, keeping with Igarashi's “dif-
Soma Cruz, known in Japan as Sōma Kurusu (来 ferent route”motif, Soma's appearance was made notice-
須 蒼 真 Kurusu Sōma), is a fictional character and ably more contemporary, sporting more modern clothing
2.5. SOMA CRUZ 43
in comparison to the medieval attire of characters in pre- where he learns of his“power of dominance”, enabling
vious Castlevania games.* [3] him to absorb the souls of the monsters he defeats and
*
Soma's inclusion in Dawn of Sorrow, a rare sequel in the use their abilities. [8] As he proceeds through Dracula's
Castlevania series, was made by Igarashi, who stated that castle, he learns that Dracula, the longtime antagonist of
one of his primary motivations behind making Dawn of the Castlevania series, had been truly defeated, and that
Sorrow was to feature Soma Cruz in another game.* [4] a prophecy had been made dictating that Dracula's *
pow-
Ayami Kojima was not included in the production team, ers would be passed down to his reincarnation. [17] Af-
as Igarashi wanted her to concentrate on her character ter defeating Graham Jones, who had harbored the notion
that he was Dracula's reincarnation, Soma realizes that he
designs for Castlevania: Curse of Darkness.* [4] Soma, *
along with the remainder of the characters, were redrawn himself is Dracula's reincarnation. [18] As a result, he is
confronted by Julius Belmont, the latest member of the
in an anime style. This was a marketing strategy Igarashi
wished to employ, as he felt that the Nintendo DS' tar- Belmont clan, a group of *vampire hunters sworn to hunt
Dracula until his demise. [19] Soma defeats Julius, and
get demographic was significantly younger than those of
other consoles Castlevania games had appeared on, and extracts a promise from him to slay him should he fail
to subdue Dracula's spirit.* [20] With the aid of the al-
he intended to court them with a more simplistic anime
design.* [5] Furthermore, Igarashi considered it a litmus lies he encountered throughout the castle, he is able to
test for whether the design would be incorporated into fu- escape his fate
*
by defeating the manifestation of the cas-
*
ture Castlevania installments. [16] tle's chaos. [21]
Soma's second appearance is in Dawn of Sorrow, where
he returns into battle to combat Celia Fortner's cult, which
2.5.2 Appearances seeks to kill Soma and revive the dark lord.* [22] Al-
though Soma believes that his powers have been lost, they
See also: Castlevania: Aria of Sorrow and Castlevania: awaken, and he proceeds to a replica of Dracula's castle
Dawn of Sorrow in order to confront Celia's cult.* [23] In the castle, Soma
In Aria of Sorrow, Soma is depicted as a high school stu- learns of the “dark lord's candidates”, who were born
on the day of Dracula's demise and possess supernatural
powers as a result.* [24] Soma manages to best the first
candidate, Dmitrii Blinov, although he inadvertently ab-
sorbs Dmitrii's soul in the process.* [25] Soma proceeds
to defeat Dario Bossi in two instances, stripping him of
his power after the conclusion of their second fight.* [26]
As a result, Celia slays a doppelgänger of Mina to induce
Soma to become the dark lord, but fails due to a talisman
Mina gave him earlier in the game.* [27] Dmitrii's soul es-
capes from Soma's body into the doppelgänger, and he in-
creases his powers, having copied Soma's power of dom-
inance.* [28] Soma manages to defeat his monstrous form
“Menace”, and realizes at the end of the game that his fate
is his own to determine.* [29] Soma additionally appears
in the“Julius Mode”found in Dawn of Sorrow, where the
storyline follows the assumption that Soma succumbed to
his darker nature and became the new dark lord.* [30] He
is the final boss of Julius Mode.* [31]
2.5.3 Reception
lated into the Tactical Soul system featured in both games [11] Thomas, Damian (2005-10-16). “RPGFan Reviews -
was widely acclaimed; IGN commented that it con- Castlevania: Dawn of Sorrow”. RPGFan. Retrieved
tributed“significantly”to the overall feel of Aria of Sor- 2007-11-20.
row, and RPGamer celebrated the “triumphant return”
[12] Leeper, Justin (2005-11-04).“Castlevania: Dawn of Sor-
of the Tactical Soul system in Dawn of Sorrow.* [32]* [34] row Review”. GameSpy. Retrieved 2007-06-06.
Reviewers also complimented Soma's graphical repre-
sentation. GameSpy noted the“good animation on easily [13] Harris, Craig (2005-10-04). “IGN: Castlevania: Dawn
viewable sprites”in Aria of Sorrow, and GameSpot called of Sorrow Review”. IGN. Retrieved 2007-12-07.
the graphics in Dawn of Sorrow“intricate and gorgeous”
[14] Bozon Mark (2007-01-18).“IGN: Castlevania: The Ret-
, making note of the character sprites.* [10]* [35] The
rospective - Page 7”. IGN. Retrieved 2007-12-07.
change to an anime design in Dawn of Sorrow was crit-
icized. GameSpy deplored the “shallow, lifeless anime [15] Bozon, Mark (2007-01-18).“IGN: Castlevania: The Ret-
images”used for Soma's in-game representation, and Ko- rospective - Page 9”. IGN. Retrieved 2007-12-07.
jima's absence from the production.* [12] IGN claimed
that the images were“down to the level of 'generic Satur- [16] Payton, Ryan (2005-11-03). “A new art style for Castl-
day morning Anime' quality.”* [13] Nevertheless, RPG- evania”. 1up.com. Retrieved 2007-12-07.
Fan felt that the story created around Soma was the best [17] Konami (2003-05-06). Castlevania: Aria of Sorrow.
presented in the series since Symphony of the Night.* [11] Game Boy Advance. Konami Tokyo. Soma: So... you
are trying to tell me now that Dracula has been resur-
rected? / Graham: No. Dracula perished in 1999. You
2.5.4 References do know of the prophecy of 1999, don't you? / Soma:
Nostradamus' great prophecy? / Graham: That's right.
[1] “Creative Uncut - Artist Profile: Ayami Kojima”. cre- Dracula resurrected exactly as he predicted. But vampire
ativeuncut.com. Retrieved 2007-05-12. hunters destroyed him completely. They ended his regen-
eration cycle by sealing his castle... the symbol of his de-
[2] “Hikaru Midorikawa - IMDb”. Internet Movie Database.
monic power, inside the darkness of an eclipse. / Soma:
Retrieved 2007-05-14.
And that eclipse is where we are now? / Graham: Yes,
[3] Nutt, Christian (2003-01-18). “GameSpy: Castlevania: but there's still more to the story. / Soma: There's more?
Aria of Sorrow Preview”. GameSpy. Retrieved 2007- / Graham: In the year 2035, a new master will come to
12-07. the castle, and he will inherit ALL of Dracula's powers.
[4] Barres, Nick Des. “TGS2005 - Koji Igarashi”. playon- [18] Konami (2003-05-06). Castlevania: Aria of Sorrow.
line.com. Retrieved 2007-12-07. Game Boy Advance. Konami Tokyo. Soma: Finally...
I clearly understand... everything. I am... Dracula.
[5] Sheffield, Brandon (2005-08-15). “Whip Smart:
Konami's Koji Igarashi On Mastering Castlevania”. [19] Konami (2003-05-06). Castlevania: Aria of Sorrow.
Gamasutra. Retrieved 2007-12-07. Game Boy Advance. Konami Tokyo. Julius: I must de-
stroy Dracula at any cost. That is my destiny. / Soma:
[6] Konami (2003-05-06). Castlevania: Aria of Sorrow. NO WAIT! I don't want to fight against you. / Julius:
Game Boy Advance. Konami Tokyo. Soma Cruz: Nothing you say will stop me! Prepare to die!
My name is Soma Cruz, and I am a high school ex-
change student studying abroad in Japan. I live near [20] Konami (2003-05-06). Castlevania: Aria of Sorrow.
the Hakuba shrine, an ancient shrine with strong ties to Game Boy Advance. Konami Tokyo. Soma: ...I've got a
Japanese mythology. Mina Hakuba, the only daughter of favour to ask of you. / Julius: What is it? / Soma: From
the shrine's caretaker, is both my classmate and my only here. I will set off to fight against my own fate. If I lose
childhood friend. the battle... and I become reincarnation of evil, I want you
to kill me. / Julius: ...I will... I promise.
[7] Konami, ed. (2003).“Castlevania Akatsuki no Menuett”
. Konami (in Japanese). Retrieved March 16, 2008. Ex- [21] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
ternal link in |work= (help) Nintendo DS. Konami Tokyo. From the Library Menu:
Soma Cruz: The rebirth of Dracula, he has the ability to
[8] Konami (2003-05-06). Castlevania: Aria of Sorrow.
dominate the souls of monsters and use their powers as
Game Boy Advance. Konami Tokyo. Arikado: “So it
his own. A year ago, he learned that he was destined to
has awakened.”/ Soma:“What? What has?" / Arikado:
become the dark lord. However, he overcame the chaos
“The spirit of the creature you killed has just entered your
that raged within and escaped that fate.
body. You have the power to absorb the abilities of the
monsters you kill.” [22] Konami (2005-10-04). Castlevania: Dawn of Sorrow.
[9] Shoemaker, Brad (2005-08-17). “Castlevania: Dawn of Nintendo DS. Konami Tokyo. Genya Arikado: They
Sorrow Hands-On: A Fresh Bite”. GameSpot. Retrieved want to resurrect the lord of darkness. Like some sought
2007-12-07. to do with Dracula. / Soma Cruz: I guess they don't
like the fact that I didn't become the 'lord of darkness'.
[10] Turner, Benjamin (2003-05-07). “Castlevania: Aria of / Genya Arikado: Not only that, they intend to create a
Sorrow Review”. GameSpy. Retrieved 2007-12-07. new lord by eliminating you.
2.5. SOMA CRUZ 45
[23] Konami (2005-10-04). Castlevania: Dawn of Sorrow. I'm sorry, Soma. I will free you from your torment. / Alu-
Nintendo DS. Konami Tokyo. Soma Cruz: Yeah, I'm card: Soma... I never wanted it to end this way... But I
fine. But that power... It returned! Arikado, what's going can't allow you to wreak havoc anymore...
on? / Genya Arikado: The power didn't“return.”It was
always with you. You just never had a need for it since you [32] Harris, Craig (2003-05-03). “Castlevania: Aria of Sor-
fled the castle. And that set free all the souls that you had row Review”. IGN. Retrieved 2007-12-07.
gained dominance over.
[33] Boulette, Bryan. “RPGamer > Staff Retroview > Castle-
[24] Konami (2005-10-04). Castlevania: Dawn of Sorrow. vania: Aria of Sorrow”. RPGamer. Retrieved 2007-12-
Nintendo DS. Konami Tokyo. Soma Cruz: So those 07.
two are the dark lord's candidates... / Celia Fortner: [34] Boulette, Bryan. “RPGamer > Staff Review > Castleva-
Correct. They were born at the same time as Dracula's nia: Dawn of Sorrow”. RPGamer. Retrieved 2007-12-
demise. They are inheritors of Dracula's dark powers. / 10.
Soma Cruz: But that's no guarantee that they can become
the dark lord. / Celia Fortner: They can. By shattering [35] Mueller, Greg (2005-10-05).“Castlevania: Dawn of Sor-
Dracula's soul. row Review”. GameSpot. Retrieved 2007-12-07.
Music
3.1 Music of the ''Castlevania'' se- • Yuzo Koshiro (Ys, Streets of Rage and ActRaiser)
worked on Portrait of Ruin.
ries
• Óscar Araujo composed the soundtrack for Lords of
3.1.1 Recurring themes Shadow.
46
3.3. ''CASTLEVANIA'' SOUNDTRACK (NINTENDO 64) 47
elements of one of Johann Sebastian Bach's most famous 3.2.5 External links
organ compositions, "Toccata and Fugue in D Minor".
• Information from the Castlevania Dungeon
Yamane added in some remixes of songs from pre-
vious games, such as Richter Belmont's theme from • Dracula X: Nocturne in the Moonlight OST at
Castlevania: Rondo of Blood, and “Dance of Illusions,” MusicBrainz (list of releases)
Dracula's most frequently used battle theme from the se-
ries.
An English version of the disc's tenth track “Nocturne” 3.3 ''Castlevania'' soundtrack
was included in the game's North American release and
performed by Wendee Lee.
(Nintendo 64)
The disc's final song,“I am the Wind,”played during the
Warning: Page using Template:Infobox album with
game's ending credits, is performed by Cynthia Harrell.
unknown parameter “Reviews”(this message is shown
Harrell later sang the theme for the Konami hit, Metal
only in preview).
Gear Solid 3: Snake Eater. The song was omitted from
Warning: Page using Template:Infobox album with
the iTunes release.
unknown parameter “Background”(this message is
In addition to this soundtrack album excluding the Sega shown only in preview).
Saturn exclusive tracks, it lacks the music used when visit-
ing the Master Librarian. This was the only song featured
Castlevania: The Original Game Soundtrack (悪 魔
in Symphony of the Night to use the PlayStation's internal
城 ド ラ キュ ラ 黙 ⽰ 録 Original Game Soundtrack
synth.
Akumajō Dorakyura Mokushiroku Orijinaru Gēmu Saun-
dotorakku, lit. “Devil's Castle Dracula Apocalypse
Original Game Soundtrack”) contains the music from
3.2.2 Track listing Konami's 1999 video game Castlevania. It was released
in Japan* [1] and in Europe* [2] only.
All songs written and composed by Michiru Yamane, ex-
Tomoya Tomita was the game's sound producer and di-
cept where noted* [2].
rector; while Masahiro Kimura, Motoaki Furukawa, and
Mariko Egawa composed the music. Their score is pre-
Note dominantly minimalist and ambient in composition. It
features a wide variety of electronic instrumentation,
ranging from the period harpsichord to contemporary
• The tracks “Nocturne”and “I Am The Wind” beat synths. A notable exception is the violin solo in
were omitted from the 2007 digital release due to “Introduction”, which was studio-recorded. The piece
legal issues.* [3] was performed by Tomokuni Katayama and is featured
prominently at the game's title screen.
Although many of the songs from Castlevania are fea-
3.2.3 Reception
tured on this album, some background music and most of
the incidental music from the game did not make it onto
The music was very well received. It is often cited as one
the soundtrack. A few of the prominent missing songs in-
of the best video game soundtracks of all time. Chudah's
clude a variation of the boss theme“Shudder”, as well as
Corner gave it an A+.* [4]
the background music that plays during scenes in which
the hero converses with Renon or Charles Vincent.
3.2.4 References
3.3.1 Track listing
[1] “Music - Castlevania Symphony of the Night (Original
Game Soundtrack) by Michiru Yamane”. iTunes. Re- Note
trieved June 19, 2015.
• Tracks 1, 26, and 29 are remixes from Rondo of
[2] “Akumajo Dracula X ~Gekka no Nocturne~ Original Blood
Game Soundtrack”. VGMdb.net. KICA-7760. Retrieved
June 5, 2015.
3.3.2 References
[3] “Castlevania Symphony of the Night Official Game
Soundtrack”. VGMdb.net. Retrieved June 19, 2015. [1] “Akumajo Dracula Mokushiroku Original Game Sound-
track”. VGMdb.net. KICA-7942. Retrieved July 14,
[4] Chudah's Corner review 2015.
48 CHAPTER 3. MUSIC
Games
49
50 CHAPTER 4. GAMES
sible endings based on the time taken to complete the 4.3.3 Controversy
game.* [17] The best ending is achieved when the player
beats the game in eight game days.* [18]
4.3.2 Development
.* [16] Numerous statements about the game also laud its On November 16, 2002, Simon's Quest was a part of
graphical and audio presentation. Reviewers have com- Castlevania and Contra: Konami Collector's Series in
plimented its visuals for being an improvement over the North America, a PC port of original Konami games.* [3]
first Castlevania.* [24] In an exclusive fan interview for the official Castlevania:
Simon's Quest was not without its criticism. A common Dawn of Sorrow strategy guide, Koji Igarashi considered *
complaint about the game was its English localization. the possibility of a compilation of the NES titles. [45]
The clues offered by the NPCs in the game were crit- Simon's Quest was the target of James Rolfe's first mock
icized for being too cryptic and poorly translated.* [24] review as the Angry Video Game Nerd, describing his ter-
The producer of several Castlevania titles, Koji Igarashi, rible experience with the game. The joke was, at the
revealed in an interview that all the NPCs in the Japanese time, how upset one obsessive gamer could get over video
version were deliberate liars.* [34] GameSpot said that the games that were over 20 years old.* [46]* [47]
subtle hints from the Japanese version were lost in transla-
tion. An infamous line of dialogue they gave as an exam-
ple was“hit Deborah Cliff with your head to make a hole” 4.3.5 References
.* [28] Active Gaming Media showed that the Japanese
text was similarly misleading, but went further describ- [1] “Dracula II: Noroi no Fuuin – Release Summary”.
ing where and how an accurate hint from the Japanese GameSpot. Retrieved 2008-07-21.
*
game was lost. [35] Further criticism also stemmed from
[2] “Castlevania II: Simon's Quest – Release Summary
some of the game's puzzles, which reviewers have noted (NES)". GameSpot. Retrieved 2008-07-28.
*
for not having any clues at all. [16] Complaints were
made towards a scenario from the game where Simon [3] “Konami Collector's Series: Castlevania & Contra ̶Re-
must summon a tornado in a graveyard.* [28] 1UP.com lease Summary”. GameSpot. Retrieved 2007-10-11.
mentioned the game required a walkthrough because of
its non-explanatory nature.* [32] Game Informer felt that [4] “Castlevania II: Simon's Quest – Release Summary
while it was an important title in gaming history, it was (Wii)". GameSpot. Retrieved 2008-07-28.
still a polarizing game due to“cryptic puzzles”and other [5] “Wii バー チャ ル コ ン ソー ル タ イ ト ル ⼀ 覧" (in
difficult elements.* [36] Japanese). Nintendo Co., Ltd. Retrieved 2010-02-10.
[17] Mike Whalen, Giancarlo Varanini.“The History of Castl- [38] Juste: My grandfather, Simon, gathered and destroyed
evania – Castlevania II: Simon's Quest”. GameSpot. Re- the relics in order to end Dracula's curse. Konami. Castl-
trieved 2008-08-01. evania: Harmony of Dissonance. Konami. Game Boy
Advance. 16-9-2002.
[18] “Castlevania 2: Simon's Quest”. ClassicGaming.com.
GameSpy. Retrieved 2008-07-27. [39] “The History of Castlevania – Related Games”.
GameSpot. Retrieved 2008-08-01.
[19] “Castlevania II: Simon's Quest”. ClassicGaming.com.
GameSpy. Retrieved 2008-08-13. [40] “Castlevania 2: Simon's Quest – LCD Wristwatch”. VG-
Museum.com. Retrieved 2008-07-31.
[20] Mark Bozon (2007-01-18). “Castlevania: The Retro-
spective”. IGN. Retrieved 2008-07-31. [41] “Castlevania 2 Cards”. ClassicGaming.com. GameSpy.
Retrieved 2008-09-30.
[21] Konami Game Music Collection Vol.1 (Media notes). King
Records Co., Ltd. 1988. [42] “Castlevania 2: Worlds of Power Book”. ClassicGam-
ing.com. GameSpy. Retrieved 2008-08-01.
[22]“Akumajo Dracula Best”. Game Music Revolution Online.
Retrieved 2008-08-27. [43] Struck, Shawn; Scott Sharkey (2006-08-03). “8-Bit Lit:
Behind the Worlds of Power Books based on Nintendo
[23] “Akumajo Dracula Best”. VGMuseum.com. Retrieved Entertainment System games”. 1UP.com. Retrieved
2008-09-02. 2009-07-14.
[24] Lucas M. Thomas (2007-10-31). “IGN: Castlevania II: [44] “Castlevania: Dracula X Chronicles with Simon Belmont
Simon's Quest (Virtual Console) Review”. IGN. Re- figure”. QJ. Caputo Media. 2007-10-08. Retrieved 2014-
trieved 2008-07-12. 05-02.
[25] “Castlevania 2: Simon's Quest”. ClassicGaming.com. [45] DoubleJump Books, ed. (2005). Castlevania: Dawn of
GameSpy. Retrieved 2008-08-27. Sorrow – The Official Strategy Guide. Konami. p. 248.
[26] 50 Issues of Nintendo Power: Worst Cover: Castlevania II ISBN 0-9741700-7-0.
– Vol. 2 showed Simon Belmont holding Dracula's head. [46] Walsh, Michael (2014-04-08). “YouTube star James
Kids had nightmares and so did our phone reps who dealt Rolfe goes long with 'Angry Video Game Nerd' movie”
with the complaints. – Nintendo Power, Vol. 50, p.36 . Daily News.
[27] “allgame ((( Castlevania II: Simon's Quest > Overview [47] Carlson, Alex (2014-01-07). “The Nerd Who Changed
)))". Allgame. Archived from the original on 1 December Gaming Culture Forever”. Hardcore Gamer.
2014. Retrieved 2008-07-21.
Audio
4.5.1 Gameplay
The soundtrack was composed by Kenichi Matsubara,
who previously did the soundtrack to Castlevania II: Si-
mon's Quest. There are a several notable music tracks
in Haunted Castle that have been reused in other Castle-
vania games. The well-recognized "Bloody Tears" (first
heard in the previously released Castlevania II) is used
in this game as the theme for Stage 3. Another arcade
piece, the Stage 1 theme “Cross Your Heart”, was re-
cently reused in Castlevania: Portrait of Ruin under the
title “Crucifix Held Close”and as an unlockable song
in Castlevania: The Dracula X Chronicles. It is also part
of the“Akumajo Dracula Medley”that appears in Kon-
ami's Dance Dance Revolution Ultramix 3 (originally ap-
pearing in the Japanese arcade and PlayStation 2 music
game series Keyboardmania), along with“Bloody Tears”
. “Clockwork's Beat”, which plays during Stage 5, was
remixed in Castlevania: Dawn of Sorrow under the name
“Underground Melodies”(actually the name of Haunted
Castle's Stage 4 theme). Finally,“Don't Wait Until Night” A screenshot of the game's first level.
, played during Stage 6, which borrows hints of“The Si-
lence of Daylight”(the town music from Castlevania II),, Set a century before the events of the original Castlevania,
was remixed in Castlevania: Aria of Sorrow for Julius' the player controls an ancestor of Simon Belmont named
theme “Heart of Fire”, though this particular song is Christopher Belmont who goes on a quest to defeat Drac-
actually a medley of the Haunted Castle tune and“Heart ula.* [1]* [3]* [4]
of Fire”from Stage 5 of the original Castlevania.
The game consists of four stages, and unlike other Castl-
evania games, there are no sub-weapons, but hearts are
4.4.3 References used to restore health.* [1] The player has three lives, af-
ter which the player must restart the level.* [4] Weapons
[1] Konami Game Music Collection Vol.1 (Media notes). King can be upgraded, such as the whip into the chain whip
Records Co., Ltd. 1988. and flame whip, but any enemy damage will downgrade
an upgraded weapon.* [4] There are no stairs, unlike other
[2] Konami Official Guide: Akumajō Dracula X Chronicle, pg.
Castlevania games.* [4] At the end of each level, there is a
121
“primary evil”to confront.* [5] Players can utilize crys-
[3] Konami Digital Entertainment Co., Ltd. (23 October tals, hearts, and crosses of gold.* [5] There is also a point
2007). Castlevania: The Dracula X Chronicles. Konami counter, and at 10,000 points, a player receives an extra
4.6. ''CASTLEVANIA III: DRACULA'S CURSE'' 55
life, and also receives one for every 20,000 points after Castlevania III: Dracula's Curse, known in Japan as
that.* [5] Each stage also has a time limit in which to com- Akumajō Densetsu (悪魔城伝説, literally Devil's Cas-
plete the level.* [5] tle Legend),* [2] is the third and final Castlevania video
game produced for the Nintendo Entertainment System.
It was published by Konami in Japan in 1989, in North
4.5.2 Reception and legacy America in 1990, and in Europe in 1992 (some time af-
ter the European release of Super Castlevania IV). It was
Castlevania: The Adventure received mixed reviews. The later released on the Wii Virtual Console in the PAL re-
game was regarded difficult at times, with long levels and gions on October 31, 2008, in North America on January
only three lives before playing the second cycle. The 12, 2009 and in Japan on April 21, 2009.
graphics were thought to be“competent”, the music well-
composed with memorable tunes.* [4] IGN said it had a The plot of Castlevania III: Dracula's Curse is a prequel to
basic design, none of the series' staple bosses, and noth- the original Castlevania (much like the earlier Game Boy
ing original.* [1] Game Informer's Tim Turi felt that it was game Castlevania: The Adventure) set a few centuries be-
held back by its technical limitations but praised its sound fore the events of the original game. The game's protago-
quality.* [6] nist is Trevor C. Belmont, an ancestor of the original hero
Simon Belmont.
Comic book
4.6.1 Gameplay
A series of comic books were released in 2005 by
IDW Publishing called Castlevania: The Belmont Legacy, Castlevania III abandons the action-adventure game and
which centered on the character of Christopher Bel- role playing game elements of its immediate predecessor
mont.* [7] Castlevania II: Simon's Quest and returns to the platform
game roots of the first Castlevania title. Unlike Castl-
evania, however, Castlevania III is non-linear: Trevor,
4.5.3 References the main character, can be assisted by one of three pos-
sible assistant characters, and after completing the first
[1] Mark Bozon (2007-01-18). “Castlevania: The Retro- level, and at several other points throughout the game, the
spective”. IGN. p. 5. Retrieved 2008-07-12. player is given a choice of two branching paths to follow.
[2] Perfect Selection Dracula ~New Classic~ (Media notes). The player can obtain multiple endings depending on the
King Records Co., Ltd. 1992. choices they make throughout the game.
There are two main routes through the game's fifteen
[3] Konami staff, ed. (1991). Castlevania II: Belmont's Re-
venge instruction manual. Konami. p. 11. ???-CW-USA.stages. The second stage is an optional excursion for pick-
ing up one of the three partner characters, and the main
[4] “Castlevania: The Adventure (1989)". GameSpy. 1999- branch occurs part way through the third stage. Each
01-01. Retrieved 2010-01-31. route contains total of nine stages (ten if the player takes
[5] Konami staff, ed. (1989). Castlevania: The Adventure the optional second stage). The upper route takes the
instruction manual. Konami. DMG-CV-USA. player across the lake to the main bridge, entering Drac-
ula's castle through the front gate, and is generally re-
[6] Turi, Tim (2012-04-04). “Ranking The Castlevania garded as the easier of the two routes. The lower route
Bloodline”. Game Informer. Retrieved 2013-12-05. takes the player through a series of underground tunnels
[7] “Castlevania: The Belmont Legacy”. GameSpy. 2005- and cavernous areas, eventually scaling the cliff side be-
01-01. Retrieved 2010-01-31. low the castle, and is generally considered more difficult
than the upper route. The lower route also features one
short branching section of its own at stage 6. The two
4.5.4 External links paths converge in the main hall of the castle.
Joining Trevor Belmont in his mission to defeat Dracula 4.6.4 Reception and legacy
are three new playable characters: Sypha Belnades, a
young sorceress with poor physical attack power but Nintendo Power listed it as the ninth best Nintendo Enter-
powerful elemental magic spells at her disposal; Grant tainment System video game, praising it for its strong im-
Danasty, a pirate with the ability to climb on walls and provements over previous entries in the series.* [4] Game
change direction in mid-jump (a rare ability in earlier Informer's Tim Turi felt that it was a return to form after
games of the series); and Alucard, Dracula's son, a Castlevania II. He discussed characters such as Alucard
dhampir with the ability to shoot fireballs and transform (who he called iconic) and Grant (who he praised for his
into a bat. Trevor can be accompanied by only one com- wall cling ability).* [5] GamesRadar ranked it the eighth
panion at a time. If he chooses to take on another he must best NES game ever made. The staff felt that it returned
abandon his current companion. The player can “spir- to Castlevania's roots after Castlevania II yet “took the
itually transform”between Trevor and his ally with the series to new heights.”* [6] GameZone ranked it as the
“select”button. Both Trevor and whoever is accompa- third best Castlevania title. The staff preferred III the
nying him share the same health meter. The ending of most as it felt like the original game the most; they felt its
the game differs depending on which companion Trevor price on the Virtual Console was worthwhile.* [7]
has with him at the time, or if he does not take another
The 1991 Captain N episode Return to Castlevania was
character with him at all.
based on this game.
2005's Castlevania: Curse of Darkness featured Trevor
Belmont as a playable character.
IGN placed Castlevania III: Dracula's Curse 5th on their
list of the Top 100 NES Games.* [8]
4.6.3 Development
Other media
Besides just the different title, Akumajō Densetsu, the Main article: Akumajō Dracula Famicom Best
Japanese version has several other differences. Most no-
tably, the original Japanese version contained a special-
ized “VRC6”coprocessor chip. The game's audio pro- An animated Dracula's Curse movie is in development,
grammer, Hidenori Maezawa, assisted in the chip's cre- and may be split into three parts. It is being produced by
ation. This chip added two extra pulse-wave channels and Frederator Studios and written by Warren Ellis, with art
a saw-wave channel to the system's initial set of five sound direction by James Jean.* [9]
channels. The majority of the music combines the chan- Akumajō Dracula Famicom Best was a soundtrack album
nels to imitate the sound of a synthesized string section. that included the Famicom Disk System version of the
Western versions of the NES did not have the ability to game's original music.
support external sound chips, so the North American re-
lease replaced the VRC6 with Nintendo's Memory Man-
agement Controller 5 (MMC5). The MMC5 chip's sound 4.6.5 References
channels cannot be used with the NES, and the game's
music had to be downgraded by Yoshinori Sasaki to com- [1] “Konami Collector's Series: Castlevania & Contra”.
ply with the NES's standard five channels. gamefaqs.com.
Other changes differed in the gameplay or graphics. In- [2] Konami (2007-10-23). Castlevania: The Dracula X
stead of using a stabbing dagger, Grant throws daggers Chronicles. Konami. Japanese: 悪魔城の城主、邪
as his main attack. Some enemies do less damage in ⼼の神、ドラキュラ伯爵の復活であった。Konami
the Japanese version, and had their sprites changed for translation by Ken Ogasawara: Dracula, lord of dark-
the Western releases. Some instances of nudity on the ness, master of the devil's castle, walks among us.
enemies were also censored. The Japanese version had
slightly different backgrounds in many stages, and had [3] Baker, Christopher Michael. “Castlevania III: Dracula's
Curse Review”. Allgame. Retrieved December 6, 2012.
special effects not seen in the North American and Euro-
pean releases. [4]“Nintendo Power - The 20th Anniversary Issue!" (Maga-
The North American and PAL versions have several hid- zine). Nintendo Power 231 (231). San Francisco, Cali-
den features that can be accessed by entering a certain fornia: Future US. August 2008: 71.
name for the player, which include starting the game with
[5] Turi, Tim (2012-04-04). “Ranking The Castlevania
10 lives (by entering the name“HELP ME”), the option Bloodline”. Game Informer. Retrieved 2013-12-05.
to start the game with any of the three spirit partners, and
to access the second, more difficult quest. These features [6] “Best NES Games of all time”. GamesRadar. 2012-04-
are not present in the Japanese version. 16. Retrieved 2013-12-05.
4.7. ''CASTLEVANIA II: BELMONT'S REVENGE'' 57
For the NES game also called Castlevania II, see 4.7.3 Reception
Castlevania II: Simon's Quest.
IGN thought the game made better use of the Game Boy's
Castlevania II: Belmont's Revenge, known as Dracula hardware than the first Castlevania handheld, and also
Densetsu II (ド ラ キュ ラ 伝 説 II, officially translated applauded its inclusion of traditional Castlevania items,
The Legend of Dracula II)* [1] in Japan, is a platform weapons, and having a cleaner graphical aesthetic. It was
game released for the Game Boy in 1991. It is the sec- still hurt, however, by a lack of character speed and its
ond Castlevania title for the Game Boy and serves as a short play time.* [3] GameSpy called it one of the best
sequel to the previous title, Castlevania: The Adventure. action games on the original Game Boy.* [5] Game In-
Belmont's Revenge is included in color in the fourth vol- former's Tim Turi considers it the best Castlevania game
ume of the Konami GB Collection compilations.* [2] Set on the original Game Boy; he cited the improved graphics
fifteen years after the events of Castlevania: The Adven- and use of sub-weapons.* [6]
ture, Dracula returns and kidnaps Christopher Belmont's
son Soleiyu at his coming of age feast, and turns him into
a demon. With Soleiyu's mystical powers, Dracula re- 4.7.4 References
takes human form and rebuilds his castle, forcing Christo-
pher to confront Dracula once again to save his son and
[1] Perfect Selection Dracula ~New Classic~ (Media notes).
Transylvania.* [3]* [4] King Records Co., Ltd. 1992.
[2]
4.7.1 Gameplay
[3] Mark Bozon (2007-01-18). “Castlevania: The Retro-
Unlike the previous Game Boy title, sub-weapons in the
spective”. IGN. Retrieved 2008-07-12.
form of holy water and axes (or the cross in the Japanese
version) are available in the game. There are four initial
[4] Konami staff, ed. (1991). Castlevania II: Belmont's Re-
levels, each taking place in a separate castle with unique
venge instruction manual. Konami. p. 11. ???-CW-USA.
theme such as air, plant, earth, and crystal, and can be
completed in any order.* [3]* [5] There are also very large
[5] “Castlevania 2: Belmont's Revenge (1991)". GameSpy.
trap rooms in the levels.* [3] The game also utilizes a pass-
1999-01-01. Retrieved 2008-07-13.
word system.* [4]
[6] Turi, Tim (2012-04-04). “Ranking The Castlevania
Bloodline”. Game Informer. Retrieved 2013-12-05.
4.7.2 Development
4.8 ''Super Castlevania IV'' jump across.* [7] In addition to jumping, the player can
control Simon to move while crouching.
Super Castlevania IV, known in Japan as Akumajō Do- Like its predecessors, players can use secondary weapons
rakyura (悪魔城ドラキュラ,“Devil's Castle Dracula” that consume Simon's“Hearts”, which are dropped from
*
[1]), is a 1991 action-platform video game developed candles and enemies.* [5]* [8] The secondary weapons in-
and published by Konami for the Super Nintendo Enter- clude an axe which can be thrown in an arc, and a watch
tainment System. A retelling of the events of the original which stops all enemy motion.* [8] Collecting the items
Castlevania, the game takes place in 1691 Transylvania, known as the Double and Triple Shots allows the player to
where the vampire hunter Simon Belmont must defeat throw secondary weapons up to three times in a row.* [5]
the vampire Dracula.* [2]* [3] It features expanded play
control, 16-bit graphics featuring SNES Mode 7, and a
soundtrack featuring brand new pieces and remixes based 4.8.2 Development and release
on previous Castlevania music. The game was re-released
on the Virtual Console in 2006 for the Wii* [2] and in Super Castlevania IV was directed by Masahiro Ueno
2013 for the Wii U. (credited in the game as Jun Furano since Konami did not
allow the use of real names at the time), who was also the
main programmer.* [9] His first 16-bit game, Ueno's team
4.8.1 Gameplay possibly started development on it during 1989. Ueno
liked the original Castlevania for the Nintendo Entertain-
ment System the most and wanted to make a pure action
game that was similar to it.* [9] Ueno only considers Su-
per Castlevania IV a remake of the original Castlevania to
some extent. Many features in Super Castlevania IV were
introduced to make it a less frustrating game for players,
such as giving them more control over Simon when he
walked up stairs.* [9]
Due to the team being small, everyone was involved with
the design and some ideas came from the creative artists
and others by the programmers' experiments. The team
drew maps on paper and a lot was changed as the game
was worked on. Mitsuru Yaida (credited as Yaipon) pro-
grammed Simon and also implemented the game's whip
system, which was to introduce some new gameplay that
was not possible on the NES.* [9] As the enemy and boss
programmer, Ueno conceived some rough ideas and ad-
The whip is a large part of Super Castlevania IV's gameplay. ditional programmers would implement more detailed
boss patterns. Earlier bosses were designed to be eas-
Super Castlevania IV is a side-scrolling platform game ier so that players could discover weak points and effec-
where the player takes control of Simon through eleven tive weapons without retrying.* [9] Ueno also worked on
levels.* [4] Players begin the game with three lives, and both the Japanese and English versions of the game, with
the game results in game over once they have lost them all. the latter featuring some instances of censorship.* [10] He
The player will lose a life if all of Simon's health gauge is was asked to alter the color palette in the English ver-
depleted or if they do not finish the level within the time sion in order to remove some depictions of blood in stage
limit.* [4] The health gauge can be restored through food eight.* [9]
items that can be dropped from candles and enemies, or It was re-released on several platforms, such as the Wii
with the Magic Crystal, which is received after defeating U's Virtual Console.* [11]
the boss at end of each level.* [4]* [5] A password can also
be entered to continue the game.* [6]
Audio
With Simon's whip, players can attack enemies in eight
* *
directions with the use of the control pad. [6] [7] By
holding down the attack button, the whip will go limp Main article: Akumajō Dracula Best 2
and can be waved around with the control pad, which can
be used to block projectiles.* [7] The length and power of The soundtrack for Super Castlevania IV was com-
the whip can be increased up to two levels by collecting posed by Masanori Adachi and Taro Kudo (credited as
an item called the Morning Star.* [5] The whip is not only Masanori Oodachi and Souji Taro respectively). Ueno
used for fighting, but also for latching onto rings to swing wanted to make the environment of Super Castlevania IV
over areas that are too wide or dangerous for the player to more interactive and was proud of how the game's sound
4.9. ''KID DRACULA'' 59
effects and music contributed to the atmosphere.* [9] The [10] “GDC 09: Confronting Censorship in Videogames”.
music was released on Akumajō Dracula Best 2 in a com- Retrieved 2009-03-25.
pilation with Castlevania: The Adventure and Castlevania
[11]“Super Castlevania IV hitting the Wii U eShop next week”
II: Belmont's Revenge's music. . Retrieved 2013-10-25.
Upon Super Castlevania IV's North American release, the [13] “Super Castlevania IV - Overview - allgame”. Allgame.
game was acclaimed by critics. Nintendo Power gave Retrieved 2013-05-05.
the game four overall scores of 4.0, 4.0, 4.5 and 4.5 out [14] “Super Castlevania IV GamePro Review (Nov. 1991)
of 5.* [19] Among several items, the magazine cited the Issue”. GamePro Magazine. Retrieved 2014-02-24.
game's graphics, music, and action sequences as positives.
In 2006, the game was then named by Nintendo Power as [15] Brad Shoemaker. “Super Castlevania IV Review -
the 66th best game made on a Nintendo system. Now GameSpot.com”. Retrieved 2007-01-10.
it has been ranked 27 according to the last issue.* [20] [16] Lucas M. Thomas. “Super Castlevania IV VC Review -
Official Nintendo Magazine placed the game at 56 on IGN”. Retrieved 2007-01-07.
their list of the 100 best Nintendo games ever. Game In-
former wrote that it“perfect[ed] the classic formula”due [17] Damien McFerran. “Super Castlevania IV (Wii Virtual
to its whip and less stiff gameplay. It also praised its use Console / Super Nintendo) Review - Nintendo Life”. Nin-
tendoLife. Retrieved 2006-12-26.
of Mode 7.* [21] GameZone ranked it as the second best
Castlevania title. The staff praised its gameplay, audio, [18] “Super Castlevania IV Reviews and Articles for SNES -
and visuals (in particular its “multi-scrolling playfields GameRankings”. Retrieved 2013-05-05.
and wicked special effects.”)* [22]
[19]“Now Playing”, Nintendo Power 32, January 1992, p.
In 1994 the game was reviewed by Sandy Petersen in 100.
Dragon #209's “Eye of the Monitor”column. Petersen
gave the game 3 out of 5 stars.* [23] [20]“NP Top 200”, Nintendo Power 200, February 2006, pp.
58–66.
The game sold a little over 500,000 copies world-
wide.* [24] [21] Turi, Tim (2012-04-04). “Ranking The Castlevania
Bloodline”. Game Informer. Retrieved 2013-12-05.
[3] Super Castlevania IV instruction booklet. Konami. 1991. 4.8.5 External links
pp. 4–5. SNS-AD-USA.
• Super Castlevania IV at MobyGames
[4] Super Castlevania IV instruction booklet. Konami. 1991.
pp. 6–7. SNS-AD-USA. • Super Castlevania IV at Votable.com
which was released in Japan only. Konami released the Retrieved 15 May 2013.
title for the Game Boy in 1993 in Japan and North Amer-
ica. [2] “Castlevania Cameo Appearances: Kid Dracula”. MrP's
Castlevania Realm. Video Game Museum. Retrieved Oc-
tober 31, 2010. The Game Boy version, which was re-
4.9.1 Plot leased three years later, is simultaneously a remake and a
sequel. External link in |work= (help)
This game is a sequel to the events of the original Boku
Dracula-Kun. Galamoth (called Garamoth in the game)
has returned and it is up to Kid Dracula to stop him once 4.10 ''Castlevania: Rondo of
again. However, he seems to have forgotten most of his
spells. Also, many of his minions have turned against him
Blood''
and joined Galamoth. Death remains by his side however,
and gives him tips and heirlooms from his father, Dracula, Castlevania: Rondo of Blood (悪魔城ドラキュラ X ⾎
along the way. の輪廻 (ロンド) Akumajou Dracula X: Chi no Rondo,
lit. Devil's Castle Dracula X: Rebirth of Blood) is a
platform-adventure video game developed by Konami for
4.9.2 Legacy the PC Engine Super CD-ROM² System directed by Toru
Hagihara. It is set in the fictional universe of the Castle-
The Japanese name of the Castlevania series is Akumajō vania series, where the protagonist Richter Belmont goes
Dracula (literally“Devil's Castle Dracula”), which is also to save his lover Annette, who was abducted by Dracula.
the name used in most spin-offs of the Castlevania games It was released in Japan on October 29, 1993. A direct
in Japan, cementing a relationship between the two. The sequel to it, Castlevania: Symphony of the Night, was re-
game's main antagonist, Garamoth, later appeared as a leased in 1997. The game was later ported to the Super
boss character in Castlevania: Symphony of the Night. Nintendo as Castlevania: Dracula X, and the PlayStation
In Symphony, he dropped his cartoonish appearance and Portable as Castlevania: The Dracula X Chronicles.
was named Galamoth (due to the ambiguity of Japanese-
English transliterations).
Other appearances of Kid Dracula include an appearance
4.10.1 Gameplay
as a secret item in The Legend of the Mystical Ninja for
SNES and GBA, in addition to his appearance in the
Super Famicom version of Gokujō Parodius! 〜 Kako no
Eikō o Motomete 〜 as a selectable character. Kid Drac-
ula is also a hidden selectable character in the game's se-
quel, Jikkyō Oshaberi Parodius: forever with me, which
is the PlayStation and Sega Saturn version of the Super
Famicom game, Jikkyō Oshaberi Parodius. Additionally,
Garamoth/Galamoth appears as a boss enemy in Aku-
majō Drakula X: Nocturn in the Moonlight/Castlevania
Symphony of the Night, appearing towards the very top
of the reverse castle.
Kid Dracula was appeared like card in Wai Wai Poker for
the Medal Game.
Galamoth would make a reappearance in Castlevania:
Aria of Sorrow for the Game Boy Advance as a soul
used by the protagonist Soma Cruz to counter the ef-
fects of time-stopping magic of the Chronomage crea- Richter fighting the Behemoth.* [1]
ture. Galamoth's relation to Time as well as his conflict
The objective is to guide the primary player character
with Dracula is further expanded in Castlevania Judgment
where he sends a creature known as Time Reaper to de- Richter Belmont through nine stages,* [2] with four alter-
stroy his rival. As an inflated float, Kid Dracula would nate routes,* [3] as he searches for his kidnapped beloved
make a cameo appearance in New International Track & Annette and ultimately confronts Dracula in his cas-
Field for the Nintendo DS. tle.* [4] Richter makes use of a whip as his main weapon
and one of six sub-weapons: an axe, a dagger, holy water,
a grimoire, a pocket watch, and a cross.* [5] While explor-
4.9.3 References ing the castle, Richter can rescue four maidens, including
Annette's young sister* [6] Maria Renard who then be-
[1] “Kid Dracula European Box Art”. GameFAQs. Konami. comes a playable character.* [7]* [8] She attacks using her
4.10. ''CASTLEVANIA: RONDO OF BLOOD'' 61
doves and one of six sub-weapons: a white tiger kitten, region (Europe and Australia) on March 19, 2010.* [20]
dragon whelp, baby phoenix, turtle,* [9] egg or musical
notes.* [5] She is more agile, can do a double jump, and
can do twice the amount of damage that Richter does in Audio
each normal attack because the doves she shoots out re-
turn to her and therefore can do a second hit of damage For the audio, Rondo of Blood makes use of Red
on the way back, but she takes much more damage than Book Audio along with the onboard soundchip, allowing
Richter. for better musical quality.* [21]* [22] Akira Souji, Keizo
Nakamura, Tomoko Sano, and Mikio Saito composed the
Rondo of Blood incorporates elements from the earlier soundtrack of Rondo of Blood.* [23]* [24] The songs from
Castlevania games which typically featured linear game- Rondo of Blood,“Overture”,“Beginning”and“Opus
play and a member of the Belmont clan as the protagonist, 13”, appeared on a pre-order bonus CD for the 2006
and the later entries which emphasized untimed explo- Nintendo DS game Castlevania: Portrait of Ruin.* [25]
ration of the environment.* [10] Rondo of Blood makes
use of untimed stages with a clear beginning, but more Konami Style published the two-disk soundtrack of the
than one ending to some levels; this then affects the sub- remake of the game, Castlevania: The Dracula X Chron-
sequent environment, monsters, and boss monster that the icles, on November 8, 2007.* [26] The songs "Vampire
player character encounters at the end of the level.* [10] Killer",“Beginning”,“Cemetery”, and“Divine Blood-
Items such as money, hearts, and food can be found scat- lines”were rearranged; it also included a bonus track of an
tered throughout the areas.* [11] Rondo of Blood also fea- English-language version of“Nocturne”from Symphony
tures the Item Crash ability reused in subsequent Castle- of the Night.* [26] Within The Dracula X Chronicles is an
vania titles, which allows a sub-weapon to be used in a su- option which enables players to choose songs from Rondo
per attack.* [8] Its direct sequel, Castlevania: Symphony of Blood and Symphony of the Night to play in the back-
of the Night, reuses many of the monsters.* [10] ground.* [4] These songs are found in the form of records
hidden within the game.* [11]
voice acting.* [30] Gameplay in The Dracula X Chronicles suals, enjoyable soundtrack, inclusion of Symphony of the
remains largely unchanged from Rondo of Blood.* [31] Night and other bonus content.* [1]* [31]* [44]* [45] The
However, a Boss Rush mode was added; completion of it high level of difficulty was noted by reviewers as poten-
three times unlocks the mini-game Peke.* [32] It was re- tially frustrating for players unused to it,* [1]* [31]* [45]
leased in North America on October 23, 2007, in Japan and the voice acting drew criticism as “soap opera
on November 8, 2007, in Europe on February 15, 2008 fare”.* [31] Conversely, GameSpy called The Dracula X
and in Australia & New Zealand on April 9, 2008.* [33] In Chronicles“a solid remake”, but considered it unneces-
2008, the North American edition was re-released as part sary and“worse than the original”.* [46] Game Informer's
of the "Greatest Hits" label while the Japanese edition Tim Turi felt it was a worthwhile remake of Rondo of
was re-released on July 15, 2010 under the “Best Selec- Blood and praised its inclusion of it and Symphony of the
tion”label.* [33] The game was added to the PlayStation Night as extra games.* [47] GameZone ranked it as the
Network in Europe in June 2014, as a PSP-only release fifth best Castlevania title. Like Game Informer, the staff
(the game is already compatible with the PS Vita). praised the quality of the remake and the inclusion of the
aforementioned games.* [48]
4.10.5 Reception
4.10.6 References
Reception to the PC Engine's Rondo of Blood was pos-
itive. 1UP described Rondo of Blood as “a beautifully [1] jkdmedia (November 13, 2007).“Castlevania: The Drac-
crafted action game in the classic Castlevania style”and ula X Chronicles – PSP – Review”. Game Zone. Re-
a “long-coveted classic”.* [34] IGN awarded the Wii trieved September 4, 2010.
port its “Editors' Choice”and described it as enjoy-
[2] Thorsen, Tor. “Castlevania: Rondo of Blood drips onto
able and “worth the wait”.* [10] Nintendo Life rated it VC, Rage of the Gladiator strikes WiiWare”. Gamespot.
9/10, praising the level design, soundtrack, graphics, and Retrieved September 5, 2010.
level difficulty.* [21] Electronic Gaming Monthly stated
that Rondo of Blood “can easily be the best CD ti- [3] Bozon, Mark (January 18, 2008).“Castlevania: The Ret-
tle yet”, and argued that the only bad point to it is rospective – Page 4”. IGN. Retrieved September 4, 2010.
that it would not be released in the USA.* [35] They
[4] Joyny, Patrick (February 2, 2007). “Previews: Castleva-
later awarded the game Best Japanese Action Game of
nia: The Dracula X Chronicles”. Gamespy. Retrieved
1994.* [36] GamePro commented, “Declaring Dracula September 5, 2010.
X to be the greatest Castlevania of all time would be a slap
at Castlevania IV for the SNES, but earmarking X as one [5] “Weapons/Spells – Castlevania: The Dracula X Chroni-
of the ten best side-scrollers of all time is a no-brainer.” cles Guide”. IGN. Retrieved September 4, 2010.
*
[37]
[6] Low, David (January 14, 2006). “Franchise Mode #11
On the release of the SNES port, Famicom Tsūshin scored – Castlevania, Part 1”. PALGN. Retrieved October 11,
Dracula X a 24 out of 40,* [38] and Electronic Gaming 2010.
Monthly scored it a 6.75 out of 10, saying it is a good
[7] “Maidens – Castlevania: The Dracula X Chronicles
game in its own terms but does not hold up to previous
Guide”. IGN. Retrieved September 4, 2010.
Castlevania games.* [39] It received a ranking of 73.75%
from Game Rankings, based on four reviews.* [40] Drac- [8] Parish, Jeremy (February 1, 2007). “Castlevania PSP
ula X received mixed reviews from critics. Most review- Preview for PSP from 1UP”. 1UP.com. Retrieved
ers stated that it was an inferior conversion of the PC En- September 4, 2010.
gine game.* [10]* [30]* [39]* [41] GamePro criticized that
[9] “The Four Chinese Guardians”. Retrieved July 24, 2015.
the stage design fails to encourage re-exploring stages, the
bosses are not challenging enough, and the graphics and [10] Thomas, Lucas M. (March 26, 2010). “Castlevania:
gameplay are primitive:“no knockout Mode 7 stages, no Rondo of Blood Review”. IGN. Retrieved September
rotating rooms (like in Castlevania IV). Your character is 4, 2010.
also very small. The play engine feels like it's right out
of the 8-bit versions ...”* [41] In contrast, IGN's retro- [11] “Items – Castlevania: The Dracula X Chronicles Guide”
spective on the series referred to it as “still one of the . IGN. Retrieved September 4, 2010.
best traditional Castlevania games”, and that it “holds [12] Konami (2007). Castlevania: The Dracula X Chronicles
its own”in terms of graphics, including a brighter color –Instruction booklet. p. 4.
palette and Mode 7 graphics, but suffered from weak A.I.
and bad level layout.* [3] [13] Konami Computer Entertainment Japan (October 23,
2007). Castlevania: The Dracula X Chronicles. PlaySta-
Critical reaction to the remake, The Dracula X Chroni- tion Portable. Konami. Dracula: That young lady has a
cles, was generally favorable. Metacritic listed The Drac- certain “connection”with my old foes...the Belmonts.
ula X Chronicles as 80/100 while Game Rankings gave it Bring her alive. I have a most amusing idea. / Shaft: By
an 81.40%.* [42]* [43] Reviewers praised the updated vi- your command.
4.10. ''CASTLEVANIA: RONDO OF BLOOD'' 63
[14] Konami Computer Entertainment Japan (October 23, [26] Gann, Patrick. “Akumajou Dracula X Chronicle OST”
2007). Castlevania: The Dracula X Chronicles. PlaySta- . RPGFan. Retrieved September 5, 2010.
tion Portable. Konami. Maria: Are you that man An-
nette was talking about? / Richter: You know about An- [27] “Castlevania Dracula X ̶Release Summary”.
nette? Where is she? / Maria: We were together when GameSpot. Retrieved 11 August 2013.
they brought us here, but now... / Richter: I see... / [28] Low, David (January 14, 2006). “Franchise Mode #11
Maria: Don't worry, I'll help you! [...] Richter: Ha! No, – Castlevania, Part 2”. PALGN. Retrieved October 11,
no. Just...be good, go home, back to your mom and dad. 2010.
They're worried about you. / Maria: ...No, they know I'm
safe with you. / Richter: ?! / Maria: They can see it from [29] 悪魔城ドラキュラシリーズ総合サイト - 1995 (in
Heaven. They were killed. Japanese). Konami. Retrieved September 5, 2007.
[15] Konami Computer Entertainment Japan (October 23, [30] Kumar, Matthew (January 3, 2008). “Castlevania: The
2007). Castlevania: The Dracula X Chronicles. PlaySta- Dracula X Chronicles PSP Review”. Eurogamer. Re-
tion Portable. Konami. Tera: Oh God in heaven! You've trieved September 5, 2010. received an incredibly inferior
answered my prayers! / Richter: It's dangerous here. port to the Super Nintendo
Hurry up and run! / Tera: Such majesty. You can only
be... the manifestation of God Himself! Oh, great Lord! [31] Burt, Andy (October 23, 2007).“Castlevania: The Drac-
Your servant, Sister Tera, thanks you with all her soul! ula X Chronicles review from GamePro”. GamePro.
Archived from the original on 2010-04-13. Retrieved
[16] Konami Computer Entertainment Japan (October 23, September 5, 2010.
2007). Castlevania: The Dracula X Chronicles. PlaySta-
tion Portable. Konami. Iris: Just relax. My father's a [32] “Secrets – Castlevania: The Dracula X Chronicles Guide”
doctor... . IGN. Retrieved September 5, 2010.
[17] Konami Computer Entertainment Japan (October 23, [33] “Castlevania: The Dracula X Chronicles for PSP”.
2007). Castlevania: The Dracula X Chronicles. PlaySta- Gamespot. Retrieved September 5, 2010.
tion Portable. Konami. Annette: Richter... Richter, it's [34] Parish, Jeremy (October 23, 2007). “Castlevania: The
you! / Richter: You're all right. [...] She'll be in danger Dracula X Chronicles”. 1UP.com. Retrieved September
either way until I settle things with Dracula. And so will 4, 2010.
you, Annette... Just get as far away from here as you can.
/ Annette: All right. [35]“The Belmont Series Continues On!". Electronic Gaming
Monthly (55) (EGM Media, LLC). February 1994. p. 88.
[18] Konami Computer Entertainment Japan (October 23,
2007). Castlevania: The Dracula X Chronicles. PlaySta- [36]“Electronic Gaming Monthly's Buyer's Guide”. 1995.
tion Portable. Konami. Dracula: Impossible... You've
beaten me? / Richter: I'm a Belmont. That's my job. / [37]“Overseas ProSpects: Dracula X”. GamePro (58) (IDG).
Dracula: H-Humanity will call me back again. It always May 1994. p. 164.
does. Its desire is insatiable... / Richter: You're right.
[38] NEW GAMES CROSS REVIEW: 悪魔城ドラキュラ
We never learn. But we'll have to someday. And in the
XX. Weekly Famicom Tsūshin. No.345. Pg.29. 28 July
meantime, if you do come back, someone like me will be
1995.
waiting.
[39]“Review Crew: Dracula X”. Electronic Gaming Monthly
[19] “Akumajo Dracula X: Chi no Rondo ̶Release Sum-
(Ziff Davis) (75): 32. October 1995.
mary”. GameSpot. Retrieved September 5, 2010.
[40] “Castlevania Dracula X for SNES”. Game Rankings.
[20] “Casltevania: Rondo of Blood for the Wii”. Gamespot. Retrieved September 5, 2010.
Retrieved September 5, 2010.
[41]“ProReview: Castlevania: Dracula X”. GamePro (85)
[21] Dillard, Corbie (March 16, 2010). “Castlevania: Rondo (IDG). October 1995. p. 64.
of Blood (virtual console) review”. Nintendo Life. Re-
trieved September 5, 2010. [42] “Castlevania: The Dracula X Chronicles”. Metacritic.
Retrieved September 4, 2010.
[22] Whalen, Mike; Giancarlo Varanini. “The History of
Castlevania – Page 7”. Gamespot. Retrieved Septem- [43] “Castlevania: The Dracula X Chronicles for PSP”. Game
ber 5, 2010. Rankings. Retrieved September 5, 2010.
[23] Raiga: Strato Fighter (Media notes). Pony Canyon, Inc., [44] Workman, Robert (October 26, 2007).“Castlevania: The
Scitron Digital Contents Inc. 1991. Dracula X Chronicles Review”. GameDaily. Retrieved
September 4, 2010.
[24] Konami Digital Entertainment Co., Ltd. (1993). Castle-
vania: Rondo of Blood. Konami Digital Entertainment, [45] Cabral, Matt. “Castlevania: The Dracula X Chronicles”
Inc. Scene: staff credits. . Games Radar. Retrieved September 4, 2010.
[25] Kohler, Chris (November 10, 2006). “Exclusive: Castl- [46] Hall, AJ (October 23, 2007). “GameSpy: CAstlevania:
evania Music CD Track Listing!". Wired.com. Retrieved The Dracula X Chronicles – Page 1”. GameSpy. Re-
September 5, 2010. trieved September 4, 2010.
64 CHAPTER 4. GAMES
[47] Turi, Tim (2012-04-04). “Ranking The Castlevania gaps with his whip, whereas Eric must use a different
Bloodline”. Game Informer. Retrieved 2013-12-05. route by performing high jumps by using his spear.
[48] Workman, Robert (2011-09-27). “Happy 25th Birth- In addition to the first level (Dracula's castle in Roma-
day Castlevania: The Ten Best Games in the Series”. nia), there are another five levels set in other European
GameZone. Retrieved 2013-12-06. countries ̶Athens, Greece; Pisa, Italy; a weapon factory
in Germany; the Palace of Versailles, in France; and the
fictional Castle Proserpina in England.
4.11 ''Castlevania: Bloodlines'' Bloodlines is also noteworthy for its abundance of spe-
cial effects, such as the Atlantis Shrine's water reflections,
the swaying tower of Pisa, and large multi-jointed bosses.
Castlevania: Bloodlines, known as Vampire Killer (バ The final stage even uses effects to add challenge, such
ンパイアキラー Banpaia Kirā) in Japan and as Castle- as playing upside-down or playing while the screen di-
vania: The New Generation in PAL regions, is a platform vides up into sections. The “Item Crash”feature (from
game developed and published by Konami for the Sega Castlevania: Rondo of Blood) makes its return in Blood-
Genesis, released worldwide in March 1994. It was the lines.
only Castlevania video game released on the Genesis.
The game's storyline concerns a legendary vampire
named Elizabeth Bartley who is Dracula's niece, suddenly 4.11.2 Story
appearing in the 20th century. Plotting a sacrificial war
in order to bring her uncle back to life, she orchestrates
the beginning of World War I. Quincy Morris' son, John,
and his best friend Eric Lecarde, vow to take up the fight
against evil. Together they manage to prevent Dracula's
full resurrection.
Unlike most Castlevania games, Bloodlines was the first
game in the series that does not take place exclusively in
Dracula's castle, with most levels taking place throughout
Europe.
4.11.1 Gameplay
that a strange beautiful woman was involved, within the Sinking Old Sanctuary,”was reused in later Castlevania
shadows. It was Elizabeth Bartley (エリザベート・バー games, Circle of the Moon, for the Game Boy Advance,
ト リー Erizabēto Bātorī ). In order to revive her un- and Legacy of Darkness, for the Nintendo 64.
cle, Count Dracula, she conducted an unholy ceremony The main themes for each of the first levels of the three
which caused the war, giving her possession of human NES Castlevania games (Vampire Killer, Bloody Tears,
souls from Europe. Beginning) are accessible in-game with a code, can be
The game itself takes place in 1917. The characters played in the sound test and one will be chosen randomly
are John Morris, a distant descendant of the famed Bel- to play when the player obtains the maximum weapon
mont and Morris families who obeyed his fate to fight power level. Also, Nothing to Lose (the Castle Keep
vampires day and night, and Eric Lecarde, whose girl- theme for the NES Castlevania) was played in the final
friend was transformed into a vampire when Elizabeth part of the first stage. Theme of Simon (from Super Castl-
was revived. After Drolta Tzuentes (ドロテア・ツェ evania IV) plays after defeating Elizabeth and before the
ンテス Dorotea Tsentesu) resurrected Elizabeth Bartley, battle with Dracula.
they traveled across Europe to conduct the resurrection of
Count Dracula. John Morris and Eric Lecarde followed
them. Even though the resurrection of Dracula was a suc-
4.11.4 Reception
cess, the vampire hunters defeated him, and his allies.
Bloodlines was an “instant hit”upon release.* [5]
4.11.3 Development GamesRadar named Castlevania: Bloodlines the 8th best
Genesis game of all time out of a list of 25.* [6] Game
The game was originally released as a side story of Castl- Informer's Tim Turi praised the level of gore relative to
evania series.* [1] Eric's facial features were more fem- other Castlevania titles at the time. He also called it“one
inine (i.e., bishōnen) in the Japanese version. When of the most overlooked treasures in the franchise.”* [7]
brought to North America, his facial design was changed GameZone ranked it as the fourth best Castlevania ti-
in the intro to seem more masculine. Oddly, although also tle.* [5]
changed for the European and Australian versions intro,
his feminine face was kept for the cover of those releases.
Castlevania: Bloodlines underwent censorship during 4.11.5 References
localization to PAL regions in Europe and Australia. The
word blood was kept out of the title at the time. There- [1] Page 33, Rondo of Blood Strategy guide book
fore, the title was altered to Castlevania: The New Gen-
eration. When the game starts, the blood from the bot- [2]“It was my first title for the series ever, and I was under a
tom of the title screen was changed to water. Another lot a pressure.”– Michiru Yamane, from the Castlevania:
thing that was changed for the title screen is that the North 20th Anniversary Deluxe Art Collection
American and Japanese versions had blood dripping ef-
fects from the title to the blood pool, but in the European [3] “Castlevania: Bloodlines for Genesis - GameRankings”
version, the title screen just faded in through pixelated . GameRankings. Retrieved November 16, 2013.
text and had no blue water dripping effect. The zombies
were changed from pink to green to make them less grue- [4] “Castlevania: Bloodlines for Genesis - Arcade County”
some. In the European version, Eric's spear does not im- . Arcade County. Retrieved February 12, 2016.
pale him after he dies. There was a rearrangement of en-
emy placement as well, making the difficulty either eas- [5] Workman, Robert (2011-09-27). “Happy 25th Birth-
ier or harder depending on where in the game the player day Castlevania: The Ten Best Games in the Series”.
is. Only some sub-bosses use the life bar meter to show GameZone. Retrieved 2013-12-06.
damage, whereas others do not.
[6] GamesRadar staff (April 17, 2012). “Best Sega Genesis
games of all time”. GamesRadar. Retrieved February 2,
Audio 2013.
The music of Bloodlines was composed by Michiru Ya- [7] Turi, Tim (2012-04-04). “Ranking The Castlevania
mane, who later garnered acclaim for her score for Bloodline”. Game Informer. Retrieved 2013-12-05.
Castlevania: Symphony of the Night and subsequent hand-
held Castlevania adventures. Though she once admit-
ted to have worked under extreme pressure and dead-
lines,* [2] this soundtrack met the standards of the previ- 4.11.6 External links
ous entries and is highly regarded on its own for its gloomy
atmosphere. The music for the second level, titled “The • Castlevania Bloodlines at MobyGames
66 CHAPTER 4. GAMES
feats Count Dracula (Michael G; Patrick Seitz in the re- 4.12.3 Development
dub).* [12] Four years later, Alucard (Robert Belgrade;
Yuri Lowenthal in the redub) arrives at the castle. Inside,
he meets Dracula's servant Death (Dennis Falt; Travis The game was directed by Toru Hagihara, while assis-
Willingham in the redub), who warns him to stop his tant director Koji Igarashi had creative influence and was
quest to destroy the castle and strips him of his equip- involved with the story-writing and programming.* [13]
ment. He also meets Maria Renard (Kimberly Forsythe; From the outset, the game was intended to represent a
Michelle Ruff in the redub), a seventeen-year-old vam- new direction for the franchise. According to Igarashi,
pire hunter who fought alongside Richter and is now Castlevania: Symphony of the Night began development
searching for him, and the castle's librarian, who sells as“something of a side story for the series, we were able
items and equipment to Alucard. Periodically encoun- to break alot [sic] of Castlevania conventions and intro-
tering Maria throughout the castle, Alucard also meets duce a lot of new elements that we still use today”.* [14]
Richter, who claims to be the new lord of the castle and His primary motivation for the abrupt design change was
forces him to battle with two monsters. the sight of dozens of Castlevania games in bargain bins
of Japanese video game stores; linear Castlevania games
Alucard defeats the monsters, finds Maria again, and tells
offered limited replay value after completion.* [15] A
her about Richter. Upset, she leaves Alucard to confirm
noted fan of 2D games, Igarashi was instrumental in refin-
it for herself. Convinced that Richter is under somebody
ing the game's control scheme.* [16] The game was orig-
else's control, Maria meets Alucard again; she urges him
inally intended for the Sega 32X.* [17]
not to hurt Richter and gives him an item that allows him
to see past illusions. In the castle's keep, Alucard con- For Igarashi, regular action games were too short; he
fronts Richter and learns that he plans to resurrect Drac- wanted to create a game that “could be enjoyed for a
ula so he may battle the vampire for eternity. Alucard long time”.* [13] Consequently, the development team
breaks the spell controlling Richter. Dracula's servant abandoned the stage-by-stage progression of the previ-
Shaft (Jeff Manning; Tony Oliver in the redub) appears ous Castlevania games in favor of an open castle that
and reveals that despite the spell being broken, Dracula the player could freely explore. Igarashi looked to the
will be resurrected soon. Shaft summons an inverted ver- The Legend of Zelda series, which involved much explo-
sion of the castle. ration and back-tracking to extend the amount of game-
play.* [18] The development team used inspiration from
Alucard leaves Richter to Maria's care and enters the in-
Zelda and Super Metroid to make the most of the castle
verted castle to find and destroy Shaft. Along the way,
areas initially inaccessible to the player. The player would
he defeats Death and eventually finds Shaft. Shaft admits
gradually obtain items and vampiric powers that progres-
he planned to end the threat of the Belmont clan by con-
sively opened up the castle. Their idea was to reward ex-
trolling one as the master of the castle and forcing them
ploration while retaining the hack-and-slash action of the
to fight each other. Alucard defeats Shaft, who reveals
previous games.* [13]
that Dracula's resurrection is complete. Alucard faces
his own father, who vows to destroy humankind because Role-playing mechanics were added because Igarashi
Alucard's mother Lisa was executed as a witch. Alucard felt the classic Castlevania games were too challenging
refuses to join his father in his revenge and the two battle. for average players.* [13] To change that, the team im-
Alucard defeats his father and suggests he lost the battle plemented a leveling-up system with experience points,
because he lost his ability to love after Lisa's death. Drac- which rewarded players with better attack and defense
ula quotes the biblical verse Matthew 16:26 (in the dub) statistics as they beat enemies. This system, combined
and learns that Lisa's final words were of eternal love for with a variety of items, armors, weapons and spells, al-
him and a plea not to hate – or at least harm – humanity. lowed the exploration to become less difficult for un-
skilled players.* [13]
As Dracula vanishes, he asks for Lisa's forgiveness and
bids his son farewell. Escaping the crumbling castle, Castlevania: Symphony of the Night was artist Ayami Ko-
Alucard rejoins Maria and Richter. Maria expresses re- jima's first appearance in the video game industry. She
lief that he escaped while Richter blames himself as the worked on the game as a character designer, conceptual-
reason for Alucard's fight with his father. Alucard tells izing the game's main and supporting cast. Her designs
Richter, “the only thing necessary for evil to triumph is for the game are heavily influenced by bishōnen-style art.
for good men to do nothing,”(an attributed quote from These illustrations were popular with the Castlevania fan
Edmund Burke) and resolves to disappear from the world base, prompting Kojima to produce similar designs for
because of his cursed bloodline. Depending on how much later titles.
of the castle the player has explored, Maria either chases The game is presented using 2D visuals, mainly sprites
Alucard with Richter's permission in the hope of chang- animated over scrolling backgrounds. Effects such as
ing his mind, or resigns herself to Alucard's fate and rotation and scaling are used liberally. Sprites range
leaves with Richter. from small to filling an entire screen. Parallax effects at-
tempt to simulate depth in backgrounds and can be seen
throughout the game.
68 CHAPTER 4. GAMES
Occasionally, the 3D capabilities of the PlayStation try Classics”title on the PlayStation Network store on July
to embellish the largely 2D world. For example, cloudy 19, 2007, in North America, on December 16, 2010, in
skies in the Royal Chapel area are rendered as 3D tex- Japan, and on December 12, 2012, in Europe for use
tures moving towards the player's perspective. A polyg- with the PlayStation 3, the PlayStation Portable, and the
onal clock tower visible from the Castle Keep rotates as PlayStation Vita.* [19]
the player moves. Enemies and spells also sometimes ren- I understand why fans who've never played the Saturn ver-
der 3D elements as part of their special animations. The sion would be interested in those features, but I really, re-
game contains some short full motion video (FMV) se- ally don't feel good about them. I couldn't put my name
quences, most of which showcase the castle from differ-
on that stuff and present it to Castlevania fans.
ent angles. This technique was widely used at the time of
the game's production. ̶Koji Igarashi, June 2007, on the Saturn port* [23]
In 1998, Castlevania: Symphony of the Night was ported
Music to the Sega Saturn in Japan. In this version, Maria Renard
is both a fully playable character as well as a boss fight
Main article: Castlevania: Symphony of the Night (she fights Alucard before giving him the Holy Glasses
Original Game Soundtrack item), and Richter is available to play at start of the
game.* [24] When playing the game as Alucard, a“third
hand”is available for usable items.* [10] Alucard can
The music used in Castlevania: Symphony of the Night use exclusive items, such as the Alucard boots, in the
was composed by Michiru Yamane. The soundtrack con- port.* [10] New areas – the Cursed Prison and the Un-
tains elements from music genres classical, techno, gothic derground Garden, which had new bosses – can be vis-
rock, new-age, jazz, and subgenres of metal – including ited.* [10]* [24] The port also contains remixes of pre-
thrash metal and black metal. “I Am the Wind”, a vious Castlevania songs.* [25] Because of poor coding,
vocal ending theme written by Rika Muranaka and Tony loading is more frequent and takes longer in the Saturn
Haynes, and performed by Cynthia Harrell, is played dur- version than in other versions.* [26] Because the Saturn
ing the credits. has limited hardware transparency support, transparency
The soundtrack contains arrangements of pieces from effects such as the mists and the waterfall were replaced
Castlevania: Rondo of Blood, particularly “Dance of Il- with dithering effects.* [27] Rather than taking advantage
lusions”, the final boss theme in Rondo of Blood. There of the Saturn's increased resolution, the graphics were
is also“Blood Relations”, a variation of the piece heard stretched to fill the screen, causing some sprites to be dis-
in the first stage in Rondo of Blood. torted. The overall quality of the Saturn port's video is
said, according to Igarashi, to be lower than the PlaySta-
tion version because it is a simple port handled by another
4.12.4 Versions and re-releases team and was not recoded to take advantage of the Sat-
urn's 2D capabilities. Igarashi overall expressed disap-
Castlevania: Symphony of the Night was released in pointment with the Saturn version.* [23]
Japan on March 20, 1997, in North America on Octo-
In 2006, Konami announced an Xbox 360 port of the
ber 2, 1997, and in Europe in November 1997.* [19] The
PlayStation version of the game would be distributed via
Japanese release was packaged with an art book con-
Xbox Live Arcade. The game was ported by Backbone
taining a small manga based on the game and a sound-
Entertainment.* [28] It was the first Xbox Live Arcade
track compiled from most of the previous Castlevania
title to exceed the 50 MB restriction then placed upon
games.* [20] It contained two more familiars than the sub-
Xbox Live Arcade games. The exception was made for
sequent English-language release.* [10] The game was re-
Castlevania: Symphony of the Night to “ensure that the
released in Japan on the “PlayStation the Best”label on
gameplay experience is the best it can be”.* [29] A version
March 19, 1998, and in North America on “Greatest
of the game for Xbox Live Arcade was released on March
Hits”in 1998.* [19] In 2009, an English fan translation
21, 2007.* [30] As with most Xbox Live Arcade games,
of the Japanese version was released.* [21]
Castlevania: Symphony of the Night features leaderboards
The version released in North America and Europe con- that track players progress through the castle and features
tain new English voice acting. The localization and trans- 12 achievements worth 200 points. To save space, all full
lation was handled by Jeremy Blaustein.* [22] The UK re- motion video sequences were removed from the North
lease experienced limited distribution and a basic print American version of the game. They have since been re-
run. Despite its appeal, media ratings, and healthy sales turned to the Japanese version, which is approximately
elsewhere, the UK release sold sparsely and was dis- 25 megabytes larger. While the unpatched version still
continued within 2 months. The only available copies features“I Am The Wind”as the game's closing music,
sent were sold through initial orders by UK retailers and a later patch replaced it with “Admiration Towards the
some limited online sales of remaining stock. No fur- Clan”– the closing song in Castlevania: Lament of Inno-
ther UK pressings were made and it became collectible cence. In 2009, Konami released Castlevania: Symphony
shortly after release. It was also re-released as a “PSone
4.12. ''CASTLEVANIA: SYMPHONY OF THE NIGHT'' 69
of the Night alongside Super Contra and Frogger on the for creating this genre.* [18]
Konami Classics Vol. 1 for Xbox 360. In 1998, Castlevania: Symphony of the Night was
A port of Castlevania: Symphony of the Night was in- awarded PlayStation Game of the Year by Electronic
cluded as unlockable bonus content in Castlevania: The Gaming Monthly.* [56] It was also ranked 4th place on
Dracula X Chronicles for the Sony PlayStation Portable, EGM's list of 100 greatest games of all time, and was the
which was released in North America on October 23, highest PS1 game on the list. It was named Game of the
2007, in Japan on November 8, 2007, and in Europe Year by PSM in its list of the top ten games of 1997. It
on February 18, 2008. Except for the Japanese release, has appeared on several other “greatest game”lists, no-
the English translations features a new script and newly tably GameSpot's “The Greatest Games of All Time”
recorded voice acting, with the option to use the original list.* [54] It was placed 16th on IGN's “Top 100 Games
Japanese voices.* [31] It is a port of the PlayStation ver- of All Time”* [57] and 24th in Game Informer's “Top
sion but contains some additions and changes. Maria Re- 200 Video Games Ever”– down six places from its 2001
nard is a playable character and a boss in the PSP version, ranking.* [58]* [59] GameZone ranked it the best Castle-
who has different gameplay from her playable appearance vania title ever made.* [60] GamePro listed the discovery
in the Saturn version. Like the Xbox 360 version,“I Am of the inverted castle as the 26th-greatest moment in gam-
The Wind”is replaced with“Mournful Serenade”– an ing.* [61] GamesRadar named Castlevania: Symphony of
English recording of the Japanese version's ending music the Night the second-best PlayStation game of all time,
– as the closing theme. behind Metal Gear Solid.* [62] Edge ranked the game No.
A version of Castlevania: Symphony of the Night planned 35 on its list of “The 100 Best Games To Play Today”
for the Game.com handheld console was canceled.* [32] , stating “When you get to that moment when the castle *
In 2010, Castlevania Puzzle: Encore of the Night, a puzzle turns on its head, you see that it's a work of genius”. [63]
game based on Castlevania: Symphony of the Night, was
released for the iOS platform.* [33] 4.12.6 See also
• Bloodstained: Ritual of the Night
4.12.5 Reception
At the time of its release in Japan, Castlevania: Symphony 4.12.7 References
of the Night received critical acclaim; it was low-balled
as a prospect for release in the United States and given [1] Konami Digital Entertainment Co., Ltd. (23 October
relatively little Stateside advertising. Since then, it has 2007). Castlevania: The Dracula X Chronicles. Konami
developed a large cult following and copies of the orig- Digital Entertainment, Inc. Japanese: 悪魔城の城主、
邪⼼の神、ドラキュラ伯爵の復活であった。Kon-
inal PlayStation version are considered collectors' items.
ami translation by Ken Ogasawara: Dracula, lord of
It demonstrated the continued popularity of 2D games
darkness, master of the devil's castle, walks among us.
during the fifth generation of video game consoles – the
32-bit era, which saw rapid advancements in 3D gam- [2] Konami Computer Entertainment Tokyo (20 March
ing.* [53] 1997). Akumajō Dracula X: Gekka no Yasōkyoku.
Konami Co., Ltd. Scene: staff credits.
During the game's release in 1997, the console video
gaming market was trending towards 3D graphics. The [3] Bozon, Mark (January 18, 2008).“Castlevania: The Ret-
powerful new hardware in fifth generation consoles en- rospective – Page 4”. IGN. Retrieved September 4, 2010.
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and The Legend of Zelda to receive highly successful Retrospective”. Gaming Intelligence Agency. Retrieved
3D remakes and 2D games began to decline in favor 2012-05-23.
with publishers because they speculated that they would
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the Night”. IGN. Retrieved 2007-11-07.
its North American production and was initially not a
major financial success, Castlevania: Symphony of the [6] Staff (1997-11-20). “Castlevania: Symphony of the
Night eventually was a critical success, and the game Night”. GameSpot. CBS Interactive Inc. Retrieved 2007-
later joined other popular PlayStation titles as part of the 11-07.
"Greatest Hits" line of re-released, best-selling PlaySta- [7] “Castlevania: Symphony of the Night Guide & Walk-
tion games.* [53] through”. ign.com. IGN Entertainment, Inc. p. 3.
The gaming press often draws comparisons between the Archived from the original on 2012-03-27. Retrieved
gameplay of Castlevania: Symphony of the Night and its 2011-09-12.
2D successors with the popular game Super Metroid,* [54] [8] “Castlevania: Symphony of the Night Guide & Walk-
which led to the coinage of the term "Metroidvania" through”. ign.com. IGN Entertainment, Inc. p. 7.
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2011-09-12.
[31] “Castlevania: Dracula X Chr. 'Debut'". Retrieved 2007-
[10] “Castlevania: Symphony of the Night Guide & Walk- 07-18.
through”. ign.com. IGN Entertainment, Inc. p. 2.
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Archived from the original on 2012-03-27. Retrieved
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[12] Low, David (2006-01-14).“Franchise Mode #11 – Castl-
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GameRankings. Retrieved 11 April 2012.
[13] McFerran, Damien (April 2007).“The Making of Castl-
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[14] Nintendo Power, July 2008 [37] “Castlevania: Symphony of the Night for Xbox 360 Re-
views, Ratings, Credits, and More at Metacritic”. Meta-
[15] Thomas Shin (2007). Unpublished interview from Enter- critic. Retrieved 11 April 2012.
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[38] “Castlevania: SOTN Review for PS1 from 1UP.com”.
[16] “Koji Igarashi on Mastering Castlevania”. Gamasutra. 1UP.com. 9 May 2004. Retrieved 11 April 2012.
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[39] “Castlevania: Symphony of the Night (PS) – Overview”
[17] Kalata, Kurt (2006-07-26). “Tales From The Crypt:
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Castlevania 20th Anniversary Blowout from 1UP.com –
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Overview”. Allgame. Retrieved 11 April 2012.
[18] Matulef, Jeffery (2014-03-21).“Koji Igarashi says Castl-
evania: SotN was inspired by Zelda, not Metroid”. [41] https://archive.org/stream/Computer_and_Video_
Eurogamer. Retrieved 2014-03-21. Games_Issue_192_1997-11_EMAP_Images_GB#page/
[19] “Release Summary”. GameSpot. CBS Interactive Inc. n75/mode/2up
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[42] Edge staff (November 1997). “Castlevania: Symphony
[20]“Electronic Gaming Monthly: Behind the Screens”. EGM of the Night (PS)". Edge (51).
96 (Electronic Gaming Monthly). 1997. p. 88.
[43] “Castlevania: Symphony of the Night review”. Electronic
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original on 29 December 2003. Retrieved 11 April 2012.
[22] http://www.hardcoregaming101.net/metalgear/
jeremyblaustein.htm [44] Parkin, Simon (22 March 2007). “Castlevania: Sym-
phony of the Night Review”. Eurogamer. Retrieved 11
[23] Play Magazine, June 2007, pg. 35 April 2012.
[24] “The History of Castlevania”. gamespot.com. Archived [45] “Castlevania: Symphony of the Night”. Game Informer.
from the original on 2009-06-17. Retrieved 2006-05-06. October 2007: 46–47. Archived from the original on 22
[25] Low, David (2006-01-16). “Franchise Mode No. 11 – February 1999. Retrieved 26 September 2012.
Castlevania”. PALGN. p. 2. Retrieved 2011-06-06.
[46] “Castlevania: Symphony of the Night Review for PlaySta-
[26]“Dracula X (review)". GRP No. 4 (Game's Republic). tion on GamePro.com”. GamePro. Archived from the
1998. p. 84. original on 17 January 2006. Retrieved 11 April 2012.
[27]“Dracula X: Nocturne in the Moonlight (preview)". EGM [47] Baldric (October 1997). “Castlevania: Symphony of the
No. 110 (Electronic Gaming Monthly). 1998. p. 102. Night Review”. Game Revolution. Archived from the
original on 22 October 1997. Retrieved 11 April 2012.
[28] “Castlevania: SOTN”. Games Marketplace – Xbox.com
(US version). Microsoft. Retrieved 2012-12-03. In [48] “Castlevania: Symphony of the Night Review (PS)".
“Overview (2 of 2)": “Developer: Digital Eclipse” GameSpot. 20 November 1997. Retrieved 11 April 2012.
[29] Sinclair, Brendan (2007).“Castlevania to break Live Ar- [49] Gerstmann, Jeff (21 March 2007). “Castlevania: Sym-
cade size limitCastlevania to break Live Arcade size limit” phony of the Night Review (X360)". GameSpot. Re-
. GameSpot.com. Retrieved 2007-07-18. trieved 11 April 2012.
4.13. ''CASTLEVANIA LEGENDS'' 71
[50] Rignall, Julian (2 October 1997). “Castlevania: Sym- Taru Zensōkyoku, translated Devil's Castle Dracula: Dark
phony of the Night – PlayStation Review”. IGN. Re- Prelude).
trieved 11 April 2012.
The videogame has enhancements for the Super Game
[51] Bozon, Mark (22 March 2007).“Castlevania: Symphony Boy.
of the Night Review – Xbox 360 Review”. IGN. Re-
trieved 11 April 2012.
[59]“Top 100 Video Games Ever”. GI No. 100 (Game In- A player starts with three lives, after which the game
former). 2001. is over, but a player may continue from the beginning
[60] Workman, Robert (2011-09-27). “Happy 25th Birth- of the last stage they were in.* [1] There is also a Hit
day Castlevania: The Ten Best Games in the Series”. score showing how many enemies have been defeated in
GameZone. Retrieved 2013-12-06. each stage.* [1] Striking candles will often cause items
to appear.* [1] The game does not make use of any
[61] GamePro staff (2006-07-16).“The 55 Greatest Moments sub-weapons, unlike most other Castlevania titles, and
in Gaming (page 5 of 9)". GamePro. Archived from the
relies heavily on the use of magic, which is another
original on 2011-06-07. Retrieved 2010-06-13.
unique feature.* [2] The magic system used relies on five
[62] GamesRadar staff (November 16, 2012). “Best PSX “Soul Weapons”, including Flame, Ice, Saint, Wind,
games of all time”. GamesRadar. Retrieved February and Magic.* [2] Hearts are used as currency to acquire
2, 2013. weapons.* [2] Sonia can also enter a “Burning Mode”
, where she becomes invincible, moves faster, and has
[63] Edge Staff (2009-03-09). “The 100 Best Games To Play
Today”. Edge Online. Retrieved 2014-01-21.
more powerful attacks, though this power can only be
used once per life or level.* [2]
4.13.3 Reception January 26, 1999, in Japan on March 11, 1999, and in
Europe on May 14, 1999.
IGN called the game one of the Game Boy's cult classics
Castlevania is the first 3D game in the Castlevania series.
despite the portable system's limitations.* [2] Gamespy
The player selects one of the game's protagonists to con-
called the music “disappointing”, as the previous two
trol: Carrie Fernandez, a young orphan gifted with magic
Game Boy Castlevania games were highly praised for
powers, or Reinhardt Schneider, the whip-wielding heir
their music.* [4] Game Informer's Tim Turi felt that the
to the Belmont clan (the series' recurring protagonists).
game was lacking especially compared to Castlevania:
Carrie and Reinhardt set out on a quest to stop Count
Symphony of the Night.* [5]
Dracula's impending return to power after a century of
Longtime Castlevania producer Koji Igarashi removed dormancy. The characters travel to and explore Dracula's
the game from the series timeline, claiming that in grand estate in their mission to defeat the count and his
his opinion it conflicted with the plotline of the main horde of undead minions.
games.* [6] He has stated that “Legends remains some-
thing of an embarrassment for the series. If only that de-
velopment team had the guidance of the original team of 4.14.1 Gameplay
the series.”* [7]
Castlevania, like most of its predecessors, is primarily an
action-adventure and platforming game. The Japanese
4.13.4 Other media logo for the game include the words “real action adven-
ture”in English.
Sonia was one of the confirmed leads in the Dreamcast
Combat is slightly more complex than in older entries.
game Castlevania: Resurrection, up until that game's can-
* A basic targeting and lock-on system has been imple-
cellation. [8]
mented. Players have the use of both a long-range attack
(the whip for Reinhardt, homing energy balls for Car-
4.13.5 References ries) and a close-quarters attack (dagger and rings respec-
tively). Each weapon has strengths and weaknesses. For
[1] Castlevania Legends Instruction Booklet. Konami. 1989. example, the Cerberus hounds can outrun Carrie's orbs,
p. 16. DMG-ADNE-USA. and Reinhardt must jump to land blows when fighting the
vampire in the Castle Keep. Both characters can acquire
[2] Mark Bozon (2007-01-18). “Castlevania: The Retro-
sub-weapons, of which only one can be used at a time. In
spective”. IGN. Retrieved 2008-07-13.
past Castlevania titles they were powered by red hearts,
[3] “Castlevania Legends (1998)". GameSpy. 2000-01-01. but in this game are instead powered by red jewels. The
Retrieved 2008-07-13. sub-weapons are series mainstays: the axe, knife, cross,
and holy water.
[4] “The Music of Castlevania Legends”. GameSpy. 2000-
01-01. Retrieved 2008-07-13. A large part of the game's challenge is also based on
jumping from platform to platform while avoiding envi-
[5] Turi, Tim (2012-04-04). “Ranking The Castlevania
ronmental hazards such as enemies and traps. Platforms
Bloodline”. Game Informer. Retrieved 2013-12-05.
are usually stationary, but some may rotate out from un-
[6] Kurt Kalata (2006-07-26).“Tales from the Crypt: Castl- der the player, move through the environment like a rail
evania's 20th Anniversary Blow-out”. 1UP.com. Re- shooter (the gondola in the Tunnel level), and crumble or
trieved 2008-07-13. fall away underfoot. There are also some invisible plat-
forms that either afford players a strategic advantage or
[7] Nintendo Power, August 2008
lead to hidden items.
[8]“Castlevania Resurrection.”IGN.com. 2007. IGN Enter- Castlevania also includes elements from the survival hor-
tainment Inc. 21 June 2007. <http://dreamcast.ign.com/
ror game genre. In addition to the trappings and narra-
objects/012/012004.html>
tive devices of Gothic horror, players are often placed in
situations that may evoke feelings of stress, anxiety, and
vulnerability. Players may be trapped in caged fights with
4.14 ''Castlevania'' (Nintendo 64) monsters, such as the battle with the Cerebrus hounds in
the Villa when the screen darkens to near-black. Some
Castlevania, also referred to as Castlevania 64, known caged battles are timed, such as the boss battles in the
in Japan as Akumajō Dracula Mokushiroku (悪魔城ド Duel Tower level, where the gamer will be crushed by a
ラ キュ ラ 黙 ⽰ 録 Akumajō Dorakyura Mokushiroku, falling ceiling should they not best their enemy in time.
lit. Devil's Castle Dracula Apocalypse),* [2] is an action- Vampires are also often fought in caged environments,
adventure video game developed by Konami's Kobe with the added complication that they can latch onto Car-
branch for the Nintendo 64 video game console. It was rie and Reinhardt to suck their blood. If the player doesn't
released on a 64-megabit cartridge in North America on break free by rapidly rotating the control stick, the charac-
4.14. ''CASTLEVANIA'' (NINTENDO 64) 73
ter's status changes to “vamp”and they will not be able weapons require more red jewel points to use (e.g. 2 jewel
to use their primary weapon or healing items. Unless a points for the knife instead of 1).
specific item is used to recover, the game becomes expo- Currency, in the form of moneybags, can be used to pur-
nentially more challenging. Castlevania also features two chase items that are not dropped by enemies or found
other survival horror sequences: In the Villa's maze gar- hidden in the environments. The heroes may also need
den, players must follow Malus through the labyrinthine to battle Renon, the demon salesman, should they spend
hedges while strong, unbeatable enemies give chase. In over thirty thousand gold. An inventory on the pause
the Castle Center, players must carefully carry the“magic screen displays items, such as health-restoring meat,
nitro”item through an obstacle course to its destination.
restorative ampoules, keys, etc.
One jump, fall, or hit will cause the volatile chemical to
explode, resulting in immediate death. The North American and PAL versions of the cartridge
do not have a built in save feature; all saved games are
Although progression through the game is relatively lin- stored on a memory card (the Controller Pak) attached to
ear, with characters unable to revisit completed levels, the Nintendo 64's controller. Players save their in-game
there is also an emphasis on exploration. Most levels progress by using white jewel items scattered throughout
require only occasional backtracking, and are relatively the levels, which must be touched to activate and can be
straightforward in how players progress. The Villa and used indefinitely.
Castle Center levels, however, are sprawling environ-
ments that require in-depth exploration. This element
of exploration and discovery is strengthened by the fact
4.14.2 Plot
that there is no in-game map, requiring players to rely on
memory alone to navigate. Occasionally boss battles will
Dracula reawakens in 1852, after nearly sixty years of en-
not occur at end of a level, but rather in the middle or
forced slumber, as a result of humankind's descent into
even at the beginning (such as in first level, where play-
vice and wickedness. Two young heroes sense his re-
ers must fight a boss moments after starting the game).
turn: Carrie Fernandez, a girl gifted with magic pow-
The Duel Tower level consists only of boss battles. Both
ers, and Reinhardt Schneider, heir to the ancient Belmont
styles of levels include light puzzle-solving, such as the
clan of vampire hunters. The two set out to storm the
astronomical puzzle in the Castle Center's planetarium.
Count's castle in the Transylvanian province of Wallachia
Puzzle solving often involves non-player characters such
and vanquish him.
as Charlie Vincent, Rosa, and the lizard man. Conver-
sations with these characters may yield insights or items As they penetrate the castle walls, an aristocratic vam-
necessary to progress in the game. pire appears to warn Carrie and Reinhardt that “all who
oppose the Dark Lord will die”.* [3] The two then come
Castlevania features an internal clock that results in a
upon a decrepit villa, where they meet the elderly vampire
day/night cycle. In a few choice areas the time of day will
hunter Charles Vincent, beautiful yet unwilling vampire
affect events in the story: characters may not appear or
Rosa, demonic salesman Renon and young boy Malus.
be unwilling to talk at a certain time of day. For example,
Beneath the estate's maze garden lies a subterranean path
in the Villa level players must meet Rosa at sunrise in the
to the castle's center, where Dracula's servants (Actrise
rose garden and Charlie Vincent will be asleep at night.
and Death) attempt to waylay the heroes by pitting them
Also, if the player takes 16 or more in-game days to beat
in battle against their loved ones (the Fernandez warrior
the game, the game will give them a bad ending in which
and Rosa).
Dracula and his dark forces prevail. The time of day also
affects whether or not the player can access certain areas Carrie kills her vampirized kin while Reinhardt beats
of the game. Doors sealed by magic and bearing a sun or Rosa in combat. The heroes then climb several of the
moon crest can only be opened during the corresponding castle's towers before confronting Actrise and Death atop
time of day. Additionally, timed events can occur which the Room of Clocks. With their defeat, the heroes climb
grant access to secrets, such as the pillar in the Villa's the Clock Tower to the Castle Keep.
courtyard fountain. Players can use sun cards to advance If the hero took sixteen or more“in-game”days to reach
the time to sunrise (6 AM) and moon cards to sunset (6 the second chamber on the stairs to the Castle Keep, Vin-
PM). Finally, the strength of certain enemies can fluctu- cent will have arrived before them, been defeated by the
ate based on the time of day. For example, vampires are aristocratic vampire assumed to be Dracula and turned
much harder to defeat at night than during the day. into a vampire (thus triggering the bad ending). The hero
Castlevania has different settings to adjust the challenge will then have to battle Vincent. Without Vincent's inter-
posed by the game. In“easy mode”, the player will only cession, the hero will not discover that Malus was indeed
be able to play until the end of the Castle Center level, at Dracula reincarnate – not simply possessed by him – and
which time the game will prompt them to try “normal receive one of the bad endings in which the hero rescues
mode”to advance to the subsequent stages. Upon ful- the boy.
filling certain conditions“hard mode”will be unlocked. If the player took fifteen or fewer days to reach the second
In this mode enemies take more hits to defeat and sub- chamber on the stairs to the Castle Keep, they will arrive
74 CHAPTER 4. GAMES
before Charles Vincent (thus triggering the good ending). 26, 1999.* [10] On that date, the game shipped as planned
After fighting the vampire disguised as Dracula they will and was available the day after at a MSRP of $49.95.* [11]
encounter Malus, who transforms into an adult and de- The character design and artwork was created by
feat him atop the Clock Tower. After his defeat, Malus Yasuomi Umetsu in an anime style.
will regain the form of a child. Attempting to dupe the
hero, he will pretend to have no recollection of the battle, Architecture in the game is predominantly inspired by
but Vincent will arrive and douse the boy with holy water. French castles: The Villa's exterior is based on one of
Vincent explains that Malus was not possessed, but was in the façades of the Château d'Azay-le-Rideau in France's
fact Dracula reincarnate. Malus then transports the hero Loire Valley. Dracula's castle drew inspiration from the
to an alternate realm to battle his true form, a centipedal famous Mont Saint-Michel on the coast of Normandy.
dragon. After Dracula's defeat the player will receive Several elements of the game were designed to allude to
one of the good endings: in Carrie's ending, she places past Castlevania titles: Carrie's alternate costume is an
a nosegay on her stepmother's grave. In Reinhardt's end- homage to Maria Renard's dress in Castlevania: Rondo
ing, Rosa, who sacrificed herself for him atop the Room of Blood, Reinhardt's alternate costume is an homage to
of Clocks, is revived and her humanity restored. Simon Belmont's outfit in the first Castlevania, and the
Behemoth boss in the Castle Center can be crippled,
a reference to the crawling Behemoth first featured in
4.14.3 Development Rondo of Blood.
Audio
Apocalypse: Side Story ~Legend of Cornell~* [1]), is a evania also features two high-stakes survival horror se-
video game that was developed and published by Konami quences: In the Villa's maze garden, players must help
for the Nintendo 64. It was first released in North Amer- Henry through the labyrinthine hedges while strong, un-
ica on November 30, 1999 and is a prequel and expanded beatable enemies give chase. In the Castle Center, play-
version to the first Castlevania game on the Nintendo ers must carefully carry the “magic nitro”item through
64,* [2] but also contains a remake of the original game a nerve-wracking obstacle course to its destination. One
with improved graphics, added villains (Spider Queen, fall or hit can cause the volatile chemical to explode, re-
Medusa), and alternate versions of some levels (Forest of sulting in immediate death.
Silence, Tower of Science, Tower of Execution, Clock
Tower).
4.15.2 Plot
4.15.1 Gameplay Set in the year 1844, the game stars the man-beast Cornell
in his quest to prevent his adoptive sister, Ada, from being
used as a sacrifice to resurrect Dracula. The game opens
as Cornell arrives at his village, which has been burned to
the ground by Dracula's minions. He finds Ada's pendant
in a doorway and follows her scent to Dracula's castle.
During the course of the game, Cornell comes upon a
grand estate owned by the Oldrey family: J.A. Oldrey,
the master of the Villa, Mary, his wife, and Henry, their
son. Gilles de Rais and Actrise have turned Oldrey Senior
into a vampire. At Mary's request, Cornell guides Henry
to safety. Later in life, Henry returns to Castlevania to
save kidnapped children.
Throughout the game, Cornell encounters his rival and
fellow man-beast, Ortega. Ortega has allied himself with
Dracula to finally beat Cornell in combat, turning into a
Cornell confronts a “Knight”enemy. Legacy of Darkness fea-
chimera like creature. They eventually battle near the end
tures 3D gameplay.
of the game, just before Cornell defeats Dracula and saves
A large part of the game's challenge is based on jumping his sister. He only accomplishes the latter by sacrificing
from platform to platform while avoiding environmental his man-wolf powers. Unbeknownst to the hero, acquir-
hazards, such as enemies and traps. Platforms are usu- ing this power was the true aim of the dark forces, as
ally stationary, but some may rotate out from under the it was the perfect sacrifice (not Ada, as Cornell had as-
player, move through the environment like a rail shooter sumed) to resurrect Dracula at his full power.
(the gondola in the Tunnel level), and crumble or fall away
underfoot. There are also some invisible platforms that
either afford players a strategic advantage or lead to hid-
4.15.3 Development
den items.
Legacy of Darkness was a continuation of Konami's first
Castlevania also includes elements from the survival hor- attempt (Castlevania, also published in 1999) to create a
ror game genre. In addition to the trappings and narra- 3D Castlevania. The game more fully realizes the game
tive devices of Gothic horror, players are often placed in designers' vision. For example, Cornell was present in
situations that evoke feelings of stress, anxiety, and vul- early development media and press information for Castl-
nerability. Players may be trapped in caged fights with evania, but was ultimately removed before the game's re-
monsters, such as the battle with the Cerberus hounds in lease.
the Villa when the screen darkens to near-black. Some
caged battles are timed, such as the boss battles in the Legacy's primary focus is on a new story (a prequel
Duel Tower level, where the gamer will be crushed by a to Carrie and Reinhardt's adventures) in which Cornell
falling ceiling should they not best their enemy in time. explores new levels, as well as redesigned levels from
Vampires are also often fought in caged environments, Castlevania 64. Levels from Castlevania 64 that have not
with the added complication that they can latch onto Car- been drastically changed (such as the Villa) are often nav-
rie, Cornell, Henry and Reinhardt to suck their blood. If igated in a new or novel manner and feature different puz-
the player doesn't break free by rapidly rotating the con- zles. Completing the game once unlocks Henry's quest,
trol stick, the character's status changes to “vamp”and and he explores his own set of levels and new bosses,
they will not be able to use their primary weapon or heal- many are newly redesigned levels based on the levels of
ing items. Unless a specific item is used to recover, the Castlevania 64 as well.
game becomes exponentially more challenging. Castl- Carrie and Reinhardt's quests are a secondary focus
4.16. ''CASTLEVANIA: CIRCLE OF THE MOON'' 77
(bonus features), that can only be unlocked after com- 4.15.4 Reception
pleting both Cornell and Henry's quests. Carrie and Rein-
hardt's quests lack the voice acting, some cutscenes and Legacy of Darkness has received a mixed recep-
the original level designs present in Castlevania 64 (due tion. It received an aggregate score of 63.80% from
to space concerns), instead adopting the new level designs GameRankings. Tim Turi of Game Informer felt that the
(from Cornell and Henry's quests). Their quests also fea- werewolf form was interesting but not enough to make it
ture new bosses from Henry's quest, such as Medusa and a good game.* [9]
the Queen of the Spider. They are also given new ar-
mor and weapon designs, though the original starting ar-
mor from Castlevania 64 can be unlocked during Henry's 4.15.5 References
quest.
[1] Konami (2007-10-23). Castlevania: The Dracula X
In Legacy control of the game's characters, camera, and Chronicles. Konami. Scene: Opening. Japanese: 悪魔
frame-rate were streamlined. The game also supports the 城の城主、邪⼼の神、ドラキュラ伯爵の復活であっ
Nintendo 64's Expansion Pak add-on, which allows for た。Konami translation by Ken Ogasawara: Dracula,
an option in which textures are displayed in a higher res- lord of darkness, master of the devil's castle, walks among
olution. However, this mode have some frame-rate is- us.
sues. Legacy of Darkness also features several minor ad-
ditions, such as an alternate costume for Cornell and new [2] http://image.com.com/gamespot/images/bigboxshots/3/
alternate costumes for Carrie and Reinhardt (their origi- 196883_50214_back.jpg
nal costumes from Castlevania 64). [3] “CASTLEVANIA” (in Japanese). Konami. 2002. Re-
Castlevania: Legacy of Darkness was present within trieved 2007-05-19.
the series' original chronology from its original release
[4] Kalata, Kurt (2006-07-26). “Tales from The Crypt:
until 2002, when a timeline published on the official
Castlevania's 20th Anniversary Blow-Out”. 1UP.com.
Japanese Castlevania: Harmony of Dissonance website Retrieved 2007-05-19.
omitted it - as well as several other Castlevania games
- from the series' continuity.* [3] The others also included [5] Image of the most recent English language timeline.
Castlevania Legends for the Game Boy, Castlevania: Cir-
cle of the Moon and the original Castlevania release for [6] Nintendo Power, July 2008
the Nintendo 64.
[7]“Appearances: Castlevania: Legacy of Darkness”, Castl-
In 2006, series producer Koji Igarashi stated that“These evania Judgment Manual, 23
games were taken out of the timeline [...] not because I
didn't work on them, but because they were considered by [8] http://www.coveritlive.com/index2.php?option=com_
altcaster&task=viewaltcast&altcast_code=9cfac7534b&
their directors to be side projects in the series”.* [4] Since
ipod=y
the 2002 removal, the events of Legacy of Darkness have
occupied an ambiguous place in timelines published by [9] Turi, Tim (2012-04-04). “Ranking The Castlevania
Konami of Japan, Konami of America, and various gam- Bloodline”. Game Informer. Retrieved 2013-12-05.
ing publications. The most recent English language time-
line, distributed with preordered versions of Castlevania:
Portrait of Ruin in North America by Konami of Amer-
ica, includes Legacy of Darkness but does not describe
4.16 ''Castlevania: Circle of the
*
the game's plot. [5] IGA later clarified that he looks at Moon''
the titles as "...a Castlevania “gaiden”(subseries)" and
complimented them by stating "...they both have a really Castlevania: Circle of the Moon (Japanese: 悪魔城ド
unique take on the Castlevania world.”* [6] ラキュラ Circle of the Moon Hepburn: Akumajō Do-
IGA later reincorporated the games into his timeline, and rakyura: Sākuru obu za Mūn, Devil's Castle Dracula: Cir-
*
included Cornell as a playable character in Castlevania cle of the Moon [1]), known simply as Castlevania in the
Judgment (Nov 2008). The game included references PAL region, is a video game created by Konami only for
to the plot and elements from the game including Cor- the Game Boy Advance. Published as a launch title in
nell's sister Ada and his clan. Chronologically speaking 2001, Circle of the Moon belongs to Konami's Castlevania
his appearance in Castlevania Judgement is set before the video game series, the premise of which centers on the
events of Legacy of Darkness. The manual states that eternal conflict between the vampire hunters of the Bel-
Cornell's previous appearance was in Legacy of Dark- mont clan and the immortal vampire Dracula. Circle of
ness.* [7] According to IGA characters from different the Moon focuses on Nathan Graves and his quest to res-
eras of Castlevania's timeline were brought together by cue his kidnapped mentor from Dracula. It is the last
magic to save the timeline from being destroyed.* [8] Castlevania game to use the series' original logo, which
had been longstanding in all prior games for the past fif-
teen years.
78 CHAPTER 4. GAMES
4.16.1 Gameplay Attribute.* [4] Each of the ten Action card takes its name
from one of the gods and goddesses from Roman mythol-
ogy, and determines the type of magic being performed,
while the ten Attribute cards take their names from crea-
tures from Greek and Roman mythology, and add an
effect to the magic.* [2]* [4] To produce a magical ef-
fect, the player combines one card from each of the two
categories, for a total of one hundred different combi-
nations.* [4] In “The Battle Arena”̶a certain area of
the castle which consists of seventeen rooms filled with
stronger versions of monsters found elsewhere in the cas-
tle̶Nathan's supply of mind points is drained, causing
the DSS cards to become temporarily unusable.* [5]
Castlevania: Circle of the Moon has four alternative
modes of gameplay, which must be completed in order
In this screenshot, the player character (center) prepares to attack as completion of one mode unlocks the code for the next.
Cerberus (left), the guardian of a power-up. Once the player has finished Circle of the Moon for the
first time, he or she receives a code that can be entered
Circle of the Moon makes use of a 2D side-scrolling style as his or her name when starting a new game; this code
of gameplay, similar to many of the previous Castle- will start the game in Magician Mode, in which Nathan
vania video games.* [2] The objective of Circle of the has decreased strength and defense, but increased intelli-
Moon is to lead player character Nathan Graves through gence and begins with all twenty DSS cards.* [5] Fighter
a monster-filled castle as he searches for his kidnapped Mode does not permit the use of DSS cards, but in-
mentor.* [3] Like many of the previous Castlevania pro- creases his strength and endurance.* [5] Shooter Mode al-
tagonists, Nathan uses a whip to attack and defeat ene- lows a higher maximum of hearts he can carry, but gives
mies, alongside secondary weapons̶an axe, cross, holy a penalty to strength, defense, and hit points. Nathan can
water, dagger and stopwatch̶only one of which may be throw homing daggers if he collects two daggers in a row
carried at any time by the player.* [3] Hearts, typically in this mode.* [5] Thief Mode reduces Nathan's strength
found within candles, determine the amount of any sec- and defense, but increases his luck greatly.* [5]
ondary weapon carried by him.* [2] Circle of the Moon
follows a nonlinear style of gameplay: at the beginning
4.16.2 Plot
of the game, Nathan can only traverse certain areas of
the castle; by obtaining various abilities, such as becom- Taking place in 1830, Circle of the Moon is set in one
ing able to run, double jump, and wall kick, he gradually of the fictional universes of the Castlevania series. The
explores the castle.* [3] He will also encounter rooms with premise of the original series is the eternal conflict be-
the ability to teleport him across portions of the castle and tween the vampire hunters of the Belmont clan and
rooms which will restore his health and allow the player
the immortal vampire Dracula. Circle of the Moon's
to save his or her progress in the game.* [2] The game also protagonist, however, is Nathan Graves, whose parents
automatically updates the castle map to reflect Nathan's
died a decade ago to banish Dracula.* [6] Morris Bald-
progress through it.* [3] win, who helped in Dracula's banishment, trained him to
Circle of the Moon incorporates elements found in role- defeat Dracula and the monsters; Morris ultimately chose
playing games.* [4] Nathan possesses various statistics: him as his successor and gave him the“Hunter Whip”, to
hit points, the amount of damage he can withstand be- the displeasure of Hugh, Morris' son who trained along-
fore dying; magic points, how often he can cast a mag- side him.* [6]* [7]
ical attack; strength, the power of his physical attack;
At an old castle, Camilla, a minion of Dracula, revives
defense, his resilience to damage inflicted by the mon-him, only to be interrupted by the arrival of Morris,
sters; intelligence, the recovery speed of magic points;
Nathan, and Hugh. Before they are able to banish him
and luck, the frequency with which items are dropped by
again, Dracula destroys the floor under Nathan and Hugh,
enemies.* [2] Defeated enemies drop various items and causing them to plummet down a long tunnel. Surviving
equipment, and provide experience points; after reach-the fall and wishing to find his father, Hugh leaves Nathan
ing a predetermined amount of experience points, Nathan
behind. Nathan proceeds to search the castle for his men-
will level up, and his statistics will improve.* [3] The de-
tor.* [8] Along the way, he learns that at the next full
feat of boss enemies allows the player to acquire new abil-
moon, Morris' soul will be used to return Dracula to full
ities to progress further in the game.* [2] power.* [9] He also periodically encounters Hugh, who
Unique to Circle of the Moon is the Dual Set-up Sys- becomes more hostile as the game progresses.* [7]* [10]
tem (DSS), based on magic cards found throughout the Eventually, Nathan encounters Camilla, who hints that
game that belong to one of two categories: Action and she and Dracula are responsible for the changes in his
4.16. ''CASTLEVANIA: CIRCLE OF THE MOON'' 79
personality.* [11] Nathan vanquishes Camilla in her true Craig Harris of IGN called Circle of the Moon “one of
form and meets up with Hugh once more. Upon seeing the best playing Castlevania games released”, calling the
him, Hugh immediately attacks him with the goal of prov- gameplay “very long and extremely challenging without
ing himself to his father through Nathan's defeat; Nathan, being frustrating or a chore to zip through”. However, he
however, realizes that Dracula is controlling Hugh.* [12] noted that due to the dark graphics, the game was “dif-
Nathan defeats him, and Dracula's control over Hugh ficult”to see, and that the character animations looked
breaks.* [13] Confessing that he doubted his self-worth as though “they've been ripped out of a GBC devel-
when Nathan was chosen as successor, Hugh tasks him opment”.* [3] GameSpot.com gave it 9.6 out of 10.* [2]
with Morris' rescue.* [14] GamePro rated the game 5.0, their highest rating, stating
Arriving at the ceremonial room, Nathan confronts Drac- that it closely mirrored the most highly acclaimed Castle-
vania game, Symphony of the Night with its rich graphics
ula, who confirms that he had tampered with Hugh's soul
to cause the changes in his personality.* [15] They be- and branching story.* [23] Gaming Target heavily praised
the smoothness of the animations, though too cited a lack
gin to fight and halfway through, Dracula teleports away
to gain his full power. Hugh then frees his father and of replay value and dark graphics. In addition they gave
praise to the game's DSS system, describing it as the best
tasks Nathan with Dracula's banishment.* [16] Nathan
continues the battle and defeats Dracula, before escap- new feature of the title.* [25] RPGamer also praised the
ing the collapsing castle to reunite with Morris and Hugh. new system, calling it a“breath of fresh air”when com-
Nathan is declared a master vampire hunter by Morris. bined with the existing ideas from previous entries in the
Hugh vows to retrain under Morris due to his failure. series, though in contrast felt the game had significant
replay value due to its various additional modes and the
strengths/weaknesses related to each that required new
4.16.3 Development strategies. Despite their criticism of the plot and recycled
elements, they summarized the title as“Konami's Second
Developed by Konami Computer Entertainment Kobe, Symphony”.* [4] GameSpy stated that while the graphics
Circle of the Moon was designed as a launch title for were a problem, they more readily attributed the issue to
the Game Boy Advance.* [17] At the 2000 Tokyo Game the Game Boy Advance itself than the game, adding“it's
Show, a playable demo of it debuted, which featured two a horror game about Dracula, don't you want ample light
selectable player characters: Hugh and Nathan.* [17] The around you anyway?" They also praised the game's music
option to play as Hugh did not appear in the final ver- and sound effects as appropriate for the title, though crit-
sion of the game.* [2] Circle of the Moon was published icized the lack of decent artificial intelligence on the part
by Konami in Japan on March 21, 2001, in North Amer- of the enemies.* [24] Game Informer's Tim Turi felt that
ica on June 11, 2001, and as Castlevania in the PAL re- it was the first game to imitate Symphony of the Night's
gion on June 22, 2001; it also saw a Japanese-only re- style but criticized the dark visuals.* [30]
release under the“Konami the Best”label on November Despite the game's success, series producer Koji Igarashi,
3, 2005.* [18] It was published on the Wii U Virtual Con- who had not been involved in its production, was highly
sole on October 9, 2014, in North America.* [19] critical of the game. When developing follow up title
Castlevania: Harmony of Dissonance, he cited in an in-
Audio terview several flaws he felt should have been rectified in
Circle of the Moon's design, primarily its control scheme
Circle of the Moon's score was composed by Sotaro To- and the dark appearance of the graphics on the Game Boy
jima and Hiroshi Mitsuoka. It consists of numerous Advance. He additionally criticized the DSS card system,
remixes of tracks from earlier games, such as "Vampire stating that it “did not match with the world Castlevania
Killer", “Aquarius”(from Castlevania III: Dracula's had established over a long period of* time”, though ad-
Curse) and“The Trick Manor”(also known as“Clock- mitted he felt it was a good system. [31] In 2002,* Circle
work Mansion”). Also included are some original pieces of the Moon was removed from the series timeline, *
[32] a
such as “Fate to Despair”, “Awake”, and “Proof of move met with some resistance from fans. [33] Igarashi
Blood”. noted the reason for the removal was not due to his non-
involvement with the game, but instead the intention of
the game's development team for Circle of the Moon to
4.16.4 Critical reception and legacy be a stand-alone title.* [34] Some reviewers have argued
that his criticism of the game was unwarranted and his re-
Circle of the Moon was positively received, selling a total cent installments did not match up to Circle of the Moon.
of one million copies in the month following its North
American and European release, 500,000 of which in
Japan.* [27] It was rated the 108th best game made on 4.16.5 References
a Nintendo System in Nintendo Power's Top 200 Games
list.* [28] On the review aggregate site Metacritic, it is the [1] Konami Digital Entertainment Co., Ltd. (23 October
twelfth-highest rated Game Boy Advance title.* [29] 2007). Castlevania: The Dracula X Chronicles. Konami
80 CHAPTER 4. GAMES
Digital Entertainment, Inc. Japanese: 悪魔城の城主、 [14] KCEK (2001-06-08). Circle of the Moon. Game Boy Ad-
邪⼼の神、ドラキュラ伯爵の復活であった。Kon- vance. Konami. Hugh: Nathan, I'm sorry. I was envious
ami translation by Ken Ogasawara: Dracula, lord of of you./ Nathan: ? / Hugh: When father named you the
darkness, master of the devil's castle, walks among us. successor, I was afraid I was worthless. I wanted...needed
the recognition. / Nathan: Enough. / Hugh: That prob-
[2] Jeff Gerstmann (June 7, 2001). “Castlevania: Circle of ably was the dark weakness that father saw...in my soul.
the Moon”. Gamespot.com. Retrieved 2009-07-10. Why he chose you. / Nathan: Stop it Hugh! / Hugh: It's
alright. Even I realize now that father was right in his de-
[3] Harris, Craig (June 14, 2001). “Castlevania: Circle of cision. Don't make me embarrass myself further. Allow
the Moon”. Ign.com. Retrieved 2009-07-10. me self-pity for now. Help father now. I am entrusting his
return to you. / Nathan: I accept.
[4] Alley, Jake. “Castlevania: Circle of the Moon review”.
RPGamer. Crave Online. Retrieved 2010-03-02. [15] KCEK (2001-06-08). Circle of the Moon. Game Boy Ad-
vance. Konami. Dracula: What an emotional display.
[5] “Secrets – Castlevania: Circle of the Moon Guide &
But don't' fool yourself. Even you must have darkness
Walkthough”. ign.com. IGN Entertainment, Inc. Re-
upon your soul. / Nathan: What? / Dracula: To be su-
trieved 2011-08-20.
perior. To be honored for your singular accomplishments.
[6] Konami (2001). Castlevania: Circle of the Moon – In- / Nathan: ! / Dracula: ...to be loved by all...to get the
struction booklet. pp. 20–21. glory even at the expense of others. That is what your
friend craved. I just increased that desire, that power. /
[7] KCEK (2001-06-08). Circle of the Moon. Game Boy Ad- Nathan: You despicable blight! How dare you toy with
vance. Konami. Hugh: Damn! Who asked you for help! his soul. I'll get you for that.
/ Nathan: I couldn't just leave you there, could I? / Hugh:
Don't think that you defeated it. It was the power of that [16] KCEK (2001-06-08). Circle of the Moon. Game Boy Ad-
whip. / Nathan: Hugh.../ Hugh: You could never beat vance. Konami. Morris: Chase him! Don't let him es-
me in training. Never once! But father named you the cape! Urgg... / Nathan: !! /Hugh: I'll take care of father.
successor and gave you the Hunter Whip. Your parents You go after him. / Nathan: ...right. Get Master to safety.
and my father banished Dracula together and those fond / Hugh: Nathan, banish Dracula and then make sure you
memories clouded his judgment. Don't forget that! get out. / Nathan: I will.
[8] KCEK (2001-06-08). Circle of the Moon. Game Boy Ad- [17] Staff (2000-09-22). “TGS 2000 Castlevania: Circle of
vance. Konami. Nathan: We have to find Master / Hugh: the Moon Hands-On”. GameSpot. CBS Interactive Inc.
I'll go. He's my father. Nathan, you'll be in the way. Just Retrieved 2011-08-23.
get out of here. / Nathan Graves: I want to find Master
[18] “Related Games – Castlevania: Circle of the Moon”.
as much as anybody.
GameSpot. CBS Interactive Inc. Retrieved 2011-08-25.
[9] KCEK (2001-06-08). Circle of the Moon. Game Boy
[19] Campbell, Evan (2014-09-25). “Castlevania: Dracula
Advance. Konami. Necromancer: Child, before I fin-
X and Castlevania: Circle of the Moon Coming to Wii
ish you, I will tell you some news. Your precious Master
U Virtual Console”. ign.com. IGN Entertainment. Re-
is already in our power. / Nathan: What!!! / Necro-
trieved 2014-09-26.
mancer:That old man will feed us with his soul. The rite
has been prepared and we only await the full moon. [20]“Castlevania: Circle of the Moon for Game Boy Advance”
. Game Rankings. CBS Interactive. Retrieved 2014-05-
[10] KCEK (2001-06-08). Circle of the Moon. Game Boy
07.
Advance. Konami. Nathan: Hugh! Are you alright? /
Hugh: What are you doing here? Are you trying to take [21] “Castlevania: Circle of the Moon for Game Boy Advance
my glory? / Nathan: Wha? What are you talking about? Reviews”. Metacritic. CBS Interactive. Retrieved 2014-
I just want to save Master. / Hugh: You're in the way! I 05-07.
will defeat Dracula myself and then...
[22] Fitzloff, Jay.“Game Informer Online”. Game Informer.
[11] KCEK (2001-06-08). Circle of the Moon. Game Boy Ad- Retrieved 2009-07-10.
vance. Konami. Camilla: The one who was with you...he
was more honest with himself. Even MY MASTER ap- [23] Staff (2001-06-12). “Review: Castlevania: Circle of the
proves of him. (giggle) / Nathan: What? What have you Moon”. GamePro. Archived from the original on 2008-
done to Hugh? 06-21. Retrieved 2009-07-10.
[12] KCEK (2001-06-08). Circle of the Moon. Game Boy Ad- [24] Bub, Andrew.“Reviews: Castlevania: Circle of the Moon
vance. Konami. Hugh: I am superior to you. I will defeat (GBA)". GameSpy. pp. 1–2. Retrieved 2009-07-10.
you to prove myself to father. / Nathan: You are being
controlled by...Camilla? No... by Dracula! [25] Noad, Derek (2001-06-18). “Castlevania: Circle of the
Moon review”. Gaming Target. UGO.com. Retrieved
[13] KCEK (2001-06-08). Circle of the Moon. Game Boy Ad- 2010-03-02.
vance. Konami. Nathan: Stop Hugh! I don't want to hurt
you! Hugh!!/ Hugh: Nathan? (moan) I' I'm... I'm alright [26] “IGN Game Boy: Games, Cheats, News, Reviews, and
now. / Nathan: You are yourself again. Previews”. IGN.com. Retrieved 2009-07-10.
4.17. ''CASTLEVANIA CHRONICLES'' 81
4.17 ''Castlevania Chronicles'' The music for the X68000 game contains a variety of
new arrangements of familiar tunes from the series as
well as brand new compositions altogether. Before each
Castlevania Chronicles (キャッスルヴァニアクロニ game, the player is given a choice between three dif-
ク ル Kyassuruvania Kuronikuru) is a platform video ferent sound modules: the X68000's FM Synthesizer,
game developed by Konami* [1] and originally released MIDI Roland LA (MT-32, CM-32L, CM-64) and MIDI
for the Sharp X68000 home computer in 1993 as Aku- Roland GS (SC-55, SC-33, SC-155, CM-300, CM-500).
majō Dracula (悪 魔 城 ド ラ キュ ラ Akumajō Do- While the soundtrack will remain the same throughout
rakyura, translated Devil's Castle Dracula).* [2] In 2001, the game regardless of which sound module is chosen,
the game was released in all regions on the PlayStation the instrumentation may vary and some songs will be ar-
as Castlevania Chronicles with added features, including ranged slightly differently. Sōta Fujimori, staff composer
an Arranged Mode for new players. The original re- for the Konami Corporation in Japan, performed all new
lease is sometimes unofficially dubbed “Akumajō Drac- arrangements of the soundtrack for Castlevania Chroni-
ula X68000”to differentiate it from other games in the cles' “Arrange Mode”. In the Japanese Chronicles, un-
series.* [3]* [4] It was made available for download via the like the US and European versions, the sound hardware
PlayStation Network as a PSone Classic on December 18, selection screen automatically appears before starting a
2008. game on “Original Mode”just as it did in Akumajō
The game follows the same premise as Castlevania for Dracula (X68000). A code must be entered to reach it
the Nintendo Entertainment System, where the vampire in either mode in the U.S. and European versions, while
hunter Simon Belmont must defeat Dracula and save the Japanese version only requires one to be entered in
Transylvania. “Arrange Mode”. Audio-wise, the Japanese version of
Chronicles had slowdown issues with the music playback.
These were fixed for the U.S. and European releases.* [5]
4.17.1 Gameplay
Mode”version of the game with all of the new features [8] Varanini, Giancarlo. “Castlevania Review”. Gamespot.
intact, or play the “Original Mode”version as it was Retrieved August 19, 2013.
originally presented on the Sharp X68000.
[9] Smith, David (2001-10-24). “Castlevania Chronicles”.
While the “Original Mode”presented on Chronicles is IGN. Retrieved 2008-02-07.
otherwise identical to the X68000 game, there are a few
limitations since it is emulated on different hardware. [10] Varanini, Giancarlo (2001-10-12). “Castlevania Chron-
icles”. GameSpot. Retrieved 2008-02-07.
One noticeable difference is the brief loading times that
now appear before boss fights and stages. The other draw- [11] Turi, Tim (2012-04-04). “Ranking The Castlevania
back is the lack of an internal clock on the PlayStation. Bloodline”. Game Informer. Retrieved 2013-12-05.
The original game utilized the X68000ʼs internal time
and date settings; the time on the clock tower during the
boss fight on stage 15 would reflect the X68000ʼs current 4.18 ''Castlevania: Harmony of
time and the color scheme used on the painting in stage
21 would reflect one of the four seasons according to the Dissonance''
computer's current date. On the PlayStation game, each
time the system is turned on, the time and date have to be “Castlevania: Double Pack”redirects here. For the
manually adjusted only after a hidden “Extra Option” second game included, see Castlevania: Aria of Sorrow.
menu is accessed by inputting an altered version of the
Konami Code.* [6]
Castlevania: Harmony of Dissonance, known in Japan
Exclusive to the U.S. and European versions of Chronicles as Castlevania: Byakuya no Concerto (キャッ ス ル
is an interview with Koji “IGA”Igarashi.* [5] ヴァ ニ ア ⽩ 夜 の 協 奏 曲 Kyassuruvania Byakuya no
Koncheruto, officially translated Castlevania: Concerto
of Midnight Sun),* [1]* [2] is a platform-adventure video
4.17.4 Reception game developed and published by Konami for the Game
Boy Advance. Belonging to Konami's Castlevania video
Castlevania Chronicles has been met with mixed to posi- game series, it is the second installment of the series on
tive reviews. IGN rated the PlayStation release 7.8, say- the Game Boy Advance. It was released in Japan in June
ing it was “a lot of fun”.* [9] GameSpot gave that same 2002, in North America in September 2002, and in Eu-
release a 6.1, saying it lacked replay value and was graph- rope in October 2002. It was the first Castlevania game
ically outdated.* [10] Game Informer's Tim Turi felt that to be called“Castlevania”in Japan instead of“Akumajō
it wasn't the worst option for people who wanted a classic Dracula”.
Castlevania game but was “lackluster.”* [11]
Harmony of Dissonance occurs in the fictional universe
of the Castlevania series; the premise of the series cen-
4.17.5 References ters on the eternal conflict between the vampire hunters
of the Belmont clan and the immortal vampire Dracula.
[1] Konami Computer Entertainment Tokyo (8 October Set fifty years after Simon Belmont vanquished Dracula's
2001). Castlevania Chronicles. Konami of America, Inc. curse, Harmony of Dissonance focuses on his grandson
Scene: title screen, staff credits. Juste Belmont and his quest to rescue a kidnapped child-
hood friend.
[2] Konami Digital Entertainment Co., Ltd. (23 October
2007). Castlevania: The Dracula X Chronicles. Konami Koji Igarashi produced Harmony of Dissonance with
Digital Entertainment, Inc. Japanese: 悪魔城の城主、 the intent of “creat[ing] a game that was similar to
邪⼼の神、ドラキュラ伯爵の復活であった。Kon- Castlevania: Symphony of the Night", the critically ac-
ami translation by Ken Ogasawara: Dracula, lord of claimed PlayStation game that he had worked on.* [3]
darkness, master of the devil's castle, walks among us.
Harmony of Dissonance sold 126,000 units in the United
States and did not become a“huge hit in Japan”.* [3]* [4]
[3] GameSpot Staff. “The History of Castlevania”.
Critics praised it as an entertaining game with improved
Gamespot. Retrieved 2008-10-09.
graphics as compared to its predecessor Castlevania: Cir-
[4] Varanini, Giancarlo (2001-10-01). “Castlevania Chron- cle of the Moon, but criticized its soundtrack. In January
icles Preview”. Gamespot. Retrieved 2008-10-09. 2006, Harmony of Dissonance was re-released in North
America and later Europe, along with Castlevania: Aria
[5] Varanini, Giancarlo (2001-10-01). “Castlevania Chron- of Sorrow, as part of the Castlevania Double Pack.
icles Preview”. Gamespot. Retrieved 2008-10-09.
[7] Thompson, Jon. “Castlevania Chronicles - Review”. Harmony of Dissonance makes use of a 2D side-scrolling
Allgame. Retrieved August 19, 2013. style of gameplay, similar to many of the previous Castl-
4.18. ''CASTLEVANIA: HARMONY OF DISSONANCE'' 83
memory is slowly returning to him and they split up to who had previously worked on the character designs for
cover more of the castle ground.* [21] While trekking Symphony of the Night, designed the characters of Har-
through the castle, Juste notices that the castle sometimes mony of Dissonance.* [33]
has different atmospheres.* [22] He also meets Maxim Harmony of Dissonance departs from the usual structure
several more times, but is baffled by how his friend seems of the series, in which Dracula is resurrected and a mem-
to change personalities periodically.* [23] Regardless, in ber of the Belmont clan sets out to defeat him, in fa-
one of their meetings, Maxim reveals that he went on a vor of a plot that takes place in between Dracula's resur-
journey to find and destroy the remains of Dracula, some- rections.* [13] Harmony of Dissonance incorporates other
thing Simon Belmont had previously done, but when he
changes: a fusion-spell system replaced the dual-card sys-
collected all six, his memory went blank.* [16] tem introduced in Circle of the Moon, and the graphics
Juste encounters Death again, who explains that the cas- were also brightened and controls improved.* [3] In pro-
tle has been split in two “layers”to accommodate the duction at the same time was Castlevania: Aria of Sor-
two spirits living in Maxim's body: his original spirit and row (2003), and as a result, the two share similar pro-
an evil one created from Dracula's remains and his sup- gramming engines and gameplay elements.* [34] Origi-
pressed jealousy of Juste.* [24]* [25] Maxim later con- nally slated for a mid-June release,* [11] Harmony of Dis-
firms this and admits to being Lydie's kidnapper.* [25] sonance was not released until September 2002.* [35] It
Juste meets his friend again in the other layer of the cas- was released in Japan on June 6, 2002, in North America
tle where he reveals that he lost his memory to protect on September 16, 2002, and in Europe on October 11,
Lydie. He then gives Juste his bracelet to help him lo- 2002.* [36] It was published on the Wii U Virtual Con-
cate her in the castle.* [26] However, when Juste finds sole on October 16, 2014, in North America.* [37]
her, Death kidnaps her to use her blood as a means to
unite the two castles by destroying Maxim's spirit.* [27]
Juste defeats Death, and proceeds to search for Maxim. Audio
Along the way, he accumulates Dracula's remains, which
are scattered throughout the castle. In the center of the On June 26, 2002, Konami published Castlevania: Cir-
castle, he finds Maxim with an unconscious Lydie.* [28] cle of the Moon & Castlevania: Concerto of Midnight Sun
Original Soundtrack (KMCA-162).* [38] Soshiro Hokkai
Three endings exist. In the first, Maxim, possessed, has composed the soundtrack for Harmony of Dissonance
already bitten Lydie. With Maxim's defeat, Juste escapes with Michiru Yamane creating the additional stage mu-
the collapsing castle alone and curses his inability to save sic.* [39] Igarashi later noted that the quality of the music
either friend.* [29] In the second, Maxim struggles against had been“sacrifice[d]" for the graphics of the game.* [3]
the possession and urges Juste to kill him. In his final mo-
ments, he thanks Juste for killing him and reveals that he
Notes
had wished to save him from his fate as a Belmont. Out-
side the castle, Lydie awakens, unharmed, and tells Juste
not to blame himself for Maxim's death.* [30] The third • Tracks 1 through 19 from Castlevania: Circle of the
ending begins the same as the first, except that, during the Moon
fight, Maxim notices that Juste wore his bracelet and re-
• Tracks 20 through 45 from Castlevania: Harmony
sists the possession. Dracula flees into a weakened form
of Dissonance
using the gathered remains and fights Juste, planning to
use his blood to return himself to full power. Vanquish-
ing him, Juste escapes the castle together with Maxim 4.18.4 Reception
and Lydie, whose bite marks disappear by the time she
regains consciousness. Outside the castle, the three re- In the United States, about 126,000 units of Harmony of
solve to return home.* [31] Dissonance were sold,* [4] and in Japan, it was not con-
sidered a“huge hit”by Igarashi.* [3] Metacritic assigned
it a score of 87 of 100* [41] while GameRankings gave it
4.18.3 Development
an 84%.* [40]
Produced by Koji Igarashi and developed by Konami At the time of its release, Harmony of Dissonance re-
Computer Entertainment Tokyo, Castlevania: Harmony ceived positive reviews from English-language critics.
of Dissonance is the second installment of Konami's GameSpot commended it as “not just a fine Castleva-
Castlevania video game series for the Game Boy Advance nia game--it's also one of the better Game Boy Advance
(GBA).* [32] Its predecessor Castlevania: Circle of the games to come around in a while”.* [5] Gamespy stated:
Moon had been developed by a different studio, Konami “Despite its unevenness, Castlevania: Harmony of Disso-
Computer Entertainment Kobe.* [3] Igarashi began the nance is a quality adventure that represents the best at-
game's development with the intention of making an in- tempt yet made at miniaturizing the brilliance of Sym-
stallment of the series for GBA that shared similarities phony of the Night.”* [45] While worrying about the loss
with Symphony of the Night (1997).* [3] Ayami Kojima, of originality of the franchise and noting that "Harmony
4.18. ''CASTLEVANIA: HARMONY OF DISSONANCE'' 85
of Dissonance almost obsessively copies Symphony of the [3] GameSpot staff (2002-09-19). “TGS 2002: Castlevania
Night", GamePro called it “a fun action game and a fine Q&A”. GameSpot. Retrieved 2009-05-16.
Castlevania game in its own right.”* [44] The improved
[4] Boulette, Bryan. “Crunching Numbers: DS vs. GBA”.
graphics of Harmony of Dissonance, especially the back-
RPGamer. Retrieved 2010-02-24.
grounds, 3D effects, and multi-jointed bosses, received
praise from reviewers, who called them “plentiful and [5] Kasavin, Greg (2002-09-18). “Castlevania: Harmony of
visually stunning”,* [5] and “top-notch”.* [9]* [44] Dissonance Review for Game Boy Advance”. GameSpot.
pp. 1–2. Retrieved 2009-07-12.
The soundtrack of the game was less well received. Crit-
ics panned the music as “easily the worst Castlevania [6] Kepper, Sean. “Castlevania: Harmony of Dissonance/
soundtrack”* [45] and “muddy, plodding, and reminis- Walkthrough”. IGN. p. 2. Archived from the original on
cent of the days of four-channel NES soundtracks”.* [44] 2012-02-25. Retrieved 2010-02-23.
Conversely, GameSpot found that the music was “de-
[7] Henninger, Michael.“Preview: Castlevania: Harmony of
cent”and occasionally“fitting or even catchy”, but failed
Dissonance (Game Boy Advance)". RPGamer. Retrieved
to live up to the high expectations of the series.* [5] IGN 2010-02-24.
felt that while not “quite as bad as importers have made
it out to be”, the songs “aren't nearly as nice as they [8] Kepper, Sean. “Castlevania: Harmony of Dissonance/
have been in past Castlevania adventures.”* [9] Review- Walkthrough”. IGN. p. 14. Archived from the original
ers also disliked the lack of difficulty with GamePro de- on 2005-03-11. Retrieved 2011-06-09.
scribing it as the game's“biggest flaw”.* [44]* [45] Other
[9] Harris, Craig (2002-09-16). “IGN: Castlevania: Har-
criticism included predictable and easy boss battles,* [5] mony of Dissonance Review”. IGN.com. Retrieved
and “a much smaller explorable area and somewhat less 2009-07-12.
compelling map design”.* [45]
[10] Kepper, Sean. “Castlevania: Harmony of Dissonance/
Retrospective reviews, however, have been more critical Walkthrough -Page 16”. IGN. Archived from the original
of the game. Considering Harmony of Dissonance “one on 2012-02-25. Retrieved 2010-03-02.
of the more disappointing titles of the series”* [47] and
“the least-impressive of the three GBA titles,”* [32] ret- [11] Gamespot staff (2002-06-04).“Castlevania: Harmony of
rospective critics cited the dull castle design and frequent Dissonance Preview”. GameSpot. Retrieved 2010-07-
switching between castle layers as some of the game's 05.
biggest flaws.* [32]* [47] PALGN's David Low criticized [12] (2002) Konami: Castlevania: Harmony of Dissonance --
the inclusion of the“possessed ally”element from previ- Instruction Booklet. Konami, 17.
ous Castlevania titles along with the game's easier game-
play, the player character's badly animated sprite, and the [13] Minkley, Johnny (2002-07-18).“Konami's vampire Har-
occasionally gaudy environments.* [47] Looking back on mony”. Computer and Video Games. Archived from the
the series, Mark Bozon of IGN concluded: “Still Har- original on 2009-04-02. Retrieved 2010-09-08.
mony of Dissonance shows off some decent visuals as an [14] Kepper, Sean. “Castlevania: Harmony of Dissonance/
in-between, mid-generation game, and paved the way for Walkthrough”. IGN. p. 13. Archived from the original
GBA's strongest Castlevania title, Aria of Sorrow.”* [32] on 2009-08-12. Retrieved 2011-06-09.
Game Informer's Tim Turi meanwhile felt that its design
was among Castlevania's best despite having among the [15] Konami TYO (2002-09-16). Harmony of Dissonance.
worst music in the series.* [48] Game Boy Advance. Konami. Level/area: Prologue.
Castlevania: Harmony of Dissonance was re-released in [16] Konami TYO (2002-09-16). Harmony of Dissonance.
North America in January 2006, along with Castleva- Game Boy Advance. Konami. Level/area: Sky Walkway.
nia: Aria of Sorrow, as part of Castlevania Double Pack.
[17] (2002) Konami: Castlevania: Harmony of Dissonance --
Both games are contained on a single GBA Game Pak. Instruction Booklet. Konami, 22.
This pack also appeared in Europe later that year. It was
picked as the IGN Game Boy Game of the Month for [18] Konami TYO (2002-09-16). Harmony of Dissonance.
January 2006.* [49] Game Boy Advance. Konami. Level/area: Merchant's
Shop in the Castle Treasury.
[2] Dracula ̶Castlevania: Circle of the Moon – Castleva- [21] Konami TYO (2002-09-16). Harmony of Dissonance.
nia: Concerto of Midnight Sun Original Soundtrack (Me- Game Boy Advance. Konami. Level/area: Shrine of the
dia notes). Konami Music Entertainment, Inc. 2002. Apostates.
86 CHAPTER 4. GAMES
[22] Konami TYO (2002-09-16). Harmony of Dissonance. [41] “Castlevania: Harmony of Dissonance (gba: 2002): Re-
Game Boy Advance. Konami. Level/area: Castle Trea- views”. Metacritic. Retrieved 2009-07-12.
sury.
[42] ゲームボーイアドバンス - キャッスルヴァニア ~ ⽩
[23] Konami TYO (2002-09-16). Harmony of Dissonance. 夜の協奏曲 ~. Weekly Famitsu. No.915 Pt.2. Pg.122.
Game Boy Advance. Konami. Level/area: Skeletion 30 June 2006.
Cave.
[43] Barber, Chett. “A Portable Symphony of the Night”.
[24] Konami TYO (2002-09-16). Harmony of Dissonance. Game Informer. Archived from the original on 2006-01-
Game Boy Advance. Konami. Level/area: Warp Room 08. Retrieved 2009-07-12.
in Clocktower.
[44] Fox, Fennec (2002-09-17). “Review : Castlevania: Har-
[25] Konami TYO (2002-09-16). Harmony of Dissonance. mony of Dissonance (Game Boy Advance)". GamePro.
Game Boy Advance. Konami. Level/area: Castle B: Sky Archived from the original on 2011-06-07. Retrieved
Walkway. 2009-07-12.
[26] Konami TYO (2002-09-16). Harmony of Dissonance. [45] Turner, Benjamin (2002-09-18). “GameSpy.com - Re-
Game Boy Advance. Konami. Level/area: Castle A: Sky view”. GameSpy. Retrieved 2009-07-12.
Walkway.
[46] “IGN Game Boy: Games, Cheats, News, Reviews, and
[27] Konami TYO (2002-09-16). Harmony of Dissonance. Previews”. IGN.com. Retrieved 2009-07-10.
Game Boy Advance. Konami. Level/area: Castle A: Cas-
tle Top Floor. [47] Low, David (2006-01-16).“Franchise Mode #11 – Castl-
evania”. PALGN. Retrieved 2011-06-06.
[28] Konami TYO (2002-09-16). Harmony of Dissonance.
Game Boy Advance. Konami. Level/area: Castle B: Cen- [48] Turi, Tim (2012-04-04). “Ranking The Castlevania
ter of the Castle. Bloodline”. Game Informer. Retrieved 2013-12-05.
[29] Konami TYO (2002-09-16). Harmony of Dissonance. [49] Bozon, Mark (2006-01-31). “GBA Game of the Month:
Game Boy Advance. Konami. Level/area: Castle B: Cen- January 2006”. IGN. Retrieved 2008-02-09.
ter of the Castle, Ending.
[33] Bozon, Mark (2007-01-18).“IGN: Castlevania: The Ret- Castlevania: Aria of Sorrow, released in Japan as Castl-
rospective”. IGN. Retrieved 2007-11-03. evania: Akatsuki no Enbukyoku (キャッスルヴァニア
〜暁⽉の円舞曲〜 “Castlevania: Minuet of Dawn”),
[34] IGN Staff (2003-01-16). “IGN: Castlevania: Aria of is a side-scrolling platforming video game developed and
Sorrow”. IGN. Retrieved 2010-07-06. published by Konami for the Game Boy Advance. It is the
[35] Gamespot staff (2002-06-04).“Castlevania: Harmony of third and final installment of the Castlevania series on the
Dissonance delayed”. GameSpot. Retrieved 2010-07-05. Game Boy Advance* [2] and was released in North Amer-
ica on May 6, 2003 and in Japan on May 8, 2003.* [1] Pro-
[36] “Castlevania: Harmony of Dissonance for Game Boy Ad- ducer Koji Igarashi, who had led the production teams for
vance”. GameSpot. Retrieved 2010-02-21. previous Castlevania titles, led Aria of Sorrow's develop-
[37] Nunneley, Stepheny (2014-10-02). “Castlevania: Har- ment as well. Michiru Yamane also returned to compose
mony of Dissonance lands on Wii U Virtual Console this the music for the game alongside Takashi Yoshida and
month”. VG24/7. Retrieved 2014-10-02. Soshiro Hokkai. Director Junichi Murakami was new to
the Castlevania series.
[38] Kalabakov, Daniel. “RPGFan Soundtrack Reviews -
Dracula - Castlevania: Circle of the Moon/Concerto ofAria of Sorrow is set in the year 2035, when Dracula has
Midnight Sun OST”. RPGFan. Retrieved 2011-10-18. long been sealed away after a battle in 1999. The plot fol-
lows the journey of Soma Cruz, a teenager granted occult
[39] “Castlevania: Harmony of Dissonance for Game Boy Ad- power as a result of being a potential vessel of Dracula's
vance”. GameSpot. Retrieved 2010-07-06.
reincarnation, as he battles dark figures that wish to in-
[40] “Castlevania: Harmony of Dissonance Reviews and Ar- herit the undead lord's power. The game incorporates
ticles for Game Boy Advance - GameRankings”. Game the same combination of elements from platform games
Rankings. Retrieved 2009-07-12. and role-playing video games as in the previous game
4.19. ''CASTLEVANIA: ARIA OF SORROW'' 87
Castlevania: Symphony of the Night.* [3] Aria of Sorrow spears; though a handgun is available.* [5] These weapons
introduces several new features to the series, such as the differ in their damage output, the range of the weapon,
“Tactical Soul”system and employs a futuristic storyline and the speed of the attack.* [5] Items and other acces-
in contrast to the medieval setting of many other Castle- sories can be found by defeating enemies or by purchas-
vania games.* [4]* [5] ing items from the game's shop.* [11]
Although Aria of Sorrow sold poorly in Japan, selling Similar to previous games in the series, Aria of Sor-
only 27,000 units nearly one month after its release, it row is set within Dracula's castle, which is further sub-
was commercially successful in the United States, with divided into several areas that the player traverses.* [3]
more than 158,000 units sold in the three months fol- These areas feature different components, such as differ-
lowing its release.* [6]* [7] Aria of Sorrow received praise ent enemies, varying terrain characteristics, and a unique
from several video game publications, with some consid- piece of theme music. Similar to most platform games,
ering it one of the best games in the Castlevania series progression between areas is limited by the abilities the
since Symphony of the Night.* [3]* [5] Konami released a player currently has.* [12] While the method in which the
sequel to Aria of Sorrow, titled Castlevania: Dawn of Sor- player progresses through the game is initially linear, the
row, on August 25, 2005 in Japan.* [8] It incorporated player's options become more diverse as the number of
many elements from its predecessor, including the“Tac- character abilities increases.* [3]
tical Soul”system.* [9] Aria of Sorrow was re-released as
part of Konami's “Konami the Best”line on November
3, 2005 in Japan, and in a dual pack with Harmony of Tactical Soul
Dissonance, titled the Castlevania Double Pack, in North
America on January 11, 2006.* [1]* [10] Aria of Sorrow introduces a new ability system, Tactical
Soul system, to the Castlevania series. It involves absorb-
ing the souls of enemies in order to gain additional abili-
4.19.1 Gameplay ties.* [13] Except for human enemies and the game's final
opponent, all souls can be absorbed by the player.* [14]
The rate at which enemies' souls are obtained varies be-
tween enemies.* [15] Players can trade souls between two
Aria of Sorrow cartridges using two Game Boy Advance
consoles and a link cable.* [3]
Souls provide a variety of effects, and are separated into
four categories: Bullet, Guardian, Enchant, and Ability
souls.* [16] The player can only have one type of Bul-
let, Guardian, and Enchant soul equipped at any given
time. Bullet souls are Soma Cruz's replacement for Sub
Weapons in this game, and enable the player to consume a
set amount of magic points to use an ability, often some
form of projectile.* [16] Guardian souls provide contin-
uous effects, including transforming into mythical crea-
An image of gameplay, with the primary character, Soma Cruz, tures and summoning familiars.* [14] Guardian souls con-
using a soul to attack a pair of enemies. tinually drain magic points so long as they are activated.
Enchant souls are continuously active so long as they are
Aria of Sorrow features a 2D side-scrolling style of game- equipped, and provide increases in statistics or other in-
play where the player controls the onscreen character nate abilities̶such as the ability to walk on water.* [4]
from a third-person perspective to interact with people, Ability souls give the player innate abilities, which are of-
objects, and enemies. Like previous games in the se- ten required to traverse certain areas of the castle.* [16]
ries and most role-playing games, characters level up each Because the souls are automatically activated and stay ac-
time they earn a set number of experience points from de- tive unless the player specifically disables them, they do
feating enemies; each“level”gained increases the char- not consume magic points.* [5]
acter's statistics, thus improving their performance in bat-
tle.* [11] Statistic examples include hit points, the amount
of damage a character can receive; magic points, which Additional modes
determine the number of times a character can use mag-
ical attacks; strength, the power of a character's physical Aria of Sorrow includes additional modes of play that dis-
attacks; and intelligence, the power of a character's mag- play elements not seen in the game's primary scenario.
ical spells.* [11] Upon encountering an enemy, the player The New Game+ option allows a player that has com-
can use a variety of weapons to attack and defeat the en- pleted the game to replay the game with all equipment
emy. Despite the game being set in 2035, the available and souls the player had acquired in a previous file.* [17]
weapons are largely medieval, including swords, axes, and Additionally, the player can opt to start the game in Hard
88 CHAPTER 4. GAMES
Mode, offering the same gameplay at a higher difficulty had previously worked on the characters in Castlevania
level.* [17] Two other modes offer alternatives to the stan- games such as Castlevania: Symphony of the Night and
dard gameplay. Boss Rush mode involves the player fac- Castlevania: Harmony of Dissonance.* [28] Due to the
ing all of the game's bosses in quick succession, and is game being set in the future, Kojima's designs are no-
unlocked after the player completes the game once.* [18] tably more contemporary, utilizing modern clothing, in
Julius Mode is an additional mode of play unlocked with contrast to the medieval attire that characters from previ-
the same method.* [18] The player takes control of Julius ous games wore.* [21]
Belmont, the member of the Belmont clan featured in the
game.* [18]
Story
4.19.2 Plot The story begins in the year 2035, when Soma Cruz
is visiting Japan as a transfer student and living near
Setting the Hakuba shrine. During a solar eclipse, he vis-
its the Hakuba shrine with his childhood friend Mina
Aria of Sorrow takes place in the fictional universe of the Hakuba.* [23] He and Mina are then drawn into the
Castlevania series. The series' premise is the conflict be- eclipse, landing in a mysterious castle, where they meet
tween the vampire hunters of the Belmont clan and the a government agent named Genya Arikado. Arikado re-
immortal vampire Dracula. Thirty-six years before the veals that they are in Dracula's castle.* [29] After a group
start of Aria of Sorrow, Dracula was defeated once and of monsters appear and are dispatched by Arikado, one
for all by the Belmont clan, and his powers sealed into of the monsters' souls is absorbed by Soma. Arikado ex-
a solar eclipse.* [19]* [20] Shortly after Dracula's death, plains this as the awakening of Soma's “power of dom-
a prophecy was made that Dracula's reincarnation would inance”.* [22] Arikado then directs Soma to enter the
come to his castle in 2035 and inherit all of Dracula's castle and seek “the master's chamber”.
powers.* [19] This prophecy acts as the driving force be- As Soma proceeds through the castle, he confronts sev-
hind the plot of Aria of Sorrow, and is the primary mo- eral characters, each present due to a prophecy related to
tivation of the supporting characters to be present.* [17] Dracula's powers. Graham Jones, a missionary that has
The game takes place in Dracula's castle, the most com- come to the castle, befriends Soma. Graham explains
mon setting for the series, with the castle divided into the nature of the castle* [30] and reveals that Dracula,
numerous areas that the player traverses over the course long thought to be immortal, was destroyed for good in
of the game.* [3] 1999, and that his powers will be passed down onto his
reincarnation.* [19] When Soma proceeds further into the
castle, he meets the witch Yoko Belnades, who is present
Characters
on the orders of the Roman Catholic Church. Yoko is
looking for Graham, who she believes is dangerous and
Main article: List of Castlevania: Aria of Sorrow and the inheritor of Dracula's powers.* [31] She clarifies the
Dawn of Sorrow characters nature of Soma's powers, revealing that they are not nec-
essarily evil, but inherent to Soma himself.* [32] Later,
The protagonist and primary playable character of Aria Soma encounters Hammer, a member of the United
of Sorrow is Soma Cruz, a transfer student studying States Army ordered to come to the Hakuba shrine. He
in Japan who possesses the “power of dominance”, has forfeited his mission, however, in favor of selling
which allows him to absorb the souls of monsters and goods.* [33] He becomes Soma's vendor, selling numer-
use their abilities.* [21]* [22] He is initially accompanied ous goods to aid Soma's mission. A mysterious man then
by his childhood friend, Mina Hakuba, the daughter of accosts Soma, asking about the nature of Soma's dark
the priest of the Hakuba shrine.* [23] Over the course power. When Soma continues to converse with him, the
of the game, Soma meets additional characters that aid man reveals that he has amnesia, and the only thing he
him in his quest: Genya Arikado, an enigmatic govern- remembers is his name starts with “J”.* [26]
ment agent and disguise for Alucard, the son of Drac-
Soma meets Graham again, and questions him on Yoko's
ula;* [24]* [25] Yoko Belnades, a witch and member of the
suspicions. Graham claims he will receive Dracula's pow-
Belnades clan;* [21] J, an amnesiac man drawn to Drac-
ers, believing himself to be Dracula as he was born on the
ula's castle;* [26] and Hammer, a soldier of the United
day Dracula was slain.* [27] Graham inquires as to the
States Army ordered to investigate the events occurring
nature of Soma's powers, to which Soma responds that
at Dracula's castle, although he abandons this mission and
he has “the power to rule,”causing Graham to panic
sets up a shop to sell Soma equipment (potions, weapons
and flee.* [34] Concerned, Soma confides this incident to
and the like). Graham Jones, a missionary who be- Yoko, who recommends that Soma join her in stopping
lieves he is Dracula's reincarnation, serves as the game's
Graham.* [35] As Soma proceeds further through the cas-
antagonist.* [27] tle, he comes upon a scene of Graham stabbing Yoko with
The characters were designed by Ayami Kojima, who a knife. Graham retreats, and Yoko warns Soma of Gra-
4.19. ''CASTLEVANIA: ARIA OF SORROW'' 89
ham's power.* [36] Arikado arrives, promises Soma he Castlevania games such as Castlevania: Symphony of the
will look after Yoko, and demands that Soma pursue Gra- Night and Castlevania: Harmony of Dissonance. Aria of
ham.* [37] Soma meets“J”again, who reveals he is Julius Sorrow was placed in production alongside Harmony of
Belmont, the man who defeated Dracula in 1999.* [20] As Dissonance, resulting in both games sharing similar pro-
he leaves, he remarks that he knows something about the gramming engines and gameplay elements.* [45] Aria of
current situation, but does not elaborate.* [38] Sorrow's Ability souls, for example, provide the protag-
Soma ascends to the castle's keep and confronts Graham onist with innate abilities like the Relic items in Har-
in the throne room. Although Soma's sole desire is to mony of Dissonance.* [46] Nevertheless, Igarashi claimed
he wished to try a“different route”for the series with Aria
leave the castle, Graham is convinced that Soma must
be killed for absorbing the souls of the castle's mon- of Sorrow via placing the game in a futuristic setting.* [21]
Ayami Kojima, who had previously collaborated with
sters.* [39] Soma manages to defeat Graham, even af-
ter Graham uses his newfound powers to assume a de- Igarashi on the designs for the characters of Symphony of
the Night and Harmony of Dissonance, was brought into
monic form. As Graham falls in defeat, Soma absorbs his
powers, and realizes he is Dracula's reincarnation.* [40] the project.* [21] Following the “different route”mo-
Arikado arrives and reveals a way for Soma to save him- tif, the character designs were made more contemporary,
self by halting the flow of chaos into the castle.* [41] Soma using modern clothing over the more medieval look of
proceeds to the Chaotic Realm, but Julius attacks him, the previous Castlevania installments.* [21] In develop-
believing that Soma is Dracula.* [42] Julius allows Soma ing the game's back story, Igarashi partially based it on
to defeat him, as he sensed Soma's soul fighting against Nostradamus's prediction of a “big evil lord in 1999”
Dracula's influence.* [43] Before he leaves, Soma elicits a and the 1999 solar eclipse in Eastern Europe.* [47]
promise from Julius to kill him if he fully becomes Drac- One of Igarashi's prominent concerns during develop-
ula.* [44] Soma travels through the Chaotic Realm and ment was addressing the criticism expressed concerning
finally locates the source of chaos. Soma manages to de- Harmony of Dissonance. Igarashi noted that the music
feat the manifestation of chaos and is sent congratulations in Harmony of Dissonance had not been well received
by Yoko, Hammer, Julius, and Arikado. Soma awakens and Michiru Yamane, who had previously worked on the
back in the Hakuba Shrine with Mina, pleased that the acclaimed music for Symphony of the Night, was hired
conflict is over. in order to compose for Aria of Sorrow.* [48] The de-
velopment team worked on the game's audio cycles, as
well as delegating more cartridge space and processor cy-
4.19.3 Development cles for the sound.* [45] Maintaining the visual quality of
Harmony of Dissonance was a chief objective during de-
velopment, as many reviewers had felt that Harmony of
Dissonance had excelled in graphics at the cost of the
audio.* [48] Furthermore, the staff tried to improve the
series' gameplay system while retaining fan-favorite el-
ements.* [46] Certain aspects that were missing in Har-
mony of Dissonance, such as hidden rooms, were incorpo-
rated into Aria of Sorrow.* [21] Igarashi added Soul trad-
ing via a link cable to assist players with collecting every
soul in the game, which he believed would be cumber-
some to accomplish alone.* [46]
4.19.4 Reception
significantly more successful in the United States, with “pretty darn good.”* [45] GameSpot, although labeling
more than 158,000 units in sales three months after its the music as “mostly forgettable,”noted that it was far
release.* [7] better than the audio of Harmony of Dissonance, and cel-
As the third installment of the Castlevania series on ebrated the individual audio used for enemies.* [4]
the Game Boy Advance, many reviewers made note In terms of storyline and characters, RPGamer welcomed
of the game's differences as versus its predecessors, the characters' depth, and the emphasis placed into the
Castlevania: Circle of the Moon and Castlevania: Har- personalities and development of supporting characters,
mony of Dissonance, with many considering it the asserting that previous Castlevania games ignored the de-
definitive Castlevania game for the Game Boy Ad- velopment of the supporting characters in exchange for
vance.* [5]* [17] GameSpy noted that Aria of Sorrow concentrating on the protagonist.* [17] IGN called the
“managed to get just about everything right”as versus its game's ending “incredibly unfulfilling and disappoint-
predecessors, and lauded it as “the best portable Castle- ing,”but lauded the change from the conventional plot of
vania game yet created.”* [3] RPGFan claimed that Aria a Castlevania game, in which a member of the Belmont
of Sorrow "[showcased] the true art of game develop- clan defeats Dracula with the aid of a host of support-
ment: to adapt and change as necessary yet remain con- ing characters.* [5] GameSpy criticized the presence of a
sistent.”* [16] RPGamer considered Aria of Sorrow one “weak female who needs protection”and an“effeminate-
of the best games ever released for the Game Boy Ad- looking man who does all the slaying”as stereotypical
vance.* [17] Castlevania elements, but noted that the “powerful and
In 2007 IGN ranked it as the second best Game Boy compelling scenario”the game had *
was the best in the
*
Advance game of all time. [56] Game Informer's Tim series since Symphony of the Night. [3]
Turi ranked it among the best Castlevania games on the
Game Boy Advance. He praised its gameplay and visuals 4.19.5 Sequel and re-release
for setting a standard for future Castlevania games.* [57]
GameZone ranked it as the seventh best Castlevania ti- Due to the success of Aria of Sorrow, the production of
tle and the best of the Game Boy Advance Castlevania Castlevania: Dawn of Sorrow, a rare sequel in the Castl-
titles.* [58] evania series, was announced on January 6, 2005.* [59]
The gameplay, specifically the Tactical Soul system, was In an interview, Koji Igarashi noted that he felt that the
a frequent subject of acclaim among reviewers. RPG- Tactical Soul system used in Aria of Sorrow, as well as
Fan called the Tactical Soul system “addictively [sic] the storyline with Soma Cruz, were a waste to use in only
fun”, and GameSpot lauded the simplicity and depth of one game, and contributed to his desire to make a se-
the gameplay.* [4]* [16] RPGamer considered the game- quel.* [13] As such, the Tactical Soul system was reintro-
play “one hundred percent solid,”lauding the game's duced in Dawn of Sorrow, as well as several new devel-
controls and interaction with enemies, as well as the Tac- opments, such as an anime character design, as Ayami
tical Soul system.* [17] RPGFan asserted that the game Kojima was not part of the production staff for Dawn of
had “a chance to be the most revered installment of the Sorrow.* [9]* [60] Though Aria of Sorrow was successful,
series, hardly caught in the shadow of Symphony of the its sales figures failed to meet expectations and prompted
Night like its predecessors.”* [16] The game's length and the switch to anime-style designs. In 2005, Igarashi ex-
difficulty were brought into question by several review- pressed a desire to develop a game centered on the battle
ers. GameSpot noted that a single play through the game between Julius Belmont and Dracula, but commented that
would only last ten hours, and that the player grew“prac- the project would be dependent on available production
tically unstoppable”over the course of the game.* [4] time.* [61] Aria of Sorrow was re-released in both Japan
RPGamer echoed this assessment, deriding the fact that and in the United States. On November 3, 2005, it was
the game “never [offered] much of a challenge”, but re-released as part of Konami's “Konami the Best”line
noted that the“simplistic fun”of the gameplay rectified in Japan.* [1] Aria of Sorrow was re-released, along with
this.* [17] Harmony of Dissonance, in the Castlevania: Double Pack
in North America on January 11, 2006.* [10]
The game's graphics and audio were widely praised by
reviewers. RPGFan extolled the game's environments
as “gorgeous and well layered,”and noted while the 4.19.6 References
game did not achieve the level of graphical quality set by
Symphony of the Night, it “made a damn good attempt [1] “Castlevania: Aria of Sorrow”. Giant Bomb. Retrieved
at it.”* [16] GameSpy called the graphics “crisp, clear 2014-04-17.
and colorful,”with “good animation on easily viewable
[2] Bozon Mark (2007-01-18).“IGN: Castlevania: The Ret-
sprites.”* [3] GameSpy additionally noted that the game's
rospective - Page 7”. IGN. Retrieved 2007-11-12.
audio, a particularly lambasted feature of Harmony of
Dissonance, was “fitting and well-composed.”Prior to [3] Turner, Benjamin (2003-05-03). “GameSpy: Castleva-
the game's release, IGN commented that the music was nia: Aria of Sorrow Review”. GameSpy. Archived from
the original on 2007-02-10.
4.19. ''CASTLEVANIA: ARIA OF SORROW'' 91
[4] Kasavin, Greg (2003-05-09). “Castlevania: Aria of Sor- [20] Konami (2003-05-06). Castlevania: Aria of Sorrow.
row for Game Boy Advance Review”. GameSpot. Re- Game Boy Advance. Konami Tokyo. Julius: My real
trieved 2007-11-23. name is JULIUS BELMONT. I am a descendant of a clan
that has fought against Dracula for ages. / Soma: And that
[5] Harris, Craig (2003-05-05). “IGN: Castlevania: Aria of person who destroyed Dracula in 1999 was... / Julius:
Sorrow Review”. IGN. Retrieved 2007-11-23. Yes. It was me...
[6] Wollenschlaeger, Alex (2003-06-01). “RPGamer >
[21] Nutt, Christian (2003-01-18). “GameSpy: Castlevania:
Japandemonium - Delirium of Disorder”. RPGamer. Re-
Aria of Sorrow Preview”. GameSpy. Archived from the
trieved 2007-12-06.
original on 2004-12-16.
[7] “RPGamer - Editorials - Crunching Numbers: DS vs.
GBA”. RPGamer. Retrieved 2007-11-12. [22] Konami (2003-05-06). Castlevania: Aria of Sorrow.
Game Boy Advance. Konami Tokyo. Arikado: So it
[8] “Castlevania: Dawn of Sorrow”. GameSpy. Retrieved has awakened. / Soma: What? What has? / Arikado:
2014-04-16. The spirit of the creature you killed has just entered your
body. You have the power to absorb the abilities of the
[9] Mueller, Greg (2005-10-05).“Castlevania: Dawn of Sor- monsters you kill.
row Review”. GameSpot. Retrieved 2014-04-17.
[10] Sinclair, Brendan (2005-12-09). “Castlevania combo [23] Konami (2003-05-06). Castlevania: Aria of Sorrow.
headed to GBA”. GameSpot. Retrieved 2007-11-23. Game Boy Advance. Konami Tokyo. Soma: I live near
the Hakuba shrine, an ancient shrine with strong ties to
[11] Moriarty, Colin (2003-05-23). “Guides: Castlevania: Japanese mythology. Mina Hakuba, the only daughter of
Aria of Sorrow Guide (GBA) - Page 2”. IGN. Retrieved the shrine's caretaker, is both my classmate and my only
2007-11-27. childhood friend.”
[12] Moriarty, Colin (2003-05-23). “Guides: Castlevania: [24] Konami (2003-05-06). Castlevania: Aria of Sorrow.
Aria of Sorrow Guide (GBA) - Page 11”. IGN. Retrieved Game Boy Advance. Konami Tokyo. Soma: Arikado
2007-11-27. said he'd put up a protective barrier...and while we're on
the subject. Just who is Arikado?. / Mina: I'm not sure.
[13] Berghammer, Billy (2005-07-28). “Castlevania Mania:
I heard he does something related to national intelligence.
The Koji Igarashi Interview”. Game Informer. Archived
from the original on 2008-05-03. Retrieved 2007-11-27.
[25] Konami (2003-05-06). Castlevania: Aria of Sorrow.
[14] Moriarty, Colin (2003-05-23). “Guides: Castlevania: Game Boy Advance. Konami Tokyo. Yoko: You've met
Aria of Sorrow Guide (GBA) - Page 8”. IGN. Retrieved Aluca... um, I mean, Genya Arikado right
2007-11-27.
[26] Konami (2003-05-06). Castlevania: Aria of Sorrow.
[15] “Castlevania: Aria of Sorrow GBA Review”. 1UP.com. Game Boy Advance. Konami Tokyo. J: I can't give you
2005-05-09. Retrieved 2007-12-04. my name, but people call me J.”/ Soma: People call you
'J'? Why hide your real name? Are you a criminal? / J:
[16] Holzworth, Christopher (2003-09-21). “RPGFan Re- No. I have amnesia. I'm told that I was in an accident in
views - Castlevania: Aria of Sorrow”. RPGFan. Re- 1999. When I woke up in the hospital, I had forgotten my
trieved 2007-12-04. name and my past.
[17] Boulette, Bryan. “RPGamer > Staff Retroview > Castle-
[27] Konami (2003-05-06). Castlevania: Aria of Sorrow.
vania: Aria of Sorrow”. RPGamer. Retrieved 2007-11-
Game Boy Advance. Konami Tokyo. Graham: I was
23.
born on the very day that Dracula was destroyed...so, in
[18] Moriarty, Colin (2003-05-23). “Guides: Castlevania: short, that means I AM DRACULA!
Aria of Sorrow Guide (GBA) - Page 13”. IGN. Retrieved
2007-12-04. [28] Bozon, Mark (2007-01-18).“IGN: Castlevania: The Ret-
rospective”. IGN. Archived from the original on 2007-
[19] Konami (2003-05-06). Castlevania: Aria of Sorrow. 01-21.
Game Boy Advance. Konami Tokyo. Soma: So...you
are trying to tell me now that Dracula has been resur- [29] Konami (2003-05-06). Castlevania: Aria of Sorrow.
rected? / Graham: No. Dracula perished in 1999. You Game Boy Advance. Konami Tokyo. Arikado: Why
do know of the prophecy of 1999, don't you? / Soma: have you come here? / Soma: Why? Well, Mina and
Nostradamus' great prophecy? / Graham: That's right. I...Hang on where are we? / Arikado: We're in Dracula's
Dracula resurrected exactly as he predicted. But vampire castle.
hunters destroyed him completely. They ended his regen-
eration cycle by sealing his castle...the symbol of his de- [30] Konami (2003-05-06). Castlevania: Aria of Sorrow.
monic power, inside the darkness of an eclipse. / Soma: Game Boy Advance. Konami Tokyo. Soma: Is it true
And that eclipse is where we are now? / Graham: Yes, that this is Dracula's castle? / Graham: It most certainly
but there's still more to the story. / Soma: There's more? is. / Soma: But isn't Dracula's castle in Europe some-
/ Graham: In the year 2035, a new master will come to where? / Graham: In theory yes. But his TRUE castle
the castle, and he will inherit ALL of Dracula's powers. exists somewhere else.
92 CHAPTER 4. GAMES
[31] Konami (2003-05-06). Castlevania: Aria of Sorrow. met a man named Graham yet, have you? / Julius: Gra-
Game Boy Advance. Konami Tokyo. Yoko: I'm not used ham? Uh, you mean that missionary right? I met him a
to being thanked by people. Oh I forgot to ask you. Have little while ago. But when he saw my face, he turned and
you seen a man named Graham? / Soma: Graham? Yes, ran. / Soma: He told me that he was Dracula. / Julius: I
I met him earlier. / Yoko: Be wary of that man. I believe did sense Dracula's powers at work within him... But it's
that he will inherit Dracula's powers. / Soma: No way! difficult to believe that he's Dracula...rather...I think...No,
He did not look like a bad guy. / Yoko: Right, and I've got forget it. It is nothing more than a hunch.
a bridge to sell you! Don't be fooled by his appearance!
He's not who you think he is. [39] Konami (2003-05-06). Castlevania: Aria of Sorrow.
Game Boy Advance. Konami Tokyo. Soma: I came
[32] Konami (2003-05-06). Castlevania: Aria of Sorrow. here to find a way out of this castle. / Graham: With my
Game Boy Advance. Konami Tokyo. Yoko: Oh, no...did new abilities, I can get you out of here quite easily...You,
I say something...I...well...what's said is said. Essentially, however, have some property of mine in your possession.
you have the power to rule over and command monsters. / The souls of MY demons are under YOUR control. Can
Soma: Rule over monsters? I have no desire to do that... I forgive such a crime? NO! NEVER! / Soma: If I knew
/ Yoko: It comes as naturally as breathing for you, so you how, I'd return them all to you right here and now! / Gra-
may not realize it yet. And although I called it a 'dark ham: Even if you return them, you have still committed
power' it doesn't mean its evil. It's like a weapon. Its user the crime of stealing. Don't you know that? It's only right
decides whether to use it for good or evil. that thieves receive the punishment they deserve. / Soma:
You are one selfish bastard! / Graham: You're guilty of
[33] Konami (2003-05-06). Castlevania: Aria of Sorrow. grand theft. Therefore, I sentence you to death!
Game Boy Advance. Konami Tokyo. Hammer: I
thought I was inspecting a shrine. But suddenly I was in [40] Konami (2003-05-06). Castlevania: Aria of Sorrow.
a castle. Don't ya think that's a mean thing to do to a Game Boy Advance. Konami Tokyo. Soma: Finally...I
guy? So I just bailed on my mission. / Soma: What do clearly understand...everything. I am...Dracula.
you mean? / Hammer: There were a bunch of strange
people gathered at the shrine. I thought they'd be good [41] Konami (2003-05-06). Castlevania: Aria of Sorrow.
customers, so I opened up a shop. / Soma: Ah...good for Game Boy Advance. Konami Tokyo. Arikado: The evil
you... / Hammer: There are weapons all over this castle in this spirit comes from those who seek chaos and de-
and no monsters at the front gate. Good place for a shop! struction. So we need to cut off the source of the chaos in-
Come on by! I'll give ya a good deal. fluencing the spirit. / Soma: Is that possible? / Arikado:
This castle is a product of Dracula's magic. It's a spiritual
[34] Konami (2003-05-06). Castlevania: Aria of Sorrow. world. My point is this...a stream of chaos exists within
Game Boy Advance. Konami Tokyo. Graham: I sense this castle as well. There is a place where you, Dracula,
a power within you. Do tell me...what kind of power has can go. That's where the chaos is!
awoken within you? / Soma: ...The power to rule... /
Graham: WHAT?! You foolish boy! That's impossi- [42] Konami (2003-05-06). Castlevania: Aria of Sorrow.
ble! / Soma: HUH? / Graham: I can't remain here any Game Boy Advance. Konami Tokyo. Julius: I must de-
longer. I must get to the throne! Your name is Soma right? stroy Dracula at any cost. That is my destiny. / Soma:
You are wrong Soma! I will not allow you to rule! NO WAIT! I don't want to fight against you. / Julius:
Nothing you say will stop me! Prepare to die!
[35] Konami (2003-05-06). Castlevania: Aria of Sorrow.
Game Boy Advance. Konami Tokyo. Yoko: But it's bet- [43] Konami (2003-05-06). Castlevania: Aria of Sorrow.
ter this way. / Soma: What is? / Yoko: The fact that he Game Boy Advance. Konami Tokyo. Soma: You took
sees you as an enemy means you're my comrade. / Soma: it easy on me. I could tell. The strength of a Bel-
Does it? / Yoko: What? You don't want to be on my mont...No...the strength of a vampire hunter is greater
side? / Soma: No...that's not what I meant... / Yoko: It's than this. / Julius: ...When I fought you, I felt the evil
so much fun to tease you. But this is not the time to be spirit within you. But there's more...I also sensed Soma's
fooling around. Your presence here has thrown Graham spirit. And that's more than enough to stop me.
into a panic. This is our chance.
[44] Konami (2003-05-06). Castlevania: Aria of Sorrow.
[36] Konami (2003-05-06). Castlevania: Aria of Sorrow. Game Boy Advance. Konami Tokyo. Soma: ...I've got a
Game Boy Advance. Konami Tokyo. Soma: Gra- favour to ask of you. / Julius: What is it? / Soma: From
ham that bastard! What has he done?! / Yoko: He here. I will set off to fight against my own fate. If I lose
has...absorbed this castle's power...and he's gotten much the battle...and I become reincarnation of evil, I want you
stronger. Oww ahh...my plan has...failed... to kill me. / Julius: ...I will...I promise.
[37] Konami (2003-05-06). Castlevania: Aria of Sorrow. [45] IGN Staff (2003-01-16). “IGN: Castlevania: Aria of
Game Boy Advance. Konami Tokyo. Soma: Graham Sorrow”. IGN. Retrieved 2007-11-02.
went to the throne. What's there? What are you hiding
from me?! / Arikado: I cannot say. You must go there [46]“Previews: Castlevania: Aria of Sorrow”. Game Informer
yourself and if you don't...you will lose Mina...and Yoko (GameStop) (119): 71. March 2003.
as well! Their fate is in your hands...
[47] Ashby, Alicia; Wilde, Thomas (2005). “Fan Interview”
[38] Konami (2003-05-06). Castlevania: Aria of Sorrow. . Castlevania: Dawn of Sorrow Official Strategy Guide.
Game Boy Advance. Konami Tokyo. Soma: You haven't DoubleJump Publishing. p. 248. ISBN 0-9741700-7-0.
4.20. ''CASTLEVANIA: LAMENT OF INNOCENCE'' 93
[48] Varanini, Giancarlo (2003-01-16). “Hands- gameplay. It was released in Japan and North America in
onCastlevania: Aria of Sorrow”. GameSpot. Retrieved late 2003 and Europe and Australia in early 2004.
2007-11-02.
Lament of Innocence takes place in the Castlevania series.
[49] “Castlevania: Aria of Sorrow (gba: 2003): Reviews”. Set in 1094, it focuses on the origins of the series' premise
Metacritic. Retrieved 2007-12-07. ̶the eternal conflict between the vampire hunters of the
Belmont clan and the immortal vampire Dracula. Lament
[50] “allgame ((( Castlevania: Aria of Sorrow > Overview )))".
of Innocence follows Leon Belmont as he searches a vam-
Allgame. Retrieved 2008-06-16.
pire's castle in search of his kidnapped betrothed.
[51] “Castlevania: Aria of Sorrow // GBA /// Eurogamer”. Lament of Innocence received generally positive reaction
Eurogamer. Archived from the original on 2007-06-17. from reviewers, who praised it as an enjoyable, though
[52] Wollenschlaeger, Alex (2003-04-25). “RPGamer > not complex * [2]* [3] video game.
Japandemonium - Skank Now, Apocalypse Later”.
RPGamer. Retrieved 2008-01-10.
4.20.1 Gameplay
[53]“Castlevania: Aria of Sorrow”. Game Informer: 119.
June 2003.
Two additional player characters can be unlocked: the his beloved wife. He offers Leon the same, but a dis-
new character Pumpkin and Joachim, a vampire who gusted Leon refuses.* [24]* [25] Mathias orders Death to
appeared earlier in the game as a boss.* [7] Pumpkin kill Leon, but Leon defeats Death, vowing that the Bel-
makes use of Leon's whip as the primary weapon and mont clan will hunt down Mathias and destroy him one
only one sub-weapon, has all whip and defensive skills day.* [26] The game's epilogue reveals that Mathias be-
prelearned, and does more damage than Leon.* [7] In came Dracula, the series' main antagonist.* [27]
contrast, Joachim uses five flying swords as his primary
weapons; he lacks an inventory and the ability to use
relics and purchase items from Rinaldo's shop. However, 4.20.3 Development
Joachim has access to two magic attacks in the place of
sub-weapons.* [7]
4.20.2 Plot
Lament of Innocence continues the style begun in transition the series from a 2D side-scrolling style of
Symphony of the Night (PlayStation, 1997), with Ayami gameplay to a 3D one with Lament of Innocence was
Kojima as illustrator and Michiru Yamane as com- positively received.* [2]* [3]* [35] The Official PlayStation
poser.* [29] Although Castlevania installments typicallyMagazine stated: “Proof that a Castlevania game can be
feature many arrangements of music that had appeared done in 3D while retaining the essence of the series with
in earlier games, Igarashi limited the number of arrange-
great music and gameplay, and a stylized look. There's
ments that could appear in Lament of Innocence to one still room for improvement, but it's a great new begin-
ning.”* [34] Reviewers criticized the hallways and rooms
or two, because the game served as the origins of the se-
ries.* [29] Yamane made use of a wide range of styles, as repetitive,* [2]* [3]* [6] and the gaming camera was a
including dance music, solos on the piano, instrumental mixed bag for reviewers. Times Online found it “excel-
arias, and industrial rock.* [2] lent, itʼs like a good referee ̶you donʼt even notice
it most of the time,”* [34] while PALGN and Jeremy
Dunham of IGN found the angles unhelpful when plat-
4.20.4 Release forming.* [2]* [38] Other criticism included the difficulty
in uncovering the secret items,* [35] length of the game-
The game was released on October 21, 2003, in North play,* [4]* [6] absence of a map for the entire castle,* [6]
America,* [30] on November 27, 2003, in Japan,* [31] and that the player had to search for and use inventory
and on February 13, 2004, in Europe.* [30] A Japanese items as a battle was occurring.* [4]
limited edition was released simultaneously and con- The plot of the series was generally positively re-
tained bonus content: a painting by Kojima, a calendar, ceived.* [34]* [36]* [38] GameSpy praised it as“forebod-
and a music CD.* [31] In Japan, Lament of Innocence saw ing and well-played -- ahead of the curve for a genre best
a re-release under the Konami Dendou Collection label known for making the player bite back laughs at fatuous
on March 2, 2006.* [32] The game was released for the melodrama,”* [36] while GMR Magazine stated: “The
PlayStation Network on June 18, 2013.* [33] story is treated with respect and subtle class (that is, if you
desregard the lackluster dialogue), with the conclusion
providing the foundation for the many eventual battles be-
4.20.5 Reception tween the Belmonts & Dracula.”* [34] IGN wrote that it
borrowed elements from the film Bram Stoker's Dracula
Review aggregator Metacritic shows an averaged score of (1992).* [2] Additionally, reviewers generally praised it
79 out of 100, indicating “generally favorable reviews.” for the atmosphere* [2]* [4]* [3] and details of the graph-
*
[34] Edge stated: “While it's not as cleverly structured ics.* [2]* [4]* [6] According to GamePro's Mike Weigand,
as the pinnacle of the series, 'Symphony of the Night,' it "[t]here's atmosphere to burn, too, as the vivid graph-
resurrects that game's hallmarks of seductive exploration ics bring shadows, fog, brick, and other surroundings to
and satisfying topographical progress. It breathes new life.”* [4] Conversely, GameZone felt that the graphics,
life back into one of videogaming's oldest franchises.” though nice, looked dated.* [37] The voice acting drew
*
[34] Play wrote: “A bold success as an incendiary ac- mixed reactions from reviewers, from well-done* [38] to
tion game, brilliantly nuanced in its mechanics and full of overdone* [6] and“terrible.”* [37] In contrast the sound-
atmospheric appeal. And it's also a fantastic version of track was generally praised as fitting,* [2]* [3]* [35]* [36]
Castlevania... My criticism comes, mostly, from imagin- although PALGN wrote that sometimes it felt out of
ing the triumphant possibilities a Castlevania adventure place.* [38]
holds.”* [34] According to Game Informer, the game
"[a]lmost feels like an exercise (albeit a beautiful-looking Lament of Innocence has also been examined in ret-
one) exploring many of the franchise's classic compo- rospective. 1UP.com's Kurt Kalata wrote that the
nents. But the end result just proves that Castlevania is “dungeon-crawling gameplay and repetitive environ-
more than a set of ideas, it's a gameplay experience that ments”prevented Lament of Innocence from succeeding
remains not fully realized.”* [34] Conversely, Jeremy Jas- as a game. According to Kalata, the controls and feel
trzab of PALGN wrote in an unfavorable review:“If you of the game *
were improved over the Nintendo 64 install-
want to walk around a large repetitive castle, Castlevania: ments. [40] According to Mark Bozon of IGN, the game
*
Lament of Innocence will do the job for you.”[38] Game continued the“style and presentation as previous Castle-
*
Informer's Tim Turi felt that it was a“decent action game vania games.” [10] PALGN's David Low noted that the
for its time”though he also felt it was too linear and wasn't game was not commercially successful and wrote that the
worthy enough to be a Castlevania game. [39] * Nintendo 64 installments of the series had more ambi-
tion, with Castlevania of the Nintendo 64 remaining the
The gameplay of Lament of Innocence received gener- “definitive 3D Castlevania game”. Finding Lament of
ally positive reaction from reviewers, who praised it as Innocence enjoyable for a little bit of time with poten-
enjoyable, though not complex* [2]* [3] and “intuitive.” tial for a sequel, Low expressed his disappointment that,
*
[36] A reviewer for GameZone drew comparisons of while the Castlevania installments for the handheld game
Lament of Innocence's gameplay to that of Devil May consoles were gaining depth and refinement in his opin-
Cry (2001).* [37] Overall, the developers' attempt to re-
96 CHAPTER 4. GAMES
ion, PS2 players were presented with “an undeveloped [11] Konami (2003-10-23). Lament of Innocence. PlayStation
and repetitive action game”.* [1] 2. Konami. Rinaldo: Leon... You're not Baron Leon
Belmont? / Leon: Just Leon Belmont. I have given up
The game has also attracted scholarly analysis. In their my title.
study of religion in video games (2007), William Sims
Bainbridge and Wilma Alice Bainbridge examined sev- [12] Konami (2003-10-23). Lament of Innocence. PlaySta-
eral offline and online video games, among them Lament tion 2. Konami. Narrator: One night Mathias struggles
of Innocence. Bainsbridge and Bainsbridge note that holy from his sickbed and tells Leon that the appearance of the
monsters is tied to a vampire, who has a castle in the For-
water and a cross, both religious items, aid the protago-
est called Eternal Night, and that Leon's betrothed, Sara,
nist in his quest, sometimes better than his axe, knife or
has been kidnapped and brought to the castle.
whip; they suggest the holy water and cross are "[t]he only
*
help religion offers”in the game. [41] [13] Konami (2003-10-23). Lament of Innocence. PlayStation
2. Konami. Narrator: Leon Belmont, a courageous man
who feared nothing and whose combat abilities were sec-
4.20.6 Notes ond to none, and Mathias Cronqvist, a genius tactician,
whose learning made him an exception in a largely illiter-
[1] This made it the fourth installment in the series to be sim- ate society. They trusted each other completely and they
ply titled Castlevania in the PAL region.* [1] were bound by an old friendship.
[2] Lament of Innocence's story takes place earlier than the [14] Konami (2003-10-23). Lament of Innocence. PlayStation
prequel Castlevania Legends (Game Boy, 1997), which 2. Konami. Leon: Why are you living in a place like
depicts the first battle between the Belmont clan and Drac- this? / Rinaldo: I have unfinished business with Walter
ula in 1450;* [1]* [8] Legends was later removed from the Bernhard, the master of this forest.
series' canon by Igarashi, for its conflict with the timeline
of the series.* [9] [15] Konami (2003-10-23). Lament of Innocence. PlayStation
2. Konami. Rinaldo: Take this with you. It will help you
against the monsters. / Leon: What is this? / Rinaldo: A
4.20.7 References whip made with alchemy.
[10] Bozon, Mark. “Castlevania: The Retrospective – Page [21] Konami (2003-10-23). Lament of Innocence. PlayStation
7”. ign.com. IGN Entertainment. p. 7. Retrieved 2010- 2. Konami. Rinaldo: She is not a vampire yet to be pre-
10-07. cise, she would be aware of it... but as time passes, she
4.21. ''CASTLEVANIA: DAWN OF SORROW'' 97
will gradually lose her humanity. Like my daughter. / [30] Calvert, Justin (2003-11-20).“PS2 Castlevania dated for
Leon: Is there anything I can do? / Rinaldo: The only Europe”. GameSpot. CBS Interactive. Retrieved 2013-
thing would be to defeat Walter immediately. [...] Let me 09-29.
ask you this. Can you kill that girl? / Leon: What are
you saying? / Rinaldo: If you make the whip complete, [31] “Castlevania: Lament of Innocence limited edition”.
you can destroy him. But in order to do that, you need GameSpot. CBS Interactive. 2003-09-16. Retrieved
a tainted soul... one that trusts you and one that you can 2010-10-09.
trust. [32] “Castlevania: Lament of Innocence For PlayStation 2”.
[22] Konami (2003-10-23). Lament of Innocence. PlayStation GameSpot. CBS Interactive. Retrieved 2010-10-06.
2. Konami. Sara: If my soul can save others, then I will [33] Chieng, Kevin (2013-06-17). “PS2 Classic Castlevania:
not die in vain. I do not want anyone else to suffer my fate. Lament of Innocence Comes to PSN Tomorrow”. Game
[23] Konami (2003-10-23). Lament of Innocence. PlayStation Trailers. Retrieved 2013-09-21.
2. Konami. Death: I shall take your soul! This power... I [34] “Castlevania: Lament of Innocence For PlayStation
offer to the king who wields the Crimson Stone! / Math- 2 Reviews, Rating, Credits, and More at Metacritic”.
ias: Excellent... I never spent a better night. [...] You Metacritic. CBS Interactive. Retrieved 2008-02-09.
didn't disappoint me, Leon. I knew without a doubt you
would accomplish this. / Leon: What is the meaning of [35] 1UP.com staff (2004-05-09). “Castlevania: Lament of
this? / Mathias: I needed a powerful vampire's soul. That Innocence (PS2)". 1UP.com. Retrieved 2008-02-09.
is all. / Leon: Are you saying you used me?! / Mathias:
Not just you. Your betrothed, Sara, Rinaldo, and Wal- [36] Nutt, Christian (October 2003). “Castlevania: Lament
ter... I used all of you. I never thought it would go so well, of Innocence (PS2)". GameSpy. IGN Entertainment.
though. / Leon: Is that- that stone the Crimson Stone? Archived from the original on 2005-02-12. Retrieved
2013-09-18.
[24] Konami (2003-10-23). Lament of Innocence. PlayStation
2. Konami. Leon: I sense a rage from this whip... Math- [37] jkdmedia (2003-10-16). “Castlevania: Lament of Inno-
ias! You abandoned humanity?! / Mathias: That's right! cence - PS2 - Review”. GameZone. Retrieved 2013-09-
By becoming a vampire, I obtained eternal life. That was 18.
my goal. It was my revenge against God! / Leon: Revenge
[38] Jastrzab, Jeremy (2006-01-25).“Castlevania: Lament of
against God?! / Mathias: We have risked our lives and
Innocence Review”. PALGN. Retrieved 2013-09-17.
fought for the sake of God... But God mercilessly stole
away the one I loved most... When all I ever wished for [39] Turi, Tim (2012-04-04). “Ranking The Castlevania
was Elisabetha's safety!! If limited life is God's decree, Bloodline”. Game Informer. Retrieved 2013-12-05.
then I shall defy it!! And within that eternity, I shall curse
Him forevermore! [40] Kalata, Kurt (2006-07-26).“Tales from the Crypt: Castl-
evania 20th Anniversary Blow-Out”. 1UP.com. p. 3.
[25] Konami (2003-10-23). Lament of Innocence. PlayStation Retrieved 2013-09-17.
2. Konami. Mathias: Then come with me. I will give
you eternity, too. / Leon: You wretched fool. [41] Bainsbridge, William Sims; Bainsbridge, Wilma Alice
(2007). “Electronic Game Research Methodologies:
[26] Konami (2003-10-23). Lament of Innocence. PlayStation Studying Religious Implications”. Review of Religious
2. Konami. Death: To think that I would be... / Leon: I Research (Religious Research Association, Inc) 49 (1):
now have the power to destroy all related to the vampires. 35–53. JSTOR 20447471.
Though you have divine powers, you are no exception. /
Death: Unfortunately for you, as long as my master sur-
vives, I will rise from the dead... / Leon: I see. Give him 4.20.8 External links
this message: You now have become a cursed being and
I will never forgive you. This whip and my kinsmen will • Official website (archived)
destroy you someday. From this day on, the Belmont clan
will hunt the night. • Castlevania: Lament of Innocence at MobyGames
[27] Konami (2003-10-23). Lament of Innocence. PlayStation
2. Konami. Narrator: Mathias goes into hiding in for-
eign lands and continues to curse God for eternity. Even- 4.21 ''Castlevania: Dawn of Sor-
tually, he renames himself Lord of the Vampires, King of
the Night.
row''
[28] Varanini, Giancarlo (2003-02-23). “Castlevania coming Castlevania: Dawn of Sorrow, known in Japan as Aku-
to the PS2 this fall”. GameSpot. CBS Interactive. Re- majō Dracula: Sōgetsu no Jūjika (悪魔城ドラキュラ
trieved 2010-10-09. 蒼⽉の⼗字架, literally Devil's Castle Dracula: Cross of
*
[29] Nutt, Christian (October 2003). “Igarashi & Yamane on the Blue Moon), [2] is an action-adventure game devel-
Lament of Innocence”. GameSpy. IGN Entertainment. oped and published by Konami. It is part of Konami's
pp. 1–2. Archived from the original on 2005-03-11. Re- Castlevania video game series and the first Castlevania
trieved 2013-09-29. game to be released on the Nintendo DS. The game is the
98 CHAPTER 4. GAMES
4.21.1 Gameplay
theme music that plays while the player remains in that
During the game, the player controls the onscreen charac- area.* [5] The character moves around the environment
ter from a third-person perspective to interact with peo- based on the player's choices; however, the areas the char-
ple, objects, and enemies. Like previous games in the acter can move into are restricted based upon the items
series and most role-playing games, characters level up the player has, similar to most platform games.* [5] Pro-
each time they earn a set number of experience points gression, however, is not linear, as players are free to ex-
from defeating enemies; each level gained increases the plore the parts of the castle they have access to, and can
character's statistics, thus improving their performance in backtrack or move forward as they see fit.* [5]
battle. Statistic examples include hit points, the amount
of damage a character can receive; magic points, which Tactical Soul
determine the number of times a character can use mag-
ical attacks; strength, the power of a character's physical The primary method for the player to gain additional abil-
attacks; and intelligence, the power of a character's mag- ities in the game is the absorption of souls via the Tacti-
ical spells.* [8] Upon encountering an enemy, the player cal Soul system, which was originally featured in Aria of
can use a variety of weapons to attack and defeat the en- Sorrow.* [6] Except for human enemies and the game's fi-
emy. Despite the game being set in 2036, the weapon nal opponent, all enemies' souls can be absorbed by the
choices are largely medieval, including swords, axes, and player. The chances for absorbing a soul varies on the en-
spears, although handguns and a rocket-propelled grenade emy, as certain enemies will release souls more regularly
are available.* [5] These weapons differ in their damage than others.* [10] The player can absorb multiple copies
output, the range of the weapon, and the speed of the at- of the same soul; many of these souls will increase in ef-
tack.* [9] fectiveness depending on the number of the same soul a
Dawn of Sorrow, similar to most games in the Castle- player possesses.* [9] Souls provide a variety of effects,
vania series, is set in a castle, which is further subdi- and are separated into four categories: Bullet, Guardian,
vided into various areas.* [5] Areas of the castle differ Enchant, and Ability souls. The player can only have
in their composition, including monsters and terrain fea- one type of Bullet, Guardian, and Enchant soul equipped
tures. In addition, each area has its own unique piece of at any given time. However, when the player acquires
4.21. ''CASTLEVANIA: DAWN OF SORROW'' 99
the “Dopplegänger”soul, the player can have two dif- in Dawn of Sorrow, and makes use of the DS touch-
ferent weapon and soul setups, and switch between them screen.* [14] Once the player reduces the hit points of a
at will.* [6] Players can trade souls wirelessly using two "boss" enemy to zero, a circle will appear, and the game
Dawn of Sorrow game cards.* [6] will automatically draw a pattern connecting any num-
Bullet souls are often projectiles, and consume a set ber of smaller circles on the circumference of the larger
amount of magic points upon use.* [11] Guardian souls circle.* [16] After this, the player is prompted to draw
provide continuous effects, including transforming into the same pattern on the touchscreen in a set amount of
mythical creatures, defensive abilities, and the summon- time.* [5] If the player fails to draw the pattern accurately
within the time limit, the boss will regain health and the
ing of familiars.* [11] The movement and attacking of
familiars can be directly controlled with the stylus.* [5] battle will resume.* [17] If successful, the boss will be de-
feated.* [17] More powerful boss enemies require higher
Guardian souls continually drain magic points so long
as they are activated.* [11] Several Guardian souls can level Magic Seals, which have more intricate and com-
plex patterns as the level increases and are found over the
be used in conjunction with Bullet souls to execute spe-
cial attacks called Tactical Soul combos.* [12] Enchant course of the game.
souls offer statistical bonuses and resistance against sev-
eral forms of attack. They are passive, and require no Julius Mode
magic points to remain active.* [13] Ability souls give the
player new abilities and are required to move into certain After the player completes the game with either the worst
areas of the castle. They are always active, and therefore ending or the best ending, Julius Mode is unlocked, simi-
not equipped, nor do they consume magic points.* [13] lar to the Julius Mode in Aria of Sorrow.* [6] Julius Mode,
Some examples include the ability to break ice blocks in storyline terms, follows the assumption that Soma suc-
with the stylus, and the ability to double-jump.* [13] cumbed to his dark power, and became the new dark
Souls can alternatively be spent to permanently transform lord.* [18] A new game can then be started from the main
a character's weapon.* [14] At Yoko Belnades' shop, the menu in Julius Mode.* [19] In Julius Mode, the playable
player can remove certain souls from their inventory in or- characters include Julius Belmont, Yoko Belnades, and
der to change their weapon into a stronger form.* [5] Cer- Alucard.* [20] Each character has a weapon and an assort-
tain weapons can only be acquired through using souls to ment of abilities unique to them, and although these abil-
strengthen a lesser form of the weapon.* [5] Souls are also ities remain static throughout the entire game, the char-
used in the “Enemy Set”mode, where a player builds a acters' statistics can improve by acquiring enough expe-
custom scenario.* [15] The player can place monsters in- rience points to level up.* [20] The castle layout and ene-
side rooms if the player has acquired the monster's soul in mies are the same, with the exception of the final battle,
the main game, but boss enemies cannot be added to any which is against Soma.* [21]
scenario, even if the player has the boss' soul.* [15] Two
players, using two Nintendo DS consoles, can compete
in these scenarios, with the winner being the one with the 4.21.2 Plot
fastest time in completing the course.* [14]
Setting
a “different route”with Aria of Sorrow.* [9]* [22] dark lord by destroying Soma.* [27] He later encounters
Dmitrii and is able to defeat him. Soma gains dominance
over his soul, although he acquires no abilities.* [33] As
Characters Soma travels further, he comes upon Dario. Soma bests
him, and Celia teleports Dario away from harm.
Main article: List of Castlevania: Aria of Sorrow and
Dawn of Sorrow characters Soma meets Arikado, who is initially angered by Soma's
presence, but accepts the situation. He gives Soma a let-
ter and a talisman from Mina. Soma briefs Arikado on
The primary playable character in Dawn of Sorrow is the current situation, and Arikado leaves to locate Dario.
Soma Cruz, the reincarnation of Dracula, the longtime Soma comes upon Dario and Julius, with the latter de-
antagonist of the Castlevania series.* [26] He is supported feated due to his inability to use the Magic Seals.* [34]
in his quest by Mina Hakuba, the daughter of the priest Dario retreats, instructing Soma to fight him in the cas-
of the Hakuba shrine; Genya Arikado, a mysterious gov- tle's throne room. Soma does so, lambasting Dario for
ernment agent dealing primarily with the supernatural; only desiring power, and promising to defeat him.* [35]
Julius Belmont, the latest member of the Belmont clan of Before the battle begins, Soma uses one of his souls to
vampire hunters featured in the series; Yoko Belnades, transport himself into the mirror in the room, revealing
a witch in the service of the Roman Catholic Church; Aguni, the flame demon sealed within Dario's soul. Soma
and Hammer, a vendor of military material who retains a defeats Aguni, leaving Dario powerless. As Dario flees,
large information network.* [26] Celia arrives, and instructs Soma to come to the castle's
A cult, dedicated to the resurrection of the dark lord, center.
serves as the game's antagonists. Celia Fortner is a Upon arriving, Soma is forced to watch Celia kill Mina.
shadow priestess at the head of the cult, and seeks to Furious, he begins to succumb to his dark power.* [36]
revive the dark lord in order to prevent the loss of her The talisman that Mina gave Soma is able to slow the
magical powers.* [26] Dmitrii Blinov and Dario Bossi are transformation, enabling Arikado to arrive in time to in-
Celia's primary lieutenants, the former a ruthless manip- form Soma that the “Mina”that Celia killed was a
ulator and the latter a vicious firebrand.* [26] They are doppelgänger.* [37] This aborts the transformation, but a
the “dark lord's candidates,”born on the day Dracula soul exits Soma and enters the doppelgänger, which takes
was slain, and thus can assume the mantle of dark lord on the appearance of Dmitrii. Dmitrii states that when
by destroying Dracula's soul, which is present in Soma Soma defeated him he allowed himself to be absorbed,
Cruz.* [27] wishing to use his powers to copy Soma's ability of dom-
inance over the souls of Dracula's minions. He then leaves
Story with Celia to absorb the souls of many powerful demons
and monsters in an attempt to increase his power.* [38]
One year after the events in Aria of Sorrow, Soma is liv- Soma and Arikado chase after the two, and find them in
ing peacefully, and believes that his powers have been the castle's basement. Dmitrii, using Celia as a sacrifice,
lost.* [25] A woman who identifies herself as Celia Fort- seals Arikado's powers, and engages Soma. However, his
ner, appears and summons several monsters. Arikado ar- soul is unable to bear the strain of controlling the demons
rives to help Soma defeat the monsters, after which Soma he has absorbed, and they erupt out of him, combining
absorbs their souls. Celia retreats, proclaiming that she into one gargantuan creature called Menace. Soma man-
will destroy Soma. Soma expresses disbelief at the re- ages to defeat it, but the souls that composed the demon
turn of his powers, but Arikado reveals that his powers begin to fall under Soma's dominance. He becomes over-
were never lost, only dormant.* [28] He informs Soma whelmed and rejects them, fleeing from the castle with
that Celia is the head of a cult that seeks the resurrec- Arikado. Soma is conflicted over the present situation,
tion of the dark lord.* [29] He leaves, instructing Soma as he believes that it was his responsibility to become
not to pursue Celia. the dark lord and that the events of the game were a re-
sult of him not accepting this responsibility, but Arikado
Soma, however, uses information acquired from Ham- convinces him that his fate is not fixed.* [39] Soma then
mer to locate the cult's base, a facsimile of Dracula's cas- shares a tender moment with Mina, much to the amuse-
tle.* [30] Hammer arrives, and as he has left the military, ment of his onlooking friends.
agrees to help Soma by opening up a shop in the cas-
tle.* [31] After entering the castle, Soma encounters Yoko
and Julius Belmont. As Julius leaves, Soma escorts Yoko 4.21.3 Development
to a safe location. During this time, she instructs him in
the use of a Magic Seal, which is necessary to defeat cer- The production of Dawn of Sorrow was announced on
tain monsters in the castle.* [32] As Soma travels farther January 6, 2005 as the first Castlevania game to be re-
into the castle, he meets Celia, who is flanked by two men, leased on the Nintendo DS.* [40] Longtime Castlevania
Dmitrii Blinov and Dario Bossi. Celia explains their na- producer Koji Igarashi was in charge of the produc-
ture as the“dark lord's candidates,”who can become the tion.* [40] The choice to use the Nintendo DS in favor of
4.21. ''CASTLEVANIA: DAWN OF SORROW'' 101
them for use on the Nintendo DS.* [7] Unlike most recent
Castlevania games, Ayami Kojima did not participate in
the character designs for Dawn of Sorrow.* [7]* [44] In-
stead, the characters were drawn in a distinctive anime
style. This was done due to influence from producer Koji
Igarashi, who wanted to market the game to a younger
audience.* [7] Aria of Sorrow's sales figures did not meet
expectations, and as a result, Igarashi consulted Kon-
ami's sales department. The staff concluded that the de-
mographics of the Game Boy Advance did not line up
with the series' target age group.* [44] Igarashi believed
that the Nintendo DS inherently attracted a younger au-
dience, and he was working to court them with the
anime style.* [44]* [45] Furthermore, Igarashi considered
the anime style a litmus test for whether future Castle-
vania games would incorporate it.* [46] Kojima's hiatus
was also to allow her to concentrate upon her character
designs for Castlevania: Curse of Darkness.* [7]* [44]
Audio
Longtime Castlevania producer Koji Igarashi led the production
team. The game's music was composed by Michiru Yamane
and Masahiko Kimura.* [47] Yamane, a longtime com-
poser of music for the Castlevania series, had previ-
the Sony PlayStation Portable was due to Aria of Sorrow's ously worked on the music of Castlevania games such as
success on Nintendo's Game Boy Advance, and Igarashi's Symphony of the Night and Aria of Sorrow,* [48] while
observations during the 2005 E3 Media and Business Kimura had developed the music for Castlevania on the
Summit of both consoles.* [41] Igarashi felt that the sto- Nintendo 64.* [49] In an interview, Yamane noted that she
ryline with Soma Cruz and the Tactical Soul system were made the music“simple”and“easy to recognize,”sim-
a waste to only use in one game, contributing to his de- ilar to her work on previous Castlevania games, and she
sire to make a sequel.* [42] The original design team from specifically drew a parallel between her work on Castle-
Aria of Sorrow, as well as numerous new additions from vania games for the Game Boy Advance and her music in
Konami Tokyo, was involved in the production of Dawn Dawn of Sorrow.* [50] Igarashi, present in the interview,
of Sorrow.* [7] Igarashi intended to include a white col- asserted that making music for handheld game consoles,
lar Japanese worker in the game.* [42] This worker would regardless of the type, is largely the same, although he ac-
be a manager in a Japanese firm and have a family as cepted that the DS's sound capabilities were much better
well.* [42] However, the development team's opposition than those of the Game Boy Advance's.* [50]
to this idea forced him to drop this prospect.* [42]
The use of the technical features of the Nintendo DS was
one of the production team's principal concerns during 4.21.4 Reception
development.* [42] The DS touch screen was a primary
point of interest, and several functions, such as picking Dawn of Sorrow has received critical acclaim from many
up items on the screen and moving them, were originally video game publications, with several hailing it as the
intended to be incorporated.* [42] However, scheduling best Nintendo DS game of 2005. In Japan, the game
problems forced the development team to abandon many sold over 15,000 units in its first week, acquiring the
of these ideas.* [42] Igarashi's primary concern with using number ten slot in software sales.* [3] The game sold
the touch screen was that it would detract from“the Castl- over 164,000 copies three months after its release in the
evania pure action gameplay,”in which the player would United States.* [4] The game was later re-released in both
have to slow down play in order to use the stylus.* [43] Japan and North America as part of Konami's“Konami
The DS microphone was looked at during development, the Best”line.* [1]
but Igarashi noted that although he found humorous uses Many reviewers noted that despite being highly similar to
for it, it was never seriously considered for inclusion into Aria of Sorrow, it managed to define itself as a standalone
the game.* [42] title. GameSpot commented that Dawn of Sorrow suc-
For the graphical representations of the numerous en- ceeded in continuing 2D games as a definite genre, and
emies in the game, Igarashi had sprites from previous that it“keeps that flame burning as bright as ever”.* [5] In
Castlevania games such as Castlevania: Symphony of addition, GameSpot considered it for the accolade of best
the Night reused, and the development team redesigned Nintendo DS game of 2005, with the prize ultimately go-
102 CHAPTER 4. GAMES
ing to Mario Kart DS.* [56] Editors at IGN awarded Dawn GameSpot. Archived from the original on January 15,
of Sorrow the prize of best adventure game on the DS for 2006. Retrieved 2007-10-18.
2005.* [57]
[2] Konami (2007-10-23). Castlevania: The Dracula X
The gameplay, the Tactical Soul system in particular, re- Chronicles. Konami. Japanese: 悪魔城の城主、邪
ceived praise from reviewers. The sheer depth of abil- ⼼の神、ドラキュラ伯爵の復活であった。Konami
ities from the numerous souls found in the game was translation by Ken Ogasawara: Dracula, lord of dark-
lauded, and IGN believed that the ability to have two cus- ness, master of the devil's castle, walks among us.
tomizable “profiles”of different abilities was “an ex- [3] Freund, Josh (2005-08-31). “GAF - News - Japan:
tremely handy idea”.* [5]* [6] The relative difficulty of Weekly software sales for 8/22 - 8/28”. gamesare-
the game and its length was also brought into question, fun.com. Retrieved 2007-11-03.
with GameSpot noting that the game could be finished in
five hours and “is fairly easy as far as Castlevania games [4] Boulette, Bryan. “RPGamer - Editorials - Crunching
Numbers: DS vs. GBA”. RPGamer. Retrieved 2007-
go”.* [5]
10-27.
GameSpot extolled the game's animation and graphics,
describing the backgrounds as “intricate and gorgeous” [5] Mueller, Greg (2005-10-05).“Castlevania: Dawn of Sor-
row Review”. GameSpot. Retrieved 2007-06-05.
and the individual animation, especially of enemies, as
one of the game's“highlights”.* [5] IGN echoed this as- [6] Harris, Craig (2005-10-04). “Castlevania: Dawn of Sor-
sessment, calling the animation“stunning and fluid,”and row Review”. IGN. Retrieved 2007-06-05.
noted the differences in graphics between Aria of Sor-
row and Dawn of Sorrow, stating that the latter was on a [7] Barres, Nick Des. “TGS2005 - Koji Igarashi”. play-
online.com. Archived from the original on September 28,
“broader and more impressive scale”.* [6] The utilization
2007. Retrieved 2007-06-04.
of an anime style of drawing the characters, as versus the
traditional gothic presentation of illustrator Ayami Ko- [8] Konami, ed. (2005). Castlevania: Dawn of Sorrow North
jima in previous Castlevania games, was lambasted by re- American instruction manual. Konami. p. 10.
viewers. GameSpy deplored the“shallow, lifeless anime
[9] Parish, Jeremy (2005-10-03). “Castlevania: Dawn of
images”used for the characters and Kojima's absence
Sorrow DS Review”. 1UP.com. Retrieved 2007-01-24.
from the production.* [14] IGN believed the new images
were “down to the level of 'generic Saturday morning [10] Konami, ed. (2005). Castlevania: Dawn of Sorrow North
Anime' quality”.* [6] The audio by Michiru Yamane and American instruction manual. Konami. p. 14.
Masahiko Kimura was highly regarded, with GameSpot
[11] Konami, ed. (2005). Castlevania: Dawn of Sorrow North
stating that it was “heads and shoulders above [Aria of
American instruction manual. Konami. p. 12.
Sorrow]".* [5] IGN noted that the DS dual speaker system
presented the audio “extraordinarily well”.* [6] In the [12] Ashby, Alicia; Wilde, Thomas (2005). “Hidden Stuff”
review from 1UP.com, the game's score was compared to . Castlevania: Dawn of Sorrow Official Strategy Guide.
the soundtrack of Symphony of the Night, and the sound DoubleJump Publishing. pp. 246–247. ISBN 0-
quality and compositions considered“excellent”and“ex- 9741700-7-0.
ceptional”respectively.* [9] [13] Konami, ed. (2005). Castlevania: Dawn of Sorrow North
The functionality associated with the Nintendo DS, American instruction manual. Konami. p. 13.
namely the use of the touch screen and the Magic [14] Leeper, Justin (2005-10-04).“Castlevania: Dawn of Sor-
Seal system, was subject to criticism from reviewers. row Review”. GameSpy. Retrieved 2007-01-24.
GameSpot noted that it was difficult to use the stylus im-
mediately after the game prompted the player to draw the [15] Konami, ed. (2005). Castlevania: Dawn of Sorrow North
Magic Seal, thus forcing the player to use their finger- American instruction manual. Konami. p. 20.
nail on the touch screen.* [5] Other functions using the [16] Konami, ed. (2005). Castlevania: Dawn of Sorrow North
touch screen, including clearing ice blocks, were viewed American instruction manual. Konami. p. 6.
as trivial, with GameSpy labeling it as a“gimmick”.* [14]
However, IGN dismissed the lack of DS functionality as [17] Konami, ed. (2005). Castlevania: Dawn of Sorrow North
a major issue, claiming that it “doesn't hurt the product American instruction manual. Konami. p. 7.
in the slightest”.* [6] [18] Julius Belmont: “So...Soma has become the dark lord.
In 2010, the game was included as one of the titles in I have no other choice...The battles of the past are to be
the book 1001 Video Games You Must Play Before You waged once again...”/ Genya Arikado: “I had assumed
Die.* [58] that he would have equipped the talisman from Mina... It
would have protected him. But alas, I will have to unleash
my power...”Konami (2005-10-04). Castlevania: Dawn
of Sorrow. Nintendo DS. Konami Tokyo.
4.21.5 References
[19] Konami, ed. (2005). Castlevania: Dawn of Sorrow North
[1] “Castlevania: Dawn of Sorrow - Release Summary”. American instruction manual. Konami. p. 4.
4.21. ''CASTLEVANIA: DAWN OF SORROW'' 103
[20] Pavlacka, Adam (2005-10-04). “Castlevania: Dawn of only that, they intend to create a new lord by eliminating
Sorrow Review | Nintendo DS Game Reviews”. Yahoo! you.”Konami (2005-10-04). Castlevania: Dawn of Sor-
Games. Retrieved 2007-10-26. row. Nintendo DS. Konami Tokyo.
[21] Julius Belmont:“Soma... It's time I fulfilled my promise [30] Soma Cruz: “So, the cult's base is here. Hammer's info
to you.”/ Yoko Belnades: “I'm sorry, Soma. I will wasn't so iffy after all.”Konami (2005-10-04). Castleva-
free you from your torment.”/ Alucard:“Soma...I never nia: Dawn of Sorrow. Nintendo DS. Konami Tokyo.
wanted it to end this way...But I can't allow you to wreak
havoc anymore...”Konami (2005-10-04). Castlevania: [31] Hammer: “Aw, man... Well, since I'm here, I'd bet-
Dawn of Sorrow. Nintendo DS. Konami Tokyo. ter make the best of it. I guess I'm back in business, and
you're my customer!" Konami (2005-10-04). Castleva-
[22] Nutt, Christian (2003-01-18). “GameSpy: Castlevania: nia: Dawn of Sorrow. Nintendo DS. Konami Tokyo.
Aria of Sorrow Preview”. GameSpy. Archived from the
original on February 10, 2007. Retrieved 2007-11-03. [32] Yoko Belnades: “The cult leader appears to create gates
that draw the power of darkness. Monsters exposed to
[23] Soma: “So...you are trying to tell me now that Dracula that power are said to be invincible.”Soma Cruz: “So
has been resurrected?" / Graham: “No. Dracula per- how am I supposed to destroy them?" / Yoko Belnades:
ished in 1999. You do know of the prophecy of 1999, “That's where this Magic Seal comes in.”Konami (2005-
don't you?" / Soma: “Nostradamus' great prophecy?" / 10-04). Castlevania: Dawn of Sorrow. Nintendo DS.
Graham: “That's right. Dracula resurrected exactly as Konami Tokyo.
he predicted. But vampire hunters destroyed him com-
pletely. They ended his regeneration cycle by sealing his [33] Soma Cruz: “Unh! What was that? Did I gain dom-
castle...the symbol of his demonic power, inside the dark- inance over a human soul? No, I gained no power...
ness of an eclipse.”/ Soma: “And that eclipse is where But...what was that light?" Konami (2005-10-04). Castl-
we are now?" / Graham: “Yes, but there's still more to evania: Dawn of Sorrow. Nintendo DS. Konami Tokyo.
the story.”/ Soma:“There's more?" / Graham:“In the
year 2035, a new master will come to the castle, and he [34] Julius Belmont: “Watch it. He's tough. Especially for
will inherit ALL of Dracula's powers.”Konami (2003-05- me, since I can't use Magic Seals.”Konami (2005-10-
06). Castlevania: Aria of Sorrow. Game Boy Advance. 04). Castlevania: Dawn of Sorrow. Nintendo DS. Kon-
Konami Tokyo. ami Tokyo.
[24] Shoemaker, Brad (2005-05-16). “Castlevania for [35] Soma Cruz: “Was there ever any doubt? Power is noth-
DS (working title) Exclusive E3 2005 Hands-On”. ing if you don't know how to use it. I'll never lose to a fool
GameSpot. Retrieved 2007-11-03. dominated by his own power like you.”Konami (2005-10-
04). Castlevania: Dawn of Sorrow. Nintendo DS. Kon-
[25] Mina Hakuba: “And what was it called? You know, ami Tokyo.
the ability to use the power of monsters?" / Soma Cruz:
“You mean the power of dominance? I lost it when we es- [36] Soma Cruz: “If it means getting Mina's revenge, I'll do
caped Dracula's Castle, remember?" Konami (2005-10- it. Make me the dark lord.”Konami (2005-10-04). Castl-
04). Castlevania: Dawn of Sorrow. Nintendo DS. Kon- evania: Dawn of Sorrow. Nintendo DS. Konami Tokyo.
ami Tokyo.
[37] Genya Arikado: “That Mina is a fake!" / Celia Fort-
[26] “Official Castlevania website”. Konami. Archived from ner: “Arikado! Why must you always get in the way?"
the original on 2007-09-29. Retrieved 2007-06-09. / Genya Arikado: “How clever of you to use a Dop-
pelganger. Ah, but you haven't won just yet...”Konami
[27] Soma Cruz: “So those two are the dark lord's candi- (2005-10-04). Castlevania: Dawn of Sorrow. Nintendo
dates...”/ Celia Fortner: “Correct. They were born at DS. Konami Tokyo.
the same time as Dracula's demise. They are inheritors
of Dracula's dark powers.”/ Soma Cruz: “But that's [38] Genya Arikado: “You copied the power of dominance
no guarantee that they can become the dark lord.”/ Celia from Soma?" / Dmitrii Blinov:“Ah, so you understand.
Fortner:“They can. By shattering Dracula's soul.”Kon- I touched the boy's soul and copied his ability.”Konami
ami (2005-10-04). Castlevania: Dawn of Sorrow. Nin- (2005-10-04). Castlevania: Dawn of Sorrow. Nintendo
tendo DS. Konami Tokyo. DS. Konami Tokyo.
[28] Soma Cruz: “Yeah, I'm fine. But that power...It re- [39] Soma Cruz: “Then that means there will always be
turned! Arikado, what's going on?" / Genya Arikado: a need for a dark lord. All because I ducked out from
“The power didn't“return.”It was always with you. You becoming the next in line!" / Genya Arikado: “Don't
just never had a need for it since you fled the castle. And misconstrue me! Perhaps there is a need for the dark
that set free all the souls that you had gained dominance lord...But there is no reason at all for you to become the
over.”Konami (2005-10-04). Castlevania: Dawn of Sor- dark lord.”/ Soma Cruz:“But if it weren't for me, none
row. Nintendo DS. Konami Tokyo. of this would have happened!" / Genya Arikado:“You're
neither a god nor a demon. You're only human. You have
[29] Genya Arikado: “They want to resurrect the lord of no chance at ever achieving perfection. Or are you saying
darkness. Like some sought to do with Dracula.”/ Soma you want to be the dark lord?" / Soma Cruz: “No...Of
Cruz: “I guess they don't like the fact that I didn't be- course not.”Konami (2005-10-04). Castlevania: Dawn
come the 'lord of darkness'.”/ Genya Arikado: “Not of Sorrow. Nintendo DS. Konami Tokyo.
104 CHAPTER 4. GAMES
[40] “Konami's Renowned Castlevania Series to Make its De- 4.21.6 External links
but on Nintendo DS System”. GameSpot. 2005-01-06.
Retrieved 2007-10-18. • Official website (Japanese)
[41] Berghammer, Billy (2005-01-31).“Castlevania: The Koji • Official Castlevania website
Igarashi Interview”. Game Informer. Archived from the
original on February 28, 2007. Retrieved 2007-10-27.
[42] Berghammer, Billy (2005-07-28). “Castlevania Mania: 4.22 ''Castlevania: Curse of Dark-
The Koji Igarashi Interview”. Game Informer. Archived
from the original on March 1, 2007. Retrieved 2007-10-
ness''
18.
Castlevania: Curse of Darkness, known in Japan as Aku-
[43] Vore, Bryan (2006-06-22).“Castlevaniaʼs Koji Igarashi:
majō Dracula: Yami no Juin (悪魔城ドラキュラ闇の
Chat of Ruin”. Game Informer. Archived from the orig-
inal on October 13, 2007. Retrieved 2007-10-18.
呪印 Akumajō Dorakyura: Yami no Juin, lit. “Devil's
Castle Dracula: Curse of Darkness”), is action adventure
[44] Ashby, Alicia; Wilde, Thomas (2005). “Fan Interview” game developed by Konami for the Xbox and PlayStation
. Castlevania: Dawn of Sorrow Official Strategy Guide. 2. Despite development for both Xbox and PlayStation
DoubleJump Publishing. p. 249. ISBN 0-9741700-7-0. 2, only the PlayStation 2 version was released in Japan.
[45] Sheffield, Brandon (2005-08-15).“Gamasutra - Interview An Xbox version was released throughout Asia under
- “Whip Smart: Konami's Koji Igarashi On Mastering the NTSC-J Format, with English language dialogue. A
Castlevania"". Gamasutra. Retrieved 2007-10-19. manga adaptation was also published by Tokyopop.
[46] Payton, Ryan (2005-11-03). “A new art style for Castl-
evania”. 1UP.com. Retrieved 2007-06-04. 4.22.1 Gameplay
[47] “Castlevania: Dawn of Sorrow Info”. GameSpot. Re-
trieved 2008-04-10. Being a 3D game like Lament of Innocence before it,
Curse of Darkness differs from its predecessor in a num-
[48] Bozon, Mark (2007-01-18).“IGN: Castlevania: The Ret- ber of ways. It includes a more complex, action/adventure
rospective”. IGN. Archived from the original on Novem- style of gameplay, much like Symphony of the Night and
ber 2, 2007. Retrieved 2007-10-26.
Aria of Sorrow. Hector is not a member of the Belmont
[49] “Castlevania Info”. GameFAQs. Retrieved 2007-10-26. clan, so he does not use the “Vampire Killer”whip; in-
stead he has the ability (much like Alucard and Soma
[50] Berghammer, Billy (2005-09-16).“TGS 2005: The Koji
Cruz) to equip a variety of different weapons ranging
Igarashi & Michiru Yamane Interview”. Game Informer.
from swords (both one handed and two handed), spears,
Archived from the original on November 4, 2005. Re-
trieved 2007-10-26. axes (also both one handed and two handed), brass knuck-
les and an extra type called special weapons (which varies
[51] “Castlevania: Dawn of Sorrow (ds: 2005): Reviews”. from tonfas to gatling guns). However, there is an extra
Metacritic. Retrieved 2007-10-20. gameplay mode after finishing the game that allows play-
[52] “allgame ((( Castlevania: Dawn of Sorrow > Overview ers to play as Trevor Belmont, equipped with the“Vam-
)))". Allgame. Retrieved 2008-06-16. pire Killer”and the subweapons which are the knife, axe,
holy water, cross, and stopwatch. The battle system is
[53] Purchese, Rob (2005-10-13). “Castlevania: Dawn of somewhat similar to that of Dynasty Warriors, whereas
Sorrow Review // DS /// Eurogamer”. Eurogamer. Re- one button is used for standard combo attacks, and a sec-
trieved 2008-02-17.
ondary button is used for stronger “finishing attacks”
[54] “Castlevania - Famitsu Scores Archive”. Famitsu. after a singular standard attack or a combo of standard
Archived from the original on 2009-02-20. Retrieved attacks. As the player acquires progressively stronger
2012-04-11. weapons throughout the game, the number of standard
and finishing attacks the player can perform increases ac-
[55] “G4 - Reviews - Castlevania Dawn of Sorrow”. X-Play.
Retrieved 2007-10-20. cordingly. Each different weapon type has a different set
of combos that can be performed.
[56] “GameSpot's Best of 2005 - Platform Awards”.
GameSpot. Archived from the original on September 30,
Departing from the central hub level layout of Lament
2007. Retrieved 2007-10-20. of Innocence, wherein the player chooses from a num-
ber of distinct stages all accessible from a central hall-
[57] “IGN.com presents The Best of 2005”. IGN. Archived way, Curse of Darkness features a more complete game
from the original on February 5, 2007. Retrieved 2007- world with a complete castle map as in Symphony of the
10-20. Night. However, the game still uses the same map en-
[58] Mott, Tony (2010). 1001 Video Games You Must Play gine as Lament of Innocence, rather than the square-based
Before You Die. London: Quintessence Editions Ltd. p. grid of 2-D Castlevanias. Furthermore, a noticeable dif-
600. ISBN 978-1-74173-076-0. ference in level design is that much of the game does not
4.22. ''CASTLEVANIA: CURSE OF DARKNESS'' 105
take place in Dracula's castle, but rather exploring forests, own blood to unlock a parallel world called the Infinite
mountains, temples, aqueducts, ruins, and villages in Eu- Corridor, where Isaac is supposedly hiding. However,
rope. The player will be also aided by “Innocent Dev- when Hector fights a Dullahan there, an evil glyph chan-
ils”, which are demonic creatures developed by Hector nels his energy and uses it to summon a new incarnation
himself through the Devil Forgery skill, in order to de- of Dracula's castle. Isaac, who intended this all along,
feat enemies and solve puzzles within the game. They're cruelly stabs Trevor and leaves him for dead.
similar to Alucard's Familiars in Symphony of the Night, Hector enters the new Castlevania, where he fights and
however they level up and evolve together with Hector. defeats his nemesis. As he prepares to kill him in a fit of
The Innocent Devils (commonly referred as I.D.'s) come
rage, he suddenly remembers Julia, who had warned him
in 6 different types. Each I.D. gives specifics bonuses to not to let the Curse take hold of him. Horrified, Hector
Hector's stats.
realizes that his actions are being controlled by Dracula's
In PS2 version only, the player can get the Moai statue. Curse. A triumphant Zead appears and confirms this, ex-
This item can only get it if the player have a cleared file of plaining that the Devil Forgemasters were supposed to
Castlevania: Lament of Innocence on their memory card. fight to the death, with the blood-stained Hector becom-
Conversely, load times are faster in the Xbox version. ing the vessel for the Count's reincarnation. Having se-
cured Isaac's body for this purpose, he reveals himself
to be Death and attacks, in vain. Hector proceeds to fight
4.22.2 Plot Dracula, who is unable to take full control of Isaac's body
and returns to the afterlife. Hector then uses his powers
Setting as a Devil Forgemaster to lift the Curse. Julia comes to his
rescue, and they start a new life together. Meanwhile, St.
Curse of Darkness is set in the year 1479, three years af- Germain departs for the distant future, wondering how
ter the events of Castlevania III: Dracula's Curse. Though the struggle between mankind and Dracula will end.
defeated by vampire hunter Trevor Belmont, Dracula's
curse continues to ravage the European countryside,
spreading disease, mob violence, and heresy in its wake. 4.22.3 Development
Amidst all this devastation is Hector, a Devil Forgemaster
who had formerly worked under the employ of Dracula It was produced by Koji Igarashi (also known as IGA),
but betrayed him sometime during the events of Castleva- who has worked on several other games in the Castlevania
nia III. Eventually growing disgusted with Dracula's bru- series, including Castlevania: Symphony of the Night,
tal methods, Hector leaves Castlevania and relinquishes Castlevania: Aria of Sorrow and Castlevania: Lament of
his powers to live amongst humans, settling down to live Innocence. Also returning are series artist Ayami Kojima
a peaceful life. When Hector's fiancée Rosaly is ac- and composer Michiru Yamane.
cused of witchcraft and burned at the stake, Hector learns
that her murder was directed by his fellow Forgemaster,
Isaac. Seeking revenge, Hector chases his former col- Audio
league back to his old home, and back to the demonic
life he believed he had left behind him. Michiru Yamane once again composes the music. Gui-
tars, which were omitted from Lament of Innocence's
score, have returned in Curse of Darkness. There was a
Story sampler given away as a bonus to anyone who pre-ordered
a copy of Castlevania: Curse of Darkness from support-
When the game begins, Hector arrives at an Abandoned ing retailers.
Castle to confront Isaac. The latter scoffs at his desire
Animaze has done the English language-voicework for
for revenge and dares him to regain his powers so they
the Characters.
can settle their score in a satisfying way. Hector reluc-
tantly accepts the challenge, and starts hunting his for-
mer friend across the Transylvanian countryside. During 4.22.4 Reception and legacy
his quest, he encounters several people: Julia Laforeze,
a young witch in exile who turns out to be Isaac's sis- The game was generally well received, generating mid
ter, Trevor Belmont, who distrusts him for being a Devil to high review scores. Common praises often go to the
Forgemaster, Zead, a kindly holyman who provides him game's battle system - which as stated by IGN "...can
with reliable information about Isaac's whereabouts, and offer up a fairly wide variety of skirmishes and strate-
St. Germain, a mysterious time traveller who presses him gies...”-, the Innocent Devil system and musical score.
to abandon his quest, but eventually leaves him alone with Common criticisms of the game go to the game's envi-
some cryptic comments about a “new destiny”having ronments, which have generally been considered dull and
emerged for him. repetitive. X-Play gave Curse of Darkness a 3 out of 5
At one point, Trevor decides to trust Hector, and uses his while IGN gave it a 7.8, or“Good”rating.* [8] GamePro
106 CHAPTER 4. GAMES
Magazine gave the game a 4.0 out of a 5.0 fun factor, stat- [5] Greg Kasavin (November 1, 2005). “Castlevania: Curse
ing that it was a game that got more intriguing as it goes of Darkness”. GameSpot.com. Retrieved 2008-02-08.
on. Gamespot rated it 6.8, saying it looked good and had
[6] http://gametrailers.com/gamepage.php?id=1733
solid controls, but the level design was “monotonous”
.* [5] Game Informer's Tim Turi felt that it was“decent” [7] http://web.archive.org/web/20060509020426/http:
but did not feel like it captured the “overall style and //ps2.gamezone.com/gzreviews/r25746.htm
atmosphere”of other Castlevania games.* [13]
[8] Roper, Chris (October 31, 2005). “Castlevania: Curse
of Darkness”. ign.com. Retrieved 2006-06-04.
Manga
[9] http://reviews.teamxbox.com/xbox/1044/
Castlevania-Curse-of-Darkness/p1/
Adapted and illustrated by Kou Sasakura, a two-volume
manga adaptation titled Castlevania: Curse of Dark- [10] http://www.gamershell.com/xbox/castlevania_curse_of_
ness (悪 魔 城 ド ラ キュ ラ 闇 の 呪 印 Akumajō Do- darkness/review.html
rakyura: Yami no Juin) was published in Japan from
[11] http://www.gamerankings.com/xbox/
2005 to 2006.* [14] Taking place between the events of 928432-castlevania-curse-of-darkness/articles.html
Castlevania III: Dracula's Curse and Castlevania: Curse of
Darkness, the manga centers on Isaac and Hector.* [15] [12] http://www.rpgfan.com/reviews/castlevania-cod/index.
Tokyopop licensed it for English-language release in html
North America.* [14] The first volume, (ISBN 978-1-
[13] Turi, Tim (2012-04-04). “Ranking The Castlevania
4278-0053-4), was released September 1, 2008, and the Bloodline”. Game Informer. Retrieved 2013-12-05.
second, (ISBN 978-1-4278-0214-9), was published Jan-
uary 1, 2009.* [16] It is also licensed in France by Soleil [14] “Tokyopop Adds Castlevania: Curse of Darkness Manga”
Manga.* [17] . Anime News Network. 12 March 2008. Retrieved 2
July 2010.
Castlevania: Curse of Darkness was positively received
by English-language readers. The first volume ranked [15] Haley, Ken (19 September 2008). “Castlevania: Curse
72nd on the list of the top 100 best-selling graphic nov- of Darkness, Vol. 1”. PopCultureShock. Retrieved 2
els in September 2008 with an estimated 1,564 copies July 2010.
sold.* [18] In December 2008, the second volume placed [16]“Manga + Comics: Book Catalog”. Tokyopop. Retrieved
171st on the list of the top 300 best-selling graphic nov- 26 April 2009.
els with an estimated 720 copies sold.* [19] However,
it received mixed reviews from English-language critics [17] “Castlevania Tome 1”[Castlevania volume 1] (in French).
̶two of whom were fans of the Castlevania franchise. Soleil Manga. Retrieved 3 July 2010.
Criticism focused on Sasakura's artwork which tended [18] “Top 100 Graphic Novels Actuals--September 2008”.
to focus on close-ups and neglect the backgrounds, and ICv2. 22 October 2008. Retrieved 2 July 2010.
the lack of fleshed-out characters.* [15] Mania Entertain-
ment's Nadia Oxford disliked having a child as one of the [19] “Top 300 Graphic Novels Actuals--December 2008”.
main characters, calling it “unnecessary pandering to a ICv2. 22 January 2009. Retrieved 2 July 2010.
younger audience”and concluding that“It's disappoint- [20] Oxford, Nadia (23 October 2008). “Castlevania: Curse
ing to see Castlevania thrown to a kid like so many other of Darkness Vol. #01”. Mania Entertainment. Retrieved
great properties.”* [20] Conversely, another reviewer de- 2 July 2010.
scribed it as“a fairly well done vampire comic book”with
a “pitch perfect mood”and pleasant artwork,* [21] and [21] Douresseaux, Leroy (24 September 2008).“Castlevania:
About.com's Deb Aoki ranked it fifteenth on her list of Curse of Darkness”. Coolstreak Cartoons. Retrieved 2
July 2010.
the twenty-two best vampire manga.* [22]
[22] Aoki, Deb. “Best Vampire Manga̶Best of the Blood-
suckers̶22 Best Vampire Manga”. About.com. Re-
4.22.5 References trieved 2 July 2010.
[1] http://www.gamerankings.com/xbox/
928432-castlevania-curse-of-darkness/index.html • "Castlevania: Curse of Darkness.”play Magazine.
February 2005. pp. 18–22.
[2] http://www.metacritic.com/game/xbox/
castlevania-curse-of-darkness
[3] http://www.1up.com/do/reviewPage?cId=3145299& 4.22.6 External links
did=1
• Official website (Japanese)
[4] “Castlevania - Famitsu Scores Archive”. Famitsu.
Archived from the original on 2009-02-20. Retrieved • Castlevania: Curse of Darkness (manga) at Anime
2012-04-12. News Network's encyclopedia
4.23. ''CASTLEVANIA: PORTRAIT OF RUIN'' 107
4.23 ''Castlevania: Portrait of Aside from Dracula's castle, Jonathan and Charlotte ex-
plore other environments such as Egyptian-like deserts
Ruin'' and London-like towns via paintings dispersed through-
out the castle.* [8] During the adventure, the heroes en-
Castlevania: Portrait of Ruin, known in Japan as Aku- counter 155 different enemies, which are kept track in
majō Dracula: Gallery of Labyrinth (悪魔城ドラキュ a bestiary.* [9] Many enemies from previous Castlevania
ラギャラリー・オブ・ラビリンス, translated Devil's titles make appearances either as standard monsters or
Castle Dracula: Gallery of Labyrinth),* [4] is a platform- bosses for the sections of the castle and paintings. As
adventure game developed and published by Konami.* [3] they progress, the duo learn new skills and acquire equip-
The game was released on November 16, 2006 in Japan, ment and items which allow further exploration in the
and in the US on December 5, 2006 for the Nintendo DS game.* [10]
handheld game console.* [5] Portrait of Ruin is the first
Like previous Castlevania games, this game features al-
Castlevania to feature a cooperative multiplayer game-
ternate endings. Portrait of Ruin has two different end-
play mode and the first handheld Castlevania to have En-
ings. Both involve Jonathan and Charlotte preventing
glish voice-overs, outside of its original Japanese release.
Dracula from being resurrected, but only one involves
Portrait of Ruin is set in 1944 Europe during World War the defeat of Brauner, another vampire enemy, and the
II,* [6] and is a continuation of the story from Castlevania: Actual defeat of Dracula. At one point in the game, the
Bloodlines.* [7] The game introduces new protagonists player's actions determine which ending will be obtained.
and antagonists to the Castlevania series as well as ex- The first ending is normally referred to as the“bad”end-
pand on the two character gameplay found in the previ- ing because the main objectives of the game's story are
ous Nintendo DS Castlevania title, Castlevania: Dawn of not completed; to indicate this, the game will display a
Sorrow. Portrait of Ruin has met with an overall posi- "Game over" screen instead of the credits. The second
tive critical response and has received high ratings from ending completes those objectives and allows the player
reviews, along with several awards. to explore more of Dracula's castle and gain access to
more paintings. This ending is considered the canonical
ending to the game.* [9]
4.23.1 Gameplay
Alternate modes
Portrait of Ruin features a 2D side-scrolling style of
gameplay.* [1] One of the main features to the gameplay Portrait of Ruin features alternate modes of gameplay;
is that players can switch freely between two characters, four single player modes for the main story and a “Boss
Jonathan and Charlotte, similar to the“Julius mode”from Rush”mode that can be played with either one or two
Castlevania: Dawn of Sorrow. Jonathan and Charlotte players. Aside from Health and Magic Power enhance-
can combine their powers to perform a powerful attack ments, items cannot be obtained nor used in any of the
together known as “Dual Crush”,* [6] and their com- extra modes of the main game. Initially, only one story
bined abilities are needed in certain parts of the castle for mode is available and features the main protagonists,
them to solve puzzles and progress through the story. For Jonathan and Charlotte.* [9] After obtaining the better of
example, the player must have both characters board two the two endings with Jonathan and Charlotte, the player
“motorcycles”and alternate between them to dodge ob- will unlock a prologue to the main story,“Sisters Mode”,
stacles to have both motorcycles intact to crash through a and additional stages in the Boss Rush Mode.* [11] Com-
wall.* [8] pleting the game also gives the player the option to in-
crease the difficulty, add level caps on new games, and
start a game with all previously obtained items and skills.
If the player meets certain requirements in the game, two
other versions of the main story mode are made available;
“Richter Mode”and “Old Axe Armor Mode”.* [9]
In“Sisters Mode”, the player controls Loretta and Stella
Lecarde. This mode serves as a prologue to the story-
line in Jonathan's Mode. They have different controls
compared to the normal gameplay in that attacks are con-
trolled completely with the stylus. Loretta is able to use an
ice spell which is aimed with the player's stylus, and Stella
is able to damage enemies and objects that the player
passes the stylus over. Instead of reaching Dracula, the
game ends when Brauner is reached. Richiter mode al-
lows the player to control Richter Belmont and Maria Re-
The main characters, Jonathan and Charlotte, attacking together. nard, the latter in the first time as a playable character in
108 CHAPTER 4. GAMES
Portrait of Ruin takes place in the fictional universe of Prior to the start of the game, the two sisters, Stella and
the Castlevania series. The series' premise is the con- Loretta travel to Dracula's castle in search of their father,
flict between the vampire hunters of the Belmont clan Eric Lecarde. After traversing through the castle, the two
and the immortal vampire Dracula. The story occurs in arrive at Brauner's lair where they find their father de-
Dracula's castle and is set in 1944 Europe during World feated. Seeing the two sisters, Brauner grabs them and
War II.* [6] In addition to the castle, the main characters turns them into vampires.* [13] At the beginning of the
explore various different paintings that have been con- game, Jonathan and Charlotte encounter Vincent at the
structed by Brauner, a villain. The paintings act as portals gates of the castle, who serves as a merchant. Upon enter-
to new areas and feature a distinct look that is different ing the castle, Jonathan and Charlotte encounter an enig-
from the main castle. matic blue figure that they first identify as hostile. After
4.23. ''CASTLEVANIA: PORTRAIT OF RUIN'' 109
the figure transforms into a humanoid male, he explains acknowledge it was on the heroes'. Death suddenly hov-
that he was killed a short time ago and had cast a mag- ers from above, and kills Brauner with one swing of his
ical barrier to keep himself conscious while still within scythe. This act destroys the painting sealing the Throne
the confines of the castle.* [14] He introduces himself as Room, and Jonathan and Charlotte then go to battle with
“Wind”. Dracula.
Shortly after meeting Wind, Jonathan and Charlotte find Before they can engage Dracula, Death enters the room
one of Brauner's magical portraits. Unable to destroy it and sides with his master, and together they attack the
from outside, the two travel into the world within.* [15] heroes.* [21] During the course of the battle, Death and
Soon, they find Brauner's channeler, a Dullahan. Shortly Dracula merge into a more powerful form, but they are
after its defeat, one of the vampire sisters appears and eventually defeated by Jonathan and Charlotte. When de-
disdains their efforts, saying their control is lessened in stroyed, everyone flees the castle, and sees from the dis-
only a minor degree. Later, when entering the second tance as the walls collapse. Later, the twins, Jonathan
portrait, they find Brauner and the two twins; Brauner and Charlotte are visited in the fields outside the castle
laughs at the notion of reviving Dracula, as he has failed by Eric's ghost, who gives some advice to the twins and
too many times to control humanity, but concedes his thanks Charlotte and Jonathan for destroying the curse
power is too great to ignore. Both sisters desire to kill the before his spirit finally fades from existence. As the four
two humans, but Brauner sees Dracula's servant Death of them leave, they end up forgetting about Vincent, who
as a greater threat, as he could wrest control from him is comically trying to get their attention as he chases after
far more easily than them. While exploring the castle, them.
Charlotte and Jonathan encounter Death, who acts as if
Dracula were already revived. When informed Dracula
is still dead, and that another vampire is controlling the
castle, he scoffs at the idea of a hand other than Dracula's 4.23.3 Development
to rule Castlevania. Yet, he is gravely disturbed when he
sees the statements are true, and promptly leaves to seek
a way to destroy Brauner and revive Dracula.* [16] NCL first announced a new Castlevania for the DS on Oc-
tober 5, 2005.* [22] Details of the game were not released
Jonathan and Charlotte encounter Stella at the base of until April 21, 2006, when Konami revealed the game's
the Tower of Death, and after being promptly defeated, title and its World War II setting.* [23] On May 9, 2006,
she loses her locket as she flees with her sister. Open- the official trailer was shown at Konami's official press
ing the locket, Charlotte finds a photo of the twins with conference.* [24] The trailer showcased the smooth player
Wind, and both decide to question him. Wind con- switching and combinations of Jonathan and Charolette's
fesses his true name, Eric Lecarde, and that the twins are abilities. In an interview with producer Koji Igarashi in
his children.* [17] Later, Jonathan and Charlotte confront June 2006, it was revealed the game would try to utilize
Death, who wants to disassociate himself from Brauner the touch screen better than Dawn of Sorrow. He also
and has no desire to fight. Nevertheless, he engages them mentioned he was thinking of incorporating cooperative
but is defeated and flees. When Jonathan and Char- game play in an unlockable stage via WiFi.* [25] More
lotte reach the towering spire of the Master's Keep, they information concerning online game play were released
find the Dracula's throne room sealed off, and conclude a month later at Comic-Con 2006, but details on how
that Brauner is delaying Dracula's revival to siphon his it would be implemented were still unconfirmed.* [26]
power.* [18] At the 2006 Tokyo Game Show, Igarashi confirmed de-
After searching the castle, Jonathan and Charlotte obtain tails about the WiFi modes and stated Portrait of Ruin
the Sanctuary spell, a magical attack that dispels curses would have a cooperative time attack and an online shop
and allows the dead to rest in peace. During the battle mode.* [27]
with the twins, the sisters are cured of their vampirism Because of Nintendo's solid infrastructure for the DS,
by Charlotte's spell. This allows them to regain their san- Igarashi wanted to try the online components, and test
ity, and they subsequently offer to perform a ritual that for possible online game play, in future Castlevania ti-
allows Jonathan to utilize the Vampire Killer whip's full tles.* [27] Igarashi commented the two player game play
power.* [19] After Jonathan passes the test and defeats was homage to Castlevania III: Dracula's Curse, his fa-
the Memory of the Whip, an entity bearing the likeness vorite Castlevania game.* [28] The anime style of art-
of Richter Belmont, he is warned against overusing it, work was retained from Dawn of Sorrow, which Igarashi
as the Vampire Killer drains life force of a non-Belmont had switched to in the previous title to appeal more
wielding the full power, eventually killing the user as it to the younger demographics of the Nintendo handheld
did Jonathan's father. After the twins are defeated, they systems.* [29]* [30] Portrait of Ruin's development cycle
open a passage leading to a massive storeroom that con- took roughly the same amount of time as Dawn of Sor-
tains a portrait leading to Brauner's studio.* [20] The two row did. Koji Igarashi stated that the schedule became
confront Brauner and defeat him. When confronted about tight due to Nintendo Wi-Fi difficulties, considering it
his acts, he admits justice wasn't on his side, but refuses to was their first online enabled game.
110 CHAPTER 4. GAMES
4.23.6 References [15] Charlotte: In short, think of it as a series of walls that sur-
round the magic controlling Dracula's Castle. The paint-
[1] “Castlevania: Portrait of Ruin for DS”. ToTheGame. ing itself is just the outermost wall. As soon as you break
2006-09-11. Retrieved 2007-06-04. it, it'll regenerate. It's unbreakable. / Jonathan: How
convenient. So now what? / Charlotte: I'll align my
[2] “Castlevania: Portrait of Ruin for DS”. GameSpot. Re- magic with the painting's so we can enter it. That'll be the
trieved 2006-10-12. best way to circumvent the castle's magic. The risk is quite
high though. Konami Digital Entertainment Co., Limited
[3] “Konami - Castlevania: Portrait of Ruin”. Konami. Re- (2006-12-05). Castlevania: Portrait of Ruin. Nintendo
trieved 2007-07-25. DS. Konami Digital Entertainment Co., Limited.
[4] Konami Digital Entertainment Co., Ltd. (23 October [16] Jonathan: Dracula isn't this castle's master anymore!
2007). Castlevania: The Dracula X Chronicles. Konami Why are you here? / Death: My, what an odd thing to
Digital Entertainment, Inc. Japanese: 悪魔城の城主、 say. This castle belongs to Lord Dracula. To him and no
邪⼼の神、ドラキュラ伯爵の復活であった。Kon- one else. / Charlotte: I get it. You've joined forces with
ami translation by Ken Ogasawara: Dracula, lord of Brauner because you're thinking of resurrecting Dracula,
darkness, master of the devil's castle, walks among us. aren't you? / Death: Brauner... Who are you talking
about? / Jonathan: There's no point in playing dumb!
[5] Morcos, Antoine (2006-04-21).“Un nouveau Castlevania We already know the current master of this castle is a vam-
sur Nintendo DS” (in French). Jeux France. Retrieved pire by the name of Brauner! / Death: Vampire Brauner...
2006-04-23. Even with my power, I didn't sense that. It seems I have
been dormant for far too long. Konami Digital Entertain-
[6] Konami (2006). Castlevania: Portrait of Ruin Instruction ment Co., Limited (2006-12-05). Castlevania: Portrait of
Booklet. Konami. Ruin. Nintendo DS. Konami Digital Entertainment Co.,
Limited.
[7] Bramwell, Tom (2006-12-13). “Castlevania: Portrait of
[17] Wind: ... Ah, indeed, I do. Let me tell you my real
Ruin Review”. Eurogamer. Retrieved 2007-07-25.
name. It's Eric. Eric Lecarde. / ... / Charlotte: Then
what's your relationship with the two girls in the photo? /
[8] Nintendo Power 204. June 2006. pp. 31–33. Missing or
Eric: They're my daughters. Konami Digital Entertain-
empty |title= (help).
ment Co., Limited (2006-12-05). Castlevania: Portrait of
Ruin. Nintendo DS. Konami Digital Entertainment Co.,
[9] Deats, Adam; Joe Epstein (2006). Castlevania: Portrait
Limited.
of Ruin Official Strategy Guide. BradyGames Publishing.
ISBN 0-7440-0889-1. [18] Jonathan: What the? I can see the way ahead but I can't
move forward! / Charlotte: Hold on a minute... This is
[10] “Castlevania returns to the Nintendo DS with Portrait of the way to the throne, but it's spatially segregated. / ... /
Ruin”. Konami. 2006-04-21. Archived from the original Charlottte: Simply put, there's something like an invisi-
on 2006-05-04. Retrieved 2006-04-23. ble wall here. Brauner said he had separated Dracula from
the castle. This is what he was talking about. Konami
[11] Sallee, Mark Ryan. “Castlevania: Portrait of Ruin (DS) Digital Entertainment Co., Limited (2006-12-05). Castl-
Guide - Secrets”. GameSpy. Retrieved 2007-12-18. evania: Portrait of Ruin. Nintendo DS. Konami Digital
Entertainment Co., Limited.
[12] “Konami E3 2006 Special Site - Castlevania: Portrait of
Ruin” (in Japanese). Konami. 2006-05-10. Retrieved [19] Jonathan: The vampire's control seems to be fading. It's
2006-05-10. a success! / Charlotte: Well, of course. “No prob-
lem”, as you would say. / Loretta: We... What have we
[13] Loretta: Father! / Eric: S-Stay back! / Stella: But been doing? / Stella: ... The heir to the Vampire Killer.
you're hurt so badly! / Eric: !! Brauner! / ... / Brauner: Jonathan Morris, correct? I apologize for all that we have
Have no fear. I shall grant you a world of peace, my put you through. / Jonathan: Huh? Oh sure. N-No prob-
beloved daughters... Konami Digital Entertainment Co., lem. / Stella: And Miss Charlotte, thank you so much for
Limited (2006-12-05). Castlevania: Portrait of Ruin. setting us free. / ... / Stella: One more thing. It's about
Nintendo DS. Konami Digital Entertainment Co., Lim- the Vampire Killer. / Loretta: We can perform a ritual to
ited. unlock the power of the whip. Konami Digital Entertain-
ment Co., Limited (2006-12-05). Castlevania: Portrait of
[14] Jonathan: !! Something's here?! / Charlotte: It's not Ruin. Nintendo DS. Konami Digital Entertainment Co.,
human. / Johnathan: A Monster?! / Charlotte: No, Limited.
wait! I sense no evil from him. / ... / Charlotte: I find it
very odd to find a ghost not controlled by Dracula's castle. [20] Stella: The studio painting is sealed by four paintings sur-
/ Wind: A smart girl, compared to this foolish boy. Just rounding it. / Charlotte: Meaning we need to break the
before I died, I cast a magic barrier on myself, binding my seal to enter the painting. / ... / Loretta: The door to
soul to this place. I'm free from the castle's control, but I'm the inner room can only be opened by either Brauner or
trapped here. Konami Digital Entertainment Co., Limited ourselves. Konami Digital Entertainment Co., Limited
(2006-12-05). Castlevania: Portrait of Ruin. Nintendo (2006-12-05). Castlevania: Portrait of Ruin. Nintendo
DS. Konami Digital Entertainment Co., Limited. DS. Konami Digital Entertainment Co., Limited.
112 CHAPTER 4. GAMES
[21] Jonathan: Oh, so you're ignoring me? Turn and face me! [40] Mueller, Greg (2006-12-05). “Castlevania: Portrait of
/ Death: You will not touch Lord Dracula! This time, Ruin for DS”. GameSpot. Retrieved 2007-05-02.
let's fight for real! / Dracula: Enough with this sideshow.
Why don't we show him our combined power? Konami [41] Rob Burman (2007-03-07). “Castlevania: Portrait of
Digital Entertainment Co., Limited (2006-12-05). Castl- Ruin UK Review”. IGN. Retrieved 2007-09-11.
evania: Portrait of Ruin. Nintendo DS. Konami Digital
[42] Moses, Elisa. “Castlevania: Portrait of Ruin Review”.
Entertainment Co., Limited.
G4TV. Retrieved 2007-07-25.
[22] “The Magic Box: International Videogame news”. The
[43] Leeper, Justin (2006-12-08). “Konami's classic, beloved
Magic Box. 2005-10-05. Archived from the original on
franchise adds a brilliant two-character dynamic”. Yahoo!
2007-03-11. Retrieved 2007-01-29.
Games. Archived from the original on August 19, 2008.
[23] Hatfield, Daemon (2006-04-21). “Drac is Back”. IGN. Retrieved 2007-01-11.
Retrieved 2007-01-29.
[44]“The Top 50 Games of 2006”. Game Informer (165)
[24] Childers, Brent (2006-05-09). “IGN: E3 2006: Castle- (Cathy Preston). January 2007. p. 63.
vania Portrait of Ruin Details”. IGN. Retrieved 2007-
05-03. [45] IGN Staff. “IGN Presents the Best of 2006”. IGN.
Retrieved 2007-05-02.
[25] Vore, Bryan (2006-06-22).“Castlevaniaʼs Koji Igarashi:
Chat of Ruin”. GameInformer. Archived from the orig- [46]“Top 10 Villains of 2006”. Game Informer (165) (Cathy
inal on October 13, 2007. Retrieved 2007-05-03. Preston). January 2007. p. 56.
[26] Sanders, Kathleen (2006-07-24). “IGN: Comic-Con [47] 1UP.com staff.“1UP.com's Best of E3 2006”. 1UP.com.
2006: Castlevania Gets Co-Op”. IGN. Retrieved 2007- Retrieved 2008-02-01.
05-03.
[48] Turi, Tim (2012-04-04). “Ranking The Castlevania
[27] Nix (2006-09-24). “IGN: TGS 2006: At the End with Bloodline”. Game Informer. Retrieved 2013-12-05.
Koji Igarashi”. IGN. Retrieved 2007-05-03.
[49] Workman, Robert (2011-09-27). “Happy 25th Birth-
[28]“Castlevania 20th Anniversary Deluxe Art Collection”. day Castlevania: The Ten Best Games In the Series”.
20th Anniversary Pre-Order Bundle. Konami Digital En- GameZone. Retrieved 2013-12-05.
tertainment Co. Ltd. December 2006.
[50] “Review: Castlevania: Portrait of Ruin”. GamePro.
[29] “TGS2005 - Koji Igarashi”. Play. Retrieved 2007-10-23. 2006-12-05. Archived from the original on 2006-12-08.
Retrieved 2006-12-06.
[30] Payton, Ryan (2005-03-11). “A new art style for Castl-
evania (Page 4 of 4)". 1UP.com. Retrieved 2007-10-23.
[35]“Castlevania The Timeline”. 20th Anniversary Pre-Order 4.24 ''Castlevania: Order of Shad-
Bundle. Konami Digital Entertainment Co. Ltd. Decem-
ber 2006. ows''
[36] “Castlevania: Portrait of Ruin - DS Reviews”. Game
Castlevania: Order of Shadows is a mobile game devel-
Rankings. Retrieved 2007-06-04.
oped for the Java Platform, Micro Edition, and released
[37] “Castlevania: Portrait of Ruin (DS) Reviews”. by Konami in September 2007.
Metacritic. Retrieved 2007-07-25.
[38] “allgame ((( Castlevania: Portrait of Ruin > Overview 4.24.1 Gameplay
)))". Allgame. Retrieved 2008-06-16.
[39] Biessener, Adam (January 2007). “Castlevania: Portrait Order of Shadows features gameplay similar to that of
of Ruin - Review”. Game Informer (165) (Cathy Pre- Castlevania: Symphony of the Night and other games in
ston). p. 114. Archived from the original on December the series: it's a platform game with RPG characteristics,
20, 2007. Retrieved 2007-12-19. like the HP, MP and experience points.
4.25. ''CASTLEVANIA: ORDER OF ECCLESIA'' 113
Desmond Belmont, the playable character, has also a lot 4.25 ''Castlevania: Order of Eccle-
of weapons to collect along the game, like axes, swords
and hammers, besides his standard leather whip.
sia''
The game features the ability to swap out the existing Castlevania: Order of Ecclesia, known in Japan as Aku-
soundtrack with songs from the original Castlevania.* [1] majō Dracula: Ubawareta Kokuin (悪魔城ドラキュラ
奪われた刻印, lit. Devil's Castle Dracula: The Stolen
Seal),* [4] is a platform-adventure game and the third
4.24.2 Plot Nintendo DS installment of the Castlevania franchise, de-
veloped by longtime Castlevania developer Koji Igarashi.
Desmond Belmont and his two sisters, Zoe and Dolores,
search Dracula's castle for a cult called“The Order”that
is trying to resurrect Dracula.* [2] This game takes place 4.25.1 Gameplay
in the late 17th century, and is a side story to the official
canon,* [3] and thus, not part of Koji Igarashi's official
timeline. The player takes control as Desmond Belmont,
the heir of the Vampire Killer whip.* [2]
4.24.3 Development
character. It also features online play, allowing the player 4.25.3 Development
to trade items with other players or go head-to-head in a
versus mode.* [5] The game also makes use of the DS-to- The game was made by the team who developed
Wii connectivity with Castlevania Judgment, which un- Castlevania: Portrait of Ruin* [7] along with Igarashi.* [8]
locks content in both games.* [6] Order of Ecclesia is the In a Wired interview, Igarashi said, “We're doing an-
first canonical game in the series in which the Vampire other Nintendo DS version. There hasn't been an official
Killer whip does not appear in any form. announcement, but we're doing it... we want people to en-
joy the PSP version Castlevania: The Dracula X Chroni-
cles, and afterwards we're announcing it. So, please wait
4.25.2 Plot a little bit”.* [8] On January 25, 2008 a group of“leaked”
screenshots from a DS Castlevania game that also showed
Castlevania: Order of Ecclesia takes place after Wii connectivity appeared. In response, Igarashi didn't
Castlevania: Symphony of the Night, sometime in the give a direct answer if this was even the same game or
1800s, right after the era of Richter Belmont. As the said it was an official Konami product̶he told IGN that
Belmont Clan had vanished by that time, several organi- “Konami doesn't comment on rumor or speculation.”* [9]
zations are created in order to research countermeasures Eventually, it was confirmed by a later update that these
against Dracula and his eventual return. Among these or- were screenshots from Order of Ecclesia.* [10]
ganizations, the most promising was the Order of Eccle-
sia, who created a triad of magical glyphs based on Drac-
ula's power, named “Dominus.”Shanoa is a member 4.25.4 Reception
chosen by the order's leader, Barlowe, as the human ves-
sel for Dominus. As the ritual begins, the Dominus glyphs Shane Bettenhausen called it a cross between Symphony
(Anger, Hatred, Agony) are stolen by Shanoa's colleague of the Night and Simon's Quest, noting that the high dif-
Albus, and Shanoa loses her memories and emotions. She ficulty level was balanced by the role-playing elements.
goes to retrieve them, unaware of his true intentions. Bettenhausen also commented about the quality of the
In her pursuit, Shanoa arrives in the deserted Wygol Vil- game, despite the length, noting there are “3 or 4 lev-
lage and finds out that Albus kidnapped its inhabitants, els of things to find.”He concluded his experience with
brought them to different hidden locations, and impris- the game stating “It's all action-RPG oriented Castle-
oned them. As Shanoa rescues them throughout the vania at its best”.* [20] He later awarded the game an
game, she learns that Albus captured them to perform A- for 1Up.com, stating, “With this game, series di-
some kind of experiment on them which involved taking rector Koji Igarashi proves that he can still breathe new
samples of their blood. On two occasions, Shanoa tracks life into this long-running, often self-cannibalizing fran-
down Albus, who willingly gives her two of the Dominus chise.”* [13] Game Informer's Tim Turi praised its game-
glyphs. When she finds him to be possessed by the power play and called it his favourite portable Castlevania ti-
of the third glyph, she is forced to fight him. After killing tle.* [21]
Albus, his mind and soul are absorbed by Shanoa together Castlevania: Order of Ecclesia was awarded Best Nin-
with the last Dominus glyph. Albus explains that his true tendo DS Game by GameTrailers.com in their 2008 video
intentions were to find a way to defeat Dracula without game awards.* [22] It was also awarded the Best Plat-
Shanoa using Dominus, as he knew that it would kill her form Game for the Nintendo DS from IGN.* [23] It was
if she used it. Her lost memories and emotions were ac- also nominated for several other Nintendo DS-specific
tually taken by Dominus, and not Albus, as Barlowe had awards, including Best Graphics Technology,* [24] Best
told Shanoa. He also reveals that the reason he experi- Original Score* [25] and Game of the Year. However, fol-
mented on the villagers was because they were the last lowing the awards it won none of the nominations.* [26]
descendants of the Belmont Clan, and he believed their
Initial sales of the game in Japan were reported at 19,000
blood would have the power to help him control Dominus
copies sold during its first week.* [27]
without it consuming him.
Confronting Barlowe after learning the truth, Shanoa
learns that his true objective is to bring Dracula back to 4.25.5 References
life, using Shanoa as a sacrifice. After Barlowe is de-
feated in a fight, he offers his own life to revive Drac- [1] “Castlevania: Order of Ecclesia”. GameSpot. Retrieved
2008-08-22.
ula, and Dracula's castle appears. Eventually confronting
Dracula, Shanoa successfully defeats him using Dominus, [2] 悪 魔 城 ド ラ キュ ラ 奪 わ れ た 刻 印 (in Japanese).
seemingly at the cost of her own life. However, Albus ap- Konami. 2008-07-25. Retrieved 2008-07-26.
pears and reveals that only a single soul has to be offered.
He sacrifices his own soul in Shanoa's place, but not be- [3] “Castlevania Order of Ecclesia (DS)". Retrieved 2009-
01-06.
fore he restores her memories and emotions and asks her
to smile for him. The castle crumbles, and Shanoa es- [4] Konami (2007-10-23). Castlevania: The Dracula X
capes. Chronicles. Konami. Japanese: 悪魔城の城主、邪
4.26. ''CASTLEVANIA JUDGMENT'' 115
[8] Kohler, Chris (2007-10-20).“Interview: Iga Talks Castl- 4.25.6 External links
evania Everything”. Wired (magazine). Retrieved 2008-
05-15. • Official website (Japanese)
[9] Harris, Craig (2008-01-25). “Rumor Alert: Castlevania • Castlevania: Order of Ecclesia at Nintendo.com
DS 3 Shots Leaked?". IGN. Retrieved 2008-05-15.
the stage and interactive environment of the stage; also, Igarashi has described the process of developing multi-
they can set traps or use monsters in the stage to at- player combat as a somewhat challenging task.* [5] The
tack one another.* [4]* [5] Summons are available in com- design team has worked on the game's graphics, espe-
bat, some of which can be caused by items. Players cially in-game textures, with some of the designers of
are able to make use of the Nintendo Wi-Fi connec- Elebits and Dewy's Adventure, who have joined Igarashi's
tion to play against each other, and can connect with the development team.* [5]
Nintendo DS game Castlevania: Order of Ecclesia to un-
lock bonus content in both games.* [4]* [6] Examples of
stages include the Throne Room, Torture Chamber and 4.26.4 Reception
the Ghost Ship.* [5]* [6] Players can choose to pick a dif-
ferent palette color for their chosen character, referred to Initial reaction to the announcement that the game would
in the game as “alignment color”, two of which apply be a fighting game was received by some with shock and
accessories chosen by the player.* [6] skepticism.* [6] IGN's initial viewing of the pre-E3 build
of the game made their reviewers conclude the game had
promise.* [6] However, a point harshly criticised by an ed-
4.26.2 Plot itor of gaming website Kombo.com was Takeshi Obata's
character design; Obata's work was perceived as deriva-
The character Galamoth plots to send the Time Reaper tive and inadequate, as the characters looked more simi-
from 10,000 years in the future into the past to destroy lar to those from Obata's work on Death Note than their
*
his rival Dracula* [7] and change history. A man named previous appearances in the Castlevania series. [25]
Aeon discovers this and pulls together champions from After being shown at the 2008 edition of the Tokyo
different eras of history into a time rift, in order to find a Game Show, the game received generally harsh criticism.
chosen one capable of destroying Galamoth's servant, the Kotaku editor Luke Plunkett wrote a long hands-on arti-
Time Reaper.* [8] cle about the game.* [26] He reported “I walked away
Like most traditional fighting games, each character has from the show feeling bad. Bad for Castlevania fans, at
their own obstacles and opponents to overcome based on least”and “There is just nothing right about this game.
their own strengths and backstories.* [5] Nothing.”Game designer Koji Igarashi had complaints
about the control scheme, reporting that “There's also
the issue of the Wii controller. It's difficult to do those
Characters sorts of precise movements when you're waving some-
thing around.”* [27] He otherwise objected that the initial
The characters span the Castlevania franchise's his- reaction to Judgment was “unfair.”* [28]
tory.* [4] There are 14 playable characters. When the The reception of Judgment was negative, holding a to-
game was first announced, six were confirmed: Si- tal rating of 49% on Metacritic.* [12] Gaming website
mon Belmont, Dracula, Death, Alucard, Maria and 1UP.com rated the game a D-. In addition to criticism
Shanoa.* [9] Other playable characters include recurring about the art direction, 1UP also noted some things that
enemies and bosses of the Castlevania franchise,* [6] and they said disregarded established fighting conventions.
a new exclusive character named Aeon, the warrior of This included complaints about the“disorientating”cam-
time.* [10] era control. According to the review Konami had de-
Other non-playable characters roam the game's stages, scribed the game as“Versus Action”which is said by the
serving as obstacles that can be eliminated to replenish reviewer to be“an amalgamation that fuses action-game
energy. These characters include common Castlevania mechanics with a fighter”and then goes on to call the
enemies such as zombies, mermen and minotaurs. term “the bastard son of neologism".* [13] IGN called
Judgment a “deep, fun fighter”, praising the variety of
characters, style and design, while criticizing the cam-
4.26.3 Development era and lack of control customization possibilities.* [22]
IGN also nominated it for Best Fighting Game of 2008
Konami registered a game called Castlevania Judgment for the Wii, but it lost the award to Super Smash Bros.
with the United States Patent and Trademark Office on Brawl.* [29] Nintendo Power rated the game a 7.0/10,
April 11, 2008.* [11] The game's lead designer, Koji stating that “In spite of being radically different from
Igarashi, began planning to bring a Castlevania game to its action-adventure predecessors, however, Castlevania
the Wii, and wanted to utilize the motion sensing con- Judgement is actually pretty fun”, praising its presenta-
trollers. To do so in a prolonged adventure story, how- tion, accessibility, and remixed music, while criticising
ever, would have been very tiring, since much of the game the implementation of sub-weapons, the control scheme,
involves whipping and swinging. But in an action set- and the character designs, calling them “questionable”
ting, the swinging motion would be broken up with rest- .* [23] In contrast, X-Play gave the game 1/5, claiming it
ing intervals and be more enjoyable.* [5] The game is fo- to be enormously unbalanced and having an awful control
cused on recreating the Gothic feel of the franchise.* [5] scheme, as well as“bastardizing established Castlevania
4.27. ''CASTLEVANIA: THE ARCADE'' 117
designs”. GameSpy gave the game 1.5/5, praising the [17] http://web.archive.org/web/20110607124836/http:
game for its unlockables and its online mode, while crit- //www.gamepro.com/article/reviews/208124/
icizing the game for unbalanced characters and irritating castlevania-judgment/
camera.* [20] Gamespot gave the game a 3/10 score stat-
[18] http://www.gamerevolution.com/review/wii/
ing “The abhorrent camera, dreadful art, and cumber- castlevania-judgment
some controls are for masochistic applicants only; fans of
the franchise, fighting, or fun will find nothing of value in [19] Gamespot review
this sloppy cash-in.”* [30] Following its later release in
Japan, the game was a financial bomb, having only sold [20] GameSpy review
3,700 units.* [31] [21] GameTrailers video review
collecting hearts (up to 25) strewn about each stage in the Castlevania: The Adventure, it is the third game in M2's
form of destructible candles and wooden crates.* [6] ReBirth series, following Gradius ReBirth and Contra Re-
Up to two players can play the game at once. Charac- Birth. The setting of the game is a century before the orig-
ters in the game include the Vampire Hunter, the Lady inal Castlevania title, where the player controls an ances-
Gunner, and the Little Witch.* [6] tor of Simon Belmont named Christopher Belmont, who
must defeat the vampire Dracula.* [4]
4.27.2 Audio
4.28.1 Gameplay
Castlevania: The Arcade's soundtrack was released on
The Adventure ReBirth consists of six areas that the player
Akumajou Dracula Best Music Collections BOX, an 18 CD
has to complete in order to finish the game. Toward the
box set containing music from many Castlevania titles.
end of each area is a boss the player has to defeat before
The Arcade's music was featured on Disc 17.* [7]
advancing to the next stage.* [5]
The player's main weapon for attacking in-game enemies
4.27.3 References is a whip, which can upgraded by collecting orbs. The
last upgrade lets the player shoot fire from Christopher's
[1] " ムチ体感アクション『悪魔城ドラキュラ THE
whip for a short duration.* [4] Unlike the original Adven-
ARCADE』2 ⽉稼働". Gpara.com. January 10, 2009.
ture title for the Game Boy, there are sub-weapons which
Retrieved 2009-08-03.
are powered with items called hearts. There are five sub-
[2] http://www.arcadeflyers.com/?page=flyer&db= weapons and each has a different use.* [5]
videodb&id=6162&image=1
[3] Konami Digital Entertainment Co., Ltd. (23 October 4.28.2 Plot
2007). Castlevania: The Dracula X Chronicles. Konami
Digital Entertainment, Inc. Japanese: 悪魔城の城主、
邪⼼の神、ドラキュラ伯爵の復活であった。Kon- 4.28.3 Music
ami translation by Ken Ogasawara: Dracula, lord of
darkness, master of the devil's castle, walks among us. Main article: Dracula Densetsu ReBirth & Contra
ReBirth Original Soundtrack
[4] Salcedo, Brandon (July 23, 2008). “Castlevania: The
Arcade Revealed”. GamersMark.com. Retrieved 2009-
08-03. The game's soundtrack was composed by Manabu
Namiki, who worked on the other titles in the ReBirth
[5] Ashcroft, Brian (July 23, 2008). “Castlevania Japanese series. The music consists of remixes of previous Castl-
Arcade Game Hands-On”. Kotaku.com. Retrieved 2009- evania tracks.* [6] The official album was released on
08-03.
March 24, 2010 in a compilation with Contra ReBirth's
*
[6] Spencer (September 29, 2008).“Castlevania The Arcade: music. [7]
Crackinʼthe LED Whip”. Siliconera.com. Retrieved
2009-08-03.
4.28.4 Reception
[7] “GFCA-195~213 | Akumajo Dracula Best Music Collec-
tions BOX”. VGMdb. Retrieved 2012-09-04. The Adventure ReBirth garnered positive reviews, achiev-
ing a Metacritic score of 78% based on 22 critic reviews,
and 81.40% on GameRankings with 20 critic reviews.
4.27.4 External links
Game Informer's Tim Turi praised its audio and noted
• Official website (Japanese) that it was a better game than Castlevania: The Adven-
ture though still felt it was“unforgiving”.* [10] In 2011,
Robert Workman of GameZone ranked it as the 10th best
Castlevania game and complimented Konami for making
4.28 ''Castlevania: The Adventure this game in light of Castlevania: Lords of Shadow.* [11]
ReBirth''
4.28.5 References
Castlevania: The Adventure ReBirth (Japanese: ドラ
キュ ラ 伝 説 ReBirth Hepburn: Dorakyura Densetsu: [1] ドラキュラ伝説 ReBirth
ReBirth, The Legend of Dracula ReBirth* [3]) is a side-
scrolling action platform game developed by M2, and re- [2] NintendoWare Weekly: Castlevania ReBirth, Pilotwings,
Oregon Trail | Joystiq
leased by Konami for the Wii in 2009 as a WiiWare ti-
tle. It is currently available in Japan, North America, Eu- [3] Perfect Selection Dracula ~New Classic~ (Media notes).
rope, and Australia. Based on the 1989 Game Boy title King Records Co., Ltd. 1992.
4.29. ''CASTLEVANIA: LORDS OF SHADOW'' 119
[4] Konami Digital Entertainment, Inc. : Castlevania: The Óscar Araujo, who was acclaimed for his work on the
Adventure Rebirth game.
[5] Castlevania the Adventure Rebirth Review – Wii Review The game sold well and received positive reviews from
at IGN video game publications. It was praised for new elements
it provided to the franchise, although this was also the
[6] Castlevania: The Adventure Rebirth screens pop up- De- subject of criticism as it did not retain traits from previ-
structoid ous Castlevania games. Konami requested that the de-
[7] ドラキュラ伝説 ReBirth &魂⽃羅 ReBirth オリジナ velopment team produce more titles related to Lords of
ルサウンドトラック: KONAMI のショッピングサイ Shadow. This includes two sequels titled Castlevania:
ト | コナミスタイル (konamistyle) Lords of Shadow – Mirror of Fate and Castlevania: Lords
of Shadow 2.
[8] Reviews and News Articles – GameRankings
and dark magical ability, respectively.* [7]* [11] Gabriel departs for the Land of the Necromancers for
the last part of the mask. There, Zobek appears before
Gabriel with the Devil Mask over his face, and divulges
4.29.2 Synopsis that he is the Lord of the Necromancers and that he grew
tired of the Lords of Shadow dividing the power amongst
Setting and characters the three of them. Orchestrating the events of the story,
he searched Hell for this power until an evil force entered
Producer David Cox stated the game is a reboot of the him and expanded his knowledge of the dark arts, which
franchise.* [13]* [14] The setting of Lords of Shadow is allowed him to cast the spell that separated the Earth
during “the end of days”in the year 1047.* [15] The from the Heavens so that the Spirits would contact the
Earth's alliance with the Heavens has been threatened by Brotherhood. Zobek discloses he used the Devil Mask
a malevolent force known as the Lords of Shadow. A on Gabriel to kill Marie and that all he needed was for
dark spell has stopped the souls of the deceased from Gabriel to restore the power of the Spirits to avoid suspi-
leaving,* [16] while evil creatures inhabit the dying land cion from them.* [29]* [30] Satan (Jason Isaacs) emerges
and attack living people. and takes the God Mask from Zobek, revealing himself
as the mastermind who gave Zobek his powers so that
The main character, Gabriel Belmont* [17] (voiced by
Satan could have revenge on God and return to the Heav-
Robert Carlyle* [13]), is a member of the Brotherhood of
ens.* [31]* [32] Gabriel confronts Satan and defeats him,
Light, an elite group of holy knights who protect and de-
releasing souls of the deceased from limbo.* [33] Gabriel
fend innocent people against the supernatural creatures.
discovers the God Mask cannot bring Marie back and that
Gabriel's wife Marie (Natascha McElhone* [13]) was bru-
it only allows him to see through God's eyes. Marie tells
tally murdered by one of them, and her soul cannot leave
him he has been given a new life to redeem himself before
as it is trapped in limbo.* [16] Because she is now neither
she departs with the God Mask.* [34]
alive nor dead, she realizes what is at stake and guides
Gabriel to his destiny to save the world as he investi- The story is expanded in two DLC packs titled Reverie
gates the dark spell. He travels the destroyed land, meet- and Resurrection. Reverie has Gabriel returning to
ing other characters, such as the oldest living member of Carmilla's castle to contain an ancient evil, the Forgot-
his order,* [8] Zobek (Patrick Stewart, who additionally ten One (Colin McFarlane), with the help of Carmilla's
narrates the game* [13]). Two masks referred to as the daughter Laura (Grace Vance), who is also a playable
God and Devil Masks lie at the center of the plot, with character that assists Gabriel in some sequences of the
the God Mask having powers to resurrect the dead.* [10] DLC. Before entering a portal into the Forgotten One's
Gabriel intends to defeat the three factions of the Lords prison, Laura tells Gabriel he cannot enter it in his mor-
of Shadow in order to obtain the pieces of the God Mask tal form and dies after she has Gabriel drink her blood
and bring back his deceased wife.* [16]* [18] to use its powers to enter, turning him into a vampire.
During Resurrection, the Forgotten One aspires to destroy
the humans' world, but he is defeated by Gabriel who
Plot claims his power for himself. Corrupted by the Forgot-
ten One's power, Gabriel destroys his Combat Cross and
Gabriel is sent by the Brotherhood of Light to the Lake leaves through the portal.
of Oblivion, where his deceased wife, Marie,* [19]* [20] In a post-credits scene after the main game's ending,
tells him that Spirits who founded the Brotherhood Zobek is seen alive during modern times, and has un-
said that the Lords of Shadow's power will save the covered Gabriel living as a vampire called Dracula.* [35]
world.* [21] Gabriel meets a man from the Brotherhood Zobek mentions the acolytes of Satan are preparing for
called Zobek,* [22] who states that a prophecy has been his return and that they must stop him before he takes re-
kept a secret by a select few, which tells of a pure-hearted venge on both of them.* [36] Before Gabriel disappears,
warrior who will claim the Lords of Shadow's power to Zobek tells him he will free him of his immortality if he
overcome evil.* [23]* [24] Zobek says that he and Gabriel helps him.* [37]
must enter the lands of the Dark Lords in order to unite
the Heavens with the world again, and that with this
Gabriel can bring Marie back from the dead.* [25] Gabriel 4.29.3 Development
defeats the werewolf Cornell (Richard Ridings* [26]) and
the vampire Carmilla (Sally Knyvette* [26]) for the first Castlevania was rebooted due to the team's concern over
two pieces of the God Mask on his journey,* [27] while the poor sales in their latest Castlevania games. The
learning that they were once two of the three founding team wished to expand the franchise's fanbase with this
members of the Order who fought the spawns of Satan game.* [38] A number of prototypes in parallel devel-
in God's favor until they transformed into the Spirits, opment competed to become the next Castlevania title.
with power only second to God's. After they ascended to Konami told MercurySteam the game would be an origi-
the Heavens, they left behind their dark sides, who were nal intellectual property (IP) when it was first greenlit as
known as the Lords of Shadow.* [28] a Castlevania title.* [39] Konami eventually asked them
4.29. ''CASTLEVANIA: LORDS OF SHADOW'' 121
to cease work on Lords of Shadow while it was still in the game, with twenty tracks in total.* [51]* [52] In Oc-
its early stages, until David Cox showed the Japanese se- tober 2013, specialist label Sumthing Else Music Works
nior management the game and was offered help by video issued the soundtrack in a more widely available CD re-
game designer Hideo Kojima.* [40] Konami then chose lease while selling a digital format of the previously issued
the pitch for it as the next Castlevania entry.* [9]* [16] tracks that were featured on the CD that came with col-
The original concept for the game was to remake the first lector's editions of the game alongside additional material
Castlevania starring Simon Belmont, but it was later de- exclusive to the digital release. Araujo was nominated
cided to make a reboot of the franchise.* [41] Lords of by the International Film Music Critics Association for
Shadow still drew inspiration from earlier titles in the se- breakout composer of the year for his work on Lords of
ries, most notably Castlevania for the Nintendo Entertain- Shadow.* [53] He won “Best Original Score for a Video
ment System, and Super Castlevania IV.* [10] Game or Interactive Media.”* [54]
Kojima's input included advising Cox's team to redesign Lords of Shadow features voiced dialogue by a profes-
some of the lead character, Gabriel, who he felt needed sional cast recorded in London, an aspect which has been
a “more heroic face”.* [42] Originally, Gabriel's de- acclaimed by the gaming press. The cast includes Robert
sign resembled a classic barbarian,* [39] before Kojima Carlyle and Patrick Stewart. The part of Gabriel was orig-
then advised the staff to refine him into a character that inally going to be offered to Gerard Butler, but he was not
was more relatable for the player.* [43] Cox mentioned available.* [55] The cast would make their own contribu-
that the voice acting provided by Robert Carlyle helped tions to the characters during the recordings. David Cox
humanize Gabriel's character.* [44] Kojima also oversaw mentioned that “What could have been an 'in and out'
the Japanese localization of the game, employing a num- voiceover job for them [the voice actors] wasn't. Instead,
ber of voice actors from the Japanese versions of Metal their love of the script and praise saw them developing
Gear Solid.* [45] Cox stated that Kojima otherwise al- their characters and working through the motivations for
lowed the actors a lot of freedom with the project.* [10] them”.* [56]
MercurySteam wanted to depart from the art style of the
other games in favour of one that was darker. Cox said,
“The old games had this boyish depiction of vampires and 4.29.5 Reception
monsters and we wanted them to have a darker edge this
time around.”* [18] VideoGamer.com drew comparisons During its development, Lords of Shadow was placed
between the art style and Guillermo del Toro's work.* [46] on several lists for most anticipated video games.
GameTrailers ranked it at number 7 for “Top 10 Most
The developers claimed to avoid the use of quick time Anticipated Games of 2010.”* [79] Explicit Gamer wrote
events during combat, stating that they distracted the “With so many great games in store for us in 2010, you
player from the action, but the game relies heavily should be sure not to overlook Castlevania: Lords of
upon them, requiring their use for nearly every engage- Shadow when it hits the shelves.”Games Radar placed
ment.* [18]* [47] When the game was 60% complete, Lords of Shadow at number 26 for 100 Most Anticipated
MercurySteam was aiming for 30 frames per second per- Games of 2010, stating that“This could be a megaton re-
formance, as opposed to 60 frames, which the com- lease.”1UP.com's top 50 most anticipated games of E3
pany said was not a priority at that stage.* [10] The 2010 ranked Lords of Shadow at number 17.* [80] De-
game reached gold status following an announcement spite the heavy anticipation, Cox noted there was still a
on Twitter made by David Cox on September 9, 2010. small number of fans who did not like the game's transi-
The game's two downloadable content (DLC) episodes, tion to the 3D format. He stated, “Fair enough, some
Reverie and Resurrection, were released in February 2011 people aren't going to like what we're doing and we ac-
and June 2011 respectively to explain the twist from the cept that but generally what we're trying to do is bring the
story's ending.* [48]* [49] David Cox referred to these fans with us ... there's no point in going back and making
DLC chapters as “a mistake.”* [38] the same game again – the point is to make a clean break
A port for Microsoft Windows was announced in June and move forward with the series.”* [74]
2013 with the subtitle of “Ultimate Edition”. The Reaction to Lords of Shadow was highly positive.* [75]
downloadable content chapters are also included within 1UP's review praised how the game took elements from
the game. It was released in Steam on August 27, 2013 other series and executed them well.* [81] GamesRadar
and in retail on August 30, 2013.* [5] drew favorable comparisons to other action games it has
given a perfect score, including God of War III, Bayonetta
and Dante's Inferno, while praising it for being “huge
4.29.4 Audio in scope, length, and depth, and it's polished with ob-
vious love and passion”.* [71] Official Xbox Magazine
The game's musical score was written by Spanish com- lauded the size of the game's content, writing "... [it] is
poser Óscar Araujo using a 120-piece orchestra. It also big. Actually, big's too little a word. It's monolithic...
features previous Castlevania musical themes.* [50] A From the Resi 4 mood of the scarecrow puzzle to the un-
soundtrack CD was also included in limited editions of expected oddity of the music box level, this is a game
122 CHAPTER 4. GAMES
that seemingly hasn't heard of DLC – and decides to offer [5] Nunneley, Stephany. “Castlevania: Lords of Shadow –
you immense value for money instead.”The publication Ultimate Edition heading to PC in August”. VG247. Re-
concluded it was otherwise a success.* [76] Other reviews trieved June 5, 2013.
noted that it was derivative of other games and that it was [6] “Kotaku – Kojima Taking On Castlevania With Lords of
unlike the classic Castlevania series.* [73] GameSpot's re- Shadow – E3”. Kotaku. Retrieved January 25, 2013.
view calls the game “a good start for a series in need
of some new blood – so to speak – it's just unfortu- [7] “Castlevania: Lords of Shadow Gameplay Trailer in High
Definition –". G4tv.com. September 27, 2010. Retrieved
nate so much of it comes from other games and not an
January 25, 2013.
original source.”* [69] IGN found the combat repetitive
but felt the puzzles and platforming provided good pac- [8] Nelson, Randy. “Impressions: Castlevania: Lords of
ing.* [63] Game Informer's Tim Turi praised its boss bat- Shadow”. Joystiq.
tles, its magic-based combat system, and its story.* [82] [9] Arthur Gies (April 9, 2010). “Castlevania: Lords of
GameZone ranked it as the sixth best Castlevania ti- Shadow Eyes-On – PlayStation 3 Preview at IGN”.
tle. The staff praised the developers' success at bringing Ps3.ign.com. Retrieved January 25, 2013.
Castlevania to 3D.* [83]
[10] “Lords of Shadow GC 09 Producer Interview”. Game-
Xbox World 360 awarded the game the“Star Player Ac- trailers. Retrieved January 25, 2013.
colade”in 2010.* [78] GamesMaster also gave it the“Gold
Award.”* [78] [11] @ 12:03 By Patrick Garratt (February 22, 2010). “Blog
Archive » Interview: Castlevania: Lords of Shadowʼs
The game was a commercial success. By November 2010 Dave Cox”. VG247. Retrieved January 25, 2013.
Konami had shipped one million copies in North Amer-
ica and Europe. Despite not achieving a high rank on [12] Words: PSM3 UK. “Castlevania: Lords of Shadow –
producer interview, Castlevania: Lords of Shadow PS3
the sales chart, Konami was satisfied with the game's
Previews”. GamesRadar. Retrieved January 25, 2013.
sales considering the budget it had and the staff's inten-
*
tions. [84] The game also became the best-selling Castl- [13] “Castlevania: Lords of Shadow”. Konami. Retrieved
evania game, which resulted in Konami's request to pro- January 25, 2013.
duce more titles.* [85] [14]“Lords of Shadow Interview for PS3”. VideoGamer.com.
September 16, 2009. Retrieved January 25, 2013.
On May 31, 2012, Konami announced the sequel at E3 [17] “Castlevania: Lords of Shadow stars Gabriel Belmont”.
2012, Castlevania: Lords of Shadow 2. The game stars Gaming Target. Retrieved January 25, 2013.
Gabriel as Dracula while he seeks to regain his lost powers [18] Ragnarok, Demon (April 9, 2010). “Lords Of Shadow
to combat the return of Satan. He also must deal with the Could Be The First Great 3D Castlevania – Castlevania:
Belmont clan, who want him dead. Mirror of Fate has a Lords of Shadow – PlayStation 3”. GameInformer. Re-
climax that sets up the events of Lords of Shadow 2.* [87] trieved January 25, 2013.
[19] MercurySteam (October 5, 2010). Castlevania: Lords of
Shadow. PlayStation 3, Xbox 360. Konami. Gabriel:
4.29.7 References They have dreamt that a message waits for me at this lake;
a message that holds a clue to our salvation.
[1] “LGC: Jericho dev shows Lords of Shadow”. com-
puterandvideogames.com. Retrieved January 25, 2013. [20] MercurySteam (October 5, 2010). Castlevania: Lords of
Shadow. PlayStation 3, Xbox 360. Konami. Pan: And
[2] “Castlevania: Lords of Shadow Dated”. IGN. August that is why they sent you to the Lake of Oblivion, because
18, 2010. Retrieved August 18, 2010. they believe she is waiting for you here? To deliver a mes-
sage to you?
[3] “Gamescom 2010: Castlevania: Lords of Shadow dated
for Europe”. ComputerAndVideoGames.com. August [21] MercurySteam (October 5, 2010). Castlevania: Lords
18, 2010. Retrieved October 3, 2010. of Shadow. PlayStation 3, Xbox 360. Konami. Marie:
They are the Spirits who founded your Order... And that
[4] “Castlevania: Lords of Shadow”. Gamersyde. Retrieved the power of the Lords of Shadow is the key. They talk of
October 3, 2010. a prophecy... I don't understand what they mean.
4.29. ''CASTLEVANIA: LORDS OF SHADOW'' 123
[22] MercurySteam (October 5, 2010). Castlevania: Lords of unable to have mastery over the others. Until now. I grew
Shadow. PlayStation 3, Xbox 360. Konami. Zobek: I am tired of these years of proliferation. A constant truce be-
Zobek, a warrior of your Brotherhood of Light. Pan and tween the three of us. Each unwilling to concede or co-
I are old acquaintances. He felt you would be in need of operate with the others. They were too blind to see the po-
my assistance. tential in the power we held... if only it were combined...
I desired that ultimate power and was prepared to probe
[23] MercurySteam (October 5, 2010). Castlevania: Lords of the very depths of Hell in search of knowledge to acquire
Shadow. PlayStation 3, Xbox 360. Konami. Zobek: The it. I fought hordes of demons and became strong. Then, a
prophecy has been secret for many centuries. It is known force so vast and terrible entered into me, expanding my
only to a select few. knowledge of the dark arts until it reached unimagined
[24] MercurySteam (October 5, 2010). Castlevania: Lords of heights. All I needed was someone to restore the lumi-
Shadow. PlayStation 3, Xbox 360. Konami. Zobek: It nous power of the Spirits, according to the prophecy, and
is written that a purehearted warrior will claim the power you have been the perfect dupe. ... Of course, I couldn't
of the Lords of Shadow as his own and use it in order arouse their suspicions that it was I who desired the power
overcome all evil. for my own... No... I used the prophecy as my cover...
and you... my shining knight!
[25] MercurySteam (October 5, 2010). Castlevania: Lords of
[30] MercurySteam (October 5, 2010). Castlevania: Lords of
Shadow. PlayStation 3, Xbox 360. Konami. Zobek: We
Shadow. PlayStation 3, Xbox 360. Konami. Zobek: The
have to enter the lands of the Dark Lords, you and I... We
gauntlet will do it for me! As I told you... dark power is
must reclaim the powers they hold and unite the Heavens
my dominion. Forged in the pits of Hell, no less. There
with this world once more and ... Don't you see Gabriel?
was just the matter of the child and her protector, but you
You can bring her back.
came through with flying colors! I needed your strength
[26] “Castlevania: Lords Of Shadow Video Game, E3 2010: of will and courage to complete the quest but I couldn't
Trailer | Video Clip | Game Trailers & Videos”. Game- risk you becoming too powerful. I needed to control you
Trailers. June 6, 2010. Retrieved October 5, 2010. at the end... Once you had murdered them. I knew you
would never be able to challenge me while wearing it.
[27] MercurySteam (October 5, 2010). Castlevania: Lords of Poor little Claudia... such a sweet thing. / Zobek: You
Shadow. PlayStation 3, Xbox 360. Konami. Gabriel: I have exceeded even my wildest expectations! Killing and
will head for the Land of the Lycans. You leave for the butchering your way to victory! There is a terrible dark-
territory of the Vampires and prepare the way... Then we ness in you, my friend... Your burning desire to resurrect
must go onto the Land of the Necromancers together... your darling Marie has blinded you to it! As you slept, I
his realm lies furthest. was able to... influence you with this mask but even I did
not foresee the beast that lay within. It was all too easy to
[28] MercurySteam (October 5, 2010). Castlevania: Lords
make you kill them. Your penchant for death and murder
of Shadow. PlayStation 3, Xbox 360. Konami. Cor-
were insatiable. You just needed a little nudge and off you
nell: Hear me... Many centuries ago, three great warriors
would go in search of the one thing that could bring her
founded the Brotherhood of Light, the order to which you
back. Yes Gabriel, now you finally understand. It was you
belong. Their sole purpose was to serve God and defeat
who murdered your wife.
the Devil... For decades the founders fought fearlessly
against the spawns of Satan, and finally tipped the equi- [31] MercurySteam (October 5, 2010). Castlevania: Lords
librium in God's favor... Such was their commitment to of Shadow. PlayStation 3, Xbox 360. Konami. Satan:
the crusade, that their studies in holy enlightenment led Don't you remember me? I came to you in the void. I
them to three sacred places, where the power of God con- granted you knowledge and power. Power that you could
verged with such intensity, that it forged a bridge between never have obtained on your own. Surely you haven't for-
the spiritual and the real... The founders used that power gotten? In fact, I planted the idea for this whole elaborate
to purify themselves, abandoning their human forms and ruse into your tiny mind in order to serve my own higher
transforming into spiritual beings who power was only purpose. I no longer need your assistance. The power is
second to God's. / Cornell: Little did they realise that now mine!
what they left behind were not their carcasses devoid of
[32] MercurySteam (October 5, 2010). Castlevania: Lords of
souls, but instead the dark sides of themselves. Don't you
Shadow. PlayStation 3, Xbox 360. Konami. Satan: Fa-
see? That is how we came to be, we who you call the
ther! I come for you... Before the end YOU will bow
Lords of Shadow!
down to ME!
[29] MercurySteam (October 5, 2010). Castlevania: Lords of
[33] MercurySteam (October 5, 2010). Castlevania: Lords of
Shadow. PlayStation 3, Xbox 360. Konami. Gabriel:
Shadow. PlayStation 3, Xbox 360. Konami. Gabriel:
You? You are the Lord of the Necromancers? The final
I... am... alive? No... I do not want this. Why has my
Lord? / Zobek: Finally, you begin to understand! Yes,
life been given back to me? / Marie: It is your fate. You
Gabriel. It was I who cast the spell that separated the Earth
have been given back what was wrongfully taken from you.
from the Heavens... I knew this would force my brothers
To repent your sins... to make amends. / Gabriel: But
and sister in heaven to contact the order here on Earth...
without you...? / Marie: You freed them all. You saved
The prophecy was their little ray of hope in the darkness!
us all, my Gabriel.
We Lords of Shadow, as you call us, have been impotent
for far too long, fixed in an uneasy truce for many cen- [34] MercurySteam (October 5, 2010). Castlevania: Lords of
turies; each possessing our share of the power, but each Shadow. PlayStation 3, Xbox 360. Konami. Marie: The
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Gabriel: Don't you dare call me that! Eu sunt Dracul!
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2013.
Appendix
5.1.3 Notes
[1] The reprint of the album was released under the name
Akumajō Dracula Best on September 23, 1998 along with
the reprint of Akumajō Dracula Best 2.
[2] The reprint of the album was released under the same
Logo of the Castlevania series name along with the reprint of the first volume on Septem-
ber 23, 1998.
126
5.1. LIST OF ''CASTLEVANIA'' MEDIA 127
[6] “Castlevania (Commodore 64) – Release Summary”. [29] “Super Castlevania IV (Wii)- Release Summary”.
GameSpot. Retrieved 2007-10-11. GameSpot. Retrieved 2007-09-11.
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nal link in |work= (help)
[8] “Konami Collector's Series: Castlevania & Contra – Re-
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2013-02-05. track”. Square Enix Music Online. Retrieved 2013-02-05.
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Music Online. Retrieved March 18, 2013. Square Enix Music Online. Retrieved 2013-02-05.
[161] “Symphony of the Night Music Sampler”. Mu- [182] “Castlevania Order of Ecclesia Music Sampler (US)".
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[186] “Akumajo Dracula Pachislot Original Soundtrack”.
Square Enix Music Online. Retrieved 2013-02-05.
6.1 Text
• Castlevania Source: https://en.wikipedia.org/wiki/Castlevania?oldid=718666083 Contributors: Frecklefoot, The T, Sannse, Tzaquiel, Paul
A, Emperor, Dysprosia, Tedius Zanarukando, WhisperToMe, Furrykef, Synthetix, DebC, Sandman~enwiki, Stormie, Aluion, Robbot,
Yas~enwiki, KSweeley, LGagnon, Seano1, Eric42, Gtrmp, Misterkillboy, Kapow, Curps, Kitsune Sniper, Mboverload, Golbez, Wmahan,
TerokNor, Mackeriv, Utcursch, AstroBlue, Jossi, OwenBlacker, D3v4st4t0r, SAMAS, Oknazevad, D6, Kaleb.G, Iscariot, Rich Farm-
brough, Luvcraft, Rsanchezsaez, EliasAlucard, Pseudo Intellectual, Sn0wflake, Blade Hirato~enwiki, Evice, Sockatume, Shanes, Kevin-
Gould, Bobo192, Feitclub, Thanos6, Apostrophe, Sam Korn, Jason One, CyberSkull, Demi, Lightdarkness, Seancdaug, Fatalerrorrage,
Erik, ReyBrujo, Zxcvbnm, New Age Retro Hippie, Keithius, Zorblek, Kelly Martin, Firsfron, LOL, Rocastelo, WadeSimMiser, Table-
top, Arru, Combination, Starwed, Monpirri, BD2412, Canderson7, Rjwilmsi, Koavf, NekoFever, Sdornan, ElKevbo, FlaBot, Mirror Vax,
Kojjiro, Sean WI, Chill Pill Bill, RexNL, Gurch, Czar, Stormwatch, Jonny2x4, LeCire~enwiki, Hibana, King of Hearts, Chobot, Bg-
white, Melodia, YurikBot, Hawaiian717, NTBot~enwiki, RussBot, Majin Gojira, MoriyaMug, RyokoMocha, Gaius Cornelius, Kiyosuki,
Smash, Allahweh1453, Schrei, Thiseye, Cyhwuhx, Haoie, RL0919, Dvirgueza, DeadEyeArrow, Codenamecuckoo, Glenn Magus Harvey,
N. Harmonik, Geopgeop, Mitchell k dwyer, Buzda, Zero1328, Nikkimaria, Jmorphman, Pádraic MacUidhir, TJF588, AMHR285, Jeff
Silvers, Crystallina, SmackBot, MattieTK, NuShrike, Tuxedo Mark, Jagged 85, Geoff B, Jpvinall, Master Deusoma, Richfife, Guermantes,
Bluebot, Atomofish, Mikethegreen, Millsce, Ishnariel, Ikiroid, ArgentiumOutlaw, Ofidian, Draculvania, MisterHand, DéRahier, Orphan-
Bot, Onorem, Maetch, Kcordina, Mr.Z-man, CeraSeptem, Ghaleonh41, Curly Turkey, Axem Titanium, John, M4bwav, Wolfman2000,
John F. T. Cashin, Fallen Reality, AllStarZ, Teancum, Wickethewok, Kuhan, 041744, Stratadrake, Cutter20, Zeldamaster3, Childzy, Ned-
dyseagoon, Clockwise music, TPIRFanSteve, Koweja, ShakingSpirit, Nickipee, Nuttah, Iridescent, BlackMageJ, Caffolote, Audiosmurf,
Aderack, MF14, Bmecoli, Whyareall, Holyice7, CmdrObot, Ale jrb, Duddyroar, MrBubbles, Bre`unor, SleepyGuy, Mika1h, Jesse Viviano,
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beater1, Giggy, Ejfetters, Moviefan2k4, TheLetterM, Esanchez7587, JediLofty, Cube b3, Grandia01, Jotamide, J.delanoy, Sanitycult, CTU
Kyoto, Julianjalapeno, Richiekim, The Successor, Captain Infinity, Warpicuss, Spord, SolotaireDeaton, Jinshu, Plasticup, ZeroAlucard, Go-
pherbob, Remember the dot, Thesoftbulletin82, MuratBulut, Mr Wesker, Izno, Ivan Prowler, Loganm187, Jeff G., Sjones23, HelmsC1978,
PNG crusade bot, Riffraffselbow, Lots42, Beem2, Anonymous Dissident, Eky-w-, Duagrentia, Dave.Hulick, Mr.NorCal55, Edwin Herd-
man, UnknownStory, Nave.notnilc, Jean-Frédéric, NinjaRobotPirate, Victory93, Unused000702, GreaterWikiholic, Splintercell007, Yah-
dude!, Warrior1000, Avanzare, Markmywords85, Ravenavon, Lightmouse, Gunmetal Angel, Moccamonster, TX55, Twisted747, Drag-
onZero, JohnnyMrNinja, CrimsonScar, Scrltspdrslayer, LaVey Charkus Veros BeruDeJusu, TubularWorld, Guesty-Persony-Thingy, Im-
ageRemovalBot, WikipedianMarlith, Martarius, Sfan00 IMG, ClueBot, Abodos, Plastikspork, Clinton Baptiste, Capellan, Onikiri, Qsaw,
Ansath, Sinh~enwiki, Npyrhone, 718 Bot, Time for action, Marc-Olivier Pagé, OnTheMantle, Holothurion, JasonAQuest, Unused000706,
Zombie433, Tezero, SoccerMum75, Asianfilmguy, XLinkBot, Ladsgroup, Ost316, Applegodzmg, Addbot, The Sage of Stamford, Megata
Sanshiro, SpellingBot, Jhuhn, William043, Vio2112, Tallan, Koppas, Notyu1459, Zero4lyphe, Byakuya Truelight, OlEnglish, MuZemike,
Megaman en m, Yobot, TaBOT-zerem, Legobot II, Rabiznaz, ArchonMagnus, Abomb83, Angsc09, Rapunzel-bellflower, AnomieBOT,
Alexc2808, Imagepictures, Materialscientist, GB fan, Ouseraquenao, LilHelpa, Xmanchupo, Changhao, Colonthree, Ennio morricone,
SchnitzelMannGreek, Samwb123, FrescoBot, Daram.G, Saudijp, ThaLux, Kwiki, Freshh, Khashishi, Lucia Black, Tailikku, Toonmore,
Fatsticks0, Jeangabin, Black Squirrel 2, 777sms, Canyq, Purunyuu, WiiKiBoyz, Awesome McKillington, -- -- --, OliverDF, IDV, Cake-
walkScragFunds, Hounder4, CadgerSackfulSwank, Mr.Smackdown, H3llBot, PetervanRooden, Ocdotaku30, The Country Girl, Klordane,
Shua27, ClueBot NG, Frietjes, Snyper1197, Mew2arceus, Spillik, BG19bot, Konamicodecontra, CityOfSilver, My Name Is Not Brad Pais-
ley, Luiscrawford, Rtfranco, BattyBot, Cyberbot II, Khazar2, Dobie80, MegaCyanide666, Dissident93, Mr. Guye, Sminthopsis84, Soledad-
Kabocha, Saruman38, BDE1982, Wario-Man, KahnJohn27, NathanWubs, Magicperson6969, Fumiko Take, Louissa Ferre, TransVannian,
Lemaroto, CensoredScribe, JoyRiderProdz, LiteBowser, DisneySwan1990, BananaSlamma, Eventhorizon51, Monkbot, Landingdude13,
Tomnolan4, Chaotic Purgatory, CoolGamer23, Midnight1996, GrayKirby, ErdrickLoto and Anonymous: 743
• List of Castlevania characters Source: https://en.wikipedia.org/wiki/List_of_Castlevania_characters?oldid=713132624 Contributors:
Zundark, Ubiquity, DopefishJustin, Tedius Zanarukando, Stormie, Eric42, Gtrmp, Nifboy, Wmahan, Mackeriv, Ricardochirino, AstroBlue,
Venu62, Rich Farmbrough, EliasAlucard, AmosWolfe, Feitclub, Aquillion, Apostrophe, Jason One, Alansohn, Tony Sidaway, Sivak, New
Age Retro Hippie, Chonshu, Guy M, Tabletop, Dangerous-Boy, Psi edit, Combination, Jack Cox, BD2412, Rjwilmsi, Jonny2x4, Nezu
Chiza, Hibana, Imnotminkus, Melodia, Wavelength, Rtkat3, MoriyaMug, Gaius Cornelius, Thiseye, Tony1, Codenamecuckoo, Storm-
132
6.1. TEXT 133
Pooper, Nikkimaria, JuJube, Anclation~enwiki, Curpsbot-unicodify, JDspeeder1, TJF588, SmackBot, Tuxedo Mark, Erik the Appreciator,
Hogtree, Unyoyega, Kittynboi, Geoff B, Master Deusoma, Jackk, Chris the speller, Guermantes, FordPrefect42, Draculvania, Sephiroth
BCR, Maetch, Fuhghettaboutit, CaptainJade9, Derek R Bullamore, TyrannoRanger, Delf, John, Fallen Reality, AllStarZ, Cyberlink420,
Zeldamaster3, Childzy, Tarantulas, TPIRFanSteve, SoulinEther, Sonic Shadow, TJ Spyke, Iridescent, Longshot14, Shadoman, Judgesur-
real777, LordStanDeluxe, Skapur, Sabrewing, Belgium EO, Audiosmurf, OtakuMan, Showdown, Urutapu, CmdrObot, Rorshacma, Neelix,
Wyveelix, Ebonize christian, AniMate, Arrowned, FG Fox, Roxas 89, Headbomb, Luigifan, Somacruz94, X201, 54gsze4ghz5, Nick Num-
ber, CZeke, Guy Macon, Herald Alberich, TTN, Satoryu, Kung Fu Man, JAnDbot, Tony Myers, Cyclonius, M4701, HarkenSlash, Magiola-
ditis, Neofcon, LordCastlevania, Fayde, Silenced Gamer, Solarswordsman, AntiSpamBot, SuperSonicTH, Blood Oath Bot, SimbasGuard,
Penetrana, VolkovBot, Angel the Techrat, Oshwah, LeaveSleaves, Darius4, Sesshomaru, Monty845, AlleborgoBot, Unused000702, SieBot,
Vanished user la45ij56rt, Otaku A. Belmont, Eventide11, Lord Pent, KristenDArgyle, ImageRemovalBot, Martarius, ClueBot, Fadesga,
EoGuy, General Epitaph, Gaia Octavia Agrippa, WebJiCi, Bippo Ernesti, Mild Bill Hiccup, Onikiri, Kitty9992, DarthFett13, Cobra Blade,
Holothurion, LonerXL, Noosentaal, Egon Eagle, Ost316, Batmen, Addbot, MisterMario92, Megata Sanshiro, Jamiereid92, Ganos, The
Shadow-Fighter, Chzz, BlueMario1016, Mr.Yahoo!, Yobot, Ptbotgourou, Erigu, AnomieBOT, Jim1138, Imagepictures, Materialscientist,
Ouseraquenao, LilHelpa, Xepher219, Dunc0029, WhiteKnightLeo, FrescoBot, CayenneGaramonde, No One of Consequence, Canyq, Pu-
runyuu, RjwilmsiBot, MAXXX-309, DASHBot, EmausBot, Prinn, RA0808, CakewalkScragFunds, Brgenesis64, CadgerSackfulSwank,
Dsmithsmithy, Yanu Omanescu, ClueBot NG, Linklex7, Control-202, Widr, WikiPuppies, Spidervenom123, BG19bot, Dartpaw86, Ci-
tationCleanerBot, North911, Cyberbot II, ChrisGualtieri, Jaydude1992, Mediran, SNAAAAKE!!, Dobie80, SoledadKabocha, Mogism,
Tentinator, SParrXxX, AnthonyJ Lock, Eventhorizon51, User No. 99, Landingdude13, Chaotic Purgatory, Iroquois 85, Omega666Evil
and Anonymous: 524
• Dracula (Castlevania) Source: https://en.wikipedia.org/wiki/Dracula_(Castlevania)?oldid=720478564 Contributors: Charles Matthews,
Andrevan, K1Bond007, Sander123, Kizor, Postdlf, Eric42, Gtrmp, Mackeriv, WpZurp, Rich Farmbrough, EliasAlucard, Joylock, Apos-
trophe, Anittas, Seancdaug, DreamGuy, New Age Retro Hippie, Woohookitty, Derktar, Combination, Braindusted, Jack Cox, Melesse,
Canderson7, 008, Gurch, Jonny2x4, Hibana, Melodia, Rahenna, Rtkat3, Lordshmeckie, Gaius Cornelius, Kiyosuki, Shionyr, Nightmare X,
Ospalh, Zythe, Codenamecuckoo, Glenn Magus Harvey, N. Harmonik, Buzda, El cid the hero, SmackBot, Cosmetor, Kittynboi, Master
Deusoma, Jackk, Chris the speller, Guermantes, Bluebot, Totema1, OrphanBot, Sephiroth BCR, Maetch, Fuhghettaboutit, Ghaleonh41,
Metamagician3000, Cyberlink420, VelairWight, Lancini87, Shadoman, Judgesurreal777, Shannernanner, OtakuMan, Tanthalas39, Jesse
Viviano, Cydebot, Arrowned, Tkynerd, Geekboy6, Guyinblack25, Coelacan, Headbomb, Luigifan, Folken de Fanel, X201, Jonny-mt,
Kung Fu Man, DReyn86, Megamanfan3, AP.BOT, Kakomu, Innocent J, Brittany Ka, TheJoust, Plasticup, Zerokitsune, VolkovBot, Sonic
the Hedgehog PL, Victory93, Showers, Lightmouse, KathrynLybarger, TX55, Lord Opeth, ClueBot, Inuboy1000, Kitty9992, Sonc X
PL, LonerXL, Addbot, Megata Sanshiro, Omegafouad, Mr.Yahoo!, Yobot, AnomieBOT, FrescoBot, CayenneGaramonde, Citation bot 1,
HRoestBot, Weedle McHairybug, Brother Valencio, Deagle AP, Hula Hup, CakewalkScragFunds, CadgerSackfulSwank, Sungetsu15, Yanu
Omanescu, ClueBot NG, Cmcalpine, Shaddim, Linklex7, Spidervenom123, Gabriel Yuji, North911, BattyBot, Khazar2, SNAAAAKE!!,
Mogism, Eventhorizon51, Markman999 and Anonymous: 166
• Alucard (Castlevania) Source: https://en.wikipedia.org/wiki/Alucard_(Castlevania)?oldid=689696544 Contributors: Cyde, Ahoerste-
meier, Andrevan, RickK, Selket, Stormie, Masssiveego, Phil Boswell, Kizor, David Gerard, Eric42, Gtrmp, Michael Devore, Kitsune Sniper,
Reyemile, Gilgamesh~enwiki, Mboverload, Golbez, Mackeriv, Quadell, OwenBlacker, Phil1988, Beginning, Aponar Kestrel, Rich Farm-
brough, EliasAlucard, Shadow Hog, Blade Hirato~enwiki, Anonymous Cow, Apostrophe, Pearle, Jason One, Seancdaug, DreamGuy, Zx-
cvbnm, New Age Retro Hippie, Havermayer, Jersyko, Keio, Psi edit, Jack Cox, Joeymartin64, Yar Kramer, Jonny2x4, Hibana, Menopause,
Melodia, YurikBot, King Zeal, Akutenshi~enwiki, Shell Kinney, Matt.lohkamp, Kiyosuki, Nightmare X, Misza13, Ma3nocum, BOT-
Superzerocool, Codenamecuckoo, Siyavash, Buzda, Nikkimaria, LordJumper, 404notfound, Kungfuadam, Mr. Christian, Errickfoxy,
SmackBot, Kittynboi, Chairman S., Master Deusoma, Tyciol, Guermantes, Bluebot, Philosopher, DarkJake, Colonies Chris, Draculvania,
OrphanBot, Sephiroth BCR, Maetch, Apofisu, TheCert, TyrannoRanger, Heimstern, BloodFire~enwiki, Cyberlink420, Kuhan, Sesud-
era, TJ Spyke, Jc37, TheFarix, Judgesurreal777, LordStanDeluxe, McJeff, OtakuMan, Bmecoli, CmdrObot, Rorshacma, Mika1h, Bass-
Bone, Cydebot, Words of Ivory, Abtract, TheFearow, Headbomb, Luigifan, Somacruz94, X201, Bethereds, CZeke, Soutamo, Kung Fu
Man, TAnthony, Xtremeblur, Neliobelmont, Trusilver, A Nobody, L337 kybldmstr, Plasticup, Cometstyles, Mr Wesker, TreasuryTag,
Angel the Techrat, Fishhook, Stigmar the destroyer, Sesshomaru, Victory93, WillyFourEyes, Aubri, ShinMagus, Unused000702, Van-
ished user la45ij56rt, Flyer22 Reborn, KristenDArgyle, Lord Opeth, Dawnbringer™, ClueBot, Redqueeney, Mild Bill Hiccup, Onikiri,
Kitty9992, Tintor2, Divineangelspear, Puceron, SchreiberBike, Deerstop, Addbot, Megata Sanshiro, Soapfoam, Omegafouad, Akashiya,
BlueMario1016, Yobot, Erigu, Mr T (Based), Searcy g, Citation bot, FrescoBot, Razdower, CayenneGaramonde, DASHBot, Hula Hup,
CakewalkScragFunds, CadgerSackfulSwank, Liquidmetalrob, H3llBot, Spidervenom123, Gabriel Yuji, SNAAAAKE!!, Mogism, Ninten-
donix, Maplestrip and Anonymous: 185
• List of Castlevania: Aria of Sorrow and Dawn of Sorrow characters Source: https://en.wikipedia.org/wiki/List_of_Castlevania%
3A_Aria_of_Sorrow_and_Dawn_of_Sorrow_characters?oldid=710436215 Contributors: Selket, David Gerard, Nifboy, Michael Devore,
Circeus, AnmaFinotera, Combination, Rjwilmsi, Koavf, Master Thief Garrett, Czar, Jonny2x4, Melodia, RussBot, Tony1, N. Harmonik,
Nikkimaria, Crystallina, SmackBot, Erik the Appreciator, Master Deusoma, Sephiroth BCR, Maetch, Koweja, TheFarix, Iridescent,
Judgesurreal777, CmdrObot, Neelix, EpochDarkleaf, Guyinblack25, FG Fox, Epbr123, Headbomb, Luigifan, X201, Haha169, Silver
Edge, Kariteh, Lightwing1988, Appraiser, Ejfetters, JaGa, MartinBot, STBot, AntiSpamBot, Warut, Driveshooter, Jessica Ingmann, Gim-
meBot, Anonymous Dissident, TwilligToves, Ashnard, Orange32, Sesshomaru, Unused000702, Mild Bill Hiccup, Auntof6, DarthFett13,
Ost316, Megata Sanshiro, Team4Technologies, Mr.Yahoo!, Bunnyhop11, Erigu, Citation bot, CayenneGaramonde, Banej, EmausBot,
John of Reading, Hula Hup, CakewalkScragFunds, Hounder4, CadgerSackfulSwank, H3llBot, ClueBot NG, Glorysama, Spidervenom123,
Cyberbot II, NathanWubs, Jodosma, Ugog Nizdast, Monkbot, SSTflyer and Anonymous: 61
• Soma Cruz Source: https://en.wikipedia.org/wiki/Soma_Cruz?oldid=702374506 Contributors: Selket, Morgan695, Caufman, Tzarius,
Rich Farmbrough, EliasAlucard, Sn0wflake, Thunderbrand, Cmdrjameson, Kappa, Apostrophe, Seancdaug, Tony Sidaway, Jtrainor, Alai,
Kouban, Smoke, Monpirri, Canderson7, Rjwilmsi, Eldamorie, Black Sword, TheMidnighters, CarolGray, Jonny2x4, Hibana, Imnotminkus,
Melodia, Satanael, Perish Song, DanMS, Kiyosuki, Pagrashtak, Bkerr, Shackleton, Conan-san, ANKi, SmackBot, Erik the Appreciator,
Hogtree, Master Deusoma, Taric25, Totema1, Sir Chocobo, Onikage725, Sephiroth BCR, A7X, Cyberevil, WeaksauceXP, Condem,
Abonilla, ILovePlankton, Cat's Tuxedo, Iridescent, Shadoman, Cydebot, Thijs!bot, Epbr123, Roxas 89, Headbomb, X201, AntiVandal-
Bot, Comrade Pajitnov, MegaTroopX, Bladestorm, TTN, Plasticup, Ace of Jokers, Blood Oath Bot, Sanuraausbloom, Victory93, Shad-
owniten, Red, JabbaTheBot, Lord Opeth, Alexbot, Randomran, Tezero, DumZiBoT, Vianello, Addbot, Megata Sanshiro, Omegafouad,
BlueMario1016, Erigu, GamerPro64, AnomieBOT, LilHelpa, The Stick Man, Bossanueva, CakewalkScragFunds, CadgerSackfulSwank,
Gabriel Yuji, SNAAAAKE!!, Mogism, Srednuas Lenoroc, Chocolatejr9 and Anonymous: 104
134 CHAPTER 6. TEXT AND IMAGE SOURCES, CONTRIBUTORS, AND LICENSES
Crystalllized, Zxcvbnm, Sivak, New Age Retro Hippie, Forteblast, Kenyon, Kelly Martin, Guy M, Stabaho, Tabletop, Combination, Fire-
bug, LeeWilson, Nihiltres, Jonny2x4, Hibana, Liontamer, Sherool, Bgwhite, Melodia, TexasAndroid, Smash, Allahweh1453, DrZarkov,
PhilipO, Haoie, Codenamecuckoo, Buzda, BlazeHedgehog, Dmuth, AMHR285, Jeff Silvers, KnightRider~enwiki, Flipkin, SmackBot,
Tuxedo Mark, Brown Derby, State of Love and Trust, DuoDeathscyther 02, Jagged 85, Raptor lll, Oscarthecat, Winterheart, Bluebot, Or-
angeDog, Khazar, DrLove0378, Shostie, TPIRFanSteve, TJ Spyke, Pjay5, Judgesurreal777, Croctotheface, Holyice7, Rorshacma, Mika1h,
Drinibot, Ken Gallager, Cydebot, PV250X, Soetermans, Odie5533, The snare, Guyinblack25, Dark Samus, BetacommandBot, Thijs!bot,
Headbomb, X201, Angelic Psyche, Cmg402, Neglektedfew, Kariteh, Thermal0xidizer, Ecksemmess, KConWiki, Evaunit666, Make, Der-
Hexer, Jotamide, Lg16spears, SolotaireDeaton, Casper10, Thesoftbulletin82, ConFu$ioN, Sjones23, Lots42, Melsaran, Master Bigode,
Victory93, Unused000702, Vanished user la45ij56rt, The Parsnip!, Psonefan, TX55, Lockshaw13, HoundofBaskersville, Bippo Ernesti,
Onikiri, Eric28, The Dork Knight, LonerXL, Angryapathy, Addbot, Megata Sanshiro, Jhuhn, SiegfreidZ, MuZemike, Eky, Luckas-bot,
Yobot, AnomieBOT, Alexc2808, Imagepictures, Materialscientist, LilHelpa, Gensanders, Surv1v4l1st, Tailikku, Full-date unlinking bot,
Reaper Eternal, Lorson, Canyq, XGBA, Noommos, EmausBot, WikitanvirBot, RenamedUser01302013, CakewalkScragFunds, Hounder4,
CadgerSackfulSwank, SporkBot, Chano-kun, Bill Hicks Jr., ClueBot NG, Castlevania1234, Reanchi, Zerothemaster, Harizotoh9, Gwick-
wire, Sec713, The1337gamer, BattyBot, Wario-Man, NathanWubs, Munchman15, Stamptrader, Kingronnie1, KnightOfMars83, Landing-
dude13, ClassicOnAStick, Bitshifter700 and Anonymous: 133
• Castlevania II: Belmont's Revenge Source: https://en.wikipedia.org/wiki/Castlevania_II%3A_Belmont'{}s_Revenge?oldid=695836091
Contributors: Davidcannon, Eric42, Mackeriv, Thunderbrand, Apostrophe, CyberSkull, ABCD, New Age Retro Hippie, Y0u, Combination,
Rjwilmsi, Jonny2x4, Hibana, Melodia, GeeJo, Nahallac Silverwinds, Smash, Allahweh1453, Falcon9x5, N. Harmonik, Buzda, Alakazam,
Jeff Silvers, SmackBot, DuoDeathscyther 02, Iamstillhiro1112, Sephiroth BCR, GVnayR, Ghaleonh41, Axem Titanium, Jacquismo, TPIR-
FanSteve, SubSeven, Judgesurreal777, Mellery, Rorshacma, Cydebot, PV250X, Synergy, BetacommandBot, Thijs!bot, Headbomb, X201,
Liquid-aim-bot, RobJ1981, Kung Fu Man, Kariteh, Dekimasu, Ejfetters, Lg16spears, Kenshinflyer, TXiKiBoT, Lots42, Eky-w-, Vic-
tory93, Unused000702, JohnnyMrNinja, Muro Bot, DumZiBoT, Addbot, Dawynn, Megata Sanshiro, Alexc2808, Citation bot, Xqbot,
Canyq, CakewalkScragFunds, CadgerSackfulSwank, The1337gamer, Dissident93, Wario-Man, Monkbot and Anonymous: 43
• Super Castlevania IV Source: https://en.wikipedia.org/wiki/Super_Castlevania_IV?oldid=710744528 Contributors: Furrykef, Eric42,
Mackeriv, Grunners, Apostrophe, Jason One, ABCD, Seancdaug, ReyBrujo, RJFJR, Drat, KeithV, New Age Retro Hippie, Smoke, Com-
bination, QuasarTE, BcRIPster, Jonny2x4, LeCire~enwiki, Hibana, Liontamer, Melodia, TexasAndroid, Sceptre, RussBot, Jtkiefer, Epolk,
Gaius Cornelius, Wgungfu, Smash, Wiki alf, Moppet65535, Allahweh1453, PhilipO, Haoie, Raven4x4x, ACE Spark, Dvirgueza, Bronks,
N. Harmonik, Buzda, Meegs, Jeff Silvers, KnightRider~enwiki, SmackBot, Diplocephalus, Hawertg, DuoDeathscyther 02, Draculvania,
Maetch, GVnayR, John, Darkwren, J 1982, Teancum, BOZ, TPIRFanSteve, TJ Spyke, Judgesurreal777, Heywøød, Rorshacma, Dud-
dyroar, Mika1h, Jesse Viviano, Cydebot, Conquistador2k6, PV250X, BaseballFury, BetacommandBot, Thijs!bot, Headbomb, Luigifan,
X201, Digifiend, TarkusAB, Scottandrewhutchins, Escarbot, RobotG, Scepia, Jhsounds, Kung Fu Man, MER-C, PhilKnight, HarkenSlash,
JamesBWatson, Thermal0xidizer, Ecksemmess, Jotamide, Dorkmaster Flek, Bowser Jr. Koopa, STBotD, Casper10, SixteenBitJorge,
Mr Wesker, Cogswobble, Deltwalrus, Sjones23, Beem2, DMXrated, Cheesemeister, Victory93, Unused000702, GreaterWikiholic, Super
World Champions, Buulsit, KathrynLybarger, TX55, Dylan620, Eric28, Zaharous, Posix memalign, The Dork Knight, LonerXL, Addbot,
Megata Sanshiro, SiegfreidZ, Lightbot, Dmitry Rozhkov, Yobot, Gongshow, Knocks, AnomieBOT, Alexc2808, Citation bot, Craeldon,
FrescoBot, LucienBOT, Citation bot 1, Tailikku, Mister RPG, Σ, Full-date unlinking bot, Lightlowemon, Martin IIIa, Canyq, Tbhotch,
Acather96, CakewalkScragFunds, Solarra, CadgerSackfulSwank, Hydao, Odokee, H3llBot, Wayne Slam, GoodMarioFan, 16bitz, ClueBot
NG, Linklex7, Widr, Inaudita, The1337gamer, Wywin, NathanWubs, SolarStarSpire, Harimau Belang, Oldham amoureux, Mario Weaboo,
KnightOfMars83, Eventhorizon51, Pariah66, PatTheMoron, LaytonPuzzle27 and Anonymous: 168
• Kid Dracula Source: https://en.wikipedia.org/wiki/Kid_Dracula?oldid=712389650 Contributors: Dhilvert, Charles Matthews, Stormie,
Eric42, Gtrmp, Kitsune Sniper, Mackeriv, Sam Hocevar, ESkog, Apostrophe, Jason One, Seancdaug, New Age Retro Hippie, Combi-
nation, Jonny2x4, Hibana, Melodia, Casey J. Morris, Buzda, SmackBot, Tyciol, Bluebot, Onikage725, GVnayR, TPIRFanSteve, Anime-
dude360, TJ Spyke, Judgesurreal777, ShelfSkewed, Cydebot, Soetermans, Synergy, Guyinblack25, BetacommandBot, Thijs!bot, Head-
bomb, X201, Kung Fu Man, Tony Myers, Faviang, Philip Trueman, PNG crusade bot, Superjustinbros., Unused000702, TX55, John-
nyMrNinja, Sfan00 IMG, Gu1dry, Feinoha, MystBot, Addbot, Dawynn, Megata Sanshiro, Rnewcomer, Favonian, Lightbot, Mr.Yahoo!,
Belasted, Ennio morricone, Tailikku, Canyq, Jesse V., WikitanvirBot, CakewalkScragFunds, CadgerSackfulSwank, AvicAWB, Xealking9,
Shaddim, The1337gamer, FourthLineGoon, TheJJJunk, Dobie80, MegaCyanide666, KahnJohn27, Dolphincradle, Papyrus-winged ninja
Akil and Anonymous: 56
• Castlevania: Rondo of Blood Source: https://en.wikipedia.org/wiki/Castlevania%3A_Rondo_of_Blood?oldid=713755181 Contributors:
DopefishJustin, Tzaquiel, WhisperToMe, Selket, Fredrik, LGagnon, Matt Gies, Eric42, Gtrmp, Gilgamesh~enwiki, Lucky 6.9, Mackeriv,
D3v4st4t0r, Oknazevad, Jh51681, Luvcraft, Apostrophe, CyberSkull, WTGDMan1986, 9114619, Seancdaug, Cromwellt, Tsuba~enwiki,
New Age Retro Hippie, Red dwarf, Forteblast, Woohookitty, Jeff3000, Tabletop, Arru, Combination, Tarnas, Sdornan, Master Thief Gar-
rett, Phlegatu, Jonny2x4, Y2j420, Akhenaten0, Liontamer, Rebochan, Check two you, Melodia, BlackThought, RussBot, MoriyaMug,
AstrixZero, Gs68, Allahweh1453, Larsinio, PhilipO, Misza13, Falcon9x5, Codenamecuckoo, Glenn Magus Harvey, N. Harmonik, Buzda,
SmackBot, DuoDeathscyther 02, Kittynboi, Parrothead1983, Guermantes, Atomofish, Kingfiogojr, Maetch, GVnayR, Tehw1k1, Tyranno-
Ranger, J 1982, Teancum, Wickethewok, TPIRFanSteve, TJ Spyke, OtakuMan, Rorshacma, Mika1h, Jesse Viviano, Cydebot, PV250X,
Arrowned, Soetermans, Lkermel, BetacommandBot, Deusfaux, Headbomb, Folken de Fanel, X201, Seldane, OptimumTaurus, Satoryu,
Alphachimpbot, Kariteh, Justinhwang1996, Tony Myers, Endlessdan, HarkenSlash, BrYaN55, Thermal0xidizer, Ejfetters, Thibbs, Innocu-
ousPseudonym, R'n'B, Richiekim, Beatchef, Aervanath, STBotD, Casper10, RogueQuestar, Mr Wesker, TXiKiBoT, Ky-Guy, Jogersbot,
Luminum, Bishop2, Victory93, Unused000702, Proud Ho, Mockingbus, Lesser Shadow, TX55, The Thing That Should Not Be, ChaosAn-
gelZero, Jair Moreno, Raizen1984, The Dork Knight, Holothurion, LonerXL, Muro Bot, DumZiBoT, XLinkBot, Polo83, HexaChord,
Addbot, Abacos, Megata Sanshiro, Jhuhn, The Shadow-Fighter, Vio2112, Team4Technologies, BlueMario1016, Legobot, Yobot, Math-
User2929, Rapunzel-bellflower, AnomieBOT, Elm-39, LilHelpa, FrescoBot, Citation bot 1, Tailikku, Tim1357, Martin IIIa, DARTH SID-
IOUS 2, EmausBot, WikitanvirBot, GoingBatty, DarkBlade4658, CakewalkScragFunds, CadgerSackfulSwank, Asdfsfs, ChuispastonBot,
TheMasterofCats, VahnLegaia, Shaddim, Despatche, BG19bot, Harizotoh9, TheRoxyme, Dissident93, Munchman15, MatthewHoobin,
Spilia4, Monkbot, Landingdude13, DJV11181988, AdrianGamer, ClassicOnAStick, BD2412bot and Anonymous: 256
• Castlevania: Bloodlines Source: https://en.wikipedia.org/wiki/Castlevania%3A_Bloodlines?oldid=712391103 Contributors: Tedius Za-
narukando, Eric42, Nifboy, Unknownwarrior33, Mackeriv, SAMAS, Oknazevad, Rowaasr13, Cmdrjameson, Apostrophe, CyberSkull,
ABCD, Seancdaug, Tsuba~enwiki, New Age Retro Hippie, Firsfron, Woohookitty, Prezboy1, ThomasHarte, Combination, Rjwilmsi, Co-
emgenus, Justin Hirsh, Gurch, Jonny2x4, Hibana, Bgwhite, Melodia, Gaius Cornelius, Nahallac Silverwinds, Gs68, Smash, Amiganer,
Allahweh1453, Ospalh, N. Harmonik, Buzda, KingKane, Gordmoo, SmackBot, DuoDeathscyther 02, Hogtree, Master Deusoma, Guer-
mantes, OrphanBot, Maetch, Krsont, GVnayR, TPIRFanSteve, Violncello, TheFarix, Judgesurreal777, JoeBot, Trokco, CmdrObot, Ken
136 CHAPTER 6. TEXT AND IMAGE SOURCES, CONTRIBUTORS, AND LICENSES
Gallager, Cydebot, PV250X, Arrowned, Soetermans, Myth Maniac, Guyinblack25, BetacommandBot, Thijs!bot, Headbomb, X201, E Li-
quere, Kariteh, Strife82, Gutsdozer, HarkenSlash, Mokgamen, MartinBot, M-le-mot-dit, Radicalfaith360, Mr Wesker, Dcancel, Smashedty,
Lots42, Sintaku, Suriel1981, Darius4, Victory93, Unused000702, SieBot, Splintercell007, TX55, DragonZero, The Thing That Should Not
Be, Onikiri, Smackboy69, Sin Harvest, Holothurion, LonerXL, Muro Bot, JasonHockeyGuy, Reezy, Addbot, Megata Sanshiro, Marx01,
The Shadow-Fighter, Theprophet08, Luckas-bot, AnomieBOT, 藏狐, Xqbot, I Feel Tired, FrescoBot, Tailikku, Full-date unlinking bot,
Lightlowemon, Canyq, OliverDF, CakewalkScragFunds, CadgerSackfulSwank, ChuispastonBot, ClueBot NG, Bacongull, Rocket1377,
Harizotoh9, Samwalton9, FourthLineGoon, Dissident93, SoledadKabocha, KahnJohn27, Ebb1993, AdrianGamer, ClassicOnAStick, Sred-
nuas Lenoroc, Unfungames and Anonymous: 127
• Castlevania: Symphony of the Night Source: https://en.wikipedia.org/wiki/Castlevania%3A_Symphony_of_the_Night?oldid=
719661854 Contributors: Booyabazooka, Scott, Borkabrak, Tedius Zanarukando, Djungelurban, Stormie, Nateji77, LGagnon, Xanzzibar,
Eric42, DocWatson42, Nifboy, Wmahan, Mackeriv, LucasVB, D3v4st4t0r, Tzarius, Oknazevad, Adashiel, RevRagnarok, Luvcraft,
Matt Deckard, EliasAlucard, Evice, Ht1848, Sockatume, RoyBoy, Longhair, Apostrophe, Jason One, Chakan, CyberSkull, Seanc-
daug, ReyBrujo, Tsuba~enwiki, New Age Retro Hippie, Chrysaor, Forteblast, Firsfron, Woohookitty, Jackel, WadeSimMiser, Com-
bination, BD2412, Rjwilmsi, Sdornan, Agiorgio, Brighterorange, Remurmur, Who, GünniX, Jonny2x4, Y2j420, Hibana, Liontamer,
Sherool, ShadowHntr, Wanderingtaoist, Melodia, Satanael, YurikBot, MoriyaMug, Gaius Cornelius, NateDan, Nahallac Silverwinds,
Smash, Buckdj, Veledan, Allahweh1453, DrZarkov, Howcheng, PhilipO, Haoie, Falcon9x5, BOT-Superzerocool, Buzda, Zero1328, Trib-
aal, Closedmouth, Jwissick, Nae'blis, AMHR285, Krótki, Dposse, SmackBot, Uthanc, Diplocephalus, Erik the Appreciator, Hawertg,
Shaolin Samurai, DuoDeathscyther 02, Jagged 85, Wolf ODonnell, Master Deusoma, Iignotus, Twinturbo2, Guermantes, TimBentley,
MK8, Iamstillhiro1112, Kingfiogojr, TotalTommyTerror, Owlswater, Egsan Bacon, OrphanBot, Sephiroth BCR, AaronPaige, Maetch,
Olroxshade, Kawnhr, Jsol5, GVnayR, OrigamiNinja, Radagast83, SomaC, Sanius, Looris, Wizardman, Curly Turkey, John, Teancum,
BloodFire~enwiki, Jacquismo, Wickethewok, Syferus, 041744, Berenlazarus, Slakr, Nukkus, Atirage, TPIRFanSteve, Koweja, Masem,
TheFarix, Hetar, Cat's Tuxedo, Iridescent, Judgesurreal777, UltimaWeapon, Audiosmurf, Angeldeb82, CmdrObot, Amalas, Mika1h,
Drinibot, Jesse Viviano, Cydebot, Fujiarmu, JDX, Arrowned, Soetermans, Fabiom, Empathogen, Controid, Thaddius, Valrandir, Af-
ter Midnight, BetacommandBot, CrispyChicken, Thijs!bot, JAF1970, Epbr123, Roxas 89, Lanky, Headbomb, Folken de Fanel, X201,
Aericanwizard, Dfrg.msc, Warteen, SOLITAREDRAGON336, Silver Edge, KidIncredible, Seldane, Fru1tbat, Satoryu, Dreaded Wal-
rus, Kariteh, Andrzejbanas, DutchShadow, Mike mgoblue, FaerieInGrey, Magioladitis, BrYaN55, Appraiser, Crissaegrim, Morbid An-
gel83, Optiroc, Neliobelmont, Ejfetters, Wesker85, Jarvolt, Daedolon, Mokgamen, WLU, B. Wolterding, Brittany Ka, Corpsedust, Mar-
tinBot, Grandia01, Jotamide, Thanos777, NovaSe7en, RockMFR, J.delanoy, Yajaec, Tay524, SharkD, Dbgt88, Blackgaia02, ZeroAlu-
card, JossBuckle Swami, Worldwithoutaname, Bob, Mr Wesker, LordArros, Ivan Prowler, MetalGearDraco, Ersatz82, Mandilore, ABF,
Sjones23, BrandeX, Nightmare975, TXiKiBoT, Angel the Techrat, Beem2, Modeps, EyExist, Ylatify, Victory93, MachineFist, Un-
used000702, Kmasta, Splintercell007, Pengyanan, Connell66, Gunmetal Angel, TX55, Mwn3d, WikipedianMarlith, Martarius, ClueBot,
The Thing That Should Not Be, EoGuy, Sonic3456, Mild Bill Hiccup, Bokan, Farslayer, Salvete, Jusdafax, Wycked, Tezero, LinoPop,
Rror, MMiX2k, Blackwatch21, Ost316, ForeverFreeSpeech, Addbot, F4LL0UT, Barzahereh, Megata Sanshiro, Metagraph, Dream-
MastR, MrOllie, LaaknorBot, The Shadow-Fighter, FCSundae, Baffle gab1978, Wall Screamer, Calaslol, Execute Robot, BlueMario1016,
Yobot, Faschwaa, Amirobot, Rapunzel-bellflower, AnomieBOT, Tavatar, Dante2014, Grantsaylor1995, LilHelpa, Fuzzbox77, GrouchoBot,
Alzwded, Natural Cut, LucienBOT, Daram.G, Alxeedo, Lastofthe13kings, MJ94, Full-date unlinking bot, DLoc14, Lightlowemon, Trap-
pist the monk, Canyq, Dewritech, GoingBatty, IDV, CakewalkScragFunds, Brgenesis64, Hounder4, CadgerSackfulSwank, ZéroBot, Hy-
dao, Fæ, H3llBot, DESTROYERJOSH1, Funnysheep, Fablefire, Wirelessguy1, Asdfsfs, Orange Suede Sofa, TheTimesAreAChanging,
ClueBot NG, Gareth Griffith-Jones, Control-202, Novusuna, BG19bot, The History Writter Guy, Gabriel Yuji, Pmac21, Harizotoh9,
LoneWolf1992, The1337gamer, Dissident93, Frosty, BartSmith85, Synthwave.94, Mgsgamefreak, Monkbot, Landingdude13, Classi-
cOnAStick, Superwerebat, Matiia, HomeyGump, Dohvahkiin, MaximFisher and Anonymous: 498
• Castlevania Legends Source: https://en.wikipedia.org/wiki/Castlevania_Legends?oldid=712387761 Contributors: Andrevan, Bloodshed-
der, Owen, Eric42, Mackeriv, Thunderbrand, Causa sui, Apostrophe, CyberSkull, Lectonar, Tsuba~enwiki, New Age Retro Hippie, For-
teblast, Y0u, Combination, QuasarTE, Hibana, Topstar, Melodia, Pigman, Smash, Pagrashtak, Shionyr, Falcon9x5, Glenn Magus Har-
vey, Buzda, Doom127, Jeff Silvers, SmackBot, Tuxedo Mark, DuoDeathscyther 02, Guermantes, Iamstillhiro1112, Draculvania, Zsinj,
GVnayR, Vina-iwbot~enwiki, TyrannoRanger, TPIRFanSteve, TJ Spyke, Judgesurreal777, Rorshacma, Cydebot, PV250X, ST47, Soeter-
mans, Synergy, Guyinblack25, BetacommandBot, Thijs!bot, Headbomb, X201, RobJ1981, Jtrondelxuio, Kung Fu Man, Grievous Angel,
Lg16spears, Thequische, Bishop2, Victory93, Unused000702, Splintercell007, TX55, LaVey Charkus Veros BeruDeJusu, DragonBot,
Addbot, Abacos, DougsTech, Megata Sanshiro, SpellingBot, Tengumaru, The Shadow-Fighter, Lightbot, Legobot, Luckas-bot, Yobot,
Erigu, QueenCake, Citation bot, D'ohBot, Lastofthe13kings, Tim1357, Canyq, CakewalkScragFunds, CadgerSackfulSwank, Samwalton9,
Wario-Man and Anonymous: 71
• Castlevania (Nintendo 64) Source: https://en.wikipedia.org/wiki/Castlevania_(Nintendo_64)?oldid=699103094 Contributors: Eric42,
Mackeriv, Venu62, Sockatume, R. S. Shaw, Apostrophe, Anthony Appleyard, Lectonar, Seancdaug, ReyBrujo, New Age Retro Hippie,
Miss Madeline, Hbdragon88, Combination, Rjwilmsi, Jonny2x4, Hibana, Liontamer, Sherool, Melodia, GeeJo, Smash, Welsh, Allah-
weh1453, PhilipO, Misza13, Falcon9x5, Buzda, KingKane, Closedmouth, Sean Whitton, Fram, Anclation~enwiki, Trumpy303, Smack-
Bot, DuoDeathscyther 02, Raptor lll, Chris the speller, Guermantes, Draculvania, Sephiroth BCR, GVnayR, Drake Clawfang, TPIR-
FanSteve, Hu12, Octane, Mika1h, Cydebot, PV250X, Soetermans, BetacommandBot, Thijs!bot, Supparluca, Headbomb, Luigifan, X201,
And4e, TTN, Kung Fu Man, Skorpio-88, Jotamide, Brian809, Plasticup, Floppydog66, Sjones23, TXiKiBoT, Lots42, Beem2, Cesar-
Leo, Hellwolf36, Victory93, Unused000702, Akriloth2160, EternalWashuFanboy, Wilson44691, TX55, Jusdafax, The Dork Knight, Df-
sghjkgfhdg, LonerXL, Tezero, MystBot, Addbot, MisterMario92, Megata Sanshiro, Herr Gruber, Ettrig, BlueMario1016, Luckas-bot,
Yobot, AnomieBOT, Ouseraquenao, Xqbot, Gcm90, Arukado15, Lastofthe13kings, Full-date unlinking bot, NeoGenPT, WikitanvirBot,
CakewalkScragFunds, Djlollyb, Hounder4, CadgerSackfulSwank, BG19bot, Frze, Achowat, Cyberbot II, GoShow, Dissident93, Hmains-
bot1, Wario-Man, Kevinfrombk, OccultZone, Eventhorizon51, Papyrus-winged ninja Akil, Landingdude13, Ryancgordon, AJFU, Old-
dawg90 and Anonymous: 131
• Castlevania: Legacy of Darkness Source: https://en.wikipedia.org/wiki/Castlevania%3A_Legacy_of_Darkness?oldid=719642948 Con-
tributors: Eric42, Mackeriv, Cmdrjameson, Apostrophe, CyberSkull, Lectonar, Seancdaug, New Age Retro Hippie, Tabletop, Combina-
tion, Remurmur, Jonny2x4, Sherool, Melodia, GeeJo, Smash, Allahweh1453, Haoie, N. Harmonik, Buzda, Anclation~enwiki, SmackBot,
DuoDeathscyther 02, Guermantes, Bluebot, Draculvania, GVnayR, TPIRFanSteve, Judgesurreal777, Mika1h, Drinibot, Cydebot, Soeter-
mans, BetacommandBot, Thijs!bot, N5iln, Headbomb, NighTrekr, X201, RobJ1981, Kung Fu Man, Tony Myers, Ejfetters, MegaZer0,
Lots42, Beem2, ElinorD, Victory93, Unused000702, TX55, Martarius, ClueBot, Someone another, Alexbot, The Dork Knight, Holothu-
rion, Swindbot, Tezero, MystBot, Addbot, Poco a poco, Landon1980, Megata Sanshiro, Download, Lightbot, Luckas-bot, Yobot, Rapunzel-
bellflower, GrouchoBot, Lastofthe13kings, Full-date unlinking bot, CakewalkScragFunds, Hounder4, CadgerSackfulSwank, Wayne Slam,
6.1. TEXT 137
Beem2, Ripepette, RaseaC, Unused000702, RetroPacmanStyle, Xythen, RJaguar3, Avanzare, Oda Mari, GEM036, TX55, Geoff Plourde,
ClueBot, The White Duke, WebJiCi, Jdhenry, Thor231, Peter.C, Holothurion, MystBot, Kbdankbot, RubedoFF, Addbot, MisterMario92,
Megata Sanshiro, CarsracBot, DuncanMills, BloodRedFox, Yobot, II MusLiM HyBRiD II, InuYoshi, DarthMarth312, GamerPro64, Mr
T (Based), Cposkitt, Rapunzel-bellflower, USAJAP1, AnomieBOT, IRP, Piano non troppo, Imagepictures, Law, Rtyq2, Nilzy, Berz-
erker099990, BetterGalvan, RedBot, CakewalkScragFunds, CadgerSackfulSwank, TheREALCableGuy, Gabriel Yuji, StealthMantis, Un-
realMate and Anonymous: 207
• Castlevania: The Arcade Source: https://en.wikipedia.org/wiki/Castlevania%3A_The_Arcade?oldid=622989656 Contributors: Jtalledo,
Rjwilmsi, Hibana, Melodia, Gaius Cornelius, N. Harmonik, GVnayR, Mika1h, Headbomb, X201, Varnent, Unused000702, TX55, Ost316,
Addbot, Dawynn, Megata Sanshiro, MuZemike, BlueMario1016, Luckas-bot, Yobot, DrilBot, ArronMunroe, Lightlowemon, John of Read-
ing, MWOAP(AWB), CakewalkScragFunds, CadgerSackfulSwank, Despatche and Anonymous: 22
• Castlevania: The Adventure ReBirth Source: https://en.wikipedia.org/wiki/Castlevania%3A_The_Adventure_ReBirth?oldid=
719885588 Contributors: Misterkillboy, Tsuba~enwiki, New Age Retro Hippie, Koavf, Jonny2x4, Hibana, Melodia, RussBot, Powerlord,
N. Harmonik, SmackBot, DuoDeathscyther 02, TPIRFanSteve, TJ Spyke, Mika1h, Blastoise-shellshocker, Headbomb, X201, Salavat, Es-
carbot, Jotamide, Victory93, Unused000702, Xythen, Fratrep, MrKIA11, Addbot, Megata Sanshiro, Jhuhn, Luckas-bot, AnomieBOT,
CXCV, Gensanders, CakewalkScragFunds, CadgerSackfulSwank, Ὁ οἶστρος, SporkBot, Frietjes, NodBot, Samwalton9, Monkbot, Clas-
sicOnAStick, Omni Flames and Anonymous: 41
• Castlevania: Lords of Shadow Source: https://en.wikipedia.org/wiki/Castlevania%3A_Lords_of_Shadow?oldid=717992983 Contribu-
tors: Quoth-22, Lowellian, Oknazevad, Mattb90, Rich Farmbrough, Xezbeth, New Age Retro Hippie, Pol098, Euchrid, Rjwilmsi, Sdor-
nan, The wub, Hibana, Melodia, Powerlord, Pagrashtak, Grafen, Zero1328, 2over0, Nikkimaria, SmackBot, Jagged 85, Geoff B, Chris
the speller, Miquonranger03, Draculvania, GVnayR, TPIRFanSteve, HelloAnnyong, SkyWalker, JForget, Cyrus XIII, Mika1h, Frankly
Man, Arrowned, Soetermans, DumbBOT, JonBroxton, Ayzmo, Headbomb, Mr pand, X201, Nick Number, QuiteUnusual, Sully1311,
Null625, Tiswaser, Sujayt, Doctorhawkes, Drpryr, Magioladitis, Sarahj2107, Slimeknight, Grandia01, Calamity-Ace, Lg16spears, Beloved-
freak, Prhartcom, Mr Wesker, VolkovBot, Nemeses9, Bovineboy2008, Sjones23, Bloodios, Jean-Frédéric, Victory93, Unused000702,
Flyer22 Reborn, Gunmetal Angel, Dravecky, TX55, JohnnyMrNinja, Kashakak, ImageRemovalBot, WikipedianMarlith, Martarius, Clue-
Bot, Mod.torrentrealm, Hippo99, EoGuy, Onikiri, Tintor2, John J. Bulten, MrKIA11, Alexbot, Marc-Olivier Pagé, Arjayay, Zom-
bie433, Txtrooper, XLinkBot, PL290, Addbot, Megata Sanshiro, LaaknorBot, Nickin, Herr Gruber, Slipknot7792, Dayewalker, Byakuya
Truelight, Smeagol 17, Rider28031, Dcs78, Contributor777, BlueMario1016, Luckas-bot, Yobot, Captainrag, Angsc09, Rapunzel-
bellflower, AnomieBOT, Werehog21, Xqbot, Intelati, CoolingGibbon, Lovegames1418, Goodyer, Razdower, LucienBOT, HJ Mitchell,
J4cK0fHe4rt5, DrilBot, Schatzmiel, MastiBot, Dalbster, Salvidrim!, Fatsticks0, Banej, Lightlowemon, Dinamik-bot, Tbhotch, MrSnoot,
Purunyuu, WiiKiBoyz, Nagousta, Sverigekillen, Beren NK, John of Reading, ChaoSwordsman, CakewalkScragFunds, Djlollyb, Hounder4,
CadgerSackfulSwank, Anirudh Emani, Thecheesykid, Ryu Heishin, Alpha Quadrant, Eruul2012, Ὁ οἶστρος, Bilbo571, SporkBot,
IGeMiNix, Carpe omnia, Socialservice, Demonik187, ClueBot NG, Xerges, Validlessness, Kasirbot, Mars Cadbury, Helpful Pixie Bot,
Left4danny2, North911, Rjcripe, BattyBot, Ziggypowe, Khazar2, SNAAAAKE!!, Dexbot, Dissident93, Cerabot~enwiki, Wario-Man, Ao
Kusanagi, Mikegrahm, PeckyBeckyChan, Iseesky, Monsterlord18, Ghoul flesh and Anonymous: 365
• List of Castlevania media Source: https://en.wikipedia.org/wiki/List_of_Castlevania_media?oldid=719337508 Contributors: Misterkill-
boy, Chowbok, Neko-chan, Circeus, Brainy J, Apostrophe, Alansohn, Zxcvbnm, Woohookitty, AnmaFinotera, BD2412, Euchrid, Rjwilmsi,
Jonny2x4, Hibana, Bgwhite, Melodia, Tony1, Buzda, KingKane, Nikkimaria, Th1rt3en, Katieh5584, SmackBot, DuoDeathscyther 02,
MK8, Draculvania, Sephiroth BCR, Tehw1k1, L0rdrexion, TJ Spyke, Yodin, Judgesurreal777, JoannaSerah, Mika1h, Jac16888, Guyin-
black25, Silver Sonic Shadow, Headbomb, X201, Satoryu, Kariteh, Coreydragon, Magioladitis, Jotamide, Casper10, Mr Wesker, Gimme-
Bot, Master Bigode, Victory93, Unused000702, Matthewedwards, TX55, Goodraise, TypoBot, Dabomb87, WikipedianMarlith, Sfan00
IMG, Unbuttered Parsnip, WebJiCi, Iuhkjhk87y678, Yhatz, 718 Bot, Doc9871, FightingStreet, Addbot, Abacos, MisterMario92, Megata
Sanshiro, LinkFA-Bot, MuZemike, Mr.Yahoo!, JohnnyPolo24, Ben Ben, Yobot, Erigu, Rapunzel-bellflower, AnomieBOT, Citation bot,
Grantsaylor1995, Quebec99, LilHelpa, FrescoBot, Tomcat7, Noisepurge, Trappist the monk, Canyq, Reach Out to the Truth, Rjwilmsi-
Bot, WiiKiBoyz, MAXXX-309, Opraco, CakewalkScragFunds, CadgerSackfulSwank, SporkBot, Δ, GCrusher, Gultejp, Spillik, BG19bot,
ViperEmpire, Gabriel Yuji, Aisteco, The1337gamer, BattyBot, Dobie80, MegaCyanide666, Dexbot, KahnJohn27, GigaCyanide666,
TransVannian, KnightOfMars83, Monkbot, Landingdude13 and Anonymous: 145
6.2 Images
• File:Alcatel_9109HA.png Source: https://upload.wikimedia.org/wikipedia/commons/a/ae/Alcatel_9109HA.png License: CC-BY-SA-
3.0 Contributors: ? Original artist: ?
• File:AlucardSotNArtwork.jpg Source: https://upload.wikimedia.org/wikipedia/en/e/ed/AlucardSotNArtwork.jpg License: Fair use
Contributors:
http://creativeuncut.com/gallery-02/cv-sotn-alucard6.html Original artist: ?
• File:Ambox_important.svg Source: https://upload.wikimedia.org/wikipedia/commons/b/b4/Ambox_important.svg License: Public do-
main Contributors: Own work, based off of Image:Ambox scales.svg Original artist: Dsmurat (talk · contribs)
• File:AriaofSorrowGameplay.jpg Source: https://upload.wikimedia.org/wikipedia/en/4/4b/AriaofSorrowGameplay.jpg License: Fair
use Contributors:
[1] Original artist: ?
• File:CPoR-BattleScreen.jpg Source: https://upload.wikimedia.org/wikipedia/en/1/16/CPoR-BattleScreen.jpg License: Fair use Contrib-
utors: ? Original artist: ?
• File:CPoR-Bonus.jpg Source: https://upload.wikimedia.org/wikipedia/en/b/be/CPoR-Bonus.jpg License: Fair use Contributors: ? Orig-
inal artist: ?
• File:Camilla_from_Dracula_3D.jpg Source: https://upload.wikimedia.org/wikipedia/en/c/cb/Camilla_from_Dracula_3D.jpg License:
Fair use Contributors: ? Original artist: ?
140 CHAPTER 6. TEXT AND IMAGE SOURCES, CONTRIBUTORS, AND LICENSES