Documente Academic
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Documente Cultură
MEDT 7490
Assignment 8: Comprehensive Instructional Design Packet
Client Information
Cheryl.ellis@bartow.k12.ga.us
Instructional Problem
The primary instructional problem is that students are not motivated to do math
especially in inclusion math classes because they do not understand how they will use
Instructional Model
The instructional model that I chose to use for this project is Merrill’s Principle of
Instruction because this model relates to instruction involving real world problems. The
2. Activation principle
3. Demonstration principle
4. Application principle
5. Integration principle
The problem identified is that students do not understand how math (specifically algebra)
will benefit them in the real world after high school. The knowledge of students is
activated because they are familiar with the mathematical formulas and basic math
operations. The real world connection to math is demonstrated in the videos that are
included on the infographic. The information is applied once the students can visually see
how math is used in the real world and how they are subconsciously using math in their
everyday lives. The knowledge will be integrated after the students reflect on how they
will be using math in the real world. This information may also impact career decisions.
I decided to develop a video and an infographic that could be used at the beginning of the
how math is used in everyday life. I also developed an infographic with QR Codes that
will link the students to videos of people that use math in their careers. The QR codes
will engage the students with technology because they will need their smart phones or
tablet to scan the codes to watch the videos. Since I teach an inclusion math class, I
understand that my students may take longer to process information. The QR codes will
allow students to watch the videos at their own pace for comprehension.
For my design, the most appropriate way to assess the information is by oral reflection as
a class. The instructor will be able to determine individual math interests as well as
After participating in this class, I understand the phrase “seeing is believing”. This course
However, for the tech generation, learning is better comprehended through visuals often
with the help of technology. Therefore, the artifacts that I developed incorporated the
majority of the skills that I learned in this class. I used “attention grabbing” graphics that
were not too wordy that prevented students from reading the entire text. I included QR
codes to engage the learner with technology and videos to ensure that students with
Standard 3: The visually literate student acquires and organizes images and source
information.
Standard 5: The visually literate student uses images and visual media effectively.
With my artifacts, I addressed Standard 3 (The visually literate student acquires and
organizes images and source information) and Standard 5 (The visually literate student
uses images and visual media effectively). Since the student will be scanning QR codes
to access the videos, standard 3 will be addressed and standard 5 will be addressed
because the student will receive visual models of how math is used in certain careers.
Reflection
The only two challenges that I faced when developing ideas for my artifacts was
developing something that engaged students that they didn’t use in every class. Using the
challenge that I faced was developing something that reached all academic levels. I
wanted something that a gifted student wouldn’t find remedial and something that