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Archetypes (Set 1)
Written By
Sean Patrick Fannon
Art Director
Aaron Acevedo, Alida Saxon
Editing
Carinn Seabolt
Cover/Interior Illustrations
James Denton, Martin de Diego Sádaba, Aaron Riley
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trademarks owned by Palladium Books, Inc. and used under license.
CYBER-KNIGHT
LADY SARENNA ALDERBRANT
The Glitter Boy stood there, its gun pointed Special Abilities:
right at Noble and his pack. The rest of Big and Shiny: Glitter Boys are
the Coalition troops had abandoned them, immediately recognizable and often
demanding the Dog Boys hold off the enemy a priority target for heavy weaponry.
and cover their escape. Even Ulik, the Psi- They suffer −8 to Stealth rolls due to
Stalker who’d been their pack leader for their glittering armored coating. At 10
almost two years, ran away and left the Dog feet tall and Size 3, Glitter Boys are big
Boys to just die. Noble stood there, waiting targets and man-sized opponents gain
for the deafening roar of the gun that would +2 to hit them.
shred them all to bloody chunks. Instead, the Digging In: Activating/deactivating the
Cyber-Knight who’d also fought with those stabilization system is an action. Firing
people stepped around the shimmering the Boom Gun without these measures
battle suit and addressed the pack. He knocks the Glitter Boy 2d6" back and
explained that the Glitter Boy pilot (Garner prone, leaving the pilot Shaken. Once
was his name) couldn’t bring himself to fire,
and wanted to give the mutant animals a
chance at another life. That was almost a year
ago, and after extensive training, Noble is
ready to repay the mercy and kindness of the
Tomorrow Legion in a Glitter Boy of his own.
For a time, Brandyn called the Federation of Mega Powers: greater armor, onslaught,
Magic his home, and he saw the unification greater boost/lower Trait, greater burst, exalted
of magic wielders and D-Bees against the quickness, greater teleport
Coalition as a noble, important goal. The Gear: Ley Line Walker Medium Armor
fall of Tolkeen strengthened his resolve, and (+5 Armor, +4 Vigor checks vs toxins
he soon made his way to Dunscon’s City of and disease), NG-33 Laser Pistol (Range
Brass to get more directly involved in the 15/30/60, Damage 2d4+1, RoF 1, AP
greater effort. There, however, he saw such 2), NG-S2 Survival Pack, 1000 credits.
depravity and darkness, all in the name of Special Abilities:
power and control, which shook to the core Disconnected: Constantly dealing with
his confidence in the effort. He observed as the alien and arcane, Ley Line Walkers
a group of Cyber-Knights—recently arrived tend to be awkward with normal people
from the Tolkeen war — were belittled, and situations. They suffer −2 Charisma.
taunted, and ultimately drawn into a fight Expanded Awareness: Walkers can use
against demons and Murder Wraiths. detect arcana at will, with no PPE cost
Though one of the knights was a woman and as a free action.
he’d had a less-than-friendly encounter with Hero’s Journey: Brandyn’s Hero’s
years ago (Lady Kyla Foster), he could not Journey rolls granted him (among other
stand by and allow the murder of her things already figured in) +2 with all
and her companions in the streets. direct damage spells (such as bolt and
Helping them effect their escape, burst) and Techno-Wizard weapons. He
he was offered another option, also reduces the cost of any spell cast
and now the Tomorrow by 1 PPE if he gets a raise
Legion has his service. or better on the
casting roll
Attributes: Agility d6, Smarts d10, (minimum
Spirit d8, Strength d4, Vigor d6 cost 0).
Skills: Fighting d6, Investigation Ley Line
d6, Knowledge (Arcana) d6, Walker Abilities: Walkers
Knowledge (History) d6, Notice have the following — Ley
d8, Shooting d6, Spellcasting Line Magic Mastery, Ley
d10, Stealth d4 Line Rejuvenation, Ley Line
Cha: −4; Pace: 6; Parry: Sense, Ley Line Walking,
5; Toughness: 10 and Ley Line Transmission
(5) (see The Tomorrow Legion
Hindrances: Curious, Player’s Guide, Ley
Enemy (Major — Line Walkers).
Coalition and
Federation), Stubborn,
Ugly
Edges: Arcane Background
(Magic), Luck, Master of
Magic, Power Points, Rapid
Recharge
Powers: armor, bolt, boost/
lower Trait, burst, quickness, teleport.
PPE: 20
MIND MELTER
ORSON JAKANDE