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3.1. Introduction
This lab focuses on running a simulation and viewing the results in the DEFORM™-3D
Post- rocessor!
"f DEFORM is not alread# oen$ oen it as #ou did in the revious lab! %hen the M&"'
window oens$ clic( on the )*O+, folder in the Director# list and then highlight the
)*O+,!D) file in the file list!
list!
%hen the simulation has finished$ the following message will be added to the end of the
Message file/
To select the ste to be viewed$ there is a ste list ull-down menu at the to of the window!
0se the ull-down list to select a ste!
3-.
The icon can be used to bring u the 1TEP *"1T window$ which allows the user to
define more detailed ste settings! The following buttons are also available for selecting a
simulation
ste/
First 1te
One 1te )ac(
Pla# )ac(ward
1to Pla#ing
Pla# Forward
One 1te Forward
*ast 1te
1ome of the most commonl# used state variables can be viewed using the 1tate 2ariable ull-
down menu at the to of the window!
1elect Strain--Effective from the list to loo( at the amount of deformation the wor(iece has
undergone! +lic( the icon to bring u the 1T&TE 2&R"&)*E window$ and select
as the Scaling otion! This otion will use the global Min and Ma effective
strain as the etremes on the color bar! Pla# through the stes of the simulation to observe the
accumulation of strain!
The 1tate 2ariable ull-down list onl# shows a coule of the variables that can be lotted!
The icon can be used to access all of the state variable otions!
"n DEFORM it is ossible to trac( oints in an ob4ect through the simulation! 'ot onl# can the
osition of the oints be trac(ed but also the state variables at those locations! To oen the
PO"'T TR&+,"'5 window$ clic( the icon!
%e want to define several oints on the undeformed geometr# and see where the# go as the art
deforms! To view the undeformed geometr#$ clic( the button to view the first ste of the
simulation! 'ow clic( three locations on the wor(iece 6close to those shown below7 and clic(
the button!
&ccet the default Tracking Option and clic( !
"f Effective 1train was still being lotted in the D"1P*& window$ then a Point Trac(ing lot
will aear showing Effective 1train vs! Time for the three oints that were selected$ and the
following will get added to the Ob4ect Tree/
"f no state variable was being lotted when the oints were trac(ed$ then the following will
be shown in the Ob4ect Tree/
%hen a state variable is selected from the 1tate 2ariable ull-down menu$ the oint trac(ing
grah for the three oints will aear in the D"1 P*& window!
+lic( the icon to la# the through the stes! ou will notice that the corresonding ste on
the Point Trac(ing lot also gets highlighted as the stes change! +lic( the icon to sto the
ste la#bac(! 'ow clic( an#where on the Point Trac(ing grah - the selected ste shown in the
D"1P*& window should change to match the location selected in the grah!
3.4.4. Slicing Objects
"n DEFORM-3D it is ossible to slice an ob4ect and then view different state var iables within
the ob4ect! *et8s first hide the Point Trac(ing grah b# right-clic(ing the Point Trac(ing in the
Ob4ect Tree and selecting the Hie PointTracking otion!
+lic( the icon to oen the 1*"+"'5 window! The ob4ects can be sliced in several different
wa#s! The ob4ects in the D"1P*& window have a #ellow rectangular bo surrounding them!
)# clic(ing on a vertical edge of the bo$ a hori9ontal slicing lane will be created! )# clic(ing
on a hori9ontal edge of the bo$ a vertical slicing lane will be created! +lic( the #ellow bo in
several locations to eeriment with this slicing otion!
The slicing lanes are defined b# a oint on a lane and a normal direction to that lane! These
are designated in the 1*"+"'5 window b# P 6Point7 and ' 6'ormal7!
The ob4ects can also be sliced b# selecting the :$ $ or ; coordinate of the Point and then using
the slider bar to drag that coordinate u or down! &s the slider moves$ the ob4ects will be
d#namicall# sliced! +lic( the : coordinate of the Point$ as circled below$ and then drag the slider
bac( and
forth to slice the
ob4ects!
1everal otions are available for determining how the sliced surfaces are disla#ed!
%hen #ou are finished$ eit the Post-rocessor b# clic(ing the Exit icon! %hen #ou are bac(