Documente Academic
Documente Profesional
Documente Cultură
MARCH 2018
Important dates:
2A: Site Analysis Presentation (10%) : Week 6 (3 May 2018)
Precedent Studies Presentation : Week 7 (10 May 2018)
Interim Presentation : Week 8 (17 May 2018)
2B: Design Proposal Presentation (20%) : Week 11 (7 June 2018)
Final Submission : Week 14 (27 June 2018-tbc)
2C: Final Presentation (50%) : Week 14 (28 June 2018-tbc)
Introduction
Furthering the exploration of ‘Leisure and Architecture’, the project calls for the design of a
HOUSE OF LEISURE – COMMUNITY RECREATION CENTER within an urban park environment.
Students are required to provide full design proposals incorporating findings from precedent
study and site analysis. Students will generate concepts that respond to context and leisure-
related programs and explore design solutions that reduce environmental impact utilizing
clustered spatial typology and passive design strategies. The design should contribute to and
merge harmoniously with the context and provide interesting spatial experience for the users
through sensitive and thoughtful architectural intervention.
1. Design and create architectural spaces with consideration of environmental poetics in relation
to the basic natural context and existing built context which impact on users’ experiences
2. Combine the environmental needs, the site (site topography, history and socio-cultural
events), and the users’ experiences within simple building design in the open
landscape/suburban context.
3. Produce drawings (both 2D and 3D), modelling and verbal presentation to communicate and
visualize architectural design and ideas based on clustered spatial typology.
In the definition and examples of the use of the word ‘leisure’ as given by the Cambridge
Dictionary above, two very important factors in the pursuit of leisure are highlighted: time and
space. Since the conception and experience of architecture is obviously connected to the same
factors, the discussion of the parallel between leisure activities and the architectural spaces that
enable them opens up an interesting area of exploration.
Throughout the history of architecture, an amazing amount of effort has been dedicated towards
spaces for leisure activities. The resultant spaces are among the most influential in architecture,
from The Roman Baths of Caracalla to the Downtown Athletic Club in Rem Koolhaas’s Delirious
New York. During the height of the modern movement, the works of Le Corbusier and the Soviet
Constructivists explored collective living with an emphasize on collective leisure facilities such as
the one realized on the rooftop of the iconic Unite de Habitation. In unbuilt form, some of the
most radical ideas in architecture dealt with the question of leisure and architecture for new
societies unburdened by work. These include iconic utopian proposals such as Constant’s New
Babylon and Cedric Price’s Fun Palace. Lina Bo Bardi’s work at the SESC Pompeia Leisure Centre
meanwhile, elevated leisure and cultural activities as urban theatre, framed by an architecture that
is brutal on first impression but is surprisingly sensitive to its context and generous to the needs
of the community.
The relationship between these iconic works of architecture and the leisure activities contained
within them will provide the precedents for the students to build upon in their own design
project.
This issue is a timely one to explore in an era where advances in automation has led to the
discussion of a ‘post-work’ society and its possible spatial outcomes as explored in The Guardian ;
“One common proposal is for a new type of public building, usually envisaged as a well-equipped
combination of library, leisure centre and artists’ studios.”1
1. Andy Beckett, ‘Post-work: The radical idea of a world without jobs’. 19 January 2018. The Guardian.
https://www.theguardian.com/news/2018/jan/19/post-work-the-radical-idea-of-a-world-without-jobs
Lina Bo Bardi, SESC Pompeia Leisure Centre, plan showing recreational towers and connection bridges (1982)
https://en.wikiarquitectura.com/building/sesc-pompeia-factory/
This brief proposes a HOUSE OF LEISURE - COMMUNITY RECREATION CENTRE. Taking their
understanding of the contextual condition of the site and precedent studies as points of
departure, students are to come up with intentions, concepts and programs that will then be
developed into concrete design proposals that address and respond to the environment and the
needs of the community.
In addition to the provision of the typical recreational facilities such as swimming pool, sports
courts, gymnasium and games rooms, the students are also tasked with proposing other leisure
activities – based on their understanding of the context and the communities - and the required
spaces as part of the program for the HOUSE OF LEISURE.
The design for the House of Leisure must take into consideration the activities and social life
already existing on site, and contribute in meaningful ways to its context. The design must be
based on a multi-layered understanding of contextual issues and weave together sustainable
environmental strategies and user and programmatic needs into poetic architectural spaces.
The proposed Leisure and Recreational center will be on two different sites located in the eastern
portion of Taman D.R Seenivasagam in Ipoh, a large urban park dating from the early 1950’s. Also
known as Coronation Park in the past, the edges of the sprawling park is defined by the linear
blocks of the Waller Court council housing to the South, the Kinta River to the West and the main
thoroughfare Jalan Raja Musa Aziz to the East. In the immediate vicinity of the park are residential
areas as well as institutional facilities such as schools and a youth hostel. With its loose collection
of pavilions, playgrounds, open fields, a small pond, a Japanese Garden and a Tin Mine Museum,
together with its connection to the Kinta River Walk, Taman DR Seenivasagam is a popular
recreational spot for the locals. The class will be analyzing the park as a whole and will then work
on two separate sites for the House of Leisure.
How can the proposed House of Leisure rejuvenate the park and contribute to a lively public
sphere? What additional leisure related programs could be introduced to inject more life into the
park? Can the building and the park be woven into one? The proposed House of Leisure would
not only have to address the physical conditions of the site (topography, vegetation etc.), but also
contribute in a meaningful way to the existing social activities.
Image source:
Google Earth
Assessment Criteria
Discussion/ Self-directed
Date/Week Lecture/Presentation
Tutorial Study
Hours Hours Hours
PROJECT 2
16 April BRIEFING: House of Leisure –
Monday Community Recreation Center Tutorial - Site Visit Research on
Preparation Program
Lecture 2: Site Analysis
(Alvin)
19 April - Tutorial - Site Visit Research on
Thursday Preparation Program
Week 4 2 8 8
Project 2 Site Visit
23 April (Saturday 21 April – Monday 23 Site Analysis Data Collection
Monday April)
26 April Tutorial - Site Analysis Data
Thursday - Preparation Interpretation &
Synthesis
Week 5 - 8 8
30 April Lecture 3: Precedents in Tutorial - Site Analysis Data
Monday Architecture (Shahira) Preparation Interpretation &
Synthesis
3 May Precedent Study
Thursday Project 2A: & Conceptual
Presentation
Site Analysis Presentation (10%) Development
Week 6 2 8 8
7 May Lecture 4: Concept Tutorial - Conceptual
Precedent Study
Monday And Programming (Bryan Chee) Development from
& Conceptual
Response to Site and
Development
Lecture 5: Cluster Spatial Program / Discussion
Typology (Alina) on Precedents
10 May
Tutorial - Conceptual
Thursday Precedent Study
Development from
Precedent Studies Presentation & Conceptual
Response to Site and
Development
Program / Discussion
on Precedents
Week 7 2 8 8
14 May Conceptual
Tutorial - Conceptual
Monday Guest Lecture 2 (TBC) Development
Development from
(Drawings +
Response to Site and
Models)
Program
Week 8 2 8 8
21 May Design
Monday Lecture 6: Architecture and The Tutorial – cluster Development
Environment (Huat Lim) planning, environment (Drawings +
consideration Models)
24 May Design
Thursday Design development: Development
- building science design (Drawings +
consideration Models)
Week 9 2 8 8
28 May Design
Monday Lecture 7 : ‘WOW’ Factor Development
Design Development
(Izwan) (Drawings +
Tutorial
Models)
Week 10 2 8 8
4 June Design
Monday Presentation: Development
-
Finalization of design (Drawings +
scheme Models)
7 June Design
Project 2B:
Thursday Presentation: Development
Design Proposal Presentation
Finalization of design (Drawings +
(20%)
scheme Models)
Week 11 - 8 8
11 June Design
Monday Development
Design Development
- (Drawings +
Tutorial (online)
Models)
14 June Design
Design Development
Thursday - Development
Tutorial (online)
(Drawings +
Week 12 - 8 8
Final Production
18 June - Final Presentation
of Drawings &
Monday Tutorial
Model
Week 13 - 8 8
27 June Submission of Final
Final presentation
Wednesday Presentation -
preparation
(TBC)
Week 14 - - 8
Week 15 - - 8
-
Week 16 - - -
Remarks:
1. The project brief is to be distributed to the students in the first week of the semester.
2. Any changes to the project brief shall be communicated (in writing) to the Programme
Director and the approved revised version must be communicated to the students
Tutor: _________________________________________
Marks F (0 – 39%) D (40 – 49%) C (50 – 59%) B (60 – 74 %) A (75 – 100%) MARKS
INSUFFICIEN MINIMAL SATISFACTOR GOOD EXCELLENT
T EVIDENCE EVIDENCE Y
Criteria
Concept - Design translation
(able to generate concept and
translate the concept into building 0 - 3.9 4 - 4.9 5 - 5.9 6 - 7.4 7.5 - 10 / 10
design)
Programmatic response
(evidence of understanding of the
0-9 10 - 12 13- 14 15 - 18 19 - 25 / 25
required programme; design
responds to user needs)
Contextual response
(consideration of physical condition
and social needs of the context
0-9 10 - 12 13- 14 15 - 18 19 - 25 / 25
which informed architectural
spaces and form)
Poetic response
(consideration of the relationship
between program and qualities of 0-4 5-8 9 - 12 13 - 16 17 - 20 / 20
the environment to inform the user
experience of the architecture)
TOTAL / 100
Assessed by : Date :
Comments :