Documente Academic
Documente Profesional
Documente Cultură
HH
Wealth
Type (GP Value) Carried Cached
Light
(213 Move)
Moderate
(112 Move)
Heavy
(1/3 Move)
Severe or Max
(Move=l)
By permiss.on 01 TSR. lm t m page may be reproaJceD lor pemanai JSP on y (cy994 TSR. Inc A R gnls Re5ewed 1115xxx 1902
Defense
8
7
10
Nonweapon
,,
Proficiencies
Racial Abilities
I Roll number or less on ld20 to succeed
T[(GPVaIue)
Wealth
~ ~ Carried ~ Cached
?rmisstonof TSR, Inc this page may be reproduced for personal use only TSR, Inc All Rights Reserved 11 15xxx 1902
Nonweapon
Proficiencies
El
Wealth
Type (GP Value) Canled Cached
l"li"'lm
Proficiencies
Bonus SlOVlVlS
__ -
I
Roll number or less on Id20 io succeed
Wealth
Type (GP Value) Carried Cached
I i n n
7
Treasures (Gems. Jewelry, atc.)
-&
Character Name Class (Kit)
Hit Points n
Alignment Race ExperienceLevel Wounds Sulfered
Distinguishing Features
Attack Table
Melee Melee Weight Maw Open Bend
--
Hit Point S stem Ressured Poison Reg-
Constitution
Adjust &ack Survival Save Rate
Charisma
Henchmen Adjust Adjust
I
Armor Class
I
Armor worn
m m
+io% XP Bonus?
r
Next Level XP Goa
c I
I Thief WeaDon Nonweapon
Abilities Proficiencies Proficiencies
pG"'rlSlofflvls Penalty
Bonus Slofflvls
1 3acial Abilities
I
Type (GP Value)
Wealth
, ,
,Carried ICachedl
1
I
Treasures (Gems, Jewelry, etc.)
I
Encumbrance
llegory Weight Combat Effects
Nolle
me None (Base Move)
IM None Light
(213 Move)
-1 Attack
Moderate
WVY -2 Attack, +1 AC
Heavy
lWrE 4Attack,+3AC (113Move)
.,CY""
.. . . .. . ...- . . . -
I
. .. . . . ... .~
Nonweapon
i"r"l""
,
Proficiencies
Bonus Slofflvls
Wealth
~ ~ Carned ~ ~ Cached
Nonweapon
Proficiencies Proficiencies
,
Proficiency t Re1 Check
Name
terncarrw i,: 1~
Equipm~
Racial Abilities
~
T[
Roll number or less on 1620 to succeed
(QPVaiue)
Wealth
~ ~
Carried
~ ~
Cached
NonweaDon I
Proficiencies
fl[
Character Name Class (Kit)
Hit Points -1
Alignment Race Experience Level
-
Age 8 sex Height 8 Wetght Hair & Eyes
Attack Table
Strength
Dexterity
Constitution
-
Intelligence
Wisdom
Charisma
-7
,
Proficiencies
-
T[
Roll number or less on id20 to succeed
(GPValue)
Wealth
~ ~ Carned ~ ~ Cached
f i e Begin
Guide to
Thief
Design: William W. Connors
Editing: John D. Rateliff
bordination: Bruce Nesmith
Interior Art: Terry Dykstra
Photography: Charles Kohl
Models: Dennis Kauth
roductlon: Nancy J. Kerkstra
material is protecfed under the copyright laws of the United States of America. Any unauthorized use of the material M a m contained hemin is
essly pmhibited wifhouf the wmen mnSemof TSR, Inc. Copymhtel994 TSR, InC. All Rihts Rese~ed.Printed in the U.S.A.
ndom House and aS affiliate mmpanies have worldwide disnibutbn rights in the b o k trade fn English language pmduds of TSR, Inc. DiStribufed to
e book and hobby trade in the United Kingdom by TSR Ltd. Distributed m the toy and hobby trade by 'wional distribkdors.
TSR, Inc.
Po Box 756
Lake Geneva
WI 53147 Cambridge cB13LB
U.S.A. United Klngdom
4. A
- Tabte:'TWspart
record sheet v.!ill-pmbaloly be
often than any other. There is a:
saxe!?..
Once these three boxes at the tapare fiad .
in, the pleyer can quickly fill ?JMt the t @ayet:.can.:rea
rolls required to hit various& *rapria@ t o t
from 10 to -10. It is recomrne dass andfed.
The Mapping Tablet
One of the most useful things creating a strategic map of a
included with the Player Pack is large structure, such as the
a pad of mapping paper. A close dungeon complex beneath a
look at this tablet will reveal that castle. Once a hexagonal
there are actually four types of regional map has been made
paper in it. Each of these has a of an area, the buildings on (or
special use and allows the under) it can be mapped with
player to keep careful track of this type of paper. This is the
his or her character’s various type of paper that players will
adventures. Care has been generally use when mapping
taken to make the papers in this the dungeons their characters
tablet useful to both players and are exploring. In addition, when
Dungeon Masters. In addition, a character designs and builds
TSR grants permission for * + * * * * + * a castle, temple, tower, or other
AD&D game players to photo- large structure, the player can
copy these sheets for personal * * * * * * * * map it with these sheets.
use, so you’ll never run out of
them. Just make sure that you Tactical Maps (%-inch
don’t use your last original, or you won’t have a squares): This paper is intended for use in
good master left to copy. making maps of smaller areas, usually a close-
A quick look at these sheets will reveal that up shot of some area on a strategic map. Play-
the grids on them are not composed of solid ers can use it to make more detailed maps of
lines. Rather, a pattern of crosses (or triads for unusual rooms (tombs, shrines, and the like)
the hex grids) is used. This is because a map that their characters encounter while exploring
drawn on a standard sheet of graph or hex the dungeons recorded on the strategic maps.
paper is difficult to reproduce on a photo- Once a player has mapped his or her charac-
copier: the solid lines printed on the paper tend ter’s stronghold, he or she can detail the most
to make the hand-drawn map difficult to read. important areas of it on a tactical map.
By contrast, photocopies of maps made on The larger size of this grid makes it easy to
these sheets should be just as readable as the use with metal miniatures as well. Players who
decide to become Dungeon Masters will find
L
technique, allocating additionat proficiencyslots
to it, while having RO great inter t in playing a
musical inshument.
This is a good start, but the isstill more to
be done. Just as no two swordsmen or archers
e m b y exactry the same teahnques: natwo
sinoers or comedians w i U use identic& r8u-
t i i s to win the favor of an autlience. To.t.hat sppreciation~ofbeauty. E n d l e d
end, each player should a-shtick 01 they feel tbat the...harderthe.gdventur
identifying style for his better tk.story it witlhaaloe afterwards
The Making of a Thief
Thieves can be one of the most or Open Locks.
entertaining character classes Proficiencies: In addition to
in the AD&D@game. In order to the various thief abilities, a
have the greatest possible fun player can further customize
running such a character, how- his or her character by careful
ever, it is wise to think about a selection of proficiencies. A
few points during the process spy will be well served by skills
of initial character generation. such as disguise or lip reading,
Initial Concept: No other while a fence will no doubt
character class offers a player want to master appraising (to
the Dotential diversitv of skills identify the best loot) or gem
and'abilities that the ihief class cutting (to dispose of-the
does. With just a little bit of goods).
work, a player can design any- In addition to the obvious
thing from a deadly assassin to skills suggested by the player's
the most skillful cat burglar in vision of his or her Character,
the city. it's always a good idea to select
In some cases, Dungeon one or two out-of-the-ordinary
Masters may have suggestions (or even require- proficiencies that will give the character a dis-
ments) about what type of thieves will fit best in tinctive personality. For example, imagine a cat
the campaign. A back-alley thug, for example, burglar who selects the animal training profi-
would hardly be appropriate to a campaign in ciency and thereafter sends her trained ferret
which the characters hobnob with royalty in the into a target's house first to make sure no one i
palace on a regular basis. Any player planning home. Such a character would be all the mor
to run a particularly unusual type of thief should interesting to play if the thief thinks of himself or
be certain to clear it with the DM before starting herself as a nocturnal creature as well.
the character-generationprocess. Weapons, Armor, & Equipment: A charac-
Ability Scores: The most important ability ter can be further defined by the equipment he
score for any thief character is Dexterity; a high or she carries. A pickpocket will usually avoid
score here entitles the character to an experi- wearing any armor, in order not to attract atten-
ence point bonus and provides him or her with tion, while an adventuring scout is not likely to
bonuses in the various thief abilities. But it is the be found without it. A burglar will typically carry
other attribute scores which will individualizethe some small, easily concealed weapon, while a
character. A thief with high Strength and Consti- robber will brandish a large, intimidating one. A
tution scores may be a combat-oriented mugger player should always select equipment that fit@
or Guild enforcer, while one with good personal- the distinctive personality and expertise of his OF# 3