Documente Academic
Documente Profesional
Documente Cultură
Suzana H. Tran
December 6, 2017
Running head: Social Networking and Video Gaming Teacher Web Resource 2
Reference:
Maloy, R. Verock-O’Loughlin, R.E., Edwards, S., Woolf, B. (2017). Transforming
learning with new technologies (3rd ed.). Boston, MA: Pearson
Social media and social networks are playing a big role in our form of communication and education.
They are substantial for keeping our society up-to-date with changes and transitions to our 21st-centure learning.
Thus allows for students to be creative and collaborative in their daily education. Many teachers discover
social networking a great way to develop their personal learning plans and to discover resources. Educators are
wondering, “how can I implement social networking and gaming when there are other subject areas to cover?”
Teachers are able to decipher what works best for their individual students or class as a whole. There are an
abundant digital resources for teachers and students to utilize in the classroom. Social media has become such a
big priority to students especially in the upper-grades. Speaking of social networking, Second-graders are also
in the loop with Snapchat, Facebook, Instagram, and We Chat. These technological changes are inevitable.
These applications also include many literacies enriched games and social networking tools to support students
and their learning. The applications are safe for students to use and authentic users review them Maloy, R.,
By utilizing social network and gaming in the classroom, it provides students with a sense of
achievement and rigor. Students will learn to realize in gaming, failing from time-to-time is okay. They will
gain the confidence and mindset to restart and try again. The technology-based education will simulate
References:
Common Sense Education, (2017). Social networks for students and teachers. Retrieved from
https://www.commonsense.org/education/top-picks/social-networks-for-students-and-teachers on
December 6, 2017.
Kharback, M., (2017). 10 excellent platforms to create your classroom website and blog. Retrieved from
http://www.educatorstechnology.com/2013/04/10-excellent-platforms-to-create-your.html?m=0
Maloy, R., Verlock, R., Edwards, S., Woolf, B. (2017). Transforming learning with new technologies