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Fatal Games retains the copyright. You may distribute this work at will, provided that nothing in the work or this notice is
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Within this grimoire are descriptions of immortals and religions. Regarding F.A.T.A.L., it is a
collection, notarization, and study of metaphysical beings. Everything that MMs need to know in
order to introduce gods to their games is included in this book. When possible, information concern-
ing gods has been based on mythology, not whim.
Definition of Terms
Minor God, NN
Aliases:
Domain Name: Otherworld, 2nd layer
Superior:
Foes:
Symbol: Scales
Worshippers Disposition: Any
Real world reference: Persian Artwork Here
The Church
Magic Discipline: Prognostication
Clergy: (Hierophants)
Spells per Level: d4
Clergys Disposition: NN
Description of church: The church has no pews
or places to sit. Worshippers lie down as though
they were dead.
Dogma: Remember that you die
Tenets:
1. Must watch creatures (5+ LP) die
to study the process. After 100 individual
deaths, PP increase by 1.
Atonement: Must seek a battle and participate in
melee all day. If the god is pleased, the priest
will survive the battle and recover PP, if not,
the priest dies and meets him.
Daily Activities: Studying the planes to learn how
Abattur makes decisions and the conse-
quences of where souls are sent. Daily,
priests ponder their death.
Holy Days/Important Ceremonies: Decisions are
valued most when made during a near-death
experience because at that time the person
is closer to their god.
Major Centers of Worship:
Affiliated Orders:
Priestly Vestments: Black robe
Adventuring Garb: Whatever is most practical.