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Law Level 5 - Only low tech blades and hunting firearms are
allowed on the planet.
Notes - The Penzance pirates are famous for their raids in their
Jump-3 ships that they buy from Muskatoon (0101), which
they then use to raid that planet and its tributaries. There is no
sufficiently organized naval presence in the subsector to
challenge their might and destroy their homes from orbit. Due
to the environment, all player characters from the
environment have Vacc Suit - 1 and Zero G - 1. They also get
a +2 DM to enlist in the Marines
Law Level 6 - Only low tech blades and hunting firearms are
allowed on the planet. The trident is the favored weapon of
the deep dwellers, although the powered harpoon and the
speargun are also used.
Law Level 6 - The locals are highly aggressive, and are liable
to execute any offworlders carrying firearms (or not, much of
the time).
Notes - Woryn was captured just eleven years ago by the Free
States of Nardea after a border dispute erupted into a short
sharp war after the Woryn Republic refused to allow Nardean
Warships free transit, and docking privileges through the
system in accordance with the Free States Convention on the
Laws of the Space (FSCLS), also called the Law of the Star
Convention or the Law of the Space treaty. This is the
interstellar agreement that resulted from the Second Free
States Conference on the Law of the Space (SFSC II), which
took place between 421 and 427 FSL. The Law of the Star
Convention defines the rights and responsibilities of nations
with respect to their use of the solar systems suns, planets,
moons, asteroids, oceans, and clouds. Further it establishes
guidelines for businesses, free trade, free navigation, the
environment, and the management of natural resources in
claimed territories. This also includes provisions for sharing
resources in unclaimed territories using a claim system where
deeds to new claims are filed and recorded in the capital city
of Araniyia on Nardea, where the claims are first verified
(sometimes though a lenghty negotiation process) , and then
distributed to all governments in the subsector.
Notes - First settled 449 years ago in the great land rush
Nardea was settled by three great families the Brenma, the
Vimma, and the Julmin. Almost a picture perfect world, the
three families discovered an ancient alien race that were once
starfarers who shared some of their technologies with them, so
they established a dominance in trade very shortly after
arriving. The New Nardians, with the help of their alien
friends became renowned for their unique combat armor, and
their unique retro but very loyal robots, and sell or trade these
with other nations. The Three great corporations hire
extensively on other planets, pay well, and have built great
automated trade and mining ships that ply the subsector
seeking out new resources or trade opportunities. Nardea also
builds fairly advanced warships, however these are no match
for any of the starships from Altair.
Little is known of the aliens from Narda except that they allow
the three great families to represent them in all negotiations
regarding Nardea, the Free States League, and the Subsector.
Over the past 2-3 generations, the Emperors from 0810 have
increasingly maintained their residence here instead of "back
home". This has further insulated the Imperial Throne from the
people and strengthened the bureaucracy's hold.