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Final Paper
ELPS 811
Taylor Dietmeier
Kansas University
TAYLOR DIETMEIER: FINAL PAPER
Abstract
This paper is a complete lesson plan centered around a constructivist technology, namely
NetLogo. The lesson plan pulls on a variety of learning theories such as Piaget’s constructivism,
Vygotsky’s social constructivism, and Papert’s constructionism. The lesson takes students
beyond computer literacy and into a scientific experience using constructionist learning. The
goal is for students to use NetLogo to see and manipulate invisible situations within sex
education (HIV) in an effort to draw on conclusions related to women’s health, sexual behaviors,
and cultural traditions. By the end of the lesson, students should be able to design the interface
for a NetLogo simulation that demonstrates the correlations between a community’s FGM rate,
The following lesson is created for secondary girls to be used at GLOW (Girls Leading
Our World) Camp in Migori County, Kenya, in the HIV and FGM lessons. Due to a lack of
basic computer literacy, this lesson is created for girls in grade 12 who have had access to
computers and have taken upper level math courses. GLOW Camp is a girls’ camp featuring life
skills and sex education topics that are not covered in the national curriculum or typical
classrooms.
Objective
By the end of the lesson, students should be able to draw their own NetLogo “Interface”
tab and create their own predictions using 1) Community population, 2) FGM rate for the given
population, and may choose any one or more of the following variables: a) Infant mortality, b)
community by interpreting data, viewing the information from multiple perspectives and seeing
connections and correlations. This process is called constructivism, and it means that the content
formed when the individual creates meaning from his or her own experiences (Ertmer, 2013).
The goal of the lesson is for students to experience the information regarding FGM (Female
Lesson Activity 1
As students enter the classroom, they are given a stamp on their hand in either red, green,
or blue, but they are instructed not to show their color to anyone. The class starts with an
introduction by the facilitator, and she invites students to meet and greet at least three different
TAYLOR DIETMEIER: FINAL PAPER
peers by shaking hands, introducing one’s self, and sharing a highlight of camp thus far. When
everyone has greeted at least three peers, the facilitator instructs everyone to have a seat, except
for the people who were marked as red. The instructor explains to the group that they have
undergone a human simulation. Shaking hands symbolizes sexual intercourse and each color
stamp represents a different HIV/AIDS Status. The red stamp symbolizes that the respective
person came into the classroom having already been diagnosed with a sexually transmitted
infection, specifically HIV or AIDS. The facilitator then explains that the green stamp means
that these students entered the room without an STI, specifically HIV or AIDS, and blue means
they have been tested for the disease. The facilitator then asks the group to look at the students
standing, who were stamped red. She instructs anyone who was sitting to take a stand if they
shook hands with anyone who is currently standing. Finally, if there are more remaining seated,
If someone has sex with someone who has HIV or AIDS, are they guaranteed to contract
Are the students who are seated protected from HIV or AIDS?
If someone who is seated shook hands with someone who is standing, does it guarantee
Lesson Activity 2
After Lesson Activity 1, the facilitator shows students the NetLogo AIDS simulation on a
projector. The facilitator sets the initial-people slider to the number of students in the room (the
lowest the simulation goes is 50 people), and she explains how the average coupling-tendency
was high in the activity, since each student met with three other students. The commitment was
TAYLOR DIETMEIER: FINAL PAPER
low, since each person quickly moved on to another person. And since there wasn’t any
prevention or testing, those sliders should remain at zero. From there, the facilitator explains the
The NetLogo AIDS simulation uses couples to represent two people engaged in sexual
relations. The turtles move about when they are not in a sexual relationship, but when they meet
a suitable partner, they stand next to one another to symbolize a sexual relationship. The red
turtles represent a person who is infected with HIV/AIDS. If the condom-use and test-frequency
are set to a low value, the group as a whole is practicing unsafe sexual habits. In such situations,
if a green turtle is coupled with a red turtle, the green turtle has a high chance of being infected
with HIV/AIDS.
After setting the sliders, giving an explanation, and pressing setup, the teacher asks the
students to pair and share with a neighbor, writing their predictions to the following questions:
Is it possible for everyone to contract HIV/AIDS? If so, how many weeks would it take?
How would a person’s sexual behavior change if they have been tested for HIV/AIDS?
What if there was a slider for oral contraceptives? Would it change the simulation
When the students have finished their predictions, the facilitator then calls on different groups to
share their responses, if time allows. Finally, the group watches the simulation to check their
responses. The facilitator points out the graph and poses the following questions:
Lesson Activity 3
After sufficient group discussion, the students are then instructed to draw their own
interface using the information gained from the FGM Session. Their interface should include:
From there, students can choose one or more of any of the following as add additional sliders:
Other
Lastly, the students must choose how they are going to demonstrate/simulate their chosen
information. Will they use a graph? Will they use little turtles with different colors to show
When the interface drawing is complete, students must answer the following questions in
writing:
How do your variables affect one another? For example, if one variable or slider is high,
how does it influence the other variables? Write an explanation for each slider.
Explain your visual choice. How will this help the viewer better understand the
Critique your simulation interface drawing. What is missing from this simulation?
What other sliders could be added and how would they change the results?
When students complete the interface drawing and responses, they post them around the room
for a gallery walk. One partner remains with the drawing and the other tours the room, asking
designers questions about their drawings. After five minutes, the partners switch roles. After
another five minutes, they reconvene to share new insights and discuss any changes they wish to
make before turning their Interface Drawing and Responses in to the facilitator.
Extensions
This lesson assumes students have not had experience with NetLogo or coding of any
sorts. If students have indeed been exposed to coding and/or NetLogo, then the facilitator should
consider showing the students the Code feature so students could discuss and accomplish the
following:
Create a code simulation (beyond the interface drawing) for a new simulation: NetLogo
FGM.
Assessment
throughout the lesson, asking questions to evaluate reasoning, challenging reasoning that may
not be solid, and pushing students to consider different perspectives. The facilitator should be
circulating during pair shares, Interface development, and the gallery walk to make sure every
student is contributing in a thoughtful, scientific manner. Finally, the facilitator should collect
TAYLOR DIETMEIER: FINAL PAPER
the Interface Drawing and Responses to assess not only oral reasoning, but also written and
visual responses.
Rationale
NetLogo is a constructivist learning technology, and its use in the above lesson is quite
different from traditional methods for teaching sex education. Typically, instructional methods
in Kenya fall within the model of direct instruction, emphasizing facts, dates, and information.
Most days, a teacher walks into the classroom with a notebook and gives a lecture for sixty
minutes in English. For many students, English is their third or fourth language and is only starts
being used formally in instruction in secondary school. This approach leaves little space for
students to truly engage with the content, create hypotheses, and test theories.
Constructivist learning technologies, namely NetLogo, allow students to interact with the
information, visualizing data that was previously difficult to understand or see. In other words, it
brings to life abstract concepts and allows students to manipulate and engage with the
information in order to view the affects and connections between different pieces of information.
NetLogo is used in the lesson as an object-to-think-with, a phrased coined by Papert that helps
students further extend and deepen ideas and concepts, even when it might be outside a student’s
The learning theory of Constructivism takes students beyond a position of receiving and
moves them into a powerful position of influence, manipulation, inquiry, and engagement.
Theories like Behaviorism and Cognitivism are great for the introductory stages of learning, in
an effort to teach basic information, build up a knowledge base, and create a context. In the
above lesson, students would have needed a class in which they received information regarding
HIV, FGM, and other sexual-related challenges in Kenya, as that prior knowledge is not
TAYLOR DIETMEIER: FINAL PAPER
discussed in the lesson. Constructivism, however, takes learning to a different level, adding
perspectives and the conceptual power to deal with complex and ill-structured problems. In the
lesson, constructivism through NetLogo allows students to consider the effects of sexual
behaviors on the spread of HIV, as well as FGM’s influence on a community’s health. As one
from teaching to learning, from the passive transfer of facts and routines to the active application
of ideas to problems. “The constructivist view is to show students how to construct knowledge,
to promote collaboration with others, to show the multiple perspectives that can be brought to
bear on a particular problem, and to arrive at self-chosen positions to which they can commit
themselves, while realizing the basis of other views with which they may disagree”
(Cunningham, 1991).
We know that students need to be engaged with the information in a concrete way in
order for learning to occur. NetLogo in the lesson above should engage the learner in a real-
world stimulation and requires the following to be fully effective: proper guidance/support,
First, the lesson above requires proper scaffolding and guidance to be effective.
Kirschner (2006) writes, “Although unguided or minimally guided instructional approaches are
very popular and intuitively appealing, the point is made that these approaches ignore both the
structures that constitute human cognitive architecture and evidence from empirical studies over
the past half-century and consistently indicate that minimally guided instruction is less effective
and less efficient than instructional approaches that place a strong emphasis on guidance of the
student learning process.” Without proper scaffolding, the above lesson would feel chaotic and
potentially put students on a path toward cognitive overload. If the students came into the
TAYLOR DIETMEIER: FINAL PAPER
classroom and were told to draw an interface for a NetLogo simulation, but had little to no
support throughout the task, many would become overwhelmingly frustrated. The goal is for
students to remain in their ZPD (Zone of Proximal Development), which is where most of the
learning takes place (McLeod, 2010). The best way to ensure significant learning in the ZPD is
Secondly, for NetLogo to be effective in the above lesson, students should engage with
the content like a scientist. “Rather than passively receiving an authority’s explanation of
science and mathematics concepts, students seek out and consider these concepts on their own.
Rather than carry out the directions for predetermined lab studies, students engage in new
investigations” (Wilensky, 2006). One major goal for the lesson is that students begin to
understand and absorb scientific thinking. In order for students to create an interface for
NetLogo, they need to make predictions and hypotheses about FGM’s influence on a
community’s health. With such activities, students should be pushed and challenged to reason
through problems, to test and create theories and hypotheses, and to think like a scientist.
know that social interactions greatly influence learning. According to Brennan and Resnick,
“Creativity and learning are deeply social practices,” and so using constructivist technologies can
significantly enrich learning by interactions with others (2012). Throughout the above lesson
plan, students are working with peers, answering questions, brainstorming ideas, and giving
responses. The last activity’s gallery walk utilizes Vygotsky’s Social Constructivism (1978), as
students interact with more knowledgeable peers, seeking insight and ideas. This social
If the above explanations are not enough for an educator to be convinced of using
constructivism learning technologies, consider the research that educators have discovered
team (2014) discovered that active learning increases examination performance by just under
half a SD and that lecturing increases failure rates by 55%. They found that these increases in
achievement hold across all of the STEM disciplines and occur in all class sizes, course types,
and course levels. They also discovered that active learning is particularly beneficial in small
References
Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the
Freeman, S., Eddy, S. L., McDonough, M., Smith, M. K., Okoroafor, N., Jordt, H., &
Wilensky, U., & Reisman, K. (2006). Thinking like a wolf, a sheep or a firefly: Learning biology
Kirschner, P. A., Sweller, J., & Clark, R. E. (2006). Why minimal guidance during instruction
https://www.simplypsychology.org/Zone-of-Proximal-Development.html.