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 Dwarves: Generally found on space stations, big dwarven ships, or mining

colonies, dwarves apparently are traditionalists that focus on older but reliable
technology. Apparently they once sought to emigrate to the surface, and while
some of them think this as been achieved long ago, some interpret it as a quest to
find a particular world which will serve as a new dwarven land. They're still
trained to notice "unusual stonework" even though that seems to be of limited use
in most of the environments they'll be in. They're also still trained to fight
goblinoids and orcs as well, even thought they don't really seem to have the same
constant war going with them. The only really new trait they have is proficiency
and speciality with all weapons, which is nice... but things like the stonework and
training to fight goblins for dwarves that may have lived on a spaceship or space
station all their lives rings of a lazy, conservative conversion.
 Elves: We're reminded that Golarion elves slowly take on the color of their
surroundings, but how does this work on a spaceship? Well, that'll be a mystery,
as is the big mystery that the elves have figured out they were betrayed during the
Gap! You may wonder what sort of betrayal is being referred to, and I do too, but
it doesn't say. Apparently just the notion that they were betrayed (somehow) was
enough to get most elves to retreat to the xenophobic seclusion of their nation
(Sovyrian) on Castrovel. Those who don't are known as the "Forlorn" because the
elves are now huge racists. This is followed by them making attacks on their drow
brethren to "cleanse the corruption". But the Pact Worlds defend the drow,
because apparently running a demon-controlled apartheid society is a-okay as
long as you don't rock the boat. As far their traits go, they've traded in their
proficiency with bows for a general bonus on Mysticism checks.
 Gnomes: So gnomes have divided into two ethnicities: feychildren and
bleachlings. Feychildren are anime-colored and whismical and seek adventure.
Bleachlings are "monochromatic" and are believed to come from a plague that
drains the color out of gnomes who don't seek out enough adventure (no seriously
you guys this is serious), and have a "half-deserved" reputation for dourness.
While bleachlings are the minority, apparently their strain is dominant and
gnome researchers are trying to figure out what really caused them during the
Gap (not the store). Also, have we mentioned gnomes are totes wacky and très
obnoxious? Well, they are. In any case, gnomes are the most altered of the races
so far, with a bonus to Culture, a bonus against fear effects, and a very limited
reroll ability. They still have several spell-like abilities, but can't chat with animals
anymore.
 Half-Elves: Elves and humans, despite racism on the former's part, still get to
boning. However, a good number of half-elves are just children of other half-elf
pairings these days. They can settle in Sovyrian but it's implied that they're
second-class citizens there. Howver, it notes that half-elves avoid most of the
prejudices past because bug-people couldn't give two shits if a human's ears are a
little pointy. Mechanically, they're essentially identical to
their Pathfinder counterparts. (Also, you think they'd have gotten a better name
over the centuries than "half-elves".)
 Half-Orcs: Most half-orcs these days are now the children of other half-orcs, but
people are still racist against them, and many are second-class citizens on
Apostae. Some turn to augmentation because fuck it, they can't be any less
accepted, while others try and seek out new worlds away from the garbage
opinions of the Pact Worlds. Why half-orcs would still face such prejudice when
there are races like ysoki, shirren, or vesk that have zero reason to care, I'm not so
sure. They now get a dime bonus to Survival checks, which still doesn't offset that
they probably get the worst mechanical bonuses in Pathfinder or Starfinger.
(And yes, despite having their own complete communities, they're still just "half-
orcs".)
 Halfling: Just too many halves by half. Halflings were apparently part of the
original space explorers due to their adventuring spirit. It notes that they're rivals
with the Ysoki, but less mechanically inclined. Finally, we can have the ultimate
Marvel crossover, Rocket v Pip, Whose Side Are You On? They also dislike
cybernetics because they have biological pride like they just stepped out of Rifts,
and in general there's a lot of rah rah aren't tiny humans cool? Their main big
change is that they have lessened penalties for moving while sneaking (by 5), or to
hide after sniping (by 10), which is one of the few non-dime bonuses I've seen a
race get - hell, it's practically a whole dollar.

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