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Tech Trends 2016

Innovating in the digital era


Augmented and virtual reality go to work

Augmented and virtual


reality go to work
Seeing business through a different lens

The future of mobile is tilting increasingly toward wearables, especially as


augmented reality and virtual reality solutions hit the market. Long the
objects of sci-fi fascination, the looming potential of AR and VR technologies
lies in the enterprise with capabilities that could potentially reshape business
processes, or fundamentally recast customer experiences. While the
consumer world waits for the dominant AR and VR players to emerge, the
enterprise can fast-track adoption—and begin the process of fundamentally
reimagining how work gets done.

Until recently, augmented reality and technology in ways that would have been
virtual reality (AR and VR) technologies previously infeasible or even impossible.
have served primarily as inspiration for The transition from client-server and
fiction writers and Hollywood special-effects web-based technologies to mobile has been
teams. Yet increasingly, both are finding more transformative, partly because it has made it
practical application in the enterprise. And possible to deploy solutions at the actual point
while the hype surrounding each—particularly where business takes place and decisions are
in the realms of entertainment and gaming— made. It also represented a long-overdue move
makes for good headlines, the real story in toward more simple, intuitive interactions:
the coming months will likely be AR and VR’s Point-click-tab-type gave way to touch-swipe-
disruptive potential to recast long-standing talk. AR and VR take this a step further by
business processes and tasks while opening a offering experiences built around natural
door to fundamentally new experiences. modes of interaction such as posture, gesture,
VR makes it possible for users to immerse and gaze, thus shifting attention from a glass
themselves in manufactured surroundings screen in our hands to the real or simulated
that depict actual places or imaginary world around us.
worlds. Meanwhile, AR overlays contextual Already, the disruptive impact of AR and
information on the immediate physical VR is being felt across consumer technologies
environments users see before their eyes, thus as dozens of new products enter the market.
blending digital components and experiences More broadly, AR and VR are introducing
with real life. Both allow us to deploy new opportunities to transform the enterprise,

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Tech Trends 2016: Innovating in the digital era

particularly in the areas of communication Through this world view, the ways in which
and collaboration, training and simulation, companies exchange data, execute tasks, share
and field and customer service, as well as in culture, and build the core of the business
the reinvention of employee and customer change dramatically.
experiences. Device costs continue to
decline, standards are being defined, and A job with a view
app ecosystems are beginning to emerge.
Momentum around virtual and augmented
The combination of these influences—along
reality grows with each new deployment. In
with a spate of high-profile acquisitions
particular, noncommercial prototypes are
that are shining klieg lights on AR and VR
sparking curiosity across a wide spectrum of
possibilities—may represent a tipping point
applications. For example, the Los Angeles
for AR and VR’s business and technical
Philharmonic immerses audiences in the
implications—and, more importantly, for
world of Beethoven.1 The British Museum
how we rethink the role of the individual in
invites visitors into a Bronze Age roundhouse
the workplace.
containing both real and virtual artifacts of
The process of rethinking begins by
the period.2 Psychologists at the University
understanding the affordance of new interfaces
of Louisville are creating exposure therapies
and interactions, and their impact on business
to help phobia patients confront and learn to
process and legacy enterprise technology.
contain their fears.3 Filmmakers are crafting

Figure 1. The evolution of interaction


shortened chains of command
Augmented and virtual reality help accelerate the
coalescence of users with their device-powered
experience of the world, improving the fidelity of
intention, increasing efficiency, and driving innovation.

hardware

interface interface

messengers smart screens intuitive interaction


Intermediate devices interact with Screens manipulated based on Devices respond to ambient cues
interfaces; virtually all input occurs environment facilitate direct physical and intentional movements to create
through a mouse or keyboard. or spoken interaction with displays. empathetic, personalized experiences.

point click type touch swipe talk gesture mood gaze

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Augmented and virtual reality go to work

first-person POV documentaries that place developers can now walk through complete,
viewers in the middle of a Syrian refugee camp full-scale computer-rendered structures—
or an African village beset by Ebola.4 getting a sense of the width of a hallway or
Meanwhile, businesses are taking the same the impact of detailed design decisions—
technology and interaction paradigms to new before touching shovel to dirt.
heights across many industries, including
construction, health care, and manufacturing. • Field and customer service: It is the IT
For example: department’s responsibility to determine
how AR and VR will be used in tandem
• Communication and collaboration: with existing and other emerging
Virtual reality and augmented reality technologies. Therefore, CIOs can lead
may soon accomplish what static and flat efforts to redefine how field and customer
mediums for knowledge exchange failed service workers approach their jobs. For
to do: Replace real, one-to-one human example, deploying augmented interfaces
interactions. AR and VR both offer IT that pair with connected devices, sensing
opportunities to change how the business objects, and relational data can deliver
and its employees report and share task-specific information to workers in the
information and take action. Marketing field in context and on demand. Augmented
managers are already using AR to view solutions can overlay a jet engine’s service
retail shelf inventory and sales data. hours, component temperature, and service
Engineering teams across the globe are panel details into an aircraft mechanic’s
deploying VR to collaborate in real time field of vision. Likewise, virtual solutions
to test and refine a single design. What’s can immerse customer service agents in
more, virtual reality is transforming simple collaborative scenarios featuring perceptive
productivity tools like videoconferencing conversations and problem-solving.
and live chats, enabling immersive face- Remote experts can see what field reps
to-face interactions that feature real facial see and provide guidance as they perform
expressions, physical gestures, and subtle maintenance or mechanical tasks. Think
nonverbal cues that are replicated in of a sportscaster explaining a replay with
real time. diagrams superimposed on the screen; the
same technique can be used as an overlay to
• Training and simulation: AR and VR will the field rep’s view of the task at hand.
make it possible for IT to play an active
role in retooling high-cost training and • Customer experience and interactive
simulation environments, many of which marketing: AR and VR offer potential
exist to rehearse critical scenarios without new ways to interact with products and
the risk of real-world consequences. For services. Moreover, they offer companies
example, manufacturers can replicate opportunities to raise awareness, promote
maintenance and repair scenarios in virtual features, and inspire desire for their suites
environments. In fact, by creating parallel of goods. Travel, hospitality, and leisure
processes that leverage remote controls firms are offering immersive, interactive
and robotics, they may be able to remove samplings of cruises or hotel stays that
employees from dangerous, real-world allow potential guests to explore properties
analogs altogether. Executive teams are and preview amenities virtually. Some of
using simulated high-resolution stages to these samplings go so far as to use wind
rehearse and refine their presentation skills. machines and olfactory stimulants to
In the construction industry, commercial replicate not just the sights, but also the

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Tech Trends 2016: Innovating in the digital era

sounds and smells one might experience not previously visible. Likewise, a gesture
during a day at the beach. (for example, the snap of a finger or the
blink of an eye) could be used to change the
perception of both time and scale, pausing
Shifting focus or stopping time, accelerating outcomes, or
Designing user experiences for immersive even changing the position and relationship
environments is a fundamentally different of objects not bound by physical realities. This
process from creating experiences for flat creates an opportunity for the enterprise to
screens. Immersive environments leverage design environments that offer empathetic,
cues derived from ambient sounds or a simple personalized responses. For example, in a
glance to drive both intentional and reflexive virtual environment, an avatar could act as
movements. In both AR and VR, the clicks and a performance coach that analyzes the body
swipes that animate flat screen experiences are language and speech patterns of individual
replaced by spoken words, gestures, fidgeting, employees to help them enhance their
grabbing, pushing, a nod, or even a blink. presentation skills.
Consider the notion of focus. Naturally, Through AR and VR, organizations
people have notoriously short attention spans. can create environments that can react to
In the context of computing devices, we have changes in posture, mood, and attention. For
dealt with this by shrinking, reflecting, and example, dynamically reordering how tasks
curving the displays. But in the context of are presented to account for a user who is
behavioral interaction and productivity, focus sleepy or distressed can change the relationship
becomes a different obstacle altogether. In between technology, behaviors, and outcomes,
virtual or augmented environments, what and compensate for a higher cognitive load
happens to objects when a user looks at them in decision making. This, in effect, puts the
is as important as what the other objects are enterprise at the core of human-centered
doing even when the user is not looking at design: design emphasizing comfort, health,
them. A gaze becomes the new hover state, safety, happiness, productivity, and growth.
directing user intent and presenting options

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Augmented and virtual reality go to work

Lessons from the front lines


The AR/VR consumer AR in construction: The next
market heats up best thing to building there
Over the next 18 to 22 months, we expect In a remote corner of west Texas, a field
to see augmented reality and virtual reality technician wearing a geotagged helmet
technologies transition from the science equipped with AR technology gazes up at
fiction ether to the more earthly, practical a 270-foot-tall telecom tower. Using hand
realms of business and government. However, gestures, he pulls a data overlay into his field of
enthusiasts will not have to wait for solid vision containing the technical and design data
use cases to emerge before they can begin to he will need to perform a thorough equipment
enjoy AR and VR at home. The consumer AR/ review on this tower.
VR market is heating up as offerings from Connecting field workers to data in this
Samsung, Microsoft, Facebook Google, HTC, way is one of many potential uses global
Motorola, Sony, and other leading technology engineering and construction company Black
brands near completion. Likewise, start-ups & Veatch envisions for AR technologies
such as MagicLeap, Lensar, and NantMobile, in the near future, says Dan Kieny, B&V’s
among others, plan to launch their own senior vice president and CIO. “In our more
compelling offerings in the near future. than 100 years of building critical human
Early use cases are focusing on familiar infrastructure, we have seen a lot of technology
consumer scenarios: gaming, video advancements, and AR has a compelling
entertainment (Hollywood, adult, and value proposition in our industry right
other programming), and social media/ now. We are looking at AR applications that
collaboration. Meanwhile, new product provide individual operators with data they
categories are emerging that focus primarily need to perform specific construction and
on the technology footprint required to make maintenance tasks remotely.”
the virtual or augmented realities tick. Some Wearables are nothing new in the
solutions require a high-end PC to function; construction industry. Workers in the field
some use a smartphone as the processing core. regularly don protective goggles, vests, and
Many are tethered to batteries, controls, or helmets, along with tool belts and other items
control units, while others are truly wireless. that help them perform specific tasks. Smart
Several benefit from baked-in or, in some wearables, such as augmented and virtual
cases, locked-in development partners to reality tools, therefore, represent a natural
help expand the breadth and utility of the progression. Black & Veatch is currently
platform. Others are either nascent plays or exploring applications of AR technologies such
have closed-garden content models. Regardless as helping to train unskilled labor remotely
of the approaches, expect to hear more about to perform highly technical tasks; providing
consumer augmented reality and virtual mobile monitoring capabilities that display
reality devices in the coming months. Existing system-status details in real time; and using
products will evolve. New product categories smart helmets that are geotagged to provide
will emerge. Welcome to the future. location-relevant information to field workers.
The company is also looking for ways
in which VR tools can be utilized to create
immersive environments, providing visibility

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Tech Trends 2016: Innovating in the digital era

to large-scale designs. This capability could throughout the parcel delivery industry,
make it possible for owners and operators the process of sorting packages for delivery
to vet design decisions and consider the worldwide remains labor-intensive. At one
operational implications to layout, equipment global package-delivery company, training
placement, and other factors that impact workers to operate and maintain massive
maintenance. Longer term, artificial pieces of sorting equipment that can be half
intelligence and machine learning can help a football field long traditionally required
Black & Veatch refine the information that flying them to remote training centers where
field workers receive, and enhance the AR they would receive several weeks of intensive
interface between people and data. instruction. The problem with this approach
Behind the scenes, Black & Veatch is is that many workers don’t retain learned
already laying the foundation for these and skills unless they use them regularly. In a
other scenarios. For example, it is deploying high-velocity performance environment
sensor and beacon technologies at construction in which equipment must run at top speed
sites to provide a backdrop of tool, supply, 24/7, the inability to address all mechanical
and personnel data. Efforts are under way problems quickly and efficiently can cost the
to capture and contextualize these new data company dearly.
sources for use in AR and VR experiences, as The organization is currently prototyping a
well as to enable exploration and analysis of 3D simulation solution that has been designed
hidden trends and business implications. “Data to be leveraged via VR to provide virtualized
will never be fully structured, and that’s OK,” worker training on an ongoing basis, in any
says Kieny, emphasizing the shift in focus from location. In this solution, workers wearing
aggregation and stewardship to harnessing VR headsets would be immersed in a virtual
increasingly dynamic data to enhance human 3D production environment that features
interaction in a number of ways. These simulated versions of equipment in use. A
include creating more intuitive interfaces with training program, using both visuals and
systems and data, and enabling more engaging sound, would take users step by step through
dialogues with customers and partners. detailed maintenance and repair processes.
According to Black & Veatch CTO Brad The company envisions several ways in
Hardin, the company is initially focusing which the VR training solution could be
on AR opportunities. He also sees eventual deployed. In addition to providing just-in-
opportunities to use VR technology in areas time instruction on how to perform specific
like remote robotic welding and providing maintenance and repair tasks, it could
security training simulations for power also embed 3D simulations into mid-level
plants and other vulnerable infrastructure. e-learning programs for experienced workers.
“In exploring opportunities to use smart So, for example, a user might click on a
wearables, we are ultimately trying to create prompt to bring up a new page that includes
more value for the company and our clients,” a 3D simulation depicting how to complete a
says Hardin. “But we are also trying to disrupt specific task. The company could also create
our business model before we get disrupted.”5 VR training courses in which new hires could
learn five basic tasks in a virtual environment.
Can virtual reality help When they complete those five tasks, they can
advance to the next five, and so on, until they
deliver the goods? complete an entire entry-level course.
Even as automation increasingly disrupts
long-established operational models

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Augmented and virtual reality go to work

MY TAKE
CHRIS MILK
Co-founder and director
Vrse and Vrse.works

At Vrse and its sister company, Vrse.works, we virtual reality, captured from various perspectives,
create fully immersive 360º video and VR cinematic painting the full portrait of the experience and not
experiences. But really, we tell stories. And every just tightly squeezed snippets.
story should (and does) dictate how it’s to be told.
Naturally, we’re staying up to date on all the new
advancements in technology and the great work “...We want to keep reevaluating
other people in the field are doing. But we can’t wait
around until all the bumps are smoothed out, and how people experience familiar
neither should you. stories.“
Virtual reality as an artistic medium—and, increasingly,
as a tool for innovation in business, health care, and I’ve always been interested in the intersection
other areas—is in its first growth spurt, and we’re between emotion and technology. Studying people’s
proud to be adding to the innovations. We create experiences while inside VR gave me the confidence
and pioneer a lot of the technology we use, and and curiosity to bring like minds to Vrse. We’ve
every progressive iteration is inspired by a storytelling found that VR, when exercised with precision, can
choice. We like to take on challenges and find tap into a viewer’s sense of empathy. In short, VR is
creative solutions. That’s how cinema got from the a teleportation device. It can take you into a conflict,
proscenium wide shot to where the art form is today. instead of just showing you one. It can bring you
Mistakes tell us as much as successes about the future face to face with a child in a refugee camp or a band
of VR. on a stage, and the emotional response has been
measured to be similar to actually experiencing those
Our first foray into VR was the Sound and Vision interactions. For the UN experiences we’ve created,
experience I did with Beck a few years back. We UNICEF has taken to the streets with VR headsets in
wanted to reimagine the concert and create an effort to raise money for faraway causes. When
something organic and inclusive. Traditional concerts people on the street experienced VR, they were
are a battle: The audience faces one way, the twice as likely to donate. And we’re talking monthly
band another; sound clashes in the middle. Video donations, not just one-offs.
captured this brilliantly for years, but we wanted to
try a different shape—the circle. The concert-going We’re continuing to create stories in VR that mean
experience is so round and immersive that we needed something to us. We’ve had the great fortune of
to try our hands at a new technology if we were caring a whole lot about every experience we’ve
going to effectively capture Beck and the musicians’ put out, and we want to keep that going. We
magic. The event was being billed as an experiment want to keep reevaluating how people experience
in immersion, so my ultimate goal was to capture familiar stories.
and preserve the moment for a later broadcast in
VR. This was more than three years ago, though, And you? Now is the time for exploration. All previous
and VR mostly only existed in research labs. Luckily, art forms were built on mounds of trial and error, and
this was right around the time that Palmer Luckey VR is no different. Sometimes storytellers need to
and the guys at Oculus were making waves, so we travel down the long and winding road a hundred
started a conversation. The result is what the viewer times in order to find the highway.
experiences in Sound and Vision: fully immersive 360º

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Tech Trends 2016: Innovating in the digital era

CYBER IMPLICATIONS
Even with the “virtual” nature of augmented and virtual Yet beyond these considerations, each technology
reality, these two technologies introduce very real cyber presents its own unique cybersecurity and cyber
risk concerns. Though quite different, AR and VR share privacy challenges. For example, AR requires many
several common security and privacy considerations. more data points than VR to drive content for GPS
and positioning, tagging, shared metadata, and
The devices themselves need to be tracked, managed, facial recognition. Moreover, to enhance and tailor
and hardened to control access to underlying data and the augmented experience of an individual user, AR
applications and to entitlement rights to the gear. As systems may also integrate data from a host of sensors
they do with mobile devices and wearables, companies tracking that person and from other personal sources
should mitigate different risk scenarios involving data like health and fitness monitors. This raises a number of
and services at rest, in use, or in flight. They should security and privacy concerns about the data sources to
also consider adopting existing cyber protocols which individuals have access, and whether
from mobile-device, application, and combinations of data being aggregated
data management programs to by AR may compromise personally
create the necessary management identifiable information (PII) or
and controls around AR and payment card industry (PCI)
VR efforts. data.
Controlling the associated With VR, when you recreate
digital assets should be the physical world in a
a priority. Virtual reality VR environment, you also
and augmented reality recreate its problems and
introduce new and different vulnerabilities. Virtual
intellectual property that representations of your
may contain sensitive company’s assets may
information requiring controls add another layer of risk by
for security and privacy, providing detailed blueprints to
regulatory and compliance potential weaknesses. How will
issues, and competitive advantage. you protect these soft spots? And
High-definition 3D renderings of what new governance approaches will
facilities, detailed tracking of property and be needed to protect user identities in the
equipment location and controls, and associated virtual world?
beacons, sensors, and connected footprints all need
appropriate protection, from encryption and access The flip side of the AR/VR cyber risk coin is that these
controls to rights and asset management. Likewise, two technologies show promise as tools that may help
protecting the information being presented in an organizations boost their overall security and privacy
AR/VR world and ensuring its integrity becomes strategies. VR, for example, can be used in disaster
critically important. What if data appearing in a recovery efforts and war room simulations. Scenario
cockpit AR display were to become compromised, planning around incident response can be taken to
and consequently, a jet veers off course? The possible another level with experiences closely resembling real-
implications could be tragic. life events. Likewise, AR may help companies better
visualize the cyber threats they face.

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Augmented and virtual reality go to work

Where do you start?


The world of AR and VR should be an • Behind the looking glass: Designing
extension of an organization’s digital strategy, for AR and VR requires embracing new
applying new technologies to transform patterns and perspectives along with a
customer engagement and employee wholly different design vocabulary. It also
empowerment. While AR and VR may reek requires new enabling tools and services to
of “shiny object syndrome,” in both cases, bring the experiences to life and make them
the underlying promise is exceptionally work in the real world. High-definition 3D
grounded. AR can help to seamlessly integrate image capture and mapping equipment
technology with the real world; VR provides are emerging, accelerating developers’
immersive simulated environments that help abilities to recreate real-world physical
model complex, unsafe environments that environments within new AR/VR tools.
are infeasible to explore in real life. Both Gaming engines are gaining a new purchase
can potentially create efficiencies and drive in the enterprise, with Unreal, Unity, and
innovation that impacts shareholder value. others being used to create simulations
As an added benefit, harnessing these tools at and virtual environments for AR and
the bleeding edge of consumer hype can also VR interaction.
help cement a CIO’s reputation in the C-suite
and throughout the enterprise as a purveyor • Side jobs: As companies deploy AR/VR
of futuristic solutions that are grounded in solutions, they may need to install beacons,
business realities. sensors, or even QR tags around facilities
Consider the following points as you begin and equipment to guide the context
your AR/VR journey: of augmented scenarios, especially for
equipment on the move. Likewise, they
• The time is now: The consumer market might also need to construct wireless and
is becoming crowded in both categories. cellular infrastructure to support AR/
It will take time for dominant players to VR connectivity in remote areas. Finally,
emerge, but once they do, third-party emerging middleware platforms can help
developers will be able to focus their efforts abstract device-specific interaction from the
on building surrounding ecosystems. For underlying data and rules.
now, companies can begin to justify their
AR/VR use cases around single purposes • New horizons: As many enterprises
with measurable impact and value. Expect learned during the first mobile technology
the market to evolve; as it does, companies wave, systems designed around previous-
can then move forward on point decisions generation technology can’t simply be
that have self-contained positive ROI, ported to a new form factor. In fact, it took
design to allow portability, and reevaluate years for many organizations that were
the field with each new initiative to constrained by incrementalist thinking to
determine where to place the next bet. evolve from a “mobile maybe” to a “mobile
Volatility will be the name of the game for first” mind-set. The most compelling
some time. However, this volatility may also examples of this transition have been
drive rapid feature expansion, lower price “mobile only,” centered on experiences
points, and more creative arrangements that would not have been possible without
with vendors eager to partner with smartphones and tablets. Luckily, AR and
leading organizations.

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Tech Trends 2016: Innovating in the digital era

VR lend themselves to more imaginative but essential to help everyone—IT, business


thinking. Begin with ambitious scenarios executives, and end users alike—understand
that look beyond yesterday’s use cases. what they can do and how they should be
applied to drive value.
Given that these tools are brand new, accept
that experimentation is not only necessary,

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Augmented and virtual reality go to work

Bottom line
Emerging technologies that invoke futuristic, seemingly fictional realities can spark a backlash
within the enterprise. Executives raised on Gene Roddenberry, George Lucas, and Michael Crichton
may be at once curious and dubious about what augmented reality and virtual reality are and, more
importantly, how they might impact business. But know that AR and VR are here; their benefits
to the enterprise will likely outpace consumer adoption cycles, which is notable given that the
market may swell to $150 billion annually by 2020.6 It’s time to put AR and VR to work—and bring
enterprise IT back to the future.

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Tech Trends 2016: Innovating in the digital era

Authors
Nelson Kunkel, Deloitte Digital national creative director,
Deloitte Consulting LLP

Nelson Kunkel oversees the growth of Deloitte Digital’s experience


design teams across a network of digital studios. His purpose is to
help peers and clients see the world—and their challenges—from a
different perspective. Kunkel has spent his career building brands and
solving creative problems through empathy and understanding. More
importantly, he works daily to bring divergent perspectives together,
enabling designers and companies to do their best, most creative work.

Steve Soechtig, Deloitte Digital Experience practice leader,


Deloitte Consulting LLP

Steve Soechtig has spent his career helping enterprises solve complex
business challenges with emerging technologies. With the expansion
of wearable, virtual, and IoT technologies, Soechtig is currently
helping Deloitte Digital’s clients identify opportunities to leverage
these emerging trends to further enhance their connections with their
employees and customers and improve the overall experience of their
business applications.

Jared Miniman, Deloitte Digital senior manager,


Deloitte Consulting LLP

As the user experience champion for Deloitte Digital’s public sector


practice, Jared Miniman builds richly immersive mobile apps and app
ecosystems that connect to health care benefits systems and government
business rules engines. He incorporates advanced user research and
product visioning techniques into the planning and execution of major
technology projects spanning multiple agile teams and client stakeholder
groups. Miniman’s past work in the mobile space has resulted in a US
patent and over 2 million downloads.

Chris Stauch, Deloitte Digital director, Deloitte Consulting LLP

Chris Stauch is a designer, technologist, and brand strategist helping


clients solve their most visionary business challenges through design-
led thinking and implementation. As a leader in the west region design
practice, he leads cross-functional teams in user experience, visual design,
and front-end development at Deloitte Digital, Deloitte Consulting LLP.
He brings 19 years of experience in developing brands and businesses.

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Augmented and virtual reality go to work

Endnotes
1. David Ng, “L.A. Philharmonic’s Van Beethoven 4. Scott Hartley, “The innovative technology
takes virtual reality for a classical spin,” Los that’s changing the way we watch movies,”
Angeles Times, September 24, 2015, http:// Inc., September 1, 2015, http://www.
www.latimes.com/entertainment/arts/ inc.com/scott-hartley/how-the-united-
la-et-cm-los-angeles-phil-vr-20150924- nations-is-telling-stories-in-virtual-reality.
story.html, accessed January 16, 2016. html, accessed January 16, 2016.
2. Maev Kennedy, “British Museum uses virtual 5. Dan Kieny (senior vice president and
reality to transport visitors to the bronze CIO, Black & Veatch) and Brad Hardin
age,” Guardian, August 4, 2015, http://www. (CTO, Black & Veatch), interview
theguardian.com/culture/2015/aug/04/ with the authors, November 2015.
british-museum-virtual-reality-weekend- 6. Digi-Capital blog, “Augmented/virtual reality
bronze-age, accessed January 16, 2016. to hit $150 billion disrupting mobile by 2020,”
3. Erin Carson, “10 ways virtual reality is April 2015, http://www.digi-capital.com/
revolutionizing medicine and health care,” news/2015/04/augmentedvirtual-reality-to-
TechRepublic, April 8, 2015, http://www. hit-150-billion-disrupting-mobile-by-2020/#.
techrepublic.com/article/10-ways-virtual- VinUMH6rSM9, accessed January 16, 2016.
reality-is-revolutionizing-medicine-and-
healthcare/, accessed January 16, 2016.

33
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