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Magical Locations

Name Book/Page
Alter of the Dreamwalker DMG2 237

Athenaeum of Boccob CC151

Bigby's Tomb CM143

Boccob's Reading Room CM145

Boneyard CM146

Bussengeist Haunt CS144

Cavern of Peerless Form SX140

Champion's Crown CS144

Cloudseat CM147

Cold Forge of Moradin CC152


Coliseum of Kord CC153

Court of Thieves CS146


Crypt of Wee Jas CM148

Crystal Node CP117


Dragonblood Pool CM149

Dragonheart Tomb DMG2 238

Ember of Dragonfire DMG2 238

Emergent Caldera CP118

Eternal Vortex CM150


Everflame DMG2 239

Footsteps of Corellon DMG2 240


Garden of Nature's Rage DMG2 241

Heart of Flame DMG2 242


Heart of Ice DMG2 242
Heart of Stone DMG2 243

Heart of Wind DMG2 243

Heward's Hall CS148

Iron Wyrm Vault CS150

Last Stand of the Ironsworn DMG2 244

Memorial Marker of the Elven Dead SX141


Metamagic Storm CM151

Necropolis of Dread DMG2 245


Olidammara's Shell CS151
Otyugh Hole CS152

Palace of Burning Ice CC154

Pillar of the Titans SX142

Pool of Frozen Souls DMG2 246


Psigate CP118

Rainbow Falls CM152

Sepulcher of Wee Jas CC156

Shattered Dreamwar Gate SX142


Shieldstone Cavern CM153

Shrine of the Weaponmaster DMG2 248

Soulheart Pool CM155

Spellward of Arcane Might DMG2 247

Temple of First Dawn CC157

Terrible Cyst DMG2 249


The Claw of Vulkoor SX140

The Frog God's Fane CS147

The Highest Spire CS148

Timeless Fountain SX143

Vale of Smoke and Fog CM156

Watchpost of Vigilance DMG2 250

Worldmeet Glade CM157


Prereq
int 8+

int or wis 12+, ability to cast spells or sp-likes

arcane caster, int 12+, evocation spell of 2nd level


or higher
arcane caster, able to prepare and cast 3rd level
spells
arcane caster, capable of casting 3 necromancy
spells of 3rd level or higher

must be suffering from effect of a curse or ill luck

3+ pp reserve

have won a great victory, see text

arcane caster, capable of casting 3 divination spells


of 2nd level or higher
intelligent non-evil creature
must under go the the trials (see text)

get to Throne of Thieves


arcane caster, able to cast 3 different necromancy
spells of 2nd lvl or higher
minimum 1 pp
able to spontaneously cast at least 1 spell of 2nd lvl
or higher

able to cast at least one 2nd lvl necromancy spell


or higher
3rd level or higher

5th lvl manifester or higher, know 1 or more


psychokinesis powers
arcane caster, capable of casting 3 different
evocation spells of 3rd lvl or higher
5th lvl or higher, no way to lessen the damage

good aligned elf, 5th lvl or higher


Druid of 5th lvl or higher

5th lvl caster


5th lvl caster
5th lvl caster

5th lvl caster

10 ranks in a preform skill, and succeed on a DC


30 preform check as part of a public performance

Navigate the vaults protections

group of good-aligned allies

elf or half-elf, spend the night


arcane caster, at least one metamagic feat

5th lvl or higher, spellcaster?


at least one luck feat
3rd level or higher

non-good creature 7th lvl or higher

+4 BAB

5th lvl or higher


(lesser) int 8+, (gtr) psionic

arcane caster, capable of casting 3 transmutation


spells of 2nd lvl or higher

spell focus (necromancy), 5 ranks in kw:arcana


and religion
wis 8+, not immune to mind-affecting or unable to
dream
arcane caster, capable of casting 3 different
abjuration spells of 2nd lvl or higher

+5 BAB or higher, profiencent in all martial


weapons
arcane caster, capable of casting 3 different
enchantment spells of 2nd lvl or higher

arcane caster 5th lvl or higher

non-evil

Evil, 5th lvl or higher


able to cast 2nd lvl divine spells and Vulkoor and
patron diety
discover the Fane and reach secret chambers

Climb the spire on a certain holiday

must be adult age to slow aging, must be able to


cast 5th lvl arcane spells to stop time

arcane caster, capable of casting 3 different illusion


spells of 4th lvl or higher

int 5+

arcane caster, capable of casting 3 different


conjuration spells of 3rd lvl or higher
Boon Duration Ability Value
1 use of Dream as a spell-like 24hrs or until use 2,000gp

7 uses 1/day of Sudden Maximize/Empower until used 2,000gp

spell-like ability 1/day (see text) 1 year see text

Free spell added to spellbook 1 yr per room 100gp/level of


added spell
apply 1/day extend, empower, or enlarge, free to one 1 yr 12,000gp
necro spell

as a break enchantment spell, also penalty (see text) effect instanteous, 1,000gp
penalty 7 days

7 single use bonus pp, only used on psychometabolism until used 2,000gp
powers
+2 on some skills within the city, friendlier, see text 1 yr 1,000gp

1/day can can divination spell as a swift action 1 yr 2,000gp

weapon gain ability to overcome metalic DR 1 week 1,500gp


+2 inherent bonus to str, dex, or con 1yr, reducing each 18,334gp
+time
bonus luck feat, other (see text) feat permanent 6,000gp
Constant Deathwatch(Su) 60ft range 1 yr 1,000gp

5 bonus pp the refill each day 1 yr 4,500gp


1 bonus arcane spellslot of 1st, 2nd, or 3rd lvl. Only 1 slot 1 yr 6,000gp (2,000gp
at a time per creature)

+1 caster level all necromancy spells 1 yr 2,000gp

1/day 30ft breath weapon 6d8 reflex for half (DC 30 days 8,000gp
10+1/2HD+con mod)
manifest [Fire] powers at +1 manifester lvl, extra visual 1 yr 3,000gp

1/day cast 6th lvl or lower as affected by Repeat Spell 1 yr 10,000gp


resist fire 5, doesn't stack. 1 yr 10,000gp

1/day ranged smite 30 days 4,000gp


1/day while wildshaped to gain +4 enhance str/con 1 yr 8,000gp

+1 caster lvl of [Fire] spells 1 yr 3,000gp


+1 caster lvl of [Cold] spells 1 yr 3,000gp
1/day spend abjuration spell to gain 2x spell lvl in 1 yr 2,000gp
DR/adamantine
1/day treat touch spell as if it had a range of 30ft 30 days 2,000gp

Skill Focus(Perform) as a bonus feat, or bardic music feat, feat permanent, 5,000gp
skill bonus bonus 1 yr

bonus feat: nimble fingers, skill focus(disable device, hide, permanent 3,000gp
move silently, open lock, or search), Stealthy, or Tactile
Trapsmith

1/day as a std action, allies within 30ft gain temp hp = 2x # 1 month 10,000gp
of allies
1/day +5 sacred bonus to a single fort save 5 days 7,500gp
bonus metamagic feat lasts 1 yr 5,000gp

+4 save vs fear, fear spells cast DC +1 1 yr 3,000gp


5 extra lucks rolls, each one use random 1,000gp
bonus feat: Extend Rage, Iron Will, Meanacing Demeanor, permanent 3,000gp
or skill focus(intimidate)

min. resist 5 one energy, mid. Breath weapon (costs 1 yr 10,000gp


12k/13.2k), max. Draconic form (costs 50k/55k)

1/week increase one size category, 5 min, 10 temp hp 1 yr 12,000gp

resist cold 5, doesn't stack. 1 yr 10,000gp


(lesser) one use of Correspond, (gtr) one use Planeshift 24hrs or until use 2,500gp

1/day cast transmutation spell with 3x duration, max 24hrs 1 yr 2,000gp

humanoids killed by necro spell reanimate under your 1 month 7,000gp


control
1/day manifest false sensory input as psi-like ability 1 yr 8,000gp
effective caster level +1 for abjuration spells 1 yr 1,000gp

attune to weapon to gain +2 damage until next morning 30 days 10,000gp

1/day can recast any enchantment spell (no slot) the turn 1 yr 4,000gp
after casting it, same target.

1/day can cast 3rd lvl or lower casting time of std action as 30 days 9,000gp
a swift
minor: healing/light spells cast within walls are minor: only in walls. 9,250gp
maximized/extended. Major: stuff Major: 1 month

1/day smite good until death 2,500gp


1/day summon 1d4+1 medium fiendish monstrous 1 month 30,000gp
scorpions
choice of bonus feats:Skill Focus (kw:religion, nature, or permanent 2,000gp
history), treated as trained for those skills

Skill Focus(Climb) or Agile Athlete as bonus feat. Other feat permanent, 3,000gp
(See Text) bonus 1 yr
drink to age one day over next yr. if caster gain 1 time use time stop 1 yr, aging 5,000gp
ability to cast time stop as spell-like. If used, slow aging 1 yr or til use
ends.
duration of all illusion spells 150% and Save DC +1 1 yr 18,000gp

+2 enhancement bonus to initiative, spot, and listen inside and 24hrs 1,500gp
after
summon monsters +2hp/HD and +2 all saving throws, 1 yr 18,000gp
checks, attack rolls, and damage rolls.

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