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Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +8
Attack: Claw +8 melee
Full Attack: 2 claws +8 melee
Damage: Claw 1d6+2
Special Attacks/Actions: Hordling abilities
Abilities: Str 14, Dex 14, Con 14, Int 8, Wis 8, Cha 8
Special Qualities: Hordling abilities, immune to mind-affecting effects, SR
16
Feats: Great Fortitude; Improved Initiative; Lightning Reflexes
Skills: Climb +11, Hide +11, Jump +11, Listen +8, Move Silently +11, and
Spot +8
Advancement: 7+ HD (Medium)
All three types can be encountered with some frequency on certain layers of
the Abyss as well. To a non-hordling, the differences between these three
types are indistinguishable, and they certainly have no tangible effect on their
game statistics, yet hordlings immediately recognize hordlings from other
planes, and it is for these fellow fiends that their deepest hatreds are reserved.
A few rare artifacts, such as Arodnap's Box and the ruinous Bringer of
Doom are linked to the hordlings and can transport them in large numbers to
other planes.
Combat
Hordlings are combat brutes. They often have special attacks and defenses
that augment their skills in a battle, but no
hordling has innate spell-like abilities. This immediately sets them apart from
most other fiends like demons and devils.
And here's the hordling apperance tables. They're big enough to deserve
their own post.
These tables present traits that pertain to combat and flight. Other tables
(below) give the appearance of individual hordlings. Choose AC, movement
rate, Hit Dice, magic resistance, and size from this table, or roll ld4 for each
characteristic:
Roll AC MV HD MR SZ
1 18 6 6 14 S
2 19 9 7 17 M
3 20 12 8 21 L
1 22 15 9 24 H
Head
1d6
1: Wedge-shaped
2: Conical
3: Discoid
4: Spherical
5: Cubical
6: Ovoid
Head Adornment
1d6
1: Bald
2: Mane
3: Frills
4: Lumps
5- Spikes (2d4 of them) a
6- Horns (1d4 of them) b
Number of Ears
1d3
1-2: 2 ears
3: 4 ears (+2 racial bonus on Listen checks)
Shape of Ears
1d6
1: Large, pointed
2: Small, pointed
3: Large, drooping
4: Large, fan-like (+2 racial bonus to Listen checks)
5: Humanoid
6: Ear-holes
Number of Eyes
1d4
1: 1 eye (-2 racial penalty to Spot checks)
2-3: 2 eyes
4: 4 eyes (+2 racial bonus to Spot checks)
Eye Color
1d6
1: Dull black
2: Purple
3: Metallic
4: Maroon
5: Blank white
6: Opalescent
Nose
1d6
1: Wide, protruding
2: Nostrils only
3: Short elephantine trunk
4: Long, pointed
5: Large, warty
6: Narrow, beaked
Mouth Size
1d4
1: One size smaller than normal
2-3: Normal size
4: One size larger than normal
Mouth Construction
1d6
1: Out-thrust tusks c
2: Many small fangs d
3: Long canines e
4: Distended jaw f
5: Crushing molars g
6: Serrated teeth h
Appearance of Torso
1d6
1: Fat
2: Rubbery
3: Thin
4: Narrow, long
5: Spines i
6: Short, thick
Skin Texture
1d6
1: Spongy (-3 to natural armor)
2: Leathery
3: Scaly
4: Matted hair
5: Pebbly
6: Bone plates (+3 to natural armor)
Neck
1d6
1: Short, thick
2: Short, thin
3: Long, thick
4: Thrust forward, thick
5: Long, thin
6: None
Back
1d6
1: Humped
2: Smooth
3: Knob-mane
4: Bristle-mane
5: Fan-winged (Fly speed 50ft (10 squares) (clumsy))
6: Bat-winged (Fly speed 30ft (6 squares) (average))
Tail
1d6
1: Long, prehensile
2: Short
3: Long
4: Long, clubbed j
5: Long, barbed k
6: None
Number of Arms
1d6
1: One arm
2-5: 2 arms
6: 4 arms
Arm Type
1d6
1: Multi-jointed
2: Telescoping (reach increases by 5 feet)
3: Short, thick
4: Insectile
5: Long, thin
6: Tentacles
Hands
1d6
1: Large, thick fingered l
2: Clawed m
3: Talons n
4: Pinchers o
5: Barbed knuckles p
6: Blades q
Speed
1d4
1: Slow (-10ft to land speed)
2-3: Normal
4: Fast (+10 ft to land speed)
Number of Legs
1d6
1-4: 2 legs
5: 3 legs
6: 4 legs
Leg Type
1d6
1: Long, thin
2: Short, bowed
3: Short, thick
4: Springing (+5 racial bonus to Jump checks)
5: Hopping (+10 racial bonus to Jump checks)
6: Telescoping (can add 50% to height)
Feet
1d6
1: Prehensile toes
2: Hoofed r
3: Cloven hoofed s
4: Clawed t
5: Suckered (+4 racial bonus to climb checks)
6: Webbed (swim speed equal to land speed +10ft)
Color
1d6
1: Black and brown
2: Rust red
3: Orange with yellow stripes
4: Olive green
5: Indigo with blue-black blotches
6: Gray
Spell Resistance
1d4
1: SR 14
2: SR 17
3: SR 21
4: SR 24