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99 Wizard of Oz
In the Wizard of Oz technique, a researcher (the "wizard") simulates
system responses from behind the scenes, while a participant engages
with a system that appears to be real.
The Wizard of Oz (WOz) technique is a method in which participants are led to believe they are 1. John F. “Jeff” Kelly from the IBM Thomas
interacting with a working prototype of a system, but in reality, a researcher is acting as a proxy for J. Watson Research Center originally coined
the system from behind the scenes. Unseen by the participant, the researcher (i.e., the “wizard”) the “OZ Paradigm” in 1980, to describe the
methodology he developed while completing
is able to intercept and shape the interaction between the participant and the “system,” without
his dissertation at The Johns Hopkins University.
having an actual system up and running. The goal of the method is to allow the user to experience
As it gained popularity in the fields of Human
a proposed product or interface before costly prototypes are built. It also provides a framework
Factors, Experimental Psychology, and Usability
to gauge participants’ openness and willingness to new ways of doing things, and to explore and
Engineering, the name of the method changed
discover boundary conditions for innovative and disruptive technologies.1 to reflect the 1939 MGM movie The Wizard of
Oz, in which an ordinary man hides behind
The research session setup requires that the participant be in one location, and the researcher a curtain, and uses technology to convince
who plays the “wizard” in another. To aid in the process of preparing an appropriate, timely system everyone he is an omnipotent wizard. See:
response, the researcher must be able to observe participant activity (either through video or Kelly, John F. “An Iterative Design Methodology
screen-sharing software). In the early design phases, the wizard will simulate the majority of the for User-Friendly Natural Language Office
behaviors of the system, and the insights gathered can guide and inform the design toward forma- Information Applications.” ACM Transactions on
tive ends. As iterative improvements are made to the interface, less and less intervention from the Office Information Systems 2, no. 1 (1984): 26–41.
researcher/wizard is required—usually just enough to keep the process moving and bridge the gap
2. See note 1 above.
between what the current implementation actually provides, and the envisioned system.2
Dow, Steven, Blair MacIntyre, Jaemin Lee,
During the process, the wizard can take on different roles and simulate different behaviors, includ- Christopher Oezbek, Jay David Bolter, and
Maribeth Gandy. “Wizard of Oz Support
ing: the controller who simulates system intelligence, the supervisor who course-corrects and
Throughout an Iterative Design Process.”
overrides decisions that the system or participant makes, and the moderator who simulates sensory
Pervasive Computing (October-December
data and makes the envisioned experience feel complete.3 However, the believability of the simula-
2005): 18–26.
tions hinge on the wizard’s consistent behaviors with respect to timing, patterns, and system logic.4
3. See note 2 above
Consider using the WOz technique anytime you need to gauge how people will feel about—and how 4. See note 1 above.
they might perform while using—a proposed solution before investing time and money in an actual
5. Patel, Seema, et. al. “A Guided
prototype. WOz is especially useful when designing digital applications and solutions that do not
Performance Interface for Augmenting
already have established design patterns (e.g., augmented reality systems, and ubiquitous comput-
Social Experiences with an Interactive
Copyright © 2012. Rockport Publishers. All rights reserved.
ing applications). The method is a flexible, iterative technique that can be used to guide and lead
Animatronic Character” Proceedings of
design efforts (formative) in the exploratory, conceptual phases of a project as well as toward the
2006 American Association for Artificial
latter phases, when conclusive, measurable (summative) ends are more appropriate. Intelligence, 2006.
Further Reading
Gould, John D., John Conti, and Todd Hov-
anyecz. “Composing Letters with a Simulated
Listening Typewriter.” Communications of the
ACM 26, no. 4 (1983): 295–308.
Thousands of people have had compelling interactions
with the animatronic character Quasi the Robot without
knowing that behind the scenes, a human actor controls
the robot through a Guided Performance Interface
Copyright © 2012. Rockport Publishers. All rights reserved.
(GPI). The interface allows non-technologists to guide
Quasi’s performance, and engage and captivate people
(especially children) for prolonged periods of time. Quasi
is an exciting example of robotics that combines artificial
intelligence and human teleoperation into a believable,
engaging, and delightful experience.5
Photos by Peter Stepniewicz, courtesy of Interbots, LLC
See also 36. Experience Prototyping • 68. Rapid Iterative Testing & Evaluation • 79. Speed Dating 205
Hanington, Bruce, and Bella Martin. Universal Methods of Design : 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions, Rockport
Publishers, 2012. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/sub/detail.action?docID=3399583.
Created from sub on 2017-09-23 15:39:55.