Sunteți pe pagina 1din 2

MODULOCKE - all rules are modular, so it's possible to choose which ones to use

without compromising anything


- Change Battle Style from "Shift"/"Switch" to "Set"
- Only use Pokemon Center right after beating a Gym, if you feel like items are
mostly useless and want to actually spend money
- No Generation Ubers (ex: Blakiken in Gen 3 is allowed, but not in Gen 6) or
legendaries
- Having some Pokemon just for HMs is completely allowed no matter the nature of
the challenge
- Roll D6 to determine what starter to begin with [STARTLOCKE]
- 1-2: Grass type
- 3-4: Fire type
- 5-6: Water type
- Roll D4 to determine what types may be had (starter is exception) [TYPELOCKE]
- 1: Flying,Psychic,Ghost,Bug
- 2: Water,Ice,Grass,Poison
- 3: Fire,Electric,Dark,Dragon
- 4: Ground,Rock,Steel,Fight
- Normal type is always available, but if it has a second type, it belongs in
that type's group
- If a Pokemon comes to have a type from your group later, you may have it.
If it loses the type, it can't be had anymore
- All captured Pokemon are assigned a random D6 number and your team must have only
one of each number [DICELOCKE]
- Use a D6 to assign rules to each Pokemon (best if using Dicelocke's numbers to
ensure variety) [RESTRILOCKE]
- 1: Can't be switched into battle
- 2: Can't hold items
- 3: No restrictions (starters may be considered a 3)
- 4: Only has two damaging moves
- 5: May not have moves that deal damage along with status effects
- 6: Can't purposefully give the final attack in any Pokemon
- Your Pokemon's levels must be bellow a certain level depending on the gym you're
facing [LEVELOCKE]
- Gen 1: 14-21-24-29-43-43-47-50
- Gen 2: 13-17-19-25-31-35-34-41
- Gen 3: 15-19-24-29-31-33-42-46
- Gen 4: 14-22-32-37-26-41-44-50
- Gen 5: 14-20-23-27-31-35-39-43
- Gen 5.5: 13-18-24-30-33-39-48-51
- Gen 6: 12-25-32-34-37-42-48-59
- There isn't a suitable defined level for the Elite Four due to the gap
between them and the Champion
- Another option is an average level progression for all generations. This
may result in very easy battles and absolutely living hells in the same run: 13-21-
25-31-34-38-41-50
- You can't do certain things before beating some gyms [GYMLOCKE]
- First badge: can't have more than 3 Pokemon in the party
- Second badge: can't evolve Pokemon
- Third badge: can't use the Fishing Rods
- Fourth badge: can't have more than 4 Pokemon in the party
- Fifth badge: Pokemon can't learn TMs
- Sixth badge: can't evolve Pokemon twice
- Seventh badge: Pokemon can't hold items for battle
- Eight badge: can't have more than 5 Pokemon in the party
- Challenge ends according to generation (some are only for specific versions)
[ENDLOCKE]
- The death and Pokemon Center clauses end upon defeating the Elite Four
- Gen 1: defeat Champion, Mewtwo and Legendary Bird Trio
- Gen 2: defeat Tower Duo, Legendary Bird Trio, Legendary Beasts Trio, Mewtwo
and Red
- Gen 3: defeat Steve, Regi Trio, finish Trainer Hill and finish Battle
Frontier
- Gen 4: defeat Lake Trio, Creation Trio and Champion Cynthia
- Gen 5: defeat Swords of Justice, Ghetsis, Kyurem and Champion Iris
- Gen 6: defeat Zygarde and Champion Diantha
- All: if pheasible, completing Pokedex
- If two or more players are doing the challenge together, after each gym they
fight against each other with one Pokemon [CAGELOCKE]
- The losing Pokemon is lost and the winning gets a second chance if it's
ever defeated
- No Pokemon can enter the cage more than once
- If all manage to complete the challenge, they make a final 6v6 battle to
decide who truly wins

S-ar putea să vă placă și